Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4905439 times)

AverageJoeFF7Fan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1875 on: 2015-08-03 17:20:20 »
@sega

how do i get it to install? it says on the OP to put the install directory target one folder up from the .EXE's location folder, but it seems to not be working.

Wut du?

random folder-> Final Fantasy 7 -> .EXE

and I choose Random Folder and it doesnt work. I tried Final Fantasy 7 folder and it doesnt work.
« Last Edit: 2015-08-03 17:32:53 by AverageJoeFF7Fan »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1876 on: 2015-08-03 21:48:15 »
The installer is wrong, it has to be the folder above the one I stated. So it'd be Squaresoft for the 1998 game, and 'common' for a steam install.

AverageJoeFF7Fan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1877 on: 2015-08-03 21:53:08 »
thats what im saying. i did it like you said. it doesnt work.

is it looking specifically for a Certain NAME of folder? cause i installed mine to a second HDD in its own folder.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1878 on: 2015-08-03 21:59:19 »
It just wants a target folder of any name so long that it contains a sub-folder specifically called Final Fantasy VII; if that folder was called, say, FF7 instead then it might fail.

AverageJoeFF7Fan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1879 on: 2015-08-03 22:01:09 »
ok. got it now. my folder was named Final Fantasy 7


a quick rename and it works

AverageJoeFF7Fan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1880 on: 2015-08-03 23:50:13 »
-----Typo's/dont think its NT related but maybe you can fix it anyway----

when you first encounter Aeris/th if you try to go to where the Sick guy is she will stop to talk to you for a moment and say "This guy am sick." It should read "This guy is sick."

Another thing that has always bugged me, and I don't think I've seen ANY mod that changes this, is the very first boss battle with the Scorpion. Cloud says "Barret watch out! Attack while his tail is up! He's going to do a counter attack!" When I was young and was playing this game for the very first time I thought "oh..ok.. I'm supposed to attack it while the tail is up." NOPE WRONG BAD IDEA. Can you maybe change that to say DONT attack it while its tail is up?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1881 on: 2015-08-03 23:59:48 »
-----Typo's/dont think its NT related but maybe you can fix it anyway----

when you first encounter Aeris/th if you try to go to where the Sick guy is she will stop to talk to you for a moment and say "This guy am sick." It should read "This guy is sick."

Another thing that has always bugged me, and I don't think I've seen ANY mod that changes this, is the very first boss battle with the Scorpion. Cloud says "Barret watch out! Attack while his tail is up! He's going to do a counter attack!" When I was young and was playing this game for the very first time I thought "oh..ok.. I'm supposed to attack it while the tail is up." NOPE WRONG BAD IDEA. Can you maybe change that to say DONT attack it while its tail is up?

Heh heh heh.

Gatchaman

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1882 on: 2015-08-04 02:18:09 »
"Barry! Don't! Attack while his tail's up, it's gonna. Counterattack with its laser!"

"Off Course!!"
« Last Edit: 2015-08-04 02:21:58 by Gatchaman »

rgmarks

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1883 on: 2015-08-04 02:23:17 »
Guys, sorry if i cant ask this type of question here but the Millenia sword mod topic is closed. Someone can help me on how to install the custom swords mod? It looks like its easy, with the installer and all, but it asks to point to some folder in the installation, which one? Its possible on the steam version that i have?

AverageJoeFF7Fan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1884 on: 2015-08-04 02:35:12 »
Guys, sorry if i cant ask this type of question here but the Millenia sword mod topic is closed. Someone can help me on how to install the custom swords mod? It looks like its easy, with the installer and all, but it asks to point to some folder in the installation, which one? Its possible on the steam version that i have?

?? just use the 7th heaven mod pack. its got every battle weapon on these forums. (i think)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1885 on: 2015-08-04 02:35:40 »
Guys, sorry if i cant ask this type of question here but the Millenia sword mod topic is closed. Someone can help me on how to install the custom swords mod? It looks like its easy, with the installer and all, but it asks to point to some folder in the installation, which one? Its possible on the steam version that i have?

It probably installs to the Battle folder, where the battle.lgp is. Unless it wants the Battle.lgp to be decompiled or something.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1886 on: 2015-08-04 03:23:06 »
Updated the flevel patch; the encounter table in Junon (weapon attack) was using deleted encounters so that's been patched up. Not a dranatic change, but it is a soft-lock if it happens.

Edit: Patch is up
« Last Edit: 2015-08-04 04:19:40 by Sega Chief »

AverageJoeFF7Fan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1887 on: 2015-08-05 06:21:10 »
I just watched a video with some interesting facts about FF7. Apparently Yuffie's Conformer, if used to attack an ally, will only deal 1 point of damage with no sound or Number shown. Does it still do this in NT?

-edit-

wow..theres alot of bugs in this game i didnt know about this whole time..

https://www.youtube.com/watch?v=Jt4NDbyKv_o
« Last Edit: 2015-08-05 07:05:04 by AverageJoeFF7Fan »

lappers84

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1888 on: 2015-08-05 09:09:06 »
Updated the flevel patch; the encounter table in Junon (weapon attack) was using deleted encounters so that's been patched up. Not a dranatic change, but it is a soft-lock if it happens.

Edit: Patch is up

I guess that's why I'm getting a black screen when entering a battle when near the airport

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1889 on: 2015-08-05 16:52:19 »
Quick wee thing; and I hope the person in question sees this (trying to avoid using their real name, but I don't know their Internet handle either); you made a donation a while back but it seems to have been set up as a recurring payment which I'm not sure was intentional. Let me know if this was an accident and I'll refund it back to you.

Zartemis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1890 on: 2015-08-07 13:06:03 »
I'm BACK. Between FF14 and working on remodeling a FF tabletop system, sometimes I ain't got no time or no motivation. And then there's today, where I ran screaming back from Fort Condor to Rocket Town (I really hate the ship ride from Junon to Costa and vice versa now), testing manip on the Thundercrackers (it isn't in the Flevel patch, tears shed), pubbed Palmer (WHY DOES EVERYONE HAVE A KAMEHAMEHA NOW), grabbed Kjata (what, no boss?), traded Mythril to the weapons dealer (There was only one real choice this playthrough), and bodied the Wutai sidequest (really, the trash all over the place was harder than Rapps. Slowing attacks with no materia? HITLER). Next time, I reap some E.Skill, and go to try out Alpha Zolom and Battle Square again. Probably the latter before the former. Is the L4 Limit Sidequest available on this Disc? I think Aerith and Cloud are ready for theirs.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1891 on: 2015-08-07 15:07:28 »
I think I have the manip flag for that enemy enabled in the new scene patch, I'll upload and link it.

The Wutai enemies are tricky because you're running through there with no materia initially, but you'll have Materia later. I decided to go with speccing for a geared team in the end. Rapps on the other hand can only be fought by a team with no Materia (unless you have so much of it that Yuffie leaves you some), so I had to be careful there; he has numerous glaring weaknesses to exploit, including low magic defence for the tier3 spell items you find/buy in town + Gravity hurts him so any Demiballs/T-S Bombs accumulated. And Palmer is, well, Palmer.

The Lv.4 Limits aren't available until Disc 3; they're unlocked when the player heads down to the bottom of the North Cave and triggers the scene there where the party reunites after splitting up (this is where the Game Moment variable is set to it's highest value pre-final boss; 1998, so I decided to use this as a catch-all to avoid clashes, etc. with the new content but I have plans to make things available earlier).

Battle Square will have changed since you got the Tiny Bronco; the enemy formations + prizes. Also, the 'forced' Battle Square you compete in for Dio's Keystone has had the awards at the end changed to something more worthwhile than a Protect Vest :l

Edit: That's that scene patch up
« Last Edit: 2015-08-07 15:10:27 by Sega Chief »

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1892 on: 2015-08-07 16:54:31 »
Not seeing a link for the new scene patch August 7th, 2015.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1893 on: 2015-08-07 18:02:34 »
Oh, the patch was made on the 3rd August so I listed that as the date for it. The old one was 30th July. Sorry for the confusion, I'll use the current date in future.

Gatchaman

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1894 on: 2015-08-08 01:58:35 »
Hey Chief, I'm not 100%, but I think on my last playthrough I was able to fight Vincent's lv4 limit boss on disc 2. Not that it was unwelcome, but it might be worth checking if that's not how it should be!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1895 on: 2015-08-08 03:24:42 »
It's the original event, more or less, so I left the triggers as is.

Edit: I remember now, see the way that event works is that you go there, trigger the flashback, and then the game does this thing similar to chocobo breeding where you have to 'wait' (and by wait I mean get into battles, etc.) in order to progress it to the next step. So keeping it locked until Disc 3 proved to be bad time-wise.
« Last Edit: 2015-08-08 03:26:58 by Sega Chief »

Zartemis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1896 on: 2015-08-08 08:11:08 »
Is it really supposed to be that many materia? I got left with more than enough to make due. I think a Fire, a Bolt, an Ice, 2-3 Restores, a Steal...yeah, I just kinda rolled through. It wasn't full setup, and I'm BAD at the game, but I cruise-control'd it.

YESSSS time to waste a ton of MP then complain about E.Skill being expensive while secretly loving all of those skills even more.

I dummied out on B.Square post bronco a bit last night. I'm just honestly not sure how I really feel about the rewards, cuz I didn't database them and nothing made me go, like, I NEED DAT. I think there was one thing in pre-Bronco B.Square that I just raging face-slammed for, don't remember what it was though. I know I grabbed one or two Diamond Bangles, some Sun Curtains and other junk, and the 32k item.

My limitsssss nooooo *melts*

Yeah I'll bum that scene patch and then get going either tomorrow or the day after. Tomorrow's my tabletop (the one I'm remodeling) though so I'll probably be wasted after, and I'm nursing a rad infection next to the nail on my middle finger, so we'll see how things pan out.

Robo Jesus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1897 on: 2015-08-08 14:12:16 »
I've found with that many of the random encounters, the Transform materia, along with the Frog Song and the items that make critters small/frog, are damn useful. And using the Added Effect with materia like Transform, along with some other materia/bangle/accessory setups are damn life-savers with those random encounters and certain bosses as well. Added Effect and Element Materia remain so damned useful, so long as you use them intelligently for the situation.

I do need to check to see if the Battle Square gives out anything interesting/useful in disk 1 before/after getting the airplane-boat and compare it to what's given out on disk 2/3 though, as that was something I didn't bother too much with due to the low levels on my characters/materia, and a lack of certain accessories at the time. :shrugs:

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1898 on: 2015-08-08 14:55:12 »
I think most players, myself included, just kind of miss out the first Battle Square because it requires going back into the Gold Saucer after clearing the Desert Prison; and then it requires the entry fee, GP, etc. In NT I've tried to make it a bit more attractive by keeping the enemy groups consistent (it'll be the same eight each time), changed the rewards, and dished out 100GP when Cait Sith joins.

The rewards for each iteration are:

Pre-Bronco
-) Spider Web: 100
-) Speed Drink: 200
-) T/S Bomb: 400
-) Ether: 800
-) S-Mine: 1600

-) Sun Curtain (Wall): 2000
-) Diamond Bangle: 4000
-) Peace Ring: 8000
-) Reflect Ring: 16000
-) Curse Ring: 32000

Post-Bronco
-) Speed Drink: 100
-) Hourglass: 200
-) Ether: 400
-) S-Mine: 800
-) 8-Inch Cannon 1600

-) Astral Curtain (Shield): 2000
-) Crystal Bangle: 4000
-) Touph Ring: 8000
-) Circlet: 16000
-) Champion Belt: 32000

Highwind
-) Dazers: 100
-) Ether: 200
-) 8-Inch Cannon: 400
-) Sun Curtain: 800
-) Astral Curtain: 1600

-) Vaccine: 2000
-) SS-Mine: 4000
-) Hero Drink II: 16000
-) Mystery Prize (roulette): 32000

The Mystery Prize is a roulette of:
Edgar's Item Set
-) SS-Mine x10
-) Fletch Rockets x5
-) Shinra Bomb x3

Edge's Throwing Set
-) Stardust x5
-) M-Tentacles x5
-) Rising Sun x30

Steiner's Armor Set
-) Escort Guard
-) Minerva Band
-) Gigas Armlet
-) Protect Ring

Dio's Special Set
-) Yellow Wave (reduces an enemy's stats)
-) Lucky Pill (gives auto-crit status to one character)
-) Gospel Spark (gives Peerless status to one character)

Zartemis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1899 on: 2015-08-08 16:26:33 »
CURSE RING! That was what I went back for. I used it for a bit, but it felt wayy too unviable in boss fights (okay real talk Alpha Zolom broke me of trying to use it) so I stowed it. I had no idea what it did trying to use it at first, and it was sorta neat. Might go back to it again, but I kept trying to use it on front-rows to make physical damage more of a thing, and you can imagine about how well that went.