I was fighting Protoroth a few days ago, and I saw something odd happen. He used one of his magic attacks that turned Aeris into a Frog, and when I went to cast a spell, I noticed that Pearl was the only spell that she could cast. I know that Frog is supposed to disable magic and limits, so it seems a little weird. Is this supposed to happen??
On another note, in regards to the mod you're starting on for FF8, did you know there's an unused enemy called "Dummy"? Do you think that enemy can somehow be restored for the mod as an optional superboss or something?? Just an idea I had.
It just clicked there. Someone reported this before but I had no idea what it was. When you're a Frog, I think you can still cast the spell Frog to change yourself back...but Pearl replaced this spell and that's why it's still usable. Must be an index thing.
I dunno if Dummy is functional or not. I'll be focusing on just getting the framework of the mod together, so probably no new enemies for the alpha build. There's no model editor (that I know of) and the enemies use textures which makes things awkward. I can't just bolt and shape parts together like I do in FF7 with Kimera.
...have you thought about having some fun with that? Like a "Princely Frog" type enemy showing up at some point and throwing around "Pearls" at the party while asking for a 'kiss'?
...oh dear, now I can't help but imagine this hypothetical enemy as Corneo reincarnated while it 'hits' on everyone there.
...oh gods, Don Corneo died in Wutai. "Fused" 'reincarnation' is also a 'thing' in-setting. The Materia Cave in Wutai? It has a "Royal Presence" once you grab the Materia there. The joke almost writes itself.
EDIT; Anyways, I've spent the past few hours messing around with Vincent, and spent some time thinking about what I've observed for my own plays with him here. First, the fact that his limits take so little to 'hit' a full limit gauge, combined with the reduction in weapons with 255% hit rate (and the one standard weapon with that being so 'late-game'), means I dislike using Vincent here in comparison to the other characters I have on-hand.
His limit breaks are situational, generally best served for helping get rid of random battle mooks, but the lack of control, combined with how easy his limits fill, combined with how unworkable "Deathblow" is, combined with the "Vincent Mug Glitch", well, all of that makes me pull out and use any other character available.
The only saving grace is his high magic stat, but Aeris and Cait Sith make much better casters here due to the equipment and innate's they have to use, and the random HP heals Vincent gets do not help with that. Vincent's magic is very strong, but I tend to only pull out magic with bosses and problem mooks, as I usually have neither the Gil or items to justify mass-spell usage for most random battles (though anywhere it speeds things up or helps me deal with problem enemies? Oh yes do I use magic en mass in those contexts). The other FF7 games where Vincent appears in them are not very useful for determining what I could suggest his "Innate" could be changed to due to the game-engine and equipment setup making the things that appeared in the other games unworkable ('controllable transformations' and 'high accuracy' for those wondering, which is not really feasible here).
That presents problems with using Vincent. I can't rely on him as a standard long-range 'fighter' due to his limit gauge filling so fast. He has some use as a Caster, but the other characters available are usually better due to equipment or innates, and Vincent's Limit Breaks are situational.
I'm finding it frustrating to find a setup that works well here with Vincent.
Above all, I think 'slowing down' how fast his limit break fills would alleviate most of his problems here. That said, there is a small thought running in the back of my head, wondering how Vincent's playability would change if we were to use his limit break as part of his innate. Like, perhaps by having Vincent's Limit increase his defensive stats, as one example. Make his limit break the hardest to fill, and make him harder to kill (more defenses) the more it fills up (thematically tying the nature of the creatures bound to him with the power it gives him the closer he is to 'unleashing' them). It would turn the weaknesses of his limit breaks into something of a double-edged sword there, and allow him usefulness in either a strength based or magical role setup without his "Limits" hindering things as much as they are doing as they currently are.
SECOND EDIT; Ok, I'm at Rocket Town, right before the launch. My party consists of Cloud, Aerith, and Cid. The Punmaster is doing his routine, but Aerith's field model is not showing up. I doublechecked all the other characters, and their field models appear in the room when the punishment begins, but not Aerith's.
So had to say something incase no one had said anything about that before.