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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Akari on 2008-01-21 14:41:27

Title: Field Models, Animation & 3D/Walkmesh opcodes solved.
Post by: Akari on 2008-01-21 14:41:27
I add all missing opcodes related to model to Wiki. Now everything is understood there =)

http://wiki.qhimm.com/FF7/Field/Script/Opcodes
Title: Re: Field Models, Animation & 3D/Walkmesh opcodes solved.
Post by: Borde on 2008-01-22 10:51:41
Thank you very much for the info Akari. You and the rest of the Q-Gears team are doing an impresive job.
Title: Re: Field Models, Animation & 3D/Walkmesh opcodes solved.
Post by: obesebear on 2008-01-22 17:49:22
2nd.  It seems like QGears will be up and running before we know it.  Great work guys.
Title: Re: Field Models, Animation & 3D/Walkmesh opcodes solved.
Post by: yoshi314 on 2008-01-25 21:19:58
you sure are persistent. impressive.