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Messages - kamekaz3

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-22 05:19:40 »
grab the
Spoiler: show
 triple growth weapons from the glienka
, fights there are worth a decent amount of ap.
Spoiler: show


if didn't get w-item materia morph the grass near wuati for some syl greens... dupe some 8inch cannons for above.

there is also a completely safe method for farming ap, but dont get much from most beaches, could speed up game to 9x or so if using the newer 7th heaven mod manager. beachplugs can death them. added effect + odin/destruct.  if equip refelect rings ur unlikely to take any dmg alongside some speed boost for a char which can hit all :> (loads of barrets weapons can hit all)



Thanks!

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-21 05:58:12 »
Best place to grind AP after getting Cloud back in Disc 2? Type B NT.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-17 19:33:05 »
Spoiler: show
Sephiroth throwing you the sneak attack materia in the Shinra Mansion was clever. I love it.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-16 22:48:24 »


I'll check their AI if they're inactive.

Seems to be fixed now, maybe after a restart. Sorry for the confusion

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-15 05:49:07 »
Seems like upgrading stats was moved from the mythril mine in Type B? When do you first encounter it now to unlock the context in the save menu? Thanks.

Also the Nerosuferoth's AI in Junon area seems broken? They don't do anything at all.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 05:53:53 »
Edit: question was already answered, oops. (Don't know if I can remove my own messages)

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 19:59:10 »
I found a bug in Type B, not sure if it was reported already.

Spoiler: show
During the escort mission to bring Marlene back to Aerith's house if you return to Don Conero's place, Cloud will have his dress on. Going into the basement triggers the vanilla scene with Tifa waiting below when she is supposed to be captured at this point, which seems like sequence breaking since then Don chooses a wife. I did not go any further than that. Oddly enough there's also a thug that's strapped on the table and you can decide to save him, he says Don has escaped which is supposed to happen after this sequence.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 10:13:31 »
Is field music for battle working for anyone? Mine is just the default battle music despite the toggles.
Playing game mode B, have tried disabling all mods but NT.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-04 02:20:32 »
I've got the latest release of the mod (IRO format) I'm asking because between the first time i ranked up cloud and the second i changed from a previous iro to the latest one and so far I haven't ranked up to check if he ranks up properly or not, I just know when I ranked him up a second time the game told me he's 1/8 instead of 2/8

Yeah it should be ranking up normally then. Just toss the sources out on your final rank up since you only got one extra rank up.

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-04 02:09:27 »
Starlight Phone DID drop from Master Tonberry like you said ty.
I've already done the dark cave quest, I wonder, is it one of those items that you DO actually possess but is just invisible in the inventory?
Finally I tried tried for the spring gun clip by stealing from the behemoth several times, killed it loads, and as previously stated morphing didn't work,the only thing that dropped for me was the behemoth horn on occasions, is it like a super rare drop or something?

I just tested it, I stole Spring Gun Clip from King Behemoth in the Northern Crater. I don't know if this mod still has multiple items to steal but I always steal with a sneak glove (gotten from wall market, the NPC that sells the battery) if that makes a difference. I'm not sure why morphing him doesn't work for you but you get a behemoth horn from morphing. Are you on the latest version?
I'm pretty positive you acquire Micro Engine from Dark Cave. You get it from the boss in the sewers where you find cid. The boss is a vehicle sprite even. I've never checked if it appears in my inventory though and I already made the premium heart.

Sega Chief, Oi, is there any way we can edit the number in the ranks to match how many times Cloud has Ranked up? I mean because last upgrade i did for cloud he was still rank one and I've upgraded him twice so far so I'd like to set his rank to 2 instead :/ some way I can fix it myself?

If you have an issue with Cloud not ranking up then you have to update your mod. Sega Chief left it for debugging purposes and forgot to remove it I believe.
What I did when that happened to me was calculate how much time I've rank up using black chocobo save editor, since it tells you how much sources you used. Each rank is +50 stat IIRC.
Then when you're feeding the sources you can exit out of the menu and you have the choice not to use them. So on your 8/8th rank up, you can just toss the sources out instead of using them, you'll still rank up.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-03 17:46:13 »
Hi again Sega Chief. Thanks for your post before about the two-headed boss - I managed to beat him first time after I changed a few things with my strategy

Different question this time: I seem to have missed the Deathblow materia which is in the Great Glacier, according to the file in the folder. Is there any way for me to get it now? I can't get back into the Great Glacier and I was looking forward to finding that materia ever since it didn't shop in Gongaga as usual

You return to the Great Glacier by the normal means exiting through where you first snowboarded in Icicle Inn or by using a green/black/gold Chocobo. The place you can't get back into is Gaea's Cliff. Deathblow is where added cut normally is.

Ok so I'm going to need the locations/who to defeat/morph to get said items, the 3 that I need I've related back to the old sheet are unobtainable by following the guide, I need Micro engine, the old sheet says to fight love buster in rocket town, however in a recent enemy list I saw that he is currently not used in the current version, item number 2 is Spring gun clip, the old sheet says to morph the King Behemoth in the North Crater, I tried but he just died without morphing, and finally the 3rd one I need is the Starlight phone, the old sheet says you can obtain this from morphing Master Tonberry, however when he morphed he gave me a ribbon instead, not complaining lol but it's not what I need.

Also sorry for being repetitive, it will really just bug me If I don't get these ult weapons finished.

Micro engine is from a boss in the Dark Cave. Talk to Dio in the battle square to start the quest.
IIRC King Behemoth still gives Spring gun clip, maybe just a drop or a steal.
Starlight phone should be a standard drop from Master Tonberry.

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-31 17:59:05 »
Its ok, thanks for trying helping.

I will try the next time the blue monster 2000 gil at this point is insane. Are there more good farming spots for Gil or AP you know? Expecially when you got Buggy, Tiny Bronco, Highwind, Gold Chocobo?

Here are my "findings"
Buggy = Not really found something special maybe in Jugon when you unlease the red alert, but the monsters are very tough, i didnt try it with shield trick, becasue at this point i didnt know of the trcik.
Tiny Bronco = Mideel Area e.g. the beach, there is a 100% chance of the worm which gives 32000 EXP, 1500AP and dont know how many Gil, with Shield Trick, he is doable, you can easy get Quake 3 etc. here
Highwind = I dont know
Gold Chocobo = I dont know, i tried Ancient Forst, but the rewards are similar to the Mideel monsters.

And one last question i can not find the safe or vincent in Nibelheim Villa. Are they moved?

You can find Zuu (big bird) by the desert area outside of the mega-all cave. They give 2500 ap IIRC, the worms appear there as well. Equip some double/triple ap weapon/armor and it'll be a breeze. North Crater gives MASSIVE amount of ap/exp though as Chief said so farm only the minimum you need until you reach there, it'll save you a bunch of time.

Get the precious watch from gold chocobo racing. It's maxed out armor slots with triple growth. Most of the other triple growth weapons should be in the Gelnika. Don't use the Kalm traveler's Gold Chocobo, it's really slow in this mod. If you don't want to spend a long time breeding chocobos then there's a race free way of breeding one involving RNG manipulation. It's fairly easy following a guide, you should be able to find it easily and is much faster than how you would normally breed a Gold Chocobo.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-31 06:44:50 »
Hi! I'm trying to obtain the Magnitude8 E.Skill from Gaea's Dragon using a limit break against it, however the dragon counters with a Dragon Force Card.
"Where is the thing" note says that the Magnitude8 E.Skill can be obtained from that Dragon... Maybe something is changed?
Thanks!

It's been changed back to Dragon Force. You'll have to manipulate a dragon in North Crater to obtain it. The notes are pretty outdated.

I'm at the end of Disc 3, reached the bottom of the crater to activate the New Threats, and I've defeated all the Weapons except I can't find Ruby/Viridian Weapon. It's not in the desert like it normally is. I'm not sure if there's something else I have to do to activate its appearance?

IIRC mine appeared as normal after defeating Ultima Weapon. Seems like many users have this issue on vanilla. Have you gotten into a random battle in the world map since beating Ultima weapon?

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-30 06:45:01 »
Dark Cave is a bit buggy and if it feels rushed/incomplete it's because it is; I'm retiring it from the next big update and recycling the scripts for something else.

I did like it as extra content.
Spoiler: show

It was pretty good, the choice of BGM was great and I genuinely felt "wtf is going on" and a bit creeped out during it. I've played FFVII so many times and to have everything suddenly gone and weireded out felt so different and freaky. I would have loved to see it more polished but it did kind of feel rushed as you said, it arbitrarily just ends by climbing the empty Shrina HQ. Guard Scorpion and Air buster battle was a bit boring but I did find Hojo reappearance and final boss interesting and fun. Maybe if there was more sudden shifts in maps instead of it being linear--that is mostly just copying the footsteps of the early game. The same random battles from the beginning of the game dragged it on so I ended up turning it off. Overall I did enjoy it and liked the general direction of it being creepy and weird. It would have been awesome to see more "What is even going on- horror" kind of things in it. I can just imagine walking into the same map you've known and used to for many years, the lights go out, everything is messed up and life itself is rotting. I'm sad it'll be retired but I'm looking forward for new content!


Thanks!

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-29 16:58:32 »
I'm having another issue in the dark cave.

Spoiler: show
I'm getting encounter errors with all the npc shinra troopers in the dark cave reactor ending the battle once an action takes place. I seriously thought it was the dark cave messing with my mind...or is it still? Lol. I don't have any other mods on.
Guard Scorpion battle was working correctly I think.

If it's just normal soldiers and they don't drop anything special I guess it's not a big deal. The dark cave is messing with my mind lol.

The soldiers where cloud jumps onto the train is working correctly, if they're meant to be the same soldiers as the beginning of the game (besides the elite soldiers, they're modified but seem to be working correctly).


Edit: It seemed to happen to the same type of troopers in the church.


Thanks for answering all my questions Chief, the mod has been fantastic.

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-29 05:32:05 »
I'm getting soft locked at the first screen in dark cave after Barret says "the others ain't here."
Cloud seems as if he turns to barret but nothing else happens. I can't move or access anything but the game itself isn't frozen.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-27 08:35:17 »
Till last patch you did need a .exe of the new thread folder, which make every source give you +5 stats instead +1 stats. Because many prople didnt copy the new threat .exe right, many had the problem you have now. Best if you install the current viersion of new threat (23rd may). In the current version you can use standard .exe and the mod will make the changed to your .exe at their own.


Spoiler: show
Mystile: Dark Cave Final Screen (Disc 3)


You can find this and other useful informations in the documentary, when you download the mod.

For some reason I thought Dark cave meant the Crater. The documentary contains very outdated info and many things has changed from it. Thanks.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-27 03:26:17 »
Spoiler: show
Goddamnit...that chest after defeating curator... Didn't realize it was just a battle for challenge. Ya got me


Edit: Found a bug. Whenever I quad Ultima Valiant Clod, after the 2nd cast the game soft locks. It looks like Clod is trying to counter attack but it doesn't. I could still move the menu/try to escape but the battle doesn't proceed since it's stuck trying to proceed with the quad Ultima but it doesn't.
I also noticed you can acquire Yuffie's Lv.4 limit before disc 4. Is this intentional?

Where is the mystile located?
I didn't find one in the bottom of the crater.
Thanks in advance.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-25 07:59:22 »
Is there another place I can acquire a masamune? I lost the last fort condor battle thinking the boss would drop something, and didn't know winning rewards you it.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-24 01:15:32 »
Was Time Flare reverted back to Dragon Force?
I've been trying to get it from the Gaea Dragon but it only counter attack limits with Dragon Force. I'm on the latest version.

Edit: Sega chief already answered on discord, and yes it was changed. Thanks!

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-27 01:42:02 »
Just beat the nemesis! Did this before disc 3 so I didn't have any ultimate weapons to use. I had to rely on Tifa+Power Soul and a bunch of counter materia but the damage becomes weak after DS runs out(can't recast). It goes from like 8k~ to 2k~ but I still had to rely on her. It was even worse when Tifa builds up her Limit. I lose out on 4x cut and have to rely on Deathblow+Added cut. He counters hard if you use Limit.

I had to retry so many times just from him starting off with Ultra Spark (1HITKO) before I can cast resist. I had to use the wait ATB trick. I don't think I could of done this with active ATB unless I had the ultimate weapons and my materias mastered.
 
Lv 70 at the time, my party HP were at 5k~. If one person died it's game over. Not enough time to revive, cast wall or tranq and resist. Luckily I had enough hp just enough to survive one hit from just tranq when wall runs out so I don't have to dispell, rewall and re-resist. Every hit he have done, I would have to use either white wind, elixer, or mega elixers. I had a bunch of elixers stocked up from killing the Zolom many times so I can breed my chocobos lol.

Crazy amount of hp he has, took forever since I can't recast DS on Tifa and it's the only damage I have. In hindsight I should of used workglove, the strongest weapon I had for Tifa I had at the time since I was spending so much time out of Death Sentence anyway. The battle took forever to finish, excluding all the retries.


Why are there two Apocalypes in Ancient Forest? Is that intended?
I'm also not getting any trigger to Ho-cho battle when I step in the plant. Has this been changed?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-25 19:04:39 »
In the brass dragon fight when I gamed over, and retried, the X-ATM spawned in the beginning of the battle instead of after a trigger. This is intended right?

Also when I killed the dragon, he used an ability which did ~9999 to my party. Tifa's ability activated staying alive with 1 hp but it still counted as a game over. Is this because I intentionally killed the X-ATM? I was thinking there might be an item drop if I killed the X-ATM myself lol.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-24 01:21:29 »
Are the monsters at Mt.Corel by the reactor (the blowfish and turtle) suppose to give SP? Just wondering because I thought only bosses do.

Is there only one e.skill materia?

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