Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3008043 times)

DLPB_

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #600 on: 2014-10-14 07:54:44 »
Nah, that's nothing to do with Reunion.  ;)

DLPB_

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #601 on: 2014-10-14 23:16:16 »
Reunion R01 is bug ridden, people.  It needs to be discontinued.

So far there are 2 critical errors that can cause game crashes (and should do immediately, but didn't),

1. magic sub menu
2. Barrier / MBarriers active

It's likely that if any of these things are met, the game will become unstable and crash at some point. 

and another which is still major.

Luckily, I'm correcting it all... bit by bit.  I am around half way through.
« Last Edit: 2014-10-15 01:20:01 by DLPB »

Cozzer

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #602 on: 2014-10-15 10:08:36 »
I don't know if it will be useful to you, but I did play the whole game (no sidequests) with all the Reunion mods (and no other mods) active and it never gave me any problem at all.

DLPB_

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #603 on: 2014-10-15 11:02:41 »
It's hard to believe it can do that when you look at the errors I made.  At some point it may be causing an instability though.  I don't know why it doesn't crash :P

Kindo

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #604 on: 2014-10-15 13:51:05 »
I, too, did a complete playthrough (50-60 hours) with R01 installed and never encountered any instability or crashes; apart from a typo or two in the dialogue, it appeared completely free from errors.

Salk

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #605 on: 2014-10-15 16:24:05 »
After that kind of feedback I beg you to not correct the coding errors, DLPB...  ;D

Mkilbride2599

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #606 on: 2014-10-16 02:00:05 »
I'm wondering about this or Bootleg....

Vgr

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #607 on: 2014-10-16 02:14:23 »
I do believe it's possible to install Reunion on top of a Bootlegged install. I'm not entirely sure about it, but it should work. Keep a backup of your files beforehand, and install Bootleg first.

ManuBBXX

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #608 on: 2014-10-16 08:19:23 »
I succeeded installing Bootleg AND Reunion, soi it's possible  :)

Vgr

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #609 on: 2014-10-16 10:35:42 »
That's a good thing to know, thank you for the confirmation!

Mkilbride2599

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #610 on: 2014-10-16 18:19:11 »
Hmm, does the latest bootleg mod pack contain this re-translation? The bootleg thing itself had a re-translation option, I selected that, assuming it was this, but given the time since the torrent has been updated, and I didn't see a "because.rar" anywhere in it...I'd always heard the translation was bad in FFVII, when I played it, I had chalked it up to just the times for all the weird dialogue, but I've fallen in love with fan-translations.

One of my favorite shows is Gintama, this anime, the official subs for it are awful, they convert all the asian-specific jokes into English ones, even if they don't make sense to the situation, or entirely re-write and change the meaning of a scene. The fan-subs however translate it properly, and even have notes on it, which I love. I've long ago fallen in love with fan-translations because they bring the real intent across.

DLPB_

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #611 on: 2014-10-16 18:52:00 »
I've said it a few times, but you all really need to wait for R02 regarding retranslation.  It's the final main release, and fixes a lot of stuff.

knightsoftheround

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #612 on: 2014-10-16 21:31:44 »
Played the game through myself as well, no crashes. I rarely use barriers though, so I don't think I met #2. Never had any issues with any magic menus for sure, though.

Also, Mkilbride, I'd wait for R02 but having played through with R01 I can tell you that you'll LOVE the retranslation. It's absolutely amazing! Some things make so much more sense! I think you'll especially appreciate Wutai.
« Last Edit: 2014-10-16 21:35:51 by mugenginga »

insidious611

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #613 on: 2014-10-17 21:14:31 »
Also played the game through on R01 with no crashes. :P But will probably do it again on R02.

Sora123masta

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #614 on: 2014-10-18 22:42:33 »
I am reluctant about this.  It looks nice, looks tempting, just not so sure considering the translation. I would like to keep the original but as the creator says: "Wait for the next release."

DLPB_

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #615 on: 2014-10-18 22:52:49 »
I do wish people would read the first post.

Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and soon Steam version).  Each mod may be installed separately

As for the new translation, it beats the original into the middle of next year.  But it is up to each person whether they want it installed.
« Last Edit: 2014-10-18 22:54:20 by DLPB »

Sora123masta

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #616 on: 2014-10-19 01:52:53 »
Ah, forgive me. I was told about this project by a moderator whom i've been giving word with a different project. I took a look at the first page, read every step and found this to be very helpful "Dan".  I did a fresh install, installed this over Bootleg (Just the retranslation WITHOUT having it selected in bootleg prior.) And it fixes every problem I have had so far..  You saved me five months worth of tests. xD   Keep up the work and hope things go well for the next release.

DLPB_

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #617 on: 2014-10-19 22:17:34 »
I've now completed the overhaul of my assembly (the code I created in a new place).  It took ages. The only thing that remains now is the Submarine minigame.  I may need help with that from NFITC1 because it's a REAL mess in there.

Any case here are the results:

Old code
Bytes used: 1733

New code
Bytes used: 480

Corrected the 7777 Seven Fever issue, 2 critical bugs, 1 major bug, numerous crazy decisions and sloppy code, centring of 1 text at Battle Arena, Coin Background, highlighted new key (in key configuration menu).
« Last Edit: 2014-10-19 22:21:36 by DLPB »

Salk

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #618 on: 2014-10-20 04:00:16 »
DLPB,

I simply love how you keep us informed about the progress almost daily. Thanks a lot for this. You're my kind of ideal modder.  ;)

DLPB_

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #619 on: 2014-10-23 21:07:47 »
Ha!  I knew something was still wrong with ff7 battle interface.  Prob also pretty bad with PSX version.

Obesebear and NFITC may find this little value interesting.  Makes the number of frames the menu will animate larger.  Looks especially good at 60fps.

Try this one:

mov esi,00000014

6DACD3 = BE 14 00 00 00

Original value was just a poxy 5 frames meaning the menu seemed to stutter open.  The code does still need amending slightly to adjust ALL boxes to extend from the centre outwards, but this is promising.

edit

Okay this value works in tandem with another at 6DAD1B (maybe others also).  You can adjust both to get the menu looking pretty good.

edit 2
They are the height and width animation.  If you set both to 1, you get instant menus.  In fact, instant menus look better than original because there is no stupid stuttering feel to it.  But some may prefer a nice animated opening.  Increasing the values can do that.  But I'll leave this to NFITC1 if he feels up to making all the menus extend from the outside in / inside out.

Set 6DACD3 and  6DAD1B to use 0A for the instruction, for optimal results.  I think 0A or 14 are best.
« Last Edit: 2014-10-23 21:22:37 by DLPB »

DLPB_

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #620 on: 2014-10-23 21:52:18 »
6DAC58 controls the eye opener to battle (and how the hud animates onto screen at battle start).
« Last Edit: 2014-10-23 21:55:31 by DLPB »

DLPB_

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #621 on: 2014-10-26 15:59:45 »
I'll pop this in the readme too, but when using the original menu with Beacause, certain things had to be changed:

1. The red arrows in the menu are removed.
2. The character "ū" (only used in Fūma Shuriken) is replaced with u (does not exist on font).
3. Lovehearts in text are removed (they don't exist on original English font).
4. Certain descriptions had to be shortened to fit in the menu

In other words, you will not be able to have a perfect translation when using the original menu.  It's unavoidable really, but it's still good there!  Or just use the new menu with Beacause, and it's all good (obviously Steam users do not have that luxury).
« Last Edit: 2014-10-26 19:36:58 by DLPB »

DLPB_

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #622 on: 2014-11-01 23:11:19 »
Need a vote on this.  A or B

A.
“In other words,the use of Mako energy
  can lead to only one final outcome…
  The complete destruction of our planet.”

B.
“In other words,the use of Mako energy
  can lead to only one final conclusion…
  The complete destruction of our planet.”

Green_goblin

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #623 on: 2014-11-01 23:17:48 »
I like "A".

Ver Greeneyes

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Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #624 on: 2014-11-01 23:23:41 »
"A" sounds more natural to me - "final conclusion" also sounds a bit redundant. I think the more common turn of phrase is "can have only one ultimate conclusion", but I kind of like "lead to" in the context of the full sentence (translation accuracy concerns aside).
« Last Edit: 2014-11-01 23:26:36 by Ver Greeneyes »