Author Topic: Final Fantasy VIII (Modder's Awakening)  (Read 78065 times)

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #50 on: 2009-07-23 20:20:00 »
Oh.. those are just the images i am using... just showing what i want and what i am using...

here is a progress shot:



I am rather proud of my work...
I will make it better soon!
:D What do you guys think of my new Griever?
Edea, chocobo, moogle, kiros, ward and Angelo... those are the only things left i have to "make better"
any one have any good pic suggestions?
« Last Edit: 2009-07-23 22:13:10 by Rinoa »

Alkor

  • *
  • Posts: 81
  • O_o
    • View Profile
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #51 on: 2009-07-23 22:40:12 »
Can u tell from what file i get ava's?
main.fs or menu.fs?
I'll upload my old  :wink:

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #52 on: 2009-07-23 22:51:00 »
Its in the menu.fs
face Tex 1

And if you did that... it would make my work so much easier
*PHEW!*

Thanks!
:D

« Last Edit: 2009-07-23 22:59:48 by Rinoa »

Alkor

  • *
  • Posts: 81
  • O_o
    • View Profile
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #53 on: 2009-07-23 23:21:12 »
Test it. _http://rapidshare.com/files/259297283/main.7z.html

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #54 on: 2009-07-23 23:25:05 »
i downloaded it... placed the main.fs in my data folder...
and i see no changes...........

Is it my computer?
Does it work for you Alkor?
Cause I thought the avatars were in the Menu.fs
« Last Edit: 2009-07-23 23:29:03 by Rinoa »

Alkor

  • *
  • Posts: 81
  • O_o
    • View Profile
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #55 on: 2009-07-23 23:29:54 »
Hm...i don't work for FF8 to long dunnu what i backup.
Ok i'll no setup it and see what i have.

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #56 on: 2009-07-23 23:31:58 »
Alright.
Thanks a bunch!
:D...

Just... for some reason i can't get it to work my self........... -.-

I think i may be missing a step.

I have to go eat dinner...
I'll be back in a bit.... Most likely 3 hours...
>.<  sorry.
« Last Edit: 2009-07-23 23:36:15 by Rinoa »

Alkor

  • *
  • Posts: 81
  • O_o
    • View Profile
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #57 on: 2009-07-23 23:40:43 »
jejeje)) Ok i'll go sleep then.
3.40 in Moscow now   :roll:

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #58 on: 2009-07-24 01:39:01 »
Okay I am back.
My only problem is now, they won't appear in the game..
-.-

I am wondering is the avatars in the main.fs or the menu.fs
cause I altered the one that was in the menu.fs... but alkor gave me a main.fs..
-.-

*is very confused*

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #59 on: 2009-07-24 01:56:14 »
The (internal) format is exactly the same as FF7 (.p files) but I haven't looked at the loader or the actual data so I can't say if it's all the same.
waitwaitwaitwaitwait.

did i read this correctly?
are you almost suggesting that models can be converted to and from FF8 format with the FF7 tools?
....custom models?

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #60 on: 2009-07-24 02:05:38 »
That would be so nice...
OMG... that would solve all my problems
xD

Aali

  • *
  • Posts: 1196
    • View Profile
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #61 on: 2009-07-24 02:10:06 »
Probably not, I'll bet there are some minor differences that are going to make the tools for FF7 more or less useless. The formats must be very similar though, since it's essentially a newer version of the same engine.

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #62 on: 2009-07-24 02:34:58 »
http://www.megaupload.com/?d=N9LT5XZ0

can some one test this... i don't know if its my computer.. or if i am doing something wrong...

just paste it to your FF8/data directory

don't forget to back up the original..

are the textures supposed to be 8-bit...
cause in my ff8 config
it says the 8-bit texture pallete has failed...

when i put the modified
Menu.fs

into the data directory
the avatars don't appear in game.. they just show the original ones.. even when they don't exist anymore
O.o
« Last Edit: 2009-07-24 03:34:51 by Rinoa »

jasimne

  • *
  • Posts: 12
    • View Profile
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #63 on: 2009-07-24 04:25:57 »
can u pust this to rinoa's pic





 :lol:

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #64 on: 2009-07-24 04:32:16 »
I'll get that to you... once i figure out how to do get the avatars to work in game.

jasimne

  • *
  • Posts: 12
    • View Profile
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #65 on: 2009-07-24 04:33:49 »
thanks...

Alkor

  • *
  • Posts: 81
  • O_o
    • View Profile
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #66 on: 2009-07-24 05:47:10 »
Rinoa .TEX for omega.
_http://rapidshare.com/files/259380694/ava.7z.html
« Last Edit: 2009-07-24 05:50:52 by Alkor »

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #67 on: 2009-07-24 06:08:06 »
Talk about being an idiot..
i made such a foolish mistake..
i was altering the wrong textute,,
xD

I  was  altering Face1 tex.

when it was the
Face_b00.TEX
and
Face_b01.TEX

that had to be altered..
no wonder it wasn't working
xD.

THANK YOU
so very much
Alkor, you have helped me a great deal.
:D

May i release it as my avatar mod.. giving the credit to you too...
Because I am going to Add Laguna, Seifer, and The Griever Update.
« Last Edit: 2009-07-24 06:11:08 by Rinoa »

Alkor

  • *
  • Posts: 81
  • O_o
    • View Profile
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #68 on: 2009-07-24 06:25:42 »
Go-go  :wink:
Coze now i have too much work and can't mod some for ff8  :roll:

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #69 on: 2009-07-24 06:27:15 »
okay thanks.
:D
you are amazing!

*edit*
all right our avatar mod is released.

http://forums.qhimm.com/index.php?topic=8700.0

My next move
is going to be to replace the world map with the one from the PSX...
and all the menus and dialouge boxes.. with there shiny PSX counterparts.
« Last Edit: 2009-07-24 22:03:48 by Rinoa »

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #70 on: 2009-07-25 01:45:22 »
okay. I am working on replacing the World Map with the FF8 PSX counter part.. cause the current one looks appalling...

And I don't really know how to get the files from the PSX Disc Image.... It seems a bit more tightly compressed...
I am using CDmage... but I have never worked with PSX file formats before.. how do I get the world map files out?

Please and Thank you,
Rinoa

I think CDmage is the wrong tool..
xD
« Last Edit: 2009-07-25 01:47:53 by Rinoa »

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #71 on: 2009-07-25 02:13:58 »
actually, the problem with the world map, and indeed many of the issues with FF8PC you probably experience is the Direct3D renderer. it tries to smooth textures and stuff, and do advanced, modern things to a now quite old game. switching to software rendering corrects this, as it renders close to how the PSX version would do it. however this creates problems in itself.
also, i would bet a fair amount of money that you wont be able to just drag files over from the PSX version. they'll probably be archived differently too.
so yeah. bottom line is just to stick to the old software rendering. note that you'll lose the higher resolution capabilities, though.

Re: Final Fantasy VIII (Modder's Awakening)
« Reply #72 on: 2009-07-25 02:19:23 »
That is kind of the point... of me modding the game......
make it Graphically better....

I am trying to make it so you can play in hardware mode all smooth like... everywhere!.

:D

Sorry if that sounded mean.. i wasn't trying to sound mean.
:(

I checked the difference between software and hardware mode..
i don't see a difference.. here are some screen shots

Software Mode:



Hardware Mode:



Here is the PSX version:


« Last Edit: 2009-07-25 04:07:36 by Rinoa »

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #73 on: 2009-07-25 03:19:50 »
I see no clear advantage to software or hardware from either from those pics.  Maybe someone can enlighten me?

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: Final Fantasy VIII (Modder's Awakening)
« Reply #74 on: 2009-07-25 11:20:46 »
Those screenshots are both from the same mode (hardware). trust me, i know, i REALLY hate that look. i'll get a screencap of proper software mode later, i'm not on my laptop right now.

but actually, you're right. seems the textures in the PSX version are at a MUCH higher resolution than in the PC version.
and all i meant my "smoothing textures" is just blurring low-res textures to cover up loss of detail. which is the effect you see in the Direct3D rendered FF8PC's world map.

...but now that i've seen the PSX FF8's world map textures, i agree we should find the texture file(s) from the PSX version and somehow transfer them, they have to have at least double the detail the PSX version has.
and actually, i probably wont be able to play FF8 again until we do.  :-D