Qhimm.com Forums

Basically Mandatory => 7th Heaven => Topic started by: EQ2Alyza on 2014-09-04 00:22:03

Title: [FF7][FAQ] 7th Heaven Frequently Asked Questions
Post by: EQ2Alyza on 2014-09-04 00:22:03
Frequently Asked Questions


If you do not find your answer here, then please search the 7th Heaven forum section to see if someone else has asked/solved your problem already. If you do not find what you are looking for with a search, please post a New Topic in the 7th Heaven forum section for others to read and respond.

7th Heaven won't open at all.

Open your task manager and make sure to kill any instance of 7th Heaven, even if there's no 7th Heaven window actually visible.

The game runs but crashes shortly after I click Play.

Ensure your mods are in the correct load oder. Do this automatically by clicking the (https://i.imgur.com/Y2IJ4bN.png) button.

The game immediately crashes when I hit Play.

(https://i.imgur.com/o4BTElk.png)

I have an AMD GPU and the game is unstable or has black screens.

Please disable the anti lag feature as shown in the following screenshot, this has resulted in fixing the problem for many players.
(https://i.imgur.com/ZbJw7JO.jpg)

I have an AMD GPU and see visual artefacts when playing.

Please use DirectX12 as your Graphics API under Game Driver settings in 7th Heaven.

For whatever reasons, I need to start over with a fresh install.

If you have modded your game folder before, particularly with installers like Bootleg Configurator, The Reunion, etc., then the registry keys aren't cleaned properly to work with 7th Heaven.

1. Uninstall Final Fantasy VII.
2. Delete all the junk files in the game directory.
2. Run this to clean FF7 registry keys: DOWNLOAD (https://docs.google.com/file/d/0B-Q_AObuWRSXb1VIdGViQjlVLW8)
3. Run CCleaner (optional but free): DOWNLOAD (https://www.piriform.com/ccleaner/download)
4. Install Final Fantasy VII and begin at STEP 1 (http://forums.qhimm.com/index.php?topic=15520.0) again.

Battle encounters are showing the wrong enemies.

Ensure your mods are in the correct load order. Do this automatically using the (https://i.imgur.com/Y2IJ4bN.png) button.
Beyond, that ensure there are not conflicting mods. Particularly any difficulty mods and ESUI Controller Addon.
If all that fails, it's a good indication that you need to start modding with a fresh install (no previous FF7 modded installs). Follow the procedure above for setting up a fresh install.

How do I uninstall a mod?

Under the My Mods tab, click the mod you mean to delete and click the (https://i.imgur.com/c32hoE0.png) button.

How do I update a mod?

If a mod update is available, you will see the (https://i.imgur.com/1iFP22G.png) button next to that mod in the My Mods tab.

I get an "Error Downloading..." message when I download from the Catalog. Is something wrong?

Possibly, please report this as a download link may have died.

The spacing of the menu text is squished together or spaced too far apart.

Make sure you are using the correct ff7.exe
If you are using Reshade, try turning it off.

Every time I get in a battle, the screen goes black, but I can still hear the game.

This is a result of soft-resetting during battle. If you do this, the next battle you get in will be black. Never soft-reset during battle.

When I use the 60fps mod, I can't use speed hack.

Disable VSync.

I get significant slow downs on some screens.

Turn off animated textures within the SYW5 Fields mod.

Does this work with Steam achievements?

Yes. You only need to enable Steam Compatibility in the advanced tab of Game Driver settings. Steam will also need to be open while playing.

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Erik on 2014-09-04 10:16:14
Wow this looks great, amazing work...

But of course I got several errors when trying to Launch Game.
Quote
System.ArgumentException: STATUS_INVALID_PARAMETER: Unable to start process; please check the given parameters. (Code: 740)
   at EasyHook.NativeAPI.Force(Int32 InErrorCode) in C:\Code\EasyHook-2.7.4761.0-Source\EasyHook\DllImport.cs:line 460
   at EasyHook.NativeAPI.RtlCreateSuspendedProcess(String InEXEPath, String InCommandLine, Int32 InProcessCreationFlags, Int32& OutProcessId, Int32& OutThreadId) in C:\Code\EasyHook-2.7.4761.0-Source\EasyHook\DllImport.cs:line 671
   at EasyHook.RemoteHooking.CreateAndInject(String InEXEPath, String InCommandLine, Int32 InProcessCreationFlags, String InLibraryPath_x86, String InLibraryPath_x64, Int32& OutProcessId, Object[] InPassThruArgs) in C:\Code\EasyHook-2.7.4761.0-Source\EasyHook\RemoteHook.cs:line 913
   at Iros._7th.Workshop.fLibrary.Launch(Boolean varDump, Boolean debug) in c:\Iros\7thWorkshop\fLibrary.cs:line 816
   at Iros._7th.Workshop.fLibrary.bLaunch_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 715
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I tried following the whole process as listed above, but didn't work for me I'm afraid.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: LeonhartGR on 2014-09-04 11:52:39
Dat Tifa!

And i definitely need to go through this tutorial someday! So many things on my list for now!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-09-04 14:15:16
I haven't tested one of these but maybe it is better to use one of these programs to move the game to a non system folder:
http://www.stefanjones.ca/steam/
http://www.traynier.com/software/steammover
Where is the step to install DLPB's tools? Are these implemented in the special games converter for 7H?

Considering that many graphic cards have a screen tearing problem when they have to play games with a OpenGL renderer:
http://forums.qhimm.com/index.php?topic=15214.msg212938#msg212938

@Erik
The crash log should be posted on the 7th Heaven tool page.
http://forums.qhimm.com/index.php?topic=14490.0

First thing can you launch the game with 7th Heaven when no mod is active? We need to make first sure that the files it should replace aren't buggy. You can then start to activate mods (step by step a few). And if the error occur deactivate one of the last activated mods after another until 7H doesn't crashes anymore. This should be help to find the mod or file in the data folder which causing trouble.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2014-09-04 16:47:45
first, your pictures are like always awesome ^^
second, again a great manual. keep it up :D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Erik on 2014-09-04 17:01:22

@Erik
The crash log should be posted on the 7th Heaven tool page.
http://forums.qhimm.com/index.php?topic=14490.0

First thing can you launch the game with 7th Heaven when no mod is active? We need to make first sure that the files it should replace aren't buggy. You can then start to activate mods (step by step a few). And if the error occur deactivate one of the last activated mods after another until 7H doesn't crashes anymore. This should be help to find the mod or file in the data folder which causing trouble.

Ah I see, my fault.

Actually everything works great and all with the FF7 Bootloader. I just saw this and tried it out (without knowing really what it was). And yeah got the errors then. I'll post the errors in the other thread and continue from there.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-04 23:39:55
I haven't tested one of these but maybe it is better to use one of these programs to move the game to a non system folder:
http://www.stefanjones.ca/steam/
http://www.traynier.com/software/steammover
Where is the step to install DLPB's tools? Are these implemented in the special games converter for 7H?

Considering that many graphic cards have a screen tearing problem when they have to play games with a OpenGL renderer:
http://forums.qhimm.com/index.php?topic=15214.msg212938#msg212938

Okay, I'll look into getting all those put into the guide. The 7H game converter installs DLPB's tools. You can use GC v0.11 and still do all the manual stuff afterwards to get 7H working, but I felt that could potentially be a problem for some new users. It also has a built-in message warning about the game being installed into Program Files, Program Files (x86), or Users folders and mod compatibility. It will ask a yes/no choice to copy game files to _:\Games\Final Fantasy VII, where _:\ is the identified driver letter that the game is currently installed. I don't trust this method 100% though because it's not tested enough to know if it works.

@Erik
The crash log should be posted on the 7th Heaven tool page.
http://forums.qhimm.com/index.php?topic=14490.0

First thing can you launch the game with 7th Heaven when no mod is active? We need to make first sure that the files it should replace aren't buggy. You can then start to activate mods (step by step a few). And if the error occur deactivate one of the last activated mods after another until 7H doesn't crashes anymore. This should be help to find the mod or file in the data folder which causing trouble.

Just a side note to add...7H won't let you launch the game without at least one mod being active.

I think Erik's error is probably due to using FF7Bootloader (Bootleg install) alongside 7H. That was the way suggested by others before Aali's Driver v0.8.1b was released, but since it changed so much in the configuration from the old v0.7.11b, I can't possibly pinpoint what's going on with Erik's Aali configuration and 7H settings/opengl configuration. My suggestion would be to start with a fresh install again, skipping Bootleg and only using 7H. That's all this guide supports anyways.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2014-09-05 05:58:35
Okay, I'll look into getting all those put into the guide. The 7H game converter installs DLPB's tools. You can use GC v0.11 and still do all the manual stuff afterwards to get 7H working, but I felt that could potentially be a problem for some new users. It also has a built-in message warning about the game being installed into Program Files, Program Files (x86), or Users folders and mod compatibility.

if you ever are in a need to use program files like i do, since i have a separate partition where i have installed it (D:\Program Files (x86)\....), just use Progra~2 for Program Files (x86) or Progra~1 for Program Files.

Example: D:\Progra~1\...

When i have changed that at the Converter and in the 7th Tool, it worked ;)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-09-05 23:09:23
************EDIT**********

Ignore that, I am a div sometimes
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-09-06 01:16:21
Ok does it matter what order these mods are loaded as right now I get no music and also no cutscenes as it says it can't find them but I have it setup as requested and the mods are activated?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-06 01:52:08
Load order is:

Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter...

I forgot to add that to the guide. Sorry.

Are you getting the message at the bottom of the screen ingame? It should also be recorded in your APP.LOG. Music is loaded through the VGMStream plugin from Workship --> OpenGL driver configuration, and is pointed at your [gamedir]\music\vgmstream folder. Movies are loaded from the [gamedir]\data\movies folder, unless the FF7_GameConverter_7H.exe asked you to type in the path and you did so somewhere else. Check to see if both of those folders exist (FF7_GameConverter_7H.exe should have already created them).

Is your game installation completely fresh and unmodded? Other mods alongside the use of Bootleg's Converter or GC v.011 will undoubtedly cause issues.

Have you modded a different install in the past but didn't clean your registry after uninstalling? Registry keys have definitely messed up my movies during my testing.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-09-06 03:04:08
Ok I changed the load order as you stated (btw is Gameplay Tweaks before Battle Models - Weapons) as well, or literally must those two be first and then any order after that?

Either way I tried both and I am still getting the same errors at the bottom of the screen and I have it setup exactly as you say in your tutorial?

It is a completely fresh install and everything was setup up correctly with the converter?

Here is my app log for you to look at

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.3.12618 Compatibility Profile Context 13.251.9001.1001
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] ERROR: couldn't open movie file: G:\Games\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi
[00000001] ERROR: couldn't open movie file: G:\Games\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi
[00000002] set music volume: 127
[00000003] ERROR: couldn't open music file: G:\Games\Square Soft, Inc.\Final Fantasy VII\/music/vgmstream/PRE.ogg
[00000211] set music volume trans: 127->0, step=60
[00000276] END OF CREDITS!!!
[00000276] Entering MAIN
[00000276] set music volume: 127
[00000276] Exiting MAIN
[00000276] START OF MENU SYSTEM!!!
[00000621] END OF MENU SYSTEM!!!
[00000621] Entering MAIN
[00000625] Exiting MAIN
[00000625] Field Start
[00000626] ERROR: couldn't open movie file: G:\Games\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi
[00000690] WM_CLOSE
[00000690] Field Quit
[00000690] UNINITIALIZE DD
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-06 04:04:16
Gameplay - Tweaks is not included. Just those two, in that order, need to be first. Loading them in the incorrect order just means the mods inside those categories won't function. It doesn't interfere with the functionality of any mods outside those categories, so it's not related to your music/movies issue.

Show me your Workshop --> Settings. Please check to make sure you have both these folders:

G:\Games\Square Soft, Inc.\Final Fantasy VII\data\movies
G:\Games\Square Soft, Inc.\Final Fantasy VII\music\vgmstream

FF7_GameConverter_7H.exe should have identified your installation path, and you confirmed it by pressing ENTER. After that, it should have confirmed your movies path being found, or else you should have been asked to type it in. However, APP.LOG is identifying your movies folder being outside the data folder, so something went wrong there.

Post me also your FF7_GC.txt in code tags.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-09-06 05:31:52
OK I redid everything and now the movies work fine that it is linked properly however I still have no music with the same error but the vgmstream folder is where it is meant to be?

Here is my config as requested.

Code: [Select]
Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001
Product Name:                    Windows 8.1 Pro
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:         
Steam Release Path:               
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     Yes
Original Release Path:           G:\Games\Square Soft, Inc.\Final Fantasy VII
Destination Path:                G:\Games\Square Soft, Inc.\Final Fantasy VII
Source Path:                     G:\Games\Square Soft, Inc.\Final Fantasy VII
Videos Path:                     G:\Games\Square Soft, Inc\Final Fantasy VII\data\movies
Original Videos Path:            K:\FF7\Movies
Original Language                en
Converted Language               en
Original Drive Letter:           K:\
Converted Drive Letter:          K:\
and now clear up Variables...
Ending at           Date: 06/09/2014    Time:  6:11:04.47

However after looking at the app log more closely i think i have found the issue, mainly this line...

[00000116] ERROR: couldn't open music file: G:\Games\Square Soft, Inc.\Final Fantasy VII\/music/vgmstream/PRE.ogg

it seems to have some weird \/ just before "music"
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2014-09-06 06:36:18
@alyza

just wanted to know: when i am using new threat, the first battle i encounter after jumping off the train is a safer sephiroth cait sith double pack oO is that normal?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-06 14:40:51
OK I redid everything and now the movies work fine that it is linked properly however I still have no music with the same error but the vgmstream folder is where it is meant to be?

Here is my config as requested.

Code: [Select]
Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001
Product Name:                    Windows 8.1 Pro
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:         
Steam Release Path:               
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     Yes
Original Release Path:           G:\Games\Square Soft, Inc.\Final Fantasy VII
Destination Path:                G:\Games\Square Soft, Inc.\Final Fantasy VII
Source Path:                     G:\Games\Square Soft, Inc.\Final Fantasy VII
Videos Path:                     G:\Games\Square Soft, Inc\Final Fantasy VII\data\movies
Original Videos Path:            K:\FF7\Movies
Original Language                en
Converted Language               en
Original Drive Letter:           K:\
Converted Drive Letter:          K:\
and now clear up Variables...
Ending at           Date: 06/09/2014    Time:  6:11:04.47

However after looking at the app log more closely i think i have found the issue, mainly this line...

[00000116] ERROR: couldn't open music file: G:\Games\Square Soft, Inc.\Final Fantasy VII\/music/vgmstream/PRE.ogg

it seems to have some weird \/ just before "music"

The \/ aren't an issue. They can go either way. However, the APP.LOG is an issue. It's not recorded the first half of the process. Is this a copy/paste error on your part? Otherwise, I'm baffled as to how it could skip all of it and start recording at the FF7Config setup.

@alyza

just wanted to know: when i am using new threat, the first battle i encounter after jumping off the train is a safer sephiroth cait sith double pack oO is that normal?

I haven't played through all the difficulty and story mods, but I don't think that is what Sega Chief intended. Is Gamplay - Difficulty and Story at the top of the Active Mods list?

New Threat shouldn't actually be there, but I forgot to take it out. Sega Chief has said it's only complete through Disc1, and after that the difficulty starts to skew and become unbalanced. He's working on version 1.2 to balance it all out.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2014-09-06 14:55:41
It's still in, but I have found a workaround :

-Install ff7
-convert  it
-install the mod and apply the patches
-start 7th with all mods you like, just don't use game play mods

Works so far
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-06 15:35:55
Nah, I don't accept workarounds. I want to fix it, so I'll take a look at it :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-09-06 16:56:51
The \/ aren't an issue. They can go either way. However, the APP.LOG is an issue. It's not recorded the first half of the process. Is this a copy/paste error on your part? Otherwise, I'm baffled as to how it could skip all of it and start recording at the FF7Config setup.

I haven't played through all the difficulty and story mods, but I don't think that is what Sega Chief intended. Is Gamplay - Difficulty and Story at the top of the Active Mods list?

New Threat shouldn't actually be there, but I forgot to take it out. Sega Chief has said it's only complete through Disc1, and after that the difficulty starts to skew and become unbalanced. He's working on version 1.2 to balance it all out.

Sorry it was early hours when I was trying this, copy and pasted it wrong. Here you go;

Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: 06/09/2014    Time:  6:38:10.67
Active code page: 437
ActualPath C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001


You are running "Windows 8.1 Pro" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?
Selection is:   Overwrite


Patching...

Copying Registry Keys...
Removed CompatFlags from "ff7.exe"
Removed CompatFlags from "ff7config.exe"

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- K:\


Original release detected...

A "movies" folder has been placed into the data folder of your game directory...
TYPE the path to this "movies" folder, then press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII\data\movies" (parenthesis included)


Movies not found...

If custom Movies are located somewhere, change the "MoviePath" Registry Key entry at:
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII


Movies path found at...

"G:\Games\Square Soft, Inc\Final Fantasy VII\data\movies\"

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001
Product Name:                    Windows 8.1 Pro
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:         
Steam Release Path:               
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     Yes
Original Release Path:           G:\Games\Square Soft, Inc.\Final Fantasy VII
Destination Path:                G:\Games\Square Soft, Inc.\Final Fantasy VII
Source Path:                     G:\Games\Square Soft, Inc.\Final Fantasy VII
Videos Path:                     G:\Games\Square Soft, Inc\Final Fantasy VII\data\movies
Original Videos Path:            K:\FF7\Movies
Original Language                en
Converted Language               en
Original Drive Letter:           K:\
Converted Drive Letter:          K:\
and now clear up Variables...
Ending at           Date: 06/09/2014    Time:  6:41:30.65


I can also confirm I get the same insane fight with new threat at the beginning, some really weird looking models as well. Actually thought somehow my game had sent me into some sort of radioactive nightmare mutant version of the game because of the errors lol.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2014-09-06 20:02:42
unfortunately the music isn't playing. when i start the game, no sound is extracted to music folder. there seems to be a bug for this iro sound/music pack.

edit:
the sound pack in general isnt working.

edit2:
for a quick workaround, extract the iro soundpack to a folder of your choice and copy your desired soundtrack to the music/vgmstream folder. for sound,go to data/sound and replace the files which you want to have (new sound fx, voice attacks). make a backup of your soundfiles beforehand.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-06 23:34:05
Can one of you guys post your ff7_opengl.cfg please.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-09-06 23:53:12
Here ya go

Code: [Select]
# ff7_opengl-0.8.1b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = on
fullscreen = off

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# include armor in magic defense calculation
mdef_fix = yes

# minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomAdvanced.post
enable_postprocessing = yes
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-09-07 04:22:41
also i tried nightmares mod and again the first battle was all messed up. The first fight was the cactus thing even though it said ex-soldier and totally kicked my arse, also the battle background was the desert
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-09-07 23:06:53
ok ok I've got another update for you.

After getting totally annoyed with it not working no matter what I did I removed the game completely and then went into my registry and manually deleted every single reference to FFVII and then installed everything again. I've decided to test it slowly by adding only a few mods at a time but so far everything is good and the sound works!

current mods tested that worked fine.

Media - Movies
Menu Overhaul
Media - Music and Sound
Battle Textures

I should also note I downloaded the whole library again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-07 23:41:55
When you say no music, is this off a new game or a continue? I am trying to replicate the music problem, but it's working on both my laptop and desktop. The only time I didn't get music was if I used the Ctrl+S hotkey from the Gameplay - Tweaks and Cheats to skip the opening movie. It cuts to Avalanche jumping off the try in silence, but the music begins playing after Cloud goes through the gate and looks up at Shrina HQ. The APP.log reported the error, but it was trying to play OA.ogg, which is an unused music file, so that tells me it's perhaps a minor bug/glitch in either the Ctrl+S mod or Aali's Driver. If I don't skip the opening movie, the music begins to play normally as the train stops.

With regards to the Gameplay battles, was it happening when encountering the first two Shinra soldiers, or was it the first random encounter? Either way, I can't replicate that one no matter what mod options I choose. Hmm...
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-09-08 00:18:33
The game was a fresh install but I had a bootleg installation sometime ago however i deleted, uninstalled and removed everything then installed the 7th heaven way.

I had no music with it saying it could never find any of the music but I did have the default sound effects. Also a lot of other things didn't work such as high res backgrounds, avatar portrait changes and so on.

The issue was when you encountered the first two shinra soldiers every time, even if i choose no change it would still give me a battle with a random enemy and the gui would have glitches.

however since then as i posted before I have uninstalled the game again and manually removed everything from the registry and downloaded all the mods again and so far everything seems to be working that I have tested, however I am testing in bits. So far I have tested all these together with no issues;

Battle Models - Weapons
Media - Movies (though I can't actually tell the difference from the original and i chose DrLilo's)
Menu Overhaul
Media - Music and Sound
Battle Textures
Spell Textures
Menu - Background and Avatars
Battle Models - Characters
Field Models - Characters, Enemies and Objects
Gameplay - Tweaks and Cheats
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-08 03:48:25
Well that's good to hear. There is a tool to clean the registry. I have it linked in the FAQ of Bootleg, and I intend to put it here as well when I get around to that section. I always use that tool + CCleaner when I want to start with a "fresh" install. During my testing this summer, I had to uninstall and reinstall back and forth to each version of the game, and I know a few issues popped up early on when I didn't clean the registry between those installations.

Insight has worked on a new version of Bootleg for us, so it's possible he's run into the same situation.

DrLilo used one of the movie mods as a base, but you will definitely notice the difference once you get to a scene where the character models are being animated in front of them. He removed all the old, blocky Chibi models and them replaced with Kaldarasha models. For any scenes without the models, I just added Rumbah's Smooth to complete the pack.

When you get around to installing Gameplay - Difficulty and Story, be sure to move it to the top of the list. I have no issues so far when it's loaded first (keep in mind, I haven't tested all of them in a full playthrough...that's impossible for one person lol).
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-09-08 04:03:29
Hey, just to give you an update. I have now installed all the mods and everything seems to be running smoothly.

I tried new threat and nightmare and both were fine from what I could see but I only played them up to the reactor blowing up.

Though randomly on certain scenes I got error messages at the bottom about missing palettes, also got this in my normal play through where I am now at 7th heaven.

I just wanted to say a big thank you for all your hard work though as this is truly a great set and I do love bootleg but I have to say, this is so much better as you can easily just interchange between mods and setups without much worry.

Though obviously the advantage of bootleg is true customization 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: JamesMask on 2014-09-16 22:59:27
An issue I'm having is my "Settings" box is too small, I can't really see the last two check boxes to get the right settings I believe.  Any way I can change the size of the settings box?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: mr_nygren on 2014-09-21 15:17:18
Reserved for FAQs

THIS shortleaf pine DOESN't forget-me-notING WORK!!!

I have reinstalled the game and removed the folders...

But the ferning 7th Heaven says the mods are still installed when i run the catalog, wich they are not....

How can i make the 7th Heaven understand that i have removed the fuschiaing mods.......!!!!????

I'm getting mad at the program because it's strawberry.

Edit: Can i download the whole catalog from somewhere else? Because the 7th Heaven says i have the mods installed but the folder is empty.

I can't download the mods throught the catalog because of this.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-09-21 17:15:37
There should be a flax lilying uninstall button for the mods in the library. If you delete them directly from the folder then you need to say 7th Heaven that they are not present anymore (right click on the mod and then choose uninstall) or else 7H thinks that they are still there.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Covarr on 2014-09-21 17:34:32
Cool your jets, guys. We don't disallow swearing here, but keep in mind that nobody's getting paid for this. Swearing at people because their stuff doesn't work as well as it might isn't productive and won't be tolerated. We're not looking for flames, here. ~Covarr
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: cmh175 on 2014-09-21 20:24:30
THIS shortleaf pine DOESN't forget-me-notING WORK!!!

I have reinstalled the game and removed the folders...

But the ferning 7th Heaven says the mods are still installed when i run the catalog, wich they are not....

How can i make the 7th Heaven understand that i have removed the fuschiaing mods.......!!!!????

I'm getting mad at the program because it's strawberry.

Cool your jets, guys. We don't disallow swearing here, but keep in mind that nobody's getting paid for this. Swearing at people because their stuff doesn't work as well as it might isn't productive and won't be tolerated. We're not looking for flames, here. ~Covarr


Edit: Can i download the whole catalog from somewhere else? Because the 7th Heaven says i have the mods installed but the folder is empty.

I can't download the mods throught the catalog because of this.

Indeed, calm down. It may not seem like it, but this is generally a user error thing. Deleting the mod from your library folder does NOT delete it from 7H. So it'll still try to read them if you have them activated or try to configure them, and crash. The settings and stuff are saved else where, so if you're having trouble with 7H and just try deleting and reinstalling that doesn't always work. Go to C:\users\(your username)\AppData\Roaming and delete the 7thWorkshop folder. That will completely remove all 7H settings and default everything.

Otherwise no, most of these mods aren't available for 7H else where. A lot of work went into the Final Heaven catalog and it's been tested quite a bit, so if it's not working chances are it's something you did, not EQ2Alyza or the mod file itself. If it's not to your liking feel free to download the manual install folders and compile your own .iro's.

~Also looking at your previous posts this is your first post in about a year, and your first time asking for help with 7H. That's quite an overreaction having not tried asking for help troubleshooting this.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-09-23 00:04:23
Posted this on the video guide, but hoping someone can help me here.

I'm having an issue with the resolution.  When I set it to 1920x1080 with Preserve Aspect checked. I get one big black bar covering 1/4 of the left side of my laptop monitor. When I uncheck Preserve Aspect, the right side of the screen is cut off. Basically the whole resolution is off center to the right. I encountered the same error with bootleg which I was able to fix.... but I don't remember how, it was a long time ago. EDIT: Setting the resolution to 1366x768 seems to center the image. I'm confused though because my monitors native resolution is 1920x1080.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: LeonhartGR on 2014-09-23 00:32:00
I'm getting mad at the program because it's strawberry.

I love strawberries!

(http://i.dailymail.co.uk/i/pix/2013/07/10/article-2359282-1ABE3883000005DC-120_636x391.jpg)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-23 04:00:45
Something went wrong with downloads. It's late, I'm tired, and I have a long week of work ahead. I'll get around to it tomorrow or the next day.

If you post stupid things about it not working, don't expect a response back from me.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-09-23 11:19:17
Hey you helped me with your bootleg video, and you tried to help me with this one. And I only got them working because of your tutorials. I have a lot of respect for modders and mod organizers. I feel bad for them because a lot of people are ungrateful for all the hard FREE work they do for their communities. So don't stress out, and thanks for everything. FF7 is what got me into RPGS and really into reading fantasy so to have it spruced up a bit and more playable in modern times, I'm grateful.  ;D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Mcindus on 2014-09-23 19:48:32
Something went wrong with downloads. It's late, I'm tired, and I have a long week of work ahead. I'll get around to it tomorrow or the next day.

If you post stupid things about it not working, don't expect a response back from me.

We love you, EQ2Alyza.  Thank you so much for all of your hard work! 
If only people didn't feel so entitled.

I love strawberries too!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: LeonhartGR on 2014-09-23 21:22:45
I love strawberries too!

You understand that this can be easily misunderstood/misconceived by other people for both of us!  ;D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: cmh175 on 2014-09-24 01:20:22
I love strawberries!

(http://i.dailymail.co.uk/i/pix/2013/07/10/article-2359282-1ABE3883000005DC-120_636x391.jpg)

lol nice. Agreed, the Final Heaven catalog is very impressive and a big step forward for the forum. I cant even imagine the work that went into assembling it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-24 02:51:30
lol thanks for the strawberries guys :)

Is anyone else experiencing download errors?

Does anyone know if Google Drive has any bandwidth limits? Found some images online that indicate there may be, but I can't find any information on how much they allow.

https://09517033375839581908.googlegroups.com/attach/7f1e543fb14a5514/bug.png?part=0.1&view=1&vt=ANaJVrGWeW_anovTUMx-VJJM8pebjmsli8TydGxgevj9ZqVoXoGZqtjnxkUE1xdhe__3a7ee62mzlAD7i8cINOhGoW56LTui5hOwjvpm3qo2IOgdR7Yt254
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-09-24 22:11:34
Hey thanks for the ff8 mods/video tutorial McIndus :D. I also love strawberries but I bought too many last time and couldn't eat them all before they started to get moldy :( .

@EQ2Alyza  Not sure about google drive. I didn't see any download error messages. Final Heaven updated some files last time I used it but I'm not even sure how to check to see what was specifically updated. I think I have it on auto-download.

We love you, EQ2Alyza.  Thank you so much for all of your hard work! 
If only people didn't feel so entitled.

I love strawberries too!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-09-24 22:18:00
An issue I'm having is my "Settings" box is too small, I can't really see the last two check boxes to get the right settings I believe.  Any way I can change the size of the settings box?

I had this problem as well. I think what I did was downscaled my monitors' resolution and then reapplied the native resolution and it was fixed. It was like a week ago so I don't remember for sure but that was how I think I fixed it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-24 22:59:39
Well at least others aren't having issues downloading mods from the catalog.

Code: [Select]
Error Downloading Gameplay - Difficulty and Story Patch Test: System.ComponentModel.AsyncCompletedEventsArg

That is the message I get for every mod in the catalog. I can just import manually to test mods, but I don't have the ability to test downloads anymore until I can resolve what appears to be my own personal issue. I have noooooo clue what is going on though since all I did was come home from work Monday and this happened. It's on both my laptop and desktop, so gosh forbid, I hope it's not something with my ISP. I just don't get it :|

Waiting for Iros to respond to give me any information on that error message.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: j00pacabra on 2014-09-25 03:07:38
Code: [Select]
Error Downloading Field Textures: System.ComponentModel.AsyncCompletedEventsArg
I'm having the same error. Was wondering if there was a site I could just download these current packages from and then just see if I can open them with 7th Heaven?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rukenu on 2014-09-25 16:18:18
Hi guys, i'm having these issues.

This error pop up when im trying to import an .iro archive.

Quote
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
   en Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) en c:\Iros\7thWorkshop\fImportMod.cs:línea 91
   en Iros._7th.Workshop.fImportMod.bOK_Click(Object sender, EventArgs e) en c:\Iros\7thWorkshop\fImportMod.cs:línea 120
   en System.Windows.Forms.Control.OnClick(EventArgs e)
   en System.Windows.Forms.Button.OnClick(EventArgs e)
   en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   en System.Windows.Forms.Control.WndProc(Message& m)
   en System.Windows.Forms.ButtonBase.WndProc(Message& m)
   en System.Windows.Forms.Button.WndProc(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Okay, now i just cant use the program after these pop-ups.

(http://i.imgur.com/GyjX5Jw.png)
(http://i.imgur.com/y6rFRxg.png)

And this is the error.

Quote
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
   en Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) en c:\Iros\7thWorkshop\fImportMod.cs:línea 91
   en Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) en c:\Iros\7thWorkshop\fLibrary.cs:línea 151
   en System.Windows.Forms.Form.OnLoad(EventArgs e)
   en System.Windows.Forms.Form.OnCreateControl()
   en System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   en System.Windows.Forms.Control.CreateControl()
   en System.Windows.Forms.Control.WmShowWindow(Message& m)
   en System.Windows.Forms.Control.WndProc(Message& m)
   en System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   en System.Windows.Forms.ContainerControl.WndProc(Message& m)
   en System.Windows.Forms.Form.WmShowWindow(Message& m)
   en System.Windows.Forms.Form.WndProc(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Edit: Btw, i cant either donwload the files from google, not only from this post, all of the files that i tryed to download via google are down too.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-09-26 01:29:01
Two problems with your installation I noticed. On my 7th heaven config I didn't put any info into "also launch". Second problem is did you use the converter made for 7th heaven and not the one made for bootleg? Cause I think it should of created a music/vgmstream folder and it looks like you're missing that. It could also be that you didn't run the converter as administrator and you have User account control and/or Windows Smartscreen and/or a  anti-virus that false positived and quarantined stuff, even my anti-virus tried to quarantine 7th heaven.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-09-26 01:50:02
Code: [Select]
Error Downloading Field Textures: System.ComponentModel.AsyncCompletedEventsArg
I'm having the same error. Was wondering if there was a site I could just download these current packages from and then just see if I can open them with 7th Heaven?

I can't do that because the issue is with Google Drive's limits on accessing the files. You would get a message about the view/download quota being exceeded and to wait 24hrs to try again. I was finally able to download again this evening (thankfully), but it took me over 72hrs of waiting before it opened again :|

Two problems with your installation I noticed. On my 7th heaven config I didn't put any info into "also launch". Second problem is did you use the converter made for 7th heaven and not the one made for bootleg? Cause I think it should of created a music/vgmstream folder and it looks like you're missing that. It could also be that you didn't run the converter as administrator and you have User account control and/or Windows Smartscreen and/or a  anti-virus that false positived and quarantined stuff, even my anti-virus tried to quarantine 7th heaven.

Ditto. You need to also change Aali Modpath to ...\mods\textures.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rukenu on 2014-09-26 10:34:59
Thank you guys, i thought that the converter it's the same, as i said, the link was down atleast yerterday, the converter of the first post i mean, i've used the converter from the bootleg already, should i re-install the game with the 7th converter?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-09-26 11:42:20
I would say wait for Alyza to answer that, most likely yes but when you uninstall and start from scratch you need to make sure you've cleanly uninstalled it and removed the registry keys. I'm guessing maybe if you knew the filenames of all the textures and music mods you downloaded, manually created the proper folders and move them into there it could work. Alternatively you could probably uninstall those mods, setup your directories correctly and then re-install them, this will also take a long time because since both your music and texture folders are incorrect (and pretty much most of these mods affect textures, you will probably have to re-install most of them since it looks like you have them mixed up in your main textures folder and not in the mods folder) but I would say wait for Alyza to answer.

If you want to uninstall without waiting follow these steps for a clean start.

-First download http://forums.qhimm.com/index.php?topic=14421.0 (http://forums.qhimm.com/index.php?topic=14421.0) There is the link, it usually deletes a handful of registries left over after uninstall.

- I would then check your steam folder and if the ff7 folder is still there after uninstall delete it.

-Then run CCcleaner https://www.piriform.com/CCLEANER (https://www.piriform.com/CCLEANER). Then you're good to go.

Like i said though when you run the 7th heaven converter, right click run as administrator on the executable. Also to turn off UAC either permanently or temporarily type in UAC into your search box. Select Change user account control settings, move the slider to never notify. Disable your anti-virus for the converter and then afterward the converter has finished re-enable your anti-virus add an exception to the 7thheaven.exe and check to make sure it's not quarantined. I know this might seem like a pain in the ass but it's worth it and once you get it setup you can just activate/de-activate mods since they are injected now, no more uninstalling if you want to use a different mod.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: j00pacabra on 2014-09-26 12:11:37
I was able to download again, cheers
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rukenu on 2014-09-26 12:52:11
Thanks for your help dude, actually, i just re-installed the game, using the tools from the links, using the 7th converter, it works!.

If someone who had installed the bootleg version and dont want to lose some mods, just download the ulgp tool from here.
Quote
http://forums.qhimm.com/index.php?topic=12831.0

It's really easy to use, just dumb the files that you want, for example, you dont want lost some battle models, then you just have to dump the battle.lgp and then encode it again wue you've reinstalled your game.

Thanks again for the help guys.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-09-26 14:52:50
I figured out what the problem was. When you upgrade windows 8 to windows 8.1 it can set your windows DPI higher. So basically my laptops resolution is 1920x1080 but since the screen is like 17 or 19 inches(i forget but kinda small compared to some monitors) it sets the DPI to 125% zoom to make the icons and text look bigger. This can be fixed under the resolution options, by setting it to small 100%.

Thanks for your help dude, actually, i just re-installed the game, using the tools from the links, using the 7th converter, it works!.

If someone who had installed the bootleg version and dont want to lose some mods, just download the ulgp tool from here.
It's really easy to use, just dumb the files that you want, for example, you dont want lost some battle models, then you just have to dump the battle.lgp and then encode it again wue you've reinstalled your game.

Thanks again for the help guys.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: BrandeX on 2014-10-03 02:51:40
Running FF7_GameConverter_7H.exe  doesn't result in a "FF7.exe" in the game directory (Steam), "FF7_en.exe" is still there and loads the launcher when clicked.
Every time I run FF7_GameConverter_7H.exe it indicates the patch is not yet applied, and auto finds my Steam directory.
The CMD window quickly closes with no other error message after pressing enter.

Also OP links to 7thHeaven_1.37.zip, it is up to v1.39 now.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-10-03 03:29:14
I figured out what the problem was. When you upgrade windows 8 to windows 8.1 it can set your windows DPI higher. So basically my laptops resolution is 1920x1080 but since the screen is like 17 or 19 inches(i forget but kinda small compared to some monitors) it sets the DPI to 125% zoom to make the icons and text look bigger. This can be fixed under the resolution options, by setting it to small 100%.


Thanks, hopefully this doesn't happen often, but if it does then I'll add it to the Troubleshooting and FAQ section.

Running FF7_GameConverter_7H.exe  doesn't result in a "FF7.exe" in the game directory (Steam), "FF7_en.exe" is still there and loads the launcher when clicked.
Every time I run FF7_GameConverter_7H.exe it indicates the patch is not yet applied, and auto finds my Steam directory.
The CMD window quickly closes with no other error message after pressing enter.

Also OP links to 7thHeaven_1.37.zip, it is up to v1.39 now.

Check out the FF7_GC.log and see what it's doing. If you can't figure it out, post it here. 7H has an auto-update feature if it's enabled in the Settings. OP will be updated, just not sometimes immediately after a new version is released.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-10-03 04:59:06
Thanks Elyza.  Sorry but another question. So I just updated to 1.39 and when i copied and pasted the files and ran 7th heaven it asked if I wanted to use Windows Subscription links again. Can you explain to me what that means? When I clicked yes it gave me this error.  But all the mods worked, I am just kinda worried if it will stop mods from updating in the future,.

http://i.imgur.com/T8FMXNm.png (http://i.imgur.com/T8FMXNm.png)
(http://i.imgur.com/T8FMXNm.png)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: BrandeX on 2014-10-03 07:35:37


Check out the FF7_GC.log and see what it's doing. If you can't figure it out, post it here. 7H has an auto-update feature if it's enabled in the Settings. OP will be updated, just not sometimes immediately after a new version is released.
No log file is generated, the best I can tell the cmd window is simply closing after pressing enter.

update: tried the standard version of the convertor, same issue. Log file is generated with that one, but it just stops at the installation found and nothing is printed afterwards.
The log after just pressing enter:
Quote
--------------------------------------------------------------------------------
FF7 GameConverter, Version 0.11
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Sat 10/04/2014    Time: 12:52:35.84
Active code page: 437
ActualPath D:\Downloads\FF7_GameConverter_0.11

You are running "Windows 7 Ultimate" on a 64 Bit Operating System (AMD64)
Real Management 64Bit NATIV

This patch is not yet applied.

Steam is installed in "D:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"

Installation path found at...

"D:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"

If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.


That's it, window just closes.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-10-05 03:06:21
Thanks Elyza.  Sorry but another question. So I just updated to 1.39 and when i copied and pasted the files and ran 7th heaven it asked if I wanted to use Windows Subscription links again. Can you explain to me what that means? When I clicked yes it gave me this error.  But all the mods worked, I am just kinda worried if it will stop mods from updating in the future,.

http://i.imgur.com/T8FMXNm.png (http://i.imgur.com/T8FMXNm.png)
(http://i.imgur.com/T8FMXNm.png)

It's denying access for the tool to write the registry keys. Try disabling the UAC and running FF7GC as an administrator.



No log file is generated, the best I can tell the cmd window is simply closing after pressing enter.

update: tried the standard version of the convertor, same issue. Log file is generated with that one, but it just stops at the installation found and nothing is printed afterwards.
The log after just pressing enter:
That's it, window just closes.

Hmm, Program Files (x86) may be the issue, although I've never seen it located in a D: drive letter before. I'm not super Windows savvy, but I thought it always installed its initial system folders to the C: letter drive. Uninstall the game through Steam, clean the registry with THIS (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html), and try installing to D:\Games\Final Fantasy VII through the Steam interface. See how FF7GC reacts to that.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-10-05 03:41:58
Hey EQ2Alyza,

I just wondered if you are going to be updating the game play to support New Threat 1.2?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sega Chief on 2014-10-05 14:14:13
Hey EQ2Alyza,

I just wondered if you are going to be updating the game play to support New Threat 1.2?

I haven't sent Alyza the files yet; I'm trying to fix something that wasn't ready for release first.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-10-05 22:40:21
Thanks, hopefully this doesn't happen often, but if it does then I'll add it to the Troubleshooting and FAQ section.

Check out the FF7_GC.log and see what it's doing. If you can't figure it out, post it here. 7H has an auto-update feature if it's enabled in the Settings. OP will be updated, just not sometimes immediately after a new version is released.

Thank you  just did that, are all the mods in the catalog 1.0 from September 2nd?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-10-06 02:55:18
They are, and whenever an update or new mod is added, the date will change.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-10-06 15:45:08
:)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-10-06 18:04:02
First update to the catalog:

Code: [Select]
October 6, 2014
    - Added Miscellaneous - CHaOS (Character Overhaul Seven)
    - Added Miscellaneous - Red Werewolf

These can also be viewed at the bottom of the OP.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-10-08 04:21:20
First update to the catalog:

Code: [Select]
October 6, 2014
    - Added Miscellaneous - CHaOS (Character Overhaul Seven)
    - Added Miscellaneous - Red Werewolf

These can also be viewed at the bottom of the OP.

Thanks!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: WistonBandit on 2014-10-09 19:53:56
Hello from France,
First of all congrats Alyza and the other modders for your works. As a huge fan of FF7 I cannot thank you enough for allowing me to play this game in the best way possible
Unfortunately I just bought a new (relatively powerful) PC and have some troubles using 7th heavan to mod my FF7 steam game

Indeed, here is what's popping up when I start (or 10sec after I start) the tool :

System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseDecimal(String value, NumberStyles options, NumberFormatInfo numfmt)
   at System.Decimal.Parse(String s)
   at Iros._7th.Workshop.fLibrary.UpdateCheck(Object link) in c:\Iros\7thWorkshop\fLibrary.cs:line 245
   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

Any idea about what's causing this ?
I am pretty sure I have followed every step carefully, but if I didn't and that's why it is not working properly I apologize in advance :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: chibikluktu on 2014-10-11 08:42:40
hi, been trying to download the mods through 7th heaven, and the world texture gives an error, it crashes, and then it will not restart, and gives me this error

_7thWrapperLib.IrosArcException: Signature mismatch
   at _7thWrapperLib.IrosArc.ArcHeader.Open(Stream s) in c:\Iros\7thWrapperLib\IrosArc.cs:line 84
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 302
   at Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) in c:\Iros\7thWorkshop\fImportMod.cs:line 80
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 151
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

after which, if i clean out the [gamedir]\mods\7th Heaven folder i can start to redownload sometimes, or i have to kill everything and reinstall from steam to start from scratch, so far its been 50/50
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-10-11 14:20:58
Hello from France,
First of all congrats Alyza and the other modders for your works. As a huge fan of FF7 I cannot thank you enough for allowing me to play this game in the best way possible
Unfortunately I just bought a new (relatively powerful) PC and have some troubles using 7th heavan to mod my FF7 steam game

Indeed, here is what's popping up when I start (or 10sec after I start) the tool :

System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseDecimal(String value, NumberStyles options, NumberFormatInfo numfmt)
   at System.Decimal.Parse(String s)
   at Iros._7th.Workshop.fLibrary.UpdateCheck(Object link) in c:\Iros\7thWorkshop\fLibrary.cs:line 245
   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

Any idea about what's causing this ?
I am pretty sure I have followed every step carefully, but if I didn't and that's why it is not working properly I apologize in advance :)

This pops up when you first open 7H or when you click Launch Game? Did you use the Game Converter from STEP 1?

hi, been trying to download the mods through 7th heaven, and the world texture gives an error, it crashes, and then it will not restart, and gives me this error

_7thWrapperLib.IrosArcException: Signature mismatch
   at _7thWrapperLib.IrosArc.ArcHeader.Open(Stream s) in c:\Iros\7thWrapperLib\IrosArc.cs:line 84
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 302
   at Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) in c:\Iros\7thWorkshop\fImportMod.cs:line 80
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 151
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

after which, if i clean out the [gamedir]\mods\7th Heaven folder i can start to redownload sometimes, or i have to kill everything and reinstall from steam to start from scratch, so far its been 50/50

The Google Drive link was somehow not correct for World Textures. I was getting a crash when downloading also, but it should be fixed now.

Are you Brokenxwing who posted in the 7H Tool thread? Pretty much the identical error message was posted around similar times, so I just want to make sure we're not answering the same question twice.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: chibikluktu on 2014-10-11 16:34:58
This pops up when you first open 7H or when you click Launch Game? Did you use the Game Converter from STEP 1?

The Google Drive link was somehow not correct for World Textures. I was getting a crash when downloading also, but it should be fixed now.

Are you Brokenxwing who posted in the 7H Tool thread? Pretty much the identical error message was posted around similar times, so I just want to make sure we're not answering the same question twice.

no, i have not posted in the other forum, i am not brokenxwing

the error message was whenever i tried to run 7th heaven, it never loaded and gave me the message.

thanks for fixing the link, and for all this hard work! i've seen a few streamers run a fully modded FF7, and am glad you're still working on this, and hopefully soon i will get it up and running as well

thank you again

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: WistonBandit on 2014-10-12 19:04:46
This pops up when you first open 7H or when you click Launch Game? Did you use the Game Converter from STEP 1?

When I try to open 7H, game has been converted yes and properly I believe. Like I said the app does start for a few seconds but I don't have time to do anything before it crashes with the pop up message I copy pasted

I tried to uninstall/delete everything (keys included) and retried but the problem is still the same.

The problem comes from me or my computer, i'll keep trying as I am really eager to go back to FF7 for the 10000th time :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Iros on 2014-10-13 19:05:04
Hello from France,
First of all congrats Alyza and the other modders for your works. As a huge fan of FF7 I cannot thank you enough for allowing me to play this game in the best way possible
Unfortunately I just bought a new (relatively powerful) PC and have some troubles using 7th heavan to mod my FF7 steam game

Indeed, here is what's popping up when I start (or 10sec after I start) the tool :

System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseDecimal(String value, NumberStyles options, NumberFormatInfo numfmt)
   at System.Decimal.Parse(String s)
   at Iros._7th.Workshop.fLibrary.UpdateCheck(Object link) in c:\Iros\7thWorkshop\fLibrary.cs:line 245
   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

Any idea about what's causing this ?
I am pretty sure I have followed every step carefully, but if I didn't and that's why it is not working properly I apologize in advance :)

The auto update check is broken on your machine I am afraid.

I will release a new version later this week that will fix it, although you will have to download the update manually since the auto update is broken!

For now, if you want to use the program anyway, disconnect your network connection, and then start 7H - it should load properly since the auto-update code will not run with no network connection. Then you can go into the settings screen and turn off the auto-update check, so it will not crash from now on.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: WistonBandit on 2014-10-15 09:10:09
Many thanks Iros  :D

It is indeed the problem, everything is good now ! I will make sure to manually update 7th heaven when the new one will be released
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Engezerstorung on 2014-11-04 09:56:41
hello, first of all, amazing work, for me who just jump in the ff7 modding thing a mod manager is really helpfull
but i have a tiny problem, related to priority things i think: if i put ChaOS on top of field models (caracters, enemies , and objects) i don't have the field models, ans of i put field models on top i loose the sword on the back
do i have missed an option to solve this problem or the only way to have what i want is to manually mod the game?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-11-04 15:23:16
Correct, manual would be the only way. The priority list goes from top to bottom, so whatever is on top takes priority and overwrites. The enemies and objects shouldn't get overwritten by CHaOS, but the field models will. I will look into adding the sword of back options to the Field Models part of the catalog, that way you won't need to do any manual work. Give me a week to work on it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Engezerstorung on 2014-11-04 16:50:09
okay, no problem, in any cas i can play without my fancy potions model or save point model, that was just to be sure
but yeah, i also think a separate sword on back option would be good, for the peoples whon only want that
thank you for your time ^^

ps: oh yeah, and you should add in the tutorial to put the battles characters models on top of chaos, because they are also erased by the models of chaos (so in the end, the mod do nothing)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: joomax on 2014-11-06 07:58:44
Been lurking on here for a bit, made an account to ask this (can't find answers in a quick browse of thread).
7th heaven is brilliant and works a treat most of the time. I was having issues and have narrowed it down to this: When I run ff7config the first time and pick a sound driver (my speakers), but then open it again later after i've installed mods and everything to change it to my headphones (siberia v2 USB), the game doesn't function properly.
When I launch the game there's a faint red that glows instead of where the eidos movie etc usually play. When i press a button it goes to the old (un-modded) menu and it appears none of the mods are running. What's happening here and how do I fix it ? :s
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-11-07 02:23:40
I found a texture bug. Not sure which mod is causing it. Basically the Hand cursor that goes over clouds head and gives you green and red arrows for exits and ladders was working fine until I went to the tutorial area in the sector 7 slums. I talked to the construction guy who tells you about the "Finger" and it made the textures go from normal to greyish squares that look like when your t.v. is on a station that doesn't function.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Engezerstorung on 2014-11-07 15:20:19
about texture issue, here another one: in the shinra president's desk room (shinra 70th floor), with the "preserved détails" field texture pack, i have some white big square there and there

and another bug: the fight against the zolom snake, i am instead fighting against rufus... (but if i start the game with ff7.exe, so non modded game, i am against zolom, no bug so)

ps: yeah, so, the zolom bug is linked to the menu overhaul, oh and i'm playing the french version of the game, that's maybe because of that (also with this mod, the name of all the elements, materias and stuff is in English)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: WolfMan on 2014-11-09 15:23:35
Just to double check, we no longer need Reunion?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-11-09 23:50:41
Menu Overhaul and Memory Patches from The Reunion are added, but everything else is still waiting for the release of R02.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fennas on 2014-11-14 08:35:42
Been awake the whole Night to get 7H to work with New Threat. Now my only problem is the Menu Overhaul.
When I install it via 7H i get graphical glitches (see pictures below) and when I manualy install it I can't start the game. Is there another way to make the menus easier on the eyes?  ;D

(http://s14.directupload.net/images/141114/t24eh3w9.jpg) (http://s14.directupload.net/images/141114/t24eh3w9.jpg)(http://s14.directupload.net/images/141114/34qbaqo8.jpg) (http://s14.directupload.net/images/141114/34qbaqo8.jpg)

It's also brighter than without the overhaul.

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-11-14 15:04:35
the problem is to do with syncing, did manage to get round it myself and get it working.

you need to do a fresh install, then new threat, then 7H game converter, then Reunion and only the MO part, sega chief suggest using without the 9999 limit break.

Finally add "mods\Reunion" to the extra folders bit and you should be good to go

However the movies will want to load from the CD only, to make them load from the movies folder and have it to be as perfect as possible you then need to do the following

Create a back up of you final fantasy folder, then you need to install 7H game converter again to the non back, finally change your back up to be the main and the main to a back up or delete  and you should be good to go, worked for me :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fennas on 2014-11-14 17:43:35
mhhh, i had used the stand alone Menu Overhaul that came with Tifa's Pack because i wasn't able to find a Download for Reunion in the official Thread. If someone could link me to the Reunion Installer, that would be much appreciated :)

Edit: Found it http://forums.qhimm.com/index.php?topic=14914.0

It works alright so far, but wasn't the command Box to be different, with better organized spells? Thank you for the great help so far.
(http://s14.directupload.net/images/141114/temp/lztm5r9x.jpg) (http://s14.directupload.net/images/141114/lztm5r9x.jpg)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-11-15 01:28:11
unfortunately this is the best we can get without totally messing and breaking the way 7H works.

anything else causes a desync totally messing up the game :(
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fennas on 2014-11-15 02:05:13
oh, i see. At least everything else seems to work just fine now.

Then I guess I can finally stop modding and start playing NT :D

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-11-15 09:03:20
yup, you may notice a couple of bugs here and there but for the most part it is totally.

If you do notice any bugs though please note them down as im compiling a list for Sega Chief
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sega Chief on 2014-11-15 15:06:57
I should mention that it should go without the 9999 limit break, but it should be fine either way; player and enemy attacks won't really approach that cap (with the exception of fixed formula attacks like Everyone's Grudge).

By the by, thanks for helping out here RedManMark; I didn't notice that the last few posts here were related to NT.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-11-16 00:06:26
That was actually meant to say without, but i was moving the text around and only copied the with bit hahaha

No problem man, the more people I can help enjoy your great work the better :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-11-16 02:53:13
NT is not required to install before using 7H. I haven't updated the catalog to the latest NT mod yet. I have all the files ready but super busy IRL to get it live. Once I do, it'll be posted. You also must use the Game Converter 7H Version from Step 1, which goes without saying, but sometime folks skip it for whatever reasons.  Try checking your OpenGL driver configuration -> Textures Cache unchecked, Texture Memory 768/1024 to work with those glitchy textures.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: les1519 on 2014-11-25 07:54:24
any idea why aeris weapon is white? its from battle models - weapons and mike + slayersnext mod, i already did fresh reinstall of everything, cleaned registries but its still the same.

(http://fs1.directupload.net/images/141125/wavup5zg.jpg)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-11-25 14:22:12
Is your load order from the tutorial correct?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: les1519 on 2014-11-25 15:53:07
oh sorry for that, didnt know the mod orders affects the game :)

so this order first?

Miscellaneous - Red Werewolf
Miscellaneous - CHaOS (Character Overhaul Seven)
Gameplay - Difficulty and Story
Battle Models - Weapons

then the rest is any order?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-11-26 01:24:44
Yep
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: les1519 on 2014-11-26 09:05:13
it fixes now the white weapon issue but it doesnt load the mod weapon for aeris and yuffie, only for cloud is loaded :(
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-11-26 10:37:34
Because ChaOs will overwrite their weapons. Load the weapons before ChaOs. If you still have white textures then it is either a problem of the weapons mod or your system isn't good enough to display the texture. My guess is that my model does not load the texture stores. Try this
https://mega.co.nz/#!iNMx1QpR!KJtj0gSdHwkd8msR4urvtZQxnFDCe3GMd5CgcebP1q0
Load it after the weapon mod and before ChaOs.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: les1519 on 2014-11-26 14:54:57
thank you kaldarasha :) ill try it later and post the result :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: les1519 on 2014-11-26 15:44:41
unfortunately, its still not working :(

(http://s14.directupload.net/images/141126/7f62kg7h.jpg)

here's my screenshot of mod settings:

(http://s14.directupload.net/images/141126/dye8iry5.jpg)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Robgatti on 2014-11-26 23:24:35
Where should I place "Field Models - Characters, Enemies and Objects"

On the priority list.
I cannot get it running.

I'm using
Chaos
Battle Models - Weapons
Field Models - Characters, Enemies and Objects
Battle Models - Characters
Battle Models Enemies
Battle Textures
Field Textures
Spell Textures
World Textures
Animations
Minigames - Chocobo Race
Media - Music and Sound

in that order currently, but I cannot get "Field Models - Characters, Enemies and Objects" to work ( No Materia Edits, Save Edit, Potion Edits are working, I'm assuming the field models are cause they look fine. )

EDIT: Fixed.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-11-27 11:55:46

EDIT: Fixed.

What was the problem?  ???
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2014-11-28 01:01:33
Okay, so just to clarify. If mods simply refuse to download and do NOT give an error (they simply stay at 0% permanently), is that still just Google Drive being a butt?

Also, is Red Werewolf's configuration supposed to look LITERALLY identical to Gameplay - Difficulty and Story?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Robgatti on 2014-11-28 01:25:50
I derped Kaldrasha.
I was thinking of it being the IN MENU Materia Textures, where it was field textures for the Materia and such.
All though the Restore Materia in the Reactor WAS BLUE, I decided against using it.

Very satisfied with this over Tifas though, thank you for compiling this and everyone elses involvement.

EDIT: Is there a mod to translate the Materia text?
IE

Fire 1 - Fire 2 - fire 3
Fire
Fira
Firaga?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xpred on 2014-11-28 08:11:17
Hi everyone. Just started running this bad boy and got it going. I've noticed a couple of things:

1) It seems I can't have all of the battle models / weapons / characters I wanted at the same time. For instance,

If I load CHaOS first, then Field Models, then I won't be able to see the Materia, Save Points.

if I switch them around (Field models first, then CHaOS), I will see the Save Points, but I'll lose the sword on Cloud's back.

Also, to see any changes in Battle Models, it looks like I'll have to put Battle Models first before CHaOS, but then it seems I lose the Battle Model weapons b/c the Chaos/Battle Models have their own weapons?! (argh!).

So, with the recommended order on the first page, it seems I'll have to stick with Kaldarasha's models (which is fine). No Field Models stuff (no changes in materia, save points), but the Battle weapons will stay. Does this sound like it's accurate?

2) I remember when I activated some mods, it says it would change the FF7.exe. Does this mean those mods in particular are IRREVERSIBLE? Or are they still reversible, meaning if I deactivate/uninstall them, no damage will be done to the actual FF7.exe. Coming from Bootleg, I wasn't sure if 7H was fully irreversible or if certain mods actually change FF7.exe meaning I cannot go back even if I try to deactivate them?

3) How does the "Break 9999 Limit" work in the Menu Overhaul? Say I don't activate it now, can I still activate it later in the game? What happens if I'm at level 99 (maxed out in game), and my HP was only 7-8k, would activating this "Break 9999 Limit" option be useless at that point because I can no longer level up? Hope this makes sense... just wanted to see at what point in the game should I attempt to use it and whether there's a time limit to when I can actually use it before it becomes useless.

4) Similar to my question above, this one deals with game modes. Are there any limitations to using any of the Gameplay/Difficulty Changes mid-game? I currently do not have them activated as I want to play the FF7 normally, but may later want to try a different mode mid-game. Will any of this be possible, or do I have to activate them before hand during a new game? I'm curious about the Aeris Revival modes and other difficulty modes that adds new story/bosses--obviously, if the characters/story have already passed, I will not be able to go through them again...but can they work mid-game, and how will they work?

Thanks!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-02 16:33:49
1) CHaOS is at the top of the load order to make it compatible to play all its own features. To make it work with other mods, there will have to be some patches made. I could do it, but it'd take some time to do so. I am honestly a bit burnt out from the catalog after working on it all summer for 4 months. I am getting back to it now, but it's not every day work for several hours like before.

2) None of the mods change the game files. They are memory injected during gameplay and stop once the game closes out.

3) Break 9999 Limit will activate, but if your HP/MP isn't at 9999/999 already then there won't be any visible changes. If you activate it and add more HP/MP Plus materia then it will go beyond the limit and up to 30,000/9999.

4) The only Gameplay mods you will need to start a new game with are Aeris Revival, Nightmare 7, and New Threat. They have new scripts added to the game that won't activate if you're past those events. All the other options just change the difficulty and can be activated/deactivated freely at any time.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2014-12-03 13:41:13
Is there a retranslation mod that 7thHeaven can use, or is that restricted to Bootleg?

Also, any idea why the text would be doing this?
(https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/crowded_text.png)
The text is crowded and overlaps itself.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ViagraPolice on 2014-12-06 06:43:37
Hi,

First I just wanted to say thank you for putting together this tutorial. I finished all the steps and downloaded all the mods through 7th heaven. When I first tried it after installing one mod, everything seemed to work fine except sound couldn't be loaded.

I then went ahead and activated all the mods and put them in the order you recommended. Now when i start, I lose all of the opening cinematic's and the screen shrinks to a minuscule size, making it barely visible. This happens regardless of whether I select full screen or not. I then hit a button and it takes me to the "new game/continue" screen, and then I can go into the game. Sound did start working though. I just can't fix the resolution. aspect ratio is correct in settings.

I decided to uninstall all the mods to see if it fixed it, but I still have the same issue. The only other thing I did after testing out one mod was install an xbox360 controller mod. I uninstalled that too, but the issue remained.

Any suggestions on this? I really don't want to uninstall FF7 and do this process all over again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ViagraPolice on 2014-12-06 21:34:06
I think I fixed my earlier issues. I went ahead and uninstalled, cleaned my registry and removed the keys. I then searched for any individual FF7 keys and deleted them as well. I reinstalled everything according to directions, and it seems like I'm not having issues.

One thing that came up was any boss battles I have the enemies aren't correct. I know in the FAQ's this is mentioned. I just wanted to check and see if having a save file back when I was using bootleg would cause this issue if I loaded that save file for 7th heaven?

Thanks,
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-06 23:02:40
Mods are not hard copied into save files, so you will almost never have issues changing around mods with your saves. The only time I've had an issue is with Aeris Revival, since her activation happens at the Sephiroth spotting right after her funeral. Loading a save with Aeris Revival after that event didn't activate her in the PHS or any of her field events. Loading a game before the Sephiroth spotting activated her afterwards and I could play from there forward. And even in that case, it's not magically hard copied into any of your saves until your next new save. All mods are still memory injected and aren't permanent the moment they occur.

The only time I've run into the incorrect enemy encounters is when I had previously modded with Bootleg and didn't clean my registry completely before using New Threat with 7H. I uninstalled the game, used the registry cleaner from here, used CCleaner, and then reinstalled. The enemy encounters went back to normal with 7H again. Any issues beyond that are going to be something related to your computer setup and the mods used, and I won't be able to help with those unfortunately.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xpred on 2014-12-07 00:45:40
Hey EQ2Alyza,

It looks like I encountered my first error with 7th Heaven. My game seems to freeze (goes to a blank screen with no loading) with an error message after a couple of seconds -- this happens right before the biking minigame is supposed to load after the team leaves Shinra HQ. The FMV loads, and then gives you the menu option of forming your party/choosing materia/etc with Cloud on his bike. Then after "pressing start," screen turns black with the error popping up 10-15 seconds later with an error message saying if I wanted to save the log file.

Tried it a few times, and it's the same. I guess it doesn't want to load for some reason. I'm going to try deactivating some mods for now. But, any suggestions? I can upload the .FF7 file in the folder, if you would like.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-07 01:30:55
List every mod you have enabled.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xpred on 2014-12-07 01:43:34
OK. In this order:

CHaOS
Battle Models - Weapons
Battle Models - Characters
Field Models - Characters, Enemies, and Objects
Animations
Battle Models - Enemies
Battle Textures
Field Textures
Media - Music and Sound
Media - Movies
Menu - Background and Avatars
Menu Overhaul
Minigames - Chocobo Race
Minigames - Wonder Square
Minigames - Fort Condor
Spell Textures
World Models - Characters, Enemies, and Vehicles
World Textures

Let me know if you need my log files too.

Oh, should I start disabling the mods and re-trying as well?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ViagraPolice on 2014-12-07 15:01:35
Hello,

I started a new game. I was getting the correct boss battles for a little while until I reached Shinra HQ. After I freed Aeris and RedXIII, you're supposed to fight Sample H0512. Instead I fought Hundred Gunner in the elevator, the next boss after that.

I uninstalled and cleaned the registry again. I manually went through and searched every registry key relating to bootleg or Final Fantasy 7 and deleted all of them. I re installed and loaded up the same save. It's still giving me the wrong boss in  that spot. I don't know what else to try. I must be missing a bootleg registry key somewhere that's affecting my game.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-07 17:31:34
OK. In this order:

CHaOS
Battle Models - Weapons
Battle Models - Characters
Field Models - Characters, Enemies, and Objects
Animations
Battle Models - Enemies
Battle Textures
Field Textures
Media - Music and Sound
Media - Movies
Menu - Background and Avatars
Menu Overhaul
Minigames - Chocobo Race
Minigames - Wonder Square
Minigames - Fort Condor
Spell Textures
World Models - Characters, Enemies, and Vehicles
World Textures

Let me know if you need my log files too.

Oh, should I start disabling the mods and re-trying as well?

Hello,

I started a new game. I was getting the correct boss battles for a little while until I reached Shinra HQ. After I freed Aeris and RedXIII, you're supposed to fight Sample H0512. Instead I fought Hundred Gunner in the elevator, the next boss after that.

I uninstalled and cleaned the registry again. I manually went through and searched every registry key relating to bootleg or Final Fantasy 7 and deleted all of them. I re installed and loaded up the same save. It's still giving me the wrong boss in  that spot. I don't know what else to try. I must be missing a bootleg registry key somewhere that's affecting my game.

Which difficulty mod are you two using?

Also, can you list what you chose in the Configure.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ViagraPolice on 2014-12-07 18:12:40
I think I found the issue.

I deactivated all my mods and the boss's were showing up correctly. I then started adding them one by one to see which one causes me to have the wrong boss. It looks like the Red Werewolf mod 1.0 is causing it. Every other mod seems to work fine for my game. I had it at the top in the load order.

FYI. I was using vanilla difficulty.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-07 18:40:10
Okay. When Red Werewolf released, I just took the IRO version and added it to the catalog basically. I never did a full playthrough with it, which I think people can understand I don't have that kind of time for testing. I'll need to look over the files and see what might be causing that weird mix-up of encounters.

Xpred, can you deactivate CHaOS and tell me if the bike mingame starts up.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xpred on 2014-12-07 20:22:11
Okay. When Red Werewolf released, I just took the IRO version and added it to the catalog basically. I never did a full playthrough with it, which I think people can understand I don't have that kind of time for testing. I'll need to look over the files and see what might be causing that weird mix-up of encounters.

Xpred, can you deactivate CHaOS and tell me if the bike mingame starts up.

1) Yes, it does! Thank you. With CHaOS removed, I get back the huge materia/save option models, etc, but of course no sword on Cloud'sback. Looks like I'll have to start up CHaOS afterward the scene. So does that mean CHaOS is NOT currently compatible with the bike minigame?

2) Also, I noticed another issue as well, but this may be expected and minor. After disabling CHaOS, If I choose "Millenia + Mike" weapons, they do not show up in battle. I am currently using a HardEdge on Cloud and its invisible in battle. However, "Millenia" and "Slayersnext" weapons do show up. I'm guessing the "Mike" models need CHaOS to work?

3) Can you explain to me what the OpenGL graphics options do? Especially Linear Filter, Postprocessing? I'm wondering if I have the best available graphic setup for my system.

4) I've been meaning to ask you whether the "missing palette/.bin files" notices in the games when I start them up sometimes (I see them often in the games during certain scenes) are significant or not? Should I let you know which ones I see pop up.

Thanks again for the help! :)

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-08 03:03:26
1) I never tested it to know, so all I can assume is that it doesn't work in conjunction with using the 7H catalog. I would suggest you either send Kaldarasha a PM or report the issue in the CHaOS thread to see what he says.

2) Is Battle Models - Weapons loaded above Battle Models - Characters in the list? Which Cloud model are you using?

3) Linear Filtering smooths the pixels and Postprocessing is for effects like bloom, motion blur, depth of field, etc. For FF7, I think only bloom is applied. Tell me what GPU you're running and post screenshots of each of the tabs, and I'll take a look at them.

4) They aren't anything you can deal with. Those messages used to have an enable/disable option in Aali's Driver v0.7.11b. He took it out with v0.8+ releases. I wish we had the option to disable it again because even though we can see the errors, modders have never really done anything with their mods to try and rid those errors. Because of this, the messages feel like they're there for no productive reason.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xpred on 2014-12-08 04:56:58
Yes, Battle Models - Weapons is loaded above the Battle Models - Characters. I had Whiteraven's Cloud (which now properly shows up since CHaOS was removed. Remember with CHaOS all I saw were Kaldarasha's models for everyone), and it would not show the Hardedge sword when I had chosen Millenia + Mike.

EDIT: Oh, I just removed CHaOS and am now fighting the boss battle after the bike minigame. Aeris' staff is white/translucent. Weapons model is Mike. Character model is Kaldarasha. Hmm... still thinking that the Mike weapons may only work CHaOS activated?

And another question (hehe, I have lots of questions!) -- is it normal to see occasional dips in FPS during in-battle--especially when you use a spell/attack for the first time?  I notice sometimes the summons and other stuff will drop my smooth 15 fps to 9-13 for a second or so. I notice this when I do the summon/spell/magic for the FIRST time. The second-later attempts have less of a FPS decrease (maybe the graphics need to "warm up" first, eh?). I've never played FF7 PC/Steam WITHOUT mods; this is the first time I've played the game on PC, so I wasn't sure if this was just a result of the mods coming into play. Despite the computer that I have, I guess this is normal/a limitation of an older game (that already had its FPS capped to begin with)?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-12-08 09:19:48
If the model doesn't support the necessary texture slots then the texture of the weapon won't be loaded and the weapon will be displayed white. I posted here somewhere a fix for Aerith and Yuffie. I made ChaOS for the sake of consistency, if the placing of Cloud's swords wouldn't be such a pain in the ass, I would have made an option for the vanilla weapons in the dynamic weapon module.

The bike minigame should work, at last it something I have often tested.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: mr_nygren on 2014-12-08 11:32:30
Nah, I don't accept workarounds. I want to fix it, so I'll take a look at it :)

I have played the mod and it's great.

But i want you to know that "Kaldarasha's" Cloud Battle model is bugged in battle.

The metal thing on his left shoulder is missing.

It's not missing in the field however.

But in battle.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xpred on 2014-12-08 12:35:55
If the model doesn't support the necessary texture slots then the texture of the weapon won't be loaded and the weapon will be displayed white. I posted here somewhere a fix for Aerith and Yuffie. I made ChaOS for the sake of consistency, if the placing of Cloud's swords wouldn't be such a pain in the ass, I would have made an option for the vanilla weapons in the dynamic weapon module.

The bike minigame should work, at last it something I have often tested.

Strange... I've tried it a couple times and it still didn't work. I had to deactivate CHaOS. Should I send you a PM with my log file for that particular error?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Robgatti on 2014-12-08 20:14:55
I don't think I got a response to my question regarding the Text of Materia in reference to

IE

Instead of

Fire 1 - Fire 2 - Fire 3

It would be

Fire - Fira - Firaga?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fischkopf on 2014-12-08 22:56:17
Since Bootleg hasn't been updated in a very long time, I'm wondering:

Does 7th Heaven include everything that Bootleg Configurator 0.40 included, if not even more? Secondly, does it work on a pre-modded Bootleg installation?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-12-09 05:35:45
I have played the mod and it's great.

But i want you to know that "Kaldarasha's" Cloud Battle model is bugged in battle.

The metal thing on his left shoulder is missing.

It's not missing in the field however.

But in battle.

What mods do you use? The metal thing is a new part, so if there is a rtaa which is loaded before then it won't be added. I guess that maybe a HD weapon pack can be the problem, because it possibly provides it's own rtaa file to make sure that the necessary texture slots are loaded.

Strange... I've tried it a couple times and it still didn't work. I had to deactivate CHaOS. Should I send you a PM with my log file for that particular error?

Maybe another mod is in conflict with my one. Have you tried to only run ChaOS? :?
I have absolutely no idea what can cause the problem, but I do look at it today.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: mr_nygren on 2014-12-09 08:06:54
What mods do you use? The metal thing is a new part, so if there is a rtaa which is loaded before then it won't be added. I guess that maybe a HD weapon pack can be the problem, because it possibly provides it's own rtaa file to make sure that the necessary texture slots are loaded.

Maybe another mod is in conflict with my one. Have you tried to only run ChaOS? :?
I have absolutely no idea what can cause the problem, but I do look at it today.

Yes, you're right.

It was the weapons..

Is there any way to make the metal thing on Clouds shoulder compatible with HD-weapons?

Because now i have to inactivate the cool weapons for the metal thing on Clouds shoulder to load.

Also, i have a problem downloading the "chaos" mod as the loading doesn't start?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-12-09 08:24:30
ChaOS has already a selection of HD weapons implemented. Maybe you should test them instead. With the dynamic weapons for the field it is quite nice I would say.

Quote
Also, i have a problem downloading the "chaos" mod as the loading doesn't start?

I think it's a problem with the catalog(?). Can't help with that. You have to wait until Christmas. Maybe I will outsource a few things as standalone for a better compatibility.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: mr_nygren on 2014-12-09 09:04:44
ChaOS has already a selection of HD weapons implemented. Maybe you should test them instead. With the dynamic weapons for the field it is quite nice I would say.

I think it's a problem with the catalog(?). Can't help with that. You have to wait until Christmas. Maybe I will outsource a few things as standalone for a better compatibility.

The catalog works as the new stuff loads.

But when clicking "download" it won't start downloading.

It won't happen anything and the text that is shown is "calculating".

Must be som problem with accessing the files.

But i don't know why they show up in the catalog but doesn't download.

It worked earlier when i downloaded the other stuff.

Also, have the model of the ice mini-boss been remodelled? The one you fght in a cave.

Her battle model is quite sexy.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-12-09 09:50:52
For battle models I only made some fixes where the textures aren't displayed properly. If Aali can solve the issue with transparent textures then maybe it won't be needed anymore...
When I start to make resources maybe I find a way to make Kimera ready 3ds files with Blender. p-Creator has the problem that it clears the vertices color, but it's needed to add the correct texture group.
This could be handy when it comes to rebuild enemy models, but it's not my priority.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xpred on 2014-12-09 17:41:49
Looks I ran into another error right now. For some odd reason, by mistake, I opened FF7Config.exe (pressed the wrong button in the folder), and then now I can no longer load the game through 7H.

When the game tries to load, it will just go like half the resolution with a black screen, and then gives me an error. I think the FF7Config.exe messed with the custom graphics driver -- now when I try to load FF7.exe, codec configs will appear on the bottom right of the screen, then the game will freeze. Any suggestions on how to fix without losing my saves/configs?  :(

EDIT: Looks like I think I solved the problem but not 100% sure. I had to re-download Aali's custom driver for that registry file and re-activate it. I think FF7Config.exe deleted the registry or changed the registry again to use it's own custom driver?

Also, another general question -- if I have to re-install the game/7H/any other mod for whatever reason, do I simply just save the save00.ff7 file and replace it after the new install, or are there more files I would have to save? I wasn't sure if the mods themselves (in this case, 7H), would replace any other files that are important if I wanted to re-install and not lose any progress/etc.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: taurini on 2014-12-09 21:20:52
I got the same error as you with black screen.

But then i forgot to start the launcher with admin rights, then my game started as it should.
I know this seems like everyone should know this, but sometimes you forget, did you start the launcher with admin rights?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: taurini on 2014-12-09 21:29:34
Hello lovely EQ2Alyza and everyone else!

Time for me to replay this again with the new updated mod launcher xD

I got some small questions.
Is there a way to get the compressed texture to work? Is it even necessary?

And is it normal that in battle the frames feel like its dropped? Can imagine it has to do with the textures in the battle screen and it hit the game to hard, but dont know and therefor I need to ask you guys this=)

 APP.LOG  (http://pastebin.com/qETAPW4r)
and
 ff7_opengl.cfg  (http://pastebin.com/LMv15U8s)
and specc if thats needed
 Specc  (http://prntscr.com/5f2vid)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-10 04:39:13
I don't think I got a response to my question regarding the Text of Materia in reference to

IE

Instead of

Fire 1 - Fire 2 - Fire 3

It would be

Fire - Fira - Firaga?

There is a mod for this in Bootleg, so I'll have to figure out where it comes from. I don't know if it could be implemented in 7H yet.

Looks I ran into another error right now. For some odd reason, by mistake, I opened FF7Config.exe (pressed the wrong button in the folder), and then now I can no longer load the game through 7H.

When the game tries to load, it will just go like half the resolution with a black screen, and then gives me an error. I think the FF7Config.exe messed with the custom graphics driver -- now when I try to load FF7.exe, codec configs will appear on the bottom right of the screen, then the game will freeze. Any suggestions on how to fix without losing my saves/configs?  :(

EDIT: Looks like I think I solved the problem but not 100% sure. I had to re-download Aali's custom driver for that registry file and re-activate it. I think FF7Config.exe deleted the registry or changed the registry again to use it's own custom driver?

Also, another general question -- if I have to re-install the game/7H/any other mod for whatever reason, do I simply just save the save00.ff7 file and replace it after the new install, or are there more files I would have to save? I wasn't sure if the mods themselves (in this case, 7H), would replace any other files that are important if I wanted to re-install and not lose any progress/etc.

It's never good to run FF7Config after the Game Converter. It does apply new registry edits that will interfere with Aali's Driver. You can move the save folder (saves) and 7th Heaven folder (catalog mods) to another location and move them back after a uninstall/registry clean/reinstall.

Hello lovely EQ2Alyza and everyone else!

Time for me to replay this again with the new updated mod launcher xD

I got some small questions.
Is there a way to get the compressed texture to work? Is it even necessary?

And is it normal that in battle the frames feel like its dropped? Can imagine it has to do with the textures in the battle screen and it hit the game to hard, but dont know and therefor I need to ask you guys this=)

 APP.LOG  (http://pastebin.com/qETAPW4r)
and
 ff7_opengl.cfg  (http://pastebin.com/LMv15U8s)
and specc if thats needed
 Specc  (http://prntscr.com/5f2vid)

Compressed textures isn't necessary. Play with it off.

It's possible to see some loss of frames in battle. They are only capped at 15 fps, but sometimes it can dip to about 12 fps.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xpred on 2014-12-10 05:47:13
Indeed. Re-activating the registry seemed to fix the problem, I think.

Also, if I have postprocessing option ON and wanted to edit the brightness/contrast of the characters, would I simply be editing the SmartBloomAdvanced.post shader in NotePad and then saving it? I noticed it gives me an option to add values to the brightness/contrast.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xpred on 2014-12-10 06:31:23
What mods do you use? The metal thing is a new part, so if there is a rtaa which is loaded before then it won't be added. I guess that maybe a HD weapon pack can be the problem, because it possibly provides it's own rtaa file to make sure that the necessary texture slots are loaded.

Maybe another mod is in conflict with my one. Have you tried to only run ChaOS? :?
I have absolutely no idea what can cause the problem, but I do look at it today.

I think it's probably another mod that is conflicting. I just re-tried CHaOS with other mods now that I've gotten to Gold Saucer and still same error when doing the G-bike minigame. I do know that when you activate/enable CHaoS, then "Battle Models - Characters" in 7H is useless. I think CHaOS also renders "Field Models - Characters, Enemies, and Objects" not working too. I would like to be able to choose between both your models and some of Whiteraven's as well plus utilize the Field Models mod too -- certainly, this would be nice in a future revision. :)

Also, is there a trick to the Sumo Arm Wrestler Game with the Minigames - Wonder Square mod? Can't win no matter what (it's just button pressing right?!).
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2014-12-10 15:14:47
Is there a retranslation mod that 7thHeaven can use, or is that restricted to Bootleg?

Also, any idea why the text would be doing this?
(https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/crowded_text.png)
The text is crowded and overlaps itself.
Reasking, as I never got an answer and the bug is persisting. It affects all text boxes, not just the New Game/Continue page.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-10 21:30:52
I've only ever seen that with a Bootleg install. Did you run Bootleg before using 7H?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xpred on 2014-12-12 04:01:04
I've also noticed a strange error that shows up during some of Red XIII's limit breaks, most notably Sled Fang & Howling Moon. I believe the error says "Invalid Color Type" or something like that. I think this just happens initially. However, I've also seen it once where after the battle, the hand cursor that usually shows up on top of the character is glitched (I think this happened with Sled Fang, but Howling Moon seems ok). Any ideas on what these errors are?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-12-12 05:20:10
Reasking, as I never got an answer and the bug is persisting. It affects all text boxes, not just the New Game/Continue page.

From my experience this usually happens when you either previously had Bootleg installed so the registry is messed up and it's calling on something that it can't find (usually to do with Menu Overhaul) or a set of mods are conflicting and so everything is off sync. you'll usually know by starting the game and the very first battle will be some crazy horse strawberries
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: theonyxphoenix on 2014-12-13 11:17:58
I recently discovered this and am amazed. I went ahead and purchased FFVII from the SE store (<$5!) and want to do the install.  My problem is that I have already a number of games and mods installed in the Programs folder and that is where my Steam and games are located.  Will it mess up the install by keeping things there or do I need to relocate everything?  I found this link with instructions: https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129.  Is it a must to relocate everything?

Thanks for your help!

EDIT: I actually uninstalled FFVII and then created a new C:/Games directory under steam and installed it through there. I'll have to move on to the next steps this evening.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2014-12-13 15:20:53
Hey

everytime i try to run tifa final heaven program on my windows 8 computer

this error message shows up

System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__0.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 47
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-13 20:25:55
I recently discovered this and am amazed. I went ahead and purchased FFVII from the SE store (<$5!) and want to do the install.  My problem is that I have already a number of games and mods installed in the Programs folder and that is where my Steam and games are located.  Will it mess up the install by keeping things there or do I need to relocate everything?  I found this link with instructions: https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129.  Is it a must to relocate everything?

Thanks for your help!

EDIT: I actually uninstalled FFVII and then created a new C:/Games directory under steam and installed it through there. I'll have to move on to the next steps this evening.

I used to have the guide for moving your Steam folder in the tutorial, but the option to install games outside the steam folder was added, so I took it out. You did the right thing and it should work fine.

Hey

everytime i try to run tifa final heaven program on my windows 8 computer

this error message shows up

System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__0.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 47
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Check the FAQ section for what to do when 7H crashes.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-13 20:40:21
Code: [Select]
October 6, 2014
    - Added Miscellaneous - CHaOS (Character Overhaul Seven)
    - Added Miscellaneous - Red Werewolf
December 13, 2014
    - Added New Threat v1.2 into Gameplay - Difficulty and Story

I've added New Threat 1.2 (December updates) into the catalog now. Unfortunately, Iros isn't around atm to help fix a problem with patching, so everyone will be forced to download the entire mod category again when updating. It went from ~28MB to ~43MB, so not a huge difference.

I understand that some users have internet restrictions, so downloading the entire mod every time there is an update is not good, but right now one of the two patch features isn't working properly.

1. If a mod's initial catalog release is already downloaded and installed, the update will only download the patch and apply it. This feature is working.

2. If a mod's initial catalog release is not already downloaded and installed, the first download will be both the initial release and the patch(es) that will be applied. This feature is not working by producing an error in the download process and getting stuck downloading.

So, until we see Iros again to help fix this issue, we're going to have to settle with having to download entire mods for any small patches. I am doing this to make sure any new users who come along have full access to the initial mod release and all its update patches.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-12-14 00:22:51
Code: [Select]
October 6, 2014
    - Added Miscellaneous - CHaOS (Character Overhaul Seven)
    - Added Miscellaneous - Red Werewolf
December 13, 2014
    - Added New Threat v1.2 into Gameplay - Difficulty and Story

I've added New Threat 1.2 (December updates) into the catalog now. Unfortunately, Iros isn't around atm to help fix a problem with patching, so everyone will be forced to download the entire mod category again when updating. It went from ~28MB to ~43MB, so not a huge difference.

I understand that some users have internet restrictions, so downloading the entire mod every time there is an update is not good, but right now one of the two patch features isn't working properly.

1. If a mod's initial catalog release is already downloaded and installed, the update will only download the patch and apply it. This feature is working.

2. If a mod's initial catalog release is not already downloaded and installed, the first download will be both the initial release and the patch(es) that will be applied. This feature is not working by producing an error in the download process and getting stuck downloading.

So, until we see Iros again to help fix this issue, we're going to have to settle with having to download entire mods for any small patches. I am doing this to make sure any new users who come along have full access to the initial mod release and all its update patches.

Thanks for all the hard work, Square-Enix should hire you and stop making shit games they are destroying what Final Fantasy used to mean.

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-14 04:58:57
Code: [Select]
October 6, 2014
    - Added Miscellaneous - CHaOS (Character Overhaul Seven)
    - Added Miscellaneous - Red Werewolf
December 13, 2014
    - Added New Threat v1.2 into Gameplay - Difficulty and Story
December 14, 2014
    - Updated Gameplay - Difficulty and Story to Version 1.2
       * Fixed the flevel issue with encounters (hopefully).
       * Fixed Battle Models - Characters being overridden by New Threat.

Already had issues with yesterday's update. They should be fixed now.

Next things to work on are fixing invisible Millenia + Mike weapons and adding Minigame - Motobike Chase (Bloodshot models + Grimmy textures).
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: taurini on 2014-12-14 17:36:13
Hello all!

Im just wondering if anyone got a problem with faster battle animations under the mod "animations"

Example is when fighting Zolom snake, and when the snake rise up and whip a party member our from group the game will stop loading next scene in the battle and you only can hear music and that all units just battle ready but cant actually do anything..

By deactivating 2x faster battle animations, the scene gets finished and can continue the fight.

(Several testing have been done to figure out what does the battle cant be finished.)



EDIT: Some enemies will still appear alive when the battle ends, and this is random enemies. Might be faster animations for death scene.


Thanks for ur all existence!!!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2014-12-14 18:31:05
From my experience this usually happens when you either previously had Bootleg installed so the registry is messed up and it's calling on something that it can't find (usually to do with Menu Overhaul) or a set of mods are conflicting and so everything is off sync. you'll usually know by starting the game and the very first battle will be some crazy horse strawberries

No strawberries, but the HP/MP display was a couple different kinds of screwed.
(https://dl.dropboxusercontent.com/u/28505565/bluh/school/Screenshot_6.png)

Anyhow, I did have Bootleg installed prior to this, but I uninstalled it and wiped FF7 and any registry keys from my computer before this. And no, turning off Menu Overhaul doesn't help.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-14 22:10:44
What is your GPU and OpenGL Driver Configurations?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: theonyxphoenix on 2014-12-15 03:21:32
Ok, my first attempt to do this ended miserably.   I was able to get as far as having all of the mods downloaded but when I went to install them it said it couldn't find the path, etc.  So I decided to just start from scratch and be a more diligent.  I ran the programs like CCleaner, etc. that are specified in earlier posts. I was able to uninstall and reinstall the game by using steam and deleting everything in the game folder and running the cleaning programs.  I reinstalled the game and used the converter successfully and even set up the 7th Heaven GUI with the appropriate settings.  My problem is that the GUI is still showing that I have the mods installed even though the files were deleted.  How do I allow the program to recognize that they are no longer there so that I may download them again?

Also, is there a single file containing all of the mods that can just be downloaded and dropped into the appropriate place instead of downloading them all individually?  This way I could have a backup.  Thanks.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-15 03:31:16
Check the FAQ section on how to uninstall mods from 7H. This is the method you need to use to "delete" a mod.

There is no single download for them all. Once you've downloaded them all individually, copy them to another location for your backup. Putting them back into the mods\7th Heaven folder will allow them to be recognized next time 7H is opened.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: theonyxphoenix on 2014-12-15 14:46:06
Check the FAQ section on how to uninstall mods from 7H. This is the method you need to use to "delete" a mod.

There is no single download for them all. Once you've downloaded them all individually, copy them to another location for your backup. Putting them back into the mods\7th Heaven folder will allow them to be recognized next time 7H is opened.

Thank you. I have a few more questions:

1. This is probably a dumb question but should I be installing everything on the mounted iso D: or can I install it to C:\Games\?

2. Sometimes when I try to download a mod through the GUI it gives me an error.  I then still need to wait for it to finish downloading.  Then I uninstall it using the GUI and attempt to reinstall it until it does so without an error.  Is this the correct way to handle these errors?

Your help is greatly appreciated.  I am committed to getting these awesome mods to work.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2014-12-15 17:46:55
What is your GPU and OpenGL Driver Configurations?
GPU is Nvidia GeForce and I don't know what you mean by OpenGL driver configuration.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-15 22:49:54
Thank you. I have a few more questions:

1. This is probably a dumb question but should I be installing everything on the mounted iso D: or can I install it to C:\Games\?

2. Sometimes when I try to download a mod through the GUI it gives me an error.  I then still need to wait for it to finish downloading.  Then I uninstall it using the GUI and attempt to reinstall it until it does so without an error.  Is this the correct way to handle these errors?

Your help is greatly appreciated.  I am committed to getting these awesome mods to work.

1. You don't install anything to the mounted ISO. That is used for the disc check. Install to C:\Games.

2. Most downloads have two links, Google Drive and MEGA, that it calls. If one doesn't download, it switches to the next and continues. There are two downloads because Google Drive has a limit that won't reset for 24 hrs, so without adding the second download link, it would error in 7H and not download at all. You're seeing the error from the Google Drive limit being reached, but it is downloading from MEGA after that and will install just fine.

GPU is Nvidia GeForce and I don't know what you mean by OpenGL driver configuration.

Nvidia GeForce ______what?

Inside 7H, go to Workshop -> OpenGL drive configuration. Screenshots of the tabs would be nice.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: theonyxphoenix on 2014-12-15 23:00:04
1. You don't install anything to the mounted ISO. That is used for the disc check. Install to C:\Games.

2. Most downloads have two links, Google Drive and MEGA, that it calls. If one doesn't download, it switches to the next and continues. There are two downloads because Google Drive has a limit that won't reset for 24 hrs, so without adding the second download link, it would error in 7H and not download at all. You're seeing the error from the Google Drive limit being reached, but it is downloading from MEGA after that and will install just fine.

Good to know I didn't need to do anything with the mounted ISO. Also, it seems like I'm doing the installs right. I just need to make sure I'm keeping track of which ones error-out and then uninstall/reinstall them.  I'm very grateful for your attentive replies.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2014-12-16 01:04:41
Well, I realized I was using the Bootleg game converter instead of the 7H one, but uninstalling (and removing all registry keys), reinstalling fresh, and using the correct game converter didn't help, assuming there's any difference at all.

Nvidia GeForce ______what?

Inside 7H, go to Workshop -> OpenGL drive configuration. Screenshots of the tabs would be nice.
GeForce 750M 335.23

https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_1.png
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_2.png
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_3.png

Edit: Testing has revealed that it's caused by the Red Werewolf, Gameplay - Difficulty and Story, and Menu Overhaul mods all cause this bug. What do they have in common?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-12-16 02:28:51
Well, I realized I was using the Bootleg game converter instead of the 7H one, but uninstalling (and removing all registry keys), reinstalling fresh, and using the correct game converter didn't help, assuming there's any difference at all.
GeForce 750M 335.23

https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_1.png
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_2.png
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_3.png

Edit: Testing has revealed that it's caused by the Red Werewolf, Gameplay - Difficulty and Story, and Menu Overhaul mods all cause this bug. What do they have in common?

Hi Leafia! I would like to try to help you if I can. I also had this issue at one point, so I have a couple of theories as to what might be causing this for you :D.

Okay so your graphics card is Nvidia Geforce GT 750m? I also use this card. Is your laptop SLI, do you have another GT 750m?  I'm no expert with computers but I'm wondering if your card might be forcing SLI and its causing graphical glitches. Don't worry if it is, it's simple to fix this.

Is your computer running windows 8.1? If it is I have some more ideas on what might be causing this.

Also have you used Geforce experience to update your graphics card drivers? The latest version for the GT 750m is 344.75 which does not match up with the number you gave us. It could be you had a bad installation of your old driver. When the new one installs don't run anything else while it goes.

Also don't use Red Werewolf I remember reading earlier that it was causing some major issues for other people as well. Try leaving just that disabled. I have had some graphical glitches due to the menu overhaul at times but nothing major or persistent.

One more thing, try checking full screen but unchecking  V-Sync and new timer. Also do you know what the refresh rate of your monitor is? Usually its 60hz 120hz or 144hz.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: I.S.T. on 2014-12-16 06:06:01
A likely naive question, but I've got the catalog open but I can't figure out what each mod does. They have like... broad descriptions, but not actual information. There's a link to read more on each mod, but it just goes to this topic.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: theonyxphoenix on 2014-12-16 06:25:15
I am interested to see if we can fix the text issue as well since I am suffering from it, too and I never used other bootloaders but I do have a Nvidia card installed.

EDIT: I actually removed Red Werewolf and made sure my load order was correct and that fixed it.  It changed the names of my spells as well, thunder -> bolt if that makes a difference. 

Now if I can just get the music to play and the Menu Overhaul to download without errors.  I'm going to DL and activate Music and Sound which I'm guessing will fix the first problem.

EDIT 2:  I see on some of the youtube vids that the intro movie includes some of the tech demo footage and there are some modded files here:
http://forums.qhimm.com/index.php?topic=8414.0

Do I just replace them in the movies folder with what is there?

Finally, my attempt to download Menu Overhaul results in System.ComponentModel.AsyncCompletedEventArgs Error.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-12-16 12:11:25
No strawberries, but the HP/MP display was a couple different kinds of screwed.
(https://dl.dropboxusercontent.com/u/28505565/bluh/school/Screenshot_6.png)

Anyhow, I did have Bootleg installed prior to this, but I uninstalled it and wiped FF7 and any registry keys from my computer before this. And no, turning off Menu Overhaul doesn't help.

The problem is that the MO battle menu needs its external textures. The textures have an different layout and do not work with the vanilla textures.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-17 01:51:12
Good to know I didn't need to do anything with the mounted ISO. Also, it seems like I'm doing the installs right. I just need to make sure I'm keeping track of which ones error-out and then uninstall/reinstall them.  I'm very grateful for your attentive replies.

You don't need to keep track of download errors if the download bar shows "Calculating/Installing" and the window-pane at the right says it installed in blue text. At that point it should be in your Library tab and ready to click the Activate button. Errors "might" happen with a download if Google Drive has exceeded its bandwidth limit for that day, but it will just continue to download from MEGA and install correctly.

Well, I realized I was using the Bootleg game converter instead of the 7H one, but uninstalling (and removing all registry keys), reinstalling fresh, and using the correct game converter didn't help, assuming there's any difference at all.
GeForce 750M 335.23

https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_1.png
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_2.png
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_3.png

Edit: Testing has revealed that it's caused by the Red Werewolf, Gameplay - Difficulty and Story, and Menu Overhaul mods all cause this bug. What do they have in common?

Yes, they are different. The Bootleg converter runs off an older Aali's Driver and requires a different file/folder structure to get started. The 7H converter is required for this to work properly.

Your GPU is fine. Sometimes people neglect the warning given about GPU vRAM and Integrated Graphics, so I wanted to make sure.

Settings are okay. I was mainly looking for Texture Cache (leave unchecked) and Texture Memory. 1024 works great for me FYI.

With Red Werewolf, did you click on Configure and select the option that corresponds with what you selected in Gameplay - Difficulty and Story? The drop-down menus are identical so that the flevel/scene work with Red Werewolf correctly. Having different options selected will not work; however, I did not put together those patches nor test them all in a full playthrough. 32 different difficulty and story mods are too much for one person to test. It could be that Wolfman and cmh175 didn't patch them correctly.

A likely naive question, but I've got the catalog open but I can't figure out what each mod does. They have like... broad descriptions, but not actual information. There's a link to read more on each mod, but it just goes to this topic.

I don't think broad is the right word you're looking forward. The descriptions are vague because the tool wasn't built to give long descriptions. Once you download each mod category, some that need it have a Readme button in the Library tab. All mods will have a Configure button in the Active Mods tab after you Activate them, and in that window each selection is labeled by its author so that you have some basis for who made it and do your own forum search. There will also be a better description of what the mod is doing and a preview image for models, textures, and movies.

I am interested to see if we can fix the text issue as well since I am suffering from it, too and I never used other bootloaders but I do have a Nvidia card installed.

EDIT: I actually removed Red Werewolf and made sure my load order was correct and that fixed it.  It changed the names of my spells as well, thunder -> bolt if that makes a difference. 

Now if I can just get the music to play and the Menu Overhaul to download without errors.  I'm going to DL and activate Music and Sound which I'm guessing will fix the first problem.

EDIT 2:  I see on some of the youtube vids that the intro movie includes some of the tech demo footage and there are some modded files here:
http://forums.qhimm.com/index.php?topic=8414.0

Do I just replace them in the movies folder with what is there?

Finally, my attempt to download Menu Overhaul results in System.ComponentModel.AsyncCompletedEventArgs Error.

I'll need to test the Red Werewolf some more to see if I can replicate the texture issue. My textures were fine when I selected the corresponding difficulty and story option under the Configure button, but this was a couple months ago in October when it was first released. There have been no reports of it until now.

Music will not play if you haven't downloaded the Media - Music and Sound mod category and selected an option. That is because the vanilla game runs its music from a different folder location and music format than what Aali's Driver v0.8.1b is set for. If you want to manually install your own music, just drop them into the [gamedir]\music\vgmstream folder. They must be in .ogg format to play.

If MO is in your Library tab, it's downloaded and installed correctly. Ignore download errors unless it never downloads and installs in the first place, which I assume isn't the case when you're saying that you want to uninstall/reinstall until it gives no errors.

Movies go into the [gamedir]\data\movies folder. I would back up the originals before doing any manual installs.

The problem is that the MO battle menu needs its external textures. The textures have an different layout and do not work with the vanilla textures.

This is the 7H catalog, so of course it comes with the textures. For those textures to work, he needs make sure his Workshop -> Settings -> Aali Modpath: is pointing to [gamedir]\mods\Textures and that that folder actually exists. It should exist if FF7_GameConverter_7H.exe was used.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: theonyxphoenix on 2014-12-17 03:35:02
I got the MO to run fine but I have a question about the movies.  When I have the movie mod installed it plays all of the correct updated movies, however if I install one manually into the game directory then it still plays the movie associated with the mod.  Only when I deactivate the movies mod will it allow me to add my own.  Is there a trick to getting them all to cooperate together?

EDIT:
I'm also having problems with the Field Texture Mod. I'm getting an error: Glitch Palette write to external texture field....
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: I.S.T. on 2014-12-17 10:34:56
Yeah, broad wasn't the best term.

I installed the gameplay tweaks and cheats mod(I want to cheat in money. I can handle AP and XP grinding, but money grinding just gets me). What all is in that package?

Edit: nevermind, found out. Sorry for the stupid question.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-12-17 11:24:36
I got the MO to run fine but I have a question about the movies.  When I have the movie mod installed it plays all of the correct updated movies, however if I install one manually into the game directory then it still plays the movie associated with the mod.  Only when I deactivate the movies mod will it allow me to add my own.  Is there a trick to getting them all to cooperate together?

EDIT:
I'm also having problems with the Field Texture Mod. I'm getting an error: Glitch Palette write to external texture field....

7th Heaven overwrites the default file structure if it has files for it. You have to made a 7th Heaven ready mod and load it before the movie mod to use other movies.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2014-12-17 15:52:24
Okay so your graphics card is Nvidia Geforce GT 750m? I also use this card. Is your laptop SLI, do you have another GT 750m? I'm no expert with computers but I'm wondering if your card might be forcing SLI and its causing graphical glitches. Don't worry if it is, it's simple to fix this.
I don't know what you mean by SLI, but the only other graphics card on this laptop is the Intel Integrated one, and yes, I'm sure the game's not using that.

Is your computer running windows 8.1? If it is I have some more ideas on what might be causing this.
Windows 8.0. Can't update because an earlier update to Windows 8 corrupted my profile and when I fixed the profile, the files for all the Windows apps (https://dl.dropboxusercontent.com/u/28505565/bluh/broken_apps.png) were completely missing (including the Store, which there's apparently no way to repair).

Also have you used Geforce experience to update your graphics card drivers? The latest version for the GT 750m is 344.75 which does not match up with the number you gave us. It could be you had a bad installation of your old driver. When the new one installs don't run anything else while it goes.
Last time I tried to update, my computer bluescreened and I had to reinstall the old driver in safe mode. If the driver's bad, then it's never shown itself as such before now.

Also don't use Red Werewolf I remember reading earlier that it was causing some major issues for other people as well. Try leaving just that disabled. I have had some graphical glitches due to the menu overhaul at times but nothing major or persistent.
Thing is, each of those mods causes the glitch independently, not just in combination with each other.

One more thing, try checking full screen but unchecking  V-Sync and new timer. Also do you know what the refresh rate of your monitor is? Usually its 60hz 120hz or 144hz.
No luck, and I haven't a clue.

With Red Werewolf, did you click on Configure and select the option that corresponds with what you selected in Gameplay - Difficulty and Story? The drop-down menus are identical so that the flevel/scene work with Red Werewolf correctly. Having different options selected will not work; however, I did not put together those patches nor test them all in a full playthrough. 32 different difficulty and story mods are too much for one person to test. It could be that Wolfman and cmh175 didn't patch them correctly.
Yes, they were both set to the same thing, which is to say, absolutely nothing. They were both on "no change".

Side note: Any idea which of the mods, if any, would cause the game to crash upon trying to start the motorcycle chase minigame? Like, as soon as I hit start to begin the scene, the game throws an error and asks if I want to make an emergency save (an emergency save that loads me immediately into the following fight with everyone on 1 HP, which means an instant game over). I ended up just using the unmodded game to go through that segment, because I didn't feel like troubleshooting 2 dozen mods, or however many are in the catalogue provided in the OP. I know it's not Battle Models - Enemies, because I tried playing with that mod off, and it crashed anyways.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: theonyxphoenix on 2014-12-17 18:21:52
7th Heaven overwrites the default file structure if it has files for it. You have to made a 7th Heaven ready mod and load it before the movie mod to use other movies.

Thank you for the reply. So unless I have a mod packed with the specific movies I want then using the movies mod already within the catalog isn't going to help. Ok. What about backing up the files in the movie directory and then add them individually?  Is there a place to download the HQ movie files and I can just add them that way?

Alternately, is there a tutorial or easy way to package and create a mod to be used in 7th heaven?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2014-12-17 23:40:57
I don't know what you mean by SLI, but the only other graphics card on this laptop is the Intel Integrated one, and yes, I'm sure the game's not using that.

Hi Leafia, SLI just means two graphics cards of the same model working together to render scenes to improve your FPS(Frames per second) and graphical fidelity/power.

Quote
Windows 8.0. Can't update because an earlier update to Windows 8 corrupted my profile and when I fixed the profile, the files for all the Windows apps (https://dl.dropboxusercontent.com/u/28505565/bluh/broken_apps.png) were completely missing (including the Store, which there's apparently no way to repair).
Last time I tried to update, my computer bluescreened and I had to reinstall the old driver in safe mode. If the driver's bad, then it's never shown itself as such before now.

Okay first of all try this and see if it fixes any of the font issues you are having.
-Right click anywhere on your desktop and select "Personalize"
-On the bottom left it should say "See Also" Under that click "Display".
-Make sure your settings are like this and then see if that fixes anything in game if you changed your settings to match these.
(http://i.imgur.com/Xmnhdzb.png)

Okay, this may require a bit of your time but I think I may be able to point you in the right direction to fix your APP store and any corrupted files you may have on your computer :D. Which in turn may allow you to upgrade your drivers and fix your graphical glitches.
http://support.microsoft.com/kb/929833/en-us
Please read that and follow it step for step! My windows store was also corrupted when I used updated to 8.1 and then used CCCleaner and I may have deleted some important registries or hidden folders. This helped me fix it.

Once you have repaired the core system files that are damaged on your computer it might be safe to update your windows to 8.1 and/or your graphics driver. Keep in mind when you upgrade to windows 8.1 it will set your icons back to large again and you will need to set them back to small like I showed in the picture above. When I had them on large/medium this was causing graphical issues for me.

Edit: Oh also Leafia, do you remember what the error message you received was when your computer blue screened? Was it Driver_State_Power_failure followed by a bunch of numbers/letters? This could be an indication of a few things.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2014-12-18 00:04:47
Okay first of all try this and see if it fixes any of the font issues you are having.
-Right click anywhere on your desktop and select "Personalize"
-On the bottom left it should say "See Also" Under that click "Display".
-Make sure your settings are like this and then see if that fixes anything in game if you changed your settings to match these.
No dice.

Okay, this may require a bit of your time but I think I may be able to point you in the right direction to fix your APP store and any corrupted files you may have on your computer :D. Which in turn may allow you to upgrade your drivers and fix your graphical glitches.
http://support.microsoft.com/kb/929833/en-us
Please read that and follow it step for step! My windows store was also corrupted when I used updated to 8.1 and then used CCCleaner and I may have deleted some important registries or hidden folders. This helped me fix it.
Tried that already, didn't help any.

Once you have repaired the core system files that are damaged on your computer it might be safe to update your windows to 8.1 and/or your graphics driver. Keep in mind when you upgrade to windows 8.1 it will set your icons back to large again and you will need to set them back to small like I showed in the picture above. When I had them on large/medium this was causing graphical issues for me.
Honestly I don't see why I should update to 8.1 anyhow. Does it really add anything besides compatibility issues?

Edit: Oh also Leafia, do you remember what the error message you received was when your computer blue screened? Was it Driver_State_Power_failure followed by a bunch of numbers/letters? This could be an indication of a few things.
Nope. I went ahead and tried updating, and it worked this time. Still didn't help, though.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2014-12-18 05:29:43
Quote
This is the 7H catalog, so of course it comes with the textures. For those textures to work, he needs make sure his Workshop -> Settings -> Aali Modpath: is pointing to [gamedir]\mods\Textures and that that folder actually exists. It should exist if FF7_GameConverter_7H.exe was used.

@Leafia_Barrett
Check if the path is correct in the FF7opengl.cfg
Code: [Select]
# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures

You use the new battle menu, which can't work with the normal files and needs its high res fonts. This has nothing to do with your system setup.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2014-12-18 10:21:42
@Leafia_Barrett
Check if the path is correct in the FF7opengl.cfg
Code: [Select]
# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures

You use the new battle menu, which can't work with the normal files and needs its high res fonts. This has nothing to do with your system setup.
Yep, it's correct.

Is there a reason that Menu - Background and Avatars has no effect at all, even with no other mods activated?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Vallander on 2014-12-20 04:14:17
I want to start this by saying, you rock. i havent been on this site in years for FF7 modding and cannot be happier with what you've accomplished with this program. so. you rock. just sayin.

anyway, to the meat of the issue. I am and am not having a problem.

I followed the instructions, setup my paths in 7H settings, downloaded/activated mods,etc. and..... none of them seem to be working after i start the game. on the upside i do have music! yay since a lot of people seem to not have music play.

so basically what IS happening: game loads up like normal. i THINK the field textures after jumping off the train are sharper so that one MAY be working, didnt get too far in to check other things, and the soldiers, along with avalanche, barret, and cloud, are full-size models instead of lego people or chibis. so thats happening. but they're not the custom models i selected. also the text is squished up. like its riding up alongside each letter making it difficult to read. getting into a battle it looks like the cloud model and buster sword model i selected is working, but the enemy soldiers are vanilla, the background is vanilla, and near the characters' status bar im getting a bunch of weird glitchy looking things (left and right arrows, a red eye thing of some sort, squares of colored pixels, etc.) and along with that the menu overhaul isnt seeming to be working. tried to take a screenshot in game but im on a laptop w/o a numpad and it wouldnt let me do the fN key shortcut to prtscrn.

i have imgur links to my mod list and my 7H path settings:

mod load order: http://imgur.com/71mOZzZ (http://imgur.com/71mOZzZ)

7th Heaven path settings: http://imgur.com/0F8YuMf (http://imgur.com/0F8YuMf)


if you want me to put up anything else just let me know. or if my load order is whack or something. just hoping to get this running soon and satisfying my ff7 itch :P

**EDIT** so i was reading through some other replies and i dont know if its the source of all my problems but i just realized one big eff up i did. i didnt know the game converter was different between this and bootleg. i started earlier today trying to get bootleg, got tired of waiting hours for the torrent, and decided this looked easier. so im going to try nuking my ff7 folder and using the CORRECT game converter and see if this fixes my issues.

**EDIT #2** ok so i fixed my goof and did it using the correct game converter and now it seems that most of the mods are working. whats happening now though is that now im not getting music, but looking at some other comments i think i see what i need to do to fix that. also the game is now running really slow. reaaaaaaaaaally slow. and there was a blip that popped up after i started and proceeded to the next area to speak to the avalanche members that said something like glitch with blahblah path name field textures.

**EDIT 3** well i tinkered around and now its not running nearly as slow, but still having issues with field textures. and now weirdly when i just decided to open the launcher again, after not changing anything, my arrow keys wouldnt work all of a sudden. it would accept my ENTER to skip the eidos and square logos, but when it got to New Game/Continue? screen, i couldnt select anything. arrow keys wont work and now when i pressed enter on the default option (continue?) its supposed to give an error beep since there is no save file, but this time it didnt. i dont know if maybe its just freezing on that screen?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-12-20 05:28:03
Hey there, I'll see if i can help some of your issues as they sound similar to what I went through when I originally used bootleg so had no sound.

but first things first your order is wrong, Battle Models - Weapons needs to be the first thing on your list, not - characters. This is in the setup explanation.

"Miscellaneous - Red Werewolf
Miscellaneous - CHaOS (Character Overhaul Seven)
Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter (I go alphabetically)"

In your configuration window you have set it up wrong, Aali's path should "[Game directory]\mods\Textures" and you forgot the slash after FF7 anyway. So assuming you installed back the same way it should be "C:\Games\FF7\mods\Textures"

Also the extras folder should be
music
direct

not data/music as it will look in data on its own.

The issues with the file errors you will see at the bottom sometimes you can ignore, they aren't game breaking and it is usually just an external texture that hasn't been pulled or is missing.

Anyway if after correcting all of that you still have no sound uninstalled FF7, Then run regedit.exe as admin and search for Final Fantasy, actually you might have to search for FF7 and then delete every single registry, only takes a few minus (F3 searches for the next existence of that name) and then reinstall FF7 and use the game converter and you should be fine. Bootleg seems to strawberry with something relating to sound and location in the registry.

as for the slow down, it might be worth you posting screenshots of your OpenGL settings as you made quite a few mistakes before :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Vallander on 2014-12-20 05:57:13
thanks for the reply :)

ok i fixed the load order.

fixed the silly data/music

i forgot to put that i already fixed the \mods\textures pathing. it was because i used the bootleg one originally so it didnt create a textures folder.

i made an imgur link for my open gl settings: http://imgur.com/uuygmKs (http://imgur.com/uuygmKs)


only other thing im having an issue with now was in my last edit: the arrow keys suddenly not working when i get to the new game/continue? menu. it recognizes my input when i press enter to skip the eidos/square/credits but after that nothing, so i cant tell if its suddenly freezing there or if my input isnt working.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: skl9 on 2014-12-20 06:04:14
Hello I'm new to the modding scene so if I sound like a noob, sorry in advance.
I tried the "Battle Models - Characters" mod and some of the characters turn out looking like gray silhouettes like Tifa by Bloodshot.
Am I doing something wrong?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-12-20 06:21:14
thanks for the reply :)

ok i fixed the load order.

fixed the silly data/music

i forgot to put that i already fixed the \mods\textures pathing. it was because i used the bootleg one originally so it didnt create a textures folder.

i made an imgur link for my open gl settings: http://imgur.com/uuygmKs (http://imgur.com/uuygmKs)


only other thing im having an issue with now was in my last edit: the arrow keys suddenly not working when i get to the new game/continue? menu. it recognizes my input when i press enter to skip the eidos/square/credits but after that nothing, so i cant tell if its suddenly freezing there or if my input isnt working.

So does that mean all your other issues are fixed including your sound working?

I'll assume you are playing this on a PC? I use a controller so my help here will be limited but I know if I have a controller plugged in my arrow keys don't work.

Also ran you ran the GameConverter did you say Yes or N to the keyboard numpad question?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-12-20 06:21:47
Hello I'm new to the modding scene so if I sound like a noob, sorry in advance.
I tried the "Battle Models - Characters" mod and some of the characters turn out looking like gray silhouettes like Tifa by Bloodshot.
Am I doing something wrong?

can you post your load order for the mods?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: skl9 on 2014-12-20 06:36:10
can you post your load order for the mods?
I'm using the load order the OP said to do which is

"Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter..."
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-12-20 06:40:40
I'm using the load order the OP said to do which is

"Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter..."

It sounds like the mod is calling missing texture. Can you play a scene where this happen then post your app.log from within the FF7 directory, though this is more Alyza field so dunno if I can be of much help
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Vallander on 2014-12-20 06:43:46
So does that mean all your other issues are fixed including your sound working?

I'll assume you are playing this on a PC? I use a controller so my help here will be limited but I know if I have a controller plugged in my arrow keys don't work.

Also ran you ran the GameConverter did you say Yes or N to the keyboard numpad question?

well since i cant get past the new game menu i dont know for sure yet. i did everything specified though so hopefully. and yes when i ran the converter i said yes to the numpad patch thing.

it WAS working. basically i ran the game, worked fine (minus the other issues i needed to fix) then i turned it off, came back 10 minutes later to actually play it, and suddenly the arrow keys wouldnt work.

and this started before i fixed the other stuff. there was literally no change between the last time it worked and the first time it didnt. and looking in the app.log it doesnt say anything useful. it shows the menu come up, then it shows me closing the game, says menu end and then the game closed. i mean if it will fix this i can plug a ps3 or 4 controller into my laptop but i'd rather play with keyboard if i can. maybe in the morning i can try the controller, then get into the train station and try to change my config and see what happens.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-12-20 06:51:30
well since i cant get past the new game menu i dont know for sure yet. i did everything specified though so hopefully. and yes when i ran the converter i said yes to the numpad patch thing.

it WAS working. basically i ran the game, worked fine (minus the other issues i needed to fix) then i turned it off, came back 10 minutes later to actually play it, and suddenly the arrow keys wouldnt work.

and this started before i fixed the other stuff. there was literally no change between the last time it worked and the first time it didnt. and looking in the app.log it doesnt say anything useful. it shows the menu come up, then it shows me closing the game, says menu end and then the game closed. i mean if it will fix this i can plug a ps3 or 4 controller into my laptop but i'd rather play with keyboard if i can. maybe in the morning i can try the controller, then get into the train station and try to change my config and see what happens.

going to sound silly but do you have num lock turned on? again I have a full sized keyboard so always say no but try with a controller.

You'll know if the sound works if you hear the prelude music so you don't to actually start a new game, just let the two logo movies play and then let the prelude show up :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Vallander on 2014-12-20 07:00:48
oh yeah i forgot theres music there. i usually skip it so i forgot xD

and nope. dont have a full keyboard so no numlock. i wish thats all it was lol. if it doesnt work tonight ill just have to try a controller in the morning.

EDIT: some potentially helpful information. i had a thought and tried to change the start menu mod to a different start menu, and when i pulled the game up again, not only did i have the same arrow keys not working issue, but the start menu didnt change.

going from there i closed the game, deactivated the 'Menus- Backgrounds, Avatars' mod entirely, restarted 7th heaven, confirmed it was not active, then launched the game.

still the same modded picture, still same problem. also just tried running the game without the mod manager, and the same problem happens. i think ill start with redoing the install in the morning.

so i think something there screwed up. unfortunately from there i dont know how to fix it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-12-20 07:22:42
oh yeah i forgot theres music there. i usually skip it so i forgot xD

and nope. dont have a full keyboard so no numlock. i wish thats all it was lol. if it doesnt work tonight ill just have to try a controller in the morning.

EDIT: some potentially helpful information. i had a thought and tried to change the start menu mod to a different start menu, and when i pulled the game up again, not only did i have the same arrow keys not working issue, but the start menu didnt change.

going from there i closed the game, deactivated the 'Menus- Backgrounds, Avatars' mod entirely, restarted 7th heaven, confirmed it was not active, then launched the game.

still the same modded picture, still same problem.

so i think something there screwed up. unfortunately from there i dont know how to fix it.

did you have sound though?

I use the mod with no issues and it doesn't play around with how the menu's function, just what is displayed so they shouldn't effect your keyboard. Wehn you do use it do you get the background you choose? Can you start a game and upload you APP.log?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Vallander on 2014-12-20 07:45:53
no i didnt have sound. and i even launched the game straight from the ff7.exe instead of 7th heaven and it still had the same problem, along with the same mod image, so i think ultimately i might've goofed and my install got corrupted somehow.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-12-20 07:50:48
If you launch directly from the .exe I believe you wouldn't have any sound as 7H needs to get the VGMStream going but I could be wrong.

i had this issue after I had an original bootleg install. The only way to fix was to start regedit.exe and manually delete anything Final Fantasy related so start it as an admin then search for Final Fantasy, though yours might be FF7 as that was your install folder but you might need to do both and delete all entries and then install the game from scratch and then run the game converter. F3 searches to the next instant of the word you are looking for.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-20 21:15:07
When you use the converter, it sets up Aali's driver and all the custom folders needed. Music is no longer accessed from the data folder, but rather the music\vgmstream inside the root folder. It requires .ogg files to work, and the folder is empty at first. To get music, you can copy/cut the .ogg files from data\music_ogg into the music\vgmstream folder, but they sound absolutely horrible (PC midi). I assume everyone will agree how horrible they are and use Media - Music and Sound from the catalog. To get music, download that mod category and select a music option.

You cannot ever launch the game outside of 7H. You must always use the Launch Game button to play with 7H mods. There is no exception to this.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: theonyxphoenix on 2014-12-20 22:27:07
Is it possible to create my own music package or unpack the mod and pick and choose vids to put in the movies folder? I like the a credits and intro movies as well as the aerith scene and end scenes but the others will still have the block figures.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-21 03:19:43
Yes.

Workshop -> Pack/unpack .iro archives.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2014-12-21 15:41:51
Is there a reason that Menu - Background and Avatars has no effect at all, even with no other mods activated? Spell Textures doesn't seem to do anything either, or at the very least the Limit Break graphic never works.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2014-12-21 19:50:57
Is there a reason that Menu - Background and Avatars has no effect at all, even with no other mods activated? Spell Textures doesn't seem to do anything either, or at the very least the Limit Break graphic never works.

Can you post your APP.log and also your load order.

Menu's and Backgrounds works fine for me and if it isn't working for you then something is being called wrong. From my experience if one mod messes up or 7H is setup even slightly wrong then it causes the whole lot to load into memory
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2014-12-22 00:48:14
Either your setup is wrong (load order or Settings) or the download went wrong. Sometimes the MEGA server halts on downloads. Check mods\7th Heaven and see if the file sizes match with what's shown in the Catalog tab. Any mod with 0kb file size or in the temp folder needs to be uninstalled in 7H and downloaded again from the Catalog tab.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: alxpowa on 2014-12-29 16:28:49
Hi All!

Very nice mod! Have been playing with it for a little while. I stumbled upon a little bug and couldnt google any clear answer.

I'm in the Rocket FMV when Shera is fixing the oxygen tanks and there's a 30s countdown. When it reaches 00:00 and the "ignite engine" textbox appears, Cid keeps moving and all but I cannot get past it.

I saw on a steam forum someone saying "lower your resolution". If it is true, to what? I am using the recommended 1280x960.

I installed all mods from tifa's torrent, all were green/yellow in mod listing.
I have an ATI 6880 video card..
I had the steam version (used the converter)

Tried 2 times and I get stuck there :( Now I am sad.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: dragonknight5 on 2014-12-31 15:49:13
hello thanks for making a great tool and video guide. i follow the video and guide exactly and am having issues when i launch the game. i get past the square soft logo with the chocobos and then get a red "triforce" screen. i have tried with different mods but all of them result at the red screen right after the logo. i launched the game through the normal pathway without the mods and it works fine. my graphics card is  AMD Radeon hd 7800 if that helps.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-01 11:03:36
hello thanks for making a great tool and video guide. i follow the video and guide exactly and am having issues when i launch the game. i get past the square soft logo with the chocobos and then get a red "triforce" screen. i have tried with different mods but all of them result at the red screen right after the logo. i launched the game through the normal pathway without the mods and it works fine. my graphics card is  AMD Radeon hd 7800 if that helps.

I have a 7870 so it won't be that. you need to launch the game with 7H and then post your APP.log from within the FF7 folder to give us an indication of whats going on. You also need to post screenshots of your 7H configuration and Open GL settings
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-01 14:56:00
We had the red triangles pop up for Bootleg installations, and updating the Catalyst driver fixed it. Catalyst 13.8 was the latest we tested. I don't own an AMD card, so you will need to update your graphics driver and figure out which one works for you nowadays.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-02 15:33:27
Hey Alyza,

for some reason I am getting a crash with the new threat mod enabled at the motor cycle scene, after i select my party and then press start the music keeps playing but the screen stays back and it has an error box saying there has been a fatal exception?

Any idea why?

P.S. Just tried it with the ChaOS mod deactivated and it was fine so it seems to be a conflict there?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-02 16:13:12
Yes, CHAoS is crashing with the motobike chase. Just deactivate it before the the chase and activate it after you're outside Midgar. You will probably have to do the same if you ever play its minigame at Gold Saucer. I believe Kaldarasha is trying to fix it, so once that happens, I'll send out an update.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: darkizzle on 2015-01-03 03:16:52
Hi. I've been a longtime bootleg user but decided to update to this for my new playthrough. I noticed that the options for character field models are very lacking. Are there plans to update them in the future? I really miss the Whiteraven APZ models. Anyways thank you for all the hard work! FF7 would be unplayable without you!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fischkopf on 2015-01-04 13:34:06
Since Bootleg hasn't been updated in a very long time, I'm wondering:

Does 7th Heaven include everything that Bootleg Configurator 0.40 included, if not even more? Secondly, does it work on a pre-modded Bootleg installation?
Reposting in case this has been overlooked...
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Vgr on 2015-01-04 14:41:55
7th Heaven likely will not work on a previous Bootleg install.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-04 16:54:58
It won't work on a previous Bootleg install. You need to clean the registry keys, as shown in the first question of the FAQ section.

7H has most of the mods in Bootleg, but not all of them. It also has some mods that are not currently with Bootleg v40. Eventually I'll help Vgr add them to the next Bootleg release once he completes his new coding for it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-01-06 09:18:00
Yes, CHAoS is crashing with the motobike chase. Just deactivate it before the the chase and activate it after you're outside Midgar. You will probably have to do the same if you ever play its minigame at Gold Saucer. I believe Kaldarasha is trying to fix it, so once that happens, I'll send out an update.

I have looked into it. I could recreate the crash, but after some tests it seems that there is one model which is responsible for it. So I have to isolate it and make the fix. I hope to be ready with it until weekend, depends on the spare time my little son will give me. ;)

Edit:
Seems to be a problem with 7H and not with the files I use. A modified high-us.lgp do work but not a vanilla one.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-08 00:59:11
I see. So your high-us.lgp is all vanilla? If so, why would that need to be included in your mod?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-01-08 09:16:34
No basically I use the files made by the Reunion, but for some reasons the original high-us.lgp isn't editable by 7H. I could try to use a complete compiled high-us.lgp instead of a folder. I guess it is the same problem we had once with the magic.lgp.
I don't want to recommend to run the Reunion mod before to make my mod to work correctly (but there is no reason to not install it, at last not for English speakers).
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-08 14:35:28
Oh, I see. Let's get that fixed then :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-01-08 18:43:01
Nope a compiled lgp don't work either. :(
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-01-13 12:39:35
Sorry for the noob question, but I try 7th heaven since today only.
Is it possible to switch between Gjoerulv hardcore Mod, and NT Mod by sega chief with 7th Heaven if I want more or less difficulty in my game ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-13 20:53:07
well you catch switch between them but the save files won't match up and the flags the game looks for in the save file are quite likely to break things
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sega Chief on 2015-01-14 05:20:26
Aye, Redman's right. The way it works is that the NT Mod uses a set of variables to handle new stuff that was added in. But more than that, Materia Slots, AP, EXP arcs, and equipment are different so you'll likely encounter a lot of problems from that. If you started on Hardcore, then you'll also have Triple AP weapons in your inventory early; I re-purposed Gatling Gun, Guard Stick, and Leather Glove into late-game weapons.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: seijuro on 2015-01-15 22:27:25
Great tutorial  8)

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Payback85 on 2015-01-16 19:23:13
Hey there, just made the switch from the bottom of the BootLoader to the heights of the 7thHeaven and noticed something a little weird on the settings that I hadn't yet seen brought up.

(http://s18.postimg.org/ixa6eaetl/7th.png)

As you may be able to see, the checkboxes at the bottom of the settings window are both cut off and obstructing (what I assume) are the "Cancel" and "Apply" buttons. That window cannot be re-sized and I can't scroll down on it so I can't really see what's going on down there. I'm running Windows 7 with a fresh install (uninstalled, tossed, registry key cleaned, CCCleaned). Anyways, not sure if it's something wrong on my end or just a small bug.

In the meantime, are those last two options in the checkboxes (the ones I can't see) automatically checked? Because they appear to be the recommended ones.

Thanks in advance.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-16 20:28:23
I've never seen it do that before.

Can you update to v1.41 and try changing your Windows screen resolution.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Payback85 on 2015-01-16 20:42:57
Temporarily changing the resolution did fix the problem. It may be because I'm using my TV as a monitor, so it's not a conventional screen.

Thanks again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: KohryuZX on 2015-01-17 01:21:38
Can someone help me? How am I supposed to download the mods? Cause 7th heaven sure as hell isint downloading anything
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-17 02:00:03
you need to be more specific about what you mean.

Do the mods show up on the catalog list?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: KohryuZX on 2015-01-17 02:11:13
No, even when I click on check subscription now, nothing shows up.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-17 02:19:10
You need to set up the Subscription from STEP 3.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: KohryuZX on 2015-01-17 02:36:20
I did that, I typed in    ➣ Subscriptions: iros://Url/http$pastebin.com/raw.php?i=yhR721Kh just as the picture said
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-17 03:30:43
Now to go the Catalog tab and click the Search button. It acts as a refresh button as well.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: KohryuZX on 2015-01-17 03:43:08
It worked!!!
Thank you sooooooo much!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Payback85 on 2015-01-17 16:23:53
Update to my previous post: Once I updated to 1.41, that also changed the Settings box so that I could see all the options. So one problem, two solutions, everything is working fine.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: KohryuZX on 2015-01-17 16:59:05
When I use the folder method to add a Mod what do I call the image to make it appear in the preview window?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: infamous314 on 2015-01-18 16:30:05
I got everything downloaded and installed and then this happened

_7thWrapperLib.IrosArcException: Signature mismatch
   at _7thWrapperLib.IrosArc.ArcHeader.Open(Stream s) in c:\Iros\7thWrapperLib\IrosArc.cs:line 84
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 302
   at Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) in c:\Iros\7thWorkshop\fImportMod.cs:line 80
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 152
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Iros on 2015-01-18 18:29:48
Are you sure you have the latest version of 7H?

It looks like one of the IRO mods you downloaded is corrupt/incomplete, but, the latest should not crash if that happens I think.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: infamous314 on 2015-01-18 19:06:17
It wasn't the updated version, Thanks Iros.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: moundar on 2015-01-18 21:24:34
I have a problem with 7th Heaven.

When i start a new game i have no sound on the station.
But more important: I can't get off the sation cause my first fight is not with the two soldiers.
I have to fight with Yuffie on my side and she attacks and kills me.

(http://fs1.directupload.net/images/150118/4at5caar.jpg)(http://fs1.directupload.net/images/150118/7d22w93x.jpg)

What can cause this problem?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-18 22:36:59
Looks like another case of uncleaned registry keys. Have you used Bootleg in the past?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Vgr on 2015-01-19 01:38:53
No idea how 7H handles those, but that's definitely a case of mismatched scene and kernel lookup table.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-19 01:43:31
It's not in this case. They have all been patched correctly.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: moundar on 2015-01-19 06:43:11
Looks like another case of uncleaned registry keys. Have you used Bootleg in the past?

Yes I used Bootleg but I think I used the registry cleanup tool.

How I can competely clean the registry and do I have to reinstall 7th Heaven?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-19 11:03:09
Looks like another case of uncleaned registry keys. Have you used Bootleg in the past?

Indeed this seems to be a common issue but I believe it is because even if people use the clean registry you provide it actually doesn't work and remove enough references so when people use the GC it still gives them a mess up once they launch. I know this my self from multiple tries using your registry file provided before just realising I had to search manually to delete them so maybe add to the guide how to manually delete all references?

Yes I used Bootleg but I think I used the registry cleanup tool.

How I can competely clean the registry and do I have to reinstall 7th Heaven?

Don't worry moundar I had the same issue when I first started using 7th Heaven and I didnt have bootleg installed for over a year. click start and then type regedit.exe to get the default windows registry editor to appear. Then press Ctrl+F and type in final fantasy (that is the search term I use as I only have FF7 installed) and search, delete the registry keys it find. To quickly move onto the next found one press F3 and then complete this till the task is done. I believe if you changed the directory to say C:\Games\FF7 you made all need to do a search for "FF7" just to make sure you get all instances.

After this method sometimes the GC will do everything normally apart from let you choose the movies location and will autoselect the drive the disc is mounted or in. Again just search the registry after you have done the install of 7th Heaven and set it all up till you find a variable called "Movie Path" and edit it to match the game path it should be, ie "C:\Games\Final Fantasy\data\movies\" Make sure you put the slash after movies ;)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Payback85 on 2015-01-19 21:55:06
I am curious as to what functionality is lost when Chaos 7 is put further down in the Mod queue. I know that I lost HD weapons when I tried, but "sword-on-back" and dynamic weapons still appear to work, and, in return, I can use different battle models. I mean... I like Chaos 7, but I'm trying to find a better balance, and I'm willing to give up a little of it in return for greater functionality with other mods.

Is there anything significant or game-breaking that has been noted to occur when Chaos 7 is moved lower?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: moundar on 2015-01-19 21:56:15
I found the source of the my Problem:
Menu Overhaul

I made a complete FF7 wipe with an additional manual registry cleanup.
Reinstalled FF7, the game converter and all wanted mods in 7th Heaven.
And the same problem that I have to fight with Yuffi in my first fight when I start a new game.

So I tried to activate all mods one by one and with Menu Overhaul the problem occures.
Next i activated all mods but Menu Overhaul and the first fight was normal against the two soldiers.

So why I get those problems with Menu Overhaul in 7th Heaven?
I really want to use Menu Overhaul.
Should I install it separately and activate/deactivate all other mods within 7th Heaven?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-19 22:21:20
I am curious as to what functionality is lost when Chaos 7 is put further down in the Mod queue. I know that I lost HD weapons when I tried, but "sword-on-back" and dynamic weapons still appear to work, and, in return, I can use different battle models. I mean... I like Chaos 7, but I'm trying to find a better balance, and I'm willing to give up a little of it in return for greater functionality with other mods.

Is there anything significant or game-breaking that has been noted to occur when Chaos 7 is moved lower?

Anything above in the list takes priority, so since nothing else uses the dynamic weapons, that functionality will load okay from anywhere on the list. CHaOS models will be overwritten by any other models of the same type (battle, field, world) that are loaded above CHaOS, so that is why you're getting those results. We've been focused on a more pressing issue with the Motorbike Chase minigame crash, but once that is figured out (7H bug) then I can move onto dividing up all the CHaOS features and putting them into the correct mod categories. What I mean by this is dynamic weapons can be put into the Battle Models - Weapons or Tweaks and Cheats category as an option to enable/disable, this way you're not stuck wanting that feature but dealing with the issues from the models' load order.

As you can see, having too many mods loaded and all separate from one another causes incompatibilities and confusion as to why it's incompatible. 7H is a great tool, but it has a few obstacles that I'm not sure can be solved. If the community were more active in modding, rather than playing, then we could have IRO packs built with a mix-and-match preset of mods. I don't think we have enough active to do this though. Most people just come and go, wanting their quick fixes and never return after.

I found the source of the my Problem:
Menu Overhaul

I made a complete FF7 wipe with an additional manual registry cleanup.
Reinstalled FF7, the game converter and all wanted mods in 7th Heaven.
And the same problem that I have to fight with Yuffi in my first fight when I start a new game.

So I tried to activate all mods one by one and with Menu Overhaul the problem occures.
Next i activated all mods but Menu Overhaul and the first fight was normal against the two soldiers.

So why I get those problems with Menu Overhaul in 7th Heaven?
I really want to use Menu Overhaul.
Should I install it separately and activate/deactivate all other mods within 7th Heaven?

This doesn't seem possible. It's all Dan's (DLPB) work exactly and is perfect on my side. Installing it separately will only give you the same results.

What is your load order?

Did you choose a Gameplay - Difficulty and Story option? Which one?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Payback85 on 2015-01-19 22:30:16
Haha, sorry, I may be part of the problem then. But thank you for the quick response. It really works almost perfectly, so it's not at all a pressing issue for me, I just wanted to make sure I wasn't screwing myself over later by switching that stuff around.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: moundar on 2015-01-20 06:26:53
This doesn't seem possible. It's all Dan's (DLPB) work exactly and is perfect on my side. Installing it separately will only give you the same results.

What is your load order?

Did you choose a Gameplay - Difficulty and Story option? Which one?

No I don't use Gameplay - Difficulty and Story.

The load order was:
Battle Models - Weapons
Alphabetically thereafter

I don't use Red Werewolf, CHaOS or Gameplay - Difficulty and Story.

When I'm at home after work I test Menu Overhaul without any other mod.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: moundar on 2015-01-20 15:49:16
Now I tried to start a new game with only Menu Overhaul activated in 7th Heaven and the same problem - I have to fight with Yuffie and died after one attack from her.

Should i redownload Menu Overhaul? Redownload did not solve the problem.
Or what can be the reason for this?

greetings moundar
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-20 16:28:17
I started a New Game on my desktop and laptop last night, and the 2 soldiers were in the battle.

Did you download and use the two tools from the FAQ section to clean your registry?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: moundar on 2015-01-20 16:51:10
I started a New Game on my desktop and laptop last night, and the 2 soldiers were in the battle.

Did you download and use the two tools from the FAQ section to clean your registry?

Yes and I manually searched for all final fantasy keys with regedit afterwards.
If I install Menu Overhaul manually(from Tifa Bootleg pack) I do not have this problem.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: moundar on 2015-01-20 21:58:58
I changed the game language to english and now the Menu Overhaul is working, at least at the beginning.
So again the german version caused the problems I had (had problems with FF8 too).

Is there a way to get Menu Overhaul working with the german version?
Otherwise I have to play in english  :cry:
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-20 22:58:01
I don't know, but you can try talking with Kaldarasha.

http://forums.qhimm.com/index.php?topic=13946.0
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-01-21 06:35:30
The MO is 247MB big but the download says it should be 77MB. I will decompress it and see what can conflict with the German install.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: moundar on 2015-01-21 07:04:07
The MO is 247MB big but the download says it should be 77MB. I will decompress it and see what can conflict with the German install.

Thanks Kaldarasha.
I read the ReadMe in the MO Installer. There is noted that it should only be used with the english version of the FF7.exe.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-01-21 07:45:51
The gamesconverter unifies all game versions to the English file system.

To the MO:
Chunk 9 are the backgrounds, so they are not needed. The Kernels could have a wrong table for the scene.bin and are only important for the retranslation. I'm not sure if it was the intension to use the retranslation as well, but I would kick out the chunks (I guess chunk1 was actually the plan to use  ;)) and the both kernels and compile them to a separate mod.

Btw. is it normal that I don't see no download progress until it finishes the download?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-23 17:47:06
The gamesconverter unifies all game versions to the English file system.

To the MO:
Chunk 9 are the backgrounds, so they are not needed. The Kernels could have a wrong table for the scene.bin and are only important for the retranslation. I'm not sure if it was the intension to use the retranslation as well, but I would kick out the chunks (I guess chunk1 was actually the plan to use  ;)) and the both kernels and compile them to a separate mod.

Btw. is it normal that I don't see no download progress until it finishes the download?

I seem to remember the menu textures not working without chunk 9, but I'll give it a shot. The kernels were pulled from within the Reunion compile, so it's possible they are for the ReTranslation project. I could also try installing Reunion without the ReTranslation project selected and use those kernels.

It's not normal. We had a bug with this in the past, and I mentioned it to Iros. It was fixed, but now it's back again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-01-23 18:03:18
The Kernels aren't needed, they will only conflict with other languages or mods. Also any difficulty mod does make them redundant anyway.

Make the retranslation as a separate option but it shouldn't be on by default.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-23 18:51:54
Gotcha, makes sense. ReTranslation isn't added yet though. I was waiting for R02 to be released, which looks like this weekend DLPB and Luksy will finally be finishing it. I was going to make it a separate option as well, but if it involves the kernels then I wonder how I'll do it alongside any difficulty mods because of the priority list...hmm.

EDIT: Took out chunk 9 and the kernels. Looks good to go, so I'll have this updated in the Catalog as soon as I figure out how to make patches that delete files.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fischkopf on 2015-01-25 20:07:17
Unfortunately I have a bug which prevents movies from being played...

When I start a new game it just skips the movies, goes to a black screen and shows error message  "d:/FF7/Movies/ not found" or something like that, although that's NOT the path I have specified. In fact I specified "C:\spiele\Final Fantasy VII\data\movies"... Do you know what could have caused this and how to fix it? Here is my log file:

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 970/PCIe/SSE2 4.5.0 NVIDIA 347.09
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] ERROR: couldn't open movie file: D:\FF7\Movies\eidoslogo.avi
[00000001] ERROR: couldn't open movie file: D:\FF7\Movies\sqlogo.avi
[00000002] set music volume: 127
[00001049] set music volume trans: 127->0, step=60
[00001114] END OF CREDITS!!!
[00001114] Entering MAIN
[00001114] set music volume: 127
[00001114] Exiting MAIN
[00001114] START OF MENU SYSTEM!!!
[00001482] END OF MENU SYSTEM!!!
[00001482] Entering MAIN
[00001486] Exiting MAIN
[00001486] Field Start
[00001487] ERROR: couldn't open movie file: D:\FF7\Movies\opening.avi
[00001587] WM_CLOSE
[00001587] Field Quit
[00001587] UNINITIALIZE DD
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Iros on 2015-01-25 20:29:20
You need to specify the movie path in 7H and in the FF7 config (either in registry, or in Aali's config? You will have to check exactly where).

Changing the movie path in 7H does not change where FF7 looks for the movies, it only lets 7H replace the movie files if you set it to the same path that FF7 is configured with.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fischkopf on 2015-01-25 20:35:03
Alright that doesn't sound too hard, where do I find that config file, or the registry key respectively?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-25 20:37:14
Sometimes the game converter auto selects the drive you have the game mounted to, in fact it always does this for me no matter what and has only ever not done it once which is fairly annoying but easy to fix.

open registry editor in windows, right click the start menu, select run and type in regedit.exe.

then click edit, then find and type in "final fantasy", press F3 to keep searching the registry till you finally see one the has "MoviePath" as an editable field and double click the location and change it to whatever your game\data\movie\ path is. Make sure you put a \ after movie or it adds whatever movie it needs to the word movie instead of looking in the folder for it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fischkopf on 2015-01-25 20:52:58
I have now changed the registry key, and the game has applied the new path but movies still won't play. Could it have something to do with he fact that the movie folder is empty? There is a 4GB sized "c6530ff8-dc04-4e5e-9908-4a0590f5e2f1_Media___Movies_1.0.iro" in my mods\7th Heaven folder though.  I don't know what to do now... I pretty much have done everything according to the tutorial.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-25 21:01:24
have you set it to be an active mod and chosen which movies you wish to use?

can you also post you app log now you have changed it?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fischkopf on 2015-01-25 21:08:31
Yeah it is activated and I've chosen DLPBs movies. The other mods do seem to work, such as the enhanced backgrounds, models, animations, battle backgrounds, etc. only the movies won't work. Even if I disable and then re-enable the movies it won't work.

here is the new log file:

Code: [Select]
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] ERROR: couldn't open movie file: C:\spiele\Final Fantasy VII\data\movieseidoslogo.avi
[00000001] ERROR: couldn't open movie file: C:\spiele\Final Fantasy VII\data\moviessqlogo.avi
[00000002] set music volume: 127
[00000117] set music volume trans: 127->0, step=60
[00000182] END OF CREDITS!!!
[00000182] Entering MAIN
[00000182] set music volume: 127
[00000182] Exiting MAIN
[00000182] START OF MENU SYSTEM!!!
[00000468] END OF MENU SYSTEM!!!
[00000468] Entering MAIN
[00000472] Exiting MAIN
[00000472] Field Start
[00000473] ERROR: couldn't open movie file: C:\spiele\Final Fantasy VII\data\moviesopening.avi
[00001314] Entering MAIN
[00001316] Exiting MAIN
[00001316] START OF MENU SYSTEM!!!
[00001678] END OF MENU SYSTEM!!!
[00001678] Entering MAIN
[00001680] Exiting MAIN
[00001680] Field Start
[00003156] Field Quit
[00003156] Entering MAIN
[00003156] Exiting MAIN
[00003156] Entering FRAME_INITIALIZE SWIRL
[00003156] Exitting FRAME_INITIALIZE SWIRL
...
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Iros on 2015-01-25 21:19:04
Looks like you are missing a backslash \ on the end of your movies path in the registry.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-25 21:23:55
yup you forgot to put a backslash, and I did say very specifically in my post not to forget the backslash after movies or it will add the file name it is looking for to the word movies instead of looking for the movie in the folder.

I'm all for helping people but please read instructions properly when people are trying to help you
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fischkopf on 2015-01-25 21:25:36
Yeah, it was the backslash. Works now, thanks a lot :D

I didn't realize a minor detail such as a missing backslash can make such a huge impact...
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-25 21:38:55
yup you forgot to put a backslash, and I did say very specifically in my post not to forget the backslash after movies or it will add the file name it is looking for to the word movies instead of looking for the movie in the folder.

I'm all for helping people but please read instructions properly when people are trying to help you

To be fair though, you did tell to put forwardslashes / instead of backslashes \  :-P

I've never not had GC recognize the movie path. But even so, you're given the option to type in the path manually and it just turned up a small user error in this case :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Covarr on 2015-01-25 21:40:06
You need to specify the movie path in 7H and in the FF7 config (either in registry, or in Aali's config? You will have to check exactly where).
It's in the registry. Easiest way is with this tool (http://forums.qhimm.com/index.php?topic=12305.0), no registry knowledge necessary.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-25 21:59:20
To be fair though, you did tell to put forwardslashes / instead of backslashes \  :-P

I've never not had GC recognize the movie path. But even so, you're given the option to type in the path manually and it just turned up a small user error in this case :)

Yeah I did notice as well lol. Either way at least now it is fixed :P

the GC doesn't give me the option to set it manually at all, it literally skips straight through everything. It automatically finds the mounted image and then sets it and continues. The first time I ever used the GC it did give the option to set it manually right at the beginning but when I did a fresh install of my computer and went to use it again it did the auto detect and set actions.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-26 00:36:19
It only asks to type it in manually when it can't find the moviepath automatically.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-26 00:39:26
It only asks to type it in manually when it can't find the moviepath automatically.

I mean it doesn't give the option to set it at all. The first time I ever used the GC it said movie path located at blah blah, is this correct or to set my own and include the parenthesis. This option is never ever appeared since even with a fresh windows install. It will just detect the mounted disc one image, set that and then load the FF7 Config. The only way now is to do it via the registry.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-26 00:53:11
Not true, it still does all that. I took out all the jibberish from the command prompt because it scrolled through it so quickly that no one could possibly read it before it scrolled off the screen. Now it just records it all in FF7_GC.log, so check there.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-26 02:14:58
Not true, it still does all that. I took out all the jibberish from the command prompt because it scrolled through it so quickly that no one could possibly read it before it scrolled off the screen. Now it just records it all in FF7_GC.log, so check there.

Honestly it really really doesn't give those options anymore. I installed the Windows 10 Tech Preview a couple of days ago and so had to set up 7H again and as usual it auto detected the mounted image and set that as the movie path with no confirmation or choice given. I have attached my log for you to look at.

Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: 24-Jan-15    Time:  1:59:40.52
Active code page: 850
ActualPath C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 10 Pro Technical Preview" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?
Selection is:   Overwrite


Patching...

Copying Registry Keys...
Removed CompatFlags from "ff7config.exe"

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- K:\

Movies path found at...

"K:\FF7\Movies\"

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 10 Pro Technical Preview
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:         
Steam Release Path:               
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     Yes
Original Release Path:           D:\Games\Final Fantasy VII
Destination Path:                D:\Games\Final Fantasy VII
Source Path:                     D:\Games\Final Fantasy VII
Videos Path:                     K:\FF7\Movies
Original Videos Path:            K:\FF7\Movies
Original Language                en
Converted Language               en
Original Drive Letter:           K:\
Converted Drive Letter:          K:\
and now clear up Variables...
Ending at           Date: 24-Jan-15    Time:  2:00:27.52

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-26 02:48:35
Are you using the blank ISO I provide?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-26 03:12:10
I've tried the image you provide and a image of the actual original unmodified and it is always the same thing.

Finds it and sets it, no confirmation or choices given like the first ever time I used it and I've had two fresh installs of windows in that time frame.

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RPD490 on 2015-01-27 05:55:29
I didn't know until today that there was a FFVII Mod loader. That makes it somewhat an improvement over Bootleg since you don't have to uninstall the game and reinstall it fresh if you want to change the settings.

Though, trying to play the game with FH, the game lags considerably and I never had that problem when playing the game normally as the regular Steam version, or using Bootleg since the OpenGL Configuration options on there seem to adjust the settings a bit more better than what FH can do, cuz I literally tried every method to try to get the game to run at a smooth framerate but no dice.

Mainly I just want to be able to play New Threat but its been a hassle for me this evening because the game is running sluggishly where it runs normal on Bootleg, granted I had to install Bootleg THEN NT afterwords.

Even if I don't have any texture mods active it still runs slow. How can I go about trying to play using FH but still be able to have it run as good as if I was playing with Bootleg, cuz I know that you can't use both and can only use one or the other.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Iros on 2015-01-27 17:12:30
Which mods do you have active? It is not even always the larger mods that make things run slowly, it can depend on how many files the mod changes (so field model changes are bad because a single field model can be 30+ files!).

I will be doing some testing to try and speed things up.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-27 17:32:21
Tell us your computer specs and post the APP.log.

I don't run into slow or sluggish gameplay at all, but I do have a fairly modern computer and laptop. The only difference is the initial loading of the game, which can take upwards of 10 seconds to start with all mod categories activated. Sometimes the black loading screen won't advance because postprocessing failed to initialize. There is a message given for this, but it appears behind the game window where it can't be seen. Hitting Enter will give your OK to it, followed by a beep sound and the game starting.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Iros on 2015-01-27 20:09:05
I have uploaded a new version v1.44 which will make some things quicker. For me it especially speeds up loading .PNG textures out of archives, so the world map mod loads far quicker. It did not speed up field model loading (although that was already quite quick for me) so there may still be speed problems for some people, we will have to see.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RPD490 on 2015-01-27 21:23:31
PC Specs:

Processor   

AMD Athlon(tm) X2 Dual Core Processor L310
Manufacturer   AMD
Speed   1.2 GHz
Number of Cores   2
CPU ID   178BFBFF00060F82
Family   0F
Model   68
Stepping   2
Revision   

Video Card   

ATI Radeon HD 3200 Graphics
Manufacturer   ATI
Chipset   ATI Radeon HD 3200 Graphics
Dedicated Memory   384 MB
Total Memory   2.0 GB
Pixel Shader Version   4.0
Vertex Shader Version   4.0
Hardware T & L   Yes
Vendor ID   1002
Device ID   9612
Plug and Play ID   VEN_1002&DEV_9612&SUBSYS_026F1025&REV_00
Driver Version   8.970.100.1100

Memory   
3.8 GB

Operating System   

Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Service Pack   1
Size   64 Bit
Edition   Ultimate
Version   6.1.7601
Locale   0409

BIOS   
InsydeH2O Version V1.18
Version   Acer V1.18
Manufacturer   Acer
Date   03/12/10

Display Maximum Resolution   
1366 x 768
Sound Device 1   Realtek High Definition Audio
Driver Version   6.0.1.7246
Sound Device 2   Virtual Audio Cable
Driver Version   
Sound Device 3   Logitech Speaker Lapdesk N700
Driver Version   6.1.7601.18208
Sound Device 4   AMD High Definition Audio Device
Driver Version   7.12.0.7708
DVD   HL-DT-ST DVDRAM GU10N SATA CdRom Device
CD   HL-DT-ST DVDRAM GU10N SATA CdRom Device

Drive   
Size   220.8 GB
Free   38.4 GB

Browsers   
Internet Explorer   10.0.9200.17183
Chrome   40.0.2214.93
Firefox   34.0.5 (x86 en-US)
Safari   

Software   
Java   8.0.250
Flash   16.0.0.257
DirectX   11.0
.NET   3.5.30729.5420
QuickTime   7.76.80.95
Adobe PDF Reader   11.0.10.32

My APP.log contained this:

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000085] set music volume trans: 127->0, step=60
[00000150] END OF CREDITS!!!
[00000150] Entering MAIN
[00000150] set music volume: 127
[00000150] Exiting MAIN
[00000150] START OF MENU SYSTEM!!!
[00000150] ERROR: unhandled exception

I would only run NT itself and nothing else, except maybe the Tweaks and Cheats mod just so I have use of the Skip Cutscenes. Plus no music seems to play either even though I would also use the Music and Sounds mod as well but looking in the VGMStreams folder, there isn't anything there so if I was playing the game normally using the Mod Loader, no music plays.

Also checked the FPS for when I play the game minus NT and just the Tweaks mod, it would stay at 20FPS but FMV scenes like the intro plays normal speed but when the game starts, it dips down to 12FPS. If I was playing the game on Steam normally, my FPS would remain at its normal rate.

Sometimes when I use Vsync within the loader when I start the game, it would give me the message "GLITCH: Unable to turn on Vsync." Even figured that using RadeonPro and try to adjust it so I can have it tweaked to run normally didn't work though helped me see how much FPS I was running.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-01-28 04:10:54
Reduce the internal resolution to the output resolution.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-28 08:21:23
Code: [Select]
PC Specs:

Processor

AMD Athlon(tm) X2 Dual Core Processor L310
Manufacturer AMD
Speed 1.2 GHz
Number of Cores 2
CPU ID 178BFBFF00060F82
Family 0F
Model 68
Stepping 2
Revision

Video Card

ATI Radeon HD 3200 Graphics
Manufacturer ATI
Chipset ATI Radeon HD 3200 Graphics
Dedicated Memory 384 MB
Total Memory 2.0 GB
Pixel Shader Version 4.0
Vertex Shader Version 4.0
Hardware T & L Yes
Vendor ID 1002
Device ID 9612
Plug and Play ID VEN_1002&DEV_9612&SUBSYS_026F1025&REV_00
Driver Version 8.970.100.1100

Memory
3.8 GB

Operating System

Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Service Pack 1
Size 64 Bit
Edition Ultimate
Version 6.1.7601
Locale 0409

BIOS
InsydeH2O Version V1.18
Version Acer V1.18
Manufacturer Acer
Date 03/12/10

Display Maximum Resolution
1366 x 768
Sound Device 1 Realtek High Definition Audio
Driver Version 6.0.1.7246
Sound Device 2 Virtual Audio Cable
Driver Version
Sound Device 3 Logitech Speaker Lapdesk N700
Driver Version 6.1.7601.18208
Sound Device 4 AMD High Definition Audio Device
Driver Version 7.12.0.7708
DVD HL-DT-ST DVDRAM GU10N SATA CdRom Device
CD HL-DT-ST DVDRAM GU10N SATA CdRom Device

Drive
Size 220.8 GB
Free 38.4 GB

Browsers
Internet Explorer 10.0.9200.17183
Chrome 40.0.2214.93
Firefox 34.0.5 (x86 en-US)
Safari

Software
Java 8.0.250
Flash 16.0.0.257
DirectX 11.0
.NET 3.5.30729.5420
QuickTime 7.76.80.95
Adobe PDF Reader 11.0.10.32

My APP.log contained this:

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000085] set music volume trans: 127->0, step=60
[00000150] END OF CREDITS!!!
[00000150] Entering MAIN
[00000150] set music volume: 127
[00000150] Exiting MAIN
[00000150] START OF MENU SYSTEM!!!
[00000150] ERROR: unhandled exception

I would only run NT itself and nothing else, except maybe the Tweaks and Cheats mod just so I have use of the Skip Cutscenes. Plus no music seems to play either even though I would also use the Music and Sounds mod as well but looking in the VGMStreams folder, there isn't anything there so if I was playing the game normally using the Mod Loader, no music plays.

Also checked the FPS for when I play the game minus NT and just the Tweaks mod, it would stay at 20FPS but FMV scenes like the intro plays normal speed but when the game starts, it dips down to 12FPS. If I was playing the game on Steam normally, my FPS would remain at its normal rate.

Sometimes when I use Vsync within the loader when I start the game, it would give me the message "GLITCH: Unable to turn on Vsync." Even figured that using RadeonPro and try to adjust it so I can have it tweaked to run normally didn't work though helped me see how much FPS I was running.

Sorry dude I would hate to say this but that is a pretty basic and bare bones laptop there and hence while it'll be struggling. Lowering the internal resolution will help a bit but the loading of certain mods with many files will be adding to your slow down (NT uses a whole set of new field models). The folders will always be empty as 7H loads the mods into memory in real time when you start FF7 through it and hence why you can swap mods as you please without a fresh install like bootleg. With only 3.9GB of memory with at least 2GB going to windows, you then have whatever the machine decides to give to your graphics card (assuming you followed the instructions then 1GB) as it is shared memory and probably DDR2 which leaves roughly 900mb left for 7H to load everything into memory :/

The reason you wouldn't of seen these issues with bootleg is that nothing is loaded into memory leaving you some headroom. Might be worth choosing a lower memory options in the openGL driver configuration of 7H.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RPD490 on 2015-01-28 14:46:06
Actually I was able to get it to run normally, turns out I had to do what Kaldarasha said and lower the internal resolution to 1024x768 and now the game runs normally.

But yeah, I know my laptop is pretty basic. Was given as a graduation gift from high school for college, but it serves me well. If I can play Skyrim with some tweaks and at medium setting, then I don't mind.

Rather get a better laptop suited for gaming but can't really do that now.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-28 15:43:16
Sorry dude I would hate to say this but that is a pretty basic and bare bones laptop there and hence while it'll be struggling. Lowering the internal resolution will help a bit but the loading of certain mods with many files will be adding to your slow down (NT uses a whole set of new field models). The folders will always be empty as 7H loads the mods into memory in real time when you start FF7 through it and hence why you can swap mods as you please without a fresh install like bootleg. With only 3.9GB of memory with at least 2GB going to windows, you then have whatever the machine decides to give to your graphics card (assuming you followed the instructions then 1GB) as it is shared memory and probably DDR2 which leaves roughly 900mb left for 7H to load everything into memory :/

The reason you wouldn't of seen these issues with bootleg is that nothing is loaded into memory leaving you some headroom. Might be worth choosing a lower memory options in the openGL driver configuration of 7H.

Just an FYI, the field models for the NT mod aren't included in the 7H Catalog. They will be a separate option in the Field Models category for the next update.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Iros on 2015-01-28 17:03:44
Sorry dude I would hate to say this but that is a pretty basic and bare bones laptop there and hence while it'll be struggling. Lowering the internal resolution will help a bit but the loading of certain mods with many files will be adding to your slow down (NT uses a whole set of new field models). The folders will always be empty as 7H loads the mods into memory in real time when you start FF7 through it and hence why you can swap mods as you please without a fresh install like bootleg. With only 3.9GB of memory with at least 2GB going to windows, you then have whatever the machine decides to give to your graphics card (assuming you followed the instructions then 1GB) as it is shared memory and probably DDR2 which leaves roughly 900mb left for 7H to load everything into memory :/

The reason you wouldn't of seen these issues with bootleg is that nothing is loaded into memory leaving you some headroom. Might be worth choosing a lower memory options in the openGL driver configuration of 7H.

A lot of this is not correct. Windows does not use 2GB for itself (that is far too high!), and 7H does not load all the mods into memory (if it did, you would never be able to use the 6GB+ mods on machines with 4GB of RAM, but you can absolutely fine). 7H will increase memory usage a bit compared to bootleg because it caches some files in memory but it absolutely does not load all of them in. e.g, If you active the world map textures mod, those files are not loaded until you go to the world map.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-30 00:53:25
Hey EQ2Alyza,

Just wanted to report I am getting a crash when getting the choco/mog materia, it happens just as they finish their dance and make that squark they make. It only happens if I have the music and sound fx mod turned on, otherwise it doesn't crash
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sega Chief on 2015-01-30 05:28:31
There's an oddity with the way this scene's script has been set up, where it checks if certain music is playing to determine when to start and stop the dance sequence. Thing is, music mods (like FF7Music) confuse it so the dance won't play at all if using FF7Music and it's likely causing a crash with whatever process is being used to run music through 7H.

I'm guessing it's the check in Group 9: Dancer, Script 1; either line 2 or line 12. I was looking at this before, thinking the chocobo dance was broken on PC, but when I turned FF7Music off it performed as intended. It first checks to see if music is playing, then runs scripts from the chocobos to make them stop and stand-still (to set-up the dance). There's then two return functions that it shouldn't be able to skip, but it does somehow. There might be something missing from the editor here.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-30 12:09:52
FF7Music is no longer used, so it can't be that. All music files are .ogg format used by Aali's 0.8.1b driver.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-30 12:26:57
It is definitely at the end of dance that it crashes with the music and sounds mod.

Funny thing is, if i deactivate music and sounds I then have no in game music so when i choose "wark" it skips the dance, makes a squirrel and gives me the choco/mog

I did save a crash dump if you want it?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-01-30 12:33:02
Don't just deactivate the Music and Sounds category. There is an option for No Change in it. Choose that and see if it plays through. Then test it with each music option and let us know which crash and which, if any, don't crash. If we can narrow it down to just specific music options, then we can figure out which file to try and fix.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-01-30 14:24:54
OK i found a save close enough and tested them all and they all cause it to crash apart from no change as no audio plays with that option anyway so it skips the dance and just gives the choco/mog materia
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-02-01 19:14:38
ok now I am even more lost, if i sleep at an Inn after the sleeping sound plays it crashes to the desktop. If i choose no change so I have no sound it will just flash the screen and im all rested as it doesn't wait to see if the sound has finished playing.

But it basically means I can't use an Inn if I'm using the music and effects mod?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-02-01 19:30:54
ok I done good old fashion trial by elimination and the only thing I could work out could be the cause was the 7th Heaven updates by IROS himself as that is the only thing I had changed.

It started happening with 1.43 i believe so i reverted back to my 1.40 download and guess what, no crash when getting the choco/mog materia with any of the music mods now and no crash when using an Inn (which would of lead to crashes at story moments as well)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: sonickenshin on 2015-02-05 22:58:15
Question. Are mods that you download through 7th Heaven are the only ones compatible with it? I turned the mods I downloaded that was required from Bootleg a long time ago, into iro files (like Facepalmer), but it doesn't seem to be changing anything in game. Much of the field stuff still looks blurry at some spots. It's not showing any errors, so I don't get it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-06 00:06:08
Omzy's Facepalmer is in the Catalog. You can convert any mod for 7H. How did you setup your folders and mod.xml before using the pack tool?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: sonickenshin on 2015-02-06 19:47:01
Here's what they looked like. Though I can't seem to find the mod.xml file anywhere

https://drive.google.com/file/d/0B-9m9fPvl1KjTmZwWVhKcVJGZXM/view - FFVII folder
https://docs.google.com/file/d/0B-9m9fPvl1Kjbm5Oc0pHZ01PeGM/view - Mods folder
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fischkopf on 2015-02-06 21:43:39
With 7th heaven 1.45 the game refuses to start (screen turns black for a fracture of a second, then goes back to desktop), it worked fine before the update... :(

edit: nvm. Reinstalling the game fixed it for some reason.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-06 22:20:14
Here's what they looked like. Though I can't seem to find the mod.xml file anywhere

https://drive.google.com/file/d/0B-9m9fPvl1KjTmZwWVhKcVJGZXM/view - FFVII folder
https://docs.google.com/file/d/0B-9m9fPvl1Kjbm5Oc0pHZ01PeGM/view - Mods folder

That's not what I meant. Use the Pack/Unpack tool to pick apart one of the mods from the Catalog and see what you come up with. If you get stuck, then share what you're doing.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: sonickenshin on 2015-02-07 04:17:15
Oh, sorry. Well, I tried to run the different "run" animation, but it doesn't seem to change anything. Cloud's just running like he'd normally would.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeoDragon on 2015-02-08 05:27:25
Hi all!
I seem to have a small problem with 7th heaven mod. For some reason that is unclear to me , the monsters are a bit messed up. The first boss in the mako reactor can be battle thru random encounter but I can't battle him after putting the bomb up ( It spawns a battle vs 2 soldiers named mpA and mpB instead ).
I've followed this guide, tried reinstalling and removing registry keys at the same time ,  and also move the install to another folder. I'm a bit lost. Can anyone help? Thanks!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: moundar on 2015-02-08 05:42:00
Hi all!
I seem to have a small problem with 7th heaven mod. For some reason that is unclear to me , the monsters are a bit messed up. The first boss in the mako reactor can be battle thru random encounter but I can't battle him after putting the bomb up ( It spawns a battle vs 2 soldiers named mpA and mpB instead ).
I've followed this guide, tried reinstalling and removing registry keys at the same time ,  and also move the install to another folder. I'm a bit lost. Can anyone help? Thanks!

I had a similar Problem (fought versus 2 normal monsters instead of Sample: H0512).
Are us using another language than the english version of FF7 and also use Menu Overhaul?

I used the german version and had this problem in combination with Menu OVerhaul from 7th Heaven.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-08 05:56:46
That problem with non-English versions and MO should be fixed in the next update.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeoDragon on 2015-02-08 13:59:46
Quote
I had a similar Problem (fought versus 2 normal monsters instead of Sample: H0512).
Are us using another language than the english version of FF7 and also use Menu Overhaul?

I used the german version and had this problem in combination with Menu Overhaul from 7th Heaven.

No , I'm using the english version of the game but I am indeed using the Menu overhaul.

Edit : I've tried de-activating Menu Overhaul and it didn't work. I've also tried to deactivate Battle Models - Enemies with no success.

Edit2 : I've remove evrything and redownloaded. For some reason 7thHeaven still have all the mods activated and installed even if I have no files from the last install.

Edit3: Removed the user/appdata/7thworkshop folder, now 7thheaven displays that i dont have any mods properly. Beginning to redownload.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: sonickenshin on 2015-02-08 16:27:55
Alright, I tried to reconvert the game and now I have ff7.exe like the instructions said I should have. I probably didn't reconvert it all the way. So, that's probably what was keeping it from working. But, now it's saying it can't open ff7input.cfg. I looked everywhere, but I don't have that file for some reason. Even in my backup of the Steam version, it's not there. I can't even move the cursor to check if the mod is even working.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeoDragon on 2015-02-08 16:54:42
Quote
Alright, I tried to reconvert the game and now I have ff7.exe like the instructions said I should have. I probably didn't reconvert it all the way. So, that's probably what was keeping it from working. But, now it's saying it can't open ff7input.cfg. I looked everywhere, but I don't have that file for some reason. Even in my backup of the Steam version, it's not there. I can't even move the cursor to check if the mod is even working.

You didn't convert properly for sure , ffrinput.cfg is created with the FF7_GameConverter_7H.exe

Make sure you are running FF7_GameConverter_7H.exe as administrator ( right-click, Run as Administrator ) and follow instruction carefully.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: sonickenshin on 2015-02-08 19:04:28
You didn't convert properly for sure , ffrinput.cfg is created with the FF7_GameConverter_7H.exe

Make sure you are running FF7_GameConverter_7H.exe as administrator ( right-click, Run as Administrator ) and follow instruction carefully.
Alrighty, that seemed to fix it. Though, I still can't seem to move the cursor on the menu with the keyboard or anything.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeoDragon on 2015-02-08 19:37:36
Click on FF7_Launcher.exe, go to settings/keyboard. These are your settings for keyboards and/or joystick!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-08 20:07:10
Alrighty, that seemed to fix it. Though, I still can't seem to move the cursor on the menu with the keyboard or anything.

When you run the converter, it asks if you want to install the Numpad patch. The default keys are on the numpad, but if you don't have one then you can't doing anything in-game. You need to say Yes to the patch when the converter asks.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: sonickenshin on 2015-02-08 22:00:00
Ok, got past the start menu. Now, there is no music (/music/vgmstream/[title name here].ogg), the game is significantly slower, and I see no real change in Cloud's animation. It's not doing that idle animation displayed in the youtube video here (https://www.youtube.com/watch?v=RrnkCaqijhs). Unless those work for only those models. I configured it in 7H and everything, but still nothing.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-08 22:05:59
If it's not working, you didn't set up something correctly.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeoDragon on 2015-02-08 22:36:41
So after testing a little bit more I found out that the culprit is Gameplay - Difficulty and settings. When i activate it , it changes the first boss to 2 soldiers MPA & MP2. Any fix for this? I've set the Gameplay config to Aerith Revival ( Full ).
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-09 02:58:05
Did you ever install Bootleg in the past?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeoDragon on 2015-02-09 03:12:30
I did , but uninstalled evrything and removed reg keys
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-09 05:20:24
Something is still not right on your end then.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Skopin on 2015-02-09 14:54:43
So I am having some trouble getting this to work. I was originally on Windows 7, and everything seemed to be working fine. I updated to the Windows 10 preview, and now I cannot activate/deactivate any mods, or launch the game without it crashing. I've tried removing everything and starting from scratch, and I am able to download mods from the directory, but it still crashes when I try to activate/deactivate mods.

Code: [Select]
System.NullReferenceException: Object reference not set to an instance of an object.
   at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 505
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 539
   at Iros._7th.Workshop.fLibrary.DoModBarAction(pMod pm, ModBarAction a) in c:\Iros\7thWorkshop\fLibrary.cs:line 577
   at Iros._7th.Workshop.pMod.bActivate_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\pMod.cs:line 163
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedManMark86 on 2015-02-09 22:09:14
yeah happened to me when I upgraded, you just need to run the gameconverter again. The upgrade process doesn't carry over the registry keys properly when you upgrade.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: IcedHulk on 2015-02-11 17:14:51

Hi. I've been messing with 7th Heaven for about a week now and I was really enjoying it until I had a couple issues.  When the gang first travels to Kalm, and Cloud is telling the story of his time with Sephiroth in Nibelheim, the battles are very wrong.  When the enemy hits their truck in the very beginning of the story, 2 Yuffies appear next to Sephiroth and begin attacking.  Later in the caves, the monsters are also wrong, to the point that Sephiroth just continuously uses his ice and lightning which heal the enemy meaning the battle goes on indefinitely.

In the setup tutorial it says to make sure to remove any traces of previous mods/bootleg etc, but i've never used any mods before this.  I had most of the ones offered in 7H installed except for the Red Werewolf, Tweaks and Cheats, and the running animation.  I systematically deactivated each mod and tested again.  Then i uninstalled them from 7H and retested.  Still have the same problem.  I don't want to lose my 6.5 hours, so please help me.

Thanks!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-12 00:53:19
You deactivated each mod and also uninstalled? This is all done through memory injection, so nothing gets permanently modified by 7H. If they aren't being activated then something is wrong with your own game files.

I have a feeling it's a result of the misplaced flevel in Menu Overhaul. It will be removed in the next update. In the mean time, deactivate MO and see what happens.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: IcedHulk on 2015-02-12 02:29:29
Thank you for your response!  I have deactivated MO, and the error still occurs. 

Total noob question here, but which file contains my saves?  I'd like to know in case you decide a full uninstall and reinstall is the best course of action. 

Thanks again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-12 04:48:51
They're in the save folder ;)

One more thing to note: What is your load order on the Active Mods list? List them in exact order, top to bottom.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: IcedHulk on 2015-02-12 05:17:21
K I wasn't sure if the save in the save folder was right, because if you just try to load the main game (without 7H or mods) it doesn't recognize any saves. 

Like I said before though, i deactivated and later uninstalled all the mods.  I can give you my best guess though.

Chaos
Difficulty and Story
Weapons
Battle Characters
Battle Enemies
Battle Textures
Field Models
Field Textures
World Models
World Textures
Movies
Music and Sound
Menu Backgrounds and Textures
Menu Overhaul
Spell Textures
Minigames

I moved a few things around here and there so it probably wasn't exactly this at the end.  Oh, but I never changed the top mods out of the order you specify in the tutorial. Sorry I'm not more help on this.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-12 06:20:37
Try moving Gameplay - Difficulty and Story above CHaOS and report if it changes.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: IcedHulk on 2015-02-12 15:19:40
The only mod I didn't uninstall when I was trying to troubleshoot was Gameplay and Story, so it is at the top of the list currently.  The same issues are present however.

I may try uninstalling everything and starting from scratch again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: IcedHulk on 2015-02-12 17:42:35
K i completely uninstalled and scrubbed everything except the save file, registry and all.  I reinstalled 7 to a non system folder, ran the converter, and downloaded only the difficulty and story mod to test it.  Sure enough, Yuffie was still there to fight with me, so the error persists.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-12 20:16:24
Uninstall and clean the registry keys before you reinstall. Check the FAQ section for the two tools to use.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeoDragon on 2015-02-12 20:48:07
@IcedHulk : Have you tried running evrything BUT the Gameplay - Difficulty and Story mod?

I was having the same problems after numerous installs/uninstalls, to find that evrything works as long as Gameplay - Difficulty and Story mod was deactivated.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: IcedHulk on 2015-02-12 21:17:26
@E2QAlyza I always use CCleaner and I did use the FF reg cleaner as well as double checking in the registry myself.

I will try running it without gameplay mod and post my findings.

UPDATE:  I ran the game without the gameplay/story mod.  Instead of Yuffie in a forest arena I got a Green Dragon in the rain.  I believe this is the correct monster for that area.  This saddens me because I really wanted to run the Aerith revival story :(   Oh well at least i can play now.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeoDragon on 2015-02-12 21:49:11
Yeah me too! My best guess is that there's either a setting conflict with another mod or a missing registry key
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-12 22:23:41
Which gameplay option did you choose?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: IcedHulk on 2015-02-12 22:44:24
I had the Aerith Revival-Full selected.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeoDragon on 2015-02-13 01:17:02
Same here.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-02-15 02:49:47
Might as well put this here.  I have tried to install this mod and for some reason the converter won't allow me to do it.  It won't automatically detect the installation of my 2012 Rerelease nor run correctly even in administrator mode.  I have the folder installed somewhere in my main hard drive where I can access it easily, used to run bootleg with it and it worked fine till I put in Aali's new driver and did a new Reunion install. Now this.  It's saying the source files are incompatible. 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Mugetsu on 2015-02-15 03:20:54
hey all, first of i want to say, nice job done, really fantastic.
i just have one question though, i installed a fresh steam release and used the convertor and did all the things said in the tutorial, now when i try too check the supscriptions, it gives me an error saying it cant connect to the server, is this because of a(n)* limit reached on bandwith or anything? like just wait a bit like said in the FaQ? or is this some kind of other problem.?

thank you in advance and i wish u all a very nice day

* im not native english so i am not sure whether to use the a or an in this case..

--EDIT--

feeling quite stupid now, after sleeping a night the catalog did manage to download and update just fine, just had to wait a bit i guess :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-15 21:50:00
I had the Aerith Revival-Full selected.
Same here.

I've always had issues with Aerith Revival when using it with Bootleg, and all I did for 7H was transfer over the Bootleg files. I'll look into it, but I can't guarantee a fix since I didn't make the mod and the author has stopped working on it.

Might as well put this here.  I have tried to install this mod and for some reason the converter won't allow me to do it.  It won't automatically detect the installation of my 2012 Rerelease nor run correctly even in administrator mode.  I have the folder installed somewhere in my main hard drive where I can access it easily, used to run bootleg with it and it worked fine till I put in Aali's new driver and did a new Reunion install. Now this.  It's saying the source files are incompatible. 

There is nowhere in this guide that says to manually put in Aali's new driver or install Reunion first. Aali's 0.8.1b will be setup by the Game Converter, and Reunion features will be added to the Catalog as they come. MO is already there, and ReTranslation is coming next. I hope to add Weapon in the future when it gets completed.

The message for "source files are incompatible" is a check for files found in several of the popular pirated copies on torrent sites.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: WhiteShadow11 on 2015-02-16 14:39:50
What does FF7_GameConverter_7H.exe differently than the original one? I have problems with the modified version...
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-02-17 12:52:11
Hello !
If I want to have a 7H install with Reunion R02b and NT Mod 1.3, Red werewolf, with all battle, field textures, etc, can I do the following setup ? :

- Fresh FF7 install + 7H converter
- Then Reunion install
- Then 7H load with : NT Mod, chaos character overhaul, red werewolf, etc.. What is the correct order ?

And are all of those mods 'compatible' thanks to 7H ?

Edit : Sorry for the big number of questions ^^ But.. In te list of mods in catalog tab, there is menu overhaul, and music/sounds. There's no need to install menu overhall from 7H if we have Reunion no ? For Anxious Heart, that I love, can I install him with the installer manually ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Ledge Buoy on 2015-02-19 22:07:31
Hello !
If I want to have a 7H install with Reunion R02b and NT Mod 1.3, Red werewolf, with all battle, field textures, etc, can I do the following setup ? :

- Fresh FF7 install + 7H converter
- Then Reunion install
- Then 7H load with : NT Mod, chaos character overhaul, red werewolf, etc.. What is the correct order ?

And are all of those mods 'compatible' thanks to 7H ?

Edit : Sorry for the big number of questions ^^ But.. In te list of mods in catalog tab, there is menu overhaul, and music/sounds. There's no need to install menu overhall from 7H if we have Reunion no ? For Anxious Heart, that I love, can I install him with the installer manually ?

No clue about Reuinion but as for NT and Red Werewolf: Using both will cause some false encounters (in my case every encounter turned into the battle against Yuffie in the forest) if Red Werewolf is loaded before NT. I have no longer come across any problems after putting "Red Werewolf" below "Gameplay - Difficulty and Story" in the load order. Someone using Reuinion might be able to tell you about the Reuinion-compatibilities for anything beyond that.

Oh and since this is my first post:
Thanks a lot to all the modders putting so much work into enhancing one of the best gaming-experiences many of us ever had, thanks to Iros for comining it all into one easy setup and thanks to Alyza for writing this tutorial (and being one of the modders previously mentioned).
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-19 22:50:37
What does FF7_GameConverter_7H.exe differently than the original one? I have problems with the modified version...

It adds the correct Aali driver, registers the correct keys for use with 7H, renames and moves folders to work properly, adds DLPB dlls needed for hext edits, etc...

What is your problem with the 7H version?

Hello !
If I want to have a 7H install with Reunion R02b and NT Mod 1.3, Red werewolf, with all battle, field textures, etc, can I do the following setup ? :

- Fresh FF7 install + 7H converter
- Then Reunion install
- Then 7H load with : NT Mod, chaos character overhaul, red werewolf, etc.. What is the correct order ?

And are all of those mods 'compatible' thanks to 7H ?

Edit : Sorry for the big number of questions ^^ But.. In te list of mods in catalog tab, there is menu overhaul, and music/sounds. There's no need to install menu overhall from 7H if we have Reunion no ? For Anxious Heart, that I love, can I install him with the installer manually ?

Using installers before 7H will more than likely cause issues. I will be putting the features of them into the 7H Catalog and will only support it used within 7H. Sorry about this, but I just don't have the time or energy to problem solve every installer for a new mod that comes out to be used alongside 7H. It's much easier to just add them into the 7H Catalog, which at this point, should be doable with almost any mod.

No clue about Reuinion but as for NT and Red Werewolf: Using both will cause some false encounters (in my case every encounter turned into the battle against Yuffie in the forest) if Red Werewolf is loaded before NT. I have no longer come across any problems after putting "Red Werewolf" below "Gameplay - Difficulty and Story" in the load order. Someone using Reuinion might be able to tell you about the Reuinion-compatibilities for anything beyond that.

Oh and since this is my first post:
Thanks a lot to all the modders putting so much work into enhancing one of the best gaming-experiences many of us ever had, thanks to Iros for comining it all into one easy setup and thanks to Alyza for writing this tutorial (and being one of the modders previously mentioned).

The mod author for Red Werewolf put together the patches for the scene.bin and flevel compatibility with each Gameplay option. They must have patched it for NT 1.2 when it was first added back in September 2014, which has had many updates and patches to its scene.bin and flevel since. I think this is why the encounters now don't work because I have since added these patches to the NT option in the Catalog. When NT 1.3 is added, I will need to redo the compatibility patches to try and fix this. Until then, try loading up a different Gameplay option to test and see if the encounters return to normal. If they do, then what I just explained is indeed the problem. If the encounters are still messed up, then I will be removing Red Werewolf from public use until I can absolutely resolve the issue.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-02-19 23:03:57
So, EQ2Alyza, if I understand well, you will put in the future Reunion R02, NT Mod 1.3 and Anxious heart in the 7H's catalog ? So it would be possible to have a full modded FF7 install with just 7H and no one installer ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-19 23:29:41
Yes.

FYI, all the Anxious Heart options are already in the Media - Music and Sound category.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-02-20 00:17:20
Alright, as you know i've been using a gifted 2012 rerelease of FF7. I talked with the guy who gave it to me and he did alter it a bit so it'd be easy peasy.  I got a legal copy of the Steam edition so here's a snapshot to prove it in case some things had to be discussed.  (http://i750.photobucket.com/albums/xx150/SoraxxMazoku/ff7proof_zpscjibsljn.png)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-02-20 14:23:05
Yes.

FYI, all the Anxious Heart options are already in the Media - Music and Sound category.

Thank you EQ2Alyza.
When R02 will be in catalog, menu overhaul will be out of date ? or you include just 'beacause project' from Reunion and keep menu overhaul into 7H catalog ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: GhostButter on 2015-02-20 16:28:17
After reading this, I wanted to share my experiences because I think there might be something going on that some of you weren't aware of, or maybe its just specific to my computer. I don't know.

The Mod "Miscellaneous - Red Werewolf" caused a lot of problems for me a took a bit of testing to sort out.

I started with the load order you recommend and set Red Werewolf and Gameplay both to Vanilla and was getting the boss fights starting in the Shinra Tower.

Then, I reinstalled everything including a thorough cleaning of my registry... set everything up... same problem.

Well, at this point.. time to troubleshoot. I started with loading only the music mod. Boss fights were correct. As I activated one mod at a time, Red Werewolf was the the problem child.

Here is what I have found. Running the game in the "standard" difficulty with Red Werewolf doesn't work. I'm not sure if the 'Hardcore" mod was working right... I got a boss fight with a giant white bird. With Red Werewolf deactivated I can play the "normal" game just fine. With Red Werewolf, I run the "Reasonable Difficulty" mod and everything seems perfect so far. I have since played around with load order to get my desired graphical affect.

Current Load order: [Gameplay - Difficulty and Story], [Misc - CHaOS], [Battle Models-Weapons], [Battle Models-Characters], [Field Models-Characters,Enemies, and Objects], [Battle Models - Enemies], [World Models - Characters,Enemies, and Vehicles], [Menu-Backgrounds and Avatars], [Misc - Red Werewolf], [Animations], [Media - Music and Sound], [Battle Textures], [Menu Overhaul], [all the Minigames mods], [World Textures], [Spell Textures], [Field Textures], [Media - Movies]

Current System: AMD Phenom II x4 B55@4GHz, 8gig Ram, GTX 760, Windows 8.1

Started with Final Fantasy VII Steam Version as my base.
I tried the "Hardcore" difficulty mod and I'm not sure If I getting the right boss fights ore not. Giant Bird for the first fight in Shinra Building. Haven't tried any of the other "difficulty mods."
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-20 17:15:44
Thank you EQ2Alyza.
When R02 will be in catalog, menu overhaul will be out of date ? or you include just 'beacause project' from Reunion and keep menu overhaul into 7H catalog ?

MO was complete in R01, so there won't need to be any changes to it other than I deleted some unnecessary files that Kaldarasha pointed out for me. Beacause Project aka ReTranslation is what I'll be attempted to add in the next update.

After reading this, I wanted to share my experiences because I think there might be something going on that some of you weren't aware of, or maybe its just specific to my computer. I don't know.

The Mod "Miscellaneous - Red Werewolf" caused a lot of problems for me a took a bit of testing to sort out.

I started with the load order you recommend and set Red Werewolf and Gameplay both to Vanilla and was getting the boss fights starting in the Shinra Tower.

Then, I reinstalled everything including a thorough cleaning of my registry... set everything up... same problem.

Well, at this point.. time to troubleshoot. I started with loading only the music mod. Boss fights were correct. As I activated one mod at a time, Red Werewolf was the the problem child.

Here is what I have found. Running the game in the "standard" difficulty with Red Werewolf doesn't work. I'm not sure if the 'Hardcore" mod was working right... I got a boss fight with a giant white bird. With Red Werewolf deactivated I can play the "normal" game just fine. With Red Werewolf, I run the "Reasonable Difficulty" mod and everything seems perfect so far. I have since played around with load order to get my desired graphical affect.

Current Load order: [Gameplay - Difficulty and Story], [Misc - CHaOS], [Battle Models-Weapons], [Battle Models-Characters], [Field Models-Characters,Enemies, and Objects], [Battle Models - Enemies], [World Models - Characters,Enemies, and Vehicles], [Menu-Backgrounds and Avatars], [Misc - Red Werewolf], [Animations], [Media - Music and Sound], [Battle Textures], [Menu Overhaul], [all the Minigames mods], [World Textures], [Spell Textures], [Field Textures], [Media - Movies]

Current System: AMD Phenom II x4 B55@4GHz, 8gig Ram, GTX 760, Windows 8.1

Started with Final Fantasy VII Steam Version as my base.
I tried the "Hardcore" difficulty mod and I'm not sure If I getting the right boss fights ore not. Giant Bird for the first fight in Shinra Building. Haven't tried any of the other "difficulty mods."

Yeah, Red Werewolf is a major culprit right now. I don't think the author patched the scene.bin correctly. Just play without it for now while I work on trying to fix it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: GhostButter on 2015-02-20 17:34:16
Quote
Yeah, Red Werewolf is a major culprit right now. I don't think the author patched the scene.bin correctly. Just play without it for now while I work on trying to fix it.

The only reason I even use Red Werewolf, is because it seems to be the source of some translations such as "Aerith" and the spell names like Fira instead of Fire2. I'm not really a fan of the werewolf model for Red XIII (although, It is a well done model.. its just not for me).

I'm hoping for another translation mod... I think I read somewhere that Reunion is possibly going to be added to the catalog in the future.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-20 20:10:35
It is. I just need to sort out all the files for R02c and see what can be done.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-02-20 23:10:49
I have one question about the load order. To get it to work on a normal level, with little an issue but still questionable, what is the recommended load order?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: levantine on 2015-02-20 23:33:52
Do you know when will you update the 1.3 nt mod in the catalog or not yet?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: GhostButter on 2015-02-21 06:20:50
I have one question about the load order. To get it to work on a normal level, with little an issue but still questionable, what is the recommended load order?

IMPORTANT: Use the up/down arrow keys to arrange the mods in the following load order:

Miscellaneous - Red Werewolf
Miscellaneous - CHaOS (Character Overhaul Seven)
Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter (I go alphabetically)

Yeah, Red Werewolf is a major culprit right now. I don't think the author patched the scene.bin correctly. Just play without it for now while I work on trying to fix it.

So, your load order should be:
Miscellaneous - CHaOS (Character Overhaul Seven)
Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter (I go alphabetically)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rukenu on 2015-02-21 16:49:27
Im having some problems using 7 Nightmare, with a random battle in the savepoint area before activate the bomb it crash leaving this message: ERROR: could not open file ENEMY483.D.

I've searched it and seems like its a problem with the sweeper model and i didnt change it, it's on the first in the load order also.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Mugetsu on 2015-02-22 17:32:42
hey all, ive been using 7h along with most mods that come with the iro catalog, only one i dont have are the red werewolf and the gameplay mods, since its my first playthrough of final fantasy 7. now i followed the instructions and got it installed without any problems, load order is like what they said it should be (in my case :chaos mod first sinve i dont hgave the werwolf or gameplay mods, followed by the battle models-weapons, after that i putted them alphabetical order, animations, battle mod... etc. my question is, is this correct? because im experiencing some isseus wich i havent been able to fix by changing the load order, also have tried to use different settings in the mods configure page, the isseu is this, when i enter certain areas or use certain spells it show a message in the left corner of my screen saying : Glitch/ missing pallette to write external.... it goes away pretty fast so havent been able to remember the full line, the other one with spells says something about error; missing color pallete. the glitch part is written in yellow. the error in red. im thinking this has something to do with field textures and the error might be connected to the spell mod? im a beginnner at pc modding and such so i rlly read topics about this to fix it myself to get some experience with this stuff but after a month now i havent been able to find the problem, might be hellpfull to note ive never used any other mods for the game, i even deleted all final fantasy files and did a fresh install before installing the 7heaven tool, just to be sure i had a fresh start. i checked the settings in workshop to be sure, but they are what they need to be. am i missing something here, or is it normal to have those messages from time to time? sometimes animations would skip aswell and enemies who have been killed would still be on screen, after putting the battle speed back to normal in the animations mod i havent got this isseu anymore.also when going to fight jenova the first time i never had jenova as bossbattle, instead jenova showed up as random enemies and the random enemies became the bossbattle, wich for me was kinda fun though haha grinding jenova, butt still just wanted to point the jenova problem out aswell, might be helpfull for some ppl i dont know.

ty for taking your time reading this and thank you all modders for your hard work.

ps. im not native english speaking, so please excuse my type errors , if i made one, wich i probably did :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-02-22 18:38:55
Hm, well something seems off.  I have my load order as instructed and alphabetical .  The main menu seems to have no replacement background, neither do the character avatars.   I wonder what I have done wrong..
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-22 18:50:08
Im having some problems using 7 Nightmare, with a random battle in the savepoint area before activate the bomb it crash leaving this message: ERROR: could not open file ENEMY483.D.

I've searched it and seems like its a problem with the sweeper model and i didnt change it, it's on the first in the load order also.

N7 is incomplete and I think Tenku has stopped working on it. I should just exclude it from the Catalog until it gets finished, if ever, since I can't really offer support for an unfinished mod. This all was announced after I made the Catalog live, so I thought perhaps it would have periodic updates as time went on. New Threat and Hardcore are the most complete and playable, so I'd recommend either of those.

hey all, ive been using 7h along with most mods that come with the iro catalog, only one i dont have are the red werewolf and the gameplay mods, since its my first playthrough of final fantasy 7. now i followed the instructions and got it installed without any problems, load order is like what they said it should be (in my case :chaos mod first sinve i dont hgave the werwolf or gameplay mods, followed by the battle models-weapons, after that i putted them alphabetical order, animations, battle mod... etc. my question is, is this correct? because im experiencing some isseus wich i havent been able to fix by changing the load order, also have tried to use different settings in the mods configure page, the isseu is this, when i enter certain areas or use certain spells it show a message in the left corner of my screen saying : Glitch/ missing pallette to write external.... it goes away pretty fast so havent been able to remember the full line, the other one with spells says something about error; missing color pallete. the glitch part is written in yellow. the error in red. im thinking this has something to do with field textures and the error might be connected to the spell mod? im a beginnner at pc modding and such so i rlly read topics about this to fix it myself to get some experience with this stuff but after a month now i havent been able to find the problem, might be hellpfull to note ive never used any other mods for the game, i even deleted all final fantasy files and did a fresh install before installing the 7heaven tool, just to be sure i had a fresh start. i checked the settings in workshop to be sure, but they are what they need to be. am i missing something here, or is it normal to have those messages from time to time? sometimes animations would skip aswell and enemies who have been killed would still be on screen, after putting the battle speed back to normal in the animations mod i havent got this isseu anymore.also when going to fight jenova the first time i never had jenova as bossbattle, instead jenova showed up as random enemies and the random enemies became the bossbattle, wich for me was kinda fun though haha grinding jenova, butt still just wanted to point the jenova problem out aswell, might be helpfull for some ppl i dont know.

ty for taking your time reading this and thank you all modders for your hard work.

ps. im not native english speaking, so please excuse my type errors , if i made one, wich i probably did :)

The palette errors are the mods themselves, and Aali made the drive report it on the first passage. Anytime you bring up those texture palettes again, it will not report anymore. Aali has made those messages permanent and there is no way to turn them off unfortunately.

The battle speed option is buggy. They are still working on a mod to make the game 60 fps, so I'd play with it off until it's complete.

The Jenova boss puzzles me since you aren't using any difficulty options from Gameplay - Difficulty and Story.

Hm, well something seems off.  I have my load order as instructed and alphabetical .  The main menu seems to have no replacement background, neither do the character avatars.   I wonder what I have done wrong..

Has to be your Workshop -> Settings. Recheck all the paths.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-02-22 19:06:13
Aha! Could be because the Library location isn't in the mod's folder. 

C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\mods\7th heaven  <--Library path

C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\ff7.exe  <--Exe path

C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\mods\bootleg  <-- Aali path

C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\data\movies  <-- Movies path

Could be because I had bootleg modifications saved in the folder from the last time I ran bootleg and freshened everything.   I had menu overhaul selected, had avatars .  I may have to do another reinstall and start over from there again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-22 20:14:59
The Game_Converter_7H.exe will setup the Aali path with a folder to mods\Textures and edit mod_path = Textures within ff7_opengl.cfg. It can be any folder you want, such as mods/bootleg, but have that folder empty and the mod_path pointing to it. This is one of the many manual steps to setup 7H that I had done automatically with the GC 7H version.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-02-22 20:19:49
Oh okay.  I had to follow a different step because the way yours is, it doesn't exactly run well on my system and whenever I start the game, it has issues with trying to run smoothly. I think it's from the shaders and post processing.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-22 20:48:54
The shaders aren't permanent. Just disable them in the Workshop -> OpenGL driver configuration.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-02-22 20:53:45
Okay, I will mess around and see what else I can find. 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-02-22 20:56:23
Bootleg also has several shader options, so you can grab them all from it and try them out.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-02-22 21:00:57
Alright. I just wanna test things out, see how it goes. I am so sorry if my posts become rather annoying.  I just want to help in any way that I can, list some things from time to time and see if something could be done. You all work so hard and I as one of the players, appreciate your efforts.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-02-22 22:04:37
I found out what my issue was with your converter. It wasn't the post processing. It was the internal resolution. So yay normal again. xD Well,  I have this set up,  the textures folder blank,  bootleg folder blank,  activated backgrounds, avatars and credits. Nothing seems to have changed.    I also wanted to do an installation with Reunion for the retranslation, but also do the menu overhaul so it'll fix with 7th heaven's deal.  But, apparently it crashes when I load a save.  Or when I try to go into the menu.  But, if I put the mod path back to textures, it'll look odd.   

Edit:  I made sure to clean my registry with both offered tools before reinstalling and all.  I wonder...

Edit 2:  Okay,  I guess I have to go from scratch AGAIN.  These two in the picture provided should not be doing the Vincent dance.  e.e And the battleswirl shouldn't be so fast. I can't even see my save model change from the original to one of mike's save models, nor the materia. My load order is as instructed with everything else in alphabetical order.

(http://i750.photobucket.com/albums/xx150/SoraxxMazoku/ff71_zps2qo7jofo.png)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-02-22 22:24:31
In Menu overhaul, how can I switch between FFIX and FFX battle menu style ?

Just waiting for Retranslation R02c and NT1.3 now :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: levantine on 2015-02-24 06:52:49
So do i, waiting for 1.3 update, hope it will coming fast now :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: masamunex on 2015-02-27 12:37:30
7th Heaven not working help pls!

System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: path1
   bei System.IO.Path.Combine(String path1, String path2)
   bei Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:Zeile 48.
   bei System.String.Join(String separator, IEnumerable`1 values)
   bei Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:Zeile 120.
   bei System.Windows.Forms.Form.OnLoad(EventArgs e)
   bei System.Windows.Forms.Form.OnCreateControl()
   bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   bei System.Windows.Forms.Control.CreateControl()
   bei System.Windows.Forms.Control.WmShowWindow(Message& m)
   bei System.Windows.Forms.Control.WndProc(Message& m)
   bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   bei System.Windows.Forms.ContainerControl.WndProc(Message& m)
   bei System.Windows.Forms.Form.WmShowWindow(Message& m)
   bei System.Windows.Forms.Form.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

FF7 game converter worked fine but when i clicked on 7th Heaven exe with admin this error message came
also its the steam version and i have steam and the game installed on D if thats important
and is it possible that i need to first run the game onece for it to work if yes is it before or after i used the FF7 game converter?
i got the game from german steam store but updated its language to english will it count as english version?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DevonCM on 2015-02-28 05:17:13
I'm having a similar issue as the above post it seems.

Install via the original disk version, run the patcher, go to open 7thHeaven and then get this:

Quote
System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 48
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I've had the game running in the past with the bootleg methods, though I'd like to use this seemingly streamlined and superior solution.

Any suggestions?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fyrinite on 2015-02-28 07:08:10
Both those sound like issues with how 7th Heaven is detecting certain settings.  What's your path to the ff7 exe?  Is that same path set in the 7th Heaven settings.xml file(since you can't get it to open to check settings)?  The file is at %appdata%\7thWorkshop\settings.xml, and you are looking for the FF7Exe element.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-03-01 21:42:18
I play for the first time with a full 7H install. I mean all mods activated. Runs great, anyway, I have 2 little questions :

1 - I used to love the 'black mage' tracks( especially the boss music ) from Anxious Heart. What's the setting in the mod for having it ?
2 - I tried the full Aerith + hardcore mod, and it seems harder than just 'hardcore mod', since the beggining of the game. is it normal ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-03-02 01:32:48
I play for the first time with a full 7H install. I mean all mods activated. Runs great, anyway, I have 2 little questions :

1 - I used to love the 'black mage' tracks( especially the boss music ) from Anxious Heart. What's the setting in the mod for having it ?
2 - I tried the full Aerith + hardcore mod, and it seems harder than just 'hardcore mod', since the beggining of the game. is it normal ?

PFT!  I am still trying to get it to run great. xD  Can't even get the avatars to work nor the backgrounds for the menu.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-03-02 12:59:21
What's the order of all your active mods in catalog ?
I could give you mine.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-03-04 13:26:00
Catalog for ChaOS.
iros://Url/http$pastebin.com/raw.php?i=fZGmYc0T

Use Check subscriptions now to see the content of both catalogs. Atm. 7H shows only the content of the last subscription.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Alfarjamie on 2015-03-11 03:09:52
Converter does not work, win 8.1 x64 steam version. Detects folder, i press enter, command prompt just closes and does not apply any kind of patch.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-03-11 05:04:27
Check FF7_GC.log to see what it applied.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Alfarjamie on 2015-03-11 05:51:59
It isn't creating one, literally i press enter and the cmd window just closes can't even see any kind of error for the 1ms time after pressing.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: levantine on 2015-03-11 07:20:35
Do do you configure the converter in propriety and check run as administrator?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Alfarjamie on 2015-03-11 07:38:09
Yes its running as admin  and what do you mean "configure"? It doesnt exactly give me more options than pointing to the folder which it already finds..

Tried reinstalling the game a second time, deleted all the files in the folder, still no luck.

Reinstalled again to different drive, it was in program files before, you should probably make this instruction part a bit more noticable xD Therefore fixed.


New problem: Get FF7.exe has stopped working crash on startup/launch. Resolution is also in 640x480 when this happens.

Edit: solved again, running 7th heaven as admin and set ff7.exe to run as admin
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: levantine on 2015-03-11 11:37:10
I mean right click on 7th heaven > propriety > check run as administrator
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: levantine on 2015-03-11 11:38:43
Right click on the converter not on 7th sry (but i suggest to do the same on 7th)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Alfarjamie on 2015-03-11 15:35:58
For the converter i had to install it outside of program files. For 7TH h i had to run as admin. took a while but meh.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: levantine on 2015-03-11 18:01:37
Does it worth for you now?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Lionsmane on 2015-03-11 22:51:08
Is it possible for me to repatch the lgp file with new field models after ive already installed 7h?

I'd like to use some field models that aren't currently an option in 7h like cmh175's.

But I dont want to mess anything up because things are running great for me at the moment.

Anyone have experience doing what I'm curious about?

Thanks
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: KingPizza on 2015-03-12 08:18:28
I wasn't sure if this should go here or the official 7th Heaven forum, but since this one has load order suggestions, I decided on here.

First of all, I would just like to say that this mod has changed everything for me. Last year I attempted to mod the game using Bootleg, and after nearly a week of aggravating troubleshooting, I abandoned that attempt. I would get the game working fine, only to find the next day something was broken. This mod couldn't have been any easier, and am eagerly awaiting additions to the mods catalog!

I'm writing to note differences I encountered with my working mod order compared to the one given in the tutorial. Step 5 states:

Quote
IMPORTANT: Use the up/down arrow keys to arrange the mods in the following load order:

Miscellaneous - Red Werewolf
Miscellaneous - CHaOS (Character Overhaul Seven)
Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter (I go alphabetically)

I found that in my game, CHaOS was overwriting any settings in the "Field Models - Characters, Enemies, Objects" and "Battle Models - Characters" catalogs. What I had to do to prevent conflict was put CHaOS below these 2, and then turn off Field Models from the former catalog. My order then looked like this and is running fine:

Battle Models - Enemies
Field Models - Characters, Enemies, and Objects (field models turned off)
Gameplay - Difficulty and Story
Battle Models - Weapons
Animations
Spell Textures
Battle Models - Characters
CHaOS
etc, etc, etc.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-03-17 22:29:54
If we want to have new textures like mayo master TA new fields, can we place the PNG in trhe mod/Textures folder ?
Or 7H folder ?
Is it possible to mix 7H and new textures not coming from catalog ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Dark_kloud on 2015-03-19 12:47:00
Hi boys!
I'm Dark_Kloud and I love that modpack!  :P
I have a little problem, when I try to play "NT" mod with 7h, it doesn't load properly, I receive some strange materia names (like "Force" for elemental, "poison null" 4 poisona..) why it happens?
Also, every time I open 7h I receive this message:
The following errors were found in your configuration:
Aali modpath: <folder where I installed FFVII>/mods/bootleg not found
Music: <FFVII folder>/music not found

The settings window will now be opened so you can fix them.

Why it happens?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Riketz Karlom on 2015-03-20 21:31:14
This worked great the first time I opened it, then I stupidly opened the FF7config to try and upscale the windowed resolution and fix the Movies directory (7th Heaven doesn't like the default install path, apparently). Now, when I try to launch the game via 7th Heaven, the game exe completely ignores 7th Heaven and launches normally. I obviously just need to delete some sort of configuration file to fix this and try to find the game's ini for the movie directory, but there are just so many files in place due to all of the mods. Please help.

Edit : Solved it myself by using FF7 converter + overwrite command. Now, if I could just get this to launch through Steam with the Overlay active.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-03-20 21:46:11
If we want to have new textures like mayo master TA new fields, can we place the PNG in trhe mod/Textures folder ?
Or 7H folder ?
Is it possible to mix 7H and new textures not coming from catalog ?

mods/Textures is where the Aali driver reads. You can place anything manually in there, but 7H will overwrite it if there is a mod that alters the same files.

Hi boys!
I'm Dark_Kloud and I love that modpack!  :P
I have a little problem, when I try to play "NT" mod with 7h, it doesn't load properly, I receive some strange materia names (like "Force" for elemental, "poison null" 4 poisona..) why it happens?
Also, every time I open 7h I receive this message:
The following errors were found in your configuration:
Aali modpath: <folder where I installed FFVII>/mods/bootleg not found
Music: <FFVII folder>/music not found

The settings window will now be opened so you can fix them.

Why it happens?
If we want to have new textures like mayo master TA new fields, can we place the PNG in trhe mod/Textures folder ?
Or 7H folder ?
Is it possible to mix 7H and new textures not coming from catalog ?


This is probably from the flevel that was left in Menu Overhaul. The next update to the Catalog removes it.

This worked great the first time I opened it, then I stupidly opened the FF7config to try and upscale the windowed resolution and fix the Movies directory (7th Heaven doesn't like the default install path, apparently). Now, when I try to launch the game via 7th Heaven, the game exe completely ignores 7th Heaven and launches normally. I obviously just need to delete some sort of configuration file to fix this and try to find the game's ini for the movie directory, but there are just so many files in place due to all of the mods. Please help.

Run the FF7_GameConverter_7H.exe again. Don't open FF7Config, as it will change the registry keys.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-03-22 16:38:06
Well, almost done with my little project on the steam release.  I just wanna ask. How are things going for you guys? I also figured out what was wrong with my Avatar and background thing from 7h the last time I used it. i could have just extracted the IRO and put the files there manually.  A bit funny yeh? Also, what is to be expected in the future with the catalog? Is there anything new? I have been too busy to get around the detail due to work.  My shifts are crazy.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-03-24 16:30:18
mods/Textures is where the Aali driver reads. You can place anything manually in there, but 7H will overwrite it if there is a mod that alters the same files.


Thanks EQ2Alyza ! So, any chance to see this Team Avalanche new fields in a future 7H catalog update ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: rgmarks on 2015-03-25 04:52:33
oh man thanks for this awesome mod, sorry but i dont know where to ask this, where can i config the controller for the game? i have a ps4 controller and a pc gamepad, but cant make anyone to work with the game. Can somebody help me?

Edit: Actually i cant even make the keyboard work, wtf? lol
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: theonyxphoenix on 2015-03-28 02:04:29
Is there a way to launch straight from a shortcut instead of through the GUI?  I have the 7th heaven currently integrated into xbmc/kodi but I want to launch straight to the game.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-03-28 11:16:37
You can create a text file with the lines
Code: [Select]
7thHeaven.exe /LAUNCH /QUIT
exit
in the root folder of 7H and save this as a .cmd file (simply rename txt to cmd). Send this to desktop as a short cut and you have a quick launch.
Further information are here:
http://forums.qhimm.com/index.php?topic=14490.msg222610#msg222610
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-03-28 16:10:25
oh man thanks for this awesome mod, sorry but i dont know where to ask this, where can i config the controller for the game? i have a ps4 controller and a pc gamepad, but cant make anyone to work with the game. Can somebody help me?

Edit: Actually i cant even make the keyboard work, wtf? lol

Gamepad works like plug-and-play. I don't know about the PS4 Controller. If your keyboard "isn't working" then it's because you didn't choose yes for the Keyboard Numpad patch when using the Game Converter. By default, the keyboard controls are on the numpad, but if your keyboard doesn't have one then that patch is required.

You can create a text file with the lines
Code: [Select]
7thHeaven.exe /LAUNCH /QUIT
exit
in the root folder of 7H and save this as a .cmd file (simply rename txt to cmd). Send this to desktop as a short cut and you have a quick launch.
Further information are here:
http://forums.qhimm.com/index.php?topic=14490.msg222610#msg222610

Thanks Kaldarasha :) I knew we had a solution to this, but I couldn't find where it was discussed.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Songs on 2015-03-28 22:42:03
Hello,

I just switched over from using Bootleg to 7th heaven.   Got everything setup and working great but can you tell me how to install a mod  i used in bootleg using 7h Heaven that's not in the catalog? 

I'd like to use some battle models that aren't in there and a different field model for cloud.

Thanks in advance.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Songs on 2015-03-29 11:15:26
... also can you tell me how to get FFVII to play the new opening movie I put in the movies folder at ffvii/data/movies rather than the original on the game CD?  I figured out how to change the movies path using regedit so the movie plays but no oher movie then plays as the game looks here for every one. 

p.s. I saw a version of the new opening movie where the old movie appeared briefly on a flickering TV screen at the bit where you see Aeris's face.  Anyone know where to find it?  As shown here https://www.youtube.com/watch?v=7Dy3ErHixIw
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-03-29 14:21:35
hey

everytime i try to setup my stuff automaully on 7th heaven

it goes to my F drive insted of my E drive

how can i fix it so 7th heaven setups automaully on my E drive
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-03-29 16:18:09
hey

everytime i launch ff7 from 7th Heaven it just goes to a black screen of death all day
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-03-29 16:21:38
Well I m working with this again and apparently I have not been able to fix my issue with the Menu avatars or Background changes. I got Reunion and the Menu Overhaul to work, now i'm looking for help on the avatars. I tried extracting the files from the IRO and putting them in the desired folders but nothing changes. Hm. 


Edit: I FIXED ETT! I forgot after installing Reunion, I have to reinsert the mod path for the Textures. e.e 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: larax on 2015-03-29 17:08:30
Hi.

The game crashes when menu overhaul is activate.

And postprocessing crash

Thanks for your work
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sega Chief on 2015-04-01 14:44:45
@Alyza: I built a new PC recently but had to wipe the HDD to re-install Windows with it, but I took the opportunity to try a fresh 1998 FF7 install w/ 7H and sure enough it worked this time (had a hiccup with the movies and they're missing as a result, but the game is running anyway). That means I can test what I make with 7H and start actively developing with it in mind; if NT is still being a pain with Reunion's translation, etc. and needs fixes could you show me what your patching/testing method is so I can start testing out potential fixes for it on my end?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-04-01 14:57:40
@Alyza: I built a new PC recently but had to wipe the HDD to re-install Windows with it, but I took the opportunity to try a fresh 1998 FF7 install w/ 7H and sure enough it worked this time (had a hiccup with the movies and they're missing as a result, but the game is running anyway). That means I can test what I make with 7H and start actively developing with it in mind; if NT is still being a pain with Reunion's translation, etc. and needs fixes could you show me what your patching/testing method is so I can start testing out potential fixes for it on my end?

@Alyza: Would you post your explanation for  Sega Chief on the Barret Hideout thread as well? So we have it once and for all. I will cover the catalog thing this months after I have made the 'How-to-create-a-mod' with 7H.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-01 18:02:07
Sure thing guys. Just give me about 10 days to work on all my various projects, including these. The kids go on Spring Break next week, so I'll have the whole week off to get some much needed work done :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Riketz Karlom on 2015-04-02 06:22:19
@Alyza: I built a new PC recently but had to wipe the HDD to re-install Windows with it, but I took the opportunity to try a fresh 1998 FF7 install w/ 7H and sure enough it worked this time (had a hiccup with the movies and they're missing as a result, but the game is running anyway). That means I can test what I make with 7H and start actively developing with it in mind; if NT is still being a pain with Reunion's translation, etc. and needs fixes could you show me what your patching/testing method is so I can start testing out potential fixes for it on my end?

Sure thing guys. Just give me about 10 days to work on all my various projects, including these. The kids go on Spring Break next week, so I'll have the whole week off to get some much needed work done :)

Best news I've read all day. I'll be keeping this thread open in my browser, and plan to Facebook and stream as soon as this becomes a reality. Been tampering with my mod load order and will likely throw together a cluster of recommended mods. Only major hiccup I've come across is a problem with Seto's theme not looping in the Remastered OST audio mod.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Covarr on 2015-04-02 15:31:11
The kids go on Spring Break next week, so I'll have the whole week off to get some much needed work done :)
Ooh, are you a teacher? Cool beans.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-03 16:18:57
Best news I've read all day. I'll be keeping this thread open in my browser, and plan to Facebook and stream as soon as this becomes a reality. Been tampering with my mod load order and will likely throw together a cluster of recommended mods. Only major hiccup I've come across is a problem with Seto's theme not looping in the Remastered OST audio mod.

Some mods might have minor issues, but it's due to the mod itself rather than 7H.

Ooh, are you a teacher? Cool beans.

You betcha, 7th grade math teacher :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-04-05 20:07:33
Has anyone else had any issues regarding Elena's model being in the PRP version instead of Kaldarasha version? I found this in the Mithril mines.   Here is my load order.

CHAOS Animation
CHAOS Cloud
Barret Test
Battle Models - Characters
Battle Models - Enemies
Battle Models - Weapons
Battle Textures
Field Models - Characters, Enemies, and Objects
Field Textures
Spell Textures
World Textures
Menu - Backgrounds and Avatars
Menu Overhaul
Minigames - Chocobo Race
Minigames - Fort Condor
Gameplay - Tweaks and Cheats
World Models - Characters, Enemies, and Vehicles
CHAOS Base


-

I have contacted Kaldarasha about this, just needed to see if anyone else has had this happen.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: cyberkinetic on 2015-04-06 05:10:50
Nice mod, works wonders after following instructions in 1st post.

2 things.

1) I had to copy music from the data directory over to the vgstream directory, kept saying file not found until I did that.

2) Wasn't able to download smaller mods off 7th heaven, it would stay stuck on "Calculating" until I canceled it and would get the following error:

Code: [Select]
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
   at Iros.Mega.MegaIros.IrosCancelDownload(IntPtr cli, Int32 td)
   at Iros.Mega.MegaIros.CancelDownload(Transfer tfr) in c:\Iros\IrosMega\MegaIros.cs:line 507
   at Iros._7th.Workshop.fDownloads.<>c__DisplayClassc.<Download>b__8() in c:\Iros\7thWorkshop\fDownloads.cs:line 144
   at Iros._7th.Workshop.fDownloads.cancelToolStripMenuItem_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fDownloads.cs:line 276
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-04-06 13:40:05
hey

there is a glitch on the 7th heaven program

when you launch ff7 on 7th heaven using the tifa bootleg mod

the music program does not load up with it
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-06 14:16:43
Has anyone else had any issues regarding Elena's model being in the PRP version instead of Kaldarasha version? I found this in the Mithril mines.   Here is my load order.

CHAOS Animation
CHAOS Cloud
Barret Test
Battle Models - Characters
Battle Models - Enemies
Battle Models - Weapons
Battle Textures
Field Models - Characters, Enemies, and Objects
Field Textures
Spell Textures
World Textures
Menu - Backgrounds and Avatars
Menu Overhaul
Minigames - Chocobo Race
Minigames - Fort Condor
Gameplay - Tweaks and Cheats
World Models - Characters, Enemies, and Vehicles
CHAOS Base


-

I have contacted Kaldarasha about this, just needed to see if anyone else has had this happen.

His models are based off of PRP. Trying moving CHaOS Base to 3rd or 4th. If CHaOS doesn't touch her model, then her PRP version is probably loading from Field Models - Characters, Enemies, and Objects, depending on what you selected in its Configure.

Nice mod, works wonders after following instructions in 1st post.

2 things.

1) I had to copy music from the data directory over to the vgstream directory, kept saying file not found until I did that.

2) Wasn't able to download smaller mods off 7th heaven, it would stay stuck on "Calculating" until I canceled it and would get the following error:

Code: [Select]
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
   at Iros.Mega.MegaIros.IrosCancelDownload(IntPtr cli, Int32 td)
   at Iros.Mega.MegaIros.CancelDownload(Transfer tfr) in c:\Iros\IrosMega\MegaIros.cs:line 507
   at Iros._7th.Workshop.fDownloads.<>c__DisplayClassc.<Download>b__8() in c:\Iros\7thWorkshop\fDownloads.cs:line 144
   at Iros._7th.Workshop.fDownloads.cancelToolStripMenuItem_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fDownloads.cs:line 276
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

1) Yeah, I've been aware of that and will fix it in the next release. The issue isn't so much 7H but the game converter. If you don't download and use the Media - Sound and Music category from the Catalog, then the music\vgmstream folder is left empty. I need to have the GC move the old music files from data\music into music\vgmstream so that users will have music even if they don't use that category from the Catalog.

2) Not sure what's going on there. You should go into the mods\7th Heaven\temp folder and delete the incomplete IRO files. Then try opening 7H again.

hey

there is a glitch on the 7th heaven program

when you launch ff7 on 7th heaven using the tifa bootleg mod

the music program does not load up with it

7H and Bootleg aren't compatible. They run off different versions of the Aali driver.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-04-06 17:45:49
His models are based off of PRP. Trying moving CHaOS Base to 3rd or 4th. If CHaOS doesn't touch her model, then her PRP version is probably loading from Field Models - Characters, Enemies, and Objects, depending on what you selected in its Configure.


-
I installed the old Kaldarasha mod  to see if it fixed it, it did.  On the Field Models deal,   I had it selected to Kaldarasha's models. Maybe leaving it off will fix it.  But keep my save points and stuff on.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Yuffie1983 on 2015-04-06 22:45:59
I keep getting this error when starting up 7th heaven  this is starting to annoy me.
(http://i1264.photobucket.com/albums/jj495/Barry_Wallace1/Capture_zpsgdli3zs0.png) (http://s1264.photobucket.com/user/Barry_Wallace1/media/Capture_zpsgdli3zs0.png.html)

I have gone through the the step by step guide and watched the tutorial video and still not working for me. Biggest problem I am having is the subscriptions is not working for me can not seem to set that up and also I am getting errors when running the compatibility EXE, keeps coming up access denied plus I am also getting a error that say's cant find suitable midi device this product requires a windows 95 midi player. Please help. 

So after much fiddling I got it working in the most part but I still can not get subscriptions working I do no get the message on the right hand side, and also music does not work any help with that please.

Also are there any links to downloads for iro files, or is it possible to import files from bootleg into 7th heaven and run them. I have loads of mods from bootleg .40 but when I load them into 7th heaven there is no picture next to them to tell you what they are and if they need updating, which brings up another point how do you update mods on 7th heaven. Thank you for any advice in advanced.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: theonyxphoenix on 2015-04-07 18:19:38
You can create a text file with the lines
Code: [Select]
7thHeaven.exe /LAUNCH /QUIT
exit
in the root folder of 7H and save this as a .cmd file (simply rename txt to cmd). Send this to desktop as a short cut and you have a quick launch.
Further information are here:
http://forums.qhimm.com/index.php?topic=14490.msg222610#msg222610

Thanks!

@chriserenity.  I have that video currently integrated and I can upload it tonight if no one comes along in the meantime to direct you to it.

@ Sega Chief
is this your video here: https://www.youtube.com/watch?v=mqPdIUyt4io (?)  Does this included the bosses? I tried using the level 1 mod provided in 7th heaven but it seems to remove the bosses and replace them with regular enemies.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rossi87 on 2015-04-09 17:24:58
Hi, I'm new here but really wanted to try the 7th Heaven mod. However I can't get it working.

I have my fresh Steam install, I ran the FF7-REMOVE-Keys to check for keys (I have none).
I use Daemon Tools to load the FF7DISC1 image.
I have then run FF7_GameConverter_7H in as admin.
It finds my steam installation and I press 'Enter' to run it. I can check the sound and midi then click OK, then I choose the Laptop Keyboard. And its says all is successful.
Then I run 7thHeaven.exe as admin.  (Using 7th Heaven 1.45)


I get this error

Code: [Select]
System.UriFormatException: Invalid URI: The format of the URI could not be determined.
   at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
   at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
   at System.Windows.Forms.Control.Invoke(Delegate method)
   at Iros._7th.Workshop.fLibrary.BackgroundCatCheck(Object state) in c:\Iros\7thWorkshop\fLibrary.cs:line 292
   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

How can I get around this?
Thanks

I have successfully managed to get it to install, after deleting everything and restarting a few times.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Owlteria on 2015-04-09 17:53:38
Hello~

You modders are all doing awesome work, I can't thank you enough! FFVII is so delicious with the mods, I really enjoy it. I used 7H to pretty up the game (Steam version) and I'm currently playing the NT mod. However, for some odd reason I have triple AP weapons since the beginning of the game. I assume that's not the way it should be. I searched this thread for a solution and I've read this is an issue when another gameplay has been used before NT. But I never used any of the other difficulty mods, nor did I use bootleg. Any ideas? Is this probably an issue of cooperation with other mods in 7H?

Best regards
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-04-09 19:43:24
Hello~

You modders are all doing awesome work, I can't thank you enough! FFVII is so delicious with the mods, I really enjoy it. I used 7H to pretty up the game (Steam version) and I'm currently playing the NT mod. However, for some odd reason I have triple AP weapons since the beginning of the game. I assume that's not the way it should be. I searched this thread for a solution and I've read this is an issue when another gameplay has been used before NT. But I never used any of the other difficulty mods, nor did I use bootleg. Any ideas? Is this probably an issue of cooperation with other mods in 7H?

Best regards

What all did you install BEFORE 7th heaven?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sega Chief on 2015-04-10 05:17:35
The triple AP weapons are adapted from former starting weapons. Barret, Tifa, and Aeris should be starting the game with an Assault Gun, Metal Knuckle, and Full Metal Staff as their starting weapon, rather than Gatling Gun, Leather Knuckle, and Guard Stick.

Two possible causes I can think of are:

-) You've loaded the game from a pre-existing save file (some players prefer to start from the first save point in the 1st Reactor, rather than going through the lengthy opening FMV).

-) The kernel chunk for initial party (the starting party's stats, equipment, etc.) wasn't applied or was overwritten by another mod. It seems that equipment data has been applied, though.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-10 05:21:25
Right now, the Catalog has kernel chunks added into Menu Overhaul that I will fix/remove in the next update. It's possible this may be a cause, but I have no way of telling for sure.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Owlteria on 2015-04-10 10:46:23
What all did you install BEFORE 7th heaven?
Like I said, nothing. I made a fresh install of the game on the C: drive to a non-system/users folder. Then I installed 7H with the game converter etc. and ran some mods.

Okay, thank you everyone! I deactivated all the mods (Menu Overhaul, Field Textures, music and weapon models) except the NT mod and started a New Game because I have indeed loaded from a pre-existing save file like Sega Chief said. The mod works correctly, I guess. No triple AP weapon for Barret this time and Cloud has 3 different materia. (Strangely he just had 2, bolt and ice when I first played the NT mod). It seems there are some mods who mix up parts of the kernel, but I'm not sure. I'm going to test this with the Menu Overhaul again.

Well, at least there are no triple AP weapons anymore. They definitely ruined the beginning of the game and made the bosses far too easy.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-10 16:04:14
The only mod categories that have kernel changes are:

Gameplay - Difficulty and Story
Menu Overhaul
Miscellaneous - Red Wolf
Miscellaneous - CHaOS

You shouldn't need to disable any other mods. Starting a New Game probably helped as well.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-04-11 11:12:05
The only mod categories that have kernel changes are:

Gameplay - Difficulty and Story
Menu Overhaul
Miscellaneous - Red Wolf
Miscellaneous - CHaOS

You shouldn't need to disable any other mods. Starting a New Game probably helped as well.

ChaOS has no kernel changes. We also can't use chunks for the Kernel, only for the flevel.lgp.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-11 12:38:53
You're right. I was getting kernel and flevel mixed up, sorry.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: insidious611 on 2015-04-12 06:57:38
Hmm... Maybe it's just me, but right now, on a fresh install of 7th Heaven, following these directions... Nothing is downloading properly. Everything just sits at "Calculating" forever.

EDIT: Still doing this. On the larger mods, I at least get an error:

"Error Downloading Media - MoviesThe underlying connection was closed: An"

unfortunately the error box is too small for me to see "An" what. :P
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-12 13:27:57
Gotcha. I'll take a look at it tonight :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: shOcKmAnz on 2015-04-12 17:05:04
sir. field scenes can make .lgp ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: insidious611 on 2015-04-13 03:36:45
A followup to my earlier issue: Failing any actual idea what was going on, I decided to start up WireShark and take a look at the network communication between 7th Heaven and the servers it's trying to download things from. I see two seperate issues going on here.

The "big" files almost all use Google Drive first, and the "small" files almost all use Mega first. This is not a problem, but it's related to the different issues:

For the "big" files, a request is made to Google Drive, and it's responded to... but not in the way 7th Heaven is expecting. You see, Google has recently switched to using the "SPDY" protocol instead of HTTP for all its services unless explicitly requested otherwise. 7thHeaven is getting a SPDY-over-TLS response when it's expecting an HTTP response, and this is causing the "unexpected error".

For the "small" files, a request is made to Mega... and it never gets a response. The request is acknowledged on the TCP side but no data is ever received, not even an error. Thus the "calculating forever" problem.

This all happens on 7th Heaven 1.45. On 1.42, the Mega request fails immediately, and the broken request to Drive happens, which causes an infinite loop of said Unexpected Errors.

You guys need to find different hosts for your files. "Cloud storage" services like these can not be relied upon to be stable nor easily machine-readable in their responses, being primarily designed for human interaction. In fact, I think at least in the case of Mega, coding something like this violates their ToS.

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-13 04:08:51
Well unfortunately Iros is the only coder and only one with access to the code for 7H. I simply compile the mods on Qhimm into IRO format for the Catalog and report any issues to him. Iros tends to take long breaks from communicating with anyone. Feb 11th was his last login, and I have no idea when/if he'll be back. This is a major concern to me because it's not the first time we've had to deal with the unexpected errors between 7H and our file hosts.

Where would you suggest we host them? Would Nexus mods work if we're able to get 7H to communicate with its download links?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: insidious611 on 2015-04-13 05:28:00
Nexus would be a step in the right direction, inasmuch as they're used to hosting mods, but I think having a simple, standard webserver where you can access the files directly by URL would be the most useful option. I currently pay $10/mo for a server from Linode, I get 2 TB of bandwidth usage per month (that's roughly 125 downloads of the *entire* set of mods) and 24GB of space. I'd understand if y'all're hesitant to accept such an offer from a guy you barely know, but I'd be willing to host at least the smaller mods on my server for free. I'm barely touching my bandwidth or storage space as I mostly use this server for development purposes.

EDIT: I've gone ahead and, after grabbing the files from Google Drive by poking through the subscription XML file, made my own mirror of everything (and a 'tweaked' subscription file pointing to it) as it currently stands, for at least my own use if nobody else's. :P I'm not going to jump the gun and post links here in case you guys don't think that's kosher. If y'all're interested in using my server as a public mirror for 7th Heaven stuff, please poke me in this thread or via PM.

I've still got about 4GB of free space after mirroring everything.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-13 20:22:50
I was able to download the entire Catalog with no issues last night. I'm a bit puzzled as to why you're stuck on Calculating though. Perhaps you have something running that blocks the usage of 7H downloads?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: insidious611 on 2015-04-13 20:27:09
Well, as I said, I made my own mirror last night and was able to download off of that using 7H just fine. I can't think of anything on my machine that would be interfering with the connection, especially considering I monitored the traffic and didn't see anything particularly suspicious. As I said earlier, re: Google Drive 7H seems to simply be receiving data it's not understanding. And re: Mega, the connection is opened, a request is made, and then Mega just doesn't respond to the request.

EDIT: Tried on two completely different computers in the house, same results. It also bears mentioning that I can download the files referred to directly from Mega or Google Drive in a browser no problem.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: krell55 on 2015-04-14 21:21:58
I had a issue trying to download the larger files as well until at one point the program crashed.  When i came back in the mods were no longer downloading so I just set them to download one at a time and they went through fine. It may be a bad idea to go through and click everything to download at once or may just been issue on my end. Either way its all working now and thank you for compiling all the mods into one easy source.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: insidious611 on 2015-04-15 10:33:59
This is an odd one, and I don't know if I should put it here or what, but I will simply because I can't figure out anywhere else it's relevant: When using the field packs (Omzy or yarLson) via 7thHeaven, a couple fields are noticably glitched out when they weren't when I was using Omzy's field pack manually.

I don't know them by filename or anything, but:

1. The one where the Enemy Skill materia is in the Shinra HQ, the closeup of the tube where RedXIII and Aerith are being held, the tube appears "inside out" (best way I could put it) and everything else is black.

2. The top floor of Shinra Headquarters is filled with random black squares.

3. The angled shot of the same (used when someone is talking to the president, IE in one cutscene early in the game and prior to you being put in prison at Shinra HQ) is *completely* blank. As in, it's just characters standing around on a black surface.

These happen no matter what field pack I have selected, and (at least in the case of Omzy's, I never tried yarLson's before 7H) didn't happen without 7H being involved.

I'd get screenshots but I was streaming at the time and am since long past that point in the story. If someone has a save just prior to that part of Shinra HQ I'd be glad to load that and test.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rossi87 on 2015-04-15 17:42:10
Hi, I am getting this error message, I can't work out how to fix it without deleting my library and settings.

Thanks

Code: [Select]
System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Xml.XmlReader.MoveToContent()
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderProfile.Read5_Profile()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at Iros._7th.Util.Deserialize[T](Stream s) in c:\Iros\7thWrapperLib\Util.cs:line 10
   at Iros._7th.Util.Deserialize[T](String file) in c:\Iros\7thWrapperLib\Util.cs:line 14
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 107
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

After deleting my 7th workshop folder in roaming i get this error.

Code: [Select]
System.NullReferenceException: Object reference not set to an instance of an object.
   at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 505
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 539
   at Iros._7th.Workshop.fLibrary.DoModBarAction(pMod pm, ModBarAction a) in c:\Iros\7thWorkshop\fLibrary.cs:line 577
   at Iros._7th.Workshop.pMod.bActivate_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\pMod.cs:line 163
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Yuffie1983 on 2015-04-16 17:26:30
Well unfortunately Iros is the only coder and only one with access to the code for 7H. I simply compile the mods on Qhimm into IRO format for the Catalog and report any issues to him. Iros tends to take long breaks from communicating with anyone. Feb 11th was his last login, and I have no idea when/if he'll be back. This is a major concern to me because it's not the first time we've had to deal with the unexpected errors between 7H and our file hosts.

Where would you suggest we host them? Would Nexus mods work if we're able to get 7H to communicate with its download links?

Were are the links please for the mods in IROS format for download I can not seem to find them, thank you in advanced.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-16 17:49:15
They are in the Catalog. Please read the tutorial and watch the video on how to set it up. It's all there.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Yuffie1983 on 2015-04-16 19:07:01
They are in the Catalog. Please read the tutorial and watch the video on how to set it up. It's all there.

Yeah I have asked for help before and no one seem to be replying, the video I am sorry is of not much use it is too small to see and the tutorial on here is lacking details. The subscriptions link is not working keeps saying in the mod not found and there is errors every time the mod tries to start and F&Q on here is not helping.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-17 03:12:47
I'm not sure how I can help you then Yuffie. The video is in 4K, so the resolution can't go any higher. The written tutorial has notes and images for every step, so I'm not sure what other details are needed. "Mod not found" is not an error message I'm familiar with. If you can screenshot what you're talking about, than I could possibly help.

I'm 99% certain though that something hasn't been setup correctly on your side since I just downloaded the entire Catalog with no hiccups a couple nights ago. I don't think setting up 7H is the easiest process in the world, but it's not super difficult either. It's all a learning curve, but once you learn it, it's quite simple.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-04-17 04:34:49
Google drive and dropbox are also great alternatives.  It is all controlled by you.  The only way it goes down is if you change the location or get rid of the file.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: krell55 on 2015-04-18 18:05:23
Just wondering if you are planning to upgrade New Treat Mod to 1.3  ::)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-18 19:20:26
Yep.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: krell55 on 2015-04-18 19:56:10
AH you make me happy  ;D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Yuffie1983 on 2015-04-18 22:28:40
I'm not sure how I can help you then Yuffie. The video is in 4K, so the resolution can't go any higher. The written tutorial has notes and images for every step, so I'm not sure what other details are needed. "Mod not found" is not an error message I'm familiar with. If you can screenshot what you're talking about, than I could possibly help.

I'm 99% certain though that something hasn't been setup correctly on your side since I just downloaded the entire Catalog with no hiccups a couple nights ago. I don't think setting up 7H is the easiest process in the world, but it's not super difficult either. It's all a learning curve, but once you learn it, it's quite simple.

Hello Alyza first thing I would like to apologize for my attitude towards you and to all the hard work you have put into this mod and your other works  :(. I have now got this working switching to windows 7 ultimate help lord knows why but it did I was using 8.1 before. I still have a problem I am using the New Threat mod and a nearly all graphical over hauls apart from the were wolf Red XIII mod, anyway the problem I am having is that in random battles if I say like there are 4 enemies to fight I seem like I only need to kill 2 or 3 win the battle but I am still getting the full amount of exp and ap as if I killed 4 making the mod easier than it should be any help please.

Also is it possible to update last threat mod to 1.3 using the exe installer and the scene fix patch while still using the the 7th heaven mod and the graphical mods.

Also I another problem the fmv I selected in the mod DrLilo's Chibi replacement is not working I am still getting chibi's in FMV

By the way is there meant to be no files in the movies folder which is created by the 7th heaven game patcher.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-20 03:29:00
New Threat has some kind of XP scaling that is different from the original. Sega Chief can give you the details on that. I have read that it gets a little bonkers with XP gain when you start NT from a save rather than starting a new game.

It's not recommended to alter any of the game files other than what the converter does. If a mod effects the same files as NT, then it will overwrite it and break NT.

When you run the converter, it tells you where its found the movies path. By default, it should be the ...data\movies folder. This is the same path that needs to be entered into Workshop -> Settings. If the converter found a different path (or you typed a different one in when it asks) or you typed in the wrong Movies Path in Workshop -> Settings, movie mods won't show up and the game's original will play. Try selecting a different option for the FMVs and see if those don't appear either. If so, you've just got a setup error.

No, the movies folder isn't created by the game converter, so I'm not sure what you've done at this point if that folder is empty. It should still contain the original avi movie files.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-04-21 18:42:46
hey

when is the 1.3 of NT going to be added to 7th heaven

thanks
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-21 22:04:58
In the next Catalog update. I've got the latest patches in it as well (March 17th).
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rukenu on 2015-04-22 16:09:07
Is there an ETA for the next update?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ItchyPanda on 2015-04-22 16:19:07
Well, apparently, the game doesn't run as smooth as I'd like it to, do the mods affect gameplay speed?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: F0AL5 on 2015-04-22 17:01:19
Is there anywhere in these forums where one might see aforementioned catalog updates? 
Such as the ETA, or a list of what the updates might be? 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-22 18:45:06
Well, apparently, the game doesn't run as smooth as I'd like it to, do the mods affect gameplay speed?

Go into Workshop -> OpenGL driver configuration and fiddle with your settings. Lowering the internal resolution should help a bit.

Is there anywhere in these forums where one might see aforementioned catalog updates? 
Such as the ETA, or a list of what the updates might be? 


I wrote a list awhile ago for anyone to add suggestions to it: http://forums.qhimm.com/index.php?topic=15902.0

When I release an update, I put it at the bottom of the main tutorial post.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: F0AL5 on 2015-04-22 18:56:56
Ahh, thank you for the link and clarification on that.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ItchyPanda on 2015-04-24 02:28:49
Does anyone have an idea of how to fix this? :(

(http://i.gyazo.com/eb5e23885f0a0298625712fbc1c33031.png)

Also, even with the mods on, sometimes, some of them won't load...

Thanks in advance.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: F0AL5 on 2015-04-24 11:56:25
I'm no expert here, but it seems you may have some mods in conflict.  What's your mod order?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ItchyPanda on 2015-04-24 12:41:05
It seems I got everything to work perfectly, just some minor slowdown in the menu and when receiving exp and items
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: F0AL5 on 2015-04-24 13:29:25
Did you try lowering the internal resolution?  That may speed it up a bit...
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Bioshibby on 2015-04-26 14:10:15
so after installing this mod and doing every step you have said in the video tutorial i got this error it only appeared after i activated the mods


System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Xml.XmlReader.MoveToContent()
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderProfile.Read5_Profile()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at Iros._7th.Util.Deserialize[T](Stream s) in c:\Iros\7thWrapperLib\Util.cs:line 10
   at Iros._7th.Util.Deserialize[T](String file) in c:\Iros\7thWrapperLib\Util.cs:line 14
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 107
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Covarr on 2015-04-26 16:25:44
Bioshibby: Please do not quote the entire first post like that. It's long and makes the page difficult to read. Also please do not use the report button for assistance with using/installing mods; it is for reporting rulebreaks. If someone knows the answer to your question, they will get to it when they have time. ~Covarr
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-26 17:19:58
so after installing this mod and doing every step you have said in the video tutorial i got this error it only appeared after i activated the mods


System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Xml.XmlReader.MoveToContent()
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderProfile.Read5_Profile()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at Iros._7th.Util.Deserialize[T](Stream s) in c:\Iros\7thWrapperLib\Util.cs:line 10
   at Iros._7th.Util.Deserialize[T](String file) in c:\Iros\7thWrapperLib\Util.cs:line 14
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 107
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

You tried activating into a folder that doesn't exist. Read over your Workshop -> Settings again and make sure the paths are all typed in correctly. Also be sure that those folders actually do exist. If you didn't use the game converter in STEP 1, then they surely won't be there.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: LittleShadow on 2015-04-26 19:07:29
I'm sorry to be a bother, but...should I be using Tifa's Final Heaven or Tifa's Bootleg if I'm just looking to play the Steam version FFVII with improved graphics and sound? I keep seeing Tifa's Bootleg suggested as the go-to choice for modding those, but it appears Tifa's Final Heaven is newer, and I'm not sure what the difference is between the two. I tried to figure out the difference myself, and did a couple searches to see if anyone else had asked this question, but I didn't find anything useful. I'm very new to pc gaming and modding things, so I'm sorry if I'm missing something obvious. Thank you for your time.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ItchyPanda on 2015-04-27 00:48:37
I have a question: Can I mod a Yuffie model with bootleg having installed the 7th Heaven?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: masterj360 on 2015-04-27 16:26:01
Ok there are few bugs/glitches that I should inform you guys when using mods. For starters its seems that the gameplay /Story Difficulty Mod is causing Random Enemies to appear no matter which difficulty you choose. Also the Chibi FMV replacer does not appear to work at all, b/c I'm still seeing the blocky chibi models in the movies.

So all in all I don't think Bootleg is causing any issues with 7th Heaven except the GC Backup folder created by previous patches needs to be deleted before using the Game converter or you will see a long list of errors while patching the FF7.exe.  As for the random Enemy encounter I read that another person was having the same exact issue as me in the 1st 2 pages of this post. He stated he was  using the nightmare Difficulty and was seeing the random enemy issues, while I was using Aerith's Revival Full Resize option. I did my homework and noticed they are both gameplay difficulty mods and by deactivating it The random enemies stopped. But this was already pointed out in 4 previous pages I think

I'm not sure why the Chibi FMV Replacer mod isn't working at all, I'm still seeing the low res movies instead. Everything else is working great and looks beautiful. Hopefully the 7th Heaven tool will allow LGP files to be converted into IRO archives for model customization. There are some Bootleg mods I would love to import into this tool
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-04-27 20:41:39
Little Anxious Heart question here :

I would like to have the  AH full selection, but without the music of it for battles that I don't like.
How is it possible to manually choose the Anxious Heart songs like with the stand alone Installer solution in 7H ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-04-27 20:47:12
Little Anxious Heart question here :

I would like to have the  AH full selection, but without the music of it for battles that I don't like.
How is it possible to manually choose the Anxious Heart songs like with the stand alone Installer solution in 7H ?

Well, what I would do is have the wanted battle music files on a separate folder. Install the choice then copy paste the files you want as a battle song into the music folder.  Make sure you back them up in case you make a booboo.  I do this whenever I wanna use different music. 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Bioshibby on 2015-04-27 22:34:24
I'm sorry to be a bother, but...should I be using Tifa's Final Heaven or Tifa's Bootleg if I'm just looking to play the Steam version FFVII with improved graphics and sound? I keep seeing Tifa's Bootleg suggested as the go-to choice for modding those, but it appears Tifa's Final Heaven is newer, and I'm not sure what the difference is between the two. I tried to figure out the difference myself, and did a couple searches to see if anyone else had asked this question, but I didn't find anything useful. I'm very new to pc gaming and modding things, so I'm sorry if I'm missing something obvious. Thank you for your time.

so i started the process from start using a new download of ff7 and deleting and uninstalling all past copies of it on my system however the same error comes up when trying to load 7th heaven up i cant even run the program to change any of the settings in the workshop?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-28 03:11:31
I'm sorry to be a bother, but...should I be using Tifa's Final Heaven or Tifa's Bootleg if I'm just looking to play the Steam version FFVII with improved graphics and sound? I keep seeing Tifa's Bootleg suggested as the go-to choice for modding those, but it appears Tifa's Final Heaven is newer, and I'm not sure what the difference is between the two. I tried to figure out the difference myself, and did a couple searches to see if anyone else had asked this question, but I didn't find anything useful. I'm very new to pc gaming and modding things, so I'm sorry if I'm missing something obvious. Thank you for your time.

Tifa's Bootleg will alter your game files. 7H will activate them through memory injection during gameplay, and does not alter the main files in any way. It's up to you which method you want to use.

I have a question: Can I mod a Yuffie model with bootleg having installed the 7th Heaven?

No, 7H and Bootleg will not work together. If you want to request a model, then talk about it here: http://forums.qhimm.com/index.php?topic=15902.0

I have to say though, I'm at my limits just about with how many requests and projects I've gotten from people over the last couple months. I haven't been able to keep up with it in a timely fashion, so you may have to wait until June until I can get around to it.

Ok there are few bugs/glitches that I should inform you guys when using mods. For starters its seems that the gameplay /Story Difficulty Mod is causing Random Enemies to appear no matter which difficulty you choose. Also the Chibi FMV replacer does not appear to work at all, b/c I'm still seeing the blocky chibi models in the movies.

So all in all I don't think Bootleg is causing any issues with 7th Heaven except the GC Backup folder created by previous patches needs to be deleted before using the Game converter or you will see a long list of errors while patching the FF7.exe.  As for the random Enemy encounter I read that another person was having the same exact issue as me in the 1st 2 pages of this post. He stated he was  using the nightmare Difficulty and was seeing the random enemy issues, while I was using Aerith's Revival Full Resize option. I did my homework and noticed they are both gameplay difficulty mods and by deactivating it The random enemies stopped. But this was already pointed out in 4 previous pages I think

I'm not sure why the Chibi FMV Replacer mod isn't working at all, I'm still seeing the low res movies instead. Everything else is working great and looks beautiful. Hopefully the 7th Heaven tool will allow LGP files to be converted into IRO archives for model customization. There are some Bootleg mods I would love to import into this tool

Are you trying to use 7H on a Bootleg install? The two of them don't work together.

LGP files can be used with 7H. Did you not look at the Catalog and see all the categories of models?

Little Anxious Heart question here :

I would like to have the  AH full selection, but without the music of it for battles that I don't like.
How is it possible to manually choose the Anxious Heart songs like with the stand alone Installer solution in 7H ?

Well, what I would do is have the wanted battle music files on a separate folder. Install the choice then copy paste the files you want as a battle song into the music folder.  Make sure you back them up in case you make a booboo.  I do this whenever I wanna use different music. 

Sora's method will not work if you have a music mod activated in 7H. Any 7H mod that is activated will take priority over mods listed below it AND any files in your game folder. This will only work if you don't activate any 7H music mods, which means you will need to create your own custom folder of music using the Import feature to bring it into 7H OR copy the music into the music\vgmstream folder.

so i started the process from start using a new download of ff7 and deleting and uninstalling all past copies of it on my system however the same error comes up when trying to load 7th heaven up i cant even run the program to change any of the settings in the workshop?

If 7H crashes when opening, read the FAQ on how to fix that. If you had a Bootleg install previously, you need to also clean your registry using the method stated in the first question of the FAQ. Just to be clear, do not use Bootleg and 7H together. It will not work.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: masterj360 on 2015-04-28 08:46:23
no i'm not trying to use bootleg with 7th H b/c they are 2 different tools which activate mods differently. The only thing that bootleg would conflict with 7th H is the Config patch which messes with the registry ofcourse. I was just pointing out that theres a major bug within the gameplay difficulty mods causing random enemies to appear. And I still can't get the movies I select to work. The strange part is the fact that my movie folder is empty however the game still plays its own movies as if they were there. Also for some reason the sound effects in battle seem to keep phasing down like theres not hit sound effect especially doing limit breaks. Not sure if thats normal with the sound mods or not
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-04-28 12:55:53
Sora's method will not work if you have a music mod activated in 7H. Any 7H mod that is activated will take priority over mods listed below it AND any files in your game folder. This will only work if you don't activate any 7H music mods, which means you will need to create your own custom folder of music using the Import feature to bring it into 7H OR copy the music into the music\vgmstream folder.

Oh darn I forgot about that. Because I don't have the Music mod activated.  xD My apologies.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-04-28 14:56:57
Thanks a lot !
So, if I desactivate the music mod and work with my own music files, it would be okay ?
And how keeping the new FX sound effects too, with the mod desactivated ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rufus on 2015-04-28 23:44:44
how likely is the 'beacuse' translation to be out soon for 7th heaven.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ItchyPanda on 2015-04-29 15:35:00
I just want to know something,
What the hell?  ???
(http://i.gyazo.com/28ee915536177c08b7d61ccc5da6b347.png)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-04-29 15:40:30
Make the texture cache of Aali's driver bigger. (1024 seems to work without problems)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ItchyPanda on 2015-04-29 19:38:16
Thanks for your answers! One final question...
Why is it that when I try to do the battle against Dyne I have to fight Reno and Rude?
Sorry for the inconvenients!
I tried the method on the first page but it doesn't seem to be resolved
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-04-29 19:49:12
Thanks a lot !
So, if I desactivate the music mod and work with my own music files, it would be okay ?
And how keeping the new FX sound effects too, with the mod desactivated ?

You can activate the Music and Sound category, but go under Configure and select No Change for your music option. Sound effects can be activated normally.

how likely is the 'beacuse' translation to be out soon for 7th heaven.


I'm no longer giving ETA with my work. I work a full-time job as a teacher, so my hours are 40+ a week, plus I have family to attend to when I get home. I work on this when I can. It's actually not a huge amount of work, but that's if everything runs smoothly. It never does, so I have to find time to figure out the problems and fix them before release.

Thanks for your answers! One final question...
Why is it that when I try to do the battle against Dyne I have to fight Reno and Rude?
Sorry for the inconvenients!
I tried the method on the first page but it doesn't seem to be resolved

Please tell me which mods you have activated and the load order they are in. Also upload and link me to your save so that I can check it myself with your load order.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ItchyPanda on 2015-04-29 19:56:40
Order:
Battle Models - Weapons
Menu - Backgrounds and Avatars
Field Models - Characters
Battle Models  - Characters
Battle Models - Enemies
World Models - Characters
Battle Textures
Animations
Media - Music and Sound
Spell Textures
World Textures
Gameplay - Tweaks
Field Textures
Minigame
Gameplay - Difficulty and Story
Menu Overhaul

This is the link for my save: https://mega.co.nz/#!E08QBCZZ!PSOwKoyzUX6WHrNxooRGB-XDnlYBhunEcNcHQYpPwVU
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rufus on 2015-04-30 03:36:39
okay thanks EQ2Alyza

I just saw the To Do List thread for this after posting that as well, so forgive the slight double post, I should have put that in there only.

but I think that would be the highest priority, as i think it was a 2 year work for that mod, but you can of course choose to do whichever one you want to do first.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: domfather on 2015-04-30 13:16:10
hey all im new . im having some trouble with downloading.. the music and sound mod will get stuck and not seem to progress downloading. everything els has downloaded fine but the music. is there no alt way of getting the music?plz help
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: domfather on 2015-05-03 16:59:44
ok i managed to get the downloaded mods and everything. was a problem with my internet. but now i really am stuck and need some help

iv installed all the mods but im getting problems firstly if i activate CaHoS (character overhaul seven) it completely overrides battle models - characters so when in battle the models that i want to use from battle models dose not show ingame and same gose for the savepoint.  If i disable CahoS . the battle models show but clouds weapon is invisible.

second issue is when i enter certain areas for example (Wutai) i get the message in the lower left corner of the screen *GLITCH missed palett right to external texture field uutai1_uutai1_15    (the file name is different in some area)  how can i fix these issues? thanks
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: hihi on 2015-05-04 03:25:55
Finally get it to work,

Now back to downloading field textures.

Thanks for this :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Arsirus UK on 2015-05-05 06:44:34
Having this issue

System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 48
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Its ok sorted it found files on Primary drive and deleted them
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-05-05 15:52:19
Is it possible to have both 7H install running, AND  Team Avalanche Gallery new scenes working together ?
I think not, cause 7H will override all textures, but I prefer ask anyway :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-05-05 16:15:39
Create a folder in 7H mods and another one inside with the name 'Textures' there you can place the files like you would do it as in Aali's mod folder.
It will be then in your library where you can activate it.

I really should make this damn tutorial...
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-05-05 18:10:33
Thanks Kaldarasha. But I maybe missed something, it doesn't appear on my library in 7H

So I created in : ff7_install_path\mods\7th Heaven a folder called Textures, and an other in it.
In that Textures folder, I pasted, for example, all the team avalanche spell effects, in PNG format.

in the 7H GUI, I imported from that folder and created the .iro, and activated it.

But I don't see any visual changes, for example that spell effects..
Does I need to put him in the first load orders ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-05-05 20:45:06
No, you have to create first a folder <- this is the mod project folder if you want so. 
Then make a folder in it which is called textures <- that's actually the name which Aali's driver should use for the mod path.
In that you can place all files as you would do in mods\bootleg.
After that open 7H's library and click on search (you dont need to make an iro oft it yet) .
If have found your mod on the list enable it. It is possible that it is already active then you only need place it on top oft your load order.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: hihi on 2015-05-06 02:48:56
After that open 7H's library and click on search (you dont need to make an iro oft it yet) .
I am interested in this too.

I am trying to make own iro for Field Textures as the one provided is 6GB but the one from the one from http://forums.qhimm.com/index.php?topic=12260.0 is only 3GB

Is it like
1) make a new folder (maybe Field Textures)
2) within that folder, create another folder named Textures
3) put all files from other mod into Textures
4) use 7TH Heaven to import folder
5) create iro
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-05-06 20:17:40
I am trying to make own iro for Field Textures as the one provided is 6GB but the one from the one from http://forums.qhimm.com/index.php?topic=12260.0 is only 3GB

That is because there are two different mods for that category. One from Omzy and the other from yarLson. They are PNG format, so their file size is already as compressed as it will get. Sorry, but there's no getting around the sheer amount of field textures involved in this game. They will always have large size downloads.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: hihi on 2015-05-07 03:42:40
They will always have large size downloads.
I managed to pack the iro files using this guide http://forums.qhimm.com/index.php?topic=15985.0

Thanks :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-05-07 15:35:28
I'm glad you figured it out on your own. It's not that I don't want to help, but I'm limited on my time until the school year ends, so helping everyone individually is something I can't do. We try to make FAQs and guides for as much as we can, but then it's up to the users to fiddle around with it and learn new things themselves :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Ghostclaire on 2015-05-10 09:08:31
Hello,

I followed the guide exactly as it was written but I cannot figure out why when I click "Check Subscriptions Now" nothing happens. I have added 7thHeaven to my firewall, disabled my anti-virus, set the program to run as an administrator. No clue what I did wrong, or what I should try next.

Thanks for any help :D

http://postimg.org/image/ible4kxtv/

SOLVED: I went to the Catalog section and clicked search. Stuff showed up then!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: vorpal86 on 2015-05-16 02:37:59
I have 2 questions

1 - Is it possible to RESUME downloading any of the mod packs?
I'm curious as I think the field texture packs did not download all the way, yet 7Th Heaven is stating the mods are installed and active. Everything else works but the field textures. 7Th Heaven crashed on me while downloading and I don't think it finished.

2 - When using the Menu Overhaul the text is squished together. If I deactivate it, it displays properly.
Actually I believe the reason for squished text is the ff7th heaven Ogl version. The version included in the bootleg displays the menu overhaul like it should be, the one included in the 7th Heaven (FF7_OpenGL-0.8.1b) is causing the issue. The Bootleg included version (FF7_OpenGL-0.7.11b+) works right. Some reason at randome times launching the game shows up empty graphics and I get log errors in the game not being able to load something.

Also a bug I think with using mouse scroll button; sometimes it wont work but if you select a different tab then back again the scrolling continues to work. I did some more searching the thread and found that I wasn't using the ff7 conversion for the 7th heaven but the for the bootleg.

So now I think everything is working. I'm using 7.11b+ and the mods are working now even the textures. The only error I got so far was a "GLITCH:Missed palette write to external texture field/mrkt2/mrkt2_15" while wallmarket loaded.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: powerincarnate on 2015-05-18 20:08:34
I have a very simple question.

It seems like Tifa's Final Heaven mod only has new threat (NT) 1.2, instead of the newer 1.3 version.  Is there any way to change that, if so how?


Thanks,

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: HeaN on 2015-05-20 04:06:42
thank you for this tutorial ;) It really helped me :P
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sythik Mime on 2015-05-24 05:13:13
i have a question regarding the music and such. on the mod it said there were audio samples here in the forums? where can i find those audio samples so i can hear the different variations of the music.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-05-24 21:41:34
Any chance Alyza to put the Beacause retranslation in the 7H catalog on day ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-05-25 00:04:52
Yes, ReTranslation will be added. I have just a couple more weeks until the kids are out of school, then I'll be on summer break until September. Expect a lot more frequent updates this summer :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-05-25 10:15:22
You'r the best !  ;D ;D ;) ;) ;) ;) :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rufus on 2015-05-25 17:47:10
man that would be soo awesome.

I think the next priority after that would be 60fps battles, its part of the same installer i think so maybe that might make things easier, but i guess you have your own priority list.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: D_Fizzle88 on 2015-05-25 19:50:55
Sorry if this is the incorrect place to put this question.  When I set up FF7 with Final Heaven originally I set it to my Video Cards HDMI Audio Out.  How can I change the audio out to a different sound card though? I do alternate between two different audio outputs fairly often, so any help would be appreciated.  Thank you so much.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kipmccloud on 2015-05-27 23:56:27
i'm getting this error message when i try to open the 7th heaven exe. I've ran it once before with no problems. Many screens popped up and i continuously closed them out because i didn't know what's going on. Any ideas?

System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 48
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-05-28 00:52:21
Recheck your paths in the settings and make sure there are no typos. Also check your mods\7th Heaven\temp folder and delete any mods that may not have finished downloading before you closed the download window or 7H itself.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: thatonezero on 2015-06-03 21:29:03
Retranslation being added as well? Awesome, but when? Anything else from Reunion? I've never touched it personally. I used bootleg in the past, but it was a lot more clunky and difficult to use than this. Running through the command prompt and a ton of installers for hours on end was obnoxious, and the graphical mods always clashed too much in style for my tastes. I'm honestly amazed at how easy and fast modding FFVII has become more recently. Everything is much more unified now, which makes me happy. :D

Also, an unrelated question. How did you feel about Squeenix teasing FFVII on PS4 and crushing everyone's dreams of a remake, again? Do you care anymore?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-03 23:12:46
Retranslation being added as well? Awesome, but when? Anything else from Reunion?

I'm a school teacher, so once the kids are out of school, I'll have the free time to work on updates. School ends June 12th for us. I plan on having Beacause, Menu Overhaul, and Weapon from The Reunion mod pack. This will probably be the last update for Menu Overhaul because DLPB has decided to discontinue it after R03. He is going to work on a menu mod that stays more true to the original style of the game. I'll try to include that when it's released.

Also, an unrelated question. How did you feel about Squeenix teasing FFVII on PS4 and crushing everyone's dreams of a remake, again? Do you care anymore?

It was so long ago and they specifically stated it as a technical demo, so I never really felt much for it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: notears on 2015-06-04 04:38:49
Edited
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-06-04 12:49:42
I'm a school teacher, so once the kids are out of school, I'll have the free time to work on updates. School ends June 12th for us. I plan on having Beacause, Menu Overhaul, and Weapon from The Reunion mod pack. This will probably be the last update for Menu Overhaul because DLPB has decided to discontinue it after R03. He is going to work on a menu mod that stays more true to the original style of the game. I'll try to include that when it's released.

It was so long ago and they specifically stated it as a technical demo, so I never really felt much for it.

Do you plan too to make NT1.3 from Sega chief available this summer ? :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-04 16:07:03
Absolutely. NT is the front runner for gameplay mods IMHO.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-06-04 18:17:27
Didn't tried yet( cause I prefer waiting for Sega chief perfectionning it ), but I think it refresh completely the game.
I play Gjoerulv hardcore, who gives me a lot of challenge and fun, but I can't wait for testing NT1.3 :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jahiliyyah on 2015-06-05 17:43:09
Nvm got it working. Great job!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: thatonezero on 2015-06-05 20:32:38
Is there any reason that Red Werewolf also includes the newer spell names? (Cura, Firaga, etc.) Can that be it's own addon? I'm not a fan of Red Werewolf personally. Also, why does the configure menu for Red Werewolf show all of the difficulty mods? Should I enable the difficulty mod I want under Red Werewolf, or Difficulty and Story?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-06 03:07:12
APP.log
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 2087518208 FREE 2080462208
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 1152 H 720 P 1152 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1152 H 720 P 2304 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1152 H 720 P 4608 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: A:\Saved Games\Steam Library\steamapps\common\FINAL FANTASY VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY

Windows 7 Ult 64-Bit
Intel i5-4430 @3.00 GHz
12.0 GB
Geforce GTX 760 2 GB
Intel HD Graphics 4600

7thHeaven with pretty much all mods enabled. Game crashes on launch only getting a black screen. Everything is configured as per the guide. Sometimes getting this error:
Code: [Select]
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at Iros._7th.Workshop.fLibrary.Launch(Boolean varDump, Boolean debug) in c:\Iros\7thWorkshop\fLibrary.cs:line 853
   at Iros._7th.Workshop.fLibrary.bLaunch_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 782
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

It's not loading Aali's Custom Driver, and many of the mods don't work without it. The driver is included in the Game Converter from STEP 1. If you used it, then everything should be setup automatically to just start 7H and do all the remaining steps to start playing.

Is there any reason that Red Werewolf also includes the newer spell names? (Cura, Firaga, etc.) Can that be it's own addon? I'm not a fan of Red Werewolf personally. Also, why does the configure menu for Red Werewolf show all of the difficulty mods? Should I enable the difficulty mod I want under Red Werewolf, or Difficulty and Story?

Not unless I go in and edit the files he made, which I'm not responsible for. The difficulty mods shown in the Red Werewolf menu are to be chosen to match with the same mod selected in the Gameplay - Difficulty and Story category. Honestly, Red Werewolf is going to be revamped the next update to be put into the all the Models categories, so I wouldn't worry too much about playing with it now. The next update will happen this month.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jahiliyyah on 2015-06-06 03:39:50
I had the mods out of order. I was dumb. Now that I have that sorted out I'm noticing that the Prelude Credits and Start Menu are defaulting despite being changed in Background and Avatars. Are there any known conflicts with it?

...and now it is working. Weird.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: masterj360 on 2015-06-06 05:48:31
I only have 1 question since its the only problem I have everything else works perfectly fine.
Does anybody know how to get the Media-Movies to work? I re downloaded it and nothing seems to work besides the original
chibi fmv. If I select other options nothing changes while activated
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: weltall on 2015-06-06 11:07:12
I only have 1 question since its the only problem I have everything else works perfectly fine.
Does anybody know how to get the Media-Movies to work? I re downloaded it and nothing seems to work besides the original
chibi fmv. If I select other options nothing changes while activated

Only because you mentioned the Chibi part, I think only DrLilo's video replaces that. Afar from that what I can think is that you chose the wrong video folder, be it while installing the Game Converter of 7th Heaven or on the 7th Heaven settings. Like for example once the converted by itself decided to default the movies folder to C:\Games\Final Fantasy VII\movies\ (I think I pressed enter instead of choosing my own folder) and not in C:\Games\Final Fantasy VII\data\movies\ where I wanted it.

My suggestion is to move the actual original movie files out of the game folder and in a temporary folder and then create a movies folder on both the main game folder and in the data folder. Then try to change the option in settings and try both folders. Also in case you wonder "what about the original video files?", these are not needed at all if you are using Media-Movies.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: masterj360 on 2015-06-06 21:20:48
Well the thing is if I'm installing any game or mods to game updates I always manually choose my D drive[HDD]and never install anything to the SSD or C drive
Plus the game itself is on my D drive so when I used the converter I updated the game'e exe while in D drive. So by default everything should be ok. Also to note theres nothing in the movie folder.
Whats strange is we are downloading a 3gb file from the catalog, but its sitting the in the 7th heaven folder not doing anything while everything else does. Unless theres a step missing from the tutorial to get the movie mod to work or its possible a bug is preventing this to be activated

The address in the 7th heaven tool are correct I double checked many times aswell.
If the music mod works then I'm not sure why the movies don't
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-07 05:50:08
There's no bug involved with movies. You just have to have the movies path in Settings set to the same path that was confirmed during the game converter in STEP 1. The path chosen then is in the registry and what 7H will read from for its movies path in the Settings.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: masterj360 on 2015-06-07 19:01:27
Ahhhhhh I figured it out now. Wow the answer was infront me the whole time. So since I'm using an ISO I would have to set 7th heaven movie settings to the Disc Drive folder that has the movies

EDIT: Well I spoke too soon. According the FF7 Registry created by the converter my movie path is set to G Drive which is located in my game ISO, but the movie mod still isn't working
Not much I can do if the correct address path still doesn't fix this, so I'm at a dead end, but thank you for the replies guys
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MrMadakey on 2015-06-11 11:13:24
Not sure if this was covered, I did go searching but couldn't find nothing. It seems that some of the mods you are able to use in tifas bootleg are missing from 7th heaven because of the fact you can manually download. Is there anyway I can use 7th heaven to do all of this because if not I might aswell just go back to tifas bootleg with more mods.....
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: masterj360 on 2015-06-11 20:14:04
Not sure if this was covered, I did go searching but couldn't find nothing. It seems that some of the mods you are able to use in tifas bootleg are missing from 7th heaven because of the fact you can manually download. Is there anyway I can use 7th heaven to do all of this because if not I might aswell just go back to tifas bootleg with more mods.....

Well 7th Heaven is really just an alternative for FF7 modding I like to think of it as a well organized mod tool. Its still in the early stages where some mods don't work or are unstable upon use. Bootleg is still great tool to use especially if you have been using for a long time. EQ2Alyza mentioned both will get more support.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-06-17 15:26:47
Little question.
A group of French FFVII fans made a total french retranslation in fr of the game. The patch is an installer, who alters ff7.exe

I use a 7H working fine install of the game.
I think it's uncompatible, but if I try to run this exe, will 7H continue to work ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: weltall on 2015-06-17 15:34:26
Little question.
A group of French FFVII fans made a total french retranslation in fr of the game. The patch is an installer, who alters ff7.exe

I use a 7H working fine install of the game.
I think it's uncompatible, but if I try to run this exe, will 7H continue to work ?

The sure is Beacause did not work that way. I tried some ways to install the English retranslation without success. Altering the FF7.exe messes things up for sure.

As a sidenote, at least up to the point i tested and not including Red Werewolf which I did not test, everything works afar from Menu Overhaul and in the Tweaks and Cheats the "Skip Cutscene" option. I never checked the actual cheats from it though onl the tweeks so I do not know about invincible, lucky Cait Sith and Tifa or no Random battles and Save anywhere. Also in gameplay the only one I used was Scene Redux. But from the rest everything seemed to work nicely.

Also the only glitch I found was that if you load the Battle Models-Weapons before the Battle Models-Characters, Cloud will not have his shoulderguard in battles. Loading them the other way fixed that though.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-17 15:51:56
Little question.
A group of French FFVII fans made a total french retranslation in fr of the game. The patch is an installer, who alters ff7.exe

I use a 7H working fine install of the game.
I think it's uncompatible, but if I try to run this exe, will 7H continue to work ?

I'd have to take a look at it to see what else it may alter. Where is the download for it?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-06-17 16:40:04
I'd have to take a look at it to see what else it may alter. Where is the download for it?

Here it is :
http://ff7.fr/neo-midgar/download/Neo-Midgar.rar
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: watkinsb94 on 2015-06-17 17:20:37
Hello community  ;D. I recently discovered this excellent piece of software and am very impressed with how easy it was to get everything running in the game, especially reading through the 20 pages of troubleshooting available here in this thread. Bravo Alyza and everyone who contributed to this project.

I do have one question. Is there a way for me to import new textures and other graphics-polishing type mods into my game that aren't included in the catalogue? I'm sure I would butcher major modifications terribly and don't really want to try that, but texture replacement seems doable and I've seen some really nice looking stuff over on Avalanche's threads.

If this has been answered already please accept my sincerest apologies.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-17 21:09:48
Yep, there is.

1. Go to Workshop -> Pack/Unpack .iro archives. This is for creating an IRO file from your folder setup with all the mods in it.
2. Go to the Library tab and use the Import button to add folders and/or IROs into 7H.

There is a folder/file structure to get them working though, so I suggest you read through the 7H Tool thread for more details on that: http://forums.qhimm.com/index.php?topic=14490.0 --- It's a confusing learning curve at first, but if you read through all the pages then you will see a lot of questions asked and answered by myself and other users.

If you're just wanting textures (PNG files), than those are some of the easiest to setup.

1. Create a folder and name it the title of your mod (e.g. TA Field Textures).
2. Create a folder labeled field inside TA Field Textures.
3. Place the TA field textures (PNG files) inside of the field folder.
4. Go to the Library tab and click the Import button. Use the From folder tab to browse for TA Field Textures.
5. Activate and Play :)

If you are want to know why the folder has to be labeled field, then just ask. There is a specific reason for that and it cannot be labeled anything else.

We want to make a guide for creating mods to be Imported into 7H because we know there will be cases in which users want to use mods not included in the Catalog or for personal use. Kaldarasha has expressed interest in writing up this guide. I think I would like to give it a shot this summer also.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: watkinsb94 on 2015-06-17 22:29:11
Thank you so much for the speedy reply. I think I understand the jist of what you've told me, from the OP on the thread you linked. Essentially when the game would originally use the files from within the normal installation, the wrapper redirects where it looks to the file structure you import within the folder that is named after your mod, which is why the field texture folder has to be named precisely "field", as that is what it is named in the vanilla installation.

I saw what Kaldarasha has started up in the "Barret's Hideout" thread, but it looked rather complex and jargonistic to me at first glance so I ignored it. Is that relevent to what you're telling me?

Here is the thread I'm referring to: http://forums.qhimm.com/index.php?topic=15985.0

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-06-18 10:01:40
We want to make a guide for creating mods to be Imported into 7H because we know there will be cases in which users want to use mods not included in the Catalog or for personal use. Kaldarasha has expressed interest in writing up this guide. I think I would like to give it a shot this summer also.

I'm so sorry to not have updated this! 7th heaven is a great tool with many functions I knew, but for some I don't know how they work exactly. Thanks to a wish iros has fulfilled for me the tool is very expandable through other tools (because it can edit things which are not part of the original game like files of Ficedula's ultrasound - in theory).
Creating a bootleg like mod is a piece of cake, but then we hadn't needed this tool at all. I'm still working on a basic presentation mod with a tutorial, but can't say when I ready with it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-18 15:16:54
Thank you so much for the speedy reply. I think I understand the jist of what you've told me, from the OP on the thread you linked. Essentially when the game would originally use the files from within the normal installation, the wrapper redirects where it looks to the file structure you import within the folder that is named after your mod, which is why the field texture folder has to be named precisely "field", as that is what it is named in the vanilla installation.

Close. The vanilla installation doesn't have any PNG files, so Aali's Custom Driver was made to enable that. Field is the name of the folder used in the Aali modpath. Textures for battle scenes, world map, spells, and menu elements are also enabled through Aali's modpath. If you ever installed mods in the past using Bootleg Configurator, then you'd have become familiar with these folders.

I saw what Kaldarasha has started up in the "Barret's Hideout" thread, but it looked rather complex and jargonistic to me at first glance so I ignored it. Is that relevent to what you're telling me?

Here is the thread I'm referring to: http://forums.qhimm.com/index.php?topic=15985.0

It's relevant to anyone wanting to learn the ins-and-outs of 7H. I think a more basic guide is needed for beginners, but it seems Kaldarasha is short on time these days. He's a family man with kids, so I can understand why things are updating slowly for him. He's also German, so be patient with his English :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Scrat on 2015-06-18 19:30:43
Nah, I don't accept workarounds. I want to fix it, so I'll take a look at it :)

I love this attitude, thank you. You are amazing
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: username on 2015-06-19 17:28:43
Is it possible to use the software or compatible mods with a 60fps battle modded installation of the game?  I would like to add mods to it but it requires very specific battle/magic LGP's and to be launched via HextLaunch.exe but Bootleg and your own program need to do their own thing like using their own launcher or they might be making changes to the LGP's which might mean the 60fps stops working.  I'm not very savvy with the entire modding process for FF7.  I do see it's on the TODO list.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-19 20:33:11
I'm not too familiar with using HextLaunch, but you can give it a try yourself. Go to Workshop -> Settings and in the "Also Launch" box, put in the path for where your HextLaunch.exe is located. It should launch it in conjunction with the game after you click the Launch Game button to play.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Scrat on 2015-06-19 20:59:26
Hey guys, I am getting a glitch error message I am familiar with, I just want to check I am not going to break the game by implementing.

So I am getting error message feedback, something like glitch: error missing field mdsv/blah blah

Im not overly concerned, I am happy with the way the game looks and happy to carry on playing.

I just want to know if adding the following lines to OpenGL.cfg will work when using 7th heaven?

# Disable Error Notifications
disable_popup = on

(I know this is sort of a workaround, so the exact error message I am getting is:
Quote
GLITCH: Missed palette write to external texture field/mds7/mds7_15

I have also had a couple of others, but not near savepoints, this occurs the first time I approach the Avalanche base/7th heaven bar area

I have tried moving my load order around, I have had to put the battle character models before ChaoS to change the character models. I can list my load order if this is the problem. I have disabled the gameplay and story mod as yuffie kept killing me in the first battle instead of the intro NPCs :P)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-19 22:20:20
This gets asked a lot, so I will add it to the FAQ section. It's an Aali Driver feature that was put in 0.8.x. Previous versions allowed for the disable_popup = on to get rid of it, but Aali chose for it to be permanent now (no luck trying to convince him to change it back).

The glitch message is just something from the mods themselves communicating with Aali's Driver, but won't affect your gameplay.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: username on 2015-06-20 01:24:07
I'm not too familiar with using HextLaunch, but you can give it a try yourself. Go to Workshop -> Settings and in the "Also Launch" box, put in the path for where your HextLaunch.exe is located. It should launch it in conjunction with the game after you click the Launch Game button to play.

It works.  Ran into trouble with my install that used the original game converter, it wouldn't change things like music plugin or use any kind of textures, only game models worked.  All probably some mistake I made, however works fine with new install with your customised game converter.  As expected it messes up when there's changes to integrity depended on by the 60fps battle mod such as character battle models which makes the animations go too fast like they would without the properly customised battle/magic LGP's.  Everything else works like a charm and now I have an easy WYSIWG method of installing/uninstalling mods while having 60fps battles.  I haven't done any serious testing of course, also "Battle models enemies" remain untried, I'm guessing avoiding things that cause animation changes is key and your handy warnings helped me avoid changes to the executable.  Nice work and thanks for your help.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Scrat on 2015-06-20 07:03:28
SO just to be clear, is there a problem with my setup which causes these popups? or is it something that will basically always happen?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-20 07:17:08
It's not related to your setup. It's a problem with the way the mod and Aali's Driver communicate. Those glitches have always been there, and will always remain there. The only difference between now and prior to Aali Driver 0.8.x is that you cannot add the disable_popup = on line to the config file to hide them. They will appear only once though, so any later visits to that same field scene should not cause the popup anymore.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Scrat on 2015-06-20 08:06:01
Ah, fair enough. Thanks for the info :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Falcon216 on 2015-06-20 12:14:05
Long time qhimm lurker, first time poster. Hi everyone
This is fantastic work, and it really streamlines the modding. Thanks to everyone who has been putting it all together!

I am running the steam release.
Battle/magic/field upscales simply are not working in the game. Everything else works fine (sans MO - that is one touchy mod for me). I have had no problems running game edits, model replacements, music. Just the textures. Even activated, they just don't seem to be there in any way.
FF7_GC notes no errors or issues in the conversion. APP.log shows the 0.8.1b driver is functioning as intended. The openGL options all function, internal upscaling, shaders, tex cache, etc.

I'm really at a loss here, and feel that there's something simple I am missing.
Any help?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: simone115 on 2015-06-20 15:58:37
Hi everyone I have a problem with the 7th heaven. I downloaded the tool and did everything showed on the tutorial and when I launch everything seems to work fine except for one thing: the background music. The music is the only thing that doesn't work at all and I don't know what to do. I tried to reinstall everything, i tried tifa's bootleg too but I had the same problem as before. the mods that I installed were only for the graphics so I don't know why the background music doesn't work.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-20 18:53:46
Long time qhimm lurker, first time poster. Hi everyone
This is fantastic work, and it really streamlines the modding. Thanks to everyone who has been putting it all together!

I am running the steam release.
Battle/magic/field upscales simply are not working in the game. Everything else works fine (sans MO - that is one touchy mod for me). I have had no problems running game edits, model replacements, music. Just the textures. Even activated, they just don't seem to be there in any way.
FF7_GC notes no errors or issues in the conversion. APP.log shows the 0.8.1b driver is functioning as intended. The openGL options all function, internal upscaling, shaders, tex cache, etc.

I'm really at a loss here, and feel that there's something simple I am missing.
Any help?

Is your Aali modpath set correctly in Workshop -> Settings? They should point to the [gamedir]\mods\Textures folder and FF7 Game Converter should have created that folder for you.

Hi everyone I have a problem with the 7th heaven. I downloaded the tool and did everything showed on the tutorial and when I launch everything seems to work fine except for one thing: the background music. The music is the only thing that doesn't work at all and I don't know what to do. I tried to reinstall everything, i tried tifa's bootleg too but I had the same problem as before. the mods that I installed were only for the graphics so I don't know why the background music doesn't work.

Are you not running any of the music options from the Media - Music and Sound category? If not, you need to move your .ogg music files from the [gamedir]\data\music_ogg folder into the music\vgmstream folder. This will be done automatically by the STEP 1 Game Converter in the next update I release.

Also make sure the word music is added into the Extra Folders tab under Workshop -> Settings.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rotoplo on 2015-06-20 19:01:07
Hi,

Your tutorial is great and I got it working like a charm.
Installed a retranslation in FR (neomidgar) and its working fine too.

The only problem I have is with the mod "Menu Overhaul" which is in english. Dunno if I should ask this here but is there any translation ?

Tried to extract files but dunno how I could translate them. (I can help with translation if needed though).

Thx for this :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Scrat on 2015-06-21 10:10:56
ok, so I think I have a problem with my registry keys... or maybe my load order.

This is route I have taken.

Initially I did a fresh reinstall, redownloaded FF7 (using steam version on windows 8) cleaned the registry keys, however I did not run ccleaner... not sure why now I think about it my logic was flawed.

Error 1) Couldn't get HD battle models, switched load order so that battle - characters was above CHaOS, worked fine.

Error 2 ) Yuffie killed me, went vanilla on the gameplay mod, worked fine

Missing Palettes, not really an error but I played with my load order before asking about it.

Error 3) Latest Error, as time goes on everyone attacks Tifa. No matter where she is in the party. At first it was just melee attacks that focused on her, but now its magic as well. Not had many ranged enemy encounters.

I think I need to do a fresh reboot again, but if anyone can see an obvious error, please let me know

Current Load order

Red Werewolf
Battle Models - Characters
CHaOS
Battle Models - Weapons
Battle Models - Enemies
Field Textures
no real order after that
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Falcon216 on 2015-06-21 14:27:04
Is your Aali modpath set correctly in Workshop -> Settings? They should point to the [gamedir]\mods\Textures folder and FF7 Game Converter should have created that folder for you.

Everything was/is set up as intended, it seems to have been the load order.
I moved the texture replacements above everything but the battle weapon models and it began working. From playing with the load order for a f̶o̶r̶t̶n̶i̶g̶h̶t̶  while my guess is that for some reason character field/world model replacements had been interfering with texture loading.

I'll have to add that I mistakenly used the bootleg converter first. But after manually scrubbing all FF7 registry entries, ran the 7H version, and haven't had an issue so far.

(edits: spelling and grammar)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: simone115 on 2015-06-21 15:52:51
Hi again and thanks a lot to EQ2Alyza for helping me before...i have a new problem now xD...

So the problem is: when I have to fight against a boss the battles are all messed up, 
example 1: when you have to fight the big plant after rescuing Aerith from Hojo I don't get the battle with the plant but with a random encounter.
example 2: when you have to fight against the optional boss in the lake after the chocobo ranch I don't get the monster but I have to fight with Rufus
If you know why please tell me, sorry for my bad english :P
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-21 17:53:27
ok, so I think I have a problem with my registry keys... or maybe my load order.

This is route I have taken.

Initially I did a fresh reinstall, redownloaded FF7 (using steam version on windows 8) cleaned the registry keys, however I did not run ccleaner... not sure why now I think about it my logic was flawed.

Error 1) Couldn't get HD battle models, switched load order so that battle - characters was above CHaOS, worked fine.

Error 2 ) Yuffie killed me, went vanilla on the gameplay mod, worked fine

Missing Palettes, not really an error but I played with my load order before asking about it.

Error 3) Latest Error, as time goes on everyone attacks Tifa. No matter where she is in the party. At first it was just melee attacks that focused on her, but now its magic as well. Not had many ranged enemy encounters.

I think I need to do a fresh reboot again, but if anyone can see an obvious error, please let me know

Current Load order

Red Werewolf
Battle Models - Characters
CHaOS
Battle Models - Weapons
Battle Models - Enemies
Field Textures
no real order after that

I've never heard before of enemies always attacking only one character, so not sure what a solution could be for that. I do advise in getting rid of Red Werewolf and CHaOS for now. The next update is going to remove their categories from the Catalog, and I will put their models and features into some of the other categories after some thorough testing. If you want to help with that, I may be able to set you up with a test Catalog for it.

Hi again and thanks a lot to EQ2Alyza for helping me before...i have a new problem now xD...

So the problem is: when I have to fight against a boss the battles are all messed up, 
example 1: when you have to fight the big plant after rescuing Aerith from Hojo I don't get the battle with the plant but with a random encounter.
example 2: when you have to fight against the optional boss in the lake after the chocobo ranch I don't get the monster but I have to fight with Rufus
If you know why please tell me, sorry for my bad english :P

It could be one of two things that I know causes the wrong enemies in battle:

1. Your last post mentioned doing a Bootleg install in the past, so you may not have cleaned your registry keys of that before using the 7H version of the Game Converter in STEP 1. There are directions for doing this in the FAQ on the first page.

2. You are using Red Werewolf / CHaOS which have had reports of wrong enemies in the past. Deactivate them and wait until the next 7H Catalog update for the fixed options.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Scrat on 2015-06-21 18:20:28
I've never heard before of enemies always attacking only one character, so not sure what a solution could be for that. I do advise in getting rid of Red Werewolf and CHaOS for now. The next update is going to remove their categories from the Catalog, and I will put their models and features into some of the other categories after some thorough testing. If you want to help with that, I may be able to set you up with a test Catalog for it.

Always happy to help! I was kinda wondering what my function here would be whilst square are remaking the FF7 universe... I didn't even finish my scene :P
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-06-21 19:47:16
Okay, I seem to be having all sorts of problems now. I got a new rig designed for Gaming with Windows 8.1 . Installed my Steam edition of FF7, played it once, then tried to convert it. I had the disk added to a drive, ran it and it kept giving me a lot of access is denied stuff along with select a sound device.   Wouldn't let me run the FF7 config because it did not write a registry key.  Has anyone suffered this? xD
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: simone115 on 2015-06-22 13:21:27
Hi again  ^_^ this time I don't have a problem thanks to EQ2Alyza but I'm here to inform you that the problem behind the battle encounters MAY be the menu overhaul...in fact I deactivated it and now it works perfectly fine.  ;D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Daniish on 2015-06-23 05:37:15
My movies folder is empty, so no videos play. Sad, followed all steps...

By the way, how do I start from scratch without needing to re-download all the mods? I don't want to redownload them again, that was a pain... must be a solution :(
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Scrat on 2015-06-23 19:38:47
I've never heard before of enemies always attacking only one character, so not sure what a solution could be for that. I do advise in getting rid of Red Werewolf and CHaOS for now. The next update is going to remove their categories from the Catalog, and I will put their models and features into some of the other categories after some thorough testing. If you want to help with that, I may be able to set you up with a test Catalog for it.

Did this, fresh reinstall, ran registry clean up and ccleaner. Then installed all mods except red and CHaOS. Now enemies attack Tifa until I use cure magic, then they attack barret and they alternate target every time I use cure. I then installed CHaOS again and this made everyon attack Tifa, no change on cure.

I have just uninstalled all mods and now it goes back to alternating target. Do the mods leave any trace when the are deactivated? I shall run another fresh install anyway to see if I get the same error on the steam vanilla and then again after I convert the game.

Oh man, I have derped so hard.

there is no problem, Tifa just has crap stats. After I levelled a bit and balanced the team, everything is fine. Derpy derpy derp
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-24 15:48:27
Need help, I followed everything step-by-step but the game won't boot with 7th heaven. It says unable to locate registry key. Please Re-install Final Fantasy VII. Then I get a pop up that says "insert disc 1, 2, or 3 and try again"

What am I doing wrong? I installed it outside the program folders, and properly assigned 7th heaven to the proper game folders. What am I missing?

If it matters, it's the steam version and i'm running windows 8.1.

I have crappy internet so i'd really rather not reinstall if at all possible...
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Tako on 2015-06-24 22:52:17
Hi again  ^_^ this time I don't have a problem thanks to EQ2Alyza but I'm here to inform you that the problem behind the battle encounters MAY be the menu overhaul...in fact I deactivated it and now it works perfectly fine.  ;D

Hi everyone
I had the same problem as you: wrong enemies in some battles if menu overhaul mod is active. I've just uninstalled the game (2012 Steam), cleaned the registry, and reinstalled the 1998 version, and those battles show the correct enemies now, with menu overhaul mod active, so I suppose it has something to do with the game version.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-25 00:14:50
Hi again  ^_^ this time I don't have a problem thanks to EQ2Alyza but I'm here to inform you that the problem behind the battle encounters MAY be the menu overhaul...in fact I deactivated it and now it works perfectly fine.  ;D

I wouldn't doubt this. For the next update, I have removed some files from MO that were unnecessary. The files removed do have the potential to mess with the battle encounters.

My movies folder is empty, so no videos play. Sad, followed all steps...

By the way, how do I start from scratch without needing to re-download all the mods? I don't want to redownload them again, that was a pain... must be a solution :(

I don't know why your movies file is empty. If you do a full install, then the original movies (.avi files) will be there. The downloads are inside [gamedir]\mods\7th Heaven, so you can save them before doing a reinstall. I don't recommend this though because the next update is changing the file compression and will require everyone to download the Catalog again. Pain or not, there is no way of avoiding it.

Need help, I followed everything step-by-step but the game won't boot with 7th heaven. It says unable to locate registry key. Please Re-install Final Fantasy VII. Then I get a pop up that says "insert disc 1, 2, or 3 and try again"

What am I doing wrong? I installed it outside the program folders, and properly assigned 7th heaven to the proper game folders. What am I missing?

If it matters, it's the steam version and i'm running windows 8.1.

I have crappy internet so i'd really rather not reinstall if at all possible...

Did you not use the Game Converter from STEP 1?

Hi everyone
I had the same problem as you: wrong enemies in some battles if menu overhaul mod is active. I've just uninstalled the game (2012 Steam), cleaned the registry, and reinstalled the 1998 version, and those battles show the correct enemies now, with menu overhaul mod active, so I suppose it has something to do with the game version.

It's possible for now, but I've removed files that were unnecessary for MO in the next update. The files removed can cause wrong battle encounters, so hopefully the next update fixes the issue.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-25 00:46:19
I wouldn't doubt this. For the next update, I have removed some files from MO that were unnecessary. The files removed do have the potential to mess with the battle encounters.

I don't know why your movies file is empty. If you do a full install, then the original movies (.avi files) will be there. The downloads are inside [gamedir]\mods\7th Heaven, so you can save them before doing a reinstall. I don't recommend this though because the next update is changing the file compression and will require everyone to download the Catalog again. Pain or not, there is no way of avoiding it.

Did you not use the Game Converter from STEP 1?

It's possible for now, but I've removed files that were unnecessary for MO in the next update. The files removed can cause wrong battle encounters, so hopefully the next update fixes the issue.

Yes, I used the game converter.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-25 01:33:48
When you ran the Game Converter, did you have a drive renamed to FF7DISC1 or mount the blank ISO I provided? That same drive needs to always be named FF7DISC1 when you run the game.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-25 01:56:21
My main HDD is named FF7DISC1
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Daniish on 2015-06-25 04:16:32
I wouldn't doubt this. For the next update, I have removed some files from MO that were unnecessary. The files removed do have the potential to mess with the battle encounters.

I don't know why your movies file is empty. If you do a full install, then the original movies (.avi files) will be there. The downloads are inside [gamedir]\mods\7th Heaven, so you can save them before doing a reinstall. I don't recommend this though because the next update is changing the file compression and will require everyone to download the Catalog again. Pain or not, there is no way of avoiding it.

Did you not use the Game Converter from STEP 1?

It's possible for now, but I've removed files that were unnecessary for MO in the next update. The files removed can cause wrong battle encounters, so hopefully the next update fixes the issue.

I have the original 1998 PC Game, they are 4 CDs. FF7INSTALL, FF7DISC1,FF7DISC2, FF7DiSC3.

To install the game I need to run FF7INSTALL disc, and the Full Installation says this "Installs every data about the game in your hard drive. Movies will run from CD-ROMS"

So, I don't know what can I do :C

Another problem encountered besides no-movies (just seeing black screens with audio) on the first fight there is some ninja girl that Insta Kill me, I re-installed multiple times and always keep that error, so that's why I left trying on 7th Heaven, and needed to go back to Bootleg :(

PS: You were never inactive on Qhimm :O ? I made a tutorial for bootleg back on 2012, and then u made it super pro haha I still remember that haha
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-25 04:37:03
My main HDD is named FF7DISC1

Open your FF7_GC.log in Notepad and copy the contents of it here. It should look something like this:

Code: [Select]

--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Sun 03/01/2015    Time:  3:24:33.52
Active code page: 437
ActualPath C:\Users\Angela\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 7 Ultimate" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?
Selection is:   Overwrite


Patching...

Copying Registry Keys...

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- X:\

Movies path found at...

"C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\"

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

I have the original 1998 PC Game, they are 4 CDs. FF7INSTALL, FF7DISC1,FF7DISC2, FF7DiSC3.

To install the game I need to run FF7INSTALL disc, and the Full Installation says this "Installs every data about the game in your hard drive. Movies will run from CD-ROMS"

So, I don't know what can I do :C

Another problem encountered besides no-movies (just seeing black screens with audio) on the first fight there is some ninja girl that Insta Kill me, I re-installed multiple times and always keep that error, so that's why I left trying on 7th Heaven, and needed to go back to Bootleg :(

PS: You were never inactive on Qhimm :O ? I made a tutorial for bootleg back on 2012, and then u made it super pro haha I still remember that haha

You can always open up the discs and copy the movie files (.avi) into the movies folder -- [gamedir]\data\movies
I would check FF7_GC.log in Notepad to make sure it found the movie path.

Yes, I remember you too. I noted you in the credits for my Bootleg Tutorial :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-06-25 15:32:10
Need help, I followed everything step-by-step but the game won't boot with 7th heaven. It says unable to locate registry key. Please Re-install Final Fantasy VII. Then I get a pop up that says "insert disc 1, 2, or 3 and try again"

What am I doing wrong? I installed it outside the program folders, and properly assigned 7th heaven to the proper game folders. What am I missing?

If it matters, it's the steam version and i'm running windows 8.1.

I have crappy internet so i'd really rather not reinstall if at all possible...

Looks like i'm not the only one with the issue.

Here's my file

Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Thu 06/25/2015    Time: 10:12:38.05
Active code page: 437
ActualPath C:\Users\Angela\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 8.1" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is not yet applied.

Steam is installed in "C:\Games\Steam\steamapps\common\FINAL FANTASY VII"

Installation path found at...

"C:\Games\Steam\steamapps\common\FINAL FANTASY VII"

If an installation path IS found, press ENTER.

If an installation path IN NOT found, TYPE IT IN and press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)



Patching...

Copying Registry Keys...

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- F:\

Movies path found at...

"C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\"

Backing up files to be modified...

Backing up more files to be modified...

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Daniel\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Daniel\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Daniel\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 8.1
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:        Yes
Steam Release Path:              C:\Games\Steam\steamapps\common\FINAL FANTASY VII
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     
Original Release Path:           
Destination Path:                C:\Games\Steam\steamapps\common\FINAL FANTASY VII
Source Path:                     C:\Games\Steam\steamapps\common\FINAL FANTASY VII
Videos Path:                     C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          F:\
and now clear up Variables...
Ending at           Date: Thu 06/25/2015    Time: 10:12:50.22

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-25 15:50:48
Open your FF7_GC.log in Notepad and copy the contents of it here. It should look something like this:

Code: [Select]

--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Sun 03/01/2015    Time:  3:24:33.52
Active code page: 437
ActualPath C:\Users\Angela\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 7 Ultimate" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?
Selection is:   Overwrite


Patching...

Copying Registry Keys...

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- X:\

Movies path found at...

"C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\"

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

You can always open up the discs and copy the movie files (.avi) into the movies folder -- [gamedir]\data\movies
I would check FF7_GC.log in Notepad to make sure it found the movie path.

Yes, I remember you too. I noted you in the credits for my Bootleg Tutorial :)

Here is mine.

Code: [Select]


--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Mon 06/22/2015    Time: 11:50:59.66
Active code page: 437
ActualPath C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 8.1" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is not yet applied.

Steam is installed in "C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"

Installation path found at...

"C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"

If an installation path IS found, press ENTER.

If an installation path IN NOT found, TYPE IT IN and press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)



Installation Path = C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII

WARNING: Game is installed in a system folder...
This can potentially cause some modding errors...

Copy game files over to C:\Games\Final Fantasy VII?
YES
Copying game files to C:\Games\Final Fantasy VII

Patching...

Copying Registry Keys...
Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

FF7 Discs not found, trying again...

Please rename a drive as "FF7DISC1"

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- C:\

Movies path found at...

"C:\Games\Final Fantasy VII\data\movies\"

Backing up files to be modified...

Backing up more files to be modified...

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 8.1
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:        Yes
Steam Release Path:              C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     
Original Release Path:           
Destination Path:                C:\Games\Final Fantasy VII
Source Path:                     C:\Games\Final Fantasy VII
Videos Path:                     C:\Games\Final Fantasy VII\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          C:\
and now clear up Variables...
Ending at           Date: Mon 06/22/2015    Time: 11:54:50.01



Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-06-25 16:28:46
Here is mine.

Code: [Select]

--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Mon 06/22/2015    Time: 11:50:59.66
Active code page: 437
ActualPath C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 8.1" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is not yet applied.

Steam is installed in "C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"

Installation path found at...

"C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"

If an installation path IS found, press ENTER.

If an installation path IN NOT found, TYPE IT IN and press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)



Installation Path = C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII

WARNING: Game is installed in a system folder...
This can potentially cause some modding errors...

Copy game files over to C:\Games\Final Fantasy VII?
YES
Copying game files to C:\Games\Final Fantasy VII

Patching...

Copying Registry Keys...
Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

FF7 Discs not found, trying again...

Please rename a drive as "FF7DISC1"

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- C:\

Movies path found at...

"C:\Games\Final Fantasy VII\data\movies\"

Backing up files to be modified...

Backing up more files to be modified...

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 8.1
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:        Yes
Steam Release Path:              C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     
Original Release Path:           
Destination Path:                C:\Games\Final Fantasy VII
Source Path:                     C:\Games\Final Fantasy VII
Videos Path:                     C:\Games\Final Fantasy VII\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          C:\
and now clear up Variables...
Ending at           Date: Mon 06/22/2015    Time: 11:54:50.01





You know what I think? I think it might be the windows smartglass or our UAC.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-25 16:30:19
I have all that crap at low-level/turned off.

Dunno what else to do, suggestions?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-06-25 16:38:52
I wish I knew man. I just went from Windows 7 to Windows 8.1 with my new Dell Alienware X51 R2.  it's a challenge all on it's own. Thankfully I gots me 16 GB of ram, I7 quad core processor, Nvidia GTX 960 .   Can't beat that for a stock when the ratings are from 8.3 to 8.5.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-25 16:40:01
Sorry if double posting is bad but I got it to work! I just re-ran the game convertor as an adminastrater and everything worked.

But I have other problems now. My numpad is acting as the arrow keys instead of the actual arrow keys... and there was no sound on the opening credits. Haven't started a new game yet...
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-06-25 16:44:04
Run it as Admin...OKAY NOW I FORGOT.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-25 16:45:48
You forgot how to do it?

Right click on the FF7 game converter and click run as administrator.

If you get the game to boot, let me know if you have the issues i'm having.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-06-25 16:48:30
Oh non no no I just forgot about the admin thing. xD You forget certain things when moving to new stuff.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-25 16:57:31
Gotcha.


Just played the first battle, I have no music and now that I look at it, the music folder is empty... how did that happen?

The game also won't recognize any inputs outside my numpad, I don't wanna play with the numpad...

Also, my battle UI strongly resembles Final Fantasy IX, I prefer the original look. What mod do I disable to restore the original UI while keeping the sleeker look of everything else like the main menu/dialogue boxes?

And which mod will give me higher quality battle models?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-06-25 17:02:28
Gotcha.


Just played the first battle, I have no music and now that I look at it, the music folder is empty... how did that happen?

The game also won't recognize any inputs outside my numpad, I don't wanna play with the numpad...

Also, my battle UI strongly resembles Final Fantasy IX, I prefer the original look. What mod do I disable to restore the original UI while keeping the sleeker look of everything else like the main menu/dialogue boxes?

And which mod will give me higher quality battle models?


Chaos gives the best looking models while retaining the original view. Except there is no cartoonish view to it if you get the idea. Look in your music settings for VGMstream, install the sound stuff from the catalog.  Or, manually install the music stuff from the latest Anxious Heart mod.

Considering the sleek look, to quote a dude off of Family guy:  There was no way.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-25 17:14:28
Changed music plugin to none, which got me music, but no sound effects lol.

I'm downloading the music mods now.

Any ideas about the keyboard?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-06-25 17:16:23
Well when you ran the patch, did you press yes to fix the keypad stuff?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-25 17:20:23
It said not to if you have a numpad, which I do. So no. Perhaps I will say yes and see what happens.

I'm just gonna leave it all alone for awhile, going away for 2 weeks on Saturday, so i'll get the game running when I get back.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-06-25 17:21:10
Alrighty, i'll run some research and tests. See what I can come up with.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: JeyP on 2015-06-26 07:28:26
Want to play the game on my old laptop but open gl 0.8.1b drivers required OpenGL 2.0 GPU support (have only 1.4) is there a way to use older 0.7.11b drivers witch 7th Heaven or should i use Bootleg ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-06-26 15:46:42
Changed music plugin to none, which got me music, but no sound effects lol.

I'm downloading the music mods now.

Any ideas about the keyboard?

It's best to keep the music plugin enabled. It reads from the [gamedir]\music\vgmstream folder, which is empty at the start. Downloading the Media - Music and Sound category will give you options that run music from the vgmstream folder. The format of those files need to be looping .ogg files, which can be found in the ...data\music_ogg folder. If you want the original game music, just move the files from the music_ogg folder into the vgmstream folder. I am going to have the Game Converter do this automatically for the next update, that way there is still original (albeit crappy) music that can be used if users don't want to download the music and sound category from the catalog.

You choose yes for the keyboard numpad patch only if you don't have a keyboard numpad, otherwise it keeps the default keys onto the numpad. You can then configure new key bindings once you start a New Game and go to the Config option in the ingame Menu. You can always choose Yes for the patch (just rerun the Game Converter and select Overwrite at the beginning), but that seems redundant to the ingame keybindings.

Want to play the game on my old laptop but open gl 0.8.1b drivers required OpenGL 2.0 GPU support (have only 1.4) is there a way to use older 0.7.11b drivers witch 7th Heaven or should i use Bootleg ?

No, I'm sorry there isn't. We have to move forward with 0.8.1b. You can use Bootleg for now.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-06-26 17:08:39
Thanks for the info. I just now manually rebinded. I will download the music and sound pack when I return from vacation in 2 weeks. I assume this includes sound effects? The core game has dreadful sound effects.


Also i've never played this game before on PC, grew up playing it on PS1, so one question...

How in the heck do you flee from battle with the keyboard? I didn't see it in the key binding list in the config menu.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Lionsmane on 2015-06-28 04:15:00
When trying to download mods in 7th Heaven I'm now getting an error message saying something about failing to obtain a secure connection, has anyone had this problem before? I did a fresh install of everything and that hasn't helped
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-06-28 14:11:14
Thanks for the info. I just now manually rebinded. I will download the music and sound pack when I return from vacation in 2 weeks. I assume this includes sound effects? The core game has dreadful sound effects.


Also i've never played this game before on PC, grew up playing it on PS1, so one question...

How in the heck do you flee from battle with the keyboard? I didn't see it in the key binding list in the config menu.

When you bind the keys from Page up to page down,  put one key to page up, then the other to page down. Hold them both down to flee. I think.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-07-02 14:34:22
Well now... Trying to play this on my TV by hooking the HDMI to the GPU,  whenever I start it up, it runs the game normal but only sound from either my headphones or computer speakers.  But when I switch it to run from the TV, it messed it up and the game refuses to run, crashes on startup.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: israelssilva1989 on 2015-07-05 21:17:28
i am not sure which is the best option.
tifa bootleg or final heaven ?
is there much differences between them ?

PLEASE add to tutorial " run the converter as an administrator" it won't worked for me till do this
i am using win10 preview, maybe a win10 problem
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Yuffie1983 on 2015-07-05 23:08:30
Well now... Trying to play this on my TV by hooking the HDMI to the GPU,  whenever I start it up, it runs the game normal but only sound from either my headphones or computer speakers.  But when I switch it to run from the TV, it messed it up and the game refuses to run, crashes on startup.

Have you made sure that in control panel that your tv speakers have been selected by going to sound sound tab in it. Plus have you made sure in the FF7 config file that your sound card is selected in sound tab should be the name of your gpu.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-07-05 23:12:25
The problem there is that I make the switches and it still messes up, I might not be doing it right. e.o  xD The sound driver from my TV's speakers go from Nvidia and my GPU sound driver is Realtek High definition Audio.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: israelssilva1989 on 2015-07-06 02:01:10
go to physics on nvidia panel and select automatic selection PROCESSOR and see if the nvidia gpu is selected
go to configure digital audio (i am using portuguese interface, dunno if is like this)
and see if your tv is selected on HDMI option. "SONY AVAMP" in my case
at worst case you will have to configure the audio on option 2 "configure devices whatever..."
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-07-06 02:42:57
I will look around on it.  I was just testing the Alienware X51 I got on my TV just for fun with multiple displays.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Vyper on 2015-07-08 01:25:09
Based on the issue you are having with the audio drivers, I found what seems to be a fix for me with a similar issue.

I have my soundcard in which my speakers are plugged into, and I have my headset which is USB. I regularly switch between them depending on the time of day/night that I am gaming and whether or not my girlfriend is home. This caused a bit of an issue because the FF7Config only gives you the option to select one output for sound, and re-running the config tool breaks 7th Heaven. There was a workaround provided which involved running the game converter again to redo the config files, but that is time consuming and annoying to do every time you want to switch outputs. It should be as simple as switching the output on the PC (which I have setup through a macro on my keyboard).

So here's what I did to fix the issue:

Start > Run > regedit.exe

From there, go to (this is on a 64bit win 8.1 install) computer > hkey_local_machine > software > wow6432node > square soft, inc. > final fantasy vii > 1.00 > sound

You'll find 4 registry entries here: default, options, sfxvolume, sound_guid

All you have to do is right-click and delete the sound_guid registry entry. This will make ff7.exe check to the PC's active sound output device every time you launch the game. I've tested this on numerous occasions and it always works without issue.

If anyone finds this causes a bug, feel free to correct me.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-07-08 02:23:37
Hm, I will try it out.  I have always wanted to run the game on my TV since I have the proper capabilities now, love the new rig and all it can do. Win 8.1 is what i'm using so this will be interesting. Thank you.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: israelssilva1989 on 2015-07-08 23:36:46
i use a 40 inch lcd screen and a home theater. having no problems with sounds. just follow the hints and you will experience a good and pretty game on big screen. and let us be prepared to the upcoming ff7 remake on pc. i hope it will not be ps4 exclusive
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Lionsmane on 2015-07-11 15:31:43
is there maybe a link to these iro files i can download manually? Because 7th heaven keeps crashing every time i try to download mods. I get a repeated error message saying 'underlying connection closed, could not establish trust relationship..' and i can't read the rest because the window is too small

edit: Updated to v.1.49 and now all downloads are just stuck on 'calculating'
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: israelssilva1989 on 2015-07-12 01:03:21
the characters battle models was not working anymore, i desactivated and activated and nothing. so i deleted the battle models files from steam folder. and now it shows installed on 7 heaven menu, but it's not in the folder. when i try active it, the program crashs. is there anyway to download it again ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Dreamliners on 2015-07-12 19:57:31
I got to where you have to fight bosses on the train at North Corel then my game instaly crashes when I got to the final boss.

And here's what the app log say. Anybody knows what seems to be the problem here?

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 980/PCIe/SSE2 4.5.0 NVIDIA 353.06
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki1_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki3_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/AABB_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABEB_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABEC_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABED_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/ci_eye2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/ci_eye2r_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_01.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_02.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_03.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_05.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_03.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_05.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_02_06.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_03_07.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_04_08.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_04_09.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_04.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_04.png, falling back to palette 0
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1004
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/ketcy2a_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/ketcy2b_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/coloc_00.png, failed
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-07-12 21:15:35
Uh, I think the issue might be related to the fact that you installed in "Program Files."
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Dreamliners on 2015-07-12 21:18:30
Uh, I think the issue might be related to the fact that you installed in "Program Files."

Where should I install the mod files then?

I've been running it without issue up until now so if that's the case then I'll try to change to another disks or folder.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-07-13 00:31:01
I would reinstall the game into C:\Games\Final Fantasy 7. BECAUSE , if you install into a program folder, the computer will control everything, not you. So you'll lose important files for the game. I think.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: veritasisacerbus on 2015-07-13 04:08:03
This is going to sound stupid especially coming from someone new but
Is there anyway to combine Tifa's Bootleg and 7th Heaven?
or can I throw a suggestion to have some of the character field/battle models be the PRP models
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-07-13 16:54:10
is there maybe a link to these iro files i can download manually? Because 7th heaven keeps crashing every time i try to download mods. I get a repeated error message saying 'underlying connection closed, could not establish trust relationship..' and i can't read the rest because the window is too small

edit: Updated to v.1.49 and now all downloads are just stuck on 'calculating'

I'm not sure what's causing this since downloads are working on my end. Perhaps a firewall?

the characters battle models was not working anymore, i desactivated and activated and nothing. so i deleted the battle models files from steam folder. and now it shows installed on 7 heaven menu, but it's not in the folder. when i try active it, the program crashs. is there anyway to download it again ?

You didn't uninstall the proper way. Check the FAQ section on the first page for how to do that. Once they are uninstalled from 7H, the download link will reappear in the Catalog.

I got to where you have to fight bosses on the train at North Corel then my game instaly crashes when I got to the final boss.

And here's what the app log say. Anybody knows what seems to be the problem here?

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 980/PCIe/SSE2 4.5.0 NVIDIA 353.06
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki1_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki3_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/AABB_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABEB_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABEC_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABED_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/ci_eye2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/ci_eye2r_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_01.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_02.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_03.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_05.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_03.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_05.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_02_06.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_03_07.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_04_08.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_04_09.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_04.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_04.png, falling back to palette 0
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1004
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/ketcy2a_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/ketcy2b_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/coloc_00.png, failed
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

Are you using 7H over top of Bootleg? Your mods folder is pointing to bootleg, which is not what the game converter sets it up to be if you used it from STEP 1. Also, you're using Aali's Driver v0.7.11b, which is used for Bootleg and not for 7H.

This is going to sound stupid especially coming from someone new but
Is there anyway to combine Tifa's Bootleg and 7th Heaven?
or can I throw a suggestion to have some of the character field/battle models be the PRP models

No, there's no way without having issues. Put your requests here: http://forums.qhimm.com/index.php?topic=15902.25
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Lionsmane on 2015-07-14 00:09:18
I'm not sure what's causing this since downloads are working on my end. Perhaps a firewall?

You didn't uninstall the proper way. Check the FAQ section on the first page for how to do that. Once they are uninstalled from 7H, the download link will reappear in the Catalog.

Are you using 7H over top of Bootleg? Your mods folder is pointing to bootleg, which is not what the game converter sets it up to be if you used it from STEP 1. Also, you're using Aali's Driver v0.7.11b, which is used for Bootleg and not for 7H.

No, there's no way without having issues. Put your requests here: http://forums.qhimm.com/index.php?topic=15902.25

Nope, not a firewall issue, I'm totally stumped because it started happening out of nowhere after not booting up 7th heaven in awhile
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-07-14 03:37:24
Try going into C:\Users\<username>\AppData\Roaming\7thWorkshop and deleting everything. When you start up 7H, you will need to redo all your Settings again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Yuffie1983 on 2015-07-14 20:24:39
Try going into C:\Users\<username>\AppData\Roaming\7thWorkshop and deleting everything. When you start up 7H, you will need to redo all your Settings again.

Hello EQ2Alyza is there an ETA on a new version of this mod please.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-07-14 22:07:21
Sorry, but I can't predict a time because I work on something and run into a tangle every now and then that delays me.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: dAmonyo68 on 2015-07-15 04:53:32
Why am i getting this weird dialog when i click WORKSHOP > SETTINGS...

(http://i.imgur.com/hJ40eRE.jpg)


I cant see where i can change the SUBSCRIPTION setting.. hhmmm... pls help :(
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-07-15 15:43:20
I'm back from my vacation. Installed the music and sounds pack. Problem. With either VGMSTREAM or FF7MUSIC plugin, the game is completely mute. Without the plugins enabled, I get the new sound effects, but not the new music, just the old music. What am I doing wrong?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-07-15 19:41:17
Why am i getting this weird dialog when i click WORKSHOP > SETTINGS...

(http://i.imgur.com/hJ40eRE.jpg)


I cant see where i can change the SUBSCRIPTION setting.. hhmmm... pls help :(

I really don't know how that happens. You can see it being cut off on the right. Are you running from some kind tv output device? Try adjusting your Windows screen resolutions.

I'm back from my vacation. Installed the music and sounds pack. Problem. With either VGMSTREAM or FF7MUSIC plugin, the game is completely mute. Without the plugins enabled, I get the new sound effects, but not the new music, just the old music. What am I doing wrong?

FF7Music Plugin should not be installed, so it sounds like you've either manually installed it or run a Bootleg install prior to using 7H. What is your APP.log saying when you launch the game? Also, run Dbgview before launching and see how it's using the music files from the 7H mods.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: dAmonyo68 on 2015-07-16 00:56:58
No im just using my regular desktop monitor and im already at max resolution..

Manage to blindly paste in subscription textbox  (can see the edge of it)  and i have my catalog list working but i dont know how to get to extra folders.. If its really important.. i guess  i must find a way to unlock the window borders...


BTW.. downloaded and made some mods working.. and i cant believe what im seeing.. 4 thumbs up to you and all the modders here at qhimm..  :evil: :evil: :evil:

***EDIT*** Where do i get this SmartBloomAdvanced.post ..its not on my shaders folder.. 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-07-16 04:39:21
The Game Converter used from STEP 1 will extract it into the shaders folder.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-07-16 16:08:53
Music is working now, guess the game just needed restarted.

Now I just have to keep cycling through the different soundtracks to find which one I like.

Is there a way to use the new sound effects without the battle voices?

EDIT: Chose my soundtrack, using "Professional 1" and everything is fantastic, game looks runs and sounds great.

I only have two minor problems, first the field and battle screens have a black bar at the bottom. The victory screen doesn't, just field and battle. What's causing this?

And I'm still wondering about battle voices. They seem out of place, I'd only want this if someone did a full voice mod. That can wait for the PS4 remake though.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Lionsmane on 2015-07-16 16:44:07
I've tried that as well, didn't change anything. I'm running windows xp, are there any special setting or like, service packs I need installed that you know of?

Thanks for the help troubleshooting btw
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: LostLamb on 2015-07-16 19:40:16
FF7_GameConverter_7H crashes / freeze PC

 Spells Textures do not work for me
Battle Textures also (black screen with models and menu)
Can't start 7th heaven ff7exe normal
 black screen in top left corner
- i need to ctrl+alt+del then pres cancel (computer freezes otherwise)
only than  game starts

I  have new 1.09 english steam ff7 :(
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: dAmonyo68 on 2015-07-16 20:01:50
The Game Converter used from STEP 1 will extract it into the shaders folder.

ahh..  was using an old GC (ver 0.10) thats why i have an old aalis driver

Tried to start over again by doing a clean install..But now when i run ff7_gameconverter_7h or ff7_gameconverter_0.11 it both gave me an error message INCOMPATIBLE.. only ff7_gameconverter_0.10 lets me convert the game....

Can i just install over it the new aalis drivers?? Do i need to configure more..

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: LostLamb on 2015-07-17 10:17:02
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: pet 17.07.2015.    Time: 11:21:12,66
Active code page: 852
ActualPath F:\


You are running "Windows 7 Professional" on a 64 Bit Operating System (AMD64)

Real Management 64Bit NATIV

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?

FF7_GameConverter_7H.bat >Run as Administrator
This was unpacked (7zip) in non uac drive so there is nothing in appData\local\temp\(7ZipSfx.000 folder is not unpacked here))
This is point where it freeze pc.
cmd box  freezes also no input is possible
Mouse stop working
Cant't end process in task manager.
Bipp sound is looping.
One week of installing reinstalling
I have managed to force install before (pressing enter all the time) and 7th heaven works but ff7.exe doing same thing.
I managed to bypass this with CTRL+ALT+Del and pressing cancel (mouse works)
App logg
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3800 Series 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 3840x2400
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: E:\Games\FF7\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000274] set music volume trans: 127->0, step=60
[00000334] INFO: E:\Games\FF7\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 14.533000, frames: 218
[00000339] END OF CREDITS!!!
[00000339] Entering MAIN
[00000339] set music volume: 127
[00000339] Exiting MAIN
[00000339] START OF MENU SYSTEM!!!
[00000584] END OF MENU SYSTEM!!!
[00000584] Entering MAIN
[00000588] Exiting MAIN
[00000588] Field Start
[00000834] Field Quit
[00000834] Entering MAIN
[00000834] Exiting MAIN
[00000834] Entering FRAME_INITIALIZE SWIRL
[00000834] Exitting FRAME_INITIALIZE SWIRL
[00000837] Swirl sound_effect1
[00000837] stop_sound
[00000837] End of Swirl sound_effect1
[00000916] Entering FRAME_QUIT SWIRL
[00000916] Exitting FRAME_QUIT SWIRL
[00000916] Entering MAIN
[00000918] Exiting MAIN
[00000918] [BATTLE] Entering FRAME_INITIALIZE
[00000918] [BATTLE] Scene# 322
[00000918] [BATTLE] Exitting FRAME_INITIALIZE
[00000980] [BATTLE] Begin main battle loop
[00001786] [BATTLE] End of current battle
[00001786] [BATTLE] Begin end battle stuff
[00001853] stop_sound
[00001854] [BATTLE] Entering FRAME_QUIT
[00001854] [BATTLE] endof battle.
[00001854] [BATTLE] Exitting FRAME_QUIT
[00001854] Entering MAIN
[00001854] Exiting MAIN
[00001854] START OF MENU SYSTEM!!!
[00002188] END OF MENU SYSTEM!!!
[00002188] Entering MAIN
[00002190] Exiting MAIN
[00002190] Field Start
[00002190] cross play music: 0
[00002190] set music volume trans: 127->0, step=4
[00002192] set music volume: 127
[00002231] Entering MAIN
[00002233] Exiting MAIN
[00002233] START OF MENU SYSTEM!!!
[00002874] WM_CLOSE
[00002874] END OF MENU SYSTEM!!!
[00002874] Field Quit
[00002874] UNINITIALIZE DD

Spell texture not working properly ( limit texture is completly missing and casting texture etc.)
Battle background is black with upscaled wersion other wersion show some textures but not all (transparent floor for example)
Actually most of battle models textures are not loaded
I  have new 1.09 english steam ff7
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-07-17 17:16:01
ahh..  was using an old GC (ver 0.10) thats why i have an old aalis driver

Tried to start over again by doing a clean install..But now when i run ff7_gameconverter_7h or ff7_gameconverter_0.11 it both gave me an error message INCOMPATIBLE.. only ff7_gameconverter_0.10 lets me convert the game....

Can i just install over it the new aalis drivers?? Do i need to configure more..

Incompatible Source Files is a file check for a few of the commonly downloaded pirated copies. Sorry, but the converter won't work with those.

--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: pet 17.07.2015.    Time: 11:21:12,66
Active code page: 852
ActualPath F:\


You are running "Windows 7 Professional" on a 64 Bit Operating System (AMD64)

Real Management 64Bit NATIV

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?

FF7_GameConverter_7H.bat >Run as Administrator
This was unpacked (7zip) in non uac drive so there is nothing in appData\local\temp\(7ZipSfx.000 folder is not unpacked here))
This is point where it freeze pc.
cmd box  freezes also no input is possible
Mouse stop working
Cant't end process in task manager.
Bipp sound is looping.
One week of installing reinstalling
I have managed to force install before (pressing enter all the time) and 7th heaven works but ff7.exe doing same thing.
I managed to bypass this with CTRL+ALT+Del and pressing cancel (mouse works)
App logg
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3800 Series 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 3840x2400
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: E:\Games\FF7\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000274] set music volume trans: 127->0, step=60
[00000334] INFO: E:\Games\FF7\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 14.533000, frames: 218
[00000339] END OF CREDITS!!!
[00000339] Entering MAIN
[00000339] set music volume: 127
[00000339] Exiting MAIN
[00000339] START OF MENU SYSTEM!!!
[00000584] END OF MENU SYSTEM!!!
[00000584] Entering MAIN
[00000588] Exiting MAIN
[00000588] Field Start
[00000834] Field Quit
[00000834] Entering MAIN
[00000834] Exiting MAIN
[00000834] Entering FRAME_INITIALIZE SWIRL
[00000834] Exitting FRAME_INITIALIZE SWIRL
[00000837] Swirl sound_effect1
[00000837] stop_sound
[00000837] End of Swirl sound_effect1
[00000916] Entering FRAME_QUIT SWIRL
[00000916] Exitting FRAME_QUIT SWIRL
[00000916] Entering MAIN
[00000918] Exiting MAIN
[00000918] [BATTLE] Entering FRAME_INITIALIZE
[00000918] [BATTLE] Scene# 322
[00000918] [BATTLE] Exitting FRAME_INITIALIZE
[00000980] [BATTLE] Begin main battle loop
[00001786] [BATTLE] End of current battle
[00001786] [BATTLE] Begin end battle stuff
[00001853] stop_sound
[00001854] [BATTLE] Entering FRAME_QUIT
[00001854] [BATTLE] endof battle.
[00001854] [BATTLE] Exitting FRAME_QUIT
[00001854] Entering MAIN
[00001854] Exiting MAIN
[00001854] START OF MENU SYSTEM!!!
[00002188] END OF MENU SYSTEM!!!
[00002188] Entering MAIN
[00002190] Exiting MAIN
[00002190] Field Start
[00002190] cross play music: 0
[00002190] set music volume trans: 127->0, step=4
[00002192] set music volume: 127
[00002231] Entering MAIN
[00002233] Exiting MAIN
[00002233] START OF MENU SYSTEM!!!
[00002874] WM_CLOSE
[00002874] END OF MENU SYSTEM!!!
[00002874] Field Quit
[00002874] UNINITIALIZE DD

Spell texture not working properly ( limit texture is completly missing and casting texture etc.)
Battle background is black with upscaled wersion other wersion show some textures but not all (transparent floor for example)
Actually most of battle models textures are not loaded
I  have new 1.09 english steam ff7

FF7_GameConverter_7H.bat is not what should be running. I don't know how you got that .bat file compressed into a 7zip, but that's not what is downloaded from STEP 1. The download will give you FF7_GameConverter_7H.exe.

Your install path of the game is a little wonky also. E:\Games\FF7\steamapps\common\FINAL FANTASY VII --- How did you manage to get part of your Steam folder into C:\Games\FF7 ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: LostLamb on 2015-07-17 18:11:17
It is easy.
Using 7zip I unpack exe.
Then running bat with administrator privileges.
This is not problem.
Problem is that that your FF7_GameConverter_7H.exe packed or unpacked create total freeze on my system. Crashing it. Im forced to turn off PC (now for 100th time).
It install everything but crashes PC. In your video it works normaly, in my system (even with XP SP3 compatibiliy mode) it is endless loop.
I have huge problem with FF7.exe . My orginall FF7.exe works without any problem on x64 system.  I have orginal 1998 FF7 and 2013 steam 1.09 (not both installed in same tame)
I can't get beep sound and game freezes in quarter of window.Only workaround is to press CTRL+ALT+Del otherwise beep sound goes in to loop again freezing my pc (no input keyboard or mouse is possible ONLY power switch) 

For Installation path it is E: /Games/FF7 .  Steam is on D:/ Steam 
Multiple hard disks


Now I'm trying to install 1998 version (4 CD)
My registry key for Game Converter located in Squae Soft,Inc
Running_GameConverter_From .... REG_SZ... C\Users\(My ID)\AppData\Local\Temp\7zipSfx.001 as was similar with steam 2013 edition
Everything is installed properly even lgp. so exe is working but also freezes

I upacked exe only to see content because of this endless loops.
It seems that inserted BEL BEL BEL in your code doing that.

Here
:get_Source
)
ECHO.
ECHO.>>FF7_GC.log
:: manually input SourcePath
ECHO BEL Installation path found at...
ECHO Installation path found at...>>FF7_GC.log

This BEL in (ECHO BEL Installation path found at...) starts freeze beacuse my system do not recognize it in cmd mode.
I suspect that ff7.exe have one BEL that screw my star up

ECHO BEL Install the Laptop Keyboard Patch?
This is place where it actually make freeze judging by GC log


____________________________________________________________________________

FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: pet 17.07.2015.    Time: 17:56:04,91
Active code page: 852
ActualPath C:\Users\Sonny\AppData\Local\Temp\7ZipSfx.002


You are running "Windows 7 Professional" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is not yet applied.

old Release is installed in "E:\Games\Square Soft, Inc.\Final Fantasy VII"


Installation path found at...

"E:\Games\Square Soft, Inc.\Final Fantasy VII"

If an installation path IS found, press ENTER.

If an installation path IN NOT found, TYPE IT IN and press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)



Patching...

Copying Registry Keys...

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- K:\


Original release detected...

A "movies" folder has been placed into the data folder of your game directory...
TYPE the path to this "movies" folder, then press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII\data\movies" (parenthesis included)


MOVIEPATH NOT FOUND.
It may have been typed incorrectly...

Using "E:\Games\Square Soft, Inc.\Final Fantasy VII\movies" instead...

Movies not found...

If custom Movies are located somewhere, change the "MoviePath" Registry Key entry at:
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII


Movies path found at...

"E:\Games\Square Soft, Inc.\Final Fantasy VII\movies\"

Backing up files to be modified...

Backing up more files to be modified...

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
 
____________________________________________________
I will delete this long post after you read it

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-07-17 19:00:04
Try uninstalling FF7 and cleaning the registry keys. Use the method from the FAQ for when there are wrong encounters. I only suggest this because you're switching from a Steam copy to the original discs, so you always need to clean your registry keys when switching between versions.

If you want to delete the BEL and save the .bat to see if the beep is the problem, feel free to test yourself.

I still don't understand your install directory. Your APP.log shows that you're starting the game from E:\Games\FF7\steamapps\common\FINAL FANTASY VII which is a very odd install path. If that was intentional, then the Game Converter should recognize it though (so long as you've cleaned your registry keys properly).

I don't have any other suggestions to fix your freezes. Windows XP 64-bit could be the issue, but I don't know for sure. I've read a lot in the past about how difficult it is to run programs on Windows XP 64-bit.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: LostLamb on 2015-07-17 19:12:58
Windows 7 Professional x64 is my OS updated with latest c++ redistributable .

I only run FF7_GameConverter_7H.exe once in compatibility mode for Windows XP SP3 - same problem

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: lebashar on 2015-07-18 10:25:48
I have some problems and don't found answer so I ask (maybe there is already answers somewhere, forgive me).

I have some graphicals errors, which don't crash the game or make unable to play : many map show me and error message like "GLITCH : missed palette write to external texture field/repname/filename "
But now I arrive at the end of the first CD in the story, there is also similar error message for video avi file don't found. But all of them in the begin of the game works fine ?
I have also notice some aerith new weapon have no texture (so I have disable this).

What must I do ?

I play with the original PC CD version (installed in french but all game played in english), in win xp, nvidia card.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: IMBAdenG on 2015-07-19 01:43:35
I know it says on the FAQ that the Download Error may be caused by GOOGLE DRIVE or MEGA exceeding its download quota..

BUT.. I've been waiting & checking everyday for 5 days now & im i still getting the

Download Error - Error Downloading World Textrures SystemComponentModeLasyNoCompletedEventArgs

Do i still have to wait to download it?? I keep getting this error when I download both World Textures & World Models - Characters, Enemies and Vehicles.. I cchecked 3-4x a day for 5 days now..

Is there a way to download those 2 mod category manually?? Im only missing that 2..

Can someone pls! share the iro's of that 2 category so i can manually import it to my 7th heaven library pls!! pls! pls! :)



Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: LostLamb on 2015-07-19 09:35:50
Uninstalled 7th Heaven.
 
Installed Bootleg (works perfectly).
Added NT 1.3 (Battle.lgp and Character.lgp from Bootleg)
Added Reunion 60 FPS Battle.
Few hours against two weeks of pain and over 140 GB downloads.

Now on steam I have Menu Overhaul.
Spell Texture Works (Upscaled Magic)
Battle texture works.
Battle Models works.
Learned How lgp. tools works

Now I am SANE again.
Only Thing To do Is to Import all Mods from 7th heaven. An I finally understand how 7th heaven actually work
My problem Is FF7.exe from openGL 0.8.1 can't start it normally. Posted to much for that.
So with bad start (FF7 window won't open) most of the aliG drivers> Textures are not load in memory. lgp. s are loaded normally. Can't find workaround .
So game is mess.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Lionsmane on 2015-07-19 16:16:51
So I did a fresh install of everything, cleaned all of my registries and 7th heaven data, still having the same problem.

Are there really no options for installing these .iro files manually?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-07-19 17:43:18
So I did a fresh install of everything, cleaned all of my registries and 7th heaven data, still having the same problem.

Are there really no options for installing these .iro files manually?

There are no manual downloads at this time. I am going to wait until 2.0 to provide you with manual downloads because the file format is changing in 2.0 and everyone will have to uninstall 1.x mods and redownload all 2.0 again. Hopefully you will have no issues then.


FOR EVERYONE WHO ASKED FOR HELP THIS WEEK

I am not going to do anymore troubleshooting until v2.0 of the Catalog is released. I most definitely want to help resolve your issues, but it would be redundant to do so now since so many changes are being made in the next update. Please be patient with me, the update is almost here  :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rukenu on 2015-07-19 17:45:01
Is there an ETA, too excited for it o/
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-07-19 17:54:18
No, sorry...there is no way to judge how long it will take. Keep in mind, a good chunk of the work comes in making the .xml files and producing the preview images, so most of the work is just busy work.

I will update the To Do List (http://forums.qhimm.com/index.php?topic=15902.0) today with what is complete so far.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Rukenu on 2015-07-19 18:00:08
Okay, thank you for your answer and as always for your work, get your time : ).
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: IMBAdenG on 2015-07-19 23:12:13
There are no manual downloads at this time. I am going to wait until 2.0 to provide you with manual downloads because the file format is changing in 2.0 and everyone will have to uninstall 1.x mods and redownload all 2.0 again. Hopefully you will have no issues then.


FOR EVERYONE WHO ASKED FOR HELP THIS WEEK

I am not going to do anymore troubleshooting until v2.0 of the Catalog is released. I most definitely want to help resolve your issues, but it would be redundant to do so now since so many changes are being made in the next update. Please be patient with me, the update is almost here  :)

Wow that would be even better... I will be waiting patiently for that bro..  :mrgreen:
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-07-20 12:50:50
Based on the issue you are having with the audio drivers, I found what seems to be a fix for me with a similar issue.

I have my soundcard in which my speakers are plugged into, and I have my headset which is USB. I regularly switch between them depending on the time of day/night that I am gaming and whether or not my girlfriend is home. This caused a bit of an issue because the FF7Config only gives you the option to select one output for sound, and re-running the config tool breaks 7th Heaven. There was a workaround provided which involved running the game converter again to redo the config files, but that is time consuming and annoying to do every time you want to switch outputs. It should be as simple as switching the output on the PC (which I have setup through a macro on my keyboard).

So here's what I did to fix the issue:

Start > Run > regedit.exe

From there, go to (this is on a 64bit win 8.1 install) computer > hkey_local_machine > software > wow6432node > square soft, inc. > final fantasy vii > 1.00 > sound

You'll find 4 registry entries here: default, options, sfxvolume, sound_guid

All you have to do is right-click and delete the sound_guid registry entry. This will make ff7.exe check to the PC's active sound output device every time you launch the game. I've tested this on numerous occasions and it always works without issue.

If anyone finds this causes a bug, feel free to correct me.

I tried all of that yesterday, did a fresh install of the game, patched it, did the 7th heaven and started installing the mods I needed. Removed the registry file , tried starting the game from my TV as the main display and still no sound from it.  Just sound from my headphones and when those are unplugged, sound from the computer speakers.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Vyper on 2015-07-21 00:50:57
Did you switch the sound output on your pc to the hdmi? When you delete the registry file, it makes it so the sound from FF7 goes to whatever your default device is.

You can download an app called SoundSwitch, which allows you to setup a keyboard macro to switch between outputs. I have a gaming keyboard with dedicated macro keys so I just programmed one of those.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-07-21 02:30:02
Alright, I did the switch and when I look at the playback, it only comes up with my TV as the playback output and the HDMI audio outputs which say "not plugged in". I did delete the Registry file before I did the switch and honestly I don't know what could be the issue. It's a Vizio HDTV. xD
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: wvnative on 2015-07-21 16:01:59
There are no manual downloads at this time. I am going to wait until 2.0 to provide you with manual downloads because the file format is changing in 2.0 and everyone will have to uninstall 1.x mods and redownload all 2.0 again. Hopefully you will have no issues then.


FOR EVERYONE WHO ASKED FOR HELP THIS WEEK

I am not going to do anymore troubleshooting until v2.0 of the Catalog is released. I most definitely want to help resolve your issues, but it would be redundant to do so now since so many changes are being made in the next update. Please be patient with me, the update is almost here  :)



Is this 2.0 update forced? I have crappy internet and really don't wanna re-download everything...

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ManuBBXX on 2015-07-22 15:38:04
So, we can't have beacause retranslation, and NT mod 1.35 with the V1.49 of 7H right ? Just have to wait for the 2.0 and redownload all ?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: weltall on 2015-07-23 21:08:56
It is definitely worth waiting for sure :3 That Beacause. I really want to see how it feels to be conglaturated in the end :3 *waves to  EQ2Alyza* Thank you as always for your work :D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: swerto on 2015-08-01 09:04:52
When I try to do step 3, this happens:

System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 49
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: BakaIceFairy on 2015-08-02 10:43:40
Hello!  :)

So, I recently installed Windows 10 and I figured this wouldn't work with w10 right away, or maybe it will never will work with w10. I don't know what you have planned. xP

But anyways, I use to run the Bootleg on W7 and it ran fine then I recently upgraded to 10 and decided to give 7H a try but when installing and using the converter I got an error telling me "Access denied" in the cmd box.

Curious if it does work and I'm just doing something wrong, or is it not supported yet?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Caykc on 2015-08-03 09:03:58
Hello, i got a question.

Is there suppose to be a victory fanfare playing after a battle? Because I'm not hearing it and it kinda bugs me.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Leafia_Barrett on 2015-08-03 22:01:56
So after a long time of not playing, I decided I wanted to play FF7 again. I ran 7th Heaven, updated it, went to launch, and the window opens, then instantly closes. I don't know why it would do that, since this is the literal exact configuration that worked perfectly fine before updating 7th Heaven. I changed absolutely nothing, yet it doesn't work now. Any ideas?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Smofko on 2015-08-10 13:40:19
Hello there,

I found this forum thanks to a recent stream on twitch, decided to replay FF7 myself and try to get these beautiful mods working before that, if at all possible.

Music and sound effects work up until the shown moment in the game :
http://i.imgur.com/dhR8eZX.jpg (http://i.imgur.com/dhR8eZX.jpg)

Music dies, sound effects still work.

Patched and installed mods successfully, launched the game with the 7thHeaven launcher. Installed only couple of the default shown mods. Nothing that is supposed to interfere with audio.

Going to go over it again with the converter. Not sure what the issue is.

Edit : Redone everything, including cleaning before it manually and with CC. All mods work, as far as I can tell - music is still dead, all the time - keeps throwing error messages like the one shown at me.

Edit 2 : Well, look what I found on the 7th page of this thread ~
Music will not play if you haven't downloaded the Media - Music and Sound mod category and selected an option. That is because the vanilla game runs its music from a different folder location and music format than what Aali's Driver v0.8.1b is set for. If you want to manually install your own music, just drop them into the [gamedir]\music\vgmstream folder. They must be in .ogg format to play.

Too bad that nobody until now felt the need to point that one out in the official tutorials - basically leading to a day full of installing and deinstalling the same stuff over and over again. Pretty great, downloading 2,5GB of music now.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Volkamar on 2015-08-11 02:04:12
I got an error when trying to activate mods:

Quote
System.IO.FileNotFoundException: Could not find file 'D:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\95c92c3e-fa0e-47c5-9625-0f508c4317a8_Animations_1.0.iro'.
File name: 'D:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\95c92c3e-fa0e-47c5-9625-0f508c4317a8_Animations_1.0.iro'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 300
   at Iros._7th.Workshop.fLibrary.GetModInfo(InstalledItem ii) in c:\Iros\7thWorkshop\fLibrary.cs:line 831
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 746
   at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I had to do a reinstall of the game because clicking on the Config kinda borked everything. If that helps.

Also, how do I get this thing working with a controller?

EDIT: I downloaded a mod I did not get before and it seems to work now. But I still can't activate any of the mods I previously installed without the error popping up.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Bluarchon on 2015-08-11 18:20:36
Hey guys. I just found out about this mod and I was really excited to try it out. I'm using the Steam version of the game and have managed to install everything so far without issues. I activated all the mods and followed the load order but when I launch the game the other mods such as the Menu Overhaul and custom backgrounds and avatars do not seem to work. I also tried changing the field models and then relaunching the game but I still get the same full size models whenever I play.

I tried reading all of the FAQs but I can't find anything that looks similar to my situation.

I'm posting some screenshots below:

1. Menu seems to be broken: http://puu.sh/jxOkN/2cd4a0e9fe.jpg
2. Field models aren't correct as I set it to use the chibi size and used a custom save model: http://puu.sh/jxOo4/214c7f9cec.png
3. Battle menu looks broken and the enemy model didn't update to the high res model neither: http://puu.sh/jxOti/c6ddce49c4.jpg

Here's the APP log file:

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.5.0 NVIDIA 353.62
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000034] set music volume trans: 127->0, step=60
[00000099] END OF CREDITS!!!
[00000099] Entering MAIN
[00000099] set music volume: 127
[00000099] Exiting MAIN
[00000099] START OF MENU SYSTEM!!!
[00000348] END OF MENU SYSTEM!!!
[00000348] Entering MAIN
[00000352] Exiting MAIN
[00000352] Field Start
[00000393] Entering MAIN
[00000395] Exiting MAIN
[00000395] START OF MENU SYSTEM!!!
[00000593] WM_CLOSE
[00000593] END OF MENU SYSTEM!!!
[00000593] Field Quit
[00000593] UNINITIALIZE DD


And here's a screenshot of my settings: http://puu.sh/jxOEV/4067dbbef0.png

Let me know if you guys need more information.

EDIT: The music and sound effects mod is working at least because I hear Cloud shouting when attacking. Not sure why the others aren't.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Smofko on 2015-08-12 10:22:42
And here's a screenshot of my settings: http://puu.sh/jxOEV/4067dbbef0.png

Let me know if you guys need more information.

EDIT: The music and sound effects mod is working at least because I hear Cloud shouting when attacking. Not sure why the others aren't.

As far as I can see, if I remember correctly your paths in the settings are wrong. Check the tutorial paths again.

Library location is wrong, \mods needs to be inserted - is missing.
Aali is wrong, replace bootleg with Textures.

Should fix it  ::)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Bluarchon on 2015-08-12 11:26:48
As far as I can see, if I remember correctly your paths in the settings are wrong. Check the tutorial paths again.

Library location is wrong, \mods needs to be inserted - is missing.
Aali is wrong, replace bootleg with Textures.

Should fix it  ::)

You're right! I don't normally miss these things haha. Thanks for the help :)

Oh and another thing. Is there a way to change the default controls (numpad keys) after the game has been converted? I didn't apply the patch as I thought it was only for keyboards without the numpad (i.e., not related to changing the default ones)

EDIT: Sorry for the double post :(
EDIT: I'm an idiot. Found out that you can change it from the game menu. Disregard this or maybe a moderator can delete it  :-D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: buhfrog on 2015-08-13 02:49:17
Hi! First time poster here. I made an account just to tell you how much i love your work, and everyone else's who have contributed here! I'm really looking forward to the next 7th Heaven update. I'd love to see more options for more field and battle character models. I just figured out how to manually install the apz cloud field model. looks fantastic! Installing everything has been very easy too! I have only run across one bug multiple times. sometimes when I enter an area. it will say something like "GLITCH: missed palette write to external texture" is there a way to fix/hide this? I don't see anything wrong when it pops up, besides the big yellow letters telling me so.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-08-14 07:58:22
It is a problem with the upscaled backgrounds which we don't know to fix (the light layer is broken). Nothing wrong on your end.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: nodough on 2015-08-15 14:54:54
Below is the error message I'm getting after launching the 7th Heaven App. I ran the conversion correctly in step 1 and everything in the video happened like it should. I haven't been able to open it up once.

System.ArgumentException: The path is not of a legal form.
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
   at System.IO.Path.GetDirectoryName(String path)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 47
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Smofko on 2015-08-15 16:22:10
Getting this since today, after trying to start the exe - which worked fine before :

System.InvalidOperationException: Fehler im XML-Dokument (0,0). ---> System.Xml.XmlException: Das Stammelement ist nicht vorhanden.
   bei System.Xml.XmlTextReaderImpl.Throw(Exception e)
   bei System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   bei System.Xml.XmlTextReaderImpl.Read()
   bei System.Xml.XmlTextReader.Read()
   bei System.Xml.XmlReader.MoveToContent()
   bei Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderProfile.Read5_Profile()
   --- Ende der internen Ausnahmestapelüberwachung ---
   bei System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   bei System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   bei Iros._7th.Util.Deserialize[T](Stream s) in c:\Iros\7thWrapperLib\Util.cs:Zeile 10.
   bei Iros._7th.Util.Deserialize[T](String file) in c:\Iros\7thWrapperLib\Util.cs:Zeile 14.
   bei Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:Zeile 107.
   bei System.Windows.Forms.Form.OnLoad(EventArgs e)
   bei System.Windows.Forms.Form.OnCreateControl()
   bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   bei System.Windows.Forms.Control.CreateControl()
   bei System.Windows.Forms.Control.WmShowWindow(Message& m)
   bei System.Windows.Forms.Control.WndProc(Message& m)
   bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   bei System.Windows.Forms.ContainerControl.WndProc(Message& m)
   bei System.Windows.Forms.Form.WmShowWindow(Message& m)
   bei System.Windows.Forms.Form.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I wonder if the CC Cleaner deleted something vital to the software...

"Delete everything at ...Users\<username>\AppData\Roaming\7thWorkshop and reopen 7th Heaven. If it opens, you will need to redo your Workshop -> Settings again." ... fixed the launcher again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Blaize1023 on 2015-08-17 02:42:28
getting this error message when I try to open 7th heaven

System.ArgumentException: The path is not of a legal form.
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
   at System.IO.Path.GetDirectoryName(String path)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 47
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: link2123 on 2015-08-17 08:50:59
So I'm having a bit of a problem. I've followed the tutorial up to configuring the 7th heaven client but I can't seem to get the client to pull the catalog of mods correctly. Here is a picture of my client. http://i.imgur.com/KIIJVgL.png?1

As you can see it says it's updated the catalog but nothing is popping up. Could it be because I'm on windows 10 now or possibly something else? Thanks!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: regiimoep on 2015-08-18 19:05:01
I can open 7th Heaven on my Windows 10 machine, however only two downloads worked so far. Animations and Enemy Battle Models. All the others throw an error at me:
Error Downloading x (x being the Mod I want to DL): System.CompontentModel.AsyncCompletedEventArgs

Strangely enough, after I got this error for Battle Models, after a short amount of time it installed nonetheless. Some will download. Others won't. Sound and Music immediately throws the Error.

Okay, something else. I have a Graphics Card that automatically runs in 3D Mode. However, it seems FF7 wants to run with the Integrated GFX. Is there any way to fix this?
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.4252
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1080
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Final Fantasy VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000002] WM_CLOSE
[00000002] END OF CREDITS!!!
[00000002] Field Quit
[00000002] UNINITIALIZE DD




Oooookay wait wait wait. Somehow, now that I tried it with my German version, the first encounter (the one with the Soldiers) turns into a bugged Yuffie fight. What the hell?
Got the following installed:

https://gyazo.com/037dba2f69458bae5bc5bf6901257a94

This was all on a fresh install of FF7 btw
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Bluarchon on 2015-08-20 17:47:42
Is it possible to run SweetFX or any other post processing with 7th Heaven?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-08-20 19:42:36
Is it possible to run SweetFX or any other post processing with 7th Heaven?

http://reshade.me/
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Bluarchon on 2015-08-20 20:43:54
http://reshade.me/

Thanks Kaldarasha! :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ShadowEagle on 2015-08-21 09:33:34
Hey, thank you very much for this awesome tutorial!
I have a problem with the "Battle Models - Characters" mod: The game always shows the battle models made by Kaldarasha, even if I choose other models e.g. by whitERaven or Bloodshot.
Everything else works fine!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: buhfrog on 2015-08-22 11:50:24
hey shadowEagle. I found out what caused that. Apparently, ChaOS -Character Overhaul Seven is the problem. I deactivated that, and now all battle models are the ones I've chosen. Also, If you wan't field models, that aren't available via this 7th Heaven mod, i have found out that I can get an APZ field model of cloud with the buster sword on his back just by downloading and installing manually. when you download the model you want, just make sure you copy over the char/world folders they are named after. easy stuff. to make this work though, you need to open a file in your FF7 directory called "FF7_opengl.cfg" with notepad and change "direct_mode = off" to direct_mode = on" It took me a while to figure all this stuff out. hope it helps someone!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-08-22 20:03:24
The next release has most of the Field models found here as an option to select. CHaOS is a tricky mod for the fact that it works well alone, but not well with others activated. I wouldn't touch it right now. I am working on getting its more noticeable features added in the next release as their own category to turn on and off.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-08-22 20:18:44
The next release has most of the Field models found here as an option to select. CHaOS is a tricky mod for the fact that it works well alone, but not well with others activated. I wouldn't touch it right now. I am working on getting its more noticeable features added in the next release as their own category to turn on and off.
  How is the next release coming by the way? And how's work as far as school goes?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2015-08-22 20:22:52
The next release has most of the Field models found here as an option to select. CHaOS is a tricky mod for the fact that it works well alone, but not well with others activated. I wouldn't touch it right now. I am working on getting its more noticeable features added in the next release as their own category to turn on and off.
thank you Alyza
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-08-22 22:57:40
hey

will the next release be window 10 comptable at all
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-08-22 23:10:30
I don't know, yet. I still haven't upgraded to Windows 10 to fiddle around with it. What are the issues with it?

I know that installing the original 1998 version on Windows 10 has issues, but what is wrong with 7H?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-08-22 23:46:10
Nothing that I am familiar with, still runs good for me.  Heck I stopped using windows 10 since it caused major issues on my Alienware computer. So, not gonna bother with it.  I got some friends in town who are running windows 10 and are doing tests with some games. I'll put FF7 and 7th heaven on the list for them if that is fine with you.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: buhfrog on 2015-08-23 11:31:16
I've been playing through the whole game on windows 10. with only a few crashes with all mods activated except character overhaul seven, werewolf, and gameplay and story mods. only two crashes have not happened randomly and could crash my game almost every time i try. the first was right after getting your first chocobo and running past the midgar zolom and getting to the field after running through the cave. this would crash every time on me. i eventually just saved before going out the exit through the save anywhere tweaks and cheats mod 4 or 5 times until it decided not to crash. the second bug that happens on command is when i'm fighting 3 head hunters with Cid, Yuffie, and Red XIII, in the mideel area's forest, and decide to use Cid's limit break "Hyper Jump" it crashed almost every time. I'm sure that Junon area crash happens to people without windows 10 using just the steam version. i have no clue about the Mideel + Hyper jump crash. oh! also. one more bug. when you go to the northern crater for the first time, and you have the tornado barriers blocking you, you have to wait for the wind to die down... except it never does with the omzy field textures. no idea why. i turned omzy field textures off at that part and it worked fine after that.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-08-23 12:43:34
I've been playing through the whole game on windows 10. with only a few crashes with all mods activated except character overhaul seven, werewolf, and gameplay and story mods. only two crashes have not happened randomly and could crash my game almost every time i try. the first was right after getting your first chocobo and running past the midgar zolom and getting to the field after running through the cave. this would crash every time on me. i eventually just saved before going out the exit through the save anywhere tweaks and cheats mod 4 or 5 times until it decided not to crash. the second bug that happens on command is when i'm fighting 3 head hunters with Cid, Yuffie, and Red XIII, in the mideel area's forest, and decide to use Cid's limit break "Hyper Jump" it crashed almost every time. I'm sure that Junon area crash happens to people without windows 10 using just the steam version. i have no clue about the Mideel + Hyper jump crash. oh! also. one more bug. when you go to the northern crater for the first time, and you have the tornado barriers blocking you, you have to wait for the wind to die down... except it never does with the omzy field textures. no idea why. i turned omzy field textures off at that part and it worked fine after that.

This sounds like the texture memory bug Aali has solved with his last driver. Do you use the latest 0.8.1b custom driver?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Mezmer on 2015-08-26 14:39:59
does anyone know how i can change the control settings for the square enix 2012 edition? If i change them the normal way (via final FF7_Launcher) then it doesnt transfer to the 7th heaven mod. I dont see a way to change them within the 7th heaven client or am I blind?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-08-26 21:26:49
You can manually change the controls within the game once you've modded it with 7th heaven. All you need to do, if you're using a keyboard keypad or not depending on the patch, is to go into the options or settings within the party menu; locate control presets and select custom controls. Manually switch what controls you have for your keyboard. Same with your gamepad if you're using that and xpadder.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Mezmer on 2015-08-27 11:40:18
what do you mean with "party menu"? 
http://puu.sh/jQj7n/3cd7ae1c8f.jpg

That's all the options I can see. I pressed every button on my keyboard but so I dont think that it's on some hidden key.
Do I need to get to the point of the game where I get this mobile phone thingy to change my party? (Is that the party menu?)


Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-08-27 13:23:40
Go to Config and you can change the controls within there.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: chrismazdaspeed6 on 2015-08-31 23:06:12
so, i modded the game last night made sure everything ran fine, actually ran it a few times. (involving a few minutes of gameplay)

today when i start it up i open 7th heaven and activate mods and run it, well it loads it up makes the bing, screen pops up for a split second and goes away. i am getting no error codes atm.

please help
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-08-31 23:27:34
today when i start it up i open 7th heaven and activate mods and run it, well it loads it up makes the bing, screen pops up for a split second and goes away. i am getting no error codes atm.

please help

An APP log would be nice. 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: chrismazdaspeed6 on 2015-08-31 23:37:45
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 430/PCIe/SSE2 4.5.0 NVIDIA 355.60
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 1600x900
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-09-01 00:13:13
Have you opened up FF7config to see if anything looks out of place in it?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-01 00:29:48
Do not open up FF7Config that is inside the game directory. That will reapply the wrong registry keys and screw up things. If you want to check your FF7Config (you need to check to see that a sound device is selected), rerun the game converter and choose the overwrite option. That is the proper way to get FF7Config opened and applying the correct registry keys.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: chrismazdaspeed6 on 2015-09-01 00:31:52
yes thank you guys i actually was thinking about opening it again. i just did and now it starts up fine thank you for your guys help

im also wondering and looking how do i config this for a controller?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-09-01 00:35:32
Hey the game gets a little finicky with the settings.  So like my laptop is usually connected to my tv.  To run it without using it I'll need to reapply the converter as it is still set to the tv.  Weird I know but it happened to me.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: pete on 2015-09-03 16:42:12
hi all i need help

the converter and 7th heaven worked on win 7 but im now on win 10

the converter says source files arnt compatible so  i used converter 0.9b that seemed to work

now 7th heaven wont start

System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 49
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

any help please?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Biko5689 on 2015-09-04 00:55:00
Having a lot of issues downloading 7th Heaven from the Mega DL site. I've tried using their 'MegaSync' and had nothing but headaches. I just want to DL through my browser. Went I try to Dl through Browser I get told it's DL'd but it's nowhere to be found.

I'd appreciate any help.


Cheers.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: pete on 2015-09-04 17:51:46
hi all i need help

the converter and 7th heaven worked on win 7 but im now on win 10

the converter says source files arnt compatible so  i used converter 0.9b that seemed to work

now 7th heaven wont start

System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 49
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

any help please?

anyone....please???
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-04 18:29:42
http://forums.qhimm.com/index.php?topic=15520.msg218297#msg218297
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: pete on 2015-09-04 18:42:57
thank you that seemed to fix the 7th heaven

but im still having probs with the converter...will ver 10 be ok or is there something superior to 7h?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-04 18:47:08
The 7H Converter will install all the necessary files and folders for use with 7H. If it says your source files aren't compatible, then you need to buy a legit copy of the game.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: pete on 2015-09-04 18:55:00
its downloaded from steam....dont think i can get more legit....
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Frozen_scv on 2015-09-09 01:13:46
As far as I understand I have all of the mods installed properly, but the main error I keep getting lately is "Error: couldn't play sound buffer" which seems to disable all sound that I've noticed.

The only other error I seem to come by is when I run the game converter, after it understands the drive letter I get, "The syntax of the command is incorrect" After which it seems to run as normal.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-09-09 01:44:23
its downloaded from steam....dont think i can get more legit....

Start the game once, let the launcher update to it's latest version of the game. Run the game, exit, mount your blank ISO to any drive like D: or F:.  Run the converter on Admin and it should work. Unless you pirated the game. In which, SHAME!.    SHAAAAAAAAAAAAAAAAAAAAAAAAME!!!!!   To get more legit, screen shot your steam copy and post it to show proof.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: azmyth on 2015-09-12 07:52:05
I just discovered this and wanted to try giving it a go. I got all the way to the part where I check my subscriptions and it literally does nothing. What am I doing wrong? Is the subscriptions link dead?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: azmyth on 2015-09-12 08:54:03
I got it to work, but wondered.. is this all the mods I can use/need or are there more somewhere?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-12 14:25:19
Version 2.0 of the Catalog will be releasing soonish (don't ask when), and will feature some new mods. Once you download them, you have to Activate them and then click the Configure button to see all its options to choose from. The Catalog just displays the categories of mods, so you're not going to see them from there. I haven't counted them exact, but once Version 2.0 is out, I'd say there will be over 100 mod options to select.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-09-12 16:00:16
Version 2.0 of the Catalog will be releasing soonish (don't ask when), and will feature some new mods. Once you download them, you have to Activate them and then click the Configure button to see all its options to choose from. The Catalog just displays the categories of mods, so you're not going to see them from there. I haven't counted them exact, but once Version 2.0 is out, I'd say there will be over 100 mod options to select.

Well then!  Means a whole new world of opportunities for us. xD  You're doing an amazing job and we love you. <3
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: azmyth on 2015-09-12 20:13:59
That's really cool. I guess my question was, the mods that are listed in my catalog.. are those IT for right now or are there other ones that I can install on top of those and if so where/how?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2015-09-12 22:44:53
Version 2.0 of the Catalog will be releasing soonish (don't ask when), and will feature some new mods. Once you download them, you have to Activate them and then click the Configure button to see all its options to choose from. The Catalog just displays the categories of mods, so you're not going to see them from there. I haven't counted them exact, but once Version 2.0 is out, I'd say there will be over 100 mod options to select.

Might be a tinsey bit over the top but this was my reaction while reading your post. ^-^
https://www.youtube.com/watch?v=ZZ5LpwO-An4
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-13 05:19:17
That's really cool. I guess my question was, the mods that are listed in my catalog.. are those IT for right now or are there other ones that I can install on top of those and if so where/how?

That's it for right now with .iro formatted mods that work with 7H. In fact, all the mods in the Catalog were converted to .iro format by me, so you won't really find any floating around the forums for 7H until we get everyone converted over to it first for individual use.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fischkopf on 2015-09-13 11:36:37
Right now
Version 2.0 of the Catalog will be releasing soonish (don't ask when), and will feature some new mods. Once you download them, you have to Activate them and then click the Configure button to see all its options to choose from. The Catalog just displays the categories of mods, so you're not going to see them from there. I haven't counted them exact, but once Version 2.0 is out, I'd say there will be over 100 mod options to select.

That's great to hear. :)

One suggestion for the 2.0 release: Right now the Team Avalanche "Sweeper" model is only replacing the ones outside of Midgar, which are separate models from the ones appearing at the beginning of the game. I could fix this by renaming the "cv" files from the Team Avalanche Sweeper model to "av" files, as the "custom Sweepers" that appear outside of Midgar are really just a color variations of the normal Sweepers (as seen here (http://finalfantasy.wikia.com/wiki/User:JBed/FFVII/Enemies)). There's also the "Death Machine" variation (je) which should use Team Avalanche Model as well.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: azmyth on 2015-09-14 03:56:48
I have everything installed and configured, but when I launch game from 7th Heaven it just gives me a black screen until I press enter.. and then i get the "new game/continue" options. I choose new game and it just goes to another black screen and then nothing happens. I remember having to install extra stuff to get the game itself to play on Windows 8 but I can't remember what I did or if I need to do that now. Can you advise?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: puff on 2015-09-16 23:24:55
Hi, is there a list of mods to use to get an the game working on modern systems with W10x64 with as many bugs and graphical glitches fixed as possible? Thx!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jahiliyyah on 2015-09-17 00:54:38
Hi, is there a list of mods to use to get an the game working on modern systems with W10x64 with as many bugs and graphical glitches fixed as possible? Thx!

Might want to try Tom's Installer Remake: http://forums.qhimm.com/index.php?topic=16328.0
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: puff on 2015-09-17 04:39:35
Might want to try Tom's Installer Remake: http://forums.qhimm.com/index.php?topic=16328.0
Cool, I'll use Tom's Installer Remake, however are there other bug fix or glitch fix mods to use on W10 x64? Thx.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-17 04:50:57
What kind of fixes are looking for specifically?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: puff on 2015-09-17 05:00:20
What kind of fixes are looking for specifically?
Hi, bug fixes or graphic fixes. It seems like there are so many and as you may have guessed, I'm a newb and don't know which ones to install.

Does Tom's Installer Remake install all essential fixes/mods for a good gameplay experience on a modern W10 x64 system? Thx!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-18 05:33:30
Hi, bug fixes or graphic fixes. It seems like there are so many and as you may have guessed, I'm a newb and don't know which ones to install.

Does Tom's Installer Remake install all essential fixes/mods for a good gameplay experience on a modern W10 x64 system? Thx!

So you're not sure what bug or graphic fixes you're referring to? The game converter in STEP 1 includes the 1.02 patch and Aali's Driver 0.8.11b, which are the most important pieces to getting the original PC version to work and work alongside the mods on this forum. Aside from that, I'm not getting what bugs or graphical glitches you're thinking are there. If you could be more specific, that may help me answer better.

Tom's Installer is just a non-InstallShield installer for Windows 10 users. Apparently the old InstallShield installer that comes with the original discs will not launch on Windows 10, thus Tom's Installer is your solution. There are a few other features added to it, which can be read in its post. It's not a mod installer.



For those having issues downloading any Textures, Music and Sound, and Movies from the Catalog...

I think I know what's up. Hang tight and I'll have it working again in the 2.0 Catalog release. Wish I had more time during the week to speed this up! :-\
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Blazerunner1988 on 2015-09-18 12:41:27
Hey really enjoying 7th heaven, thanks for all the hard work. I was wondering can you use the wall market editor with the 7th heaven tool? I tried editing the kernel that wall market automatically points to but to no avail. It would be great if it could be possible  ;D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-18 14:19:07
I'm not exactly sure what you're asking.

Wall Market will automatically recognize the kernels in your game directory, so any edits you do with it will change them. If you enable a mod in 7H that happens to have a kernel file, then that will be memory injected when the game starts and overwrite the game directory kernel. Remember though that 7H doesn't make any permanent changes to your game files, and trying to use Wall Market on kernels inside 7H mods won't work. If you want to edit the kernels from a 7H mod, then you have to use the Pack/Unpack feature in 7H and unpack the mod IRO to get the kernel files. Then you use Wall Market to edit them, and pack the mod back into its IRO form.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-18 17:38:16
For those having issues starting the game after upgrading to Windows 10 from Windows 7 or 8.x...

I just upgraded to Windows 10 from Windows 8.1 and the game would not initially launch. The APP.log will look like this if so:

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 965M/PCIe/SSE2 4.5.0 NVIDIA 353.62
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 2880x1620, output resolution 2160x1620, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...

To fix this, rerun the 7H Game Converter from STEP 1 and press "O" to Overwrite when asked. This will set the registry keys correctly from FF7Config.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Cynest on 2015-09-21 05:28:54
I've been using 7thHeaven and the mods I wanted, without issue, until today. I played it for a little bit yesterday (19th) and today (20th) I have the issue where I click "Launch Game" and the screen comes up black but the program shuts down less than a few seconds after popping up. I followed the instructions for this particular issue and haven't been able to resolve it. I don't know if there was an update that has happened that has caused issues or if I may have unknowingly changed something on my pc. I'm still running Win7 so it should not be related to Win10 upgrades.

edit: I fiddled around some more and ran the config program. After it finished the test it seems to have fixed my problem. However, I'm not getting any sound effects. I haven't been getting them since I started playing and tried not to be bothered by it. If there happens to be a fix for that, I'd love to try it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-21 14:03:24
Please run the Game Converter from STEP 1 again and choose "O" for Overwrite. If you ever need to run FF7Config, you must always do it from the GC instead of opening it directly from the game folder.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Cynest on 2015-09-22 00:27:09
Do I need to completely redo the GC installation or only step 1 and overwrite?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-22 03:16:38
STEP 1 is the GC installation, so just run it and choose "O" when it asks to choose.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Cynest on 2015-09-22 03:59:24
I followed Step 1, choose "overwrite" and picked the correct speakers for the sound effects. I'm now getting an error message when the game starts

missing file: [gamedir]\music\/vgmstream\HORROR.ogg

I'm missing the file "HORROR.ogg" and there's currently no music. I'm in Shinra Headquarters after JENOVA wakes up.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-22 05:29:08
This is because you didn't choose to install any of the music mods. Go to [gamedir]\data\music_ogg and move all the music files to [gamedir]\music\vgmstream. I am going to add this to be done automatically by the GC since I didn't think about users not choosing a music mod.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Cynest on 2015-09-22 17:20:40
Aha! Thank you!! ^^ I had the music mod at one point but sound effects weren't working. I went ahead and reinstalled the modded music but if I remove it in the future I will move the files as you suggested.


Sidenote: The 2x Combat Speed glitches the battle against Midgar Zolom. When it Ejects a party member, the character model stays on the screen but their bar is gone. No one in your party is able to act and I believe Midgar Zolom cannot act either.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-23 17:34:24
Thanks for the Midgar Zolom glitch report. I think I will take out that option completely in the next update since the projects on them have come to a halt. The game can't completely be run in 60 FPS because the modders have determined that the amount of worked needed to finish the animations is too large a scope for us.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Blazerunner1988 on 2015-09-24 00:16:53
Thank you for the reply about using the Wallmarket editor along side the 7th heaven tool. That's exactly the answer I was looking for, I will test out editing the kernel files from within 7th heaven using the pack/unpack feature and let you know the details if all is good. Thanks again  :-D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: doodoo on 2015-09-24 17:09:59
Hi. I've recently start FFVII again and use this mod. It is very awesome so far! There are a couple of questions I need to ask though.


- Is there a way to use other battle model mod? I saw some other model mod out there that I think would be cool to use. But I have no idea how to apply those model mods with this one. If it is impossible or requires programming knowledge to do, then it is okie though.
- There is always a message says "postprocessing initialization failed" every time I start the game. The game runs perfectly though. (as far as I got anyway. I am only reach fort condor) Is there anything I should be worry about? here is the APP.LOG file

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2867
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
[00000000] INFO: vertex shader compile log:
No errors.

[00000000] INFO: fragment shader compile log:
No errors.

[00000000] INFO: main program link log:
No errors.

[00000000] INFO: fragment shader compile log:
No errors.

[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000001] INFO: vertex shader compile log:
No errors.

[00000001] INFO: fragment shader compile log:
No errors.

[00000001] INFO: yuv program link log:
No errors.

[00000150] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000203] set music volume trans: 127->0, step=60
[00000268] END OF CREDITS!!!
[00000268] Entering MAIN
[00000268] set music volume: 127
[00000268] Exiting MAIN
[00000268] START OF MENU SYSTEM!!!
[00000516] END OF MENU SYSTEM!!!
[00000516] Entering MAIN
[00000518] Exiting MAIN
[00000518] -=-=[START OF WORLD MAP!!!]=-=-
[00000518] stop_sound
[00000518] cross play music: 0
[00000518] set music volume trans: 127->0, step=4
[00000522] set music volume: 127
[00000926] stop_sound
[00000927] -=-=[END OF WORLD MAP!!!]=-=-
[00000927] Entering MAIN
[00000927] Exiting MAIN
[00000927] Entering FRAME_INITIALIZE SWIRL
[00000927] Exitting FRAME_INITIALIZE SWIRL
[00000930] Swirl sound_effect1
[00000930] stop_sound
[00000930] End of Swirl sound_effect1
[00001009] Entering FRAME_QUIT SWIRL
[00001009] Exitting FRAME_QUIT SWIRL
[00001009] Entering MAIN
[00001011] Exiting MAIN
[00001011] [BATTLE] Entering FRAME_INITIALIZE
[00001011] [BATTLE] Scene# 69
[00001011] [BATTLE] Exitting FRAME_INITIALIZE
[00001073] [BATTLE] Begin main battle loop
[00001939] [BATTLE] End of current battle
[00001939] [BATTLE] Begin end battle stuff
[00002006] stop_sound
[00002007] [BATTLE] Entering FRAME_QUIT
[00002007] [BATTLE] endof battle.
[00002007] [BATTLE] Exitting FRAME_QUIT
[00002007] Entering MAIN
[00002007] Exiting MAIN
[00002007] START OF MENU SYSTEM!!!
[00002158] END OF MENU SYSTEM!!!
[00002158] Entering MAIN
[00002158] Exiting MAIN
[00002158] -=-=[START OF WORLD MAP!!!]=-=-
[00002158] stop_sound
[00002158] cross play music: 0
[00002158] set music volume trans: 127->0, step=4
[00002161] set music volume: 127
[00002195] -=-=[END OF WORLD MAP!!!]=-=-
[00002195] START OF MENU SYSTEM!!!
[00002295] WM_CLOSE
[00002295] END OF MENU SYSTEM!!!
[00002295] Field Quit
[00002295] UNINITIALIZE DD

So far, these mods rock!

EDIT: my copy is Steam version btw and I run it on windows 7-64bit using ISO mount method to run the game.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-24 19:47:30
Thanks for using 7H :)

Don't worry about the battle models for now. I've added most of them found here at Qhimm for the next Catalog release. If you want to request it for the next release, do so here: http://forums.qhimm.com/index.php?topic=15902.0

The postprocessing message is because you're running on Integrated Graphics, which do not support the custom shader. If you have a dedicated GPU, make sure to set it to be used for FF7.exe in your graphics control panel (e.g. Nvidia Control Panel).
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: doodoo on 2015-09-25 08:42:01
Thanks for fast response! I will check the other topic. And thank for setup tip! :D

EDIT: Works like a charm! xD Thanks

EDIT2: I have read most of the other topic. It seems you still got quite a few more important stuffs for update. Plus, since you said most model found in Qhimm had been added, then I think it should be more than I could ever ask for anyway. :D Thanks again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Fischkopf on 2015-09-25 14:08:21
Thanks for the Midgar Zolom glitch report. I think I will take out that option completely in the next update since the projects on them have come to a halt. The game can't completely be run in 60 FPS because the modders have determined that the amount of worked needed to finish the animations is too large a scope for us.

If they have to do all that MANUALLY I can understand that of course, but I wonder why there isn't a way to just batch interpolate every single game animation to 60fps.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-25 14:18:45
Well I don't know the whole process they use, but if it were that easy, then it'd be done by now. I remember them mentioning thousands of animations and it not being worth the time it would take, so I'm sure it has to be done manually. Not to mention after it's "done" they need to test and fix any problems that come along. The main issues involved summon animations I believe.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Blazerunner1988 on 2015-09-26 00:59:37
Using the pack/unpack tool worked :D Thanks for the help. Excited for 7H 2.0 keep up the good work  8-)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RyanSAngel on 2015-09-26 14:10:05
The New Threat mod received an update recently. Well that be added anytime soon?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-26 16:33:07
The most recent update is already added. Just need to get in the scene.bin fix :)

I am pushing towards a Catalog 2.0 release by mid next week!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RyanSAngel on 2015-09-26 16:37:15
Thank you so much. Your hard work is very appreciated. I'll hold off on playing till next week then. Also, is there any fix to the white weapon textures?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-27 00:40:42
There will be. I believe Kaldarasha can fix it, so will need to get with him.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: doodoo on 2015-09-27 14:15:49
Mid next week already?! such a great news! xD
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-09-27 15:32:22
Time to form a line and be like them bros who wait for the new star wars film in front of stores. xD
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-09-29 15:03:10
hey staff

the 7th program blocks trainer cheats from being used

how can i fix this problem
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-09-29 15:30:58
How about, NOT using trainer cheats?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-09-29 15:38:35
hey

is there anyway for use to trainer cheats on 7th heaven
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Covarr on 2015-09-29 15:53:04
How about, NOT using trainer cheats?
This is a particularly unhelpful answer. This isn't a multiplayer game that'll hurt other players if he cheats, let him play how he wants.

Unfortunately, I do not know how to use trainers with 7th heaven myself, so I can't help you Zara9. :(
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-29 17:14:12
Zara9, which trainer program are you using? You can always try going to Workshop -> Settings and putting its location in the "Also Launch" box to run alongside the game.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-09-29 18:29:00
Hey EQ2Alyza

i tried putting the FF7 remake 2012 Stream 1.0.9 Omni Trainer By Zoddel in the also launch area on 7th heaven using the lost wing mod on 7th heaven

but the trainer still won't work


it won't allow me to active the cheats
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-09-29 19:21:37
help me please
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-09-29 19:29:52
why is no 1 helping me with this problem
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Covarr on 2015-09-29 19:48:11
Be patient. A lot of people who might know the answer are probably at work right now. Sometimes it can take a few days before someone has time to help with problems.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-09-29 21:35:53
My apologies for earlier, I know someone who works in trainers but I do not use them myself unless I want to experiment.  For some reason, it doesn't seem to work with this and i'll have a look around to see what I can bring up. Don't worry, people will do what they can to help. 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-29 22:58:51
Sora, that's alright. We all make an occasional post like that.

Zara9, I'm not sure trainers can work with 7H. I've never used a trainer, but I imagine it writes to the original game files in some form or factor. Given that 7H overwrites the original game files through memory injection, it's not going to stick. The trainer would need to work on the 7H .iro files being used, which I have no clue how to do.

And yes, Covarr is right. Please be patient as I have to work in between posts. Making multiple posts and sending PMs asking "why I hate helping you" isn't necessary. I will definitely help, just not 24/7.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-09-29 23:11:20
hey Alyza

so does that mean by only means of cheating on ff7 using 7th heaven, is by using the save editor then
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-29 23:21:31
Probably, but I'd be careful using save editors on Gameplay mods.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-09-29 23:55:35
Oh Alyza, by the way. How are things going in production of the next release?  I hope the work isn't stressful.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-30 00:46:17
It's not bad, just busy work :)

I basically have all the files in place (minus white textures for Aerith Weapons). What I'm working on now is creating all the preview images, then the Readme files with links to each of the mods on this forum. Eventually, I'd like the Readme to point to a more descriptive thread on Nexus, alongside their individual downloads there. Not this update though.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Lionsmane on 2015-09-30 02:40:01
You're doing gods work Alyza!  :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: allylj1 on 2015-09-30 03:28:17
System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at System.Xml.XmlDocument.Load(Stream inStream)
   at Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) in c:\Iros\7thWorkshop\fImportMod.cs:line 83
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 153
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


I think i broke it...sorry im really pc illiterate not sure what i did but now i cant even open it, should i delete the program and start over or what i do? been trying to mod this game for months and i thought today i was actually onto something then kablooie, please help.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-09-30 04:08:40
Go to C:\Users\allylj1\AppData\Roaming\7thWorkshop and delete everything. When you start 7H again, you'll have to redo your Workshop -> Settings.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RyanSAngel on 2015-09-30 15:13:53
Any updates on when the latest patch will be released?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Epile on 2015-09-30 15:58:27
Just wondering which version of the New Threat mod will be installed if I apply it via 7H? is it the latest 1.35? If not is it okay to just  install that and then run 7H without the gameplay/difficulty mods active?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Blazerunner1988 on 2015-09-30 17:12:35
hey Alyza

so does that mean by only means of cheating on ff7 using 7th heaven, is by using the save editor then

I have not tried and tested trainer programs but I have tested both black chocobo and wallmarket save game editors with 7th heaven and so far no issues. Hope this helps.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-10-01 15:17:58
hey Alyza

so does that mean by only means of cheating on ff7 using 7th heaven, is by using the save editor then

Have you tried DLPB's trainer?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RyanSAngel on 2015-10-01 21:28:48
Will catalog 2.0 be released anytime soon? You said you were aiming for mid this week. We're all eagerly awaiting it's release! Thanks for all your hard work!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: arcenierin on 2015-10-02 21:37:00
I've made an account here specifically to express my anticipation for the upcoming 2.0 release.  Thanks for the efforts; I'm truly looking forward to the new release!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-10-02 22:26:39
Thanks, me too :)

Keep an eye on the To-Do List for what gets updated.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: arcenierin on 2015-10-03 00:12:05
I will; I'm holding off on my next playthrough until this goes live so I don't lose progress when the new modlist comes around.

Thank you again for your efforts.  I looked at the update list and most of my questions were answered.  Well played indeed!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RyanSAngel on 2015-10-03 03:17:06
Do you have an estimated date on when Catalog 2.0 will be released? I love what you've done so far!!! You've made the game very refreshing to play even if it's my millionth time playing XD!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: lxlramlxl on 2015-10-08 13:37:51
Got this issue when trying to "activate all mods"

Code: [Select]
System.NullReferenceException: Object reference not set to an instance of an object.
   at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 511
   at Iros._7th.Workshop.fLibrary.DoActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 564
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 804
   at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-10-09 03:52:27
Try activating each one individually and find out which mod category that pops up for, if any. It could be a problem with the 7H tool itself that Iros will have to fix, if he ever returns.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeuroticNinja on 2015-10-09 04:31:26
Got this issue when trying to "activate all mods"

Code: [Select]
System.NullReferenceException: Object reference not set to an instance of an object.
   at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 511
   at Iros._7th.Workshop.fLibrary.DoActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 564
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 804
   at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I actually got this same error. Tell me did you have 7H previously installed? You may have to wipe the settings and start over.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Tamachicken on 2015-10-12 15:51:01
Long time user, longer time lurker.

Wanted to drop in and say: A) Thanks for all of your hard work, I'm sure the silent majority of us all feel the same way. B) Looking forward to the new release.

All the best.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2015-10-14 21:13:03
Hey everyone,

preparing my new Win10 machine for 7th Heaven and further updates.
I encountered a problem which i didnt have on my Win7 machine, so i wonder if anyone can give me a clue.

When i am starting the game with 7th Heaven, the resolution is on mismatch. I have uploaded an image to show you what i mean.


(http://i62.tinypic.com/v42xom.jpg)

(http://i58.tinypic.com/16itkc0.jpg)

Any ideas so far?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: NeuroticNinja on 2015-10-14 21:22:44
Did you upgrade to Windows 10? If so you may need to wipe the settings and start anew. Or maybe just try running the converter again and it should run the ff7config for you to fix your resolution settings.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2015-10-14 21:38:32
Fresh installation of windows 10 and i ran the converter already once.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2015-10-14 22:22:50
Hey everyone,

preparing my new Win10 machine for 7th Heaven and further updates.
I encountered a problem which i didnt have on my Win7 machine, so i wonder if anyone can give me a clue.

When i am starting the game with 7th Heaven, the resolution is on mismatch. I have uploaded an image to show you what i mean.


(http://i62.tinypic.com/v42xom.jpg)

(http://i58.tinypic.com/16itkc0.jpg)

Any ideas so far?

I had this issue when i upgraded to 8.1. Believe it or not setting the desktop icon scaling to smallest fixed it. Why? I have no idea but I know I wasn't the only one it worked for.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DragoonChaos on 2015-10-15 08:42:36
Sorry if this the wrong place for this.

I left my pc downloading the catalogue last night and when I started up my pc this morning and try opening 7h I get this error.


System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Xml.XmlReader.MoveToContent()
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderProfile.Read5_Profile()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at Iros._7th.Util.Deserialize[T](Stream s) in c:\Iros\7thWrapperLib\Util.cs:line 10
   at Iros._7th.Util.Deserialize[T](String file) in c:\Iros\7thWrapperLib\Util.cs:line 14
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 107
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-10-15 13:08:44
Looks like one of the mods didn't finish downloading all the way. Go into your mods\7th Heaven\temp folder and see if any .iro files are in there. If there are, note the name of them, then delete them. Then go into 7H and Uninstall them if they are still listed in the Library tab. Now go to the Catalog tab and download again. You may have to restart 7H to get the download button to appear.

The next Catalog update will have a new file format using the 7H compression tool. I am hoping this may reduce some of the download errors people get, but in the end, network problems happen that I can't control. Sometimes 7H just doesn't enjoy communicating with slow internet or countries outside the US. I don't think it's a major problem, just something I've taken note of over the past year of its release.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2015-10-15 14:51:02
I had this issue when i upgraded to 8.1. Believe it or not setting the desktop icon scaling to smallest fixed it. Why? I have no idea but I know I wasn't the only one it worked for.

unfortunately, it didnt work for me. besides, it was already set to smallest.

--> Found the solution: Turn off high dpi scaling. :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-10-15 15:42:21


--> Found the solution: Turn off high dpi scaling. :)

That's what I had suggested to you as possible problem, but you found it out by yourself.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: SpartanXIII90 on 2015-10-15 15:55:05
 had an issue with the Game Converter on the Steam version of FF7. Basically when I click on it, the black splash screen appears quickly and disappears. It appears and disappears so fast that I could not read the text inside, so I copied the screen just as it was opening up to see what it was saying and just before closing, it had this error message about the registry (I can't remember exactly what it said, I can post the image on here later if needed). I did download and successfully run Game Converter before, but I had to do a complete uninstall of FF7 and re-install it. After that, Game Converter doesn't work anymore. I'm pretty sure when I uninstalled (I use an uninstall program that deep cleans), it also deleted some important registry needed for Game converter to work properly. So anyway, does anyone know of some way to work around this or better yet, fix it? Thanks in advance!

 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2015-10-15 18:59:36
unfortunately, it didnt work for me. besides, it was already set to smallest.

--> Found the solution: Turn off high dpi scaling. :)

Yea sorry that's what I meant, I'm dumb sometimes, it was like a year ago that I had to do that too.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2015-10-16 06:07:32
It's okay. since we have a solution for the problem, everything is fine.
finally being able to play it on my ultrabook :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DragoonChaos on 2015-10-16 09:24:38
Looks like one of the mods didn't finish downloading all the way. Go into your mods\7th Heaven\temp folder and see if any .iro files are in there. If there are, note the name of them, then delete them. Then go into 7H and Uninstall them if they are still listed in the Library tab. Now go to the Catalog tab and download again. You may have to restart 7H to get the download button to appear.

The next Catalog update will have a new file format using the 7H compression tool. I am hoping this may reduce some of the download errors people get, but in the end, network problems happen that I can't control. Sometimes 7H just doesn't enjoy communicating with slow internet or countries outside the US. I don't think it's a major problem, just something I've taken note of over the past year of its release.

i done as you said but 7h still wont open, the second i try open it, it gives me that same error
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-10-16 12:33:00
Read the FAQ on the first page. There is a way to reset 7H settings so it can open again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kenichi on 2015-10-17 14:49:58
I have problem;

(http://i58.tinypic.com/s1q6g2.png)

I click check subcription now but nothing happen
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-10-17 16:35:55
Go to the Catalog tab and click Search to refresh the list of mods.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kenichi on 2015-10-17 16:46:58
what? is that all? I am going kill myself. (just joking) by the way I love you :) please make video series another final fantasy :)

Edit: it give me black screen. I cant alt+tab or open task manager completely black screen. I downloaded low megabytes mods before. Maybe there is reason. I dont know why?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DragoonChaos on 2015-10-18 20:01:10
Read the FAQ on the first page. There is a way to reset 7H settings so it can open again.


guessing this what you mean?

It's rare, but something wasn't setup properly. There are a couple things that can be done...

1. Delete everything at ...Users\<username>\AppData\Roaming\7thWorkshop and reopen 7th Heaven. If it opens, you will need to redo your Workshop -> Settings again.
2. Delete the mods in [gamedir]\mods\7th Heaven and reopen 7th Heaven. You will need to Uninstall the mods from the 7th Heaven UI and download them from the Catalog tab again.



if so i dont seem to have a appdata folder to go to delete them.



update: folder wasnt there but now found it else were and got 7th to open again
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DragoonChaos on 2015-10-19 00:57:16
Edited as now will load.


Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-10-19 08:08:29
Usually the AppData folder is a hidden folder, so you have to either do a Search for it or Google how to remove it from hidden.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DragoonChaos on 2015-10-19 09:51:18
ok, last night everything was working fine then this moring it just would not load tyhe game, blck screen for few seconds then closed with no error or nothing. so i completely removed everything and started again, now the movies wont work.

app,

[00000001] ERROR: couldn't open movie file: c:\ff7\movies\eidoslogo.avi
[00000001] ERROR: couldn't open movie file: c:\ff7\movies\sqlogo.avi

[00000389] ERROR: couldn't open movie file: c:\ff7\movies\opening.avi
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DragoonChaos on 2015-10-19 09:57:12
i loaded a save i had backed up of just before first boss tried to enter it and got this

[00002008] ERROR: failed to find file battle/TBAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00002008] ERROR: offset error: ENEMY495.D TBAA
[00002008] ERROR: could not open file ENEMY495.D
[00002008] ERROR: failed to find file battle/TCAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00002008] ERROR: offset error: ENEMY496.D TCAA
[00002008] ERROR: could not open file ENEMY496.D
[00002008] ERROR: failed to find file battle/TDAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00002008] ERROR: offset error: ENEMY497.D TDAA
[00002008] ERROR: could not open file ENEMY497.D
[00002009] ERROR: unhandled exception
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DragoonChaos on 2015-10-19 14:28:23
so i extracted the movies.iro anmd placed them in the right folder and movies are working fine but now when i enter the first battle of the game it isnt the right battle.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DragoonChaos on 2015-10-19 15:46:30
so after removing everything and adding everything one by one and testing i found that if i use the red werewolf mod or the menu overhaul it creates problems with battles.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: doodoo on 2015-10-19 18:56:36
May I ask a small question here.

I am at the point where I can start farming chocobo. But I notice how all the actions by chocobo is quite fast compare to the non-mod version. (about x2 speed) And all of the chocobo has weird lighting effect (mostly too dark). Is this normal with the mods?

It looks something like this

(http://s22.postimg.org/lutty1v41/Untitled.png)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-10-19 19:41:02
so after removing everything and adding everything one by one and testing i found that if i use the red werewolf mod or the menu overhaul it creates problems with battles.

That's a known issue that is fixed for the next Catalog release. Extracting the movies like you did is fine, but if you weren't getting them before then it's because you didn't set the movie directory path correctly with the Game Converter from STEP 1. It adds a registry key edit that points to the correct movie folder for Aali's Custom Driver.

May I ask a small question here.

I am at the point where I can start farming chocobo. But I notice how all the actions by chocobo is quite fast compare to the non-mod version. (about x2 speed) And all of the chocobo has weird lighting effect (mostly too dark). Is this normal with the mods?

It looks something like this

(http://s22.postimg.org/lutty1v41/Untitled.png)

Actions by chocobo? Do you mean their speed in the chocobo races? If so, try enabling the vsync option in Workshop -> OpenGL driver configuration or set an fps limiter during the races.

The dark chocobo could be a result from the shaders, or lack thereof. Go to Workshop -> OpenGL driver configuration and check/uncheck the Postprocessing box. That box will enable/disable the postprocess shader listed below it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-10-19 20:40:00
hey

will the next update of 7th heaven have the automatic install of geniess sephiorth mod on it
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: doodoo on 2015-10-20 18:25:48

Actions by chocobo? Do you mean their speed in the chocobo races? If so, try enabling the vsync option in Workshop -> OpenGL driver configuration or set an fps limiter during the races.

The dark chocobo could be a result from the shaders, or lack thereof. Go to Workshop -> OpenGL driver configuration and check/uncheck the Postprocessing box. That box will enable/disable the postprocess shader listed below it.

You are right it is about chocobo race. Sorry if it sounds misleading. I don't know how to describe it. The rate of the race itself is quite okay, but all of their action seems faster for some reason. Like when you enter the goal line and Cloud jump on a chocobo as winning sign... that action looks x2 faster. Even during the winning price reveal scene, the boards are always flipped before drum roll ends.

I tried vsync and postprocess method and they doesn't seems to help. Also, how can I set fps limiter for the race?

EDIT: I think I might have stepped on a landmine xD I tried to open "config" file in the game folder, and ever since, I can't even open the game since it always crash.... Should I uninstall everything and start over?

EDIT2: Just uninstall everything and reinstall again. Surprisingly..... It works now! no x2 chocobo speed anymore. It might due to some mod that I decide to not include this time, but who knows.

However, that dark shading problem still stands though. But it is so minor I will just ignore it, no problem. It seems like it had nothing to do with mods anyway since I tried opening the game directly this time and I still got that same problem.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kenichi on 2015-10-21 12:44:39
Hey EQ2ALYZA is there any download order for mods or should I choice not any order? Because it give me black screen. I ask for steam version.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: doodoo on 2015-10-21 16:28:22
I think I found out the cause of the x2 chocobo speed problem. I tried to enable/disable various mods around that I use. It turns out that the music mod is the cause of that. I always use OST remaster and turn SFX off.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: doodoo on 2015-10-21 16:45:54
Hey EQ2ALYZA is there any download order for mods or should I choice not any order? Because it give me black screen. I ask for steam version.

I also use steam version and I kinda download all of them randomly (I am quite sure any order is fine since I have been doing this 3 times already and each time I just download whatever I want first and they are all difference in order.) and I also skip some of the mods too. The only thing that matter from what I see is the order you list them at. But they are covered in the tutorial.

May I ask when you convert the game to mod-capable version and when they ask you to move the game folder to C:/game/FFVII or something similar, did you press Y?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kenichi on 2015-10-21 22:26:58
I use D drive. Yes I convert. I try again. by the way is there any problem about music?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kenichi on 2015-10-23 21:08:49
here my app.log ı have problem that ff7.exe stopped working bla bla

Quote
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4400 4.3.0 - Build 10.18.15.4256
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: unhandled exception

click activate all mods and it say this

Quote
SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   konum: System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   konum: _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) c:\Iros\7thWrapperLib\IrosArc.cs içinde: satır 300
   konum: Iros._7th.Workshop.fLibrary.GetModInfo(InstalledItem ii) c:\Iros\7thWorkshop\fLibrary.cs içinde: satır 831
   konum: Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) c:\Iros\7thWorkshop\fLibrary.cs içinde: satır 746
   konum: Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) c:\Iros\7thWorkshop\fLibrary.cs içinde: satır 1087
   konum: System.Windows.Forms.Control.OnClick(EventArgs e)
   konum: System.Windows.Forms.Button.OnClick(EventArgs e)
   konum: System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   konum: System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   konum: System.Windows.Forms.Control.WndProc(Message& m)
   konum: System.Windows.Forms.ButtonBase.WndProc(Message& m)
   konum: System.Windows.Forms.Button.WndProc(Message& m)
   konum: System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   konum: System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   konum: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-10-23 23:22:43
The anticipation for completion, so much intensifying.  - Heavy breath. INTENSIFIES-  D 8 <
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-24 09:37:47
I've successfully run the game converter and I've also installed everything from 7th Heaven but when I click on the games icon to boot it up and check out if it works, an error pops up saying to insert Disc 1, 2, or 3. Was I supposed to rename "Windows (C:)" to FF7DISC1 or was there another way to go about that?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-10-24 09:54:40
Everyone, please help others with their questions if they have simple answers. I have just moved to Japan, and I'm still trying to settle into the change. I can't give you any time frame on the next Catalog release, but it's close to complete. I will jump back on that horse ASAP. I promise this project is not going to die :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-10-24 14:11:04
I've successfully run the game converter and I've also installed everything from 7th Heaven but when I click on the games icon to boot it up and check out if it works, an error pops up saying to insert Disc 1, 2, or 3. Was I supposed to rename "Windows (C:)" to FF7DISC1 or was there another way to go about that?

If you have successfully converted the game using a blank ISO provided from this guide, you should be able to use that same ISO to bypass the disk checking system of the original game.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-24 17:54:13
Wait I thought that was optional. I thought I could've just renamed my USB flash drive instead of doing the ISO. Does this mean I have to start over from the beginning?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-24 18:39:39
Okay I've mounted the ISO. But now every time I click on the game icon, the screen turns black like its gonna start the game but then the black box goes away and the game doesn't start. Someone please help me I bought the game just so I could mod it and now I can't even figure that out -.-

Edit: it now runs because I put "Run as Admin" but everything is totally messed up. The audio is very late and the graphics are slow. And it says there's no audio. I don't know what to do at this point.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-10-24 18:47:45
You might have to redo it from scratch or fix some things in your 7th heaven menus. There shouldn't have been any issues.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-24 18:54:39
Does that mean I have to redownload every single mod in 7th Heaven all over again?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Sora123masta on 2015-10-24 19:16:57
Hopefully no, I wish I could give more insight to this.  What all did you do? Tell me the steps from point A to point B.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-24 19:39:22
First of all, thank you for helping me. Okay so first thing I did was rename my flash drive to "FF7DISC1" and then I downloaded the game converter, ran it as Admin, and after running it it generated the "FF7config" file. I ran it and tested the game, everything came out well.

I then downloaded 7th Heaven, and set my options to the exact ones on the tutorial. Everything in the settings is set correctly as I've checked several times. I opened up my driver configuration in 7th Heaven and set the options to my liking, though the audio is still VGMstream which is probably why the music wasn't working when I booted up the game. I've searched the catalogs and downloaded and installed everything I wanted and no errors came up. When I configured all my mods and made sure everything was in the right loading order according to the posts on this forum, I clicked "Launch Game."

When I clicked on it, it gave me an error saying to "please insert Disc 1,2 or 3. I was confused at first so then I just plugged in my USB and placed the " FF7.EXE" file in there and launched it from there. The game went but it took a while to load then when it was finally at the menu the hand cursor was very distorted and I couldn't even press "NEW GAME" or continue. So that's when you told me about the ISO file and I downloaded it, mounted it using Daemon Tools Lite, and it created a virtual disc named "BD-ROM Drive (F:) FF7DISC1." I then tried launching the game again but this time only a black box came up, I changed settings to run as Admin and it ran it this time but the audio was very late and the graphics were sluggish and an error kept popping up saying there is no music in the directory. I ran a new game and none of the mods even showed up. Everything was vanilla so all my efforts went to waste. So only question now is....where did I go wrong?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-10-24 20:46:56
You need not run ANY files after using the game converter. FF7Config is already run during it, and that's the only time you should configure those settings. If you run it after the game converter, you are overwriting the registry keys with the wrong ones and will cause issues. If you want to run FF7Config more than once, just rerun the game converter again. Likewise, you do not need to run ff7.exe ever. Always use the Launch Game button in 7H to run, otherwise you are just running the vanilla game with nothing modded.

About your drive labeled FF7DISC1. The game has to input a registry key to the proper drive labeled FF7DISC1 in order for it to play without using any discs. If you change from a flash drive to a virtual drive with the mounted ISO, then rerun the game converter and make sure it recognizes the new drive. For the most part, it does it all for you, but you can always check the GC.log afterwards to be sure.

The no music only happens if you haven't downloaded the Music and Sound category from the Catalog. This is because the new custom driver being used sets the music folder to [gamedir]\music\vgmstream which is not the default folder for music. If you go into the [gamedir]\data\music_ogg folder and move the music files to the music\vgmstream folder, you will get music again. This file move will be done automatically with the next game converter release.

-----------------------------------------------------------------------------------------------------------------------------------------

Everyone, this is kind of a broken record post for me. I've explained this all numerous times (Jvms20 don't sweat it, you didn't know :)), so make note of this post and just revert people to read it rather than having to explain the same things over and over.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-24 21:29:35
I'm running the game converter and it gives me the option to unpatch, overwrite, or end. Do I press overwrite or unpatch? Also I ran the game from 7th Heaven just in case and it gives me the same thing as last time. The screen turns black but then it quickly disappears and the game never launches.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EvT1991 on 2015-10-24 22:44:18
you will want to use the 'Overwrite' option Jvms20

Also, I wish to thank everyone who is working on 7th Heaven :D (Long time lurker)

Can't wait till the new release  ;D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-24 23:13:45
Yeah I figured. I chose that option but it just sort of froze on me and the app didn't do much. I'm just going to start from scratch. I'm working on uninstalling and cleaning out the keys right now. I'll come back here if I run into another problem. Thanks so much for helping me everyone and thank you EQ2Alyza for making this awesome program. Your work is the only reason I bought it for PC. Now if I could just get it to work lol
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-25 00:30:21
Okay so I've run into another problem. I'm running the game converter and Im trying to make it place the patch but the problem is when I press enter, the app hangs. It says "patching.." But it doesn't do anything after that. I've already downloaded and mounted the ISO file prior to this so I'm not sure why its not going.

EDIT: I don't think the Game Converter is working correctly. It keeps hanging on "patching..." whenever I confirm the installation path. I'm very frustrated right now -.-
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: CplDingo1987 on 2015-10-25 15:17:10
------EDIT------

Through some random clicking I figured out a way to change install paths via steam.

Now if my install path is this: C:\SGAMES\steamapps\common\ffvii

will this mod work?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-10-25 20:02:49
Okay so I've run into another problem. I'm running the game converter and Im trying to make it place the patch but the problem is when I press enter, the app hangs. It says "patching.." But it doesn't do anything after that. I've already downloaded and mounted the ISO file prior to this so I'm not sure why its not going.

EDIT: I don't think the Game Converter is working correctly. It keeps hanging on "patching..." whenever I confirm the installation path. I'm very frustrated right now -.-

I can't use it either. Whether my new installation from CD do work nor the steam version does. With the steam version it says that the source files are not compatible.
I have made a clean installation on Win10.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-25 20:33:06
So there's no fix to this? It went last time when I wasn't using the ISO file to be honest. It worked when I renamed a drive "FF7DISC1." I feel like this process is only complicated for me lol.

How did you get around this, Kaldarasha?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-10-25 21:20:31
So there's no fix to this? It went last time when I wasn't using the ISO file to be honest. It worked when I renamed a drive "FF7DISC1." I feel like this process is only complicated for me lol.

How did you get around this, Kaldarasha?

Here we go:
http://www.mediafire.com/download/l9x9wu2pr8g8c4k/FF7_GameConverter_0.10.exe

The older built seems to work.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-25 21:45:28
You're right, it worked Kaldarasha thank you. I noticed all the problems I was having seemed to revolve around the Game Converter. Hopefully I can do this successfully now. Thank you again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-25 22:03:49
Okay so now it's the 7th Heaven mod that's having issues. The weird thing was that everything i had before was already downloaded and installed in the mod tool so I don't know if it correctly uninstalled. I pressed deactivate on one of the mods and then I pressed active again and this error shows up:

System.IO.FileNotFoundException: Could not find file 'C:\Games\FF7\steamapps\common\FINAL FANTASY VII\mods\2838d002-b3d9-4a63-bfbb-2e74d06de8e7_Battle_Models___Weapons_1.0.iro'.
File name: 'C:\Games\FF7\steamapps\common\FINAL FANTASY VII\mods\2838d002-b3d9-4a63-bfbb-2e74d06de8e7_Battle_Models___Weapons_1.0.iro'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 300
   at Iros._7th.Workshop.fLibrary.GetModInfo(InstalledItem ii) in c:\Iros\7thWorkshop\fLibrary.cs:line 831
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 746
   at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


I'm guessing that means that maybe everything on the program is set from last time but the actual files aren't on my computer? I also keep getting an error when I first start up the program saying

"The following errors were found in your configuration: Extra folder C:\Games\FF7\steamapps\common\FINAL FANTASY VII\music not found."

I'm not sure what to do from here.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: CplDingo1987 on 2015-10-26 00:04:34
EDIT:
I was able to figure it out, I had to run everything as admin.

QUESTION!

Are there any cheats for this?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-27 02:52:28
EDIT:
I was able to figure it out, I had to run everything as admin.

QUESTION!

Are there any cheats for this?


I think there is. It's one of the mods you can activate through 7th Heaven. Though if you mean cheats in the actual game I'm not sure there is. But there are glitches you can take advantage of such as the W-item trick which works like a cheat.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-27 03:52:53
Nevermind I fixed the problem for now. If anyone else has the same problem I have, please delete the leftover 7th Heaven files from your AppData/Roaming folders. If you can't find it do a quick search of "7th Heaven" on your PC and you'll find all the folders related to the mod manager that your computer has kept and is therefore not having the program running correctly.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-27 21:33:13
Hmm....well I've got everything up and running but I can't even press new game. I'm supposed to be able to move the cursor with the little directional arrows on my keyboard, correct? Even so I'm not even sure if the mods are working. I can already tell somethings wrong with the mods since I got the menu- avatar and backrounds mod but my title screen wasn't even any different. Can someone please help me Out with this? I've been able to get by this far and that's an accomplishment for someone like me.

Edit: I still haven't been able to fix it. I can't even press new game. Why is this not working? I've redone this process so much and its frustrating that this is so complicated. -.- I've done the steps exactly according to what the video and the instructions say.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: CplDingo1987 on 2015-10-28 17:44:34

Hmm....well I've got everything up and running but I can't even press new game. I'm supposed to be able to move the cursor with the little directional arrows on my keyboard, correct? Even so I'm not even sure if the mods are working. I can already tell somethings wrong with the mods since I got the menu- avatar and backrounds mod but my title screen wasn't even any different. Can someone please help me Out with this? I've been able to get by this far and that's an accomplishment for someone like me.

Edit: I still haven't been able to fix it. I can't even press new game. Why is this not working? I've redone this process so much and its frustrating that this is so complicated. -.- I've done the steps exactly according to what the video and the instructions say.

Do you have a controller? I find a controller is way superior to the keyboard in this game.

However.... When setting up the converter do you select NO for laptop keyboard. I did and the directional buttons were the num pad .
Up=8
Down=2
Left=4
Right=6.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-28 17:54:38
What kind of controller would work? And how do I set it up to my laptop?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-28 17:58:40
Also yes I did press yes for the patch to the keyboard since I don't have a number pad on it. But its still not working.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: CplDingo1987 on 2015-10-28 18:56:07
What kind of controller would work? And how do I set it up to my laptop?

Well I use an xbox360 controller. just...plug it in and go, at least that's how it worked for me lol.
BUT any controller with a usb connector SHOULD work, again just plug n play
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-28 19:25:04
I will try it thank you for helping. Thank you CplDingo1987 your suggestion worked and I can finally play the game with mods working. FINALLY. I gave you a "like" though i don't really know what that does lol but hey thanks again
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kenichi on 2015-10-29 20:01:23
is there problem with windows 10. I use windows 10 ı installed mods 2 times (2 times download too) but mods give me stop working so I turn back tifas bootleg.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-29 20:15:24
I use windows 10 as well and I've run into several problems but I don't think it has to do with the OS. How are they not working?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kenichi on 2015-10-29 21:10:20
black screen and stop working are my problems.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-29 21:23:46
Have you tried running it in Admin? I think I had the same problem and when I changed it to run in Admin, the black screen went away.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kenichi on 2015-10-29 21:37:22
tried. Maybe some later I will try but for now I use bootleg, by the way would you send any screenshot specially battle screen? Are you trying steam version?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-29 21:48:39
Yes I am running the steam version and I'll send you a screenshot in a little. I'm currently modding my Sims 4 game :) lol
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kenichi on 2015-10-29 21:51:34
:) I am waiting. I play 193 hours ff7, 220+ hours ff8 :) and still I am playing, how long to play?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-30 00:39:42
Sorry about the wait I had some issues with my Origin account and I had to get them all sorted out gaah >.< anyway, here's the screenshots. I don't have much mods running though and I still have to figure out a couple of things but other than that it's good.  :)

(http://i.imgur.com/j2UFEai.png?1)


(http://i.imgur.com/RMXGT4i.png?1)



I use Kaldarasha's in game models btw. I like his :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: kenichi on 2015-10-30 08:42:59
it's different from my saw. is it 7th heaven? I think not.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Jvms20 on 2015-10-30 21:22:49
You're right. I just realized that my mods aren't working correctly after all -.- oh well, looks like I'm gonna have to go back and redo everything.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ForgetfulGhost on 2015-10-31 05:25:52
Sorry to bother, im really late to the party haha. I first used the Bootleg mods like a week ago before noticing in big, bold letters: "7TH HEAVEN IS THE MAIN THING NOW." So i uninstalled the game, cleared the registry, and did all the jazz, but when i use the game converter it just gives me a bunch of Access Denied messages and im not sure why. Any thoughts? I have the FF7DISC1 iso mounted and that worked fine for Bootleg. Is there another thing i should be using?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-10-31 06:02:36
Turn off UAC and run it as admin.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ForgetfulGhost on 2015-10-31 15:58:09
Thank you very much!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2015-11-01 02:17:13
Turn off UAC and run it as admin.

Hey Alyza my motherboard got fried so I'm reinstalling ff7 on a non-gaming laptop, do I need a dedicated graphics card to use 7th heaven or is there certain things I should avoid installing or such? It's integrated graphics so its bad but it's not that bad, it's a new laptop so the integrated graphics is decent as far as integrated graphics go, I don't see why it shouldn't run a super old game even with graphical improvements but maybe I'm wrong I thought I remember you saying somewhere about integrated graphics.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-01 04:33:39
The tutorial has computer requirements at the very beginning, which are based on the requirements from Bootleg modding. Anything that changes textures could pose a problem for Integrated Graphics, but processors have also gotten better over the years. The game very well may launch up at the start just fine, but the problems you will run into will come after playing for a certain amount of time. You may see glitched/missing textures or the game crashes abruptly. Time your playthrough from launch until problems start to occur and be your own judge on how long it can handle heavy amounts of texture mods.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: zanderwebb on 2015-11-03 11:43:37
Hello,

I am encountered this error each time I attempt to download "Battle Textures"

All other mods download perfectly, aside from this single one.

Error Downloading Battle Textures: System.ComponentModel.AsyncComp

I tried searching for similar issues on the forum only found one and it was slightly different and did not resolve.

Any assistance or thoughts would be appreciated

EDIT - FIXED after a reboot no idea why it was acting goofy
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DarkSouls2 on 2015-11-04 11:16:35
excuse ignorance .. but when I try to put the internal resolution is not working, someone could help me?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-05 21:55:19
How is it not working?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DarkSouls2 on 2015-11-05 23:04:16
I have no idea, put internal resolutions and accept .. when I get back and blank .. is not saved, all the options are less brand.


in the video tutorial I look that you recorded, but I do not want to save, then everything else works fine .. you can put manually?

I have another question and get the shader smartbloom?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Agito on 2015-11-11 13:26:48
Hi guys,

I have a question. Does this patch work on Win 10 64 bit? I am sorry, if this question was asked before. Thanks for your help.

Regards,
Agito
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Agito on 2015-11-13 12:09:39
No answers?! I really need to know, if this mod will work on a Win 10 (64 bit) version or not?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-13 12:20:39
Are you needing to know because you haven't bought the game yet?

I run Win 10 x64 and it's okay for me.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Agito on 2015-11-13 12:27:20
I have the original game here, but I can't play it (I am using a Mac mini). I will buy a new PC and I am thinking about which OS I should get. If this mod wouldn't work on Win 10 x64, I would buy Win 8.
Thank you very much EQ2Alyza. Now Win 10 x64 is an option :)

By the way, what does it mean it's okay for me?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-13 12:58:50
Okay = OK <---> It's okay for me = It works for me.

I bought a new laptop with Win 8 x64 and upgraded to Win 10 x64 for free. FF7 + 7H still works after upgrading.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DarkSouls2 on 2015-11-13 13:00:59
hi EQ2Alyza, please you can answer my question the internal resolution?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Agito on 2015-11-13 13:02:01
Alright! Thank you very much :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-13 13:07:44
hi EQ2Alyza, please you can answer my question the internal resolution?

Yes :)

Can you show me a screenshot of your tabs in Workshop -> OpenGL driver configuration.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DarkSouls2 on 2015-11-13 13:51:28
I do not have much knowledge uploading photos in forum

http://subefotos.com/ver/?2748da027df8af64ab0857785cca98e9o.png#codigos
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2015-11-13 20:32:05
The tutorial has computer requirements at the very beginning, which are based on the requirements from Bootleg modding. Anything that changes textures could pose a problem for Integrated Graphics, but processors have also gotten better over the years. The game very well may launch up at the start just fine, but the problems you will run into will come after playing for a certain amount of time. You may see glitched/missing textures or the game crashes abruptly. Time your playthrough from launch until problems start to occur and be your own judge on how long it can handle heavy amounts of texture mods.
Thank you
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-16 06:27:06
I do not have much knowledge uploading photos in forum

http://subefotos.com/ver/?2748da027df8af64ab0857785cca98e9o.png#codigos

Post pics of the other 3 tabs as well. I may be able to help, but let me see those first.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-11-16 10:29:56
hey

when is the Sephiroth Story Mod going to be added to the 7th heaven program
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-11-16 21:15:37
I got the link for a 7th Heaven version on the first page just copy and paste it like you did with this one.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DarkSouls2 on 2015-11-16 22:40:13
EQ2Alyza

1 Resolution: http://subefotos.com/ver/?98d0835539d0337c220986d4f1475cdfo.png#codigos
2 Graphics: http://subefotos.com/ver/?8b81d3509c1f5745b376ac8cedbaac45o.png#codigos
3 Rendering: http://subefotos.com/ver/?f4a245a771ed75a514af3bc9e44b79d9o.png#codigos
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-11-17 06:41:22
hey

is there anyway to make Genesis063 sephiroth story mod

much more easier to setup please

because as it is right now, people have to download prod clod, wall market to make it work 100% and thats way to hard for some people to do it like that
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-11-17 07:55:28
why is the sephiorth story mod so hard to setup for
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-17 07:58:03
EQ2Alyza

1 Resolution: http://subefotos.com/ver/?98d0835539d0337c220986d4f1475cdfo.png#codigos
2 Graphics: http://subefotos.com/ver/?8b81d3509c1f5745b376ac8cedbaac45o.png#codigos
3 Rendering: http://subefotos.com/ver/?f4a245a771ed75a514af3bc9e44b79d9o.png#codigos

Resolution
When running Full Screen, I recommend you type 0 in the boxes for Window/Internal Size X and Y. It will automatically detect your Windows native resolution when you click Launch Game and set those as your defaults.

Graphics
For shaders to work, you have to check the box for Postprocessing. You also need to type shaders/SmartBloomAdvanced.post in the Postprocess box, which should have been done automatically already when you ran the Game Converter from STEP 1. If you did not run the GC from STEP 1, do it now because SmartBloomAdvanced.post is included in it.

Rendering
Everything is fine the way it is.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-11-17 08:04:57
let me guess people hate helping me to setup the sephiorth story mod the easier way
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-17 08:10:13
I've already PM'd you with exact directions on how to setup the subscription link from genesis063's mod page, but you haven't confirmed to me in the PM whether you did that or not. Please talk to me there, and please refrain from posting the same thing here multiple times.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DarkSouls2 on 2015-11-19 12:37:41
EQ2Alyza

if I make the game with the game converter, but within the shader folder is not the SmartBloomAdvanced.post
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: dvanteman345 on 2015-11-19 21:06:27
I got this Error when I try to run it

System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\95c92c3e-fa0e-47c5-9625-0f508c4317a8_Animations_1.0.iro'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\95c92c3e-fa0e-47c5-9625-0f508c4317a8_Animations_1.0.iro'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 300
   at Iros._7th.Workshop.fLibrary.GetModInfo(InstalledItem ii) in c:\Iros\7thWorkshop\fLibrary.cs:line 831
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 746
   at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-11-22 10:10:05
can someone ask geniess to see if he can put his sephiorth story mod on a automatic setup without using 7th heaven for me please
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-22 12:53:59
EQ2Alyza

if I make the game with the game converter, but within the shader folder is not the SmartBloomAdvanced.post

Then the game converter did not work properly for you, but I can't tell you why. Check your FF7_GC.log file to see what it's doing. You can copy/paste it here if you'd like me to look at it.

I got this Error when I try to run it

System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\95c92c3e-fa0e-47c5-9625-0f508c4317a8_Animations_1.0.iro'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\95c92c3e-fa0e-47c5-9625-0f508c4317a8_Animations_1.0.iro'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 300
   at Iros._7th.Workshop.fLibrary.GetModInfo(InstalledItem ii) in c:\Iros\7thWorkshop\fLibrary.cs:line 831
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 746
   at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Go to the Library tab, right-click the green Installed button for Animations and choose to Uninstall it. Download and install it again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Zara9 on 2015-11-22 12:59:59
Hey staff

its impoissable for me to install Mods manully myself

because i never learned how to do so

i only know how to install automatic Mods
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-11-22 22:12:16
Real quick I think I may have come across an issue with windows 10.  It seems the change to the Corel area are not going through.  I tested this on my iro without uploading and everything works fine.  However when I try to upload a new revision it seems to not take affect.  Some of my changes have gone through.  I plan to test it on chrome as the new windows thing might have something weird preventing it.  I'll edit this post if it works on chrome or not.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-23 01:34:41
Send me a PM when you've done the edit, so I don't forget. I've pulled your IRO from the subscription link on your mod page and will be adding it to the Catalog. Mods this massive almost always have a major bug lingering around, so hopefully we can have it situated soon.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-11-23 06:57:38
Yeah this is pretty game breaking and weird.  Everything aside from the upload seems to run fine.

Edit: I'll have to reextract the file and re-edit it for some reason every file I have has that issue.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: DarkSouls2 on 2015-11-23 12:42:18
EQ2Alyza here I leave what you asked.

Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 0.11
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: mar. 03/11/2015    Time: 22:23:21.46
P gina de c¢digos activa: 850
ActualPath C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0

You are running "Windows 10 Pro" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64

This patch is not yet applied.

ReRelease is installed in "C:\Program Files (x86)\Square Enix\FINAL FANTASY VII"

Installation path found at...

"C:\Program Files (x86)\Square Enix\FINAL FANTASY VII"

If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.



Installation Path = C:\Program Files (x86)\Square Enix\FINAL FANTASY VII

WARNING: DESTINATION is in a system folder...
This can cause some errors with mod installations...

Should I use a non-system folder?
YES
Copying game files to C:\Games\FF7

Copying Registry Keys...
Removed CompatFlags from "ff7.exe"
Removed CompatFlags from "ff7config.exe"

Set own Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Found 4 Languages fdse 
Which language?
Selection 4

Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7 Discs     H:\

Movies path found at...

"C:\Games\FF7\data\movies\"

Backing up files to be modified...
Backing up more files to be modified...
Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Creating Final Fantasy VII Icon...

Creating FF7Config Icon...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set.
2) Perform the Sound and MIDI tests.
3) Graphics-Tab can be ignore.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keypad patch?
(Only necessary if keyboard does NOT have a NUMPAD)
YES

Installation complete.



called with ""C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.11.bat""
Arguments: "C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.11.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0
Product Name:                    Windows 10 Pro
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:         
Steam Release Path:               
Re-Release is present:           Yes
Re-Release Path:                 C:\Program Files (x86)\Square Enix\FINAL FANTASY VII
Original Release is present:     
Original Release Path:           
Destination Path:                C:\Games\FF7
Source Path:                     C:\Games\FF7
Videos Path:                     C:\Games\FF7\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          H:\
and now clear up Variables...
Ending at           Date: mar. 03/11/2015    Time: 22:26:58.77
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-11-24 02:10:39
I had a fix but for some reason when I patch it it gets messed up and affects the file I used in the folder.  It could be the operating system for some reason or a bug or something.

edit: seems like it only works with Tifa in the party.  When you first reach Corel when the three npc's get angry at "Barret" have Tifa in the party and in the third slot.  I hope this to be temporary and hope to figure out what is going on to make the map to fire off right.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Chreshal on 2015-11-24 23:54:32
Hi, a couple of days ago I decided to install the 7th heaven modding tool to add some mods to ff7. In the past i modded it with bootleg on a second hard drive and know im installing mods again using 7th heaven and i succeeded in getting everything setup and all my mods installed but the only problem is that when the game tries to load up my screen goes black and as if its trying to load the game but then just goes back to where it was and doesn't even give a error message. Here is the error code that shows up int the APP file:   

Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL -1073741824 FREE -1082036224
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
NO REQUESTED DISPLAY MODES SUPPORTED
EXCLUSIVE MODE
DD ERROR
  ERROR: 80004001 Action not supported. in FILE C:\lib\src\graphics\directx.cpp LINE 1713

I deleted my old one form another error and this is just hte current error im getting. All i hope is that i don't have to do everything over again.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-25 07:28:17
EQ2Alyza here I leave what you asked.

Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 0.11
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: mar. 03/11/2015    Time: 22:23:21.46
P gina de c¢digos activa: 850
ActualPath C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0

You are running "Windows 10 Pro" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64

This patch is not yet applied.

ReRelease is installed in "C:\Program Files (x86)\Square Enix\FINAL FANTASY VII"

Installation path found at...

"C:\Program Files (x86)\Square Enix\FINAL FANTASY VII"

If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.



Installation Path = C:\Program Files (x86)\Square Enix\FINAL FANTASY VII

WARNING: DESTINATION is in a system folder...
This can cause some errors with mod installations...

Should I use a non-system folder?
YES
Copying game files to C:\Games\FF7

Copying Registry Keys...
Removed CompatFlags from "ff7.exe"
Removed CompatFlags from "ff7config.exe"

Set own Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Found 4 Languages fdse 
Which language?
Selection 4

Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7 Discs     H:\

Movies path found at...

"C:\Games\FF7\data\movies\"

Backing up files to be modified...
Backing up more files to be modified...
Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Creating Final Fantasy VII Icon...

Creating FF7Config Icon...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set.
2) Perform the Sound and MIDI tests.
3) Graphics-Tab can be ignore.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keypad patch?
(Only necessary if keyboard does NOT have a NUMPAD)
YES

Installation complete.



called with ""C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.11.bat""
Arguments: "C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.11.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0
Product Name:                    Windows 10 Pro
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:         
Steam Release Path:               
Re-Release is present:           Yes
Re-Release Path:                 C:\Program Files (x86)\Square Enix\FINAL FANTASY VII
Original Release is present:     
Original Release Path:           
Destination Path:                C:\Games\FF7
Source Path:                     C:\Games\FF7
Videos Path:                     C:\Games\FF7\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          H:\
and now clear up Variables...
Ending at           Date: mar. 03/11/2015    Time: 22:26:58.77


I'm worried about the WARNING message for system folder installations. I don't know if copying the game to C:\Games\FF7 is a viable option for Windows 10. I am going to ask you to start over from the beginning, but let's do something different.

First, go to here and follow the directions for the first solution about the wrong battle encounters: http://forums.qhimm.com/index.php?topic=15520.msg218297#msg218297  --- Please do exactly as it says.

After the game is uninstalled and everything is cleaned out, install the game again. This time create the folder C:\Games\FF7 and point the installation directory to it. After the game is installed, run the game converter from STEP 1 and continue the rest of the 7H tutorial.

Let me know of the results (it should work).

Hi, a couple of days ago I decided to install the 7th heaven modding tool to add some mods to ff7. In the past i modded it with bootleg on a second hard drive and know im installing mods again using 7th heaven and i succeeded in getting everything setup and all my mods installed but the only problem is that when the game tries to load up my screen goes black and as if its trying to load the game but then just goes back to where it was and doesn't even give a error message. Here is the error code that shows up int the APP file:   

Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL -1073741824 FREE -1082036224
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
NO REQUESTED DISPLAY MODES SUPPORTED
EXCLUSIVE MODE
DD ERROR
  ERROR: 80004001 Action not supported. in FILE C:\lib\src\graphics\directx.cpp LINE 1713

I deleted my old one form another error and this is just hte current error im getting. All i hope is that i don't have to do everything over again.

This was an error from the Bootleg Configurator days when Aali's Custom Driver was not setup properly: http://forums.qhimm.com/index.php?topic=13212.0

Did you run the game converter from STEP 1? It installs the proper Aali Custom Driver to use, so since the game is not recognizing it at launch, I can only assume you haven't run the game converter. If you did, check the FF7_GC.log to see what happened.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Chreshal on 2015-11-25 13:26:07
I did run the game converter and this is what showed up in ff7_GC
Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Sun 11/22/2015    Time: 15:32:09.41
Active code page: 437
ActualPath C:\Users\username\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 10 Pro" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is not yet applied.

Steam is installed in "E:\Games\steamapps\common\FINAL FANTASY VII"

Installation path found at...

"E:\Games\steamapps\common\FINAL FANTASY VII"

If an installation path IS found, press ENTER.

If an installation path IN NOT found, TYPE IT IN and press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)



Patching...

Copying Registry Keys...

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- F:\

Movies path found at...

"E:\Games\steamapps\common\FINAL FANTASY VII\data\movies\"

Backing up files to be modified...

Backing up more files to be modified...

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\username\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\username\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\username\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 10 Pro
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:        Yes
Steam Release Path:              E:\Games\steamapps\common\FINAL FANTASY VII
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     
Original Release Path:           
Destination Path:                E:\Games\steamapps\common\FINAL FANTASY VII
Source Path:                     E:\Games\steamapps\common\FINAL FANTASY VII
Videos Path:                     E:\Games\steamapps\common\FINAL FANTASY VII\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          F:\
and now clear up Variables...
Ending at           Date: Sun 11/22/2015    Time: 15:34:03.41


a thing to also note is that when i ran the converter and got to the ff7config setup after pressing ok to finish the config was not responding and when i closed it the converter kept going so that might be something else
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Chreshal on 2015-11-25 19:52:36
Update on my last post, i redid the installation and the converter and the game works fine know. Thank you for your help with this problem EQ2Alyza
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MegaSmash185 on 2015-11-25 22:16:55
Hello EQAlyza, i figured i would post my problem here in hopes you could help. The problem is i'm getting 2 error messages when i try to launch the game, the first is from the converter and says "Unable to locate registry key. Please re-install Final Fantasy VII." The second is from the game and says"Please insert FF7 Game Disc 1, 2, or 3 and try again." Any idea of what i could do? I have the steam version (just got it a few days ago) if that helps, and i have windows 10.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-26 06:57:28
There isn't any message the game converter should give that says "Unable to locate registry key..." so I don't know how to help you there. Perhaps go to the FAQ section in the 2nd post of the thread and follow the instructions for the first solution about the wrong battle encounters. That is the method everyone should use to completely clean their computer of any registry key errors and start with a fresh FF7.

The second message is because in STEP 1 you didn't rename a drive to FF7DISC1 before running the game converter. But since you can't run the game converter, it's understandable that it would say this.

Fix the first message to fix the second message.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MegaSmash185 on 2015-11-26 07:46:29
I re-named my usb drive ff7disc1, everything was working until i clicked "launch game" and got the two errors. I mounted the ISO this time, i'm gonna try everything again later today, I'll let you know how it goes.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2015-11-26 20:30:15
Something different than the error reporting: how far is your progress alyza? do you think we can be enjoying your new release package soon?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MegaSmash185 on 2015-11-27 03:25:15
I actually completely skipped step 4, I was wondering does it have to be in full screen?

Update: Got it all working but my computer can't handle the mods, oh well at least i know how to do this now.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Shamsy on 2015-11-27 14:30:37
So when I download out of the catalog I'm getting the error message on a handful of specific mods. All others download and install properly but the same few always give an error and despite now saying "downloading" on the catalog page they make 0 progress even if left alone for hours.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Shamsy on 2015-11-27 14:46:10
Including important ones like Field textures, Music and Sounds, Movies, Spell textures :/

I'd say half the catalog gives unyielding errors when I try to download. Rebooting it doesn't help. It'll create a temp file in 7th heaven and that's it without fail over and over.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-11-27 23:06:06
Something different than the error reporting: how far is your progress alyza? do you think we can be enjoying your new release package soon?

Yes :)

Finished the preview files finally, which is the most "busy work" of all. There were a lot of new models requested, so it took awhile. I just have to add a few more mods that have been updated released recently, then edit the .xml files into the Catalog. The final process is compressing and uploading to Google Drive / MEGA for a public release.

Including important ones like Field textures, Music and Sounds, Movies, Spell textures :/

I'd say half the catalog gives unyielding errors when I try to download. Rebooting it doesn't help. It'll create a temp file in 7th heaven and that's it without fail over and over.

That's normal. I haven't bothered fixing it since we're so close to the next Catalog release. Be patient and wait for that :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Shamsy on 2015-11-28 03:00:12
Ooooh sounds good, any eta on that?

Also as a separate issue I'm getting that red message in game (music not being found or whatever). I've browsed through the comments and I haven't really found a fix that has worked for me. I have the vgmstream as the plugin but no dice. Is that simply because of not having the sounds and music mod?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MegaSmash185 on 2015-11-29 15:13:52
Ok, i'm back with a question. My computer can run the mods but it lags like crazy, could this be because of my graphics card which is an NVIDIA GeForce 9200, or my processor which is a AMD Athlon II x2 255 Processor with 3.10 GHz? I wanna know if i could just get a new graphics card or if id have to get a new computer all together?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Phsi23 on 2015-11-30 22:40:19
Please help me, I keep getting this error, and I saw you addressed it in the frequently encountered problems, but I cannot even open 7thHeaven without receiving this error which I can't fix cause I can't open it? What do I do?

Quote
System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 49
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


EDIT: Apparently I only skimmed the FAQ section and saw how to delete the appdata.... I'm sorry.  I fixed it now and sorry for the idiocy.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-12-01 05:44:18
Ooooh sounds good, any eta on that?

Also as a separate issue I'm getting that red message in game (music not being found or whatever). I've browsed through the comments and I haven't really found a fix that has worked for me. I have the vgmstream as the plugin but no dice. Is that simply because of not having the sounds and music mod?

This question is asked a lot actually. You didn't browse well enough :-P

I added a section in the FAQ on the first page for its fix. Go read and enjoy your game with music :)

Ok, i'm back with a question. My computer can run the mods but it lags like crazy, could this be because of my graphics card which is an NVIDIA GeForce 9200, or my processor which is a AMD Athlon II x2 255 Processor with 3.10 GHz? I wanna know if i could just get a new graphics card or if id have to get a new computer all together?

I'm not super tech savvy, but your GPU only has 256 MB of RAM. It could struggle the longer you play with a lot of texture mods being used. The problem I see though is that upgrading your GPU will only create a bottleneck from your CPU. I'd invest in a new computer tbh. The money spent on upgrading two parts can afford you a better computer all around. This game doesn't need super high end machines to run it, even with the mods.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MegaSmash185 on 2015-12-01 07:25:24
Thanks, I was just looking for a second opinion, and your point's make sense. So new computer it is, Can't wait to be able to use the mods.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-12-01 10:56:02
Thanks, I was just looking for a second opinion, and your point's make sense. So new computer it is, Can't wait to be able to use the mods.

How much RAM has your system? I'm not entirely sure but 7th Heaven works by replacing files in the memory so its also possible that you have the bottleneck there. I would suggest to lower the memory for the textures in Aali's driver and see if it has an effect.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MegaSmash185 on 2015-12-01 16:08:38
I have 10 gb of ram with 9.75 gb usable. I should probably explain the lag more, I tried a few different things, not having texture mods on, and not having model mods on. The last thing i did was only have cheats on, yet it still lagged as much as before. It would lag more if i had it in full screen and less (though only a little less) when i had it in windowed mode. Guess i should have been more detailed when i first asked.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: TrueGamingHQ on 2015-12-02 02:12:30
hey im new to the forums and i wanted to make an account to reply to your post but im getting a weird error in game saying that it cant load the movies from my disc i have the original pc 1998 disc brought from ebay :D and i turned them into .iso files my discs are located under the I bd drive but for some reason the game is refusing to access the movei files do i need to move then to the movie folder inside of the game folder that FF7 Game Converter created?
BTW I am using the movie mod

*EDIT*i fixed my problem like a dummy i told ff7 game converter that my movies were located inside the game folder so i just reran game converter and made it detect the right folder for my movies :D
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: weltall on 2015-12-02 19:41:23
I have 10 gb of ram with 9.75 gb usable. I should probably explain the lag more, I tried a few different things, not having texture mods on, and not having model mods on. The last thing i did was only have cheats on, yet it still lagged as much as before. It would lag more if i had it in full screen and less (though only a little less) when i had it in windowed mode. Guess i should have been more detailed when i first asked.

10GB? Does that means yoru rams are not paired to be alike? As in if you have 2 be 4+4 or if you have 4 rams 2+2+2+2? With 10 GB I do not think you are running your ram in dual channel, which will probably make your rams quite slower too. It happens when rams are not pairs together to be the same with each other.

As for your PC definitely GPU. CPU would mean you would have to take everything. Motherboard, CPU and rams. GPU can go by itself, not to mention at least for FF7 you do not need a good GPU.

Older games, meaning before 2008-10, did not ask much from CPU except the games that had real time shadows, which you could turn to low or off. So your CPU can make it if you do not play newer CPU intensive games. If you get a GPU though, do not get a really cheap one. I have a PC that has an inter that more or less has the same power as your Athlon and a good old GPU and it can play new games like SIMS 4 or whatnot.

Go here and check whats the cheapest best you can afford. Your current GPU is at the bottom of Low to Mid Range. http://www.videocardbenchmark.net/
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MegaSmash185 on 2015-12-03 04:35:05
For
10GB? Does that means yoru rams are not paired to be alike? As in if you have 2 be 4+4 or if you have 4 rams 2+2+2+2? With 10 GB I do not think you are running your ram in dual channel, which will probably make your rams quite slower too. It happens when rams are not pairs together to be the same with each other.

As for your PC definitely GPU. CPU would mean you would have to take everything. Motherboard, CPU and rams. GPU can go by itself, not to mention at least for FF7 you do not need a good GPU.

Older games, meaning before 2008-10, did not ask much from CPU except the games that had real time shadows, which you could turn to low or off. So your CPU can make it if you do not play newer CPU intensive games. If you get a GPU though, do not get a really cheap one. I have a PC that has an inter that more or less has the same power as your Athlon and a good old GPU and it can play new games like SIMS 4 or whatnot.

Go here and check whats the cheapest best you can afford. Your current GPU is at the bottom of Low to Mid Range. http://www.videocardbenchmark.net/

For your first question, i have no clue. I think it's two 4's but i could be wrong, I'm also not sure if their paired, is there a way to do that? My friend might know, he helped me switch the hard drive and ram from my newer computer (that pretty much sucked) to my old computer that i thought was broken (the one i'm using now) and go back to windows 7 because 8/8.1 sucked, and now i have windows 10.

As for changing everything to upgrade cpu, i figured as much but the game itself runs fine, I even manually switched out the music_ogg folder with the remastered version and have had no problems. It only lags when 7th heaven is modding it, It's very possible i did something wrong or maybe there's a setting i could change or something.

The other games i have are system shock 2, soul reaver 1 and 2 and legacy of kain defiance, i have modded defiance and the only thing that happens is it takes longer to start the game up, after it starts it runs fine.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-12-03 04:50:14
7H mods the game through memory injection, so it could be your RAM/vRAM issues. I honestly can't recommend anything without feeling I may waste your money because I've never used it with a computer that slow. Everything I or my husband has is fairly modern (within 5 years) and runs 7H fine.

Sorry I can't be of more help :|
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MegaSmash185 on 2015-12-03 06:14:15
7H mods the game through memory injection, so it could be your RAM/vRAM issues. I honestly can't recommend anything without feeling I may waste your money because I've never used it with a computer that slow. Everything I or my husband has is fairly modern (within 5 years) and runs 7H fine.

Sorry I can't be of more help :|

No prob, I've been planing on having my friend help me build a new computer. I can probably start getting the parts slowly soon, other then a good graphics card, what would i need to be able to be able to run more recent games at higher settings (not max settings, though that would be nice in the future)?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xeye on 2015-12-03 08:34:03
Hi EQ2Alyza,

Can you check this please: http://forums.qhimm.com/index.php?topic=16483.0

I really need your help/advice. :cry:
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Shamsy on 2015-12-03 09:23:18
Hey so I got all the mods installed now, but the game simply isn't booting at all from the launcher.

It briefly flashes and then closes, no error messages or anything
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-12-03 10:44:57
Post your APP.log. You probably need to run the game converter again and choose the overwrite option.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: firerebel on 2015-12-03 20:32:20
Is there any way to use a newer mod version like say new threat 1.35 with 7th heaven? Or is there only to wait for a catalog update? I tried the obvious and it resulted in wrong mobs in battle bug.


IIIIIiiii found an updated IRO from segaguy on insanedifficulty! :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Yuffie1983 on 2015-12-03 23:17:53
Hey so I got all the mods installed now, but the game simply isn't booting at all from the launcher.

It briefly flashes and then closes, no error messages or anything

Sounds daft but have you in the config in the sound tab pointed to your sound device. When I could not launch the game it was because I did not config the sound device.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-12-04 07:30:34
Yes, that is exactly my thoughts and why I suggested to run the game converter again and choose overwrite. It will open up FF7Config during it and you need to check your sound device that it isn't empty.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: TrueShadow64 on 2015-12-06 05:02:55
i have figured almost everything out now, however when i try to run my game with the menu overhaul mod my game crashes every single time. everything else works and all the other mods work that i am aware of. is menu overhaul broken? or is there something that i am missing?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xeye on 2015-12-06 16:22:10
i have figured almost everything out now, however when i try to run my game with the menu overhaul mod my game crashes every single time. everything else works and all the other mods work that i am aware of. is menu overhaul broken? or is there something that i am missing?

I think you have the same issue as me: http://forums.qhimm.com/index.php?topic=16483.0
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: TrueShadow64 on 2015-12-06 20:12:26
ya, seems like we have the same issue. was there ever a solution to this problem? i noticed on the read me it says "1998 version only" but then i noticed Elyza say that shouldn't even matter, so now i am baffled what the problem is.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Xeye on 2015-12-07 01:52:32
Quote
was there ever a solution to this problem?

Nope, not yet.

I'm waiting for EQ2Alyza, maybe she can find what's wrong after checking the log.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: lionheart82 on 2015-12-07 23:25:28
Hello Guys, im new to this forum, i only recently found out of ff7 remake for pc and decided to replay them b4 the remake arrives. Now Ive tested the 1998 pc version and it works but i want to buy full 2012 Square Enix version. Ive found 2 sites to buy but im having trouble buying it. The first site

https://store.eu.square-enix.com/emea_europe/games/pc-windows-download/FINAL-FANTASY-VII.php

doesnt have serbia in the list of countries, and the second one

https://store.eu.square-enix.com/emea_europe/games/pc-windows-download/FINAL-FANTASY-VII.php

says "Steam key issued upon purchase. Activate via your Steam account."
Ive read somewhere that steam is bad and unreliable and that i would depend on their servers to validate the game every time via net or smtn etc... and that i should buy directly from SE. probably read it somewhere on this forum or on the net. maybe...?

Anyone has some other way/site to buy a pc copy 2012 w direct pc download? wo steam stuff. Id really like to play again especialy as Alyzas v2.0 is comming out soon. Thx Alyza for beautiful work!

Edit: oh yeah iirc SE version is DRM free so no fusses like with steam. thats why, but please enlighten me if you guys have some better info. thx in advance!

PS Im having trouble making Media - music working. 1998 version. 1.49 7H. 0.7.1b aalis. sounds are ok, movies i just extract and copy into movies folder respecting original file names, but music doesnt work. heres app.log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled

and heres message info:     https://app.box.com/s/waxvbkrrudbnd6gae1i9nwjok75clzkb

any help?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Covarr on 2015-12-07 23:37:42
They only sell the Steam version now, as far as I know. The previous 2012 version used SecuROM, which had a 3-activation limit and was much worse than Steam's DRM by a mile; even if they still sold it I wouldn't recommend it.

I have never had any trouble with Steam, that's the version I use. If Steam sells in Serbia (check their website at steampowered.com ) I would recommend buying from there.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: lionheart82 on 2015-12-07 23:50:31
Jeesus holy @#$@%$@ smoke, dont answer so fast, i almost had a heart attack!  :-o thx for lightning speed reply. ;-)
Well your reply is the correct version of what i read i think. Ill see steam then.

Bought from SE after all, but still verified through steam no pro, forget all those 1998 problems, starting fresh!  :evil: 8)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-12-08 04:08:30
Hello Guys, im new to this forum, i only recently found out of ff7 remake for pc and decided to replay them b4 the remake arrives. Now Ive tested the 1998 pc version and it works but i want to buy full 2012 Square Enix version. Ive found 2 sites to buy but im having trouble buying it. The first site

https://store.eu.square-enix.com/emea_europe/games/pc-windows-download/FINAL-FANTASY-VII.php

doesnt have serbia in the list of countries, and the second one

https://store.eu.square-enix.com/emea_europe/games/pc-windows-download/FINAL-FANTASY-VII.php

says "Steam key issued upon purchase. Activate via your Steam account."
Ive read somewhere that steam is bad and unreliable and that i would depend on their servers to validate the game every time via net or smtn etc... and that i should buy directly from SE. probably read it somewhere on this forum or on the net. maybe...?

Anyone has some other way/site to buy a pc copy 2012 w direct pc download? wo steam stuff. Id really like to play again especialy as Alyzas v2.0 is comming out soon. Thx Alyza for beautiful work!

Edit: oh yeah iirc SE version is DRM free so no fusses like with steam. thats why, but please enlighten me if you guys have some better info. thx in advance!

PS Im having trouble making Media - music working. 1998 version. 1.49 7H. 0.7.1b aalis. sounds are ok, movies i just extract and copy into movies folder respecting original file names, but music doesnt work. heres app.log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled

and heres message info:     https://app.box.com/s/waxvbkrrudbnd6gae1i9nwjok75clzkb

any help?

Aali's v0.7.11b is not used with this tutorial setup. You need to use the Game Converter from STEP 1 to get the correct Aali's driver.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MegaSmash185 on 2015-12-08 05:15:17
Hi again EQ2Alyza, I was wondering if you could tell me where i could get these mods individually so i could mod ff7 manually, I tried a field model mod and it worked just fine, no lag. And maybe a tutorial, i can figure out where to put some mods but, but no clue where i would put the animation mod.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: lionheart82 on 2015-12-08 11:42:43
Aali's v0.7.11b is not used with this tutorial setup. You need to use the Game Converter from STEP 1 to get the correct Aali's driver.

1)   
Well when i install as per instructions, i get this message:
OpenGL renderer does not support OpenGL 2.0. Your graphics drivers are probably not up to date. Shaders are required since version 0.8.

heres the pic:         https://app.box.com/s/rjktlxfxp2fl8vwfrf4t8sgjhhbbader

And closes. So i copied Aali's v0.7.11b into main folder, activated reg file and it worked then, albeit, some mods didnt work, some worked if put into certain order etc, standard stuff. I didnt use MO(graphical glitches), Red Werewolf(bc of known issues), Movies(didnt work), Music(same), put Battles - Weapons first etc. Mind that im still talking about the 1998 version.

Now ive instaled steam 2012, finish 7H setup and same message as above appears on shaders. Any other solution besides that Aali's v0.7.11b ive used? As mentioned Aali's v0.8.1b doesnt work. And im reluctant to install Aali's v0.7.11b and have same mod issues as before, so im asking here beforehand. The point of playing the game w all the great mods is the reason to take ff7 again itfp anyway. Thx for the help!

2)
On a different note i found out about Kalderashas chaos mod having separate IRO url, w updated mods http://forums.qhimm.com/index.php?topic=13960.0. Is it better to use these or do i stick w original 7H url bc of compatibility issues, whatnot?

3)
PS either im dope or i dont know how to attach pics here on this forum so im sending box.net link.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: rmarion1 on 2015-12-08 16:16:03
For some reason the game last night was working fine. I restarted my computer now the game tries to open then closes right away.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: olearyf2525 on 2015-12-08 22:28:40
@Lionheart82 Square Enix's version is not drm free, or at least it wasn't two years ago when I bought. In fact it had really bad DRM and you were limited to three total downloads and a download code that you needed, and if you lost it you're s.o.o.l. even if you had proof of reciept and your game registered to their library on their official site, they licensed out the downloads to a third party site along with the drm. Steams drm is a joke and thats why it's been cracked for so long. After you download it once you can put it in offline mode and play it's really not bad at all compared to the securom junk S.E. was using where you had to be online so it could constantly authenticate, no idea where you got such bad information.

The only marketplace that specializes in drm free pc games is gog.com and they are really good, but they don't get a lot of big games like ff7 because Square Enix and a lot of other companies think it will massively increase piracy or something, among other reasons.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: lionheart82 on 2015-12-08 23:02:23
@Lionheart82 Square Enix's version is not drm free, or at least it wasn't two years ago when I bought. In fact it had really bad DRM and you were limited to three total downloads and a download code that you needed, and if you lost it you're s.o.o.l. even if you had proof of reciept and your game registered to their library on their official site, they licensed out the downloads to a third party site along with the drm. Steams drm is a joke and thats why it's been cracked for so long. After you download it once you can put it in offline mode and play it's really not bad at all compared to the securom junk S.E. was using where you had to be online so it could constantly authenticate, no idea where you got such bad information.

The only marketplace that specializes in drm free pc games is gog.com and they are really good, but they don't get a lot of big games like ff7 because Square Enix and a lot of other companies think it will massively increase piracy or something, among other reasons.

Thx Olearyf i just dl 2 times total, so 1 time left. Had my first initiation in Steam products by having  game login error 5143, being unable to play... No wonder piracy is in bloom everywhere... Maybe ill also refund before 14 days end. Buggers.

Didnt know about offline mode, also making backup, but didnt succeed in restoring it first time, thats why i dled 2nd. So if i go offline mode and want to reinstall it for modding reasons it is supposed to not count in steam app as reinstall? Or what?



Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-12-08 23:07:50
In regards to rmarion you may need to run the converter again if you didn't use the special one for 7th Heaven.  They got a post about it on the first topic in the beginning.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ZodiakHunter on 2015-12-09 00:57:18
Everything works perfectly fine, except some mods simply don't apply. I made sure to prioritize the mods I want most over those I don't (and of course the required ones in their place) but I noticed the battle and field models still look like vanilla while things like the hud, the save station, etc. are modded. Any advice?

Also, some of the bigger (500mb and up) downloads display an error. I'm gonna give it some time because of traffic, etc., just wanted to make sure you're aware. It doesn't download form MEGA or Google Drive.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: lionheart82 on 2015-12-09 01:39:21
Well blast it, i got the answer to my troubles (not the solution yet), problem is my old laptop and integrated graphics, about aalis driver, question 1)
I searched
OpenGL renderer does not support OpenGL 2.0. Your graphics drivers are probably not up to date

on Google and found aalis posts here:

http://forums.qhimm.com/index.php?topic=14922.225 will try some solutions from there, just writing this for those w same trouble as me.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Soma_Lancelot on 2015-12-09 16:58:27
I got this error, how to fix this?

(http://i.imgur.com/tB0sG2m.png)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: raizen3 on 2015-12-09 17:18:43
Soma I had the same issue, Just run both game and 7th Heaven as admin. Right Click, Properties, Compatibility Tab, Run this program as Admin!

Hope it works.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Soma_Lancelot on 2015-12-09 17:57:29
Soma I had the same issue, Just run both game and 7th Heaven as admin. Right Click, Properties, Compatibility Tab, Run this program as Admin!

Hope it works.

Tried that, and still doesn't work.  :(
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: rand0Command0 on 2015-12-09 21:53:24
Tried that, and still doesn't work.  :(

you need to go to the following folder.

users\username\appdata\roaming

and open the 7th heaven folder

Delete the contents of the folder and run the program again.

Had the same issue from closing the installer before finishing the setup..and this fixed that issue. It is also covered in the FAQ.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Soma_Lancelot on 2015-12-09 23:36:27
you need to go to the following folder.

users\username\appdata\roaming

and open the 7th heaven folder

Delete the contents of the folder and run the program again.

Had the same issue from closing the installer before finishing the setup..and this fixed that issue. It is also covered in the FAQ.

It worked, thank you so much!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: rand0Command0 on 2015-12-10 01:56:32
It worked, thank you so much!

Not a problem!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-12-11 12:04:21
Hey guys real quick can anyone help me on how to make a limit exe patch so I can implement them in the iro itself.  I've tried to use Dan's tools and cant seem to still get it to work.  Is there anyway anyone could help me and give me a guide on how to do it?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: guyinthecorner12 on 2015-12-12 21:24:51
When I press "Launch Game," a black screen appears for a second and then I hear a beep. The game then shuts down. I have a sound driver selected in FF7Config.

Edit: I got it to work with Bluetooth headphones but the game does not run when the sound is set to the native laptop speakers.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-12-13 22:01:53
Like I said anytime you change something other then what you set it to when running the converter it will crash.  That is why you need to run it again to set it to the right configuration.  I play with my tv.  When I take it out and fly home then I need to run it again to play it on my laptop.  It is weird but that is how the program is.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: sagaopc on 2015-12-14 14:17:13
Can I use the Brazilian Translation with Final Heaven?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: martinp20 on 2015-12-15 00:42:28
hello there, I'm kinda new to this FF7 scene (although I'm used to Nexus mods) so far everything regarding the installation of 7th Heaven has been successful, I was wondering though if the fmv remastered mod is included in the 7th heaven catalog, because so far I was unable to find it.

Thank you. 
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Nikodrako on 2015-12-15 05:47:59
quick question does the chaos mod overrite all the other battle models? (becose when i deactivate it i can use other battle models), talking about battle models some enemy models don't change like the sweper , the scorpion does change model, the mod: menu backgrounds and avatars doesn't seem to work for me, soooo my question is ¿what am i doing wrong? and what mods go with what, and what overwrites what.
sorry if i sound annoying but i have been mix and matching for about 2 hours
oh and what music selection has the blackmages? if it's not there is there a way to change a track so that i can lisent to it (sorry and thanks)

edit:  menu backgrounds and avatars fixed

Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Treble557 on 2015-12-15 06:49:46
nm, fixed my previous issues. Now im just trying to figure out how... to use other mods then whats in the catalog. I kinda want some better ones. XD I had this whole setup I was using before, and outside of the sound issues I felt it to be pretty perfect. I just need to figure how.. if its even possible at all, to use tho mods again.

I keep reading stuff about taking apart and repacking them, and I'm just clueless about what any of that means, lol. The extent of what I know about the modding process so far from bootleg is grab a mod, the mod shows up in a menu, you can choose from it and others in the menu in a nice GUI, and that's it.

I don't even know if the mods will show up at the packaged GUIs and stuffs again, or if I'll need to find sources for the models online to see what they look like and manually pick them outta the files, or what.

Anyone know what exactly im in for here?

*edit*

APPARENTLY my sound issue is back that I had with the bootleg now. The menu sound effects and other sound effects that seem unrelated but apparently must be in some way, are all SUPER quiet unless I crank them. Making some sound effects just right and others ear bleedingly loud, or some unable to hear at all while others are normal.

Not... sure what to do about this. :/
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-12-15 11:42:14
Hey guys real quick like to happily announce that my new mods to add support for Sephiroth and Cloud's different models and weapons will be added to the new update.  Also Safer Sephiroth will be added into it aswell.  Few things to note the various kernel text changes have their separate Iro.  You also need the proper exe found in my topic with the original Sephiroth Story Iro.  More will come making a little mini-expansionish mod.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: RedReynard on 2015-12-17 06:44:58
Hey first of all let me thank you for such an awesome way to enjoy ff7!!!! but i only wish i can experience it myself.

I went through everything just fine for 7th heaven and it seemed it was good to go but when I hit launch game, the program would crash or reopen the same program twice. so i deleted everything and ran the cleaner to dispose of the unwanted keys but no when i try to run game converter to start new it says there's no registry keys to redownload the game which i've done several times now but it's the same result. can you please help me? I love these mods!!!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Insight on 2015-12-19 09:54:40
A suggestion: create a stickied closed topic for the releases,changelogs and tutorials (one thread for all named subjects) and a q/a thread. This great topic gets too much flooded with questions.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Blazerunner1988 on 2015-12-20 00:59:07
Hey, Just wondering if anything has changed with the 7th heaven tool with the new update. Are there any new mods added?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-12-20 03:56:15
Nothing yet but mine will appear here soon.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Aerith-san on 2015-12-20 14:27:41
When I click on Workshop > Check for subscription nothing new shows up. I am using the original 1998 version which I installed with Tom's Installer. Any help?


Edit: jesus nevermind, I'm blind. Anyway I installed some mods and it's all set up however when I click "Launch Game" that little blue circle shows up on the cursor yet nothing happens. any help? I have set everything to the correct path.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-12-20 18:08:03
Maybe run the converter again it usually fixes everything for me.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Noctis_Caelum on 2015-12-21 05:17:31
So  I saw my problem in the FAQ but not an applicable fix for it,

My problem is whenever i try to open the 7th heaven mod program, i get the Oops "Null" installation error where the FAQ basically just sends me back to step 3. That would be amazing except for the fact that I can't set the file locations because the 7th Heaven program won't actually open to let me change any of those settings... it just gives the oops message and i can't get passed it... does anyone have any knowledge on how to fix this or am i screwed? I've already completely uninstalled and reinstalled the game, the mod programs, and when i uninstalled i literally went through every folder to make sure everything was deleted so i could get a fresh install... The problem still remains and i have no idea how to fix it. T-T
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-12-21 06:23:27
Your problem is the 3rd question in the FAQ :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Aerith-san on 2015-12-21 12:24:49
Okay... I converted the Steam version instead and now the window shows up but it crashes right on startup.

Here's APP.LOG:

Quote
[00000000]
INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 8250 4.3.12618 Compatibility Profile Context 13.251.9001.1001
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:CoolSoft VirtualMIDISynth, mid=65535, pid=65535,
[00000001] midi data type: YAMAHA XG MIDI
[00000001] using midi data file: D:\FINAL FANTASY VII\data\midi\xg.lgp
[00000001] MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356
[00000001] midiOutGetVolume returned: ffffffff
[00000001] Volume control unsupported
[00000001] MIDI INITIALIZED

Here's crash.dmp. (https://www.mediafire.com/?zn67hhla6stl24b)


Any solutions? Thanks.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-12-21 21:08:57
Says multi media so maybe look up the path it is giving.  If you get an error message then you to try to fix it.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: dylanzero on 2015-12-21 21:09:44
Hi class mod manger  i get this error message when trying to launch 7th heaven


System.TypeInitializationException: The type initializer for 'Iros._7th.Workshop.Sys' threw an exception. ---> System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Xml.XmlReader.MoveToContent()
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSettings.Read8_Settings()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at Iros._7th.Util.Deserialize[T](Stream s) in c:\Iros\7thWrapperLib\Util.cs:line 10
   at Iros._7th.Util.Deserialize[T](String file) in c:\Iros\7thWrapperLib\Util.cs:line 14
   at Iros._7th.Workshop.Sys..cctor() in c:\Iros\7thWorkshop\Sys.cs:line 100
   --- End of inner exception stack trace ---
   at Iros._7th.Workshop.Sys.get_Catalog()
   at Iros._7th.Workshop.pTags.Init() in c:\Iros\7thWorkshop\pTags.cs:line 20
   at Iros._7th.Workshop.pTags..ctor() in c:\Iros\7thWorkshop\pTags.cs:line 29
   at Iros._7th.Workshop.fLibrary.InitializeComponent() in c:\Iros\7thWorkshop\fLibrary.Designer.cs:line 44
   at Iros._7th.Workshop.fLibrary..ctor() in c:\Iros\7thWorkshop\fLibrary.cs:line 17
   at Iros._7th.Workshop.Program.Main() in c:\Iros\7thWorkshop\Program.cs:line 18
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-12-21 21:54:01
Okay... I converted the Steam version instead and now the window shows up but it crashes right on startup.

Here's APP.LOG:

Here's crash.dmp. (https://www.mediafire.com/?zn67hhla6stl24b)


Any solutions? Thanks.

Rerun the game converter and choose a different sound device than the Yamaha XG Midi.

Hi class mod manger  i get this error message when trying to launch 7th heaven


System.TypeInitializationException: The type initializer for 'Iros._7th.Workshop.Sys' threw an exception. ---> System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Xml.XmlReader.MoveToContent()
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSettings.Read8_Settings()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at Iros._7th.Util.Deserialize[T](Stream s) in c:\Iros\7thWrapperLib\Util.cs:line 10
   at Iros._7th.Util.Deserialize[T](String file) in c:\Iros\7thWrapperLib\Util.cs:line 14
   at Iros._7th.Workshop.Sys..cctor() in c:\Iros\7thWorkshop\Sys.cs:line 100
   --- End of inner exception stack trace ---
   at Iros._7th.Workshop.Sys.get_Catalog()
   at Iros._7th.Workshop.pTags.Init() in c:\Iros\7thWorkshop\pTags.cs:line 20
   at Iros._7th.Workshop.pTags..ctor() in c:\Iros\7thWorkshop\pTags.cs:line 29
   at Iros._7th.Workshop.fLibrary.InitializeComponent() in c:\Iros\7thWorkshop\fLibrary.Designer.cs:line 44
   at Iros._7th.Workshop.fLibrary..ctor() in c:\Iros\7thWorkshop\fLibrary.cs:line 17
   at Iros._7th.Workshop.Program.Main() in c:\Iros\7thWorkshop\Program.cs:line 18

Go read the 3rd question of the FAQ section on page 1.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: jamescroc on 2015-12-22 00:41:42
Hi, thanks for making this. I can't wait to try it out. I'm having trouble getting it running though. When I click the workshop tab and select "OpenGL driver configuration" nothing happens. No pop up box, nothing. I can still use the application and select everything else but I get nothing with OpenGL driver configuration. Does anybody have any idea what I can do to get this running?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: lionheart82 on 2015-12-22 02:21:57
Hey guys i finaly managed to setup FF7 Steam+7H+Reunion R03b working w graphics, but just music is left. I wont post the whole text here, it maybe the wrong thread so here:

http://forums.qhimm.com/index.php?topic=15901.0

I know its an old thread but its the most appropriate one for my theme/subject. Or if that thread is dead do i make a new one? or a similar active one exists where i can post this? If its all the same can someone help to solve the music part? Or direct me to solution?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: TrueGamingHQ on 2015-12-22 07:08:26
quick question i want to use the 60fps battle mod but im wondering if its comptiable with 7th heaven?
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Aerith-san on 2015-12-22 08:33:48
Rerun the game converter and choose a different sound device than the Yamaha XG Midi.

Tried that, still crashes. Used the VirtualMIDISynth, the crappy Microsoft Wavetable Synth as well, using the General MIDI... still crashes. At least the error is something a bit different.

APP.LOG:

Quote
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 8250 4.3.12618 Compatibility Profile Context 13.251.9001.1001
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 1:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: D:\FINAL FANTASY VII\data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] ERROR: unhandled exception

Here's crash.dmp. (http://www.mediafire.com/download/cq1botyf34ey3cg/crash%282%29.dmp)

The crash.dmp I had sent before had 15 MB, now this one has a whooping 69,2 MB... I wonder what happened there. o_O
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: ZodiakHunter on 2015-12-22 10:17:57
I'm having trouble downloading some of the mods, in particular:

The Battle Textures mod, the Field Textures mod, the Media-Movies mod, the Music and Sound mod, the Spell Textures mod and the World Textures mod.

Tried it in different times over the last week and a half, and those are the only mods that just refuse to download, no matter how long I wait or when I try.

If someone on here can verify that they can download the mods, or maybe let me know why I can't, that would be great :)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: jamescroc on 2015-12-22 12:00:50
I'm having trouble downloading some of the mods, in particular:

The Battle Textures mod, the Field Textures mod, the Media-Movies mod, the Music and Sound mod, the Spell Textures mod and the World Textures mod.

Tried it in different times over the last week and a half, and those are the only mods that just refuse to download, no matter how long I wait or when I try.

If someone on here can verify that they can download the mods, or maybe let me know why I can't, that would be great :)
I'm not sure why you are not able to download them but I downloaded literally all of them through the app yesterday without an issue.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: jamescroc on 2015-12-22 13:25:03
Well, after spending 5+ hours trying to get this to work, it just doesn't work for me. I have all kinds of issues.

"Access is denied"
"System was unable to find the specified registry key or value"
Unable to open OpenGL driver configuration
"NO SOUNDDEVICE SELECTED"
and more, etc...

I came to this one because people recommended it as an easy way to play an upgraded FF7 without the hassle of the usual modding process but this has been nothing but a headache. I don't want to spend any more time on this. I'm just going to download the individual mods I want and do it without 7th heaven. Thanks though.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: genesis063 on 2015-12-22 19:18:09
Are you using it on admin?  That is the number one cause of access issues.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MCfresca on 2015-12-22 19:41:16
hey, i don't have any troubleshooting or installation issues, but i just wanted to publicly thank all the people who made this mod. you folks seem really generous with your time and attention spent on solving so many things that have gone wrong when people try the mod. so, i just wanted to shout out and say that i got the package to work with my steam version over the course of two days using google, this forum, and some patience. it is a ton of fun replaying ff7 with all these updates, thanks so much for all your work in putting it all together and making it happen.

enjoy your holidays and have a happy new year, cheers!
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: MCfresca on 2015-12-23 11:23:35
hey, i don't have any troubleshooting or installation issues, but i just wanted to publicly thank all the people who made this mod. you folks seem really generous with your time and attention spent on solving so many things that have gone wrong when people try the mod. so, i just wanted to shout out and say that i got the package to work with my steam version over the course of two days using google, this forum, and some patience. it is a ton of fun replaying ff7 with all these updates, thanks so much for all your work in putting it all together and making it happen.

enjoy your holidays and have a happy new year, cheers!

i may have spoken too soon, haha. one issue came up earlier today and now 7th heaven cannot launch the game! everything was fine for the past 2-3 days, so i'm confused as to what might have changed!

the current situation is that i can launch 7th heaven, de/activate mods, etc, normal as before. when i click to launch the game, i get the normal few seconds of loading, black screen appearing to display the game full screen, the familiar beep that i always heard just before showing the square-enix title card, then it snaps right back from black screen to the file explorer window i was just on previously.

i can still launch the game and play the unmodded version as normal through steam.

within 7th heaven, i deactivated one mod at a time and attempted to launch the game after each, with no success.

i didn't see any previous post that hit this, so i'm sorry if this is a repeat issue that has been solved and i missed the solution somewhere!

also, don't know if this is a red herring or not, but i did encounter one other issue while playing that prompted a hard restart of my laptop just before this more serious issue started happening. i was going through the mythril cave (just after chocobo-ing through the marshy area), finished chatting up the turks, and then went through the exit to the world map when the transition screen went black and stayed that way. curiously, the world map music was playiing but nothing else was responsive. i could not even ctrl+alt+del out of it. i was able to play just after this though (i never went through that exit again, just did everything up to that piont and went back out the entrance and saved on the world map there), so again, not sure if this is relevant.

thanks again for this mod! hope to be able to play it again soon  8)
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: Kaldarasha on 2015-12-23 11:35:49
So you have changed/updated your sound device. We really need the new config which tom was creating. This bug is realy nasty.

You need to change or re-add the sound device to the FF7_config.exe.

Btw. it might also appear when try to run the game on a TV with a HDMI cable.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-12-23 11:43:49
So you have changed/updated your sound device. We really need the new config which tom was creating. This bug is realy nasty.

You need to change or re-add the sound device to the FF7_config.exe.

Btw. it might also appear when try to run the game on a TV with a HDMI cable.

To do this, be sure to run the Game Converter again. It will open the correct FF7Config.exe for the registry keys to be used, in which you can then set the correct sound device.

Do NOT open FF7Config.exe from the game folder. Doing so will set the wrong registry keys.
Title: Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
Post by: EQ2Alyza on 2015-12-23 11:52:38
A suggestion: create a stickied closed topic for the releases,changelogs and tutorials (one thread for all named subjects) and a q/a thread. This great topic gets too much flooded with questions.

It's amazing how I read this just a few days ago, and wanted to do this once my days weren't so busy. Since then, we've already created nearly a full page of more questions (some of the same ones, too). 7H works beautifully, but not without its hiccups that only the experienced know what to do to fix. I realize now that the average joe user sometimes misses a step, for whatever reason, and causes an issue they don't know how to solve. We've had more questions pile up than I can answer, so obviously some minor fixes/changes need to be made for 7H to be a smoother setup for everyone.

I'm going to work on the forum setup now. This like your new UI proposal and Tom's FF7Config.exe can help make 7H an even better tool than it already is :)


EDIT: Topic is now locked. Sorry to those who still had open questions, but I have to start this new setup at some point. Please post your questions/responses with a New Topic in the 7th Heaven forum section.