Author Topic: FF7 in 32 bit?  (Read 40952 times)

Aaron

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FF7 in 32 bit?
« on: 2001-03-23 19:31:00 »
I don't know if it would be easy, but does anyone think that they (or anyone else) could make a patch to run FF7 in 32-bit?

ficedula

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FF7 in 32 bit?
« Reply #1 on: 2001-03-23 23:43:00 »
It wouldn't be easy - more importantly, I don't think there'd be any point. In the level files at least, the graphics are stored in 16-bit. Displaying them in 32-bit won't make the slightest bit of difference to them, or any of the other textures.

The shading on the 3d polygons might look better, though.

A better patch would be running in higher res. Like I said, not easy though.


Sir Canealot

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FF7 in 32 bit?
« Reply #2 on: 2001-03-25 18:57:00 »
The battles and World map would benifit from 32bit colour. I have the sort of eyes that can pick out all the flaws in 16bit colour.

It may be hard to do but It would make me happy.

So go do it!  :)


The Skillster

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FF7 in 32 bit?
« Reply #3 on: 2001-03-26 01:28:00 »
if u pull it off, could u please add brightness/gamma adjustment, as my setup IS TOOOO DARK and on the world map i can barely see the damn thing!

ficedula

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FF7 in 32 bit?
« Reply #4 on: 2001-03-26 02:20:00 »
Hey, I didn't say *I* was going to do it. I've got too much stuff to do already! Somebody else can volunteer.

The SaiNt

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FF7 in 32 bit?
« Reply #5 on: 2001-03-26 09:00:00 »
Isn't it funny when people think of something else when we actually mean something else?  :)

The Skillster

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FF7 in 32 bit?
« Reply #6 on: 2001-03-26 14:14:00 »
yeah, i know how u feel  :D
thesaint: i got your cd this morning, thanks a million, goes to show that there r still ppl in the world u dont mind doing something for someone  :D

The Skillster

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FF7 in 32 bit?
« Reply #7 on: 2001-03-26 14:53:00 »
thsaint: could someone submit a files.ini for fices music patch, one thats compatible with the OST? if there any gaps id be more then glad to fill them in

The Skillster

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FF7 in 32 bit?
« Reply #8 on: 2001-03-26 17:27:00 »
uh, yea the files.ini or if i could get my hands on a zipped batch of PAT files compatible with the soundtrack.
PS: fice your ff7 music patch dont work under nt or something, it says this application has failed to luanch press ok to close this application.

ficedula

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FF7 in 32 bit?
« Reply #9 on: 2001-03-26 21:37:00 »
Can't do much about NT, I don't have it so there's no way for me to fix compatibility...

If anyone has made any PAT files I would be interested in getting them though.


J*** H*******

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FF7 in 32 bit?
« Reply #10 on: 2001-03-26 22:37:00 »
Message.

The Skillster

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FF7 in 32 bit?
« Reply #11 on: 2001-03-27 00:54:00 »
thanks, but i need one like this:
"artists name" - "song OST title"
thanks

Sir Canealot

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FF7 in 32 bit?
« Reply #12 on: 2001-03-27 02:29:00 »
Hmm I sent you a load of them.
There just configered to Play the game useing mp3s not Title-Artist name or any thing. There no good then? Sorry....


The Skillster

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FF7 in 32 bit?
« Reply #13 on: 2001-03-27 02:41:00 »
no problem, thanks anyway
but it would have been a pain to rename ALL those mp3s!
plus the PAT files come in handy, now i wont get all those dumped files!

ficedula

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FF7 in 32 bit?
« Reply #14 on: 2001-03-27 03:16:00 »
Can someone send *me* their PAT files?

I might start putting together some PAT's, but I don't want to bother doing it for music somebody else has logged...


The SaiNt

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FF7 in 32 bit?
« Reply #15 on: 2001-03-27 13:06:00 »
Uhm Skillster, I think i found one mp3 file on the cd i sent to you that is only partly finished. It's Electric de Chocobo. I think you'll have to d/l that one file yourself.
Sorry!

Sir Canealot

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FF7 in 32 bit?
« Reply #16 on: 2001-03-27 19:11:00 »
ficedula I will send you my pat files.
And its not much of a pain renameing them all. Its for a good cause  :)

The Skillster

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FF7 in 32 bit?
« Reply #17 on: 2001-03-27 19:20:00 »
saint: yeah i noticed, ill have to find an alternative but it can wait!!! but i also noticed that one of the world map themes start too late (ie it cuts in)

fice: it would be good to be able to rather then type the filename into ff7music.exe be able to choose and select from a list or something, i hope u can think of something imaginative like importing winamp playlists or something :P

sir canealot: if u see the way they r named and located on the CD saint sent me, itll take a LOOOOOONG time to rename em all, maybe if someone can think of a quick method of comparing the filenames to fices songlist (supplied with ff7midi, compiled by me) and then replace the filename with the filename in the midi.lgp? it would aid in setting up FF7s music for others too not just myself   :D

Fice: when does your patch spew out pat files? and how can u change the volume of the mp3s as they r too quite against the sound effects and the midi...

PS: anyone ever think of COMBINING midi and mp3s? like play them along side eachother? might be worth trying that out...

[This message has been edited by The Skillster (edited March 27, 2001).]


ficedula

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FF7 in 32 bit?
« Reply #18 on: 2001-03-27 21:10:00 »
The patch creates MIDIDUMP files which you just have to rename to .PAT files when you've worked out which MIDIDUMP was which PAT. See the thread in Game Tweaking (from a while ago) for a proper explanation.

I thought the patch set output to maximum volume ... obviously I was wrong.

I will make a newer version at some point. No immediate plans, though. Sorry  :)


The SaiNt

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FF7 in 32 bit?
« Reply #19 on: 2001-03-28 06:46:00 »
Beh!
Your blaiming me for the way i name my MP3's?
Well, most of the other Mp3's in my hard disk are named the same way, cause I personally prefer it that way compared to those short 8.3 names

The Skillster

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FF7 in 32 bit?
« Reply #20 on: 2001-03-28 12:23:00 »
hey! im not blaming anyone! im just asking if theres an easier way then type the location of ALL the mp3s into ff7music.exe or renaming ALL those mp3s.
saint: do u have a files.ini that matches the mp3s u sent me? if u have then can u please email me it?
thanks

The SaiNt

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FF7 in 32 bit?
« Reply #21 on: 2001-03-28 17:53:00 »
Just j/k!
Anyway, I don't have the ini files for the ff7music patch

The Skillster

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FF7 in 32 bit?
« Reply #22 on: 2001-03-28 20:06:00 »
damn! that means I DO have to do the hard work  :(
ill have to do it one piece at a time.
besides using mp3s will help compaitbility, cos now ff7 crashes alot with the yamaha softsynth ever since i put my p3v4x in! mus be the CPU load or that crack (!) i used  :roll:

ficedula

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FF7 in 32 bit?
« Reply #23 on: 2001-03-28 21:20:00 »
FF7 actually crashes more for me with the MP3 patch installed ... at least, sometimes it crashes when I'm in the highwind. Don't know why.

Sir Canealot

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FF7 in 32 bit?
« Reply #24 on: 2001-03-29 01:53:00 »
Dont worry every one I will get the rest of the pat files. I have felt like getting away from UT and playing FFVII again for quite a while....

Heheh.

Are you still working on this proggie?ficedula there a few thing that should be added.

1) Mp3s should repeat
2) Midis some time splay over the mp3s for a while
And we are missing mp3s! For example the OB midi dosent exist in mp3. Perhaps there is a way to tell it to use the opening-bombing misson mp3 but have it start playing at 1:10 into the song? We also need a sephiroth mp3 with out the bells. And an mp3 with the bells just playing over.

This would be a pain to do-turn to waves-edit-turn back to mp3s(A freind of my brothers-he knows he music editing prorams) Confered I would have to do this.

So what then?
It would be easyer if we could specify where the midi will start and stop playing. Or to start playing at a certain point and start over from a certain point. Then we could have the mp3s play just like the midis.

Wait a second is any of this makeing sense?