{YUFFIE}
“Are you waiting for {CLOUD}?”{NEW}
“He's flying right now, so you can't get him.”{NEW}
“Were you going to force me
into the submarine right now?”{NEW}
“Quit it!
If you want to go, then just leave me behind.”{NEW}
“…ooooooh.
What're you talking about? I…”
YUFFIE}
“{CLOUD}…”{NEW}
“Have you decided
where we’re going yet?”{NEW}
“Come on,I can’t take
much more of this.”{NEW}
“Hey,you’re not thinking of
shovin’ me in that crappy
sub,are you!?”{NEW}
“I won’t go! Never!
Leave me here,
leave me here!”{NEW}
“…urrrrk…
What am I saying?”
Bugenhagen
“…listen, Nanaki.
I think you may already know.”{NEW}
“If you have any mission in life,
it is not to defend this valley.”
------------------------------
Bugenhagen
“Look at the withering mountain grass.
Listen to the warble of
the new born chocobo's.”{NEW}
“Look always to the eternal flow of time
which is far greater than
the span of a human life.”{NEW}
“It will teach you more,
than staying here in the valley…”{NEW}
“What you will see will eventually
become a part of the Lifestream.”{NEW}
“For my children…
And for your children…”
------------------------------
“So please, Nanaki…
Go with {CLOUD}…
And use your eyes…your ears…”
Bugenhagen
“Listen to me,Nanaki.
And I think you may
know this already…”{NEW}
“If you have any duty
at all,it is… not to
defend this canyon.”
------------------------------
“Look at the trees withering
on the mountain. Listen to
the warble of a newborn
chocobo.”{NEW}
“Fix your eyes upon a span
of time… far,far longer than
that of a human life.”{NEW}
“This will teach you so much
more than staying here in
the canyon ever could.”{NEW}
“Before long,all that you see
around you will become one
with the Lifestream and will
be succeeded…”{NEW}
“…by our children,and
by your children,Nanaki.”
------------------------------
“So,Nanaki,
accompany {CLOUD}.
With your own eyes.
With your own ears.”
"You are changing something I grew up with. I and many others loved it the way it was, bad translation or not."
"I liked the original place names and character names. They are canon and you are changing canon."
"I liked Barrett being like Mr. T, and so did others. "
In principle I object as strongly as is possible to the 'translation' of the nomenclature at all (even by a competent person). I wonder why a translator should think himself called on or entitled to do any such thing. That this is an 'imaginary' world does not give him any right to remodel it according to his fancy, even if he could in a few months create a new coherent structure which it took me years to work out. [...] May I say at once that I will not tolerate any similar tinkering with the personal nomenclature. Nor with the name/word Hobbit.
Mute = n
Music_Vol =100
SFX_Vol =100
Mono_Output = n
Centre_Battle_SFX = n
Field_SFX_In_Battle = y
Music_Balance_Functions = n
Load_SFX_To_Memory = y
Audio_Log_Level = 5
I have encountered a slight problem, already, though. Usually right after an FMV moment (not the full ones, but minor ones like them running out of the reactor as it blows up or when Cloud jumps onto the train), the sound cuts out. It returns as soon as you change screens, so at worst it's mildly annoying, but I figured it was worth mention.This is a bug when using the 1998 version of FF7 on Windows Vista or 7; the game tries to cut out MIDI music, but since the OS no longer has a separate control for MIDI, it ends up cutting out sound altogether.
At last...PROPER SENTENCES! XD I'm loving the models. They fit right in without looking out of place.
....though this happened.
http://imageshack.us/a/img801/5682/ffoe.jpg
Dunno how it happened. Cloud's sword is now completely white and now the time bar is running too far to the left. It might be the stuff I installed from Tifa's package, but I don't know. I may try reinstalling the game later.
This is a bug when using the 1998 version of FF7 on Windows Vista or 7; the game tries to cut out MIDI music, but since the OS no longer has a separate control for MIDI, it ends up cutting out sound altogether.
I haven't tried it yet, but I assume using the latest version of Aali's driver along with OGG music should fix this.
Ah, well, I'm no expert when it comes to these things so its possible."Use magic". It's the literal translation for 魔法を使う (mahou wo tsukau).
Actual error found though, grammar issue. When you have the 'help' feature turned on in battle and hover over Magic it says "Cast a magic". Grammatically incorrect, two easy fixes would be "Cast Magic" (a little awkward imo) or "Cast a spell". "Cast a magic spell" would work as well. I think it's referred to as 'a magic' in one other place but I forgot to note it. This is on the American English version, don't know if it would be present on the British English one.
“Did someone come and take it?
It's not in the Shin-Ra building
anymore.”
I've found a few small errors already...
Can you spot it?
Hey, a note on the minigames diffulty raise. I was always terrible at a few of them even before you raised the difficulty, is there any plans to have the game work with not making those necessary? I know that there was a pointer issue on the rollercoaster shooting game without it and I was hoping we could have them all at the original difficulty... I'm kind of bad at this kind of thing. XD
(Seriously, I had a mostly dead party during the plot usage of the motorcycle one and really had to scramble to keep everyone alive. I'm just grateful the boss decided it disliked Cloud most, which is unusual as the monsters seem to target Aerith a lot.)
This does not occur with me... this has to have been caused by not using a clean ff7.exe?
and thanks :)! The submarine battle isnt done yet.
Yeah, I used the installer from the first post on a clean and newly converted Steam copy of the game.
I used your preset during installation with the exception of checking the incorrect character names.
Could be an anamoly on my part, so it's probably better to wait for more reports regarding the matter before spending any time on the problem.
None of the other battle models available fit in with the original game. I only choose models that do. So only Cloud, Sephiroth were changed in battle.
Zero count is an issue that is already known and is due to how Kaldarasha made the models. He has to fix it. It won't make any difference to how they look in game usually.
It was the MO prepatched window.bin. :oops:
Anyway your minigames causing a conflict with 7th Heaven when using my mod. There is something different with the models, but it shouldn't be a problem for me to fix it. Took a while until I find the reason for the crash.
My apologies. I see the bug. This will need fixing. It's a different bug to the one that originally existed... it's doing BOTH options even when you select one. First she goes away, then she comes back.
After some testing yesterday with Covarr, I can confirm that Steam FF7 exe is compatible with Beacause: The Retranslation Project, and all other mods except Menu Overhaul. I will be adding Steam support for R02.
We're getting slightly OT, but I'm in the early stages of writing a script patcher so I can separate all the script nonsense from ts, the idea would be to make changes with mako, save the flevel, and then dump the individual scripts using a new tool. After that it's a matter of distributing patches as a collection of scripts, and using the tool to reinject them into the flevel on install.
The main issue is getting different mods that modify the same script to play along with each other, I can think of only two solutions for now: either each mod creator would need to create a custom version of each conflicting script for each combination of mods (as you can imagine this would get out of hand very quickly), or the end user is presented with a diff-like screen that gives them the option of deciding how conflicting scripts are merged (which will be tricky for anyone unfamiliar with ffvii scripting).
I think this is a model issue, but with Vincent's first Limit Break, Gallian Beast, when he uses his Beast Flare technique I get one of those little error messages on the screen (I can never seem to quite catch exactly what it says). It doesn't effect game play and looks fine visually, but I figured it'd be worth mention as I'm that loser that actually uses Vincent's Limits (once I'm sure he won't be healing the opponent, anyways. XD)
Also, messing around with Aali's driver options, but after playing the shooting minigame at the Gold Saucer I can say for sure that I've got something speeding up the minigames beyond belief (I'm just glad that motorcycle speed-up wasn't my imagination!) I'm gonna mess with some of the fixes mentioned early on in this thread, but I figured it might be worth mentioning just in case.
PS - Awesome on the Steam support! I have no interest in that version myself, but it's great for those that shelled out for it! ^_^
@cmh - I'm really not an expert at notepad editing (I really have to be told if the problem is there), so its almost certainly that! Could you tell me the exact thing to edit/look for? I find stuff using the find function from the top of the document.
"Hey, you did ask for a bodyguard?"
"This must have been a real thrill for you? Did you enjoy?
Keeping Moguri for singular as well as plural, is a possibility. That would be for Covarr to decide.I'm in favor of this. It works for sheep, and frankly "Moguris" sounds awkward.
Hey Daniel. First, thanks and congrats for all your hard work. ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.
Hey Daniel. First, thanks and congrats for all your hard work. ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.
Is Anxious Heart being added to the Reunion?
Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.
Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.
Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.
Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.4.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: Loading external library multi
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: could not open file S:\Games\Final Fantasy VII\FF7\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: S:\Games\Final Fantasy VII\FF7\data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] set music volume: 127
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] set music volume: 127
[00000001] MIDI set master volume: 100
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: S:\Games\Final Fantasy VII\FF7\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000012] set music volume trans: 127->0, step=60
[00000012] MIDI set volume trans: 127->0; step=60
[00000028] MIDI stop[00000028] - OK
[00000076] MIDI stop[00000076] - OK
[00000077] END OF CREDITS!!!
[00000077] Entering MAIN
[00000077] set music volume: 127
[00000077] MIDI set volume: 127
[00000077] 100% of 127 = 127
[00000077] Exiting MAIN
[00000077] START OF MENU SYSTEM!!!
[00000583] END OF MENU SYSTEM!!!
[00000583] Entering MAIN
[00000585] Exiting MAIN
[00000585] -=-=[START OF WORLD MAP!!!]=-=-
[00000585] stop_sound
[00000585] MIDI set volume: 127
[00000585] 100% of 127 = 127
[00000585] cross play music: 0
[00000585] set music volume trans: 127->0, step=4
[00000585] MIDI cross fade: 71, time: 4
[00000585] MIDI set volume trans: 15->127; step=4
[00000585] MIDI set volume: 127
[00000585] 100% of 127 = 127
[00000585] MIDI play: 71
[00000585] reading midi file: KITA.mid
[00000585] current volume: 127
[00000585] MIDI is playing SUCCESSFULLY!!!
[00000586] set music volume: 127
[00002423] MIDI play: 7
[00002423] reading midi file: BAT.mid
[00002423] current volume: 127
[00002423] MIDI is playing SUCCESSFULLY!!!
[00002424] stop_sound
[00002425] -=-=[END OF WORLD MAP!!!]=-=-
[00002425] Entering MAIN
[00002425] Exiting MAIN
[00002425] Entering FRAME_INITIALIZE SWIRL
[00002425] Exitting FRAME_INITIALIZE SWIRL
[00002428] Swirl sound_effect1
[00002428] stop_sound
[00002428] End of Swirl sound_effect1
[00002507] Entering FRAME_QUIT SWIRL
[00002507] Exitting FRAME_QUIT SWIRL
[00002507] Entering MAIN
[00002509] Exiting MAIN
[00002509] [BATTLE] Entering FRAME_INITIALIZE
[00002509] [BATTLE] Scene# 64
[00002509] [BATTLE] Exitting FRAME_INITIALIZE
[00002570] [BATTLE] Begin main battle loop
[00002835] [BATTLE] End of current battle
[00002835] [BATTLE] Begin end battle stuff
[00002836] MIDI play: 46
[00002836] reading midi file: FAN2.mid
[00002836] current volume: 127
[00002836] MIDI is playing SUCCESSFULLY!!!
[00002901] stop_sound
[00002902] [BATTLE] Entering FRAME_QUIT
[00002902] [BATTLE] endof battle.
[00002902] [BATTLE] Exitting FRAME_QUIT
[00002902] Entering MAIN
[00002902] Exiting MAIN
[00002902] START OF MENU SYSTEM!!!
[00003071] END OF MENU SYSTEM!!!
[00003071] Entering MAIN
[00003071] Exiting MAIN
[00003071] -=-=[START OF WORLD MAP!!!]=-=-
[00003071] stop_sound
[00003071] MIDI set volume: 127
[00003071] 100% of 127 = 127
[00003071] cross play music: 0
[00003071] set music volume trans: 127->0, step=4
[00003071] MIDI cross fade: 71, time: 4
[00003071] MIDI set volume trans: 127->15; step=2
[00003071] MIDI set volume: 15
[00003071] 100% of 15 = 15
[00003071] MIDI play: 71
[00003071] reading midi file: KITA.mid
[00003071] current volume: 15
[00003071] MIDI set volume trans: 15->127; step=2
[00003071] MIDI set volume: 127
[00003071] 100% of 127 = 127
[00003071] MIDI is playing SUCCESSFULLY!!!
[00003072] set music volume: 127
[00003970] WM_CLOSE
[00003970] -=-=[END OF WORLD MAP!!!]=-=-
[00003970] Field Quit
[00003970] MIDI stop[00003970] - OK
[00003970] resetting MIDI driver volume[00003970] - OK
[00003970] UNINITIALIZE DD
END UNINITIALIZE DD
“Excellent!!
We'll go with that as
as our special!”
(although there are 2 "as" there, so it needed fixing regardless).Ouch, I can't believe I didn't catch this.
Yes. Virtually all mods require the 1.02 patch, and even getting the game to work properly on modern systems without it can be a huge struggle (if it's possible at all). You will also need Aali's driver (http://forums.qhimm.com/index.php?topic=14922.0).
Whatever you do, don't use any XP or 1.4 patches you may find. They are not official, not necessary, and largely not good.
You have selected "use playstation buttons" with the normal original game. Playstation buttons only supports Menu Overhaul. I have already solved this for next installer. Vincent can be fixed by using the Steam flevel :) I suggest everyone get a copy of that really.
You know what, I'll just ship the few fields that were fixed with next installer, if options ticked. leave it with me. Does anyone know exactly which fields were fixed?
It's funnier with Yuffie.Nice, you are totally right about that! :D
At the Gold Saucer, when receiving the Masamune Blade from the 1k rollercoaster reward, it's mistakingly showing as Superalloy Sweeper.
MP and HP Plus have are missing a space in their description.
MaxHP and MaxMP seems off to me.
The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.
The fifth Fort Condor defense item reward is five Hi-Potions, but it is translated as five Potions.
It's an error found in the original game as well, but I'm sure it can be corrected.
Is this with or without Weapon mod? And with or without Menu Overhaul?Both Weapon and the MO are enabled.
Not a bug... deliberate. But I can amend.
Will fix.
Already been reported along with another bug there, see above
menu overhaul's status being "completed" means no more FFX-like or FFVII-like battle interface?
Any plans to update the graphics on the snowboard mini-game? It's really awkward having original chibi Cloud there now that I'm used to the pretty field models. XD
As far as I know there is no program to extract these models. The models are extra packed in a tmd file one for the story and one for the goldsaucer.
The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.
Covarr will not be best pleased :P But seriously, I went through game dialogue 5 times including with Word.. and you can never get them all.I struggled proofreading Wutai. The pagoda was such a pain because of varying styles of speech that I'm not surprised I overlooked things elsewhere in that area.
Girlfriend is over and I am unhappy that I have to reencode the fmv. But I'll get round to it.
I have not touched animations (Are you sure they are backwards, and that they were correct without Reunion?). It could be another ts issue with questions.
Issue:
i can't enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door
Issue:
i can't enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door
FF7 shares vars.
This is a known issue. Options in the game may be broken in some places with that installer. I think I might need to make a "known issues" list.
Found a typo/grammar issue. When you talk to the guy at Corneo's mansion before you go in and he chuckles to himself about a friend, he says "The don'll be happy." I'm pretty sure don should be capitalized, although I could be wrong.Don is a Spanish title. They don't capitalize it. I had to look this one up when I was proofreading it, and I'm assuming Dan looked it up before he put it there. Unless he secretly speaks Spanish.
Okay, I'm assuming it's not an issue at all as he was mentioned by his title in another place and it was also lowercase. Given its a title, it might be better off to capitalize it? Then again, if it was translated you probably wouldn't capitalize it so I get it if you don't, too!
"Always I liked that.... in you."
It's deliberate. She is dying, and is struggling to speak. It sounds a little more dramatic that way.Hmm. I can see how she might say it but it still looks weird to me. Perhaps "Always, I liked that.... in you." so there's some indication of a pause, and/or emphasis on 'Always' ... Either that or "Always liked that.... in you." would look better I think.
Cheers. Corrected.
Also, somehow the British standard got messed up.
Mt. should be Mt
Dr. should be Dr
and so on.
text
.txt
[R][S+][W-]
(0_ff7)
Greengrocer>Vegetable Store
(min51_1)
tyre>tire
(0_scene.bin)
St >St.
Cmdr >Cmdr.
(blin1)
slog>grind
(mds7st3)
level crossing>railroad crossing
(snmayor)
That's testament>That's a testament
(rckt3)
Shin-Ra always keep the>Shin-Ra always keeps the
best stuff for themselves>best stuff for itself
()
ysed>yzed
ysin>yzin
lyse>lyze
Mr >Mr.
Mt >Mt.
ome sort of>ome kind of
ome sorta>ome kinda
eroplane>irplane
oustache>ustache
arvellous>arvelous
ractise>ractice
ractisi>ractici
per cent>percent
ranquill>ranquil
allize>alize
holiday>vacation
Holiday>Vacation
no-one>no one
No-one>No one
NO-ONE>NO ONE
ir-duct>ir duct
icence>icense
udgement>udgment
rmour>rmor
randad>randdad
off-limits>off limits
bour>bor
umour>umor
aviour>avior
avour>avor
entre>enter
entrin>enterin
olour>olor
efence>efense
ffence>ffense
retenc>retens
lamour>lamor
onour>onor
odour>odor
Odour>Odor
lendour>lendor
alour>alor
apour>apor
igour>igor
pecialit>pecialt
ibre>iber
pectre>pecter
heatre>heater
anoeuvre>aneuver
heque>heck
ravell>ravel
earnt>earned
urnt>urned
pilt>pilled
on the blink>on the fritz
ancell>ancel
kilful>killful
ullfil >ullfill
metre>meter
Metre>Meter
sabre>saber
Sabre>Saber
rsehole>sshole
mummy>mommy
Mummy>Mommy
[W+]
mum>mom
Mum>Mom
ageing>aging
Ageing>Aging
bloke>guy
I've not>I haven't
arse>ass
Arse>Ass
I'll not>I will not
Are there prerequisites to install Beacause?
I'm using Steam, and even though I disable my antivirus and execute the installer as an admin, it won't change the translation. Moreover, the tweaks like running by default aren't applying.
On the other side, graphical changes are correctly applied by the installer.
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02).
Are you still playing on Steam or have you converted the game to the original? That maybe your problem.
Yup, speaks in same accent as Cait.
And thus the headcanon that Midhir is Reeve's hometown was born. XD
On actual Reunion news, I have to agree with other people, the lack of errors on this has been phenomenal. It's better than many licensed localizations on the grammar front (Harvest Moon metaseries, I am looking at you), and better than most localizations on the translation front (at least in my experience). Looking forward to R02! :D
Since R02 doesn't need to fix much, I'm looking more forward to the FMVs. ;)
‘Behind the black
and white teeth.’
Our Mansion clue "Between its black and white teeth" was incorrect, because the clue is actually telling you that the writing is written BEHIND the piano. I have amended this with:Code: [Select]‘Behind the black
and white teeth.’
Hinter dem Flügel,
der zum Himmel nicht reicht.
Behind the wing*,
which can't reach the sky.
Also, need to know who has done full walk-through of Retranslation, and added corrections here. So I can add you to the credits.
So far I have mugenginga and Kalkano.
But duplications of words can happen at any time by mistake so it wouldn't be feasible to check all words.I was thinking of something like:
for (i = 1; i < words_in_script.length; i++) {
if (words_in_script[i - 1] == words_in_script[i]) duplicate_words.push(i - 1);
}
:) I don't know how feasible that would be though.
{RED XIII}
“I'm a little unsteady,but
I shouldn't get caught.”{NEW}
“…Humans usually take
things at face value.”{NEW}
“I make a fine human
in these clothes,don't I?”
I dunno if DLPB has anyone else testing releases on Steam, but I personally won't be able to test between today and Tuesday, so if he doesn't have another Steam tester, it won't be out until Wednesday at the earliest.
I was reading the first post and I've read of 99 soldiers as new quest...
Why not make that once completed it, we need to delivered to someone who will give us something as gift?
1) Is the new Aali custom driver useful for Reunion? I mean, the long-waited new release has an impact in this project?
2) Why isn't Anxious Heart part of Reunion?
3) You've been working a lot on the mini game fixes - are they all part of Aali's latest custom driver now?
4) How many hours of work do you think you've put into this project?
Been playing it for half an hour on the Steam version with Beacause, Menu Overhaul, Model Overhaul and Memory Patches (Gypt) Installed
BTW, is it possible to incorporate another mod for the field models so that we can still have the chibi look as in the original game but with better texturing and enhanced geos?I believe I saw one of those mods somewhere here.
For the same reason the retranslated FMVs won't be... it is too large and bulky. I like to keep things nice and small and simple. That's also why I created my own tools to do the job. Separate installers aren't that bad when it comes down to music and video.
I received your reply very fast, nice support! Anyway, is it possible to hide completely the Dialog box?
Hello again!
Was just curious in regards to the installer issue I had. I am assuming I should be waiting for the release of R02 for the fix right? :) Thanks again for the help, can't wait to try this mod out!
That's just the legal notice on the first page. Are you able to hit agree and get to the next page? The installer works fine so it shouldn't be an issue otherwise.
I don't accept PMs from anyone aside from those who are directly helping with the project. I don't help anyone else either with anything not related to my own projects or those who have helped me in the past.
If your query is on topic, then post it here.
I will supply you with the script later :)
I want to make a FFVII manga of the entire Compilation of Final Fantasy VII...
Oh gosh... sorry for the offtopic but this would be freaking amazing! Can you do one for FFVIII some day? I would love to donate for that :)
I will supply you with the script later :)
np! And SquareEnix. You suck!!! We are the daddy!
Don't waste your time DLPB, FFVII is your life but FFVIII sucks so hard and not worthy to touch. And what is the reason for it? VIII already have miles better graphic.
That map doesn't have any option changes. Can anyone confirm this this doesn't happen with the original game?
Found new(old) bug again. When i fight an icicle monster from Gaea's Cliff and win, there will be a dialog box appears and have 2 options: Jump to the room below: No / Yes. Normally when defeated four icicle and choose 'No' i will get Megalixir, but strangely when i beat the icicle 2nd no dialog appeared -_- Did it again, nothing.. Cloud auto jump down to old cave and not let me beat the icicle 3rd. That sucks anyway, i don't want to lost megabullsh*t so i replace flevel.lgp from CD againnnnnnn and it work haha..
I swear i only installed 1.02 patch and The Reunion Mod, no crap, no crack, nothing ...
I'm still using Aali's 0.7.11b cause new version not work with old PC, but i don't think that is a problem. Something gone wrong with flevel.lgp, i am very grateful if someone compare their flevel.lgp MD5 or CRC32 with my file..
D8A2421B
DE3DBB610920FB2A05A3D6422A17E29D
hey guys, Im Cesar. Just had a flashback of old childhood memories the other day and i just couldnt help but play some ff7. I seen online that i could modify the game which is incredible, only thing is ..ive been trying to enhance every detail of the game before i even sit down to play it. I love the new menu and the ffx battle style that i keep seeing in everyones images and videos but i cant seem to get it on mines. Im running Tifa's Package on Bootleg but for some reason i still have the old menu and the old battle style. Please help... as for the modifications i have seen so far, the game is awesome!! thanks in advance & keep up the hard work!
im a steam user by the way.
Is there any way we can simply use some sort of saturation corrector via filters?VirtualDub and Avisynth can both do it, but I don't know either of them well enough to tell ya how. I can maybe give it a go myself in Adobe Speedgrade later this week.
#version 110
uniform sampler2D y_tex;
uniform sampler2D u_tex;
uniform sampler2D v_tex;
uniform bool full_range;
const mat3 mpeg_rgb_transform = mat3(
1.164, 1.164, 1.164,
0.0, -0.392, 2.017,
1.596, -0.813, 0.0
);
const mat3 jpeg_rgb_transform = mat3(
1.0, 1.0, 1.0,
0.0, -0.343, 1.765,
1.4, -0.711, 0.0
);
void main()
{
float y = texture2D(y_tex, gl_TexCoord[0].st).x;
float u = texture2D(u_tex, gl_TexCoord[0].st).x - 0.5;
float v = texture2D(v_tex, gl_TexCoord[0].st).x - 0.5;
vec3 yuv_color = vec3(y, u, v);
vec4 rgba_color;
if(full_range) rgba_color = vec4(jpeg_rgb_transform * yuv_color, 1.0);
else
{
yuv_color.x = yuv_color.x - (1.0 / 16.0);
rgba_color = vec4(mpeg_rgb_transform * yuv_color, 1.0);
}
gl_FragColor = rgba_color;
}
hi
can this use for ff7 remake 2012
This is a known bug, repeated at least 8 times in this thread. Wait for Reunion 2. There isn't much you can do unless someone here explains a small fix with Makou Reactor. There are a few of these option bugs in the game with Reunion 1.Oh, okay. Will my save file be compatible with Reunion 2?
To clarify, options are mixed around. Throughout the game, just pick the opposite of what you want to do until the next release.I did try that, but both of the options are "no", apparently.
I did try that, but both of the options are "no", apparently.
I copied Steam version to other folder, converted to PC version, applied Beacause (tested it works) and then copied the lang-en folder and replaced the original Steam game with that, but it didn't work.There's more to it than that. Some files are in different places depending on the version, and some files are renamed. Furthermore, some of the changes Beacause makes are to the exe. I wouldn't even try until the updated installer is released, though, because the selection bug in dialogue makes the game rather annoying to play anyway; this bug will be released in R02.
I got sidetracked updating all my programs to date. But those are done now, and so when I am not working, I am updating Reunion. It shouldn't be too long now.
I got sidetracked updating all my programs to date. But those are done now, and so when I am not working, I am updating Reunion. It shouldn't be too long now.
Hi, DLPB.
First of all, I'd like to thank you for your awesome work both with Anxious Heart and The Reunion (I'm really looking forward to the Iscar bit). ;D
Second comes my problem : when I click on the link to download R01, it sends me to a "Link Not Found" LinkBucks page (note that the same thing happen for Anxious Heart A04). Since no one else is talking about it, I'm guessing that either it was deleted fairly recently or there's a problem on my end. :|
So please, tell me if I'm doing something wrong or if I just need to wait for you to upload it again. In the meantime, keep up the good work !
......I think I'm beginning to understand.
What?
An answer from the Planet...
the Promised Land...
I think I can meet her... there.
Yeah, let's go meet her.
Hey, where is everyone?
Heeeeey!
I'm glad you're all safe!
They all seem to be safe, too.
But... now what're we going to do?
Holy should be moving soon,
and that means this place will...
Oh, Lady Luck don't fail me now!
Shit!
The flower girl?
Wait a damn minute!
What's going to happen to Midgar?
We can't let that happen!
I had everyone take refuge in the slums,
but the way things are now...
It's too late for Holy.
Meteor is approaching the Planet.
Holy is having the opposite effect.
Forget Midgar,
we've got to worry about the Planet.
What's that!?
What the hell IS that......?
......Lifestream.
It's coming.
...I feel like I understand.
Huh?
The planet's answer / response . . . the promised land
I think we can meet (her) there.
Yeah, let's go and meet (her).
Oh yeah, what about everyone else?
Heeeeeeeeeeeey!
Thank goodness! Everyone seems to be alright.
It looks like they're alright / ok.
But... what are we going to do now?
Soon Holy will start, right?
If that's the case, this place'll...
Sigh... Oh, Goddess of Fate...
C'mon, do something!
Damn!
The flower girl?
Hey Hey HEY! What's going to happen to Midgar?
This doesn't look good.
I got everyone to evacuate / take refuge to / in the slums, but...
If this keeps going, it'll be...
Holy must have been too late
Meteor is too close to the planet
Holy's having the opposite effect
Never mind Midgar, the planet itself is...
What's that !?
What the hell is that...?
...the Lifestream.
It's coming.
...I think I understand it now.
What?
The planet's answer...
...The Promised Land.
I think we can meet her there.
Yeah, let's go meet her.
Hey, where is everyone?
Heeeeeeeey!
Thank goodness they're all safe!
Looks like they're okay, too.
But... now what're we gonna do?
Holy will move soon, won't it?
Then, this place will...
Oh, Lady Luck, don't fail me now!
SHIT!
The flower lady?
Hey, hey, HEY! [May need liberty. Will be discussing.]
What's gonna happen to Midgar?
This is bad! [May need to take liberty here. Will be discussing.]
Ah had everyone evacuate tae the slums.
But the way things are noo...
It's no use...
Meteor got too close.
Now Holy is having the opposite effect instead.
Never mind Midgar...
The whole planet's in danger! [Will be discussing]
What's that!?
The hell IS that?
...The Lifestream.
It's coming.
Relocalized.Code: [Select]But the way things are noo...
noo --> now
I assume this was a mistake...?
Any case, this is very nearly ready for revision 2. But I will be looking through the entire text a final time soon also.
Is there any way to install BEACAUSE to the PSX version if I have an iso? Kinda off topic but just wondering if anyone has accomplished this.
I'm going to port this DLPB and Lusky translation into the PSX game as soon as R02 is ready, I have all the tools ready :)
Maybe I'll open a new post in the RHDN forum.
I'm going to port this DLPB and Lusky translation into the PSX game as soon as R02 is ready, I have all the tools ready :)
Maybe I'll open a new post in the RHDN forum.
final credits (I don't know if this will be possible)
Yeah, that looks nice!
Should be.. they are just textures.
Ok, I just want you to replace the name of the original translators and put your names (DLPB & Lusky).I dunno how much room there is, but it'd be ideal to put the full credits in there. While DLPB and Luksy were obviously the big players in this, there are seven names with definite attachments to the project (eight if you count Michael Baskett, which you really should since some of his lines remain intact even in Beacause).
Credits
Manager
DLPB
Translation
Luksy [693/693 maps, and non-dialogue]
Localization
DLPB, Luksy, Michael Baskett
Proof Checking
Covarr
File Editing
DLPB, Luksy
Non-Dialogue Quality Assurance
DLPB, Luksy, Defade, Herman, Ragnarok2040
Scottish Proof Check
Prince Lex
And
All those who have helped on Qhimm forum.
“Hey!
Spread out, all of you, out!!”{NEW}
“Put any fingerprints, scratches, or dents
on that plane and I'll put one in your head!”{NEW}
“Da plane, da plane!!
This's something
you'll never be able to do in your lifetime.”{NEW}
“So you just watch from a distance…
and wish.”
“Hey! Get back!!”{NEW}
“Put one fingerprint,scratch,or
dent on this,and I'll put one
on your head!”{NEW}
“It's a plane,you moron!
Something you'll never
be able to afford.”{NEW}
“Gawk all you like,but do it as
far away from here as possible.”
s/on your head/in your head/? It's a bit of a strange sentence since you can't really put a dent 'on' something, but you also can't really put fingerprints 'in' something hard like the hull of a plane (scratches could go either way, I guess). I don't think he's saying he'll put fingerprints or scratches on their heads though :PCode: [Select]“Put one fingerprint,scratch,or
dent on this,and I'll put one
on your head!”{NEW}
I think he means r03 for proper final retranslation.
I think he means r03 for proper final retranslation.
In my clean out and rebackup I forgot to do R01... and it's gone. ;D I don't keep a backup of it on my HD because I have all the installation files here. But that won't do me any good since R02 isn't ready. I will reupload soon, because EQ2Alyza has kindly sent me it :)
https://docs.google.com/uc?id=0B3Kl04es5qkqR1FOSHBGaUk2bkU&export=download
Here you go.
Do you have an estimate of when R02 will be released?
"Holy is making things worse"
"Holy is making things worse" / "Holy has added to the problems"
This looks a bit strange too me. I mean Holy tries to save the planet but doesn't seem to work because it's to late.
So maybe they mean the Opposite of effect and this would be no effect. So the sentence looks logical for me this way: "Holy is having no effect"
5. Wiremesh is used by default. F2 can turn it off.
Luksy has also pointed out that it may have been intended that way also, and be a ridiculous Japanese trope.
As DLPB said the only semi-official explanation is in Ultimania, which states that as Holy is too late the collision between Holy and Meteor will happen too close to the planet, so it's not wrong to say it's having the opposite effect (i.e. it would be better at this point for Meteor to just collide) although perhaps it can be phrased better.
Think of it as a crash between two cars: if one is stationary the energy released by the crash will be less than if both are travelling towards each other (assuming the speed of the first car is the same in both cases).
Quite how this release of energy is worse than simply letting Meteor smash into the planet isn't explained either in Ultimania or the game, so this is what we're left with. We can only assume some kind of magic cataclysm.
The animation ending is pretty bad, yes.. what it should be showing is Holy blocking Meteor, but a reaction that is damaging the planet because it is too close to the ground.
I am almost certain that the line "opposite effect" is saying as Ultimania describes. It's just a very very literal line in English.
I dunno how much room there is, but it'd be ideal to put the full credits in there. While DLPB and Luksy were obviously the big players in this, there are seven names with definite attachments to the project (eight if you count Michael Baskett, which you really should since some of his lines remain intact even in Beacause).
How about placing the names along the bombing mission like it's done in the metal gear games? When a certain point is passed a variable will be checked and then a borderless window will pop up with the name of the project member and his department. I would also separate Michael Baskett from Luksy and DLPB, so he will mentioned as original translator and Luksy and DLPB as new translators.
Then we bump it on the buster sword background so everyone has to see it. :evil:
...Lifestream?
...I think I understand it now.
What?
The planet's answer...
The Promised Land...
I think we can meet her there.
Yeah, let's go meet her.
Hey, where is everyone?
Heeeeeeeey!
Thank goodness they're all safe!
Looks like they're okay, too.
But... now what're we gonna do?
Holy will be moving soon, won't it?
Then, this place will...
Oh, Lady Luck, don't fail me now!
SHIT!
The flower lady?
Hey, hey, hey!
What's gonna happen to Midgar?
We can't let this happen! [Considered "This is gettin' serious!" among others... but doesn't look right in scene. So liberty taken.]
Ah had everyone evacuate tae the slums. [This is Scottish dialect. It is not a spelling mistake]
But the way things are noo... [This is Scottish dialect. It is not a spelling mistake]
It's no use...
Meteor got too close.
Now Holy is just making matters worse.
Forget Midgar!
What about the planet!?
What's that!?
The hell IS that?
...The Lifestream.
It's coming.
R01 is Here (http://www.linkbucks.com/222ec467)
Link is dead for me :/
see previous posts.
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02).
It's the fact it has an ENORMOUS amount of noise and compression artifacts. And these shift from scene to scene. I've removed most of the noise, but what can you do about squares all over other than just blur...That's what deblocking filters do I guess.. At least smooth gradients look better than blocks (if they leave the actual detail unaffected).
The ending movie is proving to be a real hassle... not translation wise, or sound wise... that's all done.
It's the fact it has an ENORMOUS amount of noise and compression artifacts. And these shift from scene to scene. I've removed most of the noise, but what can you do about squares all over other than just blur...
This is never gonna look great, I'm afraid... and all because they only rendered at the ridiculous 320*224 standard (well, ending movies are 640*192 but you need to stretch them to get the correct AR).
I am looking forward to doing the other videos more... because they are nothing as bad as this one.
And very finally...
the torrent. When downloaded, I would appreciate people seeding for a while... or indefinitely... and maybe some proper mirrors of this too?
https://mega.co.nz/#!ohsWgLpC!9y6AJuKrDRLR4OiHaF62Pd0D3sx3IgSAzfIm6eY9hjY
I may not be here for another 14 or so hours, so leave the torrent downloading, and when I get back, it will resume. I'll leave comp on a bit tonight too.
Toshiba DVD videosToshiba DVDs? This has probably been said somewhere, but what source is that? I was also curious how the Playstation versions compare - if you loaded the game up into an emulator and captured them, say.
When using jpsxdec, you are still at the mercy of the low resolution PSX versions (320*224),The clips actually appear to have a resolution of 640x192, which seems really odd. I wonder if they're meant to be interlaced as well? Might try an AVISynth script just to see how it looks. The compression artifacts are really bad though, like you say.
...and hopefully someone can upload these somewhere so I can have a non torrent mirror?
Only the "widescreen" movies (Ending 1 2 and 3) have that resolution, and the correct Resolution, when stretched, is 640*304 (at least ending2 is). But that's not including the black bar.Yeah, the reason I mentioned it is that the US version looks extremely jagged for some reason, which makes the additional horizontal resolution pointless. Turns out the Japanese version of the clip is much smoother! Here's a comparison showing the same frame from the US playstation version of the clip (top) versus the Japanese playstation version of the clip (bottom), scaled up to 200%: comparison (http://i.imgur.com/7xU53zw.png). I'm not saying this should in any way affect what you've already done, but I found it weird and surprising :)
Cait Sith has been removed from ending movie for when I eventually get round to that mod :) Looks kinda sucky when having to zoom in to block the fat oaf out, but some half decent editing to make it work.
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02). Each mod may be installed separately (except mod 7).
{U} {T} Menu
{L} {R} Walk {C} Speak/Action
{D} {X} Run
make cy 48 > cy 40
>
seeing tifa really surprised me
check "jammed on it"
{CLOUD}
“She… was full of energy.
Hadn't changed at all.”{NEW}
“Then a few days later,
she died…”{NEW}
“But when I saw her,
she was better than ever.” << explain how this is meant. She died in fire? If so, what relevance does full of energy have.
#cy 96
The cold mountain air
hadn't changed at all…
Check
==============
mtnvl3 cannot reach other soldier.
“Now you mention it…
…Why is it that when you have
materia you can use magic?”
==========
surprised creating monsters
Sephiroth
“With your superior abilities,
knowledge,and magic,you
were destined to rule the
world.”
{CLOUD}
“What are you going to do
about my sorrow!?
My family!? My friends!?”{NEW}
===========
issue with sep... cloud says unlilely he defeated him, but then says why did he survive.
marshland v wetlands
vowed to keep on fighting <<< mentions battlefield.
<< shinra will take the materia from the reactor. This should not be said.
"this is bad, you dont think she's dead do you" ujunon4 < has no name tag. is this cloud.
"You'll know soon enough" line
Dan,
thanks for all the passion you are infusing into this project and all the great contributions made so far. May I ask you what your next modding priorities are going to be after The Reunion's next version is out?
Also... Why do you hate Cait Sith so much? ;D
progress report:
I am now up to the gas chamber in Junon.
{CID}
“Uh, oh. I'm…”
{CHOICE}Yeah, I took it, old man!
{CHOICE}I know nothin' about it!
------------------------------
{CID}
“Hey, it's mine now!
An' I'll make good use of it,
believe-you-me!”
------------------------------
“Heh, heh. What an oddball.
We'll let him use it.”
------------------------------
{CID}
“Hey thanks.
It'll help, pops!”
------------------------------
{CID}
“Wh, wh-huh…?
I don't know nuthin' about that.”
------------------------------
“What the hell happened to that
rotten old elixir
I was gonna throw out?”{NEW}
“If someone took that by mistake
it'll do more than make them sick…”{NEW}
“Well, if you don't know
then I guess you don't know.”
{CID}
“Ah,uh,I…”
{CHOICE}Yeah,I took it,old man!
{CHOICE}Don't know what yer talkin' about!
------------------------------
{CID}
“It belongs to the great {CID} now!
I'll make good use of it!”
------------------------------
#xy 8 64
“Heh,heh… An oddball.
Ah like that. Ye can keep it.”
------------------------------
{CID}
“Hey,thanks,Gramps!”
------------------------------
{CID}
“W-what…?”
------------------------------
“Ah was aboot tae throw
oot a rancid Elixir.”{NEW}
“If anyone were tae drink
it,it'd cause more than
an upset stomach,let
me tell ye.”{NEW}
“Well,never mind. If ye
huvnae seen it,there's
nothin' tae worry aboot,
is there?”
I'm curious as to why the phrase "Believe-you-me" was removed. Was it not in the Japanese version at all?You hit the nail on the head there. Quite a bit of the 1997 English text was simply made up, and color was added where it wasn't needed as though the translator didn't trust the original writers to know what they were doing with their characters.
believe-you-me is not something I would expect Cid to say in that situation. And yeah, it's just been added.
Also, I'd say adding material to something to the extent Ted did is not what a localizer is supposed to do. I remember hearing Sakaguchi was not best pleased with him.
All dialogue has been relocalized. You can't relocalize a game if you are missing bits out.
I am doing... a full playthrough means I have to do every single scene and sidequest. That's why it takes so long.
Go into main ff7 folder, and you can't miss them. Folder is movies. Of course, you need to sort it all out so that your movies are on the HD and not being read from disc.
------
I am now up to the rocket mission.
Retranslation is now done. Next step is to get a few issues cleared with Luksy and Covarr, and myself.
The second and final play-through created around 80 questions.
The Shinra people told us
that everyone would be happy
once the reactor was built.
But all it brought us was sadness…”
------------------------------
“Tell me, young man.”
------------------------------
“Can't we be happy without
having to sacrifice anything?”
------------------------------
“Can't time pass
without unhappiness?”
Mayor
“The people at Shin-Ra said
that a Mako reactor would
bring us all happiness.”{NEW}
“And yet,all it ever did bring
us was grief.”
------------------------------
#xy 216 32
Mayor
“Tell me,young man…”
------------------------------
#xy 171 32
“Can we not attain
happiness without sacrifice?”
------------------------------
#xy 208 32
“Can we not live life
without suffering?”
{TIFA}
“It gets harder from here!
Follow me!”
“I'm all right.
You be careful too, Guide.”
{TIFA}
“Okay,from here on it gets
a lot tougher. Keep up!”
------------------------------
“We're fine. It's her that
needs to be careful.”
While I'm waiting for Luksy I've decided to start the 99 1:35 Soldier quest. It's very simple really... the problem is the time it takes. A lot of it is just copy and paste, and Mystere could maybe cut that down a bit too, but even then I'm thinking of perhaps doing this by editing the files by hex in batch rather than Makou Reactor... if it's possible, since this is entirely a duplication effort. The only things that really change are the savemap vars and the soldier coords.99 is a lot.
It really is just a 1:1 copy. Of course, the fun part is choosing the locations. I've already got one of them done.
Luksy has agreed to make me a small program to add in the 99 Soldier quest. Since all this is duplication it can be done without affecting any other mod, and can be patched to any flevel without conflict (assuming a modder hasn't used the same vars I have. Nightmare 7 doesn't).
Luksy is doing the annoying (and hardest) part of creating the program to edit flevel, and I'm supplying him the script to use , the fields to add the script to, and the coords of the soldiers (the longest and most fun part).
It should be a fun little mod when done :)
I'm waiting on this. I will buy the Steam version once you guys are done. What's the status on the Iscar mod? Is that ready to go or will that need to be added later?
@green goblin. This issue has been fixed already for Reunion, along with many others. It is a fault with the original game, including PSX version. A full list of changes will be in the readme.
General Flevel Fixes
ancnt1 / ancnt4: Corrects Vincent's animation
blin67_2: Fix Tifa infinite Love Points bug
chrin_1b: Aerith missing dialogue in dream sequence reinstated
Cloud/Aerith no longer turn to face Reno by accident
Other changes to fix Cloud/Aerith interaction with Reno
chrin_2: Fix issue that led to removal of Gongaga cutscene
cosin1_1: Fix Barret infinite Love Points bug
del1: Allows player to talk to NPC on boat
elminn_1: Inserts missing Barret dialogue if not in party when receiving PHS
elmin4_2: Fixes old man's dialogue so that all three are shown
fr_e: Possibly to correct animation speed during FMV
fship_4: Fixes menu access bug after talking with Yuffie
gongaga: Tifa/Aerith Love Points check is now >40 and not >120
goson: Fixes the mayor's dialogue to show up correctly
jtemplb: Aerith/Cloud now correctly exclaim at the same time
las2_1: Removes stupid "secret cow" added with 2012 version
lastmap: FMV is now full length and not chopped
min51_1: Some TV dialogues originally had little chance of being seen
mtcrl_9: Rope bridge scene in Corel reinstated
mtnvl3: Second soldier's dialogue is now accessible
psdun_2: Enables Aerith's dialogue when skipping Kalm
trnad_4: MP Turbo materia is now blue instead of yellow
---------------------------------------------------------------------------------------------
Weapon Flevel Fixes
games_2: Odds of a complete win now around 400-1 and not 3709-1
Rounds are 5 as opposed to 10
If you ever did manage the 3709-1 feat originally, you were awarded a bug
kuro_4: Enables original clock minigame difficulty
---------------------------------------------------------------------------------------------
Beacause Flevel Fixes
Beacause uses all the fixes in general by default, but also adds this fix:
frcyo: Option vars fixed
Midgar Area
------------------------------
Grasslands Area
------------------------------
Junon Area
------------------------------
Corel Area
------------------------------
Gold Saucer Area
------------------------------
Gongaga Area
------------------------------
Cosmo Canyon Area
------------------------------
Nibl Area
------------------------------
Rocket Village Area
------------------------------
Wutai Area
------------------------------
Woodlands Area
------------------------------
Icicle Lodge Area
------------------------------
Midhir Area
------------------------------
North Corel Area
------------------------------
Cactus Island
------------------------------
Goblin Island
------------------------------
Round Island
------------------------------
Sea
------------------------------
Bottom of the Sea
------------------------------
Great Glacier
------------------------------
#cy 176
{CLOUD}
“We're moving!?”
------------------------------
#cy 176
{CLOUD}
“This is bad!”
------------------------------
#cy 176
{CLOUD}
“Oh,boy… There's no way
we can get across now.”
------------------------------
#cy 176
{CLOUD}
“Even a chocobo wouldn't make it.
Maybe if we had some sort of vehicle…”
------------------------------
#cy 176
{TIFA}
“Huh? Whaaat!?”
------------------------------
#cy 176
{TIFA}
“H-hold on!”
------------------------------
#cy 176
{TIFA}
“Oh… The sand's like a river.
We're not getting across like this.”
------------------------------
#cy 176
{TIFA}
“Even a chocobo wouldn't make it.
We'll have to find some other way.”
------------------------------
#cy 176
{CID}
“Whoa,whoa,whoa!”
------------------------------
#cy 176
{CID}
“Dammit!
This is NOT good!”
------------------------------
#cy 176
{CID}
“You gotta be kiddin'?”
------------------------------
#cy 176
{CID}
“Even a chocobo couldn't cross this.”
------------------------------
#cy 176
“Kweh?”
------------------------------
#cy 176
“Kweh!
Kweeeh!!”
------------------------------
#cy 176
“!?”
------------------------------
#cy 176
{CLOUD}
“Oh,man…
A breakdown? Now?”
------------------------------
x1
------------------------------
#cy 176
{CID}
“Son of a bitch! What energy!
Well,I'm not givin' up that easy!”
------------------------------
#cy 176
{CLOUD}
“I'm forgetting something…”<<kalm [check with Luksy]
------------------------------
#cy 176
{CLOUD}
“Hey,wait there a sec.”
------------------------------
x2
------------------------------
x3
------------------------------
#cy 176
{CLOUD}
“Snowfields as far as the eye can see.
Better watch our step.”
------------------------------
#cy 176
{CLOUD}
“Now for the chocobo…”
Send it to the stables
Turn it loose
------------------------------
#cy 176
{CLOUD}
“Take care.”
------------------------------
#cy 176
{TIFA}
“Let's see,I'll…”
Send it to the stables
Turn it loose
------------------------------
#cy 176
{TIFA}
“Take care.”
------------------------------
#cy 176
{CID}
“Okay,chocobo,I'm gonna…”
Send you to the stables
Turn you loose
------------------------------
#cy 176
{CID}
“Right,off wi' ya!”
------------------------------
#cy 176
{CLOUD}
“First,we've gotta do
something about HER.”
------------------------------
#cy 176
{TIFA}
“We can't just leave like this!”
------------------------------
#cy 176
{CID}
“I'm not lettin' that
damn brat get away!!”
------------------------------
#cy 176
{CLOUD}
“I'll leave a marker and start walking.”
(Place markers with {PURPLE}[OK]{WHITE})
------------------------------
#cy 10
SAVING ON THE WORLD MAP
Access the menu anytime,
then select {PURPLE}Save{WHITE}.
------------------------------
#cy 176
{CID}
“H-holy CRAP!
What awesome power!
It just blew us outta the way!”
------------------------------
#cy 176
{CLOUD}
“…?”
------------------------------
#cy 176
{CLOUD}
“W-what the…!?”
------------------------------
#cy 10
HOW TO DRIVE THE BUGGY
Press {PURPLE}[OK]{WHITE} to get on.
Press {PURPLE}[CANCEL]{WHITE} to get off.
The buggy can cross {CYAN}deserts and
shallow rivers{WHITE}. You can even enter
Costa del Sol and Junon on one by
taking a ride on a cargo ship.
------------------------------
#cy 10
HOW TO PILOT THE TINY BRONCO
Press {PURPLE}[OK]{WHITE} to get on.
Press {PURPLE}[CANCEL]{WHITE} to get off.
The Tiny Bronco can cross {CYAN}shallow
waters{WHITE}. You can get on and off at
beaches.
------------------------------
#cy 10
HOW TO RIDE A CHOCOBO
Press {PURPLE}[CANCEL]{WHITE} to get off.
Chocobos will {CYAN}run away
whenever you dismount{WHITE}.
------------------------------
#cy 176
{CID}
“HEY,HEY! Whaddya tryin'a
do,break the Highwind!?
We'll fight on the ground!”
------------------------------
#cy 10
HOW TO STEER THE SUBMARINE
Press {PURPLE}[OK]{WHITE} to board/move.
Press {PURPLE}[CANCEL]{WHITE} to disembark/
ascend/descend.
You can get on and off
{CYAN}in bays like this one{WHITE}.
------------------------------
Midgar Area
------------------------------
Grasslands Area
------------------------------
Junon Area
------------------------------
Corel Area
------------------------------
Gold Saucer Area
------------------------------
Gongaga Area
------------------------------
Cosmo Area
------------------------------
Nibel Area
------------------------------
Rocket Launch Pad Area
------------------------------
Wutai Area
------------------------------
Woodlands Area
------------------------------
Icicle Area
------------------------------
Mideel Area
------------------------------
North Corel Area
------------------------------
Cactus Island
------------------------------
Goblin Island
------------------------------
Round Island
------------------------------
Sea
------------------------------
Bottom of the Sea
------------------------------
Glacier
------------------------------
{CLOUD}
“We're moving!?”
------------------------------
{CLOUD}
“This is bad!”
------------------------------
{CLOUD}
“Hoo boy…There's no way
we can walk across now.”
------------------------------
{CLOUD}
“Not even a Chocobo could make it across…
Isn't there a more powerful vehicle?”
------------------------------
{TIFA}
“Huh? What!?”
------------------------------
{TIFA}
“W, wait a minute!”
------------------------------
{TIFA}
“Whew…The sand flows almost like a river…
I guess we can't get in.”
------------------------------
{TIFA}
“Not even a Chocobo could make it across…
Let's not go in this way.”
------------------------------
{CID}
“Whoa, whoa, whoa!”
------------------------------
{CID}
“Damn…This's a problem!”
------------------------------
{CID}
“You gotta be kidding.”
------------------------------
{CID}
“Not even a Chocobo could make it across.”
------------------------------
“Wark!?”
------------------------------
“Wark! Waaaark!!”
------------------------------
“!?”
------------------------------
{CLOUD}
“Oh man…a breakdown? Now?”
------------------------------
{TIFA}
“Hey…Why did it quit!?”
------------------------------
{CID}
“*&$*&, what energy!
Damn! You think I'm just gonna give up!?”
------------------------------
{CLOUD}
“…I got the feeling
I'm forgetting something…”
------------------------------
{CLOUD}
“Hey, would you stay there
just a minute?”
------------------------------
{TIFA}
“…Let's see…where was I going…?”
------------------------------
{TIFA}
“Please, Chocobo,
would you wait just a minute?”
------------------------------
{CLOUD}
“…Snow…as far as you can see…
Better watch where I walk.”
------------------------------
{CLOUD}
“Now for the Chocobo…”
Send it back to the stables
Turn it loose
------------------------------
{CLOUD}
“Watch out.”
------------------------------
{TIFA}
“Let's see…should I:”
Send the Chocobo back to the stables
Turn it loose
------------------------------
{TIFA}
“Bye. Take care.”
------------------------------
{CID}
“Ok, Chocobo, I'm gonna…”
Send ya back to the stables
Turn ya loose
------------------------------
{CID}
“Take care, kid.”
------------------------------
{CLOUD}
“…First, I gotta do something about her.”
------------------------------
{TIFA}
“I can't just leave it there…”
------------------------------
{CID}
“Damn kid! I'll get her no matter what!”
------------------------------
{CLOUD}
“…I'll place a landmark, and start walking.
(Place a landmark by pushing {CYAN}[OK]{WHITE} button)”
------------------------------
[Saving on the World Map]
On the World Map,
access the menu anytime and select
{PURPLE}[SAVE]{WHITE} to save your game.
------------------------------
{CID}
“Wh, what the hell was that!?
That came buzzin' past here
like a powerhouse!”
------------------------------
{CLOUD}
“…………?”
------------------------------
{CLOUD}
“Wh, what the…!?”
------------------------------
How to drive the buggy
Press the {CYAN}[OK]{WHITE} button to get on.
Press the {CYAN}[CANCEL]{WHITE} button to get off.
Buggy's can cross
{PURPLE}shallow rivers and deserts.{WHITE}
You can even enter Costa del Sol and Junon by
buggy, by hitching a ride on the 'Cargo Ship'.
------------------------------
How to fly the Tiny Bronco
Press the {CYAN}[OK]{WHITE} button to get on.
Press the {CYAN}[CANCEL]{WHITE} button to get off.
Tiny Bronco can cross
{PURPLE}shallow waters and rivers.{WHITE}
Players can get on and off it on the beach.
------------------------------
How to ride a Chocobo
Press the {CYAN}[CANCEL]{WHITE} button to get off.
Chocobos will {PURPLE}escape
whenever a player dismounts.{WHITE}
------------------------------
{CID}
“Hey, HEY!
What're ya tryin'to do?
Break the Highwind?
Let's fight on the ground!”
------------------------------
How to drive a Submarine
Press the {CYAN}[OK]{WHITE} button to get on
/move forward.
Press the {CYAN}[CANCEL]{WHITE} button to get off
/submerge/float.
Players can get on and off{PURPLE}
in bays like this one.{WHITE}
------------------------------
http://finalfantasy.wikia.com/wiki/List_of_Bugs_and_Glitches
The Aerith's "ghost" is intended after all (after gamemoment 672, which is when Aerith dies). It's likely not meant to really be her, and more how your brain can sometimes see things it is missing. I think the idea here is for a split second, Cloud thinks he sees her (on the other hand, it could be intended that way, but that's my interpretation. There is a disabled NPC that goes on about seeing some sort of ghost). She basically just flashes on and off. I am not sure why they scripted it the way they did, but that's the end result.
So I've corrected the bug in the Nibl inn which prevented this scene happening.
edit3. if I had to go with an explanation I'd say the Aerith apparition is deliberately targeting the player, the idea being "Did I imagine that just now". I find that kinda quirky. I'm happier to find out that this was intended in script and not a bug which I thought it was for years... but perhaps that's the fault of how the scene is scripted. I may edit this scene so that there is a fade-out and not a flash on and off.
It is part of the game. Aerith isn't death for real. When I did strolling around through the script I saw that Ultima is called in a Mideel scene Aerith, I re-interpreted the scenes with the weapon attacks completely different, it is always for the benefit for the party in one way or another. Even Cloud did say that Aerith has never left the party in Cosmo Canyon...
Its 'strange' sight of 'what is death' is why this game is/was so popular. You have to think about the story even after you have finished the game...
I can't say this about many other RPGs I had played ('The World Ends with You' IS a glory exception).
In the Honeybee Inn is a Cloud model which is called Zax, if it's true what I think that they only started to polished up the game but haven't no time for it anymore, then I would replace the model with the one of Zax.
I think Aerith IS dead, she's just a glorified ghost/spirit like the Cetra in the Temple of the Ancients. In theory I think she could pull a Sephiroth and both revive her body from its watery grave and create a 'false body'. [...]
Although the 'false body' of Sephiroth was actually Jenova who took Sephiroth's appearance and Sephiroth was transmitting his will through Jenova. The way I see it is that Jenova can split itself (still can't get me to say "she"...) and that's why the (fake) Masamune could have been left behind when the Shin-Ra president was killed and yet he/it always had the sword. Looking at when you fight Jenova, you notice Sephiroth leaves the screen and then the fight begins. I'm under the impression that it splits itself to fight, or even that it's literally the same, just with changed forms.
Well, the Masamune is really just a deliberate plot hole. They needed the player to believe it was Sephiroth and part of his iconic image is the sword. It isn't really any deep meaning. Jenova is heavily based on The Thing, and so every cell is separate and with enough cells, it can morph into a particular creature. The Thing is more credible since it can only form likenesses of equal size to the matter it has available, whereas Jenova seems to perform the impossible feat of becoming a 30 foot monster from something as small as an arm. Obviously again, just a deliberate "mistake". A bit sloppy imho, but I can ignore it (Fantasy genre has more leeway. I hate this kind of thing on sci-fi's like Star Trek).
Nah, no source, maybe in Ultimania... but it's pretty obvious it's kinda based on it. It's an alien that crash lands on the planet, can shape shift and form other living organisms, infects hosts with a virus, and was dug out of the ice in a polar region. Also, forming solid weapons is a tad too far for me, but given she is also meant to be magical, and the game is heavily driven by fantasy, I can accept it. If this was based on Earth... no chance.
Hi everyone,
I wanted to know if once this mod Reunion (R02) is released will it be fully compatible with 7th Heaven mods that current exist, 7thHeaven Mod Tutorial, I know there are some issues with mini games fixes if we use both (R01), but besides that I dunno if bugs exist during the game. I am asking this because what I really wanted to do was to somehow make a .iro package of the Reunion modified files and load into 7th Heaven, there i could configure everything in one go :wink:
I think this mod is one of the best mods I have ever seen here in qhimm, congrats on doing a superb work during all these years, I can't imagine the amount of time you all have put into this, it's really an amazing mod! I will be sure to donate once the promised day comes :D
This can only be done with 7H. Actually I think it already has with the Final Heaven Catalog.Hmm... I tried using 7th Heaven, but I don't see Beacause or Reunion in the catalog. :/ Thanks anyway!
Hmm... I tried using 7th Heaven, but I don't see Beacause or Reunion in the catalog. :/ Thanks anyway!
I realized just now that playing with the original translation I basically had to translate from Awkwardish to English as I read, and while it was not a dealbreaker it was a constant distraction that lessened the experience. It's like removing background noise that has been there for so long that you forgot it was there.
Visit any form of social media now a days and that "Your" would be deemed correct.
Visit any form of social media now a days and that "Your" would be deemed correct.
Second bug...
When Seven Fever (Lucky 7s) occurs, the game uses a different part of code to display names with rainbow effect. Because I have not set this, the names move to their original location. This has been the case since the the earliest reunion releases. I take it no one had a Lucky7s with Reunion yet ;)
I've played this game on and off since it's release and I have never in my life managed to Lucky 7s so. XD
Starting 6D21AE
===============================================
movsx eax,word ptr [ebp-00000158]
cmp cx,0DA8
Jne label1
-------------------------
mov word ptr [ebp-00000168],FF58
movsx eax,word ptr [ecx+edx+04]
cdq
sub eax,edx
mov ecx,eax
sar ecx,1
movsx eax,word ptr [ebp-00000158]
cdq
sub eax,edx
sar eax,1
sub ecx,eax
-------------------------
LABEL1
mov word ptr [ebp-00000168],0009
add ax,001A
mov [0091D21C],ax
mov cx,0280
sub cx,ax
sar cx,1
mov [ebp-00000174],ecx
xor ecx,ecx
add ecx,0C
===============================================
Starting 6D21A2
===============================================
xor ebx,ebx [Prepare reg for TextX]
mov ax,[ebp-00000158] [TextWidth]
mov dx,FF58 [HelpTextY]
cmp cl,17
je label1 [If help text is true]
-------------------------
add eax,1a [Add 1A to TextWidth]
add ebx,0D [Add 0D to TextX]
mov dx,0009 [AttackTextY]
-------------------------
LABEL1
mov [0091D21C],ax [Resize boxes]
mov [ebp-00000158],bx [Set TextX]
mov [ebp-00000168],dx [Set TextY]
mov cx,0280 [ScreenWidth = 640]
sub cx, ax
shr cx,1 [Box now centred]
mov [ebp-00000174],cx [Set BoxX]
===============================================
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and soon Steam version). Each mod may be installed separately
Need a vote on this. A or B
A.
“In other words,the use of Mako energy
can lead to only one final outcome…
The complete destruction of our planet.”
B.
“In other words,the use of Mako energy
can lead to only one final conclusion…
The complete destruction of our planet.”
It's amazing how you can still find errors for every time you go through this stuff. ;DAside from the dialogue choice/variables bug, these scripting errors are pretty much all in the original game. It can, at times, be difficult to tell when dialogue was intentionally left unused (ex.: anything with Aerith after disc 1), and when it was unused because of a scripting error.
{CLOUD}
“What are you going
to do about my grief!?
My family!? My friends!?”{NEW}
“…Having my hometown
taken from me!? It's the
same as your sorrow!”
------------------------------
Sephiroth
“Ha,ha,ha! My sorrow?
What do I have to
be sorrowful about?”{NEW}
“I am the chosen one.
I have been chosen
to rule the planet.”
------------------------------
#h 3
Sephiroth
“I was given life in order to take
this world from you worthless fools.
To reclaim it for the Cetra.”{NEW}
“What,then,should I be sad about?”
Sephiroth
“Mother…
Let's reclaim the planet.”{NEW}
“I have a great idea.
We'll head to the Promised Land.”
------------------------------
{CLOUD}
“Sephiroth…”
------------------------------
{CLOUD}
“My family!
My hometown!
How could you!?”
------------------------------
Sephiroth
“Ha,ha,ha!
Here they are again,Mother.”
------------------------------
Sephiroth
“With your superior abilities,
knowledge,and magic,you
were destined to rule the
world.”
Interesting little thing has just dawned on me. I'm not sure if anyone else here has spotted this but...
That FMV at Kalm is a fake... it's a fake memory from Cloud. In it, he remembers Sephiroth saying to Jenova
"But they... those worthless fools... stole the planet from you and your people. You need not be sad any longer"
The FMV is over the top on purpose because Cloud is making this scene more involved than it was... more dramatic. He is also remembering something he did not even see. When he got to Sephiroth, Sephiroth had already removed the Jenova statue (Zax is the one who really witnesses this), and the room is lit up with the Jenova specimen on show. [You can see this in Makou if you compare the 2 fields].
At Midhir, you learn the truth of the ACTUAL conversation:
Cloud remembers this and twists it with the scene Zax was a part of. In other words, Sephiroth was not talking to Jenova about sadness, it was an exchange with Cloud. Everything Cloud remembers in the FMV never happened. We never see it, because it really happened to Zax (a different version of events that is never shown), before Cloud enters the room.
This conversation also never happened:
You can clearly see that Cloud is remembering these events all mixed up. These scenes are far cleverer than I first gave them credit for.
I wanna say, this has turned out better than expected and I will start working on locating any issues; should ANY I come across appear. I will write them down and bring them to attention. I want to be of some help if possible.
Wait for R02. There's no point bug testing the current released version :) There have been thousands of changes.
https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdGdUWHktN09WRXNheHJ4NFhrakl6Vnc&usp=drive_web#gid=10
Questions 2 are among the final ones for Luksy.
“Continuing our coverage
of today's events…”{NEW}
“In spite of the worst incident
in Midgar's history,no civilian
casualties have been reported.”{NEW}
“Shin-Ra's city management [I am not sure this line works, but that's for Covarr]
are being praised for their
quick response.”{NEW}
“The cause of the incident is
still unknown.”{NEW}
“However,we are getting reports
that a statement has been
released by the terrorist group,
Avalanche,claiming responsibility.”
“We'll destroy District 7.
The reports will blame Avalanche,
and the relief operation will be
handled by the Shin-Ra Company.
Heh,heh,heh… It's perfect.”
I think a more newsy kind of lingo there may be
"In spite of the worst incident in Midgar's history, there are believed to be no civilian casualties."
What do you think?
That this is an 'imaginary' world does not give him any right to remodel it according to his fancy
If you want to discuss this elsewhere, open a thread. But I doubt I will be contributing to it :PCurse you, I really wasted time for this shit. :P
"In spite of the worst incident
in Midgar's history, there are believed
to be no civilian casualties."
In spite of the worst incident
in Midgar's history,no civilian
casualties have been reported.
General Flevel Fixes
ancnt1 / ancnt4: Corrects Vincent's animation
blin67_2: Fix Tifa infinite Love Points bug
canon_2: Fixed story skipping glitch
chrin_1b: Aerith missing dialogue in dream sequence reinstated
Cloud/Aerith no longer turn to face Reno by accident
Other changes to fix Cloud/Aerith interaction with Reno
chrin_2: Fix issue that led to removal of Gongaga cutscene
cosin1_1: Fix Barret infinite Love Points bug
del1: Allows player to talk to NPC on boat
elminn_1: Inserts missing Barret dialogue if not in party when receiving PHS
elmin4_2: Fixes old man's dialogue so that all three are shown
fr_e: Possibly to correct animation speed during FMV
fship_4: Fixes menu access bug after talking with Yuffie
gongaga: Tifa/Aerith Love Points check is now >40 and not >120
goson: Fixes the mayor's dialogue to show up correctly
hyou8_2: Fixes infinite Elixir issue
jtemplb: Aerith/Cloud now correctly exclaim at the same time
las2_1: Removes stupid "secret cow" added with 2012 version
lastmap: FMV is now full length and not chopped
min51_1: Some TV dialogues originally had little chance of being seen
mtnvl3: Second soldier's dialogue is now accessible
nmkin_2: Door will now open and shut for Jessie
psdun_2: Enables Aerith's dialogue when skipping Kalm
trnad_2: Missing Cloud scene reinstated
trnad_4: MP Turbo materia is now blue instead of yellow
---------------------------------------------------------------------------------------------
Weapon Flevel Fixes
games_2: Odds of a complete win now around 400-1 and not 3709-1
Rounds are 5 as opposed to 10
If you ever did manage the 3709-1 feat originally, you were awarded a bug
kuro_4: Enables original clock minigame difficulty
---------------------------------------------------------------------------------------------
Beacause Flevel Fixes
Beacause uses all of the general fixes by default, but adds these also:
frcyo: Option vars fixed
mtcrl_9: Rope bridge scene in Corel reinstated
If I was a lamo fanboy I could perhaps make my own shit up and state that there was a Mrs Midgardsormr.This is what I always assumed. A new player will no doubt try to run through the swamp only to get annihilated. Once you finally do get across using a chocobo (or awesome timing), seeing that Sephiroth completely destroyed one helps emphasize his power.
In Greek mythology, a phoenix or phenix (Greek: φοῖνιξ phoinix) is a long-lived bird that is cyclically regenerated or reborn. Associated with the sun,
a phoenix obtains new life by arising from the ashes of its predecessor.
Perhaps it's there after the cutscene because it's the only battle to learn the Enemy Skill Beta? Otherwise, if you'd miss out before Sephiroth kills it, you'd miss out completely.
Well, the snake can't because in mythology, there was only one midgardsormr... and in FF7 you are told there is one. ;) A phoenix is a completely different issue..
How does the "Break 9999 Limit" work in the Menu Overhaul?
In addition, what was the purpose of the disable mouse input
There is going to be a HUGE issue with R02... it is not backward compatible with R01 or ANY mod that used R01 or previous versions. So modders will need to incorporate the changes from scratch, and users will have to use clean files.
Spoke to Luksy, he's gonna try to get on at some point during the weekend and then we'll try to wrap this whole thing up and put it to bed. I'm confident that this can be achieved in 2-3 hours of work time.
Yeah, I've made that get added by the game itself :)
“I said,‘What is it?’ <<<<<<<<<<<<<<<<<<Are you talking about the capitalized 'W', or about placing the question mark inside the quotes? I don't know about the former, but the latter is called "logical quotation", whereas the alternative is called "typesetters' quotation." Wikipedia has a good article explaining the usage (and why they prefer logical quotation): Logical quotation on Wikipedia (http://en.wikipedia.org/wiki/Wikipedia:Logical_quotation_on_Wikipedia). I prefer logical quotation myself.
[...]
So if anyone knows if it's grammatically correct, let me know. I've added this because there was confusion with the original line.
{BARRET}
“I said,‘What is it?’ <<<<<<<<<<<<<<<<<<
C'mon,hurry it up!”
Place a question mark or exclamation point within closing quotation marks if the punctuation applies to the quotation itself. Place the punctuation outside the closing quotation marks if the punctuation applies to the whole sentence.https://owl.english.purdue.edu/owl/resource/577/03/
Phillip asked, "Do you need this book?"
Does Dr. Lim always say to her students, "You must work harder"?
If a statement ends in a quoted question, allow the question mark within the quotation marks suffice to end the sentence.http://grammar.ccc.commnet.edu/grammar/marks/quotation.htm
Malcolm X had the courage to ask the younger generation of American blacks, "What did we do, who preceded you?"
...
Authority for this section: New York Public Library Writer's Guide to Style and Usage HarperCollins: New York. 1994. 277. Cited with permission, examples our own.
When a direct question occurs within a larger sentence, it takes a question mark. Note that in the examples below, the question mark supplants the comma that would syntactically belong in its place.http://www.thepunctuationguide.com/question-mark.html <-- cites at least two versions of the Chicago Manual of Style on supplementary page linked at bottom
Would they make it on time? she wondered.
The key question, Can the two sides reach a compromise? was not answered.
“What are we having for dinner?” his son asked.
[original in a table format]http://blog.apastyle.org/apastyle/2011/08/punctuating-around-quotation-marks.html
Question mark or exclamation point (part of quoted material)
Inside
The Dream Questionnaire items included “How often do you remember your dreams?” and “What do you most often dream about?” We found intriguing results.
When a quotation ending in a question mark or exclamation point ends a sentence, no extra period is needed.
Question Marks, Exclamation Pointshttp://www.lib.usm.edu/legacy/tutorials/mlatutorial/punctuation.html
If the quote itself ends with an exclamation mark or a question mark, include it inside the quotation marks.
Here's a quote: "Will not a righteous God visit for these things?"
Here's the quote used in a sentence: When Douglass asks, "Will not a righteous God visit for these things?" he raises the question of doubt about the future salvation of the "Christian" slaveholders (32).
There will be, after R02 :)About R02, what's it waiting for? Do you need Japanese help?
Nope, he hasn't bailed. We still talk, but free time and motivation are a rare commodity :) Sooner or later, it will be done. It's been 2 hours from completion quite a while now. The only downside to this release is the models... Kal has made them stray too far away from the original game imho, so I'll use this time to discuss that later.
“Ever since Rufus complimented him,
he strutted around for awhile,
and haven't heard a peep from him since…”
“I was all pumped up after Rufus
complimented me,but I haven't
heard a peep from him since.”{NEW}
“I guess he's a master
at manipulating people.”{NEW}
“Well,I'm not giving up that easy.
…Damn! The cargo ship's about
to depart!”
“I'll say it again,
he's got Mako poisoning.
I've never seen a case this bad…”{NEW}
“An immense amount of
Mako-drenched knowledge was
infused into his brain.”{NEW}
“It's a miracle he survived!
No normal human could have.”
------------------------------
{BARRET}
“No wonder…
After fallin' in the Lifestream an'
bein' washed up here…”
------------------------------
{CID}
“No wonder…
After all, he fell into the Lifestream
and was carried down here.”
------------------------------
{RED XIII}
“No wonder. He fell into the
Lifestream and washed up here…”
------------------------------
{YUFFIE}
“No lie.
After fallin' head first into the
Lifestream.”
------------------------------
{CAIT SITH}
“No wonder.
After falling into the Lifestream…”
------------------------------
“But remember, the light of hope
can be found anywhere.”{NEW}
“If you give up hope…
What will happen to him?”
------------------------------
{BARRET}
“…hope…”
------------------------------
{BARRET}
“Hey, but honestly, man…
Do I really want him to come back?”{NEW}
“What did he do for the world?
What can he do for us from here on out?
He may be nothing more than
Sephiroth's shadow…”
Doctor
“As I said,he has Mako poisoning.
I've never seen a case this bad.”{NEW}
“Mako energy holds a vast amount
of knowledge,and it all poured into
his head in an instant.”{NEW}
“An ordinary person wouldn't have
stood a chance. It's a miracle
he's still alive!”
------------------------------
{BARRET}
“No wonder.
Fallin' in the Lifestream,an'
bein' washed up way out here…”
------------------------------
{CID}
“No wonder.
I mean,he fell into the Lifestream
and got washed up way out here.”
------------------------------
{RED XIII}
“No wonder.
His body was completely
immersed in the Lifestream.”
------------------------------
{YUFFIE}
“You don't say? I mean,he fell
head first into the Lifestream!”
------------------------------
{CAIT SITH}
“Nae wonder.
He's bin drenched in the Lifestream.”
------------------------------
Doctor
“But remember,a glimmer of
hope can be found anywhere.
You mustn't give up.”{NEW}
“If you lose all hope,he'll have
nothing left to live for.”
------------------------------
{BARRET}
“Hope,huh?”
------------------------------
{BARRET}
“Hey,let's get real.
Do I really wan' him back?”{NEW}
“What's he done for the world?
What can he do for us from
here on?”{NEW}
“He may be nothin' more than
Sephiroth's handyman.”
------------------------------
BeforeI would love to know how this mess of a line got published. It doesn't make a lick of sense like this.Code: [Select]“Ever since Rufus complimented him,
he strutted around for awhile,
and haven't heard a peep from him since…”
Are there going to be spaces after commas in-game?Code: [Select]complimented me,but I haven't
“Well,I'm not giving up that easy.
“As I said,he has Mako poisoning.
of knowledge,and it all poured into
Fallin' in the Lifestream,an'
I mean,he fell into the Lifestream
“You don't say? I mean,he fell
“But remember,a glimmer of
“Hey,let's get real.
Yup. I am waiting for Luksy to get time and motivation. We are around 2 hours away from full completion, but can't do a thing without input :)By the way, おれも日本語喋るけど。。。
Are there going to be spaces after commas in-game?Beacause modifies the game engine so that there's automatically commas after spaces.
By the way, おれも日本語喋るけど。。。
Ah, now that's interesting. If you want to help with this project, quequotion, then you are more than welcome. A proof check of what we've done against the original Japanese would be great. I'd certainly credit you for that.Do you have a database of the extracted Japanese text online somewhere? I don't have a Japanese version of the game to extract it myself. I'd also need to see your (wip) translations of course :) (actually, I recall seeing a link to some WIP material in a spreadsheet somewhere in the forum...)
Because modifies the game engine so that there's automatically commas after spaces.Good to know!
Google translate heheMy favorite use of Google translate is actually it's romanization of Japanese; the translation isn't always so accurate and this bridges the gap between my speaking and reading levels.
Slow: Full proof check. Our text v Japanese.
“I don't remember the path I walked.”
------------------------------
“{TIFA} missed her step.
I ran to her…but didn't make it in time.”
------------------------------
“We both fell off the cliff.”
------------------------------
“Back then, I only scarred my knees
but…”
------------------------------
“{CLOUD}!
Why'd you bring {TIFA}
to a place like this!”
------------------------------
“What the hell's the matter with you!?”
------------------------------
“What if she dies!?”
------------------------------
“{TIFA} was in a coma
for seven days.”
------------------------------
“We all thought she wouldn't make it.”
------------------------------
“If only I could've saved her…”
------------------------------
“I was so angry…
at myself for my weakness.”
------------------------------
“Ever since then,
I felt {TIFA} blamed me…”
------------------------------
“I went out of control…
I'd get into fights
with anyone.”
------------------------------
“That was the first time
I heard about Sephiroth.”
------------------------------
“I thought if I were strong
like Sephiroth, then…”
------------------------------
‘I don't remember
how we got there.’
------------------------------
‘You missed your step.
I ran to help you,but
didn't make it in time.’
------------------------------
‘We both…
fell off the cliff.’
------------------------------
‘Back then,I only grazed
my knees,but…’
------------------------------
{TIFA}'s Father
“{CLOUD}!
Why did you bring {TIFA}
to a place like this!?”
------------------------------
{TIFA}'s Father
“What the hell were you thinking!?”
------------------------------
{TIFA}'s Father
“What if she dies!?”
------------------------------
‘You were out cold
for seven days.’
------------------------------
‘I didn't think
you'd make it.’
------------------------------
‘If only I'd been
able to save you…’
------------------------------
‘I was so frustrated and angry that
I'd been too weak to do anything.’
------------------------------
‘After that,I always felt as
though you blamed me
for what had happened.’
------------------------------
‘I went out of control.
I got into fights with
anyone and everyone.’
------------------------------
‘Then I heard
about Sephiroth…’
------------------------------
‘…and I wanted to be like him.
If I were strong like Sephiroth,
everyone would…’
------------------------------
That's all folks :)
https://docs.google.com/spreadsheets/d/1_6-l8ezjBXvLuAGmCt4k7ejnMvn9cDxsmTnQXtpLsiA/edit#gid=1005164231
Final questions are up
Then one scene to do
2 small updates to touphscript
= release day.
All's well, Sunday 8 PM |GMT is the release Day.
{BARRET}
“Wait a sec big-time SOLDIER!”
------------------------------
{CLOUD}
“This is my pay?
Don't make me laugh.”
------------------------------
{TIFA}
“What? Then you'll…”
------------------------------
{CLOUD}
“You got the next mission lined up?
I'll do it for 3000.”
------------------------------
{BARRET}
“What!?”
#xy 202 96
{CLOUD}
“This is my pay?
You can do better than that.”
------------------------------
#xy 8 176
{TIFA}
“So you'll…”
------------------------------
#xy 174 88
{CLOUD}
“Got the next job lined up?
I'll do it for double. 3000!”
A Mako Reactor was built in Mt. Nibel.
------------------------------
The cold mountain air of Mt. Nibel
was the same…
#cy 96
A Mako reactor was
built inside Mt Nibl.
------------------------------
#cy 96
The cold mountain air was
just as I remembered it…
The after is definitely better storytelling, but I think "inside Mt Nibl" should be "inside of Mt Nibl". I'm by no means an English major, so I could be wrong.
{BARRET}
“We didn't come back for your
spikey-headed ass!”{NEW}
“I came back for Marlene.
Guess it's jus' my…
feelings or somethin'.”{NEW}
“I, uh
I ain't got no words now…”
------------------------------
{RED XIII}
“…Although she's not here,
she left us a window of opportunity…”
------------------------------
{CID}
“We can't let it go like this.”
------------------------------
{CLOUD}
“…{AERIS}.”{NEW}
“She was smiling to the end.”{NEW}
“We can't just let it end with that
smile, we have to do something.”
------------------------------
{CLOUD}
“Let's all go together.”{NEW}
“Memories of {AERIS}…”{NEW}
“Although she should've returned
to the Planet by now,
something stopped her and now she's stuck…”
------------------------------
{CLOUD}
“We've got to let go of
{AERIS}'s memory.”
{BARRET}
“We didn't come back for your
spiky-headed ass!”{NEW}
“I'm doin' this for Marin.
An' I guess my… my feelin's
are just as important.”{NEW}
“I…
She ain't here no more.”
------------------------------
#xy 176 96
{RED XIII}
“She isn't here,
but she left us this chance.”
------------------------------
#xy 179 48
{CID}
“We can't let it end like this.”
------------------------------
{CLOUD}
“{AERIS},you were smiling
to the end.”{NEW}
“If we don't do something,
that smile will be stuck
there forever.”
------------------------------
{CLOUD}
“Let's all go together.”{NEW}
“{AERIS}'s prayer…”{NEW}
“It should've reached the planet
by now,but something got in
its way and now it's stuck.”
------------------------------
{CLOUD}
“We have to free it!”
It's looking like 24-48 hours. But it's virtually complete.
Did you get what you needed from Luksy for R02?
Everything is done now except installer mainly.At this stage, do you think you could write up a batch script that does what the installer does (given all default/reccomended options)?
ancnt1 / ancnt4: Corrects Vincent's animation
blin67_2: Fixes Tifa infinite Love Points bug
canon_2: Fixes story skipping glitch
chrin_1b: Aerith missing dialogue in dream sequence reinstated
Cloud/Aerith no longer turn to face Reno by accident
Other changes to fix Cloud/Aerith interaction with Reno
chrin_2: Fixes issue that led to removal of Gongaga cutscene
cosin1_1: Fixes Barret infinite Love Points bug
del1: Allows player to talk to NPC on boat
elminn_1: Inserts missing Barret dialogue if not in party when receiving PHS
elmin4_2: Fixes old man's dialogue so that all three are shown
fr_e: Possibly to correct animation speed during FMV
fship_4: Fixes menu access bug after talking with Yuffie
gongaga: Tifa/Aerith Love Points check is now >40 and not >120
goson: Fixes the mayor's dialogue to show up correctly
hyou8_2: Fixes infinite Elixir issue
jtemplb: Aerith/Cloud now correctly exclaim at the same time
las2_1: Removes stupid "secret cow" added with 2012 version
lastmap: FMV is now full length and not chopped
min51_1: Some TV dialogues originally had little chance of being seen
mtnvl3: Second soldier's dialogue is now accessible
nmkin_2: Door will now open and shut for Jessie
psdun_2: Enables Aerith's dialogue when skipping Kalm
sichi: When proceeding north, you are not returned to world map
trnad_2: Missing Cloud scene reinstated
trnad_4: MP Turbo materia is now blue instead of yellow
DLPB:
canon_2
chrin_1b
chrin_2
del1
fship_4
hyou8_2
jtemplb
las2_1
lastmap
min51_1
mtnvl3
nmkin_2
sichi
trnad_2
trnad_4
Luksy:
blin67_2
cosin1_1
elminn_1
elmin4_2
gongaga
goson
psdun_2
2012 Release
ancnt1
ancnt4
fr_e
Kaldarasha
chrin_1b
fship_1 66 Kaldarasha Volume of Chanel #2 set to 0
fship_12 67 Kaldarasha Volume of Chanel #2 set to 0
fship_2 68 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_22 69 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_23 70 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_24 71 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_25 72 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_3 73 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 78
fship_4 74 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127
fship_42 75 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127
fship_5 76 Kaldarasha Added sound 464 to Chanel #2,position 10, Volume set to 78
md1stin 116 Kaldarasha Changed script to prevent the MP to disappear visibly and they are changed to gun version
nmkin_1 120 Kaldarasha SoundFix Alarm
elevr1 121 Kaldarasha StopSound Reactor
nmkin_2 122 Kaldarasha SoundFix Reactor & Alarm (the door sound has mute the Sound, even on PSX)
nmkin_3 123 Kaldarasha SoundFix Reactor & Alarm
nmkin_4 124 Kaldarasha SoundFix Reactor & Alarm
nmkin_5 125 Kaldarasha SoundFix Reactor & Alarm
smkin_2 129 Kaldarasha SoundFix Reactor & Alarm
smkin_3 130 Kaldarasha SoundFix Reactor & Alarm
smkin_4 131 Kaldarasha SoundFix Reactor & Alarm
smkin_5 132 Kaldarasha SoundFix Reactor & Alarm
mds7pb_1 154 Cloudia Added Barret throws money
chrin_1b 183 Kaldarasha Sound and Music added; small changes in the script so Reno comes in a bit later
mktpb 204 Kaldarasha Cloud is moving to the bar when Aerith said he should
elmin2_2 337 Grimmy Added Elmyra and Marlen on the later game + New text
spgate 417 Kaldarasha SoundFix
semkin_2 421 Kaldarasha SoundFix
semkin_8 422 Kaldarasha SoundFix
semkin_3 423 Kaldarasha SoundFix
semkin_4 424 Kaldarasha SoundFix
ship_1 436 Kaldarasha SoundFix
ship_2 437 Kaldarasha SoundFix
shpin_2 439 Kaldarasha SoundFix
shpin_2 440 Kaldarasha SoundFix
gldgate 497 Kaldarasha Added jump sound + Script 11 & 12 to Cloud from PSX
cosm_btm 525 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 50
cosmo 527 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 44
cosin1 529 Kaldarasha Volume of Chanel #2 set to 0
cosin2 531 Kaldarasha Volume of Chanel #2 set to 0
cosin3 532 Kaldarasha Volume of Chanel #2 set to 0
cosmin7 539 Kaldarasha Volume of Chanel #2 set to 0
rktsid 558 Kaldarasha MoveDerectionFix
blue_2 641 Kaldarasha Changed the model for Aerith to a death looking one; Added a swordless model of Cloud when he finally kill Aerith :P
ancnt1 646 Kaldarasha Character folow now Clouds movement instead of staring to nothing
ancnt3 648 Kaldarasha Changed the model for Aerith to a death looking one
ancnt4 649 Kaldarasha Changed the model for Aerith to a death looking one; Added animations to Cloud for a sad look
las0_1 744 Kaldarasha Volume of Chanel #2 to 0
sininb34 780 Kaldarasha Added Models for Zack to have the correct models when he is equiping himself with his sword
midgal 782 Kaldarasha Added Models for Zack and Cloud so there is only one Buster sword in the scene (for those who like the Sword equiped Cloud)
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and soon Steam version).
I can't even play the original game now.
“Escapee Report no. 1
X Month X Day
Two escapees were located
near Midgar.”
------------------------------
“Escapee Report no. 2
Description at the time of capture.
A Former member of SOLDIER/Number( )
No effect could be detected from
either Mako Radiation Therapy
or Jenova on him.
B Regular/Number ( )
Reaction to Jenova detected.”
------------------------------
“Escapee Report no. 3
Status.
A Shot for resisting.
B Escaped during A's resistance.”
------------------------------
“Escapee Report no. 4
Other
B's whereabouts is currently unknown.
But pursuit is unnecessary due to
his diminishing consciousness.
Awaiting further instructions.”
------------------------------
#xy 8 8
Fugitive Report 1
X Month X Day X Year.
Two fugitives from this facility
were apprehended near Midgar.
------------------------------
#xy 146 8
Fugitive Report 2
Description at the time of capture.
A. Ex-Soldier. Number: [none].
No effect from Mako or Jenova
detected.
B. Regular. Number: [none].
Big reaction to Jenova detected
------------------------------
#xy 154 8
Fugitive Report 3
Measures taken.
A. Shot for resisting arrest.
B. Escaped during A's resistance.
------------------------------
#xy 8 8
Fugitive Report 4
Other.
B's current whereabouts are unknown.
However,due to B's advanced state of
cognitive impairment,it is our opinion that
he poses no threat and can be ignored.
Awaiting further orders.
B's whereabouts is currently unknown.Stay classy, original translation.
XBox icons.
I was given a file not long back for Reunion. It has xbox icons on it. Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete. Whoever made this, please get back to me. Or if anyone else has an updated icon set. Or if someone wants to make Xbox icon file for Reunion.
http://i.imgur.com/XtgK0iM.png
Install R01 or look at the menu font file found there. The dimensions of all buttons and positions must be exact (Xbox normal buttons should be same size or smaller) and centred.
XBox icons.
I was given a file not long back for Reunion. It has xbox icons on it. Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete. Whoever made this, please get back to me. Or if anyone else has an updated icon set. Or if someone wants to make Xbox icon file for Reunion.
http://i.imgur.com/XtgK0iM.png
XBox icons.
I was given a file not long back for Reunion...
{CLOUD}
“The planet will die?”
------------------------------
Bugenhagen
“Ho,ho,hoooo.
It may be tomorrow,
or a hundred years from now.
But it has not long to go.”
------------------------------
{CLOUD}
“How do you know this?”
------------------------------
Bugenhagen
“I hear the ‘celestial scream’.”
------------------------------
{CLOUD}
“What?”
------------------------------
Bugenhagen
“A sound made by all that sparkles
in the heavens. Stars and planets
are being born right at this very
moment,while others are dying.”
------------------------------
{CLOUD}
“What was that just now?”
------------------------------
Bugenhagen
“Ho,ho,hoooo.
A scream from OUR planet.”{NEW}
“‘I am in pain. I am suffering.’
Is that not what it sounded like?”
{CLOUD}
“…When the Planet dies?”
------------------------------
Bugenhagen
“Ho Ho Hoooo.
It may be tomorrow, or 100 years from now…
But it's not long off.”
------------------------------
{CLOUD}
“How do you know this?”
------------------------------
Bugenhagen
“I hear the cries of the Planet.”
------------------------------
{CLOUD}
“What's that?”
------------------------------
Bugenhagen
“The sounds of the stars in the heavens.
While this goes on, planets are born, and die.”
------------------------------
{CLOUD}
“What was that?”
------------------------------
Bugenhagen
“Ho Ho Hoooo.
That was a scream from the Planet.”{NEW}
“Didn't you hear it? As if to say…
I hurt, I suffer…”
I didn't say what year. :-D
It's not gonna be 8, but the next time I post here will be the download link. 8)
1. FF7 uses the Japanese symbol Hoshi for too many things (planet/star/land)Because hoshi means both "star" and "celestial body". In translation, making the distinction between planet and star can be done by context: hoshi where things may live or singular hoshi = "planet"; hoshi that twinkles, burns, shines or is abundant = most likely "star";hoshi that isn't clear = probably "planet", "celestial body" to be safe.
3. Japanese is very funny on pluralsTechnically speaking it doesn't have any.
To get around this issue, I will be using the term "Celestial Scream".This actually sounds like the appropriate translation; not a compromise.
Installer
14-Feb-2015
1. English Steam version support added
2. Installer checks registry for version installed
3. Additional checks made on "Next" clicks
4. DLPB tools updated (HextLaunch also added)
5. Flevel fixes now separate
6. Apostrophies can be changed to curly
Beacause
14-Feb-2015
1. Massive updates and proof checking
2. Option fixes
3. Script fixes
4. Project finalized
5. Fixed Typo on Train
Menu Overhaul
14-Feb-2015
1. Grimmy colour icons reinstated
2. Some text fixes in game (text was in wrong place)
3. Xbox controller icons added
Weapon
14-Feb-2015
1. Submarine code updated slightly
2. Fixes to Coaster prizes
Iscar
Not released yet.
Model Overhaul
14-Feb-2015
1. Kaldarasha's latest updates.
Memory Patches
14-Feb-2015
Memory patches now use HextLaunch.
1:35 Soldier Quest
Not released yet.
Other
14-Feb-2015
Added many script fixes
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 4096x4096
[00000000] INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: FF7Music helper plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: could not open file C:\danielsff7\Final Fantasy VII\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\danielsff7\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
[00000043] set music volume trans: 127->0, step=60
[00000108] END OF CREDITS!!!
[00000108] Entering MAIN
[00000108] set music volume: 127
[00000108] Exiting MAIN
[00000108] START OF MENU SYSTEM!!!
[00000347] END OF MENU SYSTEM!!!
[00000347] Entering MAIN
[00000349] Exiting MAIN
[00000349] -=-=[START OF WORLD MAP!!!]=-=-
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] stop_sound
[00000349] cross play music: 0
[00000349] set music volume trans: 127->0, step=4
[00000352] set music volume: 127
[00000477] -=-=[END OF WORLD MAP!!!]=-=-
[00000477] START OF MENU SYSTEM!!!
[00000629] END OF MENU SYSTEM!!!
[00000629] -=-=[START OF WORLD MAP!!!]=-=-
[00000652] -=-=[END OF WORLD MAP!!!]=-=-
[00000652] START OF MENU SYSTEM!!!
[00003400] ERROR: unhandled exception
# ff7_opengl-0.8b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = no
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Reunion
# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off
# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# include armor in magic defense calculation
mdef_fix = yes
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256
# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
load_library = Kranmer.dll
お疲れ様でした!
Google Translate says they congratulate you for your good work.Shinra the person isn't hyphenated. The second one refers to the company, I think, while the first is definitely the person.
Found another typo: when answering Mayor Domino's question, it says "Shinra is a FOOL" instead of "Shin-Ra" (which is in another option, "Shin-Ra goes BOOM")
Shinra the person isn't hyphenated. The second one refers to the company, I think, while the first is definitely the person.There's a person in this game named Shinra?
Google Translate says they congratulate you for your good work.
Found another typo: when answering Mayor Domino's question, it says "Shinra is a FOOL" instead of "Shin-Ra" (which is in another option, "Shin-Ra goes BOOM")
Aren't you Mr Confident?" when in the hideout, "Mr" should have a period after it.
Why would they be spelled differently - I'm genuinely curious
Hey, just wanted to also bring to your attention that there are a number of areas where no spaces occur after commas. I know the program is supposed to add spaces after the commas automatically, but it's not doing it sometimes.
@Luksy...1. that sounds more like non-clean exe with the install? Is anyone else having overflow issue with EXP / Next Level etc?Yep, I have it too. No biggie, but yeah.
2. Devised was used because, afaik, the characters are "coming up" with/creating the new Limits. Not just unlocking them (they can't be unlocked because they aren't already there... they get added).How about "learned"? :)
There's a person in this game named Shinra?Yes. President Shinra. Head of the Shin-Ra Electric Power Company. I don't know that his first name was given, but his son is named Rufus Shinra. edit: oh, DLPB beat me to this one.
Why would they be spelled differently - I'm genuinely curiousIn FMVs and fields you can see the company repeatedly spelled Shin-Ra. Regardless if we wanted to or not, changing textures in FMVs is well beyond the scope of this project.
Yes. President Shinra. Head of the Shin-Ra Electric Power Company. I don't know that his first name was given, but his son is named Rufus Shinra.
link download doesn't work :( I already tried to disable ads block, switch browser,... but it's still "link not found"bump
bump
Well, I checked the changes sheet and definetly is not working for me =(.
I still have "bolt" EDIT: http://pbrd.co/1vM8xd5 ups .
Don't know if I did something wrong; the installer is pretty easy to follow (I run it as Admin). It could be something else?
Regards!
Learned also doesn't really do it justice... they aren't really learning a technique... they are devising / creating. Although learned may work. I don't really see a big issue with devised.
The dl link definitely, unquestionably works. Unless Google docs is region biased or you are going through a wonky conflict zone ip on the tor networkI can download anything from google docs. Problem is that the link points to linkbucks, which claims the file doesn't exist. I really have no idea what causing this, my wild guess is that website region blocked my country.
Devised to me gives the impression of coming up with something particularly elaborate (and the OED agrees). One might devise an evil scheme, a cunning plan or a contraption; it doesn't fit so well with a technique for punching someone especially hard or hitting them with a sword multiple times. It's not wrong, just doesn't seem to fit.
Unlock makes a certain amount of sense since you can use it to describe someone unlocking their potential: they can now do something they couldn't previously do (and doesn't necessarily imply it's a thing other people can do).
DLPB, did you get a look at my logs? I am still trying to work out what went wrong on my end with my issue. Tried other things, got nowhere. e.e
DLPB, "devise" definitely has to change. While it may be the most technically correct word out there, it doesn't actually convey the meaning in English at all. Devised is almost always applied to something intellectual, and it's really odd to see it used to describe anything physical. "Discovered" might be the best compromise. Because it is being applied to something physical, it's understood that repetitively performing these limit breaks leads to the discovery of new techniques.I disagree. You can devise a new technique. https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=devise%20a%20technique
I really like discovered because that could also fit a few ultimate limit breaks that are found... or "discovered" It can be used for both meanings.
In the Shin-Ra board meeting, President Shinra says "Reeve and Scarlet will share the extra revenue from the rates increase." Should it be "rate increase"?
Jeet Kune Do is an entire system of martial arts moves as well as philosophical background--so devised works. But Bruce Lee didn't devise the two inch punch. He did however discover how to punch effectively using only two inches. The scope is what's off. And in a tiny blurb notifying the player that the character worked out a new move, "devise" is wonky. I honestly think discovered or even learned more closely captures the author's intent than devised.But discovered and learned do not work either. Discovered and learned assumes the technique existed before. They didn't find the techniques, they created them. They devised a new method of fighting.
But discovered and learned do not work either. Discovered and learned assumes the technique existed before. They didn't find the techniques, they created them. They devised a new method of fighting.
They discovered or learned the technique through repetitively fighting. That doesn't assume the technique existed before. You inserted the word "method" when you used the word devised to make it work and fit the scope of that word.
I have "series canon" turned on, but I just got the Heal materia and the abilities are called "Poison Null" and "Status Null". While I'm sure they make more sense, I'm pretty sure "Poisona" and "Esuna" are part of series canon.
I vote against "develop" as it's both a transitive and intransitive verb. You could read "Curse Slash developed" and think "oh, Curse Slash just developed itself" rather than "Cloud developed Curse Slash".And I agree, Devised is staying put. If people really consider this a big issue, just download touphscript and change devised to learned.
"Devise", on the other hand, has no such ambiguity.
I don't recognize certain things as canon if they have been known as different things in different titles, or if they are in great need of being corrected. Canon only affects things that have been consistently the same while at the same time being sufficiently translated. Megalixir for example. Also original FF7 place names (to some extent) and original ff7 character names (because the mistakes have been adopted officially, god only knows why).FFX was what I was specifically thinking about, where casting Nul* causes that element to have no effect after the fact. But I see your point (at least about the "null" word choice).
But I certainly won't start reversing entire sections of the translation, or we may as well just play the original game.
Null, to nullify; cancel out. It's the best that can be done, really.
Null was used in FFX as well as other FF titles. Esuna means S-na = S-Null. Poisona is Poison-Null.
Scarlet
“The energy contained in it is around
330 times that of normal materia.”
Scarlet
“We'll gather up all the Huge Materias
and then ram them into Meteor.”
That's fine; I thought I'd just point out that the katakana in the spreadsheet is wrong.
@mugenginga
I think you just need to set the mod_path on ff7_config to "Reunion", if I remembered right...
Yes! Replay time! (I'm so sorry you lost your friend during the making of this thought. D: )
EDIT: Ugggh I'm having trouble again. I installed the 1.02 update, then Aali's most up to date driver, then Reunion, and then Anxious Heart. But when I try to open it (as Administrator, on Windows 7) it A) Opens Full Screen (I have it set to open at 960x720 and I've got fullscreen set to 'no') B) Skips any intro stuff and C) Loads looking like THIS: http://i.imgur.com/Jxesf55.png
I vaguely remember that visual error back before but I can't remember how I fixed it. Clean files to start with, too. If anybody's got a walkthrough that'd be great - I know Anxious Heart works with it but if there's some magical out of orderness going on I'd love to be told about it. I can't remember exactly what I did before.
Thanks!
does he actually have a scottish accent in the original japanese? That one did always come as a surprise to me and seem really odd when i watched advent children.
Translation: Luksy
New Localization: DLPB, Luksy
Old Localization: Michael Baskett
fship_23
TEXT 76: Trainee Pilot (Lv 6)
TEXT 77: Trainee Pilot (LV6)
When the bug is related to Beacause maybe it's a good idea to indicate the file as well.
Don Corneo = colne_5, colne_6
LV6 = fship_23
etc etc
No need to add me in the credits list, but I really want to port your translation into the PSX since I never liked the PC game, I prefer ePSXe, quick saves, speed FPS etc.
I already have I blog where I want to explain the whole process step by step (http://ff7translationproject.blogspot.com).Why is the blog set to Spanish in Blogger if the content of the blog is in English?
Why is the blog set to Spanish in Blogger if the content of the blog is in English?
That sounds like Aali's driver is not configured right. You need to run FF7Config.exe and set the sound.
Dan 2 Mugengigna 0.
@guyman. Wait for R02c, and we'll see if that link fails.
“…OwW!”
Is the last W sopposed to be a capital letter?
TEXT034------------------------------------------------
{RED}The Black Materia…{RED}
TEXT035------------------------------------------------
{GREY}Please! Just a little longer!{GREY}
Maybe the bold red and grey are not necessary.
I have the steam version but I have used the ff7 game converter on it. When I attempt to install Reunion I get a message telling me that I can't install the menu overhaul because I am using a steam version. Is this avoidable?
60FPS update
Summons do not run at 15fps in PSX, they run at 30. (2 unique frames a second).
It's running here at 30 also now ( 2 frames move, 2 frames still). I checked this in virtualdub at full 60fps. I suspected as much when I saw the Shiva animation was now smoother.
Kaldarasha has. Hopefully he can supply me with the big mistakes I have not yet added to Reunion (the lines changed and maps), and then I can add them to Reunion also.
I haven't installed R02 yet but will hurry to do so. Tough would be better if we would use ultrasound instead, because it is independent from the flevel (so we would have a fix for all mods) but I haven't look at the current release. It also needs a swap from an exe to a dll.
... and volume quirks too?
Reminds me to check out Barrett's hideout for some reasons when Barrett is smashing the sack I can barely hear it.
Hey Dan? I have this minor question, in some way would there be any possible route to implement the Menu Overhaul for menu and battle into the Steam Version some day?
jetin1
TEXT017------------------------------------------------
Obtained prize: Superalloy Sweeper!
But in the Kernel file you used Superalloy Sweep.
(snip)
I have a party to go to later and will likely be very drunk when I return, so I'll release R02c tomorrow.
Yeah, I've downloaded. Thanks!
@above (Me I think)
Reunion isn't causing that crash. You are probably not using clean files. See first post / readme.
Anyway,let's get to it.Well spotted.
This in the main menu.
I already asked that question some time ago. Doesn't look like it'll happen anytime soon unless someone offers to do the work and make it happen. If I had the experience, i'd do it but i'm just testing things as they come around.
The original line is indicating the time that she died and inferring the cause of death, the new line is just saying why she died
Google translate:
Sephiroth
"Mother's name Genoa.
Died immediately in the birth me.
My father ...... "
Immediately it says...
Thinking about it now... probably the story he's been given is she died soon after?
Downloaded just fine. Installed the 60 FPS option but entering a battle forces me into 15 FPS for some reason. The result is a very slow and jerky battle.
Downloaded just fine. Installed the 60 FPS option but entering a battle forces me into 15 FPS for some reason. The result is a very slow and jerky battle.
I'm genuinely curious as to what it was. Your explanation as to how you implemented it makes sense.
Installer
14-Feb-2015
None.
Beacause
24-Feb-2015
1. Small corrections and updates to text
2. Full-stops have one space with original game
3. Fort Condor loss now fully relocalized
Menu Overhaul
24-Feb-2015
1. Chocobo race text corrected
2. Next Level overflow fixed
3. Controller layout in boxes fixed
4. [START] now appears in config menu
60fps Battles
24-Feb-2015
1. First release (fixed for R03b)
Weapon
14-Feb-2015
None.
Model Overhaul
14-Feb-2015
None.
Memory Patches
24-Feb-2015
1. Faster Animation will now install
1:35 Soldier Quest
Not released yet.
Other
26-Feb-2015
3 script fixes (sky, mrkt2, condor2)
Field Fps fix
DLPB,
a long time ago I had released a mod called Scene Redux (http://forums.qhimm.com/index.php?topic=7100.0) which replace both scene.bin and kernel.bin.
I take it's going to be not compatible with Reunion, right? (If not, what would happen if I overwrite Reunion's scene.bin and kernel.bin with my own files, considering I won't personally use Weapon?)
Can we have a 7th heaven compatable version? Please?
Is it necessary to use the ff7+.exe to launch the game that is installed with Reunion when playing with the Steam version, as it only installs Beacause?
Oop, to restate: I am only using Beacause, do I need to launcch via ff7+.exe or is Steam launcher sufficient for that?
@DLPB 7th heaven is a mod manager. You can select the load order and download mods from the server whatever subscription link. And use custom IRO files.
Your mod doesn't seem to alter text entries, or add monsters? If not, it's fully compatible with everything except Weapon.
It's up to them (or someone else) to fix Reunion for it. I only deal with this installer. It's intended to be one piece of work. Tbh, I have no care for any mod not in the Reunion (except FeliX's world map textures, which are fully compatible).Someone mentioned they were hoping to port Reunion (or at least Beacause) to 7thHeaven format. I can't remember who, it might've been eq2alyza? Don't quote me on this, I could be wrong.
Sephiroth
“How does it feel?”
------------------------------
#xy 56 48
Sephiroth
“It's been a while since
you were back in your
hometown,right?”
------------------------------
#xy 72 64
Sephiroth
“So how does it feel?”{NEW}
“I wouldn't know.
I don't have a hometown…”
------------------------------
#xy 48 189
{CLOUD}
“Um…
And your parents?”
------------------------------
#xy 64 32
Sephiroth
“My mother's name was Jenova.
She died giving birth to me.
My father…”
------------------------------
#xy 88 64
Sephiroth
“What am I saying?”
------------------------------
#xy 91 64
Sephiroth
“All right,let's go.”
Entrance to Fort Condor
------------------------------
{CID}
“Shi.t…
What the hell happened?
Where is everyone!?”
------------------------------
{BARRET}
“Man. What a mess.
We're the only ones who made it.”
------------------------------
{RED XIII}
“We didn't have what it took.”
------------------------------
{YUFFIE}
“At least we're still alive…”
------------------------------
{CAIT SITH}
“Things sure arenae
goin' our way.”
------------------------------
{VINCENT}
“Life is often unforgiving.”
------------------------------
{CID}
“The last materia Shin-Ra's after
is the one at the {CYAN}Undersea
Mako Reactor in Junon{WHITE}.”
------------------------------
{BARRET}
“We gotta get there
first an' stop 'em!”
------------------------------
{RED XIII}
“We must get there
before them!”
------------------------------
{YUFFIE}
“We've gotta get there
first and stop them.”
------------------------------
{VINCENT}
“We must arrive before them.”
------------------------------
{CID}
“We've been interferin' a lot lately…
Shin-Ra's bound to be on high alert.”{NEW}
“How about we leave this for now
and check up on the little fella?”
------------------------------
{BARRET}
“You mean {CLOUD}?”
------------------------------
{RED XIII}
“You mean {CLOUD}?”
------------------------------
{YUFFIE}
“{CLOUD}?”
------------------------------
{CAIT SITH}
“{CLOUD}?”
------------------------------
{VINCENT}
“You're speaking of {CLOUD}?”
------------------------------
{CID}
“Yeah,but I'm also worried
{TIFA} might've collapsed.”{NEW}
“Let's head down to {CYAN}Midhir{WHITE}!”
------------------------------
{CID}
“We don't need this,dammit!”
------------------------------
Entrance to Fort Condor
------------------------------
{CLOUD}
“What happened?”
------------------------------
{TIFA}
“Where are all the villagers?”
------------------------------
{CID}
“God! What the hell happened here!?”
------------------------------
{BARRET}
“He's still alive.”
------------------------------
{AERIS}
“Where is everybody?”
------------------------------
{RED XIII}
“Where are we?”
------------------------------
{YUFFIE}
“Oh good, they're still alive.”
------------------------------
{CAIT SITH}
“Oy!
What on earth happened?”
------------------------------
{VINCENT}
“It seems we survived.”
------------------------------
{CLOUD}
“You mean to tell me
we're the only ones who made it?”
------------------------------
{TIFA}
“I couldn't do anything.
It was just too much.”
------------------------------
{CID}
“Damn!!
I can't stand this!”
------------------------------
{BARRET}
“Oh man…
You look like hell.”
------------------------------
{AERIS}
“I…
I couldn't save anyone…”
------------------------------
{RED XIII}
“…not enough strength.”
------------------------------
{YUFFIE}
“Well, I'm just glad
we're all alive.”
------------------------------
{CAIT SITH}
“Things sure didn't go smoothly.”
------------------------------
{VINCENT}
“We might have underestimated
the situation.”
------------------------------
{CLOUD}
“You mean to tell me
that's the extent of my powers?”{NEW}
“So that's as good as it gets?
At this rate I'll never beat
the Shinra…let alone Sephiroth…”
------------------------------
{BARRET}
“Yeah, ain't no way you gonna win.”{NEW}
“But if we give up now,
what's gonna happen to Fort Condor?”
------------------------------
{TIFA}
“No, {CLOUD}.
You mustn't give up.
Survivors never give up.”
------------------------------
{AERIS}
“{CLOUD}…
You won't find the answer
by blaming yourself.”{NEW}
“Things are the way they are…
But you can't blame yourself
for that, right?”
------------------------------
{RED XIII}
“Don't be too hard on yourself,
{CLOUD}.
Let's think about
what we should do next.”
------------------------------
{YUFFIE}
“No use crying over spilt milk.
Right?”
------------------------------
{CAIT SITH}
“Geez, you don't pull any punches do you?
We'll just try not to fail next time.”
------------------------------
{VINCENT}
“We have to fight to
avoid any more casualties.”
------------------------------
{CID}
“We'll do it next time, OK?”
------------------------------
{CLOUD}
“Yeah.”{NEW}
“They've had their fun,
but it's over as of now!
There isn't gonna be
any more suffering.”
------------------------------
{TIFA}
“{CLOUD}…
What should I do?”
------------------------------
{BARRET}
“{TIFA}…”
------------------------------
{RED XIII}
“…”
------------------------------
{YUFFIE}
“{CLOUD}
I wonder what's going to happen?”
------------------------------
{CAIT SITH}
“Y'know, worryin' only tires you out.
Why don't you take it easy?”
------------------------------
{VINCENT}
“You've got no choice
but to take it for now.”
------------------------------
{CID}
“Oy, such a bitter pill to swallow.”
------------------------------
{CID}
“This ain't no joke, Jack.”
------------------------------
{BARRET}
“Oh man, this is real bad.”
------------------------------
{RED XIII}
“Things don't seem too favorable.”
------------------------------
{YUFFIE}
“I told you I'm not kidding!”
------------------------------
{CAIT SITH}
“If this were a joke it'd be one thing,
but this's the truth.”
------------------------------
{VINCENT}
“This is a rather harsh reality.”
------------------------------
“It's Huge Materia that the Shinra's after…
The only one left is
in the underwater reactor in Junon.”
------------------------------
{BARRET}
“We gotta get there first
and protect it!!”
------------------------------
{RED XIII}
“We must get there first
and stop them.”
------------------------------
{YUFFIE}
“We got to get there first
and stop them…”
------------------------------
{VINCENT}
“We've got to get there first
and stop them.”
------------------------------
“Yeah, but since we got in their way
the last time, they should've gotten
a little more cautious.”{NEW}
“I doubt they'll fly right into action.
I'm more concerned about him
than anything else.”
------------------------------
{BARRET}
“{CLOUD}, it's you.”
------------------------------
{RED XIII}
“Yes, it's you {CLOUD}.”
------------------------------
{YUFFIE}
“It is you {CLOUD}.”
------------------------------
{CAIT SITH}
“{CLOUD}…”
------------------------------
{VINCENT}
“{CLOUD}, it's you.”
------------------------------
{CID}
“Yeah, and I'm worried that
even {TIFA}'s gonna fall over
on her butt.”{NEW}
“Let's go back and
see what's happening…
to {CYAN}Mideel{WHITE}…”
------------------------------
Someone mentioned they were hoping to port Reunion (or at least Beacause) to 7thHeaven format. I can't remember who, it might've been eq2alyza? Don't quote me on this, I could be wrong.
{CLOUD}
“Back then…
All I ever thought about was Sephiroth.
Day and night… Sephiroth,Sephiroth…
Even my Mum was tired of it.”
------------------------------
{TIFA}
“I had no idea you
were thinking like that……”
------------------------------
{TIFA}
“But let's get back to our promise?”
[All of this dialogue below is not seen.
It was likely removed by the game
writers because roughly the same
exposition is spoken by Cloud when
he tells the truth about his life
(just before game moment 1199).
It requires game moment 1199 but
when this value is placed, the next
scene automatically loads to
1250. This dialogue was definitely
meant to be unused and placing
it back would be hard anyway.]
{BARRET}
“So what was {CLOUD},
in the end?”
------------------------------
{CAIT SITH}
“He was a Sephiroth-Copy,
created by Hojo.”
------------------------------
{CID}
“You can do that?”
------------------------------
{CAIT SITH}
“Well,he wasnae made from scratch.”{NEW}
“Really they're juist normal humans
implanted wi' Jenova cells,an'
then irradiated wi' Mako.”
------------------------------
{RED XIII}
“So what about {CLOUD}?”
------------------------------
{CAIT SITH}
“He really is {TIFA}'s
childhood friend.”{NEW}
“Five years ago,durin' the incident
wi' Sephiroth at Niblheim,he was
unconscious in a serious condition.”{NEW}
“Hojo used him for his experiments.
He did the same thing tae a lot o' people.”
------------------------------
{RED XIII}
But why was {CLOUD}
the only one who…”
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: parse error in config file
ERROR: no such option 'snowboard_framerate'
INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.65
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library multi
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.65
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: C:\Games\FINAL FANTASY VII\Data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] set music volume: 127
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] set music volume: 127
[00000001] MIDI set master volume: 100
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
[00000128] set music volume trans: 127->0, step=60
[00000128] MIDI set volume trans: 127->0; step=60
[00000144] MIDI stop[00000144] - OK
[00000192] MIDI stop[00000192] - OK
[00000193] END OF CREDITS!!!
[00000193] Entering MAIN
[00000193] set music volume: 127
[00000193] MIDI set volume: 127
[00000193] 100% of 127 = 127
[00000193] Exiting MAIN
[00000193] START OF MENU SYSTEM!!!
[00000429] END OF MENU SYSTEM!!!
[00000429] Entering MAIN
[00000433] Exiting MAIN
[00000433] Field Start
[00000433] MIDI play: 31
[00000433] reading midi file: DOKUBO.mid
[00000433] current volume: 127
[00000433] MIDI is playing SUCCESSFULLY!!!
[00000573] WM_CLOSE
[00000573] ERROR: unhandled exception
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.65
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: C:\Games\FINAL FANTASY VII\Data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] set music volume: 127
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] set music volume: 127
[00000001] MIDI set master volume: 100
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
[00000152] set music volume trans: 127->0, step=60
[00000152] MIDI set volume trans: 127->0; step=60
[00000168] MIDI stop[00000168] - OK
[00000216] MIDI stop[00000216] - OK
[00000217] END OF CREDITS!!!
[00000217] Entering MAIN
[00000217] set music volume: 127
[00000217] MIDI set volume: 127
[00000217] 100% of 127 = 127
[00000217] Exiting MAIN
[00000217] START OF MENU SYSTEM!!!
[00000475] END OF MENU SYSTEM!!!
[00000475] Entering MAIN
[00000479] Exiting MAIN
[00000479] Field Start
[00000479] MIDI play: 31
[00000479] reading midi file: DOKUBO.mid
[00000479] current volume: 127
[00000479] MIDI is playing SUCCESSFULLY!!!
[00000612] MIDI play: 31
[00000612] song is already playing...
[00001228] Field Quit
[00001228] Entering MAIN
[00001228] MIDI play: 7
[00001228] reading midi file: BAT.mid
[00001228] current volume: 127
[00001228] MIDI is playing SUCCESSFULLY!!!
[00001228] Exiting MAIN
[00001228] Entering FRAME_INITIALIZE SWIRL
[00001228] Exitting FRAME_INITIALIZE SWIRL
[00001231] Swirl sound_effect1
[00001231] stop_sound
[00001231] End of Swirl sound_effect1
[00001310] Entering FRAME_QUIT SWIRL
[00001310] Exitting FRAME_QUIT SWIRL
[00001310] Entering MAIN
[00001312] Exiting MAIN
[00001312] [BATTLE] Entering FRAME_INITIALIZE
[00001312] [BATTLE] Scene# 378
[00001312] [BATTLE] Exitting FRAME_INITIALIZE
[00001313] ERROR: unhandled exception
オレを生んですぐに死んだ
ore wo unde sugu ni shinda.
I she birthed, then died.
...because Sephiroth is deep and narcissistic like that.condor2
{BARRET}
“Man.What a mess.
We’re the only ones who made it.”
A "space" is needed after "Man."
Funnily enough, CC still got it wrong.That's not your responsibility to fix (unless you want to do a full series retranslation after Reunion)
That's not your responsibility to fix (unless you want to do a full series retranslation after Reunion)
By the way, still looking foward to helping with this, but I need data!
I think I found a tiny error. In Midgar, after you jump off the train and go through the tunnels, there is this line by Jessie:
"It was your ID, Cloud. I think overdid it."
I think there is meant to be a comma after Cloud and not a period.
Let's assume that Cloud and the others called him Red XIII in front of the guy.
"Nanaki is Nanaki" does not sound good to me. It sound redundant and have no sense.
""It was your ID Cloud, I think I overdid it."
#xy 16 40
Jessie
“It's my fault we didn't
clear the ID-check.”{NEW}
“It was your card,{CLOUD}…
I think I overdid it.”{NEW}
“I put my heart into it,
but I failed.
Interesting. It sounds so natural to me... and actually quite street-wise.
I shall correct it as I don't think I can correct 100 million +Americans. :-oThis is hella regional. I should've caught it in proofreading; the US never speaks like this unless they're trying to imitate early modern english.Hello. First let me say thank you SO much for these mods! I've been lurking here for around two years waiting for it to be ready, and it was totally worth the wait! The new translation makes it feel like a whole new game.
I'm up through Wutai now and I think I found a small grammar error, which I didn't see in the bug tracker. It's at the part where you confront Yuffie for the first time at her house, to get your materia back. Cloud's line is:
"If you give it us now, we'll drop the whole thing."
I think it should be "If you give it to us now, we'll drop the whole thing."
(snip)It sounds like it's a form of slang then.
That said, I did some looking into this, and "give it us" is even regional within England, some areas using it and some not.
This is also wrong. You still need a comma after ID. But it is still grammatically correct to have a full stop after Cloud. It depends how the person says the sentence. I will add an ellipsis there instead.Okay, that's cool. When I read it, I read it as Cloud's ID overdid it, as in his ID overloaded the system or something (hence why I thought it should be a comma). I knew something was wrong with the sentence, I just didn't know what it was.
The "I" is missing though! So well spotted.
when he drinks.
Model Overhaul question. I'm in the Lifestream where Tifa and Cloud are piecing things back together, and I just watched the scene where Cloud stabs Sephiroth in the reactor.
When Cloud checks on Tifa, the camera pans up to Sephiroth holding Jenova's head, walking down the stairs, but it's the original SD sprite.
In the next shot, Sephiroth is walking out of that room holding Jenova's head, but he's not SD.
Maybe you missed a shot, or maybe there are complications there I'm not aware of. Thought you should know, regardless.
Oh, and just now, an American English thing: back on the Highwind, Barrett says "this ain't no time to piss about!"While I would say it's extremely rare to hear, I have heard it said before in the US. I don't think it's that big of an issue.
0% of Americans say "piss about." Maybe use "mess around" instead?
I will send you the Japanese v English text later :)Ready when you are!
Ready when you are!
Also, mind if I make notes on US (Midwestern Dialect) localization?
Another positioning error: when entering the passcode to the Huge Materia on the rocket, one of Cid's first messages appears partially behind the countdown.
For your information, there are 3 places where you used "piss about":
bwhlin
fship_25
mds5_5
hey
will this Reunion mod work with the tife bootleg mod at all
thanks
@Kaldarasha
The scene aboard Highwind... Cid gives his speech about the planet being a sick child... and then when asked how he will stop Meteor, he sits down... the music stops like the PSX version.
But then with PC it carries on again...
Is this Aali's driver or a field error?
Very probably a field error. But I have to check it
Dangit, that's what I worried about.
It looks to stop around 195 or 196, but tough to say for sure because of no logging. I'll work with Sega Chief to see if we can get Reunion Beacause to install over top of it.
Oh, and just now, an American English thing: back on the Highwind, Barrett says "this ain't no time to piss about!"Can confirm. I've never heard anyone say that in Louisiana, Texas, or Missouri. At the same time, I find it easy to comprehend what he meant, so whatevs. Afterall, we do say "pissing in the wind" (avatar is relevant).
0% of Americans say "piss about." Maybe use "mess around" instead?
Aali has added a texture memory cap to prevent crashes. Rrising it up to 1024 seems to be safe, at last I haven't seen anyone who has a problem with that value.Gonna pitch in that I hope this information has been placed in a readme or FAQ. Seems important enough.As far as I have been told there is a limit to the total size, or total number of textures that can be used by FF7 with Aali's driver. I don't know why or if that can be fixed.
Mess around isn't exactly "thuggish" either really. Most gruff people will use just as normal English as anyone else most of the time. But Piss about is certainly something that would be said if he were British. Making all speech conform to stereotypes ends up making it unrealistic. I might make it mess around in both though.
I was also thinking of "screw around" instead of "mess around", which is probably closer to "piss about."
In other news, I'm fighting "Extreme Life form Hojo NA A" now. I don't know what "NA A" means at the end, but I was actually more curious as to why "Life form" is two words, and "form" is lowercase.
Piss about doesn't sound like something a thuggish guy like Barrett would say, but I also don't speak British.Huh, I never thought of Barrett as thuggish. Now I'm really wondering what BS stereotypes a majority of the Japanese people believe about people of African descent.
(snip) Cloud could easily say "It's cool". There are far too many "all right" in the game. I'm not against it, but it does get repetitive.You could have him say "It's okay, Tifa."
I think the character art went too far, really. Advent Children does a far better job in regards to the "look".
I am currently working on Weapon... it's a daunting task, because I am altering pretty much everything. The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies. From there I'll reconstruct the game.
I am currently working on Weapon... it's a daunting task, because I am altering pretty much everything. The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies. From there I'll reconstruct the game.
For example, already I have made swords and punches worthless against mechanical enemies... and firing weapons half effective. But I want that to be 1/4 effective.. so half damage is likely going to become 1/4 damage to be more significant.
I feel like a 6 foot 200lb sword would probably do some pretty good damage to anything mechanical, especially when it's wielded like a feather
The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies.
By thuggish, I was just implying that he looks like Mr. T with a machine gun for an arm, was the leader of a terrorist organization and used strong, improper English. I didn't know Barrett was Black, I thought he was more of a Mexican Brown. Shows how much I knowNow I'm curious to know what your definition of the word 'thug' is. The description you provided sounds more like a 'radical'.
Edit: You cannot tell me with a straight face that this character isn't the epitome of a gangster/thugNo joke. Barret doesn't really look like a gangster or thug. The only thing that pushes him in that direction is the presence of a tattoo and his jacket.
(http://vignette4.wikia.nocookie.net/video-game-championship-wrestling/images/7/7a/Wallace2.png/revision/latest?cb=20130115011045)
Only as a random thought but we could make AC styled costumes as a reward for fulfilling tasks or quests. But Cloud shouldn't have the the halve coat style.Why not, 'ey?
Now I'm curious to know what your definition of the word 'thug' is. The description you provided sounds more like a 'radical'.
That means that max HP for allies will cap at 2500 ?Nope.
Damage = (UserStat + UserLevel) * 6 * (512 - TargetDefence) * AttackPower / 8192
Damage = (UserStat * (101 - TargetDefence) * AttackPower ) / 32
(1+1) * 6 * (512-0) * 1 / 8192= less than 1.
1 * (101-0) * 1 / 32 = 3
(255+99) * 6 * (512-255) * 1 / 8192= 67.
100 * (101-100) * 1 / 32 = 3
(255+99) * 6 * (512-0) * 120 / 8192= 15930.
100 * (101-0) * 120 / 32 = 37875
I think I'm using the old R01 kernel. I will have to update it.
And I'm not playing the PC game, I imported all the translated content into the PSX game and I'm playing using an emulator.
You are right, probably these are my problems. I'll try to fix them myself.
What about:
{Target}{Attack} has no MP remaining.
Because that is what is happening in fact, enemies also have MP.
mtnvl6
It says "Nibel Reactor" and it should be "Nibl Mako Reactor".
http://i.imgur.com/BmheTPf.png
Welcome to the new stat screen.
Now to make maximum level 100 across the board. I am undecided on whether the maximum HP and damage should be 10000.
All other main stats are already 100 and only use 100 as their maximums in calculations.
This is purely for aesthetic reasons :)
I suppose. It's not target attack though. It's monster name and ID. :)
Hi, I'm playing through FFVII with most of Reunion on (excluding 60FPS battles obviously, those are shonky right now) and have found a few issues, particularly in translation, but this one intrigued me so much that I had to come back here to post about it.
In Gold Saucer's Chocobo Square, there's a guy who explains about betting on a Quinella Box, however he uses the American Spanish derived "Quiniela" as opposed to the more common British English "Quinella". I have British English on, of course, so all of my Armors are Armours. I think leaving this change out is a mistake. What do you think?
Additionally, when this NPC says "A quiniela box is a method of buying combinations with three chocobos." it sounds like he's describing a trifecta, not a quinella box. Possibly he should say something like "A quinella box is buying all possible quinella combinations for three chocobos." Or maybe "A quinella box is a bet covering all possible quinella combinations for three chocobos." Actually I think I prefer that last one.
For the most part, I adore this retranslation attempt. I speak Japanese as well as English and have very very few issues with what you've managed to do here, so well done.
Do I report model issues here as well? Or should those be reported elsewhere?
In Japanese doesn't say nothing about a "girl". Only says "father".
{AERIS}
「あの~、服屋の親父さん、ですよね?」
It could be translated too as "owner". But really is "father".
Excuse me, you're the old man from the clothes shop, right?
Hey~ you're the old man from the clothes store, right?
This line is sorta hard to carry over in english. Oyaji is a general term for older men, but it can also mean father.
{AERIS}
“Excuse me…
Are you the father of the man
working at the clothes store?”
------------------------------
“Yeah,yeah,I own the store…
But I ain't your father.”
If may I ask that,is there any way to play the Reunion together with music mod? (ficedula launches ff7.exe while Reunion modifications are done by ff7+.exe)
I'm not sure why you are using ficedula when Aali's driver now handles music... but if you want to do that just change settings.ini in HL_files. Change it so you are launching with ficedula and the process is process=FF7.exeOlder version of Aali's driver is still required for many mods out there, including bootleg. This'll become less of a problem over time, but some things may never be updated as their authors have disappeared.
DLPB I have other doubt, in the Gonjun2, where Leno and Rude are talking about girls.
There are the texts:
---TEXT007---
Leno
“O-oh…”
---TEXT008---
Leno
“So we're in the same boat,eh?
Like we even have a chance with them…”
In japanese is some different:
レノ
「な、なるほど……と」
------------------------------
レノ
「つらいところだな、あんたも」
In japanese the meaning is different. Especially, the text 8 which says something about "is a hard cuestion".
Regards.
I have a problem with Beacause: it installed properly and mostly works, but the multiple dialogue options don't show up. Has this come up before?
No. Assuming you are using the new Reunion and on clean files, it will work fine. Can you be more specific?
Yeah, but the problem is that it was kind of nerfed hard in the other direction by making it just the number of escapes. Maybe a compromise?
Dan, which files inside of the world_us.lgp does Beacause modify?
I tried installing numerous times and it still has the same problem, it's only issue and I haven't modded it with anything else. Does Beacause simply not work on the Steam version? Is there an older version I can use?
MO won't install on Steam if Steam option is selected. I am not sure what it would take for the option dialogues to be specifically ruined. Likely some issue with touphScript encoding.... or some other issue with the files. Either way, there is something the user has done wrong. If this was an issue from my side, this would have come up a dozen times already.
I am guessing that Beacause hasn't installed at all really... and that the dialogue boxes are not the only issue.
No, it isn't. Beacause works fine on Steam version and has been play tested by others. Your issue is baffling and seems to be a consequence of something interfering with the encoding process. Interfering with touphScript. Or a bug with ts of some sort.
Re-run the installer but at the end, do not close it.
Navigate to the root folder and enter dlpb-mods
Find the touphscript log and tell me what it says. In fact, tell me what ALL the logs in the dlpb-mods folder say. Dlpb-mods will only exist when you run the installer and let it finish but again... do NOT close the installer at the end.
Also, please upload flevel.lgp from your game folder, so I can look at what's going on.
Oh, and if this turns out to be a fault that could have been fixed by reading the readme, I am going to murder you by putting my hands around your neck and removing your air supply. :)
05-CodeFixForOrig.txt (..\ff7_en.exe)
Changed: 0
Replaced: 0
Errors(1):
Line 1 (05-CodeFixForOrig.txt): Filesize mismatch.
---TEXT013---
President Shinra
“Oh,yes indeed. The fireworks
display will prove rather expensive.
And all to deal with a few maggots.”
Yeah, he's talking about the explosions. By calling it fireworks, he's showing he thinks of it as entertainment and really doesn't care at all about the people who will die in the plate collapse. He's an applehole like that.
Quick question, is it safe to assume that the 60 fps battle mod will receive stability improvements (as in, when attack animations seem to speed up for a split second)? Also, the enemy disappearing animation sometimes speeds up.
I've pretty much done all I can do, I think.... although you're right that it still needs work. Hopefully someone more adept at assembly can have a look at what I have done and see if they can fix these issues. If not, it's a cross we'll have to bear.
Fair enough, and I do thank you for the work that has been done, doing the work Square Enix was too lazy to do themselves.And they had the source code, which makes it far easier.
Edit: I don't still understand why two women are watching the Building Shinra on sixty floor, the models should not be soldiers or warden?
Besides Keibi in japanese is "Guard".
Regards.
Wow, it's that model? What the hell's happened? I always thought the guards were asleep there or something. But now I find it's because the model is corrupted.
And yeah, it's fairly easy to change models with Makou.
Wow, it's that model? What the hell's happened? I always thought the guards were asleep there or something. But now I find it's because the model is corrupted.
And yeah, it's fairly easy to change models with Makou.
You are right, please disregard my message.
By the way, spy_dargon is working on the receptionist 3D model but needs some help, maybe Kaldarasha can help him with the PSX model.
I guess they just got the wrong model.
Can that be possible though? That is the only map in which model EDEA is ever used. If it is removed, it will become an unused model completely. I'd be more inclined to say they got the animation wrong.
Can that be possible though? That is the only map in which model EDEA is ever used. If it is removed, it will become an unused model completely. I'd be more inclined to say they got the animation wrong.
Yeah, it's possible. FF7 had a ton of mistakes... and having receptionists there really doesn't make much sense. It's possible they wanted some other model there but messed up. Also what ^ said. When the game testers did their walk through, it's likely they saw what I always have... guards asleep /lying down on the floor. I've never considered this a mistake until someone came here and noted it. And that's despite me playing through game over 10 times. So, if I didn't know after all that, then the testers and designers may have also overlooked it.
His post is disrespectful. The guy sees District and Marin and then after one hour he judges several years of work without having a clue about it all, nor trying to.
The Spear of Destiny, also known as the Holy Lance, is in Christian tradition the spear that the Roman soldier Longinus thrust into the side of Jesus (c. 6 B.C.E.–c. 30 C.E.) as he hung on the cross. ("Then came the soldiers and brake the legs of the first and of the other which was crucified with him. But when they came to Jesus and saw that he was dead already, they brake not his legs: But one of the soldiers with a spear pierced his side and forthwith came out blood and water" [John 19: 32–34 KJV]). Christian knights discovered the Holy Lance at Antioch during the First Crusade in 1098. The sight of the sacred artifact in the Church of St. Peter so inspired the beleaguered Christian soldiers that they rallied and routed the Saracens from the city. From that time forth, according to legend, whoever claims the spear and solves its secret holds the destiny of the world in his hands for good or evil.
Sephiroth
“Do not be concerned.
This girl,too,will soon form
part of the energy that flows
around the planet”
Sephiroth
“Do not despair.
Your friend will soon be
a part of the planet's energy.”
The installer has the capability of retaining the original names/places. --> this part is OPTIONAL. I can see how the names would seem polarizing/strange at first glance but I am getting the vibe that they genuinely don't understand it is optional?
Options
...
'Series canon'
Those things which have been consistently named the
same in the series will be unchanged. These are:
Moogle, Hi-Potion, Megalixir, Phoenix Down, Ramuh.
Incorrect character names
Character names will retain their original form (apart
from 'Aeris', which will always be changed to 'Aerith').
...
HI!
I followed your directions to patch "Beacause", downloading the file, extracting the .bat file, but when I dragged/dropped a FFVII iso to it, a command screen came up, vanished when I tried to use it, and nothing further occurred.
If I try dragging/dropping an iso to the .bat file without extracting it, nothing happens.
I am using Windows 7 OS, 64-bit. My FFVII isos are the correct ones. Any suggestions?
Did you copy and paste that? Make sure to correct "reuinted".
"be concerned" is still a feeling. If you want to make it flatter, maybe "Do not concern yourself", which is more about the external action of concern than the internal feeling of concern.
More exposure, more unhappy people for something they'll never even play through.
https://boards.4chan.org/vr/thread/2413592
You can't honestly try to change "moogle" and keep a straight face when saying the retranslation is better.
Let's face it... given that the Aerith change is official and still causes a firestorm, this retranslation is like a nuclear bomb to the fanboys. :-P
There still hasn't been a single criticism about the dialogue...sigh.This is twofold. Partly because the dialogue isn't available in an easy-to-read table that doesn't require actually trying the thing, and partly because the dialogue is just fine.
The problem with the canon name changes is that the people who are going to be playing this retranslation have already played other FFs, and 99% have played FF7. So everyone is familiar now with what a moogle is, but the word moguri pops up and it immediately takes you out of the story/universe that you already know.
That's why it's great that there's an option to preserve it.
I have seen this... and it was discounted because of the overwhelming use of the kana for Barrett...Well, now that I think about this, it is impossible (at least without context?) to differentiate Barrett from Barett or Bullet from the kana (from a japanese point of view), so that might explain why all could be somehow "correct".
http://ja.wikipedia.org/wiki/%E3%82%B7%E3%83%89%E3%83%BB%E3%83%90%E3%83%AC%E3%83%83%E3%83%88
There are also two other reasons:
1. The Official Establishment File shows Barett (one R)
2. There is a US firearms company called Barrett, and I am of the opinion that this is the origin.
Taken together, there is no real evidence of Bullet. It's more likely that Barrett is correct.
IIRC bullet appeared in a very early preview but it's been Barrett or similar every other time.What do you mean? Was there actually a US preview of the game with Bullet? Now, IIRC, wasn't there actually something equal or similar inside the debug fields indeed?
As for the debug screens, they are in a very very sorry state. Aerith is "Earith", for example.Well, actually, IT IS "Earith", but I don't know if that was the intended name.
No but seriously.. in the French version, look at what kind of easter eggs we were greeted with....Wow, I never saw that version. Is it like that all the time?
What do you mean? Was there actually a US preview of the game with Bullet?
'Please form a political party of three'Really? I don't remember that but it wouldn't surprise me, lol.
It's not impossible that it's Bullet, just highly unlikely as 99% of the time it's been spelt Barrett.You mean Barret's name has been most of the time spelt Barrett?
I think it was in a preview in a US magazine.
Spanish version was also quite clearly translated by people who didn't speak Spanish, but had an English-Spanish dictionary. Nothing like seeing the player's party referred to as a fiesta (party as in birthday party).
Wow, I never saw that version. Is it like that all the time?
I guess the French version was the worst? So awful. Even worse than the Spanish one.
Terrifying! How could French people decipher it?!
You mean Barret's name has been most of the time spelt Barrett?
IIRC as far as it shows up in Japanese documentation (establishment file, ultimania etc.), yes. I suppose you could make the argument that it was consistently misspelled, but again I don't think it's very likely.I see Barret's entry in here (https://docs.google.com/spreadsheets/d/1rCfwrvE9jSO_vojc4rq0fOIlyrjj_6MOUlFCLN0VMgg/edit#gid=0) has been changed from green to blue...
I've found where I saw it so long ago (sorry, I don't have access to it anymore):If someone can find some scans of that on Barret's profile and translate its texts, we could find what I was talking about.
ファイナルファンタジー7 解体真書 ザ・コンプリート [1997/11] (http://www.amazon.co.jp/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BC7-%E8%A7%A3%E4%BD%93%E7%9C%9F%E6%9B%B8-%E3%82%B6%E3%83%BB%E3%82%B3%E3%83%B3%E3%83%97%E3%83%AA%E3%83%BC%E3%83%88-%E3%82%B9%E3%82%BF%E3%82%B8%E3%82%AA%E3%83%99%E3%83%B3%E3%83%88%E3%82%B9%E3%82%BF%E3%83%83%E3%83%95/dp/489366879X)
ファイナルファンタジーVII 解体真書 ザ・コンプリート [2000/7/31] (http://www.amazon.co.jp/VII/dp/4757700989/ref=dp_ob_title_bk)
As you can see, it was made by the same people who made the Official Establishment File, but if I remember correctly it had way much more content than that, and was published a bit later in November instead of January 25th.
ファイナルファンタジーVII Official Establishment File [1997/1] (http://www.amazon.co.jp/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BCVII-Official-Establishment-File/dp/4893666614/ref=sr_1_1?s=books&ie=UTF8&qid=1432079001&sr=1-1&keywords=%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BCVII+Official+Establishment+File)
and I think saying that his name has always been shown as Barrett is (probably) a lie since all japanese material refers to him as Barett from the game's instruction booklet to at least the latest material.If someone can find some scans of that on Barret's profile and translate its texts, we could find what I was talking about.
if we find some evidence that makes "Bullet" as likely, I'll change to green again.Well, to be clear, I was not suggesting actually changing his name, just to make some research on the matter I pointed to:
But the only thing that's going to change Barrett in the translation is word from the writers.
Sometimes it just comes down to what is more likely and making an educated guess.Well, actually I think Seto is OK, if you consider the theme around that race's names, examples: Seto, Nanaki, Dine... (yeah, not many possible examples, lol) but there's no way to know.
The policy on a conflict, where both have equal weight, is to stick with the original. It's what I had to do with "Seto", even though "Seth / Set" is as likely... or maybe even more so.
On the assumption that it isn't "Bullet", we've gone with Barrett - it's how the real-world name is usually spelt, and might be a reference to the firearms company, but I'm ok with any variation on that, I don't think it's very important, especially considering it's a PC name that can be changed by the player. Something like "Bullet" however would be a change worth looking into if there were more evidence to support it.Actually that's a good assumption if you haven't seen what I mentioned, though.
Ultimania largely uses English canon names, even when blatantly incorrect (like Mideel).Yeah, I think at that time (2005, IIRC) was when they began using the bad US release names.
Actually that's a good assumption if you haven't seen what I mentioned, though.
Anyway, what if it was intended to be "Bullet" and then after the US release they scrapped that idea?
The OEF gives Aerith and the kana gives the "Air" sound, not "Ear". The spelling of kana may come out as EA, but the sound does not. "Aerial" in kana is the same, it starts EA. Also, the spelling was corrected from the original writers who were unhappy with Aeris, so there's a very good chance the spelling is now as intended.Wasn't she called Earis(u) in (at least) Crisis Core's japanese voiced dialogues? I remember that. It's not voiced AE but EA.
Changes
When translating its video games, Square Enix tries to take into account the cultural differences between Japan and western territories. This sometimes involves rewriting dialogue or altering graphics, animations, and sounds. For instance, in Chocobo Racing, visual references to the Japanese folk heroes Momotarō and Kiji were changed to depict Hansel and Gretel, since the game was designed mainly for children, and Hansel and Gretel are better known in the west than Momotarō and Kiji.[2] According to Honeywood, trying to explain to the original development teams why some changes are needed can range from "frustrating to downright hilarious". Generally, older development teams trust the translators with making changes while newer teams can be more reluctant, though they usually build up trust gradually.[2] The localization team for The World Ends with You chose to preserve the Japanese elements to ensure the game's cultural aspect remained intact.[4]
The Japanese don't have the same range of sounds as we do. Their closest sound has to use "su" for "th" among other things. In English (which is where the name originates), the sound is "air-ith". The kana is an "air" sound, like with "aerial". Honeywood states that the name came from air + earth. I am not so sure about that (the source we have from the writers is that it comes from an anagram of Earth alone), but certainly the kana sound is "air".Let's see if I understand you right: you say that even if it's voiced EA in japanese, it really means to be AE? Ah, I didn't think of that "Air" example. That would be correct, lol.
I'd love to play a literally translated version of the Spanish game; some of the mistakes I read about were solid gold: 'Please form a political party of three'
In fact, the people who moan the most are the ones who help the least.
{AERIS}
“Well,then,worry if you have to…”
{AERIS}
“That way,you won't have
another breakdown.”
“That's why I have to stop him.
As the last of my people,
I'm the only one who can.”
off course, clearing up misconceptions helps.. for example, Aerith was created from the English word "Earth". When you realize that is the origin, the "lisp" stupidity goes away.I always thought this was an interesting bit of background, but I still think Aerith looks stupid :P Considering native Japanese speakers don't even have the phoneme for 'th', I don't think their opinion really need carry that much weight - it's like insisting on calling a girl 'Lei' instead of 'Rei'. The former looks masculine to English speakers, and Japanese speakers should have no reason to care, yet I've seen some insist that 'Lei' is somehow more correct (when the truth is somewhere in the middle).
I have just had an interview (one hour 20 min) with Wesley Yin-Poole of Eurogamer concerning this project. Hopefully I did a decent job. I think more or less, I did. Only bad thing is I totally forgot Luksy's background, so have to send him that ;D
I have to make some before and after videos tonight for him :) I was already on the job.
I have just had an interview (one hour 20 min) with Wesley Yin-Poole of Eurogamer concerning this project. Hopefully I did a decent job. I think more or less, I did. Only bad thing is I totally forgot Luksy's background, so have to send him that ;DNice! Eurogamer roam Neogaf too maybe that's why they just contacted you just now and found out about it and is pretty big
I have to make some before and after videos tonight for him :) I was already on the job.
“If the explosion had been in theI never really understood this line... is as cynical as it seems? Meaning that people died without being aware of what happened to them... or something else?
middle of the night… well,at least
they would’ve gone in their sleep.”
I have just had an interview (one hour 20 min) with Wesley Yin-Poole of Eurogamer concerning this project. Hopefully I did a decent job. I think more or less, I did. Only bad thing is I totally forgot Luksy's background, so have to send him that ;D
I have to make some before and after videos tonight for him :) I was already on the job.
It's genuine... If they went in their sleep they wouldn't have known about it. But, awake, they'd be walking around... might know about it before the end. Not that that is much comfort, but the Japanese writers seem to think so :PWhat i don't understand is the "went in their sleep" part. what does that mean? sorry but english is not my mother language
The next release will show what other script fixes have been made.
What i don't understand is the "went in their sleep" part. what does that mean? sorry but english is not my mother languageIt's literal. If it happened while they were asleep, they would've died before waking up and not felt any pain.
See the Steam version still has Cloud's "Don't take the CD out of the drive" line in the Beginner's Hall. The translation has him begin the line and go "Oh, wait. Never mind."
Sephiroth
“So… you opened the door.
You have my gratitude.”
I still need someone to place the love heart back into the original game texture font. Can anyone here do that for me? I can tell you which entries to edit.
I still need someone to place the love heart back into the original game texture font. Can anyone here do that for me? I can tell you which entries to edit.Hi there, newbie on the forums here. What character should I replace with the heart? Do you use the original, unmodified PC font?
As for Honeywood, check NeoGAF, there is a thread there that has a link to an interview. If you can't find it, I'll look for you.Can you share it with me, please?
Thank you.
The pound sign and that other (I forget its name). As you can see, I use 2 lovehearts with Retranslation (to give it some personality). If you would, use the loveheart glyph from the original font. Half its size, and place it in roughly the same places as the ones above. The loveheart needs to be in all colours.
Also, maybe let us all know how you do it :)
Green_Goblin... I see you have also edited the font? Then maybe you can also add the 2 lovehearts as above?
The thing is, though, even in popular culture and on news sites you will frequently see even those that have impacted called "meteors". From a science pov, I'm not sure if it can be accurate, but from everyday usage, it's definitely used. Even if it's totally wrong, it would just be yet another example of the shoddy naming in VII.... like "Soldier".I'd go with asteroid or planetoid there. I suppose Sephiroth is a knowledgeable person, so he probably would not call it erroneously, I guess? Also, what "Soldier" term are you referring to there?
It's Aerith who mentions the "rock". But I think using asteroid is our best bet. I'll ask Luksy.Ah yes, it was Aerith. Sorry.
Soldier as in the elite soldiers, part of Shin-Ra
To them it's ok because they have Kanji to mean the normal soldier... all we have is the word. So we have soldiers who are part of Soldier. It doesn't work. In fact, if this had been localized properly at the start (the original English game), it's likely a new name would have been chosen... but it's way too late now. Everyone knows it... it's here to stay.Another interpretation using the ALL CAPS name could be...
Nah, the whole caps thing looks silly and was only there originally because the Japanese font didn't have lower case letters.Er... nope? Isn't it like this in the original script?
I came up with one last night...That's hilarious AND accurate, lol.
Shin-Ra's Orderly Legion of Deadly Irradiated Elite Reinforcements. ;D
They didn't use Kana for Ex-SOLDIER... so maybe that's where it came from.Actually it's shown as this: 元ソルジャー.
My Avalanche one was better anyway...Lol, I've never been as good as you making up these kind of things.
A Vengeful Army of Lousy Amateurs Now Changing History for Everyone.
or so on!
;D
{AERIS}
“The Ultimate Destructive
Magic,Meteor.”{NEW}
“It pulls an asteroid
out of its orbit and
onto a collision course…”
------------------------------
{AERIS}
“The planet could be
wiped out entirely.”
{AERIS}
“The Ultimate Destructive
Magic,Meteor.”{NEW}
“It pulls a large object
onto a collision course…”
------------------------------
{AERIS}
“The planet could be
wiped out entirely.”
Mt Corel,West
------------------------------
{YUFFIE}
“It's so freaky!!
Watch this!”
------------------------------
#xy 168 144
{BARRET}
“I'm back…”
------------------------------
{TIFA}
“Wow,that's some view.
Almost becomes part of you.”
------------------------------
{CLOUD}
“Hm…
I know what you're thinking.”
------------------------------
#xy 176 80
{CLOUD}
“Scared?”
------------------------------
{TIFA}
“Yeah,a little.”
------------------------------
#cyo 40 0 1
{CHOICE}Don't worry,I'd catch you
{CHOICE}You never know,
{CHOICE} you might survive
------------------------------
{TIFA}
“Oh,you'd say
that to anyone!”
------------------------------
{TIFA}
“{CLOUD}!!”
------------------------------
{AERIS}
“{CLOUD}…”
------------------------------
#xy 104 72
{AERIS}
“Yeah…”
------------------------------
#cyo 40 0 1
{CHOICE}Don't worry,I'd catch you
{CHOICE}Worry about being with me,
{CHOICE} that's far more dangerous
------------------------------
{AERIS}
“Oh,{CLOUD},
you're so reliable!”
------------------------------
#xy 72 136
{AERIS}
“Hmm…
I think you might be right.”
------------------------------
{RED XIII}
“Humans are strange creatures.”
------------------------------
What I had originally worked, apart from using "Small".
“It summons a large rock
drifting in space and sets
it on a collision course…”
Regarding the Corel Bridge scene, I don't know how to enable the deleted scenes in the PSX, maybe it's not possible at all.
It should be... you can try copying our field file. into makou? Does it allow it to be converted to PSX files?
Yes, that is possible. But now I'm thinking, if the original game does not have those scenes activated... maybe it's better to leave the game as it is. I don't know if I want to activate them, but just in case can you write a list of the deleted scenes?
Just a point of information that I didn't find confirmed but others may wonder: the reinstated scene on the Corel rope bridge has no affection value impact (at least not on Aerith or Barret, who were with me at the time). I checked in Black Chocobo.
OH. You are adding it--affection value! Ok, I imagine you'll post how much when you do so then?
I can not for the life of me figure out how to download the retranslation. Where is the download link??
I think the ! works, because she isn't really asking anything, just interrupting.
How does this scene look on-screen? Does her textbox appear partway through the script and physically cover his up?
We have no em-dash on the font, hence I use hyphens and ellipsis.I just think of it as the difference between "trailing off" and "being cut off". If Cloud trails off, and Aerith comes in with the save, I'd expect something like:
The ellipsis starting her sentence is a choice. I think it looks better. I've kept that consistent throughout.
The scene may need an edit to make any sense:
#xy 24 64
{CLOUD}
“Hang on,are you a ma-”
------------------------------
#xy 176 40
{AERIS}
“Cloud!!”
------------------------------
#xy 181 32
“Am I a what?
Everyone around here just calls me 'Big Bro'.
Anyway,never mind that.”
It would be great if Aerith's dialogue suddenly shows without pressing [OK] and Cloud finishes almost his dialogue.
Already done ;)
"It summons a small rock drifting in space" doesn't sound as threatening to the planet as a large rock drifting in space. Small rock comes off as being a pebble
Installer
30-May-2015
1. Check for Weapon when using Hardcore mod
2. Check for target exe and correct file size
3. HextLaunch files are now placed in a sub folder "Reunion"
This folder will be deleted on every Reunion installation
Beacause
30-May-2015
1. Small corrections and updates to text / boxes
2. Longinus changed to Holy Lance
3. Junon Left / Right changed to Junon East / West
4. Love hearts added to the original texture
This means menu_us.lgp is now edited
5. Corel Bridge scene updated and fixed
Love Points also added
6. Straight apostrophes are now curly
Menu Overhaul
30-May-2015
1. Limit bar flashes red in battle
2. texture_cache_size is set to 1024
60fps Battles
30-May-2015
1. Mod is utilized using HextLaunch
Weapon
30-May-2015
1. On-going additions / changes
Model Overhaul
None.
Memory Patches
30-May-2015
1. Faster Summon / Supernova
2. Condor speed
1:35 Soldier Quest
Not released yet.
Other
30-May-2015
1. zz5, zz7, zz8, las2_4, blin60_1 script fixes added
2. Removed option for curly apostrophes
One thing that bugs me a bit though, is the Junon East/West split. Judging by the way it's placed on the world map, shouldn't it be split between North and South sections instead?
What was the problem with these maps?
zz5, zz7, zz8, las2_4
"Under Junon" is the part with the lift / dolphin etc.Does Junon specifically refer to the military installation? Given there's a village of sorts there, "Lower Junon" sounds more natural to me otherwise (but I don't know what the Japanese says).
Does Junon specifically refer to the military installation? Given there's a village of sorts there, "Lower Junon" sounds more natural to me otherwise (but I don't know what the Japanese says).
You are mistaking the maps? East and West are part of "Junon". "Under Junon" is the part with the lift / dolphin etc.
Hmm... perhaps.
But if this is awkward, we could always use upper and lower.
East and west don't have to conform to the actual geographic east and west (same with Corel). But I guess it does look strange when thinking about the world map.
There are only 2 scenes that are accidentally missing: The bridge scene and a scene in Gongaga. The Gongaga scene is easiest to reinstate since it's just a change to a var in the church map of District 5. I'll list the changes here later.
I don't find this has been posted anywhere: the fellow by Tifa's furnace in Niblheim gives me an "Ether Turbo," rather than a Turbo Ether.
This may have been answered already, but which versions of FFVII on PC is this compatible with?
The Reunion is only compatible with 1998 English and Steam English versions of Final Fantasy VII. If you are using Enix 2012 English, please consider using the converter, found HERE
Ohh,yeah of course xD
I'be coloring and then pass to you by pm (so you can check it ingame by yourself)
Fear not Daniel, Square-Enix is going to fix the problem with the FFVII rem...
Oh, nothing :(
Yeah but I probably added you?
Any case, I will be sorting the dialogue boxes as I make my walkthrough which begins soon.
Just wanted to throw in my thanks. I read the Eurogamer article as well and I'm so happy to see the retranslation completed. As someone who has always been bothered by VII's localization as well, you're like a hero to me dude 8) I hope the best for your future endeavors!
If I am not mistaken EQ2Alyza has done the same for battle scenes and world map textures (http://forums.qhimm.com/index.php?topic=14469.0).
He gets an article to himself? Did he actually do anything worthwhile other than boss people around to do the work for him?
how about 'that guy is ill' and doesn't she do a wave hand animation implying she is pointing to him?
do you plan to create a blogspot or website or somekind detailing your finding of the script, for explaining things like 'crime hazard' and such.
as your document still has Midhir, and its in blue.
i know you said you don't discuss yellow ones, but are you sure HP<-->MP shouldbe repalced with just 'swap' when the literal is 'HP/MP Swap', how will people know what it does.
"The person in there is ill" isn't a bad line, it's just being analyzed more because of what the original line was.
That line is okay but what about "There's a a sick person in there"?
{AERIS}
“The person in there is ill.”{NEW}
“I heard that someone helped
him after he collapsed nearby.”
Ah that's a shame, thanks for replying though, I might convert it but I'm a sucker for achievements lol! I might just settle for the old one since converting seems to be a bit of a pain anyway.
Next on my hit-list was going to be replacing the backgrounds with Omzy's field pack but even that looks like you need to convert it to the old version. Why is the Steam version so unfriendly to all these great mods?
Ill or sick? I go ill because I just feel Aerith using that word there and it sounds ok to me. But Covarr doesn't like its sound, so maybe this is regional again.
Loving this mod. It's made the game way more enjoyable.
I was testing out the cheats in the installer, and the one for Tifa's slots isn't working for me. Any idea why that would be the case?
Other bug model, this time is Cid.
Check the animations in the fields sininb2 and sininb1.
And a video:
https://youtu.be/RnSe2xTW448?t=3m55s
Really is the animation.
The animations programmed own to Cloud.
It's definitely not him :P First, Zax is dead. For certain. Second, the man is one of the many people with tattoos (the experiments by Hojo) who then get an urge to join Jenova's Reunion. Cloud is the same, except he doesn't have a number because he was considered a failure. Red didn't get the same treatment I don't think.
And also, how could Cloud complain so much about being the only one not having a number, if his companion Zax didn't have a number either ?
minor mistake. in the manly hall, Aerith stops Cloud from saying "are you a man" using Cloud instead of {CLOUD}
What's with the heart at the end? You looking for more romantic gameplay? :-P
I am still debating what to do. It's looking like I'll have 2 mods, one with the New Menu + Optional Translation, and one that is one complete work, non-optional Old Menu with enhancements + Translation + New difficulty.
It's a bit tricky.
Hey DLPB, I cannot answer your PMs because my post count is too low.
Please remind me where are the icons you want to modify and send me the PSX data, I can add those changes.
As for the battle interface, that's how it is :) The only choice is to have MO or not really. There are 4 items per page rather than 3 though too.
You mean there are meant to be spaces between spells in the spell selection menu, like in the photo i posted? Hmm, why is that? It wasn't that way in the old menu overhaul MO5c :|
Oh, now that makes sense. Thanks! I thought it was a bug on my end. Guess I just have to go back to using Wait ATB :)I wouldn't put is past someone like NFITC1 being able to edit it all so that the order doesn't suck. I'm sure there is a way to make it list as Cure, Fire, Blizzard etc... Usually it's not worth the effort.
Can you join IRC? We can discuss it properly there. It's not too involved but I am unsure of the limitations myself, so we need a chat.I'll try to find you there.
http://forums.qhimm.com/index.php?topic=2945.0
Hey guys, great mod here.I don't believe I'm getting 60fps to run properly. I bought the Steam release and installed the newest version of Reunion, but Tifa's reels and menu navigation are both still choppy. I've been poking around the forums to see if I missed a step but I can't find anything.
To give more information I installed everything in Reunion but the menu overhaul, model overhaul, and memory patches. The installation completed so I assumed everything was in working order. Let me know, thanks!
Also, the Weapon part of the mod works with the Steam version correct? I haven't been able to test it yet.
Got 60fps to work, although the red arrow indicating that a spell can hit all targets is missing. I really think the readme should come with some documentation about the HextLauncher "FF7+" cause newbies like me get easily confused.
---TEXT004---
“Welcome.
I'm the manager.”
{NEW PAGE}
“Nice to meet you.”
{NEW PAGE}
“Well then,
if you'll excuse me?
Goodnight.”
Because Covarr has played a trick with the forum so it misspells it "off course" like the game :PThere are, of course, ways around this if you are crafty enough.
There are, of course, ways around this if you are crafty enough.Of course, Mr. Blindman! :P
In modern reprints, the names of some of the characters have been changed. Jo has been changed to Joe, the more common spelling for males, and Bessie is now Beth, the former name having fallen out of usage as a nickname for Elizabeth. Fanny and Dick, whose names now carry unfortunate connotations, have been renamed Frannie and Rick.
Ancnt3:
Sephiroth
“Do not worry.
She will soon be part
of the planet’s energy.”{NEW}
“This diversion is at an end.
All that remains is to head north.
The Promised Land awaits me
over snowy fields.”
Sephiroth
“What are you saying?
Do you mean to tell me
that you have feelings?”
Sephiroth
“Ha,ha,ha!
Spare me your ‘grief’.”{NEW}
“And you need not shake
with anger,either…”
astage_a
“Oh,come on,it’s not difficult.
blin1
but what about you guys?”
blin2_i
“Don’t want your money.
blin66_6
Why are you giving the orders!?”
bonevil
“It-it’s scary…”
bugin1a
Bugenhagen<<<< NAME WAS MISSING
“Ho,ho,hoooo.
Welcome home,Nanaki.”{NEW}
“I hate to trouble you all,
but please look after him for me.”
An irony that I should feel this way now.”
{RED XIII}
“So we should return there,yes?”
bugin2
Bugenhagen
“But,then again,I suppose
the warble of a newborn
that of a human life.”{NEW}
bwhlin
others if ya wan’ed to mess about!”
NOTE: All "Piss about" were changed to mess about / mess around
cargoin
Biggs
“You think they got him?”
“So you think he’ll carry
on fighting with us?”
chrin_1a
“Mr Leno,
should we sort him out?”
{AERIS}
“The exit’s back here.”
chrin_1b
“Oh,I’m so happy!”
{AERIS}
“{CLOUD},
don’t let it get to you.”
Colne_5
Note: Corneo has been changed to Don Corneo
colne_6
What are they planning?
“I’m not fooling around either…”
Together with their hideout,of course.”
“Well then…
W-what would you like to do?”
“Oh yeah,yeah…
Note: Corneo has been changed to Don Corneo
coloin1
Feel up to the challenge?”{NEW}
Gained BP: {MEM2}
Total BP: {MEM2}
For taking part:
Obtained Pocket Tissues!
NOTE: Pocket Tissue has become Pocket Tissues
condor1
“We’ve been in a struggle
against the Shin-Ra army
for a LONG time.”{NEW}
condor 2
CONDOR 2 HAS BEEN RECONSTRUCTED. I will give you the field file.
convil_1
{CID}
“We’ve been interferin’ a lot lately.
Shin-Ra’s bound to be on high alert.”{NEW}
cos_btm
“Nanaki is… Nanaki.
That is his name.”
“Hm?
If you’re looking for Master
Bugenhagen,he was heading
for that ‘useless door’.”{NEW}
“The big iron door on
the way to his quarters.”{NEW}
“Where does it lead anyway?
It’s been sealed off for as long
as I can remember…”
{RED XIII}
“My mother fought bravely and died
here,but my cowardly father fled.
I am the last of my race.”
“I heard it did go out once though,
looong before I was born.”
{CHOICE}Let me repay you
{CHOICE}Thanks a lot
“No,it’s quite all right. We all help
each other out in times of trouble.”
“As I thought.
They say there’s an incredible
observatory here. I’d like to see
it if I get the chance.”
Bugenhagen
“{CLOUD}…
Please look after Nanaki.”
{YUFFIE}
“Hmm…
I wonder if they have any here.”
crcin_1
“A box is a bet that covers
all quinella combinations
for three chocobos.”{NEW}
NOTE Quiniela has been changed to Quinella.
Esto
“Congratulations!” << "won" has been removed
delinn
“…sigh…
If you’re checking in,would
you at least pick up the bill?”
elminn_1
Obtained Key Item
PHS!
elminn_2
“Is this the reason for the increase
in monsters over the past few years?”{NEW}
frcyo
Greene
“Did you see any three-clawed prints
out there? Whenever you see those,
chocobos are definitely nearby.”{NEW}
“But without {PURPLE}Chocobo Lure{WHITE},they won’t
appear. They’re very cautious by nature.”
“Chocobo feed is known as ‘greens’.
fship_23
{CID}
“What’s wrong?
You should be more excited than that!”
------------------------------
{RED XIII}
“{CID}…”
------------------------------
{CID}
“Oh. Yeah…”
“We’ll think this
through together.”{NEW}
{RED XIII}
“…when the ground collapsed
deep inside the Great Crater,
{CLOUD}…”
Trainee Pilot (Lv 6)
“Yaargh! We’re off!”
fship_24
{CID}
“Huh?
I trained him,didn’t I?
He can go anywhere!”
------------------------------
{CAIT SITH}
“Wait!” << changed from "hold oan".
{BARRET}
“You’re busted,Reeve.”
fship_25
{BARRET}
“Well,you’re pretty damn optimistic!
You up to somethin’?”
“C’mon,{CLOUD},this ain’t
no time to mess around!”{NEW}
“(I am Nanaki,son of Seto,
I am afraid of nothing and no-one.)”
fship_4
{BARRET}
“I thought…
{TIFA} was gone for sure.”
{TIFA}
“What’s wrong with me?
Am I… scared?”
“Come on,I can’t take
much more of this.”{NEW}
games_1
Obtained Key Item
Gold Ticket!
ghotin_2
{AERIS}
“Let’s go on a date.”
{AERIS}
“Oooh,a little touchy,aren’t we?”
{BARRET}
“Uh,I was,er…
thinkin’ of goin’ for a walk…”
“Sure,why not?”{NEW}
“Look,don’t make me
repeat myself. C’mon!”
ghotin_4
{BARRET}
“I HAVE been here from the
start an’ I still don’t know
what the hell’s goin’ on.”
gldinfo
Have a good look at
what’s available,and make the most
of your visit.
gldst
“Ah know… Let’s stay at the hotel!
They know me there. Ah’ll go talk
wi’ them.”
gnmk
Scarlet
“But… even if we did make the perfect
weapon,could that imbecile Heidegger
actually use it?”
hill
“Well,I made a promise,didn’t I?
If anything ever happened,
I’d come to your rescue.”
“{CLOUD}…
Do you think the stars
will listen to us,too?”
Hill2
“There might never be another
chance after today. So let’s
have this moment.”
{CLOUD}
“Okay,let’s go.”
itown1a
“…I guess it’s been about a week now
“…I’ll never understand why my
husband decided to set up
itown1b
“Dae we really return
tae that gentle warmth
when we die,ah wunner…?”
jetin1
“The person at the counter will
Obtained prize: Super Sweeper!
NOTE: Superalloy Sweeper is now Super Sweeper.
junbin4
“Are they all here?
These are the ones who brought
this madness into our world!”
{CAIT SITH}
“Ah’ll keep a lookoot.” << "at the entrance" has been deleted.
junin2
2nd Passageway
junone7
Scarlet
“Stuck up to the end.”
“Don’t just stand there…
Grab her! Take her away!”
junpb / mds7_w
You know what’ll happen if you don’t save?
That’s right…
Remember,you can’t just save wherever you want.
You can only save at places that have a Save Point.
Use them in the same way as Potions.
Look closely at these two slots.
This may sound weird,but…
did you know that materia will grow on its own
I know I’m repeating myself,but…
when an ally is Knocked Out in battle,
kuro_12
{CAIT SITH}
“Well,everyone,
take care o’ yerselves.”
kuro_4
{PURPLE}[MENU]{WHITE}: Consult the Guardian
kuro_8
Hall of Murals
Sephiroth
“So… you opened the door.
You have my gratitude.”
“But do not fear,for it is
through death that new
energy is born.”{NEW}
{AERIS}
“This is the room we saw earlier.” << replaces "the room with the murals"
{CLOUD}
“You’re not making any sense!”
{CLOUD}
“AT WHAT!?”
kuro_82
Hall of Murals
“‘The Ultimate Destructive
Magic,Meteor.’”{NEW}
“It summons a large
rock drifting in space…”
Note also the extra single inverted commas.
{AERIS}
“The planet could be
wiped out entirely.”
Kuro_9
{AERIS}
“What will ‘becoming one’
with the planet accomplish?”
And I shall be at the
centre of the wound.”{NEW}
{AERIS}
“Hang on,
I’ll try asking.”
{RED XIII}
“Well it’s safe then.”{NEW}
“If we can’t take it…
neither can Sephiroth?”
“Hi,{CLOUD}.
It’s me,{CAIT SITH}.”{NEW}
“Ah’ll see ye again soon.”
“Ah’ll be waitin’
at the exit.”
las4_0
{CAIT SITH}
“Hey,{YUFFIE},
didnae ye pick up anythin’?”
mds6_2
{AERIS}
“Let’s have a rest.”
{AERIS}
“{CLOUD}!” << replaces "Cloud, up here!"
mds7
“It’s really suspicious. And the
place smells like gunpowder
or something.”{NEW}
mds7_w2
SAVE POINT
Access the menu
and select {PURPLE}Save{WHITE}.
“This is jumping the gun a bit,
but,when you leave Midgar…”{NEW}
mds7pb_tut
Anyway,let’s get to it.
This is the main menu.
That’s about it.
I’ll explain the more advanced things another time.
mds7pb_1
{TIFA}
“Marin,the bar’s in your hands.”
Marin
“Yup. Good luck!”
“What? You sayin’ you’re
too good to drink with me?”{NEW}
“Oooopsie…{PURPLE}♥{WHITE}
I feel all excited.”{NEW}
“I wonder why.”
{CLOUD}
“Got the next job lined up?
Double it. Three thousand!
mds7plr1
(I wonder which is worse,
Avalanche or the boss…{OK}
Yeah,definitely the boss!)
NOTE: he is now thinking it, not saying it.
mkt_mens
“Hey…”
------------------------------
“Why not join us?”
“Yeah!” changed from “That's right!”
“You’ll have to prove
yourself to us.”
“All right!
We’ll thrash him
outta this gym!”
{CLOUD}
“Hang on,are you a ma-”
{AERIS}
“{CLOUD}!!” Replaces "A Magnificent Bro!"
NOTE: Script code needs change for it to work good.
“Come here.”
So,well,I’ll have to hand it over…”
“Shut up!
Stop your blubberin’,
just ’cause you lost.”
mktpb
{AERIS}
“Excuse me…
Are you the father of the man
working at the clothes store?”
“Yeah,yeah,I own the store…
But I ain’t your father.”
“I don’t make men’s clothes.
Besides… I’m busy.”
“Why don’t you wait over there?
Have a drink or something.”
mrkt3
{AERIS}
“Suuuure!
Whatever you say.”
NOTE: Replaces
“Hmmm. So that’s
what you have in mind.”
“She said not even if
I had a million gil.”{NEW}
“Sir,can I have a moment?
I just thought I’d let you know
your friend looks a little upset.”
“Uurrgh! Yet again,
this is as far as I get.”
“Oh,it’s you!”{NEW}
“Sorry,but we’ve heard all about ya.”{NEW}
mtcrl_6
{CLOUD}
“Maybe if I move this…”{NEW}
“…”
{CHOICE}Give it a go
{CHOICE}Leave it alone
mtcrl_9
{YUFFIE}
“It’s so freaky!!
Watch this!” Note: Replaces "Weirdo! Don't tempt me I might just do it."
{CLOUD}
“I know what you’re thinking.”
{CHOICE}Don’t worry,I’d catch you
{CHOICE}You never know,
{CHOICE} you might survive
{TIFA}
“{CLOUD}!!” Note: Replaces "You're awful, is that what you're thinking"
{CHOICE}Don’t worry,I’d catch you
{CHOICE}Worry about being with me,
{CHOICE} that’s far more dangerous
mtnvl6b
{TIFA}
“But…”
In progress, please wait.
ncorel
{BARRET}
“You heard ’em.
It’s my fault the village
was… destroyed.”
“Do they really think that’ll work?
I bet the reactor destroys
everything long before Meteor
arrives.”
“You got a lot of nerve
comin’ back here.”{NEW}
“Look at this place…
It’s all your fault North Corel
ended up a garbage heap!”
“Trying to out-stare Meteor
won’t put food in my stomach.”{NEW}
“At least if I look down,
I might find something to eat.
ncorel3
“So brave!
I’m really impressed.”
niv_cl
{CLOUD}
“She…”{NEW}
“She was so full of energy…
Hadn’t changed at all.”{NEW}
“And then,a few days
later,she was dead…”{NEW}
“But when I last saw her,
she looked better than
ever.”
niv_ti2
{TIFA}
“Did you play my piano?”
{CHOICE}No
{CHOICE}Yeah
{CHOICE}Just a little
nivgate / nivgate2
Sephiroth
“It’s been a while since
you were back in your
hometown,right?”
Sephiroth
“My mother was called Jenova.
She died giving birth to me.
My father…”
nivgate2 only
“This is the Niblheim you remember…”
nivinn_1
“Hmmm.”{NEW}
“You’re from Shin-Ra?
Here to exterminate
the monsters,yes?”
nmkin_1
{BARRET}
“Right…
You’re with me from now on!”
Jessie
“Biggs and I were
given a lock code.”
Jessie
“Okay,let’s be careful!”
nmkin_3
Jessie
“Dammit…
I got my leg stuck!”
nmkin_5
{CLOUD}
“An alarm?”{NEW}
“Come on,let’s get
the hell out of here!”
onna_2
(That’s it…
I’ll name him ‘Pooch’!)
psdun_1
Zeng
“Yrena…
Do you have a hearing problem?”
qd
Obtained Holy Lance!
Note: Longinus has become Holy Lance
rckt
Rufus
“I need to borrow
the Tiny Bronco.”
rckt3
“There’s a Shin-Ra logo on it…
Tiny Bronco.
rcktin2
“All right,Captain…
Fly our dreams into space!”
------------------------------
{CID}
“Yeah,I’ll see ya later!”
rcktin4
{CID}
“Yup,my great advice
saves the day again.”
rcktin5
Controller
“What should we do,{CID}?
If we abort now,it’ll be six
months before another launch.”
“Cool or what!?” Replaces "This is so cool"
{CID}
“Hey,hey!
Go let ’em know.” Replaces "go tell everyone"
{CID}
“But listen…”{NEW}
{CID}
“Shut the hell up!
All you have are ifs ’n’ buts.”
{CID}
“Palmer!
What the hell are
ya playin’ at!?”
Palmer
“They said the autopilot’s repaired,
so I started the launch.”
{CID}
“What? No countdown?
Just ain’t the same without it.”
rcktin6
{CID}
“Hey,get your ass in gear!
You work like a snail.”{NEW}
“The moon’d look the other way,
waitin’ around for you.”
Controller
“{CID},the countdown’s
starting any second…
There’s not enough time!”
{CID}
“You’re an idiot!
D’ya know that!?” Replaces "a total idiot"
{CID}
“…{PAUSE 15}…{PAUSE 15}Sorry.”
rktsid
{YUFFIE}
“Man,he sucks!”
{CID}
“Sierra.
I’ll be in the backyard
tunin’ up the Tiny Bronco.”{NEW}
“Tea for the guests…
Get it done!”
{AERIS}
“Always?
And you just put up with it,
even when he’s like that?”
Sierra
“No… I’m clumsy.”{NEW}
“I was the one who…
destroyed his dream.”
{CID}
“Siddown already,
or ain’t my hospitality
good enough for ya?”
…don’t forget the lard. Ya,ha!”
ropest
“We better get on.”
“Don’t worry,it’s free.”
sbwy4_3
“It was your card,{CLOUD}…
I think I overdid it.”{NEW}
sbwy4_5
Wedge
“{CLOUD}…
The reactor’s up there.”
semkin_5
{YUFFIE}
“Nope. Sorry.
I HATE manual labour.”
ship_1
{TIFA}
“Do you think so?”
shpin_3
{CLOUD}
“You don’t remember?
It’s me,{CLOUD}.”
{CLOUD}
“Sephiroth,
what’s this all about?
What are you doing?”
{CLOUD}
“What?
What do you mean?
Be more…”
sichi
Wetlands
Note: Replaces Marshland
sinin2_2
“There’s no sign of Mr Sephiroth,
but I know I saw him go into that room…”
slfrst_1
{AERIS}
“Well,then,worry if you have to…”
“That way,you won’t have
another breakdown.”
{AERIS}
“It’s only a matter of time before
Sephiroth summons Meteor.”{NEW}
“That’s why I have to stop him.
As the last of my people,
I’m the only one who can.”
sninn_1
Innkeeper
“Today’s been colder than usual…”
“We came all the way from
Costa del Sol for some snowboarding,
but it looks like we’ll have to head back.”
snmayor
“Hm… So the reason why the
ice in this area never melts
is because the energy is
concentrated at the wound?”
“…that it appeared!”{NEW}
“It took on the form of their
dead mothers and fathers…
Deceased family members…”{NEW}
“To each it showed a
ghost from the past.”
subin_1b
“There’s still so
much I’ve got to do…”{NEW}
“I never even did that
special victory pose
in battle.”
“Sorry about that…
Let’s do it!!” Replaces "Sorry I kept you waiting, I have no regrets"
{CAIT SITH}
“Nope… It’s hopeless.
Ah cannae even fit in the seat!”
{BARRET}
“Heeey! Lookin’ good!
Thought you had me
with all that bleepin’,huh?”{NEW}
“I’ll leave the rest to you guys.”
{YUFFIE}
“Man,this sucks!
{CLOUD},do something!”
{YUFFIE}
“I’m holding my breath…
Hurry,hurry!”
Submarine Manual
Beginners’ Edition
Submarine Manual
Intermediates’ Edition
{RED}WARNING{WHITE}: Enemy sighted
{RED}ALERT{WHITE}: Incoming torpedo
{YELLOW}MINE{WHITE}: Mine detected
{GREEN}CONFLICT{WHITE}: Collision imminent
(reverse or turn around)
subin_3
“We’re gonna hop on a
torpedo and blast out of here!”
tin_1
{BARRET}
“Hey,oh-so-wise ex-Soldier.”{NEW}
“{CLOUD},over here!
Let’s take a look at the route.”
tin_3
“{CLOUD}…
Don’t go gettin’ your
spiky-ass hurt.”{NEW}
“The mission’s just started.”
tower5
“Nope!
You have to beat Gorky first.”{NEW}
trackin
{CLOUD}
“I guess I’ve been lucky.”{NEW}
“I’ve never had motion sickness.”
{CLOUD}
“They gave me
a new materia…”{NEW}
unjunon1
“…We haven’t been able to catch
wcrimb_1
Inside Plate
Note: Changed from Plate Cross Section
{CLOUD}
“If I use a battery…”
wcrimb_2
Inside Plate
Note: Changed from Plate Cross Section
yougan / yougan3
{VINCENT}
“Her only interest was
our materia.”{NEW}
“We can’t leave this be.
She ran north.”{NEW}
“We must pursue her
RED XIII}
“O… OH NO!
All our materia… gone!!”
yougan2
“Let me know when you’ve
finished saying your prayers!”
“You need my help
’cause I’m so tough.”{NEW}
yougan3
Note: We will need to discuss this one. I'll need to send you the map text.
yufy2
“If you give it to us now,
we’ll drop the whole thing.”
“Dammit,{YUFFIE}!
We haven’t got time to
listen to your life story.”{NEW}
zz4
{VINCENT}
“Lucrecia…
Sephiroth is dead.”
Note: Seems America uses "Tick" as opposed to "check mark". I could just be generic and say that it is "marked on the map".In my experience, America mostly uses "check mark". But I've seen both, depending where I am, in real life or on the internet, etc. The generic sounds natural anywhere and is almost certainly the best choice.
Assuming you read the readme (admin permissions needed on install etc), the only other thing that could really cause your problem is a conflicting mod. There is absolutely no issue with this mod that could cause your issue, so you've either installed wrong or installed some other mod that is conflicting.
Rufus is different from those who
went before him.
a little dialogue-related question.Code: [Select]Rufus is different from those who
went before him.
Why the plural?
I assume the Shin-Ra company has had many heads or figureheads? Or was his father the only one who went before him? If the only predecessor is his father this will need amending. It could also be "different from the others" meaning the other members of Shin-Ra.I don't think the game (or even the compilation) ever even states explicitly whether President Shinra founded it, or inherited it the way Rufus did.
Can you add an option to keep the original materia names? Just can't get use to these new ones... change seems unnecessary to me
I'm afraid not. The whole point of a relocalization is to relocalize. If you want the original names, you'll have to edit them in yourself using wallmarket or touphScript. The argument you make could be made for armours, weapons, and even the original text. There's no way I am duplicating effort adding options for all and sundry. The vast majority of people are fine with it, so me going to a ton of effort would be more unnecessary.
Update:I was wondering... seeing how this new menu overhaul consist of minor tweaks to the original menu instead of a retextured one, will it be compatible with the 2012/steam version as well? and if not, the 2012 exe is that much different from the 98's 1.02?
I am now finally on to the shop menus. It's not as difficult as the first time round since a lot of the code is in place. But it's still slow and annoying to edit the positions of almost everything .... again.
It will be fully compatible with Steam. It's one of the reasons I am switching to the old menu ;) The exes addresses for main data are the same.Great, thanks! I'll be waiting for it then.
Out of curiosity for the memory patches would it be possible to make one that stops the game from being paused when the window isn't in focus? It's kind of an annoying "feature" active on my steam release that stops me from multitasking when in windowed me.
Beafore
http://i.imgur.com/5NQYfrg.png
After
http://i.imgur.com/bSdjFFl.png
Wouldn't "Equip xxx magic" (imperative mood) fit more ?
Full Cure : Equips Full Cure magic, Shield : Equips Shield magic, and so on.. What's the point in being told that ?
I personally think it makes more sense to say what the materia does and other areas of the game are consistent with that, like the command menu.
A limitation with kernel size (I think the size is increased now) and also what the Japanese says. It doesn't offer any additional info. It just says "Equips Full Cure materia [possibly magic]". Other materias have an explanation. I could add an explanation but then I'm also changing the game and I don't like going too far, plus what explanation can you really give for "Full Cure"? "Fully restores HP to one target"? Materia help is largely redundant.
"Equips Full Cure materia [possibly magic]"
Hi DLPB
colne_6
Together with their hideout, off course.”
Why you used "off" instead of "of"?
I didn't. This forum (Covarr) changed it. ;DWell, i installed 2012 version and moved only kernel2.bin (edited with TS, fully working with 98 + driver) and it crashes.
@Caledor. The 2012 version IS Aali's driver. So it should have the limit breaker.
The machine’s been actin’ upwhich machine? weapon damaged it?
ever since that Weapon got to it!
And... sorry for double posting but what about the one in junpb_3 saying "Wakame! Wakame!"?
But I really want to ride on it,
even if it’s just the once
It can't be done. You'd have to add it to Steam using assembly editing which plainly won't happen.
Now I have looked at it, that LGP file is a bit weird. It contains two files inside it that are the 'same' name, except for upper/lowercase: one file is called "Ancnt1" and the other is called "ancnt1".
It is not obvious to me what the point of this is. FF7 will certainly only use one of these. Perhaps the Reunion patch has a problem?
I was wondering if you would consider a small install notes in the first post like:
I was wondering if I just drop the FMV's into the data\movies folder(Maybe that should be step 5. Create a movies folder inside of data in your FF7 install folder and paste in the retranslated FMV's). Maybe a suggestion for a higher quality FMV pack as well, I'm planning on using cmh175's, unless you recommend something else. This could also solve the issue's of using different video's from different versions and getting different results.
Also Aali's driver is not easy to locate, its only available through a reup on one of the last pages of his thread for it, do you think he would be against you having a link to download it in your thread?
1. Chocobo&Moguri has the original BOOM!!! graphic in it, I'm pretty sure I've seen a HQ version in one of my playthroughs, most likely in a bootleg mod, could you add that in easily?
2. Bugenhagen says to grab 1 other person for his planetarium machine even though you can bring 2, I'm guessing this isnt a translation error, probably wrong in the japanese game too.
I'm moving away from the new Menu Overhaul as of R04. So that will be the last revision with updated graphics. The new MO will be separate and discontinued..
I'll check this out. It could be that he says "one other" because Red XIII stays back with him. So you need to replace Red XIII with a new member.
The thing is... if I update that, it stands out like a sore thumb against all the rest. And if you then update all summons, they are out of place with the battle, and then you're right back to the same issue of updating the entire game. You can add that mod separately if you want, off course :)
In other news, I'm renaming "Chocobo and Moguri" Summon to "Chocobo". The former is too long and clunky.
I'm still not sure I have the movies in the right folder though, I'm using the 1998 version so it doesnt automatically create a folder for them, so I did myself at FFVII\data\movies.
Have you considered right-aligning the words Gil and Remaining, and left-aligning the numbers that go with them? Those big gaps make it hard to visually scan; this was a problem with the original too.
Nations are in uproar, kingdoms fall; he lifts his voice, the earth melts.
Soon the whole city was in an uproar.
Obviously, his clothes is just cellular material that LOOKS like fabrics and armor, etc.
I ain't buying that either. His sword was sure real and metal :P
Now you're probably thinking "Oh this guy forgot about the Gold Saucer, they just hand them out willy nilly there."
During the game they say that it was some kind of alien organism that came by accident in a meteor.
But if the swords were actually parts of Jenova, that would complicate the Reunion x)
Am I the only one who think that that meteor used to be a planet infected by Jenova? I'm pretty sure it is strongly implied. That's what Jenova is trying to do with the Earth: infect it from its root. That makes sense for a virus of that kind to try to spread not only throughout a planet, but also throughout the galaxy. And then it would be the Earth which would serve as a vessel and would crash as a meteor onto another planet, hurt it, and propagate Jenova, and use it, and so on and on. Jenova is a cosmic virus.
it's only been recently that I fully understood that Jenova had shapeshifted at all.
That's an interesting way to look at it. I mean it certainly fits. I was always under the impression that Jenova just wanted to suck up the lifestream and leave the planet as an empty husk, but I don't see why your idea couldn't be true.
Haha I definitely got a bit carried away. Part of it is that it's only been recently that I fully understood that Jenova had shapeshifted at all. When I was younger I thought that the Sephiroth that was walking around was a telepathic projection. When I found out how wrong I was, it just got me really curious into how that had all worked out, and it's kinda fascinated me since.
...
Beginning of game: “Ex-Soldier, huh? Don't trust ya!”
How about..: “Ex-Soldier, huh? Well I don't trust ya.”
Fight for Sector 7 Pillar: “If things get too hairy, we'll scarper”
How about..: “If things get too hairy, we'll scamper”
Beginning of the Nibelheim Flashback: “Up until then.”
How about..:“Up until one day...”
Nibelheim Flashback: “He was a walking mass of complexes”
How about..: “He is a walking mass of complexes” or “I remember him being a walking mass of complexes”
Nibelheim Flashback: “What are you going to do about this grief!?'”...
How about..: “What about all of my grief?”...
Mythril Cave: “Leno sends his warm regards. He's hoping to meet you again after the wounds heal up.”
How about..: “Leno sends his warm regards. He's looking forward to crossing your path again, after his wounds heal up.”
Mythril Cave: “Now that you're best friends he wants to share his new weapon with you all”
How about..: “Now that you're best friends, he wants you to be the first to meet his new weapon.”
Fort Condor 1st time - Red XIII: “Yes, We'll lend a hand.”
How about..:“Yes, we'll lend a paw.”
Scamper should be skedaddle!
We're doin one?
I feel like if I ever visit the UK, I'll also have to take some classes to learn the language.
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4650 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1920x960
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
[00000075] set music volume trans: 127->0, step=60
[00000140] END OF CREDITS!!!
[00000140] Entering MAIN
[00000140] set music volume: 127
[00000140] Exiting MAIN
[00000140] START OF MENU SYSTEM!!!
[00000741] END OF MENU SYSTEM!!!
[00000741] Entering MAIN
[00000745] Exiting MAIN
[00000745] Field Start
[00000745] GLITCH: missed palette write to external texture field/mrkt2/mrkt2_15
[00000953] Entering MAIN
[00000955] Exiting MAIN
[00000955] START OF MENU SYSTEM!!!
[00001123] END OF MENU SYSTEM!!!
[00001123] Entering MAIN
[00001125] Exiting MAIN
[00001125] Field Start
[00012491] Field Quit
[00012491] Entering MAIN
[00012491] Exiting MAIN
[00012491] Entering FRAME_INITIALIZE SWIRL
[00012491] Exitting FRAME_INITIALIZE SWIRL
[00012494] Swirl sound_effect1
[00012494] stop_sound
[00012494] End of Swirl sound_effect1
[00012573] Entering FRAME_QUIT SWIRL
[00012573] Exitting FRAME_QUIT SWIRL
[00012573] Entering MAIN
[00012575] Exiting MAIN
[00012575] [BATTLE] Entering FRAME_INITIALIZE
[00012575] [BATTLE] Scene# 386
[00012575] [BATTLE] Exitting FRAME_INITIALIZE
[00012819] [BATTLE] Begin main battle loop
[00012842] ERROR: unhandled exception
We Do Not Condone Software PiracyWant help with this, or with any other mod? Buy the game. We do not support pirated copies here. ~Covarr
Asking where to get illegal software or cracks will not be tolerated. Asking for support for the Ultima Edition or any other pirated version of the game will not be tolerated. Any discussion regarding pirated software is an immediate warning. Assisting people that use pirated software is also forbidden.
I was wondering what the current status of Weapon is, specifically the battle side of things. Will we see a release this year or is there still a lot of work to be done?
#hp mp status submenu
{titles
6E1891 = 73 01
6E1896 = 43 01
6E18D4 = 73 01
6E18D9 = FC 01
6E18FB = 73 01
6E1900 = FC 01
6E1925 = 73 01
6E192A = EE 01
{names
6E139C = 6B C9 1F
6E13A1 = 81 01
6E13A7 = 43 01
{status
6E185E = 6B D2 1F
6E1863 = 81 01
6E1869 = EE 01
{hp
6E1487 = 6B D2 1F
6E148C = 85 01
6E1492 = FC 01
6E14BC = 6B D2 1F
6E14C1 = 85 01
6E14C7 = FC 01
6E14ED = 6B C0 1F
6E14F1 = 85 01
6E14F7 = 34 02
6E1530 = 6B D2 1F
6E1535 = 85 01
6E153B = 3C 02
6E1551 = 6B C0 1F
6E1555 = 95 01
6E154B = FC 01
{mp
6E1626 = 6B D2 1F
6E162B = 85 01
6E1631 = FC 01
6E165B = 6B D2 1F
6E1660 = 85 01
6E1666 = FC 01
6E168C = 6B C0 1F
6E1690 = 85 01
6E1696 = 34 02
6E16CF = 6B D2 1F
6E16D4 = 85 01
6E16DA = 3C 02
6E16F0 = 6B C0 1F
6E16F4 = 95 01
6E16EA = FC 01
They're gonna change the entire script anyway, so it's all moot.
- Does this version of Beacause cover all 3 discs of the game?
- I don't believe I had this latest version installed. I just arrived at Gongaga, it sounds like whatever missing scene there was was linked to something in Sector 5? Guess I missed it?
- I heard there was a missing scene with Palmer in the Honey Bee Inn that was in the Japanese version or maybe an early version of the Japanese game? Any ideas that?
- Finally, what about the mysterious "Test 0" or whatever Panther monster that was in the Well in Corel? I think it was a debug leveling trick monster, but I was wondering if it still existed.
"X was taken by surprise"
Instead of the enemy name being here (it should be), the character name is shown (i.e., Tifa was taken by surprise). I think this is a game oversight. To correct this, I have changed "X was taken by surprise" to "Surprise attack!" I suggest you do this also, Green Goblin.
The PSX buttons will be added to Steam in the new version, XBox will not.
Is it possible to add the soft reset key combo of the PSX to PC?
Look for the assembly that deals with the cursor position and you'll find where the limiting code is.
Thanks, all I did so far was hex editing based on the documentation, I don't even know what tools to use and where to look at. :-[
The new version of Reunion has abandoned nearly all the graphic enhancements because they do not fit the game and will never ever be complete.
Also, in regards to the person asking for Xbox Buttons. If they have the Steam version there's a mod already out that replaces the [MENU] [CANCEL] etc. text with the icons for the Xbox buttons. It should be compatible with this mod (maybe not the new menu mods though.)
It may be British thing.
It may be British thing. We use this here all the time (missing words doesn't constitute a mistake in that sentence especially). It's one for Covarr.I thought I brought this up before. It would absolutely not be used this way in the US.
Personally the way I did it flows better imho. I don't know anyone in my area who would use the "to" there because it's redundant. And it sounds more awkward with the "too". "I'm going to bed now too"
It is "I'm going bed now too" not "I" though, in my text.
The PSX buttons will be added to Steam in the new version, XBox will not.
{AERIS}
“{CLOUD}!”
------------------------------
#xy 32 72
{CLOUD}
“Yeah,I see ’em.
They’re not gonna let us go.”
------------------------------
#xy 184 72
{AERIS}
“What will we do?”
------------------------------
{CLOUD}
“Well,we can’t let them catch us,can we?
There’s only one thing we can do.”
------------------------------
{CLOUD}
“Come on!”
------------------------------
{CLOUD}
“It’s cool,I’ll hold them off.”
------------------------------
#xy 160 80
{AERIS}
“All right. Be careful!”
-----------------------------
{AERIS}
“{CLOUD}!”
------------------------------
#xy 32 72
{CLOUD}
“Yeah,I see ’em.
They’re not gonna let us go.”
------------------------------
#xy 184 72
{AERIS}
“So,what are we going to do?”
------------------------------
{CLOUD}
“The only thing we can do.”
------------------------------
{CLOUD}
“Come on!”
------------------------------
{CLOUD}
“It’ll be all right. I’ll catch you.”
------------------------------
#xy 160 80
{AERIS}
“Don’t drop me… Okay?”
Will there be anything incredibly new in R04,
Someone has been rather rude on Youtube regarding our localization
Now I have looked at it, that LGP file is a bit weird. It contains two files inside it that are the 'same' name, except for upper/lowercase: one file is called "Ancnt1" and the other is called "ancnt1".
It is not obvious to me what the point of this is. FF7 will certainly only use one of these. Perhaps the Reunion patch has a problem?
I am not sure what "7th Heaven" does. The translation alters all text files, and script fixes replace some script files in flevel. Weapon will eventually make changes across the board (so will likely never have compatibility with anything much). The Menu should work fine.
http://forums.qhimm.com/index.php?topic=14490.0 --- I thought you would have at least read its OP by now :P
All I'd do to make a 7H version of the ReTranslation is install each of its options to clean copies of the game, then pack the necessary files from those installs into an IRO for 7H to use. I'd include all the same options for spelling and canon as selections in 7H.
Can someone please go to Chocobo Farm and feed a chocobo? Tell me if the options are working there, because it looks like it's totally bugged out for me. This is in regards to the following text:
“Okay?”
{CHOICE}Yeah
{CHOICE}No
{CHOICE}Choose another one
Which will appear after you have selected the green.
It works perfectly fine for me.
Can someone please go to Chocobo Farm and feed a chocobo? Tell me if the options are working there, because it looks like it's totally bugged out for me. This is in regards to the following text:
“Okay?”
{CHOICE}Yeah
{CHOICE}No
{CHOICE}Choose another one
Which will appear after you have selected the green.
Which one are you using? Ro3c? I'll try to get that to work and run it if it'll stop crashing on startup. I'm using Ro3b.
Are you using the retranslation? This is where it seems to go wrong.
Was it this error?
(http://i101.photobucket.com/albums/m67/Control_2006/PEOPSSOFT137.png) (http://s101.photobucket.com/user/Control_2006/media/PEOPSSOFT137.png.html)
LATEST CHANGES (R03d)
Installer
04-Sep-2015
1. Final installer for the new font / menu overhaul
2. This release only supports 1998 English game
3. Menu Overhaul is forced
Beacause
04-Sep-2015
1. Latest updates to localization
2. Updates to American text
3. {CLOUD} tag was missing from Wallmarket gym
4. Numeric display bug at Chocobo Farm fixed
Menu Overhaul
04-Sep-2015
1. Serious bug with main menu fixed
2. Missing controller button icons in certain maps fixed
60fps Battles
None
Minigame Update
04-Sep-2015
1. Snowboard frame-based timer updated
Model Overhaul
None
Memory Patches
04-Sep-2015
1. Faster Summon / Supernova
2. Condor speed
Other
None
“If things get too
hairy,we’ll disappear.”
“If things get too
hairy,we’ll scamper.”
Fudge sickles... Even with this new one, the game crashes on start up. The eff is going on?
Alright, so I manage to uninstall the Reunion I was using, that being the RO3B, and then tried this. It all installs as it should then the game just crashes when I run it from 7th Heaven. Hmm.. Tried it normally, same thing.
Fudge sickles... Even with this new one, the game crashes on start up. The eff is going on?
Alright, so I manage to uninstall the Reunion I was using, that being the RO3B, and then tried this. It all installs as it should then the game just crashes when I run it from 7th Heaven. Hmm.. Tried it normally, same thing.
List the mods you do use. Try first to replace the flevel.lgp with the original one. If that doesn't help go on with the minigames.
Strange, I used ulgp and the file disappeared. But with Highwind I could see that it is there. I assume because windows isn't cap sensitive it has simply erased Ancnt1.
I have changed to this since I can't see it being very consistent that Leno would be aiming to kill the last Ancient. I think the scene is portraying Cloud being attacked.
------------------------------
Leno
“There they are!”
------------------------------
{AERIS}
“{CLOUD}!”
------------------------------
#xy 32 72
{CLOUD}
“Yeah,I see ’em.
They’re not gonna let us go.”
------------------------------
#xy 184 72
{AERIS}
“So,what are we going to do?”
------------------------------
{CLOUD}
“The only thing we can do.”
------------------------------
{CLOUD}
“Come on!”
------------------------------
{CLOUD}
“It’ll be all right. I’ll catch you.”
------------------------------
#xy 160 80
{AERIS}
“Don’t drop me… okay?”
------------------------------
Leno
“The Ancient’s gettin’ away!
Fire! Fire! {PAUSE 30}No,wait! Stop!”
------------------------------
Leno
“Oh,crap. Did we kill her?
Well,that’s what happens
when you try to resist,yeh.”
Junon (Right)
------------------------------
“Aaand… {MEM1}!”
------------------------------
“GO!
Sneak in casually from the {CYAN}rear{WHITE}.
Make sure no-one notices.”
------------------------------
“Now,listen up…
This parade’s being broadcast
live on Shin-Ra TV around the world.”{NEW}
“If you look bad,the whole Junon army
will look bad. Keep that in mind while
you’re out there.”{NEW}
“Okay!
Jump in line when I give the signal.”{NEW}
“Sneak in casually from the {CYAN}rear{WHITE}.
Keep in formation.”
------------------------------
“Right…
Double time!!”
------------------------------
“Hey!
Get back here!”
------------------------------
“Wipe that silly grin
off your face!”
------------------------------
“March!”
------------------------------
“What the hell
are you doing?”
------------------------------
#xywhlt 0 174 103 3 6 9
%
Live TV ratings
------------------------------
“I’ll go first,sir.
Watch closely,and
do as I do,rookie!”
------------------------------
“Sneak quickly into the back of
the line when you see an opening.”
------------------------------
TV Producer
“What the heck was
that soldier doing?”
------------------------------
Assistant Director
“I have no idea.”
------------------------------
TV Producer
“How are the ratings?”
------------------------------
Assistant Director
“So-so.”
------------------------------
Assistant Director
“They’ve skyrocketed!”
------------------------------
Assistant Director
“Oh,this is terrible!
Am… am I fired?”
------------------------------
TV Producer
“I see.”{NEW}
“Send that soldier
something extravagant.”
------------------------------
TV Producer
“We did it!”{NEW}
“Send that soldier
something special.”
------------------------------
TV Producer
“Whaaaat!?
You’re FIRED!!”{NEW}
“Send that soldier
a bomb or something!”
------------------------------
#cy 8
Obtained 6 Ethers
------------------------------
#cy 8
Obtained 5000 gil!
------------------------------
#cy 8
Obtained Grenade!
------------------------------
#cy 8
Obtained 6 Potions!
------------------------------
TV Producer
“Hmm…”{NEW}
“Send that soldier
a gift or something.”
------------------------------
Assistant Director
“Well,they’re okay,I guess.”
------------------------------
Hey Dan? Any news on the situation with the setup changing the Flevel with the script fix?
I have no clue. xD All I know is that whenever I run Reunion, I can install other things EXCEPT the script fixes and it'll run fine. But when I run everything together, or just the fix alone, it messes it up.
Could be a conflict with the script in Kaldarasha's CHAOS mod. Since one fix applies to the size of the characters in the field.
fix the dialogue box positions and any remaining text issues (like excessive exclamation marks)Thanks, those always bothered me!!!11cos(0) ;)
Could be a conflict with the script in Kaldarasha's CHAOS mod. Since one fix applies to the size of the characters in the field.
Ah well, there's not much I can do about it. I'd need to know exactly which fields his alters.
If I misread that and this forum isn't for just anyone to put in their two cents feel free to let me know and I'll leave.
Anywho, in the new translation itself, I was wondering if Midgar shouldn't actually be rendered as Midgard. In the katanana, the "do" syllable is definitely left off at the end (ミッドガル middogaru), but it's also left off in Midgardsormr (ミドガルズオルム midogaruzuorumu). However, the katakana rendering for Midgardsormr is off course missing that extra lowercase "tsu" character that Midgar's katakana possesses, which may imply that they are meant to be different words and therefore rendered differently anyway (Midgar & Midgardsormr instead of Midgard & Midgardsormr).
I'm just worried "Midgar" could be a carryover from FFVII's original bad translation in the same vein as "Mideel."
See wiki. The wiki for Midgard and Midgardsormr also misses the "d" from Midgardsormr, but not from "Midgard".
All this because there was no communication. When MGS was made, Hideo sent Blaustein detailed documents on all names and such.
Yōkai range eclectically from the malevolent to the mischievous, or occasionally bring good fortune to those who encounter them
They've also copied some of those ideas and explanations from me (from the excel document)
https://en.wikipedia.org/wiki/Nue
That could be the ending. So it would literally be a cube that is possessed or is an evil spirit.
Which is precisely what this enemy does. It can cure you too. But Luksy will know if the kana can work :) The downside to my theory is that the Nue itself is a specific thing.
Maybe "asupiru" is just one of those nonsense words they made up.I find that highly doubtful because nearly all the words in the earlier (and even later) titles have an origin that is a real word. It could be that this partcular word uses a mixture of origins like the Asp snake, or a foreign word, or mythology, but it's very unlikely to just be a random series of letters. It's also important to note that some earlier titles had a character limit (like Dimension -or better localized Warp - becoming "Di-sion") - so this could be the case here, as well.
"S-Null" and "Poison-Null" might make perfect senseRegardless of what silly kana they add to the begining of the word, it's almost certain that Esuna is S-Na, and Poisona (shortened due to space) is Poison-Na. The change to "Basuna" obviously doesn't work in English but that does not change the original word.
Medicine
matter that has been drawn from the body by suction.
Ours match the kana and make more sense, for starters. Most of those are plain guesses and there are also a lot of inaccuracies and bending of the facts.
You're discarding Tschüs Tank too? That one makes sense no? (if the kana fit with Tschüs, of course).. no further investigation needed?
And Gelschmelze too? That word exists as is in German.
Concerning Madhu Ju, if we stay on "Mad" and not mud, we still end up with something that makes sense: Madooze. The kana could point to "ooze" ? If yes, that'd fit with the idea of the swamp.
to draw or remove by suction
I am looking online and can find no backup that this is one word. Are you sure? Even if so, the alternate of 2 words does work given the enemy.
though there's also that weird "Araise" アレイズ spell that doesn't quite match what it should be, "Arise" アライズ, so maybe I'm wrong
Yeah, that's already been discussed. I've kept to Rise and Arise because it sounds better and changes nothing. "Araise" sounds bad.
https://docs.google.com/spreadsheets/d/1rCfwrvE9jSO_vojc4rq0fOIlyrjj_6MOUlFCLN0VMgg/edit#gid=0
It's already been noted that the literal is "Araise" in the document.
Rare pudding makes no sense to me, absolutely 0, with no other ideas
I'd stick with Pudurare.
It can't be anything in regular Japanese because シェ isn't a valid
phoneme. The onomatopoeia for scissors is "choki" anyway.
ヌュ again is another non-Japanese phoneme, so nue (ヌエ) is out. That
said, I can definitely see something Rubik Cube-y about the name, it's
almost an anagram ルービックキューブ.
Not so much bad kana, I'd agree that it could be a deliberate
modification of leaf.
More likely it's something like "burrowing lizard", under as in underground.
Maybe? Can't see any connection except the name though.
Those na could even be "like" but either's a bit of a stretch. Bug
sounds good though, especially seeing as it has 6 legs.
Japanese ff wiki also suggests aspirate, it's very likely it's that or similar.
- "Inside Plate"
"Underneath Plate 4" literally is "District 4, Underneath Plate" and you specify that "The dialogue makes it clear that plates are also numbered" (so "Plate 4" fits). Now our "Inside Plate" literally is "District 4, Inside Plate", so shouldn't we have "Inside Plate 4" here instead ?
- inside something
On one side we have "Inside the Great Crater", "Inside the Planet", and on the other side we have "Inside Airship" , "Inside Church", "Inside Cliff", "Inside Nibl Reactor", "Inside Plate" (discussed above). Don't the 5 latter need a "the" ? Or the 2 former need the removal of the "the" for the sake of consistency ?
- inconsistencies with prefixes and hyphens
Normally the prefix is part of the word itself (gigabyte, asocial, etc). So if we follow that rule, we end up with "Omniall", "Tetramagic", "Tridisaster" and "Aquabreath" as you did with "Monodrive", "Monolaser", "Microlaser", "Quadralaser", "Paralaser", "Paraneedle", "Paratail", "Heligunner", "Hectoeyes", "Megaton Punch", "Megathrust", "Megaflare", "Gigadunk", "Gigaflare", "Teraflare" and "Omnislash". Now if you think that "Omniall", "Tetramagic", "Tridisaster" and "Aquabreath" look too weird and you choose to keep two separate words, I say that hyphens have their place here, since the first words are prefixes. That's what you did with "Mega-Tsunami", "De-Barrier", "Pre-emptive" and "Re-gen".
What I'm trying to point out is the lack of consistency among words with a prefix, or the lack of a rule. Either go one-word for all, or hyphens for all or two-word for all.
"Magic Barrier" as the spell has no hyphen and "Magic-Barrier" as the property has one, and there shouldn't be.
There's also "Gradual-Petrif." that has one, and here too I really don't see why there should be a hyphen, these are just nouns with their adjectives.
Now these three following suggestions are subjective:
"Touch Me" --> "Touch-Me"? looks more like a name
"Tail Whip" --> "Tail-Whip"? as one entity
"Tail Laser" --> "Tail-Laser"? as one entity
"Deathblow" ------> "D.Blow" (a full stop for an abbreviation)
"Double Item" ----> "D-Item" (a hyphen where there are two words)....
"Double Summon" --> "D-Sum." (not enough space for "Summon"?)
"Double Magic" -> "D-Magic" (there is enough space for "Magic" not to be shortened, no?)
"Enemy Skill" ----> "E-Skill"
"Magic Barrier" --> "M-Barrier"
and also I would turn "Manip" into "Manip.", for consistency among abbreviations.
But non status don't, like D Blow (so I removed hyphen or full stop from them).
I'll check the plate again but I'm pretty sure there is an inside AND an underneath.
Those entries (All entries not in red or green ) are finalized now regardless. If they drive you mad, I have nothing against you fixing them up for your own game :) There has to come a time to draw a line under it all because we could go round forever with this.
The one thing that disagrees with this is that these are spoken spells. We're supposed to imagine that the words are being spoken - which gives a leeway to the spell names. I can believe that someone would say "Rise" or "Arise" at a person compared to "Raise". But if you take it the other way that these are just names, Raise works better. But then mixing "Raise" with "Arise" also presents problems.
It turns out that my edit to the Midgardsormr background (sichi) did indeed end up making people teleport back to the cave later in the game.
Are these bad files a part of the script fixes option, ReTranslation, or both?
I think the foul language is fine as it is and I am very reluctant to alter that. It can easily go too far (but feel free to point out any alternate harsh words or even swear words that you feel fit a given situ, because I am not totally closed on it). As for the cave, do you mean the one who sleeps?Yeah, him. Specifically this line:
「ふん、じゃがワシが
起きたとき会ったのも
なにかの縁じゃわい。
ほれ!」
Which I interpret as:“Sh*t.
Me bein' awake and you here...
Must be some kinda fate.”{NEW}
“Here!”
"ふん" is a fecal swear, but this case could also just be a sound. Although he doesn't curse elsewhere, his dialect is rough and I'm tempted to belive it's some thing like "Well sh*t..." or "Sh*t son," like an old miner might say.I've created a small document on google drive for people who want to go through the maps and have their say on it. All input by a Japanese speaker is greatly needed and appreciated.I should probably update, if you've made changes since what I downloaded before. Sounds like you have.
Yeah, him. Specifically this line:Code: [Select]「ふん、じゃがワシが
Which I interpret as:
起きたとき会ったのも
なにかの縁じゃわい。
ほれ!」Code: [Select]“Sh*t.
"ふん" is a fecal swear, but this case could also just be a sound. Although he doesn't curse elsewhere, his dialect is rough and I'm tempted to belive it's some thing like "Well sh*t..." or "Sh*t son," like an old miner might say.
Me bein' awake and you here...
Must be some kinda fate.”{NEW}
“Here!”
I should probably update, if you've made changes since what I downloaded before. Sounds like you have.
edit: "Me bein' 'wake" is how I imagine his voice, but two apostrophes next to each other looks terrible.
edit: Just to avoid making the wrong impression: I know it would be impractical to post here about every particular adjustment. Until I have something to send back to you I'm only going to ask general questions--like how you feel about extra foul language--using examples as I come by them.
the retranslation gets finalized Jan 01 2006 also.
The Steam version will be here as soon as Luksy gets back to me.
"ふん" is a fecal swear, but this case could also just be a sound. Although he doesn't curse elsewhere, his dialect is rough and I'm tempted to belive it's some thing like "Well sh*t..." or "Sh*t son," like an old miner might say.
I should probably update, if you've made changes since what I downloaded before. Sounds like you have.
That first "formation" has nothing to do with what goes on in the locker room, I'm still confused by the text though. It sounds like he's saying "today's order is the name of the formation", does that mean anything to you?
---------------
OK as far as I understand it, what he means is his orders relate to the button names, that's all there is to it. It works in Japanese because he uses the English words for the buttons. It's a 4th wall thing.
haha
[13:20:23] Daniel Burke: so "today's commands are in English" basically
[13:20:41] Daniel Burke: why the word "formation" ?
Because he means the shape of formations, he literally says "circle, triangle, square, cross" in Japanese. It's a really crap idea to give some in-universe explanation for those words that doesn't even work in Japanese.
"today's commands are based off the names of formations" is a super literal translation
[13:23:42] Daniel Burke: thats utterly ridiculous
[13:25:39] They should have just gone all out and said "the commands are based on the shinra-station controller" ;D
Daniel Burke: So "Today's commands will be the names of shapes" or even just remove this silliness entirely since it might not be needed now in English
“Shin-Ra’s concentrated its
military might at Midgar.”{NEW}
“It’s only a matter of time
now before Sephiroth
meets his maker.”{NEW}
“What? Me? I’m cool.
I’m staying in reserve.
I value my life.”
“I finally got orders to
join ‘Operation Sephiroth’.
I’d even be able to go on
a Guernica.”{NEW}
“But why break the habit
of a lifetime? I’m just
gonna ignore them.”{NEW}
“I have to live and see
the end of the world.”{NEW}
“If I’m lucky,I’ll be needed
in the new world.”
------------------------------
“Doesn’t it bother you?
Flying around knowing that
you could die at any minute?”{NEW}
“If I were flying,I’d live each and
every day as if it were my last.{NEW}
“Well,I’d need a licence
first,of course.”
“Shin-Ra’s concentrated its
military might at Midgar.”{NEW}
“It’s only a matter of time
now before Sephiroth
meets his maker.”{NEW}
“What? Me? No,I’m staying
here in reserve. I value my life.”
“I finally got orders to
join ‘Operation Sephiroth’.
I’d even get to go on a
Guernica.”{NEW}
“But why break the habit
of a lifetime? I’m just
gonna ignore them.”{NEW}
“I plan on surviving the
apocalypse. With any
luck,I’ll be needed in the
world to come.”
------------------------------
“Doesn’t it bother you,
flying around,knowing that
you could die at any minute?”{NEW}
“I’d be living each and every
day as if it were my last.”{NEW}
“Well,after I’d earned
my licence,I mean.”
There's no way they'd give him a nickname of Red XIII.
OK, there is a way. I think it's the only way. I could create a small piece of assembly code that checks (on field entry) for Nanaki bytes at the address, and if found sets a bank byte to 1. Then in game, that flag can be checked. This is a very far out way to achieve this - it means actually adding to the game code to even make it possible :P
DLPB,
personally I don't really see this being worth the effort.
Heidegger
“And once we’ve taken
care of Sephiroth,Meteor
should just disappear.”{NEW}
“Gya,ha,ha!
You’ve sure done it
this time,Mr President!”
Heidegger
“Gya,ha,ha!
You’ve sure done it
this time,Mr President!”{NEW}
“Nobody even considered
that defeating Sephiroth
would also end the threat
from Meteor.”
Heidegger
“Gya hah, hah, hah!
The President's sure done it this time!”{NEW}
“The whole idea that Meteor will
disappear if we defeat Sephiroth
is all wrong!”
I think "It already has a name" sounds better as "It has a new name"It doesn't have a new name though ;) That was originally a mistake. You can see it's named Sister Ray long before Midgar. It's written on the cannon in junon. Scarlet is reminding Rufus that it already has a name; she isn't giving it a new one. And if that is what it says in Japanese, it still needs changing because it would be an error there too (unless the text written on the cannon is the mistake - but something tells me that is not a mistake you make lightly).
Either way, I think you're doing great work
And if that is what it says in Japanese, it still needs changing because it would be an error there too (unless the text written on the cannon is the mistake - but something tells me that is not a mistake you make lightly)
I have a problem when you open the game, OpenGL 2.0 is not detected.
Sorry, but the problem was when applying u mod reunion.
Sorry, but the problem was when applying u mod reunion.
(snip)Sweet!
For all intents and purposes, this project will be done very soon.
When will a Steam compatible update be released? I'm new to this and can't seem to find an older version of this mod to install in the meantime.
The R03d release is available for now (till R03e is in the place) and it is compatible with the Steam game.
R04 will be the Steam version. Luksy is a bit busy at moment and I need an update to ts to finalize it all. But everything is on course for later December / Jan 1 release of R04. R03e will come before it.
R04 will be the Steam version. Luksy is a bit busy at moment and I need an update to ts to finalize it all. But everything is on course for later December / Jan 1 release of R04. R03e will come before it.Every time you give a December estimate, something gets delayed at least six months. You should know better by now.
So I'm gonna get finalizing this in sections and will release my part by part storyline walk through on Youtube.How "automated" will this process be? I wonder if you could use Makou Reactor in combination with other tools somehow to re-create a series of scenes as a video? (It's been awhile since messed with Makou Reactor so I'm not sure how feasible that is. Just wanted to throw out that idea since it might make your life a lot easier.)
Unfortunately, I was already doing that :(
LATEST CHANGES (R03e)
Installer
01-Dec-2015
1. Final installer for the new font / menu overhaul.
2. touphScript will no longer crash on certain reinstalls.
3. Installer / touphScript updated to reflect changes with R04, BoxFF7 and Ochu.
4. Ancnt1 script fix is now added properly, fixing an issue that crashed the 7th Heaven mod.
Beacause
01-Dec-2015
1. Latest updates to localization
Menu Overhaul
None
60fps Battles
None
Minigame Update
None
Model Overhaul
None
Memory Patches
None
Other
None
I'm glad my mention of Red XIII sparked a change. I agree having them call him "Red" or having "Red" as the default is a nice middle ground change. It makes the most sense, and seems appropriate.
Out of curiosity, Hojo never refers to him by Nickname any of the other times you encounter him throughout the game, right?
Anyways, congrats on the final release (assuming this is it.)
I just wanted to say I registered to say thanks for all the work that's been done for this mod. FF7 was the game that first got me into RPGs all those years ago, and I'm really looking forward to playing through the Steam version in the near future with all the changes and re-done translation.
It's the final release of old menu. New version with Steam support is likely out tomorrow. And then I'll work relentlessly on the retranslation finalizing it. I can then also start work on everything else I want to do with Reunion. I did want to have the frame limiter fixed - but I can't do it :P
“And you needn’t pretend
that you’re shaking with
anger,either…”
Hian wasn't happy that "Pretend" wasn't there. I think this still flows ok and gets the point across.
I think need not or needn't are more in line with how Sep speaks. Suits him :)
R04 is on hold for a day or two while I add the new frame limiter fix option. Because field and quite possibly every other module are now fixed
http://forums.qhimm.com/index.php?topic=15956.msg234186#msg234186
8)
I think need not or needn't are more in line with how Sep speaks. Suits him :)
R04 is on hold for a day or two while I add the new frame limiter fix option. Because field and quite possibly every other module are now fixed
Battle fps is also fixed and will now also run correctly with my 60fps mod.
Does this mean that there are no undrawn effects anymore?
R04 is on hold for a day or two while I add the new frame limiter fix option. Because field and quite possibly every other module are now fixed
http://forums.qhimm.com/index.php?topic=15956.msg234186#msg234186 (http://forums.qhimm.com/index.php?topic=15956.msg234186#msg234186)
8)
Battle fps is also fixed and will now also run correctly with my 60fps mod.
(...) Reunion is quickly becoming the second must-have for playing these days.
I have probably asked it once, but maybe the problem will not exist with only 30 FPS? The menu wouldn't be so smooth as with 60 FPS, but at last better as with 15 and the cam would still move with correct speed.
There's no benefit having 30 over 60, I don't think. The menu was designed for 60 and if you use 30, you get half accurate and half smooth reels.
Since you've been messing with these timers so much, is there any way for you to just allow the models/textures to move at 60fps while allowing the summons to still use the original 15fps?
When time permits, please consider formulating clear and concise instructions for the obtaining and installation of the mod collection. I had no problem, (good work by the way) but outside of someone who makes mods or is involved with software development. No one is going to have any idea in hell of what you're talking about.
Unless you don't care if anyone uses the collection that you spent months upon months working on.
I'm sure you've heard of the 10 second rule of design.
If they can't figure it out or perform an action or interface with something within 10 seconds, they will return it/abandon it/walk away from it.
That aside: loving it.
apparently it has the same music issue that FFX-HD had on PS4. I've also heard that some scenes have the wrong music track.The resume thing? I hadn't noticed, but I wouldn't be surprised. I haven't encountered any wrong tracks, though; it seems like it'd be difficult to add such a bug if all the field scripts are just being copied over as-is and only the engine was ported.
The resume thing? I hadn't noticed, but I wouldn't be surprised. I haven't encountered any wrong tracks, though; it seems like it'd be difficult to add such a bug if all the field scripts are just being copied over as-is and only the engine was ported.
Several people confirmed it in the GAF OT. The major scene in which it is revealed that Cloud was a soldier alongside Zack and Sephiroth has the standard mako reactor music instead of the one it should have. This alone would pretty much ruin the scene, in my book.
I refuse to buy the PS4 port simply because it doesn't have this mod rolled into it.
1) Several instances of Shin-Ra were seen as "Shinra".
2) When practicing for the "color-guard" synchronized forms in the locker room, the callouts are done as "[MENU]", "[OK]", "[CANCEL]" and "[SWITCH]", while the actual mini-game uses the PSX button icons.
Also, I was wondering if there was any plan to include the battle and world fields that Sasuki cleaned up to remove pixelation, and if not, what the reasoning might be for that choice.
In any case, thanks again for a cool project. I'm really enjoying my playthrough with Reunion installed!
One is the company name, one is the president. I have cleaned up one part with Mayor Domino which was a little odd.Yes, I did notice that in the first part of the game. The reason I brought this part up is because the dialogue seemed to be referencing the company more than the president, who was already dead by that time. However, I didn't keep a separate save of that section, so I'd have to start a new game to confirm this.
Not sure why that wasn't fixed in R03e (if it happens there), but it won't happen in R04, and all bugs from R03 are there to stay. R03 is no longer supported.
If the change to the battle area is purely a cleaned up version of the original, it may be possible to add it. If the new battle graphics are huge or too different, however, I won't :) It can be added separately.
You're welcome :)
Also, I have the game installed on a partition other than my C drive. So will either mods be affected if they're not installed in the C drive, along with the main game?It doesn't matter for Reunion, but in fact most mods will work BETTER if they're not in C drive. Some mods have trouble if they're in default or system-controlled directories like program files or desktop.
So, all 3 modules are now done. World map, Battle and Field are running at flawless frame rates.
And I've added a speed up / down option. By pressing Square and up / down [or equivalent keyboard keys], you can change speed rate to 1x, 2x, 3x or 4x.
Next, I have to think about how we're gonna fix Steam's broken coaster and snowboard minigame. I noticed a while back they weren't right and told Aali who added options to his driver. I also fixed the coaster aimer.
But Steam works on an older version of Aali's driver where he'd forced them to 30fps instead of 60 - meaning they're completely bugged out. Any fix will have to patch the Steam FF7 driver itself. Any change I make to those will be superseded by Steam if I don't.
So coaster and snowboard are totally broken and not a flat 60fps all the time. It isn't just a case of the fps being wrong - command inputs are out of whack too so the games are crippled.
Does that mean the game can't be completed? I think you're required to do the snowboard minigame at some point outside of Golden Saucer (I think north past the snow fields or near the Great Glacier if I'm not mistaken).It can be completed. Both minigames are playable and in fact impossible to lose at. You'll crash a lot in the snowboard and get a bad score in both games, but you can still progress the story.
It can be completed. Both minigames are playable and in fact impossible to lose at. You'll crash a lot in the snowboard and get a bad score in both games, but you can still progress the story.
Hey, now could be a good time for asking that.. Do you think the Adaptive-Sync techs of modern GPUs/monitors could interfere?
Basically, the refresh rate of the monitor becomes equal to the fps you're getting from your GPU (48fps implies that your monitor is refreshing @48Hz, 36fps --> @36Hz, and so on).
That just means that I'll be @60Hz in battles and at @30Hz on the world map, or should I expect any bad effects from A-Sync?
Oh but P.S., let's all try to notify Steam about the issue. If we all do it it'll have a better chance of getting their attention. Who knows if they'll actually address it, but it's worth a shot.
If you do please note that:
a. snowboard and coaster should be running at 60fps (60 unique frames a second)
b. g-bike is 30 fps.
c. battle swirl is 60fps.
Coaster aimer will need an additional fix in ff7_en.exe:
1ED679 = 05
1ED69A = 05
1ED6BD = 05
1ED6E0 = 05
@shasta
http://forums.qhimm.com/index.php?topic=14914.msg234463#msg234463
yeah I mean if you post a bug report, make sure that info is there. Anyway, I doubt they'll even bother.
Basically, I'm out. I'm not rewriting code and going round in circles trying to compensate when people can just convert to 1998 version. This is the fault of the Steam game and they'll (their programmers) just have to update their "driver" or it's tough. It might have been on the cards if their file didn't move about in memory and change all the pointers.
At least everything but Weapon will be supported :)
3. This would work for the current (latest) Steam driver (AF3DN.p) only. Any different version (like from earlier or later release) would result in a crash.I can't attest to your other points, but there is nothing wrong with only supporting the current version. The Steam release hasn't gotten any updates since 2013, and will likely not receive anymore, so any work on 1.0.9 will probably not need redone in the future, and supporting older versions on Steam is unnecessary because Steam auto-updates its games anyway; nobody is using older versions of the rerelease except for pirates.
I've just learned of the existence of Steam Link. I'm totally getting one soon to play FFVII on my TV with a controller. It's the best.
Might have trouble with that, currently on my Shield TV which uses Nvidia game stream it fails to recognise the Shield controller. Fortunately my wireless 360 controller is still in range of my PC so I can play it using that.
so your saying your 60fps psx style patch will be available to work again on the R04 Release? if so thank you becuase i've been trying to get it to work and it doesn't and the log file doesn't help me to figure out why it don't work currently.
So for us Steam version users, what are our options?
R04 will be the Steam version. Luksy is a bit busy at moment and I need an update to ts to finalize it all. But everything is on course for later December / Jan 1 release of R04. R03e will come before it.This was a month and a half ago. This is the problem with removing downloads of older versions; you leave people in the cold often for a long time while they wait for an update that they can only hope won't be delayed.
Hey!DLBP sorry if i barge w my humble xperience, please correct me if im wrong w the info bellow.
I just bought FF7 from the steam sale, and I've been figuring out how to make it better. I ended up trying to use your program, and everything looks really good and is working perfectly!
The only problem I have is that the dialogue boxes are messed up and don't display all of the dialogue and format it weirdly, I'm pretty sure you know what I mean. I know it's on the bug list, and you know about this bug. But I understood that the bug would only be a part of the "Beacause" part of the mod/program. This problem persists even if I install the program and deselect every part I can in the install menu. If I uninstall, the problem disappears completely.
Does anyone know of any fix for this? I would very much like to use reunion, but with this sort of problem I can't play the game :(
R03e has been released and R04 will be released before Jan 1. Steam users have to wait for R04. There really is nothing more I can do on that front. It's not hard to wait. R03 and the ones before it were not complete (had a few bugs and issues were Steam was concerned) and it would just mean people redownloding, reinstalling.
It really isn't a good idea to install the other mod on Steam.
The answer is yes. With R04, which is not out yet. R03 is no longer supported.
I take the opportunity to wish you a Merry Xmas and a great 2016, DLPB!And thanking you for all the effort and hard work on beacause and r03 which we are enjoying now! If you had / accepted donation for your work i woul certainly participate!
We are all looking forward to R04 - Ultimate Reunion edition!
People usually go to the last post and go from there if they don't see their answer in the last 2-3 posts. It'd be useful to have a stickied "Last post" or similar, which shows in a different fashion after every message (and possibly end of every page :P). Just a thought in the air!
If Cloud is stuck in the T-pose, then he's missing his animation files. This doesn't have anything to do with Reunion. If it's another mod, then the author either didn't include the animations (which is non-existent for mods here at Qhimm) or you installed it incorrectly.
No, model positions wont be fixed by a timer.
To bad I hoped that this would have been a nice side effect. However it is only visible in the distance I guess that this is a problem in the collusion data.
I've heard about this mod and seen the progress, as well as the "controversy", and I wanted to join this board JUST to say "thank you". I eagerly await the next version so I don't need to bother with virtual discs and version downgrading, but I can safely say this game has ALWAYS needed a better translation. Square in particular only really got good at translating their own games with FF8 onwards, and even then that's debatable. Even their retranslations try too much to appeal to fan demand for what they THINK an accurate translation should be than what an accurate translation actually is (the fan retranslation of FF4 was a joke, the SNES version with all it's censoring was actually more accurate, and that was called FF2!). While I applaud Square's consistency in naming (from FF8 onwards at least), I don't much like their insistence on keeping in-joke lines from bad translations in their new translations. Yes, "spoony bard" is a classic mistranslated line, but a retranslation of FF4 should have made that scene more emotional and not a comedy act, so they really SHOULD have changed it. Leave the past in the past and enjoy the bad lines with the original copies of the game like I do.
Even with those projects though, I'm confused to no end by those who insist that all the mistranslations BECOME the "official story" of the US version. I've never seen anything like that with other game retranslation projects, and I wonder if there's some sort of generational gap to blame. Compared to the praise that Mato has received over his Mother 3 and Mother 1 translation projects, you've received the short end of the stick.
By and large, I share your point of view on what a translation should look like and am disgusted by how much hate mail you've been getting over this. Consider this a small attempt to give credit where it's long overdue. Thank you for doing what SE didn't bother doing themselves.
Not in Reunion, but it's fairly simple to add it manually using ulgp.
Heidegger is worse... he walks like he's pissed his pants.
It's ~6AM in the UK right now.
DLPB pulling an all-nighter, lol
Unfortunately. I am determined to get this released today. Lmao.
1. Work with IlDucci to perfect the controller icons.
2. Place battle countdown numeric correctly (top left).
3. Fix Gil number in the Chocobo minigame menu.
4. Move field finger icon higher up.
5. Tweak config menu text positions.
6. Add Weapon support for Steam.
This means adding 60fps Coaster and Snowboard.
7. Begin finalizing Beacause part by part, with the
help of Merkabah.
8. Sort battle quit menu and quit option in general.
9. Fix issue with enlarged Steam command preview in menu.
10. Add 2 columns for battle Item and battle Summon boxes.
11. Create new submarine minigame.
12. Begin work on Soldier Quest.
13. Resume work on main Weapon code.
1. Work with IlDucci to perfect the controller icons.
2. Place battle countdown numeric correctly (top left).
3. Fix Gil number in the Chocobo minigame menu.
4. Move field finger icon higher up.
5. Tweak config menu text positions.
6. Add Weapon support for Steam.
This means adding 60fps Coaster and Snowboard.
7. Begin finalizing Beacause, part by part, with the
help of Merkabah.
8. Sort battle quit menu and quit option in general.
9. Fix issue with enlarged Steam command preview in menu.
10. Add 2 columns for battle Item and battle Summon boxes.
11. Finish new submarine minigame.
12. Begin work on Soldier Quest.
13. Resume work on main Weapon code.
14. Restore Playstation icons for Steam Fort Condor battle
(and possibly other areas).
15. Improve church scene script with Leno / Aerith / Cloud
model interaction.
Thanks for this. Really appreciated.
Everything is great but if the install options for FPS battles is used for me (Steam version) it stutters along at single digits in battles
I can't work out "You can speed up the game (up to 8x) by holding Select and pressing Up, and slow it down by holding Select and pressing Down. If VSync is enabled, the upper-limit will be your monitor "
There's a select button?
()
Zax>Zack
Z…ax>Z…ack
L-Leno>R-Reno
Leno>Reno
Yrena>Elena
Yre…>Ele…
Gusto>Gast
Elmina>Elmyra
Zeng>Tseng
Mina>Myrna
Sierra>Shera
Godot>Godo
Crean>Chole
Grean>Choco Bill
Greene>Choco Billy
[9:10] (frcyo)
Choco Billy>Billy
Choco Bill>Bill
[0:0]
(fship_5)
Choco Billy>Bill
Choco Bill>Billy
[W+]
()
Marin>Marlene
(fship_12)
Mariiin>Marleeene
(mds6_22)
MARIIIIIN>MARLEEEENE
(0_ff7.exe)
Barrett>Barret
I've noticed that battle animations are jerky when using the 60 fps option, at least on my computer. Guard Scorpion's Search Scope also causes the animation to really slow down. Re-installing Reunion without the 60 fps option fixed all of this. Has anyone else had these issues or is it just my old laptop giving me guff?
It is in the readme and he is looking for ways to improve it.
For R04B on the Steam version, any text boxes that appear near the bottom border of the screen get messed up. Anything below a certain height doesn't go away when you press O [O.K.]. This leads to pieces of text boxes piling on top of each other on the screen and cluttering everything up. The clutter goes away when you go into the party menu and then back out.Yup. https://i.imgur.com/hVm61Oj.jpg
For R04B on the Steam version, any text boxes that appear near the bottom border of the screen get messed up. Anything below a certain height doesn't go away when you press O [O.K.]. This leads to pieces of text boxes piling on top of each other on the screen and cluttering everything up. The clutter goes away when you go into the party menu and then back out.Huh... I helped him troubleshoot this problem for an older version on Steam; I don't know how it could've returned unless he reverted a change somewhere. IIRC this doesn't apply to 1998 version with Aali's Driver though. A minor difference between OpenGL and Direct3D, I think it was?
I must be blind because I don't see a "movies" folder in the game directory for me to paste the FMVs in.
This is the 1997 PC version I'm referring to.
DLPB, didn't you have an automatic limiter to push textboxes up if they were too close to the bottom on Steam version? Whatever happened to that?
"updated battle models"—they're not updated, except for Cloud's
For the bike minigame, Cloud looked fine in the tutorial, but as soon as the game began, his model (and his model only) appeared tie-dyed and solid.
There also appears to be a couple of hiccups regarding the translations and the battle tooltips. Wasn't a big deal at first, things like "Custom Sweeper B" and "Custom Sweeper C" show up as "Custom Sweeper !" and "Custom Sweeper $"
-There is a text issue when the screen turns red before setting the bomb in the reactor. The text scrolls up but half of the line is still visible.
-There is no sound (BGM or SFX) when the reactor explodes until meeting Aerith for the first time.
-There is no sound (BGM or SFX) on the train until the "passenger car".
why didn't you include Anxious Heart with this package? You could make it unavailable if a Steam install is chosen and made it optional if not. I guess anyone that wants it can just download it, probably cuts down on bandwidth too.
I've noticed that battle animations are jerky when using the 60 fps option, at least on my computer. Guard Scorpion's Search Scope also causes the animation to really slow down. Re-installing Reunion without the 60 fps option fixed all of this. Has anyone else had these issues or is it just my old laptop giving me guff?
-There is no sound (BGM or SFX) when the reactor explodes until meeting Aerith for the first time.This is an issue when using the 1998 version on Windows Vista or later. It is caused by Windows no longer having a separate volume control for MIDI audio. When the game tries to turn down MIDI music, it turns down sound for everything instead. The latest version of Aali's driver when used in conjunction with a music plugin (I think there's one included for streaming OGG music?) should fix this.
-There is no sound (BGM or SFX) on the train until the "passenger car".
Also, I can't figure out how to get the Touphscript editor to work. Is there a newer version than v1.3.0?
This is an issue when using the 1998 version on Windows Vista or later. It is caused by Windows no longer having a separate volume control for MIDI audio. When the game tries to turn down MIDI music, it turns down sound for everything instead. The latest version of Aali's driver when used in conjunction with a music plugin (I think there's one included for streaming OGG music?) should fix this.
Covarr, there is. Aali's v0.8.+ includes the vgmstream_music.fgp plugin, which plays OGG music from the root\music\vgmstream folder.Yeah, that's what I thought. I also thought the converter was supposed to enable this by default, but this is the second time this week I've seen someone have trouble with it after running converter, so I don't know what to think at this point, unless converter didn't properly succeed for some reason.
Cloud's and Sephiroth's because they are based on the high res models already in the game. The battle models have hands and feet and I consider them good enough that they don't need an update (although Barrett does need fixing because you can see through his waist). off course, there are different packs around that can change them :)
This is not related to Reunion. " (so everything is directly related to Reunion)." - You've used a converter and you also use Aali's driver in either 1998 or Steam - not to mention the original game is littered with bugs.
Yeah, that's what I thought. I also thought the converter was supposed to enable this by default, but this is the second time this week I've seen someone have trouble with it after running converter, so I don't know what to think at this point, unless converter didn't properly succeed for some reason.
Just spotted this. Wait until tomorrow. I'll have something for you then. I'll be in touch with Luksy and we'll get latest out.
[MODEL OVERHAUL] Cloud's texture not loading correctly in Chocobo's Racing or the motorcycle minigame
[PATCHES] Applying the "always run" patch will considerably speed up the game. (I wanted to run, but not like that =p)
Is Touphscript something a layman can use by the way? I got a little intimidated by the DOS window because I have no computer programming experience. I know exactly the terms/spells/options I want to change and have them all written down, but I have no idea how to navigate code, and the readme seemed a little difficult to understand. Is the program generally a user-friendly experience for the programming virgin?
No, I don't mean "pressing the button speeds up the game". I mean the whole games is sped up if the "always run" patch is applied.
Always run does not speed game up. You may be using one of your buttons as select (see config menu / main controller menu to make sure), which would then speed the game up because you'd be using the speed up option. Default run does not touch game speed.
Can you manually turn this on in the config?In ff7_opengl.cfg, look for this line:
#music_plugin = plugins/vgmstream_music.fgp
The default run cannot speed the game up. As far as I can see that would be impossible. It doesn't do it either in Steam. You must be using a certain button as select which is then being pressed.
Beacause
1. Corruption with enemy names fixed.
Menu Enhancement
1. Dialogue box issue (being too low) fixed.
2. Gil number centred in Chocobo minigame.
3. Battle Countdown graphic properly placed top left.
Model Overhaul
1. Broken Cloud model removed from Chocobo Races
and G-Bike until fixed.
Other
1. Chocobo Race texture option added. This mod is by satsuki and 5way.
2. Option to use new Limit/Time bar colours.
Still to-do
1. Work with IlDucci to perfect the controller icons.
5. Tweak config menu text positions.
6. Add Weapon support for Steam.
This means adding 60fps Coaster and Snowboard.
7. Begin finalizing Beacause, part by part, with the
help of Merkabah.
8. Sort battle quit menu and quit option in general.
9. Fix issue with enlarged Steam command preview in menu.
10. Add 2 columns for battle Item and battle Summon boxes.
11. Finish new submarine minigame.
12. Begin work on Soldier Quest.
13. Resume work on main Weapon code.
14. Restore Playstation icons for Steam Fort Condor battle
(and possibly other areas).
15. Improve church scene script with Leno / Aerith / Cloud
model interaction.
16. Add other bar colour changes to the option.
Beacause (complete relocalization of FF7)
Menu Enhancement (Massive restoration of all menus).
Battle menu moved to bottom of screen. Effective area expanded.
Battle messages are in autosized box.
Coins are smaller in Coin menu.
Fort Condor sprite speed can be increased further.
Field and World map dialogue box area increased (especially in 1998 Version)
Bombing Mission music should sync to Barrett's movement at start of game.
Sense limit is increased from 32767 to 65535 (It's too hard to increase this further).
Menu animation is smoother (menu boxes open using more frames).
Main menu opens smoother (see above).
Dialogue boxes are neater, and the sentences are closer.
Font spacing is improved.
Menu font kerning is corrected.
Menu descriptions are centred.
Swap menu cursor remains in correct place after exchanging materia (thanks Dziugo).
Main game timer upper-limit increased to 999hr 59m 59s.
Playstation icons reinstated.
Menu dialogue stays on screen for a sane amount of time.
Status menu does not include unused Status Effects.
More item rows in menus.
Chocobo names at the Chocobo Races can be longer.
Submarine and Field fps are corrected to 30, instead of ~32.
Numerous script fixes.
2. Option to use new Limit/Time bar colours.Appreciate you throwing that in there. 8)
I played Mike Batt's "Better than a Dream" for a good 20 minutes. Thanks for that.This is significantly different from those projects in that it requires a copy of the game proper in order to play. Square Enix is well aware of this site and probably of this mod, but they have not taken any action thus far, almost certainly because here at Qhimm.com we do everything in our power not just to disallow piracy discussion, but to actively encourage legal game sales however we can.
Question: Is there a reason why I shouldn't link people to The Reunion or Beacause? I'm thinking about cease and desist orders of the past (Chrono Resurrection, Project Vaulderie, etc.).
I look forward to installing The Reunion someday. Too busy now with school, work, and this (http://imgur.com/gallery/XU7ZGjF).
As far as I'm aware, the only unofficial translation of a Square Enix game that ever got shut down was for FF Type-0, because that was exclusively for the PSP version and actively competed with their then recently announced HD remaster. As Beacause exists not to compete with the official product for sale but to complement it, that is not really a concern here.It also didn't help that the patch for the fan-translation of Type-0 also included the full game with it.
This may or may not already be covered in the bug tracker under "Some areas are lacking Playstation icons" but in the Steam version I just noticed a little nitpicky issue-- On the second floor of the weapon shop outside of Tifa's bar, if you talk to the dog it mixes up the X and O commands for BASIC CONTROLS i.e. X is listed as Speak/Action, and O is listed as Run).
The position cursor also appears to show up between the dialogue box and the actual text that goes in the dialogue box; not sure if that's just the way the game is programmed.
Sorry, I would've just posted a screenshot of these issues but I'm actually not sure how to do that.
So you must always use the game converter?
Anyone having trouble with 1998 version and FMV:
The FMV need to be manually placed from your discs into "movies" in the game root. If Final Fantasy has been installed to C:\FF7 then this is C:\FF7\Movies
Yeah, if same name - overwrite.
Well spotted for the former. Not sure about latter. Are you using R04c and steam?
Hey there again.
Am I missing something?
Shouldn't these crispy font look better?
Installed old ff7, aali, reunion and AH only.
(http://i.imgur.com/RQ0O2H7.jpg)
hahaha! Yeah, looks like Cloud must have been fast out of the house. This is Bloodshot's model. I assume it's broken in all Reunion releases?
This is how the model looks in the last battle.
I suspected as much. If I wanted to fix this myself, is there any tinkering I can do with Reunion or the FFVII files directly? Or would I need touphScript, or Bootleg, or some other tool? (I know, I know, this thread is for Reunion discussion only; but hey, it's technically related to the Model Overhaul component).
It is more that Kimera has created these files. Well the latest version of it doesn't save these files anymore when the model will be saved, on the other hand it is often more comfortable to have the animation in the same folder for model editing. If I can put my finger back on moding then this will probably change because then I will investigate which animation is for which model.
Ah, well... shouldn't report bugs from that one. It's unsupported. ;) Although this time you found a problem with dialogue.
{CID}
“{CLOUD},you know
how to use this,right?”{NEW}
press Π,µ,Σ,or ∂.”{NEW}
or ∂.”{NEW}
“If you punch in the right code,
the lock’ll be released and
you can grab the materia.”
I'll check. Edit. Well spotted. You're right. We had a few of these in Fort Condor and so on also. Amazing this has taken until now to be reported.
The other issue is a touphscript issue that I've already notified Luksy of. ts doesn't decode correctly those PS button tags.
{CID}
“{CLOUD},you know
how to use this,right?”{NEW}
press Π,µ,Σ,or ∂.”{NEW}
“If you punch in the right code,
the lock’ll be released and
you can grab the materia.”
{CID}
“{CLOUD},you know
how to use this,right?”{NEW}
press Π,µ,Σ”{NEW}
or ∂.”{NEW}
“If you punch in the right code,
the lock’ll be released and
you can grab the materia.”
I'll check. Edit. Well spotted. You're right. We had a few of these in Fort Condor and so on also. Amazing this has taken until now to be reported.
There are a few field ones and world map ones conflicting (probably in the world map folders by accident). Are the newer modified ones better than older, or same?
But are these 4 letter animations in the world folders that also match field ones wrong? Are they in wrong folder.
kaldarasha's animation fix for Heidegger is pretty good.
I've very slowly been playing through the game and I noticed some other dialogue issues that I thought should be mentioned:
1) In the beginner's hall on the second floor of the weapons shop outside Tifa's bar, when you talk to the muscle men about status ailments, these explanations appear:
Anger
Double damage. Accuracy is reduced. A Tranquilizer will restore you to normal.
Sadness
Damage is reduced. A Stimulant will restore you to normal.
The thing with these is, it isn't clear whether that means "double damage inflicted on enemies" for Anger and "damage inflicted on enemies reduced" for Sadness, or whether it means "double damage inflicted on party members" for Anger and "damage inflicted on party members reduced" for Sadness. I never actually stopped to figure out how Fury and Sadness worked when I first played the original game in the 90's other than changing how quickly your limit bar filled, so I'm actually confused about the meaning myself, as probably would anyone just picking up the game for the first time or who also doesn't fully understand its mechanics. I ASSUME the dialogue means damage inflicted on your party is changed because doubling the damage inflicted on enemies for free for as long as you want to keep that status on your party seems pretty unbalanced, but I think a lot of players out there wouldn't necessarily be able to easily suss that out.
I have to agree with mess about.Thirded. "Mess about" is a very British saying, at least to Americans :P
Anger/Sadness/While I agree that it's unclear, I think the important question is, "If the original Japanese doesn't specify whom is taking extra damage, should translators 'fix' that?" Due to the nature of this mod being a pure translation, I would assume not.
"rabble.""Rabble" is fine to me, but that's coming from an avid reader of fantasy books, so...
"Wow...I agree with the comma (which is a little nitpicky) but not with the suggested correction, as I think it's supposed to be more of a, "Wow... From what I have just seen, I suppose you are indeed from Soldier!"
You're from Soldier all right!"
When it should be:
"Wow...
You're from Soldier, all right!"
The comma is missing after Soldier, which makes the sentence flows poorly. Also, this could be reworded to:
"Wow...
Sweet!! You're from Soldier!"
"Don't give him a bean"Seconded, never heard that turn of phrase before.
Nobody uses that.
Anger
Double damage. Accuracy is reduced. A Tranquilizer will restore you to normal.
Sadness
Damage is reduced. A Stimulant will restore you to normal.
The thing with these is, it isn't clear whether that means "double damage inflicted on enemies" for Anger and "damage inflicted on enemies reduced" for Sadness, or whether it means "double damage inflicted on party members" for Anger and "damage inflicted on party members reduced" for Sadness. I never actually stopped to figure out how Fury and Sadness worked when I first played the original game in the 90's other than changing how quickly your limit bar filled, so I'm actually confused about the meaning myself, as probably would anyone just picking up the game for the first time or who also doesn't fully understand its mechanics. I ASSUME the dialogue means damage inflicted on your party is changed because doubling the damage inflicted on enemies for free for as long as you want to keep that status on your party seems pretty unbalanced, but I think a lot of players out there wouldn't necessarily be able to easily suss that out.
Americans don't say "mess about," we say "mess around" or "screw around." I can see how it would be easy for a native British person to miss, but no American would ever talk that way and especially not someone who talks the way Barrett does.
3) Here's a potential issue with the American English language option: When trapped by Shin-Ra soldiers after setting the bomb on Reactor 5, President Shinra shows up and refers to Avalanche as a "rabble."
Something feels off somehow about having those messages boxes only as long as the messages they contain; it feels very weird somehow, it's one of those little things that stick out, like the limit bars.
"Wow...
You're from Soldier, all right!"
frame -> wireframe?
TLDR, there's an inconsistency with word choice in his speech.
Seat sticking out of model.
When you receive your payment for the mission, Cloud tells him to double the next payment up to 3000, but is actually spelled out during the conversation. Barrett replies with a number. For consistency sake, since the message also says 1500 Gil when he pays you, and that Barrett's dialogue also displays a number, shouldn't Cloud's dialogue also display a number instead of the word "three thousand"
There's double apostrophes for "lil". I'm assuming it's suppose to be " lil' ".
However, during the bombing mission, those words weren't skyblue. Intentional?
"Don't give him a bean"
Nobody uses that. Would rather see:
Edit#7:
http://imgur.com/8z8iDg4
Intentional?
It seemed strange that Barrett would immediately understand what that word meant too, since his vocabulary is a lot more brusque than the other characters'.
Due to the nature of this mod being a pure translation, I would assume not.#
"your face looks like a Chocobo's ass"
Had a feeling that wasn't in the original Japanese.. ;)
Yeah, it's how the Japanese writers wanted to remind you of where you are going. It didn't matter at start of the game because you were there already pretty much. It wasn't as necessary to exposition. Although, I think the blue here is a waste of time, too.
{GREEN}Anger{WHITE}
Greater damage to enemies,
but attacks are less accurate.
Cured with a Tranquillizer.{NEW}
The Fury status reduces the character's hit rate for both physical and magical attacks by 3/10, but also doubles the rate at which the Limit gauge fills.
...
Fury affects Hit% in the following formula:
(http://img1.wikia.nocookie.net/__cb1452261053/finalfantasy/images/math/3/e/7/3e7c5537327ffba97b0367f5d00e6b96.png)
This mod is not pure translation ;)
elm
{BARRET}
“Yo,I’ll be waitin’ here.
Don’t keep me waiting.”
I think the second waiting makes the first one redundant
Is "plenny" intentional?
Any chance for an option to keep the original English Limit break names? Climhazzard has a history now with later games and simply sounds better than Crime Hazard. Failing that, may I ask how to edit manually for myself? :)
I am not ever adding any other options or work arounds. The whole point of the retranslation project is to retranslate - and I think I've added enough concessions already, especially with character names.
Climhazzard has a history now with later games and simply sounds better than Crime Hazard.
Full Definition of climb
intransitive verb
1 a : to go upward with gradual or continuous progress : rise, ascend <watching the smoke climb>
If it doesn't work well in japanese or english, I think climb is the way to go. He is literally climbing into the air, and I sincerely doubt all of those enemies are guilty of a crime...Lol that. ^_^
"Climb" for me is slightly weaker because if the name were meant to be descriptive then "Rise/Rising Hazard" or especially "Jump Hazard" might have been more likely, although the only basis I have for this is a gut feeling.
One of the comments on the Japanese FF wiki makes a circular reference to the English to make the claim that neither crime nor climb is the origin, so it's safe to say that at least some Japanese gamers out there are just as confused by the name as we are, which isn't a good sign.
You're right. The original name in Japanese is nonsensical, which means choosing climb vs. crime, or vice versa, is completely arbitrary.
That being said, another reason one might consider climb over crime is the nomenclature of Cloud's Limit Breaks in general - each one is more or less a literal description of the physical action/motion:
Braver/Brave Slash (FFT): Self-explanatory. It takes a lot of balls to run up to an enemy and raise your sword overhead, leaving your torso completely open to attack, while you prepare to deliver a crushing blow. ::)
Curse Slash: A rune/kanji that cuts into the enemy, causing Paralysis.
Rending Light: A light/beam projectile that splinters into smaller, secondary projectiles.
Meteorain: Raining meteors. 'Nuff said.
Finishing Touch: A vortex that causes insta-Death to most enemies, literally finishing them.
Omnislash: Omni = all or every, which is appropriate as this move hits the enemy with every type of slash conceivable. (Interestingly, the Japanese name for this Limit Break literally translates to "Super Ultimate Martial God Supreme Slash", which is just as appropriate.)
Bottom line, in the context of all the other Limit Breaks, Climb Hazard (or some derivative of that) is the only name that fits.
The employee that gives you the keycard to the 68th floor says:
"...
I only did what Dr Hojo told me to do."
Dr -> Dr.
That is assuming you consider abbreviations to have periods; otherwise, ignore post.
It may be wise to change this to something like Blade Hazard, if people are really getting so confused. But I'd rather not, since this issue is the issue of the writing team - and not a mistake.
You haven't caused an argument - it's an important thing to debate. Especially since this particular item pops up a lot.Oh, erm... I am not sure because I am using 7th heaven's version. I did not realise there was an option or I would have mentioned it. Sorry
I'll check Sadness / Anger thing and put it on bug tracker if so. That's assuming you didn't select the "new colours" option in R04c.
"Rising Sword" "Rising Blade" "Ascension" - or some other phrase or word. It would not be "Crime Hazard".
But - there is a possibility that this move was meant to convey "Climbing" as in "Rising". If that were the case, Rising/Climbing Hazard would be viable. But that's just pure guesswork.
"Like it or lump it,I have heard "like it or lump it" in my daily life in the US. It also appears in The American Heritage Dictionary of Idioms, a US publication from American publisher Houghton Mifflin Harcourt.
..."
That is definitely a British English thing.
Edit#1:
My earlier post about "Dr" requiring a full stop was correct by the way. I should've clarified on this further, but I chose the American English option and it did NOT have a period.
Edit#2:
We know for a fact that weapons raise more than just the Attack stat. Could it be possible to display that somehow (maybe when you're hovering over the item, and in parentheses)?
Well I hoped that your new coding hand could the job. ;)
I have heard "like it or lump it" in my daily life in the US. It also appears in The American Heritage Dictionary of Idioms, a US publication from American publisher Houghton Mifflin Harcourt.
It's definitely an American English thing as well, like it or lump it :P
The other issue you have is already in the Bug Tracker it probably affects the title as well as the help text.
I've been around the US a good bit and can say that I've never heard like it or lump it.
On the "like it or lump it" I agree. Changing all lines like that to "like it or not" makes the localization sound flat and dull.
Slang definitions & phrases for like it or lump it
like it or lump it
adverb phrase
Whether or not one wishes: We have to go now, like it or lump it (1833+)
The Dictionary of American Slang, Fourth Edition by Barbara Ann Kipfer, PhD. and Robert L. Chapman, Ph.D.
Copyright (C) 2007 by HarperCollins Publishers.
Idioms and Phrases with like it or lump it
like it or lump it
Also, if you don't like it you can lump it. Whether or not you want to, as in Like it or lump it, we're staying home this summer. The origin of lump in this idiom is unclear; one writer believes it to be a euphemism for stuff it, a not unreasonable conjecture. [ Early 1800s ]
The American Heritage® Idioms Dictionary
Copyright © 2002, 2001, 1995 by Houghton Mifflin Company. Published by Houghton Mifflin Company.
No need to be a dick, Hyperthesis. Obviously "going cold turkey" and "feeling under the weather" are as ridiculous as "like it or lump" it objectively. But I meant that "like it or lump it" would sound as ridiculous to our American ear as "going cold turkey" would sound to a British ear, in my opinion. I have never heard anyone use that idiom in my entire life.
But whatever. It doesn't really bring down the quality of the translation, it's just a personal annoyance to some of us. Maybe I'll fix it with Touphscript in my personal copy.
To sum up it's not that big of a deal, so stop making it one. I'm done trying to sway the author about it anyway. The only one perpetuating the argument over this right now is you.
By the way, if anyone else wants to make this personal and call me a d*ck because I disagree with your position, by all means have at it. I won't apologize for attempting to present a sound, logically-consistent argument supported by evidence. :)
That's fine to do, you were just being rude about it. Knock it off, hair trigger. Not that big of a deal.
Ill just chip in as non US/UK english speaker, ive also never heard of lump it expression and could only get the meaning after reading or not alternative. Though i heard under the weather frase, lump it is strange and awkward sounding with me. But as was mentioned its not worth making a big deal, if it's one tiny phrase in the whole game, just go along with it or use toughscript to adjust it to your liking, like i will for rising blade climbing hazzard disaster. ;-)
"inside materia", I understand it as being generic, like in "Energy lies in meat" or "Strength lies in wisdom"
I want to leave a final word on "like it or lump it"
It reminds me of "dilly dally shilly shally". While it may be a phrase said in some places around the world, general consensus is that it could have been better localized.
I wouldn't class those two entries anywhere near the same. 1. Dilly dilly shilly shally is not an idiom. 2. It's a totally made up phrase - and also totally nonsensical. 3. It isn't used anywhere by anyone. 4. It also didn't fit the original Japanese meaning at all.
If there had been a consensus that this wasn't used in America, I'd have added it to the option list. But it's definitely known in parts of America - and it's an established idiom from the 1800s. In my view removing this because a number of people haven't heard of it will lead to numerous other changes - all of which will dilute the localization for very little gain. This isn't a main character using this phrase - it's a disgruntled town NPC.
@WatashiWaZero
Materia is both plural and singular. Like diamond.
None of those are errors. They're perfectly acceptable English / grammar, apart from "1000-year-old", which you may have a point on.
Moreover, I don't need any grammar check (unless the sentence is broken, like "Hi, what are for you doing"). There's going to be a lot of changes to it as I walk through the game finalizing part by part. I only need spelling mistakes or words that do not work in US because of differences to Britain. I appreciate the desire for everyone to help, but the vast majority of the bug reports in the last few pages have been localization choices—most of them discussed at length beforehand.
Also note that characters do not need to use perfect English. In every day life, our speech is even worse. No-one uses "that" to join words all the time. In fact, it's omitted most of the time unless a person is being very formal.
That's why I'm asking you to recheck Sephiroth's dialogue during that scene. At one point, he uses the word "materias" when I thought you had already decided to go with a single, interchangeable word, materia.
I don't see Sephiroth as a very articulate person to use "whit". In the end, he IS a frontline Soldier who does dirty work for Shin-Ra.
In other news... I am working through Kaldarasha's flevel fixes and adding where appropriate. May take some time....
Hey I didn't see this in the bugreport or in this thread by quickly scanning through the pages, so I found this bug a bit weird.
A couple of times after winning a battle or doing something random in world map or just running around and maybe pressing a couple of buttons fast, the game starts to run at twice the speed. This is fixable by just restarting the game, but other than that I haven't found how to get rid of it. It doubles the speed of running around and the battle, but the options work normally. I don't remember if the clock still runs at the same speed or if it's doubled as well. This has happened twice or thrice in my about 25 hours of gameplay, and I'm only using a clean installs of Steam version and reunion.
Sorry if this is a known bug. Thanks for the awesome mod!
In other news... I am working through Kaldarasha's flevel fixes and adding where appropriate. May take some time....
Noticed the discussion on "Climhazzard". My Japanese is fairly average but I know they have the habit of cutting down English words (i.e. "Sando" for Sandwich, "Pasokon" for Personal Computer). Is it possible that the correct translation here is actually "Crim-hazard". I.e. literally an attack that is a hazard to "crims" (criminals). After all, it tends to be the bad guys who are getting sliced open each time Cloud uses it...
Hi DLPB, a member on the Insane Difficulty forums instructed me to contact you regarding a patch that allows players to remove the screen flash that occurs when you land a critical hit in Final Fantasy VII( also when using Limit Breaks), specifically for the PS1 version of the game. If it's technically possible and you'd be willing to do it, I would definitely make a substantial donation to your Paypal.
@Shasta As said before, I only want bug reports placed here - since it clutters the thread. Localization choices are not bugs and are definitely not going to change. I've thought about all the lines I have used. Using 'sorry' twice in one sentence, for example, is perfectly acceptable - and is used in real life numerous times. It is for emphasis. I've heard it dozens of times in person, as well :)
At the moment, the things I need highlighting are:
Spelling mistakes (should be none of them left, but you never know)
Broken sentences (this happens when I make an edit and my brain decides to read the sentence fine regardless. For example: "What for are you doing?". There shouldn't be any of these left either)
British phrases that don't work in America (example: Piss about/ Mess about). There shouldn't be any of these left really.... If so, they'll be rare.
Minor grammar issues exist and are being fixed as I walk through the game and record the story.
The employee that gives you the keycard to the 68th floor says:
"...
I only did what Dr Hojo told me to do."
Dr -> Dr.
That is assuming you consider abbreviations to have periods; otherwise, ignore post.
That's an American / British thing and is changed by the option.
It is worth noting that the US and UK use slightly different definitions of "sort". Here in the US, it's used pretty strictly in its most literal definition, like to sort words alphabetically, etc. If it's going to be used in the context of "making sure everything is how it should be" but not literal sorting, we would say "sort out".
2) When your party confronts Rufus on the roof of the Shin-Ra building, Tifa says in response to Rufus saying he's nothing like his father, "Well, you're no different to him when it comes to speeches." In American English we would say "Well, you're no different than him when it comes to speeches," or "Well, you're no different than he is/was when it comes to speeches.""Than" is more common in American English, but "to" is still used here. It might be regional in the US, but I know I've heard it IRL.
3) When first entering Kalm, one of the townspeople says "Thanks to the Shin-Ra Company's Mako energy our lives are much easier nowadays." There's a missing comma after "energy," unless this is a stylistic choice.So many hours have been spent on commas, more than you can possibly imagine. This is a case where, as best I can tell, a comma would commonly be used, but might be technically incorrect; since there's only one clause, no lists, and strictly vital information, the comma would be omitted. There are so many corner cases it's hard to keep track of what's right and what's wrong.
At the moment, the things I need highlighting are:
Spelling mistakes (should be none of them left, but you never know)
Broken sentences (this happens when I make an edit and my brain decides to read the sentence fine regardless. For example: "What for are you doing?". There shouldn't be any of these left either)
British phrases that don't work in America (example: Piss about/ Mess about). There shouldn't be any of these left really.... If so, they'll be rare.
I encountered this issue as well after choosing the American English option. Did you mean the period will be added by the American English option in the next version of the patch?
Even if they don't work in America, they are still localization choices. We aren't talking about "wrong" English here. The sentence is not bad or wrong English, and the words and phrases are in the dictionary. Anything particularly British can have an option but only because this is not my work. All original writers write how THEY want. Tolkien and Rowling would not change a sentence simply because an American might not like it, and nor would an American writer for a Briton.
Also, I've asked 3 times now that grammar issues (especially commas etc) not be noted. There are tons of minor issues (missing "that" isn't one of them - that's perfectly acceptable English) with them that are being corrected. If you made a full list of comma splices, the list would be over 50 entries alone. This is being corrected at the same time as the Japanese proof check. And it's being done in stages. After that, even minor comma issues that exist will be ignored because there will always be something. If you pick up any large professional novel, you will find comma issues (I've been reading A Song of Ice and Fire recently - and the writer does as he pleases regarding grammar a lot of the time). There is really no way to iron out every one of them - many of them that aren't strictly incorrect. But, certainly, the last revision will fix the large majority of issues.
Even if they don't work in America, they are still localization choices. We aren't talking about "wrong" English here. The sentence is not bad or wrong English, and the words and phrases are in the dictionary. Anything particularly British can have an option but only because this is not my work. All original writers write how THEY want. Tolkien and Rowling would not change a sentence simply because an American might not like it, and nor would an American writer for a Briton.
At the moment, the things I need highlighting are:
Spelling mistakes (should be none of them left, but you never know)
Broken sentences (this happens when I make an edit and my brain decides to read the sentence fine regardless. For example: "What for are you doing?". There shouldn't be any of these left either)
British phrases that don't work in America (example: Piss about/ Mess about). There shouldn't be any of these left really.... If so, they'll be rare.
1. I checked Sephiroth's spell list in the flashback to Niblheim, and he had Rise and Arise. The thing is though, Rise should be Raise; is there a reason it's Rise, like maybe do you like it better spelled like that?
2. This one I'm really curious on--why is Summon abbreviated as "Sum"? It looks kind of awkward. Can command menus not auto-resize anymore due to the menu cleanup mod?
Size limit. There's nothing I can do about it sadly... the design of the menu means increasing it leaves a huge gap that makes the menu look awful. Auto size is too hard to program for the main menu.
So if I'm understanding this correctly, the original command menu could display "Summon" fully, but your version can only display "Sum" (we're talking about in battle, right)? For a menu overhaul, that seems like a major step backward. Is there a reason we can't we use the original menu in R04?
I'm also gonna use Cloud with sword next time. No idea why I didn't do it before. It will mean certain edits needed in case the option is used... so Zax and Cloud both can't have the sword at same time and so on.
Also a few other niggles I will add to this thread in time. One of them is that the Midgardsormr should be faster so you cannot escape it, should be a lot harder, so you cannot kill it near start, and should not return once you have killed it. It should be given boss status. I plan to do this. At moment, even when you first get there, with poison, you can kill it. You can also make it all way across the marsh if you time it right. Seems at certain points the MS will not chase you. And you can cheat by saving in middle of swamp and reloading. Should need a Chocobo to stand a chance at beginning of game.
They are together in at least one scene and it will need editing.
The Reunion restores the PSX in as many places as it can - and the icons are part of it. Since that's how the original game was to be played. It's not too difficult to memorize what is assigned to X if you have not got a PS pad.Well, I can emulate the original PSX version just fine on PC and even have an the option to apply the translation you provided on the first page to the original disc image, which is great, but if I want a good translation on PC/Steam version(with all it's perks like mods and achievments) I don't have any option and have to pretend I'm hitting the right buttons? That just seems superfluous when we have access to Beacause/FF7 Re-Translation project on the original PSX version.
Not sure what they're talking about - but it's nonsense - like a lot of stuff said about the game.
As I said before, though - a lot of times :P - the blue and orange and white entries are finalized.
I think we'd need to list the one's fixed and where. Without a list of what is done, people won't know whether to add it.
I found an animation bug with Hojo (may be old, may not be limited to him): in Shinra HQ, Hojo's field model jitters up and down as he moves, almost as if he momentarily levitates. It's most pronounced in the board room when he walks toward the camera, and in the laboratory when he's on the walkway facing the test chamber. Not sure if anything can be done to fix this, but I figured it was worth a mention.
Pretty sure DLPB mentioned in this (or another thread) that you can replace the file containing the ps icons with xbox ones but that was up to the user to do so. I intend to do this when I get round to FF7 again so I too would appreciate a few instructions on how to do this :)That sounds great but unfortunately I've looked around and haven't found a way to do this. I'm not sure where to find the files to replace or how to replace them. I've tried downloading Makou Reactor and editing the flevel.cgp but I don't know what to look for. :(
Just found a small American English issue. During the pre-chocobo race scene with Joe, he says something to the effect of "We're not supposed to enquire about the past here". In American English, Inquire would be used.
I could always add a silly "pc controls text" option but it would also mean certain text boxes looking very poor, since I would not touch them for that at all. Then people would just complain that the pc text for controls looks bad.
nah i've decided against it. The Reunion is primarily a project for my own tastes. I mean I will stretch things a little, but not going back to the old way of catering to 100 people. That's what new Reunion hopes to avoid.
nah i've decided against it. The Reunion is primarily a project for my own tastes. I mean I will stretch things a little, but not going back to the old way of catering to 100 people. That's what new Reunion hopes to avoid.
On that note (and I don't mean to re-open a can of worms), what did you decide to do about Climhazard? Saw a few people weighing in but didn't see if you came to a conclusion on it.
(Come on Rising Hazard!! lol)
http://i.imgur.com/WmQOrJY.png
Also... I am adding an option for this in R04d :)
Hello,
a little bug for me with the Menu Overhaul feature.
Anytime I activate it, the letter of the fonts of any dialogue text and the menu text are smashd into each other, as if the letter-spacing was reduced too much. The text of the battles is displayed correctly though.
I run FF7 on Steam, on a PC with Windows 10, and installed it using the latest 7th Heaven program, and have only installed this mod, the others were deactivated. I have deactivated the postprocess and cache texturing, with no results. Can someone have an idea what is wong ?
This has already been covered in the FAQS and Tutorial section multiple times in the 7th Heaven thread, Try looking there.
It was also a lot of work supporting it alongside this one. So I have dropped support and am now working 99% to my own tastes.
I want the latest mod though and I don't see a link.
New Threat mod is not to be discussed here. This is for Reunion bug reports and issues only.You need to lighten up on this, man. The question clearly pertains to both mods, and it's no effort at all to simply ignore the question if you don't have the answer.
Do you plan on going further with the "Model Enhancement" part of The Reunion and doing other types of graphics? I like how you are trying to enhance the quality of the graphics, whilst still staying faithful to the original art style.
After taking a look of some of the screenshots of the Steam version, it seems like SE already did a pretty good job of upscaling the graphics and FMVs. About the only complaint I have is the battle backgrounds are a bit too blurry, but I came across this mod...
http://forums.qhimm.com/index.php?topic=14469.0
-If possible, try to solve the few issues the 60 FPS Battles mod has.
-I understand you have no interest in other mods. However, I REALLY have to stress how much it sucks that New Threat is not compatible with your work.
-A mod that remasters the SFX of the original. One was already started over here...
http://forums.qhimm.com/index.php?topic=10237.0
Understood. Would you at least consider releasing the 60 FPS Battles Mod as a separate mod so I could use that at least with New Threat?
This thread is for bug reports on Reunion - not an answer session on which mods will work with which. That's also said on the first post. I don't know if a mod will or will not work with Reunion. If someone else wants to - okay. The issue then is this thread getting bogged down with offtopic posts.Let me put it another way: You are not a moderator, and have no authority to tell people what they can and can't post. Leave such issues to site staff.
Non-dialogue documentation can be found HERE (https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdHFKVjF1SVY2RjlKUGNzSU1Db0tzenc&usp=sharing). Please remember to look at this before asking questions about character/item/weapon/materia names and so forth.Line 787, shouldn't it be "Sandals"?
______________________________________________________________________
| |
| "mtcrl_4" (Mt. Corel "Rollercoaster" screen): |
| #504 3x Needle Kiss, 1x Cokatolis Enc 34 |
| Overrides: #505 2x Cokatolis Enc 30 |
| |
| |
| "mtcrl_9" (Mt. Corel "Bridge" screen): |
| #513 1x Bomb Enc 34 |
| Overrides: #514 1x Bagnadrana Enc 30 |
| |
| |
| "mtnvl3" (Mt. Nibel "Bridge" screen [during flashback only]): |
| #584 3x Sonic Speed Enc 34 |
| Overrides: #585 2x Sonic Speed Enc 30 |
| |
| |
| "junsbd1" (Junon "Red Submarine Dock" Screen [past barking dog]): |
| #761 3x SOLDIER:2nd Enc 34 |
| Overrides: #762 2x SOLDIER:2nd Enc 30 |
| |
| |
| "junin2" (Junon "Outside Press Conference" screen [during escape]): |
| #944 1x SOLDIER:2nd Enc 34 |
| Overrides: #945 2x SODLIER:2ND Enc 30 |
|______________________________________________________________________|
It's very likely there to stay. I've done all I can regarding the 60fps mod. NFITC1 or Dziugo may, at some point, chip in I am hoping. You have to realize that the battle was never designed to use the pause var as a means of limiting to 60fps - and because of this, things happen that ordinarily would not. It's quite likely that this error exists in the original game - that you pause at a certain time and the models still move for a while.When NFITC1 was working on the smooth 60fps mod, he made it sound like delaying the action scripts would be fairly simple. I would imagine that would include both character movement speed when attacking and the death animation.
It's very likely there to stay. I've done all I can regarding the 60fps mod. NFITC1 or Dziugo may, at some point, chip in I am hoping. You have to realize that the battle was never designed to use the pause var as a means of limiting to 60fps - and because of this, things happen that ordinarily would not. It's quite likely that this error exists in the original game - that you pause at a certain time and the models still move for a while.
Zax>Zack
Leno>Reno
Yrena>Elena
Gusto>Gast
Elmina>Elmyra
Zeng>Tseng
Mina>Myrna
Sierra>Shera
Godot>Godo
Crean>Chole
Grean>Choco Bill
Greene>Choco Billy
Marin>Marlene
Barrett>Barret
You tick it - see the help file :)
The names that change are:Code: [Select]Zax>Zack
Leno>Reno
Yrena>Elena
Gusto>Gast
Elmina>Elmyra
Zeng>Tseng
Mina>Myrna
Sierra>Shera
Godot>Godo
Crean>Chole
Grean>Choco Bill
Greene>Choco Billy
Marin>Marlene
Barrett>Barret
@obesebear The way I am limiting the game means it's a little different - but perhaps that fix can still be incorporated, if it's the same issue.
@lorywindrunner
A retranslation is a retranslation. If I start offering original names for everything, not only is that a big effort, it defeats the whole purpose of a retranslation. You can change them yourself soon, when the new touphScript is uploaded. :) The concessions above are the only ones being made. The only reason the names don't feel right to you is because you are used to the original names.
Niblheim
------------------------------
{TIFA}
“Huh!?”
------------------------------
{TIFA}
“But… this all burned down?”
------------------------------
{CLOUD}
“Yeah…”
------------------------------
{TIFA}
“Then how is this possible?
My house is still here too.”
------------------------------
{BARRET}
“The hell’s goin’ on!?
You imagine it all or somethin’?”
------------------------------
{AERIS}
“Something’s not right.”
------------------------------
{RED XIII}
“What does this mean?”
------------------------------
{CAIT SITH}
“{CLOUD},maybe ye
juist imagined it all?”
------------------------------
x1
------------------------------
{YUFFIE}
“What the…!?”
------------------------------
{BARRET}
“You said the whole
village was torched,yeah?”
------------------------------
{AERIS}
“This is Niblheim,right?
The village looks fine to me.”
------------------------------
{RED XIII}
“Is this Niblheim?
You told us it had all burned down.”
------------------------------
{CAIT SITH}
“The whole village was wiped
oot thanks tae Sephiroth.
At least,that’s what ah heard.”
------------------------------
x2
------------------------------
{YUFFIE}
“I got told that this
village was gone!”
------------------------------
{CLOUD}
“Yeah…”
------------------------------
{BARRET}
“Were you jus’ messin’ with us?”
------------------------------
{AERIS}
“What’s going on?”
------------------------------
{RED XIII}
“{CLOUD}…
Did you lie to us?”
------------------------------
{CAIT SITH}
“{CLOUD},
did ye make up your story
juist tae gain our sympathy?”
------------------------------
x3
------------------------------
{YUFFIE}
“What’s wrong?”
------------------------------
{CLOUD}
“I was telling the truth!”
------------------------------
{CLOUD}
“I remember… the intense
heat of the flames…”
------------------------------
“…Urrrgh…
…Calling…
…Sephiroth is… calling.”
------------------------------
#cy 8
Obtained Mind Source!
------------------------------
“… Great… Sep…hi…roth…
… is… near.”{NEW}
“…Inside… mansion…
…Urrrgh…
…Great… Sep…hi…roth.”
------------------------------
“… Great…Sephi…roth…
…Gone.”{NEW}
“…Over… the mountains…
…Gone.”
------------------------------
That's how it is spoken. It isn't "seph-i-roth" it's "sep-i-roth"That sounds wrong. Literally every time I've ever heard it in any official media (which I know isn't a solid basis in many cases), it's been pronounced sef-i-roth. But more importantly, in Hebrew it would be sef-ee-rote. Hell, even some Japanese materials call him Sefiros or Sefirot. I can't find any linguistic basis for a hard p there.
That sounds wrong. Literally every time I've ever heard it in any official media (which I know isn't a solid basis in many cases), it's been pronounced sef-i-roth. But more importantly, in Hebrew it would be sef-ee-rote. Hell, even some Japanese materials call him Sefiros or Sefirot. I can't find any linguistic basis for a hard p there.
No idea - it's just a rogue var that ended up being set - and wrecked the Gongaga scene.A scene that could have been valuable for the PS4 players, given the trophy criteria (Best Bromance). I particularly like the dialogue if you choose "not interested"
Hell, even some Japanese materials call him Sefiros or Sefirot. I can't find any linguistic basis for a hard p there.
Most of the enemies around Wutai have their names written in kanji
2.
Here's the PC version (sorry you have to listen to the Yamaha soundtrack):
https://www.youtube.com/watch?v=8P_2DchUeXg&t=27m24s (https://www.youtube.com/watch?v=8P_2DchUeXg&t=27m24s)
Here's the original:
http://www.youtube.com/watch?v=mh_t28uzp9U&t=22m2s (http://www.youtube.com/watch?v=mh_t28uzp9U&t=22m2s)
3.
PC:
http://www.youtube.com/watch?v=ZZFFMCDGSRQ&t=7m55s (http://www.youtube.com/watch?v=ZZFFMCDGSRQ&t=7m55s)
PSX:
http://www.youtube.com/watch?v=_RzRjvpdsUg&t=34m48s (http://www.youtube.com/watch?v=_RzRjvpdsUg&t=34m48s)
"Tranquilizer" seems to take only one L, unless I'm missing something.
nivl_3
“… Great… Seph…i…roth…
… is… near.”{NEW}
“…Inside… mansion…
…Urrrgh…
…Great… Seph…i…roth.”
------------------------------
“… Great… Sephi…roth…
…Gone.”{NEW}
“…Over… the mountains…
…Gone.”
mtnvl6b
{TIFA}
“Yeah,I remember.”
------------------------------
{TIFA}
“So… that was you.”
midgal
Shin-Ra Soldier
“What are we gonna
do with this one?”
------------------------------
{CLOUD}
“Ah… Uuurgh…”
------------------------------
Commander
“Forget it.
Just leave him.”
------------------------------
Hermes’ Sandles > Hermes’ Sandals (numerous places - make sure).
ujunon4
“Don’t you know how?
Come over here,and I’ll tell you.”
del12
#xy 104 72
Rufus
“I hear Sephiroth was on board?”
------------------------------
#xy 224 96
Heidegger
“…Yes.”
------------------------------
#xy 104 72
Rufus
“And it seems {CLOUD}
and the others were
as well?”
------------------------------
#xy 96 72
Rufus
“They all slipped through.
You messed up big time,Heidegger.”
------------------------------
#xy 176 72
Heidegger
“Sorry.
I’m… ashamed of myself.”
------------------------------
#xy 104 72
Rufus
“I’m growing tired
of your apologies.”
------------------------------
#xy 150 64
Rufus
“You’d better start doing something.
I’ll be expecting results.”
nivl_b12
{CLOUD}
“Ugh…”
nvmkin1
Sephiroth
“Don’t… push… your luck.”
nvmkin22
{TIFA}
“Hey,that isn’t you.”
{TIFA}
“That’s right!
It was Zax who came to
Niblheim with Sephiroth.”
{TIFA}
“Then,where were you,{CLOUD}?”
------------------------------
{TIFA}
“Did you see this?”
{TIFA}
“You did come.
You did keep your promise.”
------------------------------
{TIFA}
“You really did come
when I was in a bind.”
Sephiroth
“Did you honestly think
the likes of you could…?”
fship_3
{CLOUD}
“I’m the reason Meteor
is hurtling toward us.”
trackin2
{CLOUD}
“I felt so ashamed.
I didn’t want anybody to see me.”
------------------------------
Zax
“Hey,{CLOUD}.
If you aren’t feeling well,
why don’t you lose the helmet?”
{CLOUD}
“Yeah…
This is… me.”
“… Great… Seph…i…roth…
…Great… Seph…i…roth.”
“… Great…Sephi…roth…
I can't fix the controller support.
As for borders - I am going to attempt to make the screen centred, but it may be too difficult.
Only 3 more currently in progress. Then I can get back to the installer and text.Wow nearly 400 strong now, good work WW!
https://docs.google.com/spreadsheets/d/1l0xFVStYQ6lldVo6t85IenuGrILrrOclS7QuSOmjGmA/edit?ts=56bf8bce#gid=0
Luksy:
I don't see it, and if they'd wanted that it would have been written differently imo.
“Don’t take it so seriously;
it’s just a folktale.”
Weaponsmith’s Shack
------------------------------
“Huh? Oh,another customer.
You sure came out of your way.”
------------------------------
“But if it’s the Keystone
you’re after,you’re too late.
I don’t have it anymore.”
------------------------------
{CLOUD}
“Keystone?”
------------------------------
“What? You didn’t
come here for that?”
------------------------------
“The Keystone unlocks the door
to a very old temple somewhere.”{NEW}
“And,get this… they say it’s
the Temple of the Ancients!!”
------------------------------
{CLOUD}
“The Temple of the Ancients!?”
------------------------------
“Hahahaha!”
------------------------------
“Don’t take it so seriously;
it’s just a folktale.”
------------------------------
“Huh? What?”
{CHOICE}Where’s the Keystone?
{CHOICE}Where’s the temple?
{CHOICE}Let’s change the subject
{CHOICE}Never mind
------------------------------
“I sold it already.
Yeah,well,to tell the truth,
I didn’t really want to sell it,but…”{NEW}
“…I caved in. He didn’t look like
the sort of person who takes
no for an answer,if you follow.”
------------------------------
{CLOUD}
“Who did you sell it to?”
------------------------------
“Dio,manager of the Gold Saucer.
Said he was gonna put it in his
showroom. Why not go take a look?”
------------------------------
“Like I said,it’s only a folktale.
But if it were true,that sure
would be something,huh?”{NEW}
“Come to think of it,
it’s also said that the Ultimate
Destructive Magic is hidden at
the temple.”
------------------------------
{CLOUD}
“Ultimate Destructive Magic!?”
------------------------------
“Remember,
don’t take it too seriously!”
------------------------------
“Hey,hey. Would you mind
keeping out of there?”
------------------------------
“Oh,it’s you again…”
------------------------------
“I made all of these weapons myself.
Haven’t been able to get the materials
lately,mind you.”{NEW}
“Hey,you wouldn’t happen to have
any Mithril on you,would you?
I’ll trade a good item for some.”
------------------------------
“I made all of these weapons myself.
Haven’t been able to get the materials
lately,mind you.”
------------------------------
{CHOICE}Hand it over
{CHOICE}Keep it
------------------------------
“Thanks,friend!
All right,you can help yourself to
either the small or large container.”
------------------------------
#cy 8
Obtained Gold Bracelet!
------------------------------
#cy 8
Obtained {RAINBOW}Great Gospel{RAINBOW}!
------------------------------
{CLOUD}
“Looks like no-one’s around.
We’ll come back later.”
------------------------------
“Oh?
You need to rest?”
{CHOICE}Yeah
{CHOICE}No
------------------------------
“Thanks,friend!
All right,help yourself
to the small container.”
------------------------------
“Thanks,friend!
All right,help yourself
to the large container.”
------------------------------
I've spoken to Lusky again and, basically, it is VERY VERY unlikely to be that. Even if it sounds similar. The kana is wrong and this is also too obscure a reference. :-D Sorry. :-P
I've made more improvements to the Crater. I think you're gonna be pleasantly surprised how I've handled the problem with duplicate items and so on, DynamixDJ.;D
Anybody around here good enough / have the time to fix mds5_5 ? The Midgar entrance (the doors) shows "7" instead of "5".
#cy 96
{GRAY}‘So why weren’t you able
to see each other alone?’
------------------------------
#cy 96
“I don’t know.
I can’t remember clearly.”
------------------------------
#cy 96
{GRAY}‘Well,why don’t you
try asking {TIFA}?’
------------------------------
#cy 96
“Yeah…”
------------------------------
#cy 96
{GRAY}‘Then,wake up!’
and#cy 48
{GRAY}‘Think you alone can solve all the
problems in that little head of yours?’
------------------------------
#cy 96
{GRAY}‘You must have realized by now that
nothing changes when you only ever
look at things from afar?’
------------------------------
#cy 96
{CLOUD}
“What are you saying?”
------------------------------
#cy 96
‘Looks like it’s moving.’
------------------------------
#cy 96
{CLOUD}
“What is?”
------------------------------
#cy 96
‘Wake up!’
btw, i got your message, but I cannot send messages yet (probably because I am a new member). I am very interested, and I actually work as a translator and proofreader. Message me again with further details.
Well, we've had 3 or 4 come on board and then disappear into the night. So hopefully it's 5th time lucky ;). You may also join IRC... nice to talk there.
https://esper.net/publicirc.php
Enter a nickname
enter #qhimm.com for the channel
And connect.
The job or proof reading won't be too difficult since I am confident we've done a really good job. But there will be corrections to be made and you may want to bring certain things up. It will just take a little time... Depending on effort, around a week or two probably.
if you don't like IRC, I can send you skype address. Probably need that anyway.
As for the reactor - it's cloud's inner self. He's remembering the reactor at Niblheim and how it was "more than a reactor" - the actual translation is "Not just a reactor" - but that makes it hard to grasp the intended meaning. The reactor at Niblheim was not just a reactor - it housed the Jenova Project. You could also perhaps say it isn't the real Cloud this time - but a flashback to the Nibl reactor, caused by being in a familiar setting.
The real Cloud frequently talks to the fake Cloud during the game - usually when asleep or otherwise unconscious. It's the conflict of the real cloud trying to break free of the false persona- the one created from a lie based on the life on Zax.
That first flashback is the first clue we receive as viewers that there is more going on with Cloud than we understand. In the end, it's just Cloud remembering that the Nibl reactor houses a secret. He's having a flashback.
#xy 164 40
{CLOUD}
“It’s been a while,Mr President.”
------------------------------
#xyh 8 64 2
President Shinra
“Been a while?
Oh,it’s you.”{NEW}
“The Soldier who joined
this Avalanche,or whatever.”{NEW}
“Only those exposed to Mako
have that glow in their eyes.”{NEW}
“Tell me,traitor,
what is your name?”
------------------------------
#xy 200 56
{CLOUD}
“It’s… {CLOUD}.”
------------------------------
#xy 8 64
President Shinra
“You’ll have to forgive me.
I can’t be expected to
remember every Soldier’s name.”{NEW}
“You would have to be
another Sephiroth.”
Likely: The writers created a plot hole because they wanted to shoe-horn in exposition. Cloud thinks he has met Shinra before simply because the elite of Soldier will have met the president at some point (ceremony for new 1st class soldiers, for example).What's the plot hole - the president having some knowledge of Cloud (as a Soldier member of Avalanche), or Cloud thinking he's met the president personally?
Hi, DLPB.
One question, were you able to edit background mds5_5 psx version with Tilemolester?
Sorry if this was already reported (VERY minor spoilers below):
In Wutai sidequest:
"I know. I know that as well anyone..."
I think it was supposed to be:
"I know. I know that as well as anyone..."
The mds5_5 field that shows "07" for District 5 gate entrance has been fixed by Il Ducci. Spy_Dragon has been doing some coordinating.That's great news :)
Which maps have graphical issues? There's only small things left I believe - like red dots on certain maps? I remember Chocobo Farm having one.
If $GameMoment == 12 (else goto label 4)
$GameMoment = 13 (16 bit)
From what I remember, the first phase of the parade where you have to align with the rank and show off for the TV, is broken.
I recall, was on PSX, I had tried it over and over for an hour to figure out once and for all what you're really supposed to do there,
and I ended up doing pretty good every time (aligning at first try, right in lign, rifle moves perfectly synched) but always I was getting the lower rewards.
And then I noticed that joining the rank and just mashing [Circle] brainlessly (which looks totally disordered) gets you the best score... that's stupid
My brain reads double words as one - and missing words as being there when there should be double. It's irritating. Stupid brain.
[bugin1a.txt]
{CLOUD}
“Oh yeah,Bugenhagen,
I need one ***more more*** favour…”{NEW}
“We’re carrying around these
Huge Materias. Since they’re
kind of delicate we’d like to
leave them in a safe place.”
[bwhlin.txt]
{YUFFIE}
“It just felt like ***the
the*** time was right…”
[bugin1c.txt]
{YUFFIE}
“Whoa! Wooow!
Gotta give you some credit…
Not ***everyday*** you can surprise me!”
[convil_1.txt]
“Wow,
it’s not ***everyday*** you see
people climbing up here.”{NEW}
“Huh? What’s wrong with
your eyes? Never mind…”{NEW}
“Listen,this is about to turn
into a battlefield with Shin-Ra.”{NEW}
“You’d best go back down if
you don’t want to get involved.”
[convil_1.txt]
“Wow,
it’s not ***everyday*** you see
people climbing up here.”{NEW}
“Listen,this is about to turn
into a battlefield with Shin-Ra.”{NEW}
“You’d best go back down if
you don’t want to get involved.”
[yougan2.txt]
{RED XIII}
“You don’t see one
like this ***everyday***…”
[ealin12.txt]
Elmina
“…During the war.”{NEW}
“My husband was sent to the front.
Some ***far away*** place called Wutai.”
[crcin_1.txt]
Esto
“Oh yeah,***jockey’s***
can’t bet on themselves.”{NEW}
“But if you win,you’ll get the
corresponding item ticket,
so give it a whirl!”
[losinn.txt]
{CID}
“***Woah***,what a nice set of beds.”
[fship_25.txt]
{CAIT SITH}
“This is between
***you’n*** me,but…”{NEW}
“…Bugenhagen’s always
bin a Shin-Ra regular.”{NEW}
“Oh,dinnae get me wrong…
He’s sure never bought
weapons or Mako.”
[blin62_2.txt]
15. The Space Program:
A Glorious History ***Vol.1***
[mds7pb_1.txt]
#xy 128 48
“Well,if it isn’t ***li’l’*** Marin!
Aren’t you going to say
hello to {CLOUD}?”
[mrkt2.txt]
“Hehehe.
Well aren’t you a cute ***li’l’*** lady.”
[astage_b.txt]
{CHOICE}The ***Eeeevil*** Dragon King’s weak point
{CHOICE}Princess Ruza’s measurements
[astage_b.txt]
Evil Dragon King
“It is I,the ***Eeevil*** Dragon King,
Varvadoss! The princess is
unharmed. I have been waiting
for yoooou!”
[astage_b.txt]
{CHOICE}The ***eeevil***… dragon king
{CHOICE}The king
{CHOICE}The soldier
[subin_1b.txt]
#cy 8
RADAR
The fluctuating columns of light
on the viewscreen indicate hidden
mines.{NEW}
The basic strategy is to avoid
the columns,approach enemy
subs from behind,then lock-on.{NEW}
The horizontal gauge at the bottom
of the viewscreen displays your
sub’s integrity. The vertical gauge
on the left is your sub’s velocity.{NEW}
Signals are as ***follows-***{NEW}
{RED}WARNING{WHITE}: Enemy sighted
{RED}ALERT{WHITE}: Incoming torpedo
{YELLOW}MINE{WHITE}: Mine detected
{GREEN}CONFLICT{WHITE}: Collision imminent
(reverse or turn around)
[bugin1b.txt]
#cy 10
The following mastered
materias can be ***combined:***{NEW}
Steal Sense Throw
Morph Death-Blow
Manipulate Mimic{NEW}
The materias will fuse
to form a single {YELLOW}Master
Command{WHITE} materia.
{CID}
“***Woah***,what a nice set of beds.”
{CAIT SITH}
“This is between
***you’n*** me,but…”{NEW}
15. The Space Program:
A Glorious History ***Vol.1***
li’l’
{CHOICE}The ***eeevil***… dragon king
While not strictly wrong, I've changed it. May as well be consistent.
This one got left alone because I assumed it was some sort of Scottish thing. I mean, they use "no" instead of "no’", for example. They don't place an apostrophe for the missing t. I'll have to check this one again. Edit. Checked with Prince Lex and it is "You 'n' me", even in Scotland.
Deliberately left with no space, due to the font being so spacey already. It looks crap in game when a space is added there.
[blin62_3.txt]
------------------------------
15. The Space Program:
A Glorious History ***Vol. 1***
------------------------------
18. The Space Program:
A Glorious History ***Vol. 2***
Shin-Ra ***Bldg. 70F***
So grammatically incorrect, but no-one will really notice and it looks better anyway.
The hyphen issue is deliberate because it looks crap to use a colon there in game when a lot of colons follow it. It was just a choice to make it look better. Although, saying that, I did add the {NEW}, so it would now look ok to use the colon. Ok, I've amended that too.
So is there any sort of rules that strictly have to be followed when editing these text files?
Can extra lines can be added or can text be shifted around from one line to the next?
Or is there a certain max character limit per line?
Or is there another nebulous "rule" you should follow, such as if there are multiple lines, try to make them approximately the same length of characters?
2 "can’t"
1 "I’ll"
[jailin2.txt]
{CAIT SITH}
“Fortune looks good.
***Everythin’s*** perfect!”
[kuro9.txt]
#cy 88
{CAIT SITH}
“The Ancients sure did
put some effort ***into*** aw this.”
[fship_23.txt]
{CAIT SITH}
“Och.
Ah’ve told ye that ***already***.”
[nivl_3.txt]
{CAIT SITH}
“{CLOUD},
did ye make up ***your*** story
juist tae gain our sympathy?”
[chorace2.txt]
{CAIT SITH}
“See,there’s somethin’
aboot ye that’s ***been***
botherin’ me.”{NEW}
“It’s the way that ye live.”{NEW}
“Ye dinnae get paid,
ye dinnae get praised.”{NEW}
“Yet ye still risk yer lives,
an’ continue oan yer journey.
Seein’ that makes me…”
Gawn does not mean gone ;) Means going.
Hopefully someone finally fixed the mistranslation of North Pole into Knoll's Pol. Knowlespole was one of the most famous mistranslations in the original US version, i'm rather surprised it was mistranslated twice. Also I hope in the next version I can finally play it without needing to run the game exclusively on disk 3.The Japanese kana is difficult to decipher, but it certainly isn't "North" or "Pole". The likelihood is that Knoll's Pol is correct to a high degree of certainty. That would place the literal meaning as "Pole at the mountain top / Mountain's Pole" - which is precisely the correct location. it may even be a reference to https://en.wikipedia.org/wiki/The_Knoll
[Pol is what the kana is and is very likely from a non-English language https://en.wiktionary.org/wiki/pol, designed to make the place sound more foreign - since this is the Cetra who named it]
[sea.txt]
{CID}
“***Whadda*** you guys up to?”
[itown2.txt]
{CID}
“Dammit!
It’s one of ***them*** freak Weapons!!”{NEW}
“Of all the times to show up!”
[loslake1.txt]
{CAIT SITH}
“Rufus wants tae defeat
Sephiroth ***with*** it.”
[yougain2.txt]
{CAIT SITH}
“Gil! The gil!
***My*** gil is missin’!”
[fship_24.txt]
{CAIT SITH}
“But the reactors create channels
where the energy leaves the ground.”{NEW}
“Once those are open,they cannae
be plugged ***until*** the flow runs dry.”
[yougan.txt] + [yougan3.txt]
{CAIT SITH}
“This one?
What ***dae ye*** mean ‘This one’?”{NEW}
“Got a guilty conscience
fer somethin’ else,aye!?”
[fship_25.txt]
{BARRET}
“At first,it was revenge
against Shin-Ra for ***taking***
my hometown from me.”{NEW}
“But now…”{NEW}
“Yeah,I’m fightin’ for Marin.”{NEW}
“For Marin…
For Marin’s future.”{NEW}
“Yeah… I guess I’m doin’
all this for her sake.”
[ithos.txt]
{BARRET}
“You got nothin’ to ***apologize*** for.
We’ll come back an’ check on ya.”
Yeah, there is inconsistency with Cait, but it's deliberate. The use of one 'gawn' is to place it into people's minds that he is Scottish. If I used gawn for all goin', it would be very jarring.
I toned down the Scottish dialect a lot for the sanity of everyone, and so sometimes you will see aw and sometimes all. Depends on how I felt it sounded in text. Some words are ALWAYS used like 'tae' (which is why into is definitely incorrect).
But bottom line I tried not to overdo the Scottish dialect - and Prince Lex discussed how strong I needed it. It would become an annoyance to have a strong true dialect, rather than its intended purpose - making Cait unique, and making sense of the scene with Heidegger/Scarlet.
Plus I don't want every single character using the same words all the time in every dialogue.
< I deliberately left "taking" intact here because it's a very serious dialogue and I thought him using a full word had more impact. I did actually think about that as I used the full word :)
[onna_52.txt]
#xy 172 64
“Okay,okay.***{PURPLE} ♥{WHITE}***”
(You moody thing…){NEW}
“Come on,everyone’s waiting.”
{CHOICE}Everyone?
{CHOICE}What the hell am I doing?
[onna_52.txt]
#xy 188 72
“So,shall we begin?*** {PURPLE}♥{WHITE}***”{NEW}
“Sir,{PURPLE}♥{WHITE}
did you choose this room
because…”{NEW}
“…you’re feeling lonely?”
{CHOICE}I’m used to it
{CHOICE}I don’t want to talk
Cloud can enter the formation from places other than the rear.
A successful parade will occur even if Cloud is nowhere near the correct formation location.
Soldiers disappear before fully leaving the left hand side of the screen.
Cloud's speed is not consistent, and he will therefore move out of sync with the other soldiers.
Even if Cloud is in the correct location, the game can fail to detect it.
The gun move sound effect is not synced properly with Cloud's animation.
The original script programmer accidentally left in a debug dialogue message to himself.
The example soldier does not enter the formation properly.
Not much more left to do now on field fixes... just a ton of testing.
Incidentally, a "score" of 60% indicating a near perfect performance is completely counter-intuitive.
You can't top prize if you fail even once. You need a perfect run. That's how games should be ;) No-one should get a top prize for failing at something and then having another go, that's why there are different prizes depending on score.Erm, not really sure I agree with this. You'll probably be enticing people to reload their save file until they get the top prize, and only giving one attempt will cause frustration all round I feel.
Yo don't get the Huge Materia if you fail the button combination in the Rocket (disc 2), so I agree with DLPB.
I don't think top prizes should be allowed for not doing what the minigame wants first time. You shouldn't gain the best score if you fail at something. That isn't fair on the better player, and it offers no replay value to someone to make them want to improve.
As for other question - if you fail, you just have to keep trying until you do it. As I said, 3 failures makes it a lot easier - but by that time, you are close to 0% before you get in-line.
Seems to me that infinite Kujata materia can be picked up. Anyone willing to test with original game? If I am right, once you collect the materia - if you stay on the current field and wait, it should reappear to be collected again. This is because one of its scripts cycles and makes it visible again. The script won't be called if you collect - leave - then reenter. I am not sure how PSX handles this, but it should be same there too.
I have fixed it regardless.
Also, good news. JWP has managed to rewrite a section of Aali's driver [actually a dll] ( in assembly) to fix the FMV to centre too. So along with my field fix, it's completely centred now. If Aali ever gets round to releasing his source code, we won't need to do it that way.
Now, all that's needed is JWP porting that fix across to the Steam dll.
Thanks for all your hard work DLPB. Really looking forward the R05 being with us all soon. Having looked over the field fixes spreadsheet I have a few questions:Cheers.
- With this set of mods, does Barrett now point his right 'gun hand' to threaten the Shinra employee on the train or his normal left hand as usual?
- It's noted on the field fixes file that Barrett can access the menu when he's handcuffed in Junon. Are specific submenu's like Items/Materia to be restricted or the entire menu?
- Does anyone know if it was purposely intended for the game to play 'Bombing Mission' during the Guard Scorpion boss fight rather than 'Those Who Fight Further'?
And I've restricted the entire menu.
“Good.
We made it.”
------------------------------
“Uh oh!
It’s President Rufus.”
------------------------------
“Hey!
Line up. Shut up.”
------------------------------
“Don’t move off that spot.”
Rufus
“Now,where is my airship?”
------------------------------
Heidegger
“The long range airship
is still being prepared.”{NEW}
“It should be ready in
about three more days.
Gya,ha,ha!”
Rufus
“Then we can use the air
force’s Guernicas instead?”
------------------------------
Heidegger
“Gya,ha,ha!”
Rufus
“Stop that stupid laugh.”{NEW}
“Things are different from
when my father was in charge.”
------------------------------
Heidegger
“Gya…”
------------------------------
Rufus
“Fine. We’ll take
the cargo ship.”
------------------------------
Heidegger
“Yes,sir!
I’ll make arrangements on the double.”
{CLOUD}
“{AERIS},are you okay?”
------------------------------
#xy 104 16
{TIFA}
“Heh. She will be now…”
#xy 144 136
{AERIS}
“It’s said that he has
neither blood nor tears.”<<l
------------------------------
{AERIS}
“They say he’s real cold-hearted.”
------------------------------
{BARRET}
“You should’ve asked one of the
others if ya wan’ed to screw around.”
------------------------------
{CLOUD}
“Which would you have asked?”
------------------------------
{BARRET}
“You know damn well which!”
------------------------------
{BARRET}
“{TIFA},{AERIS}…”
------------------------------
{BARRET}
“…or {YUFFIE}.”
------------------------------
{CLOUD}
“(Hooo-boy.)”
------------------------------
{BARRET}
“The hell’s that supposed to mean?”
------------------------------
{BARRET}
“Wait. You sayin’ I
should bring Marin?”
------------------------------
{BARRET}
“Forget it!”
------------------------------
{BARRET}
“Ain’t no way I’d let her be
around a whacko like you.”
------------------------------
{BARRET}
“Marin’s my pride and joy.”
{BARRET}
“You should’ve asked one of the
others if ya wan’ed to screw around!”
------------------------------
{CLOUD}
“Which would you have asked?”
------------------------------
{BARRET}
“You know damn well which!”
------------------------------
{BARRET}
“{TIFA},{AERIS}…”
------------------------------
{BARRET}
“{YUFFIE}…”
------------------------------
{CLOUD}
“(Hooo-boy)”
------------------------------
{BARRET}
“The hell’s that supposed to mean?”
------------------------------
{BARRET}
“Hey,you don’t mean… Marin?”
------------------------------
{BARRET}
“NO WAY!
Forget it!”
------------------------------
{BARRET}
“There ain’t no way I’m lettin’ a wacko
like you anywhere near my little girl!”
------------------------------
{BARRET}
“Marin’s my pride and joy.”
Elder Bughe
“You can't talk of the Ancients,
without mentioning Professor Gast.”{NEW}
“He used to come here sometimes.”{NEW}
“He was a Shinra scholar who spent
his life studying the Ancients.”{NEW}
“He was a serious person, you never would
have thought he'd be in Shinra.”{NEW}
“Must've been about 30 years ago,
when he found the corpse of an Ancient.
He was elated!”{NEW}
“If I recall…he named it 'Jenova' and
was doing a lot of research…”{NEW}
“One day, he showed up here,
looking very distressed.”{NEW}
“He was mumbling something about Jenova
not being an Ancient and that he'd
done a terrible thing…”{NEW}
“He's been missing since then.
I heard that he never
went back to Shinra”{NEW}
“So, if you ever see Professor Gast,
I want you to tell him…”{NEW}
“That the old man that likes to drink
in Cosmo Canyon, wants to hear
about the Ancients.”{NEW}
“Well, there's lots to talk about,”{NEW}
“but most things about the Ancients
are all legend and folk tales,
and no one knows the truth.”
Elder Buga
“Professor Gusto was an expert on
the Ancients. He used to come here
sometimes.”{NEW}
“The professor was a Shin-Ra scholar
who researched the mysteries of the
Ancients. He was an incredibly honest
and sincere person,not at all what
you’d expect from Shin-Ra.”{NEW}
“Let’s see,must have been about 30
years ago now… He had finally found
the remains of an Ancient. He was
elated to say the least!”{NEW}
“As I recall,he named it Jenova,and
performed all manner of research.
One day,he showed up here looking
thoroughly exhausted.”{NEW}
“He kept saying that Jenova wasn’t an
Ancient,and that he’d done something
terrible.”{NEW}
“I haven’t seen him since. Apparently,
he never even returned to Shin-Ra.”{NEW}
“If you should come across Professor
Gusto,there’s something I need you
to tell him.”{NEW}
“Tell him the old man in Cosmo Canyon,
the one who likes a drink,wants to hear
more about the Ancients.”{NEW}
“There’s a lot more I wanted to say on
the subject,but all we know of the
Ancients is based on legend and myth.
Nobody knows the truth anymore.”
Elder Buga
“Professor Gusto was an expert on
the Ancients and visited us from
time to time.”{NEW}
“As a Shin-Ra scholar,he researched
the mysteries of the Ancients. He was an
incredibly honest and sincere person,and
not at all what you’d expect from Shin-Ra.”{NEW}
“Let’s see,must have been about 30
years ago now… He had finally found
the remains of an Ancient. He was
elated to say the least.”{NEW}
“As I recall,he named it Jenova,and
embarked upon all manner of research.
Then,one day,he arrived here looking
thoroughly exhausted.”{NEW}
“He kept saying Jenova wasn’t an
Ancient—that he’d made a terrible
mistake.”{NEW}
“I haven’t seen him since. Apparently,
he never returned to Shin-Ra.”{NEW}
“If you should come across the professor,
perhaps you can deliver a message
for me.”{NEW}
“Tell him that the old man in Cosmo
Canyon—the one who likes a drink—
wants to hear more about the Ancients.”{NEW}
“It would be nice to discuss them in
further detail,but,sadly,all that we know
of the Ancients is based on legend and
myth. Nobody knows the truth.”
------------------------------
“Everyone likes you.
But because everyone idolizes you,
I couldn't very well stab them in the back.”{NEW}
“I always acted cool, but actually,
I was just afraid of being jilted.”{NEW}
“Wow, if I keep writing like this,
this'll become a love letter!”{NEW}
“So, I think I'll stop here.
Take care.
I'll write again.”{NEW}
“P.S. Write me back, okay?”
------------------------------
{TIFA}
“{CLOUD}…
{CLOUD} was playing
.”Everyone likes you.
You’re everybody’s idol.{NEW}
I’ve always admired you,but I
could never betray my friends.{NEW}
I might have acted all cool,but,
the truth is,I was just too scared
of being rejected.{NEW}
Wow,if I keep this up,
it’ll become a love letter!{NEW}
So… I think I’ll stop there.
Take care. I’ll write again soon.{NEW}
P.S. Write back,okay?’
--------------------------------------------
{TIFA}
“So… you played on
my piano,{CLOUD}…”
Elder Buga
“Professor Gusto was an expert on
the Ancients and visited us from
time to time.”{NEW}
I feel this is less clear than the older line. It reads like a list. He was:“As a Shin-Ra scholar,he researched
the mysteries of the Ancients. He was an
incredibly honest and sincere person,and
not at all what you’d expect from Shin-Ra.”{NEW}
There should not be a comma before "and" in the second sentence unless both sides could also stand alone... but I'm not convinced this should be "and" at all. This reads like it needs an em dash.“As I recall,he named it Jenova,and
embarked upon all manner of research.
since "embarked upon all manner of research" could not be a complete sentence on its own, there should be no comma before "and".Wow,if I keep this up,
it’ll become a love letter!{NEW}
This sentence, though not wrong, is more comma-heavy than it needs to be. I'd recommend swapping the first , for a ! and making it two sentences.
Code: [Select]“As a Shin-Ra scholar,he researched
There should not be a comma before "and" in the second sentence unless both sides could also stand alone... but I'm not convinced this should be "and" at all. This reads like it needs an em dash.
the mysteries of the Ancients. He was an
incredibly honest and sincere person,and
not at all what you’d expect from Shin-Ra.”{NEW}
I feel this is less clear than the older line. It reads like a list. He was:
A. an expert
B. visited us
Almost reads as "he was visited us". These thoughts are not super closely connected and may have been better as two sentences. Alternatively, "Professor Gusto was an expert on the Ancients who visited us from time to time."
There should not be a comma before "and" in the second sentence unless both sides could also stand alone... but I'm not convinced this should be "and" at all. This reads like it needs an em dash.
This sentence, though not wrong, is more comma-heavy than it needs to be. I'd recommend swapping the first , for a ! and making it two sentences.
No love for the oxford comma? I think this could go both ways in the sense that a pause could be made before the 'and'This isn't an oxford comma. That's only for lists. When it's conjoining sentence clauses like this and used with "and", it depends on whether they could stand alone.
I was under the impression that "not at all what you would expect from Shin-Ra" was a complete sentence.This sentence has no subject. A complete sentence might be "That's not at all what you would expect from Shin-Ra", with "that" being the subject, "is" being the predicate verb.
Jessie
“Oops…”{NEW}
“Hey, look at the news…
What a blast.”{NEW}
“Think it was all because of my bomb?
But all I really did was just make it
like the computer told me.”{NEW}
“Oh no!
I must've made a miscalculation somewhere.”
------------------------------
Jessie
“Hey, that was my first bomb.
Makes me kinda proud.”
------------------------------
Jessie
“Money…”{NEW}
“Oh my.
It must have been for a lot of it.”{NEW}
“Sure!
Well, what the hell? It's a verbal agreement.
Now let me figure this out.”
------------------------------
“Oh stop it, {CLOUD}!
Did you hear me?”
#xy 176 88
Jessie
“(Oopsie!)”{NEW}
“(Hey,look at the news…
What a blast!)”{NEW}
“(Was that really
because of my bomb?)”{NEW}
“(All I did was follow
instructions on the
computer.)”{NEW}
“(Oh no!
Have I miscalculated?)”
------------------------------
#xy 168 88
Jessie
“(Still,it was a great little bomb.
Made me feel proud.)”
------------------------------
#xy 168 8
Jessie
“(Money…)”{NEW}
(…Well,a lot was
promised,after all.)”{NEW}
“(Yeah,definitely!
It was an agreement.)
Now,time to figure this out…”
------------------------------
#xy 192 16
Jessie
(Oh no,it’s {CLOUD}!
I think he heard me!)
#xy 176 88
Jessie
“(Wow! Look at the news…
What a blast.)”{NEW}
“(Should it really do that
much damage,though?)”{NEW}
“(I followed all the
instructions on here.)”{NEW}
“(…Unless I made a mistake?)”
------------------------------
#xy 168 88
Jessie
“(Still,it was a good bomb.
Made me feel proud.)”
------------------------------
#xy 168 8
Jessie
“(Money…)”{NEW}
(Well,a lot was
promised,after all.)”{NEW}
“(Yeah,definitely!
It was an agreement.)”{NEW}
“(Looks like I’ll have to check
on the finances again now,too.)”
------------------------------
#xy 192 16
Jessie
(Oh no! It’s {CLOUD}!
I think he heard me.)
“(Money…)”{NEW}
(Well,a lot was
promised,after all.)”{NEW}
“(Yeah,definitely.
It was an agreement.)”{NEW}
“(Looks like I’ll have to check
on the finances again now,too.)”
“(Should it really do that
much damage,though?)”{NEW}
As for the former, she doesn't suddenly start talking about it. She's overheard the argument between Cloud and Barrett and then starts talking to herself about it.Ahh, okay, that makes a lot more sense than :)
People don't use past tense much in these circumstances. I certainly wouldn't.I totally would there, but maybe that's just me ;) Either way, not a big deal.
I am not sure if "check on the finances" sounds right to an American.It sounds wrong to me, but mostly because "check on" implies that all she's doing is looking. If she's handling Avalanche's finances entirely, she might say something more along the lines of "I'll have to update our budget".
Check on finances doesn't mean literally just look at them - it's kinda implied when we use this phrase that it means "amend and update if needed". Not sure if that is same in America.It really isn't. In the US, the phrase "check on" is generally used to mean "find out the status". Check on dinner, you're seeing if it's finished cooking yet. Check on your order, you're seeing if it's shipped yet. It's less about taking action and more about learning what's going on to find out if action needs taken. Sometimes action will be taken if necessary (check on dinner, find the kitchen is in smoke, obviously you're gonna do something about it), but it's not necessarily implied enough to work in America.
Jessie
“(Money…)”{NEW}
(Well,a lot was
promised,after all.)”{NEW}
“(Yeah,definitely!
It was an agreement.)”{NEW}
“(Time to check our budget…)”
“(I guess this means I’ll
have to review our budget…)”
"Should there have been
so much damage,though?"
This is striking me as just a little off and I'm not 100% sure why. I think it's the word "so." I think it would be more typical for an American to say:
"Should there have been that much damage, though?" or "Should it have done that much damage, though?"
I think "so" could work if you wrote it like this:
"Should there really have been so much damage, though?"
- With this set of mods, does Barrett now point his right 'gun hand' to threaten the Shinra employee on the train or his normal left hand as usual?
LATEST CHANGES (R05)
24-Sep-2016
Installer
1. Fixed Names option works correctly with "Barret".
2. Relocalized FMVs have been added to the installer.
3. Model files are no longer sorted at run time.
This should allow installations to complete on Linux.
Beacause
1. Numerous localization issues corrected. See The Reunion Database.
2. Numerous script corrections. See The Reunion Database.
3. Amended localization in many areas.
4. Chocobo Races - names amended.
Menu Enhancement
1. Quit menus removed. Alt + F4 does the same job.
2. Playstation icons restored for Submarine minigame
3. Playstation icons restored for Steam Fort Condor minigame.
4. Correct colon now blinks in game time text.
5. Playstation icons perfected.
60fps Battles
None.
Weapon
1. Weapon can now be installed on Steam version, provided
that the game version is 1.0.9.
Model Overhaul
1. Cloud battle model no longer missing a high res boot.
2. Cloud stance/animation improved.
3. Heidegger walk animation fixed.
4. Possibly other animations improved.
See The Reunion Database for further information.
1:35 Soldier Quest
Not released yet.
Other
1. Numerous script fixes. See The Reunion Database.
2. Steam version minigame frame-rates are fixed.
3. Select + R1/R2 now controls frame-rate.
4. Field and FMVs can be centred in screen, like the PSX version.
5. Game Over can be forced from field and battle.
Still to-do
1. The finalization of Beacause with correct window positioning (for R06).
2. Fix issue with enlarged Steam command preview in menu
3. Finish new submarine minigame.
4. Complete Soldier Quest (for R07).
5. Resume work on main Weapon code.
6. Chocobo Races needs updated chocobo avatars.
7. Naming screen chocobo avatar needs an update.
Awesome DLPB! Is it possible to get the values for centered field and FMVs individually (so I can apply it to the french version)?
Oh. Is that what the flower model is for in the char.lgp? I was just looking through it and wondering where it was used at
I can send you the needed changes in PM later.
Using Steam version, so it's all there in the first place. It played fine without Reunion.
I'm afraid this error and the other are pretty catastrophic :P
Hey, is there any chance i can get just the flevel from r05 rather than installing everything? What does the rest do anyway?
LATEST CHANGES (R05b)
26-Sep-2016
Script errors at Seventh Heaven and Cloud's Past corrected (R05b).
Just think how many sacrificed... > Just think of how many sacrificed... [Just questioning this since I'm not sure if the addition of the 'of' is required or not.]
Cloud (inner self speaking)QuoteWake Up! > Wake up! [Is the capitalization of the 'U' intentional...?]
During dialogue with Aerith for the first time as the Flower Seller
gil > Gil [Currency should be capitalized, no? Not to mention you've capitalized it everywhere else that I've noticed such as the post-battle loot screen.]
During battle, indication of back row should have a space?
Guard C(Back row) > Guard C (Back row)
Barrett
Come waltzin' in here makin' a big scene. > Come waltzin' in here, makin' a big scene. [Figured a pause here is required seeing as how it's basically two different actions...?]
I've attached 3 pictures: https://imgur.com/a/KDFrQ
In the first one, the timer is cut off. This happens only on the field, but not during battles. The second and third is simply something I noticed, but sometimes the dialogue is aligned and sometimes it's not. Is this intentional?
Final question for this post (not sure if this has been asked before or not): how feasible is it to add a quick save/load function?
Edit #1:
Talking to Jessie on the train
passing through the ID-check area > passing through an ID-check area [I assume that there's more than one checking area...?]
Scene where Biggs is holding back Barrett downstairs. Biggs is clipping through table.
More images: https://imgur.com/a/lcY56
Read the description of each image. It should tell you what my concerns are.
I'll check with Covarr, but usually adding spaces for the sake of a pause is a no-no. I don't think a comma is needed here, but we'll see.Commas are for clauses, not pauses. That said, not only would a comma not be proper here by strict grammar, but I even think this sounds better without a pause. It's best to leave it as-is.
It should have one automatically. Are they all doing this - or just a specific enemy?
Is it possible to program back in the option to attack normally even with a Limit Break bar filled?
Great Gospel's description goes off screen by the way.
So that scene with his mother is after he had went to Midgar, tried out for Soldier, and then came back? I guess it makes sense now seeing as how they're talking about settling down already... >.>
I always thought that the scene was right before he was about to leave, during his early/mid teens.
Edit #1:
In the pool picture, he also has his sword in the bathtub with him by the way... Not sure if you can fix that.
You're confusing scenes. The water tower scene is when he was a kid - before setting out to become a Soldier (a member of Soldier), which he fails to do. He does become an ordinary soldier, though, in Shin-Ra, and returns with Sephiroth years later, where he spends the night at his own home before the events the day after (where he travels with Sep, Tifa, Zax, and another soldier to Mt Nibl). The water tower scene and the events at Niblheim, where he talks to his mother, are separated by years. It's his mother who wants him to settle down and find a nice girl. Cloud talks about how the company is treating him okay.
The Fort Condor minigame models being corrupted with Steam version is likely some sort of issue with their version of Aali's Custom Driver. I doubt it can be fixed - so I'll remove Fort Condor models with R06 when using Steam version. I may remove the mod altogether from Fort Condor since it was never completed.
Pretty sure changing config battle message speed would fix that?
Just copy condor.lgp from the backup folder to the minigame folder :)
You'll end up with the old control icons too, but it's a small price.
Two questions: Does the Reunion install the remove mouth fix for the original models, for those who like the chibi style?
And can the black bars be ported to the other modules as well?
The Hojo bouncing up and down thing is actually simple to fix. It was caused by editing his root height in some of his animations while leaving the others untouched. The height is very easy to fix using the propagate frame option in Kimera.
In that case, yeah, it needs fixing. Any link to a complete fix?
I'm sorry if this is the wrong topic to post this in, but it seemed to be the most approperiate to my very specific issue.
I'm seeking help to remove a minor annoyance I have with the PC version of FF7... I really don't like the mouths they added to the avatars, is there any way at all to just remove the mouth textures? Really, it's just the open mouth O's that I don't like, it looks silly to me, and they didn't have them in the original game.
(http://img.photobucket.com/albums/v395/willgreg123/JdhoS_zpscb34b8c7.png)
"Uuuuuh...." Sephiroth looks like he's very confused and/or eating an Oreo...
Why wouldn't they give Sephiroth the same mouth that Cloud has?
Anyhow, again, if there's a mod out there that removes the weird mouths, I'd love that. If not, someone please point me in the right direction to request such a mod. If there is not such a mod in existence, I would very much like to recruit a modder to help make such a mod for me, so if that's possible, I'd love to know the details to make that happen.
Hell, I'd be happy if it's just taking Sephiroth's O mouth off, no one else who has it particularly bothers me.
EDIT: I don't want to use the Chibi replacer either, I like the Chibis, I just don't want the open mouth O mouths is all, they're distracting to me.
Do you have a fix?
3. It should have been changed if you selected American English option. Are you sure you did?
http://imgur.com/a/peUNfThe platform switch was depicted with that as well in the PS1 version.
Is that a treasure box instead of a switch...? Seems really similar to the gold treasure box model to me.
[I was also unable to even get a perfect score during the first mini-game in Junon, even through an hour of repeated attempts. Even if I were to get it "perfectly" on the first try, my rating only hit 49; while 50+ is required for the best prize.]
And the original game had no such high score and allowed you to do as you pleased. It took me 10 minutes. My advice: Get better :P You'll certainly not get any sympathy from me :P After 3 failures, it becomes easy. I didn't go for "fun" I went for "skill". If you do it - great. But no-one is forcing you to reset the game. 50 is possible but requires the best. I've done it (I'll record myself doing it later). I don't believe in giving best prizes away. They belong only to the very best.
On American "Mom" - It's changed fine here. So something has gone wrong either with installation (antivirus open etc) or you didn't change the option.
on the platform switch - it's a treasure chest in the PSX version too. Nothing can be done about it short of someone making me a new switch model.
Questions about glitching models should be taken to Kaldarasha's Chaos thread :) With a picture of the offending model and the area.
Something weird going on in regards to the temple... the dialogue boxes from transparent Sep go behind the background. You can see them with BoxFF7 and move them about but they'll only show on the black border part. I think Kaldarasha's Sephiroth model has had some sort of effect on the engine. Something it does not like.
A new thread needs opening, WatashiWaZero, for these type of bugs, because most of them are definitely not Reunion related. They do need reporting, and many of them I will try to fix, but they need to be in a separate thread and then they can also be added to the bug database (not mine - White Wind's).
Not sure that one can be fixed, though...
On the glitch - can you supply me a Save? I'll have a look. I bet it's Steam related again.
Nope. Meant "play out". I'm not sure how common that is in America, but either are fine here :)In the US, "play out" generally only means like at live performances... "Play him out" and then the music starts playing and the dude gets off the stage. We might say "go out and play", but probably just "play" would be way more common here.
Yeah but that clip is "to play us out" not "to play out with someone" - which is different.The latter expression literally does not exist in North America. The closest we have is either "play us out", which as you said is completely different, or "play outside" which specifies a location and probably isn't what you want.
To be honest I always try to avoid "play with" because it sounds like some sort of sexual contact hahaha.Not for younger children, and certainly not with groups.
You know what I'm gonna say for the second issue :P Separate thread. It's not a Reunion issue(?) - but clearly it needs fixing.
http://www.filedropper.com/1033-20h34m48s-accessorystore
So I happened to save it right in front of the store. Was running around and checking new wares, and noticed that for an accessory shop, they sell mostly weapons... Pretty sure this is intended right?
But then this is simply materia that's larger than usual
I guess they just like using foreign but obvious names, but I'm just talking out of my ass now.
In other news, I tried that open mouth fix mod and it's not very good because all it does is completely remove the mouth rather than close it. The result is worse than having open mouths. If someone can fix that and make the mouths look closed - then I'll add it. If not, I won't use it.
When trying to discard materia, you cannot quick nav with L1/R1 like all other menus. This is a pain because the list can be very lengthy.
The adjectives used to describe the key, after the first one, are capitalized. Not sure if this is intentional or not, but they shouldn't be.Item names are always capitalized, including... *ahem* key items.
Don't see the need for the extra slots.All sorts of reasons. Some people might like to use empty slots as spacers for sorting (keep in mind you CAN sort manually), whereas others might want to use them as swap space WHILE they organize.
On map las2_4, when you grab the yellow materia at the top, it says obtained 'Multistrike' instead of 'Double Magic'.I sure could go for a "Last Elixir" right about now.
Item names are always capitalized, including... *ahem* key items.
All sorts of reasons. Some people might like to use empty slots as spacers for sorting (keep in mind you CAN sort manually), whereas others might want to use them as swap space WHILE they organize.
If anyone manually sorts their item list, they should burn in hell.... :xLol. You're not wrong
http://imgur.com/a/EsxJ5
The adjectives used to describe the key, after the first one, are capitalized. Not sure if this is intentional or not, but they shouldn't be.
Is the bottom message in the controls dialogue box for the Steam FF7 removable?
You can only buy 6 stalls. The fenced area comes free of cost. The message needs to be revised to state that the stalls specifically cost 10k gil each while the fenced area can hold 4 for free.
I didn't take a screenshot of this, but only the Cloud model is corrupted in the chocobo mini-game. Cid is fine. Didn't check Tifa's model (lazy...).
Even after the date scene, there was still an action that affected Tifa's affection. If you could double check this.It can be ignored. Not really important as no-one will know. White Wind will probably want to add it to the Bug thread though.
At the City of the Ancients, when Bugen goes to put the key in, his signature phrase, "Ho, ho, ho", has every iteration of the word capitalized...
The two bottom menu boxes in battle has a 1-2 pixel gap.
Just noting this, but the item menu has 24 extra slots, and the key item menu has 16 extra slots. This is after considering being able to hold/contain every single entry in both menus. Don't see the need for the extra slots (manual sorting should be removed from the game...). I understand the space for materia since you can gain them indefinitely.
When trying to discard materia, you cannot quick nav with L1/R1 like all other menus. This is a pain because the list can be very lengthy.
Cait Sith limit break reel sound persist even after you cancel out of it.
Not sure if you can do this, but some materia can use descriptions as they are not exactly intuitive (i.e. Swap, Aqualung). A brand new player may ask what is being swapped, and they may confuse the enemy skill version of Aqualung vs. the actual materia.
When party splits up in the Northern Crater, there's no warning that the current party member's equipment was removed. There should be a warning dialogue so players can know that it happened.
On map las2_4, when you grab the yellow materia at the top, it says obtained 'Multistrike' instead of 'Double Magic'.
Mentioned this before as well, but the interaction between the newer models and certain objects are weird/funky at times.
Mini-games can and should be more enjoyable. Not saying you should make it significantly easier, but the margin of error should be greater than what it currently is. So say for the marching mini-game, 45-50 first prize, 40-45 second, 35-40 third. This is considering how fast you can gain/lose points. Top prizes shouldn't require a top 1% performance to be obtained. I had some really hard tests back in school, but regardless of how hard it was, 90%+ was still considered in the 'A' range.
Models can be more refined much further. Lots of clipping and lots of silly, out of context details like Cloud laying on his bed with his gigantic Buster Sword. Some models also act really funky at times. Obviously this belongs in Kal's thread, but you can relay the message. ;D
Not sure how this can be worked around, but Reeve's accent was played upon heavily. Without voice acting, his dialogue was a bit difficult to understand immediately at times. It required several rereads to become comprehensible (for me anyway).
I think you talked about this before, but perhaps one day you'd consider adding in the redone backgrounds into Reunion as well. It'll be a nice addition to everything else that has been touched up.
Currently, gil almost has no value. Resting at inns should cost a percentage of your total. I was thinking at least 50% of your total. This also adds value to the villa you can buy. You should also increase the price for the villa to something much higher. You should also remove a lot of the instances where the party gets a free restore to their HP/MP. But all this should be under the Weapon mod I suppose.
Reunion has been a spectacular and warming experience for me. I already told you this, but Reunion is no longer just a mod, it should be required if someone is a true fan of FF7. Therefore, Reunion should be treated like so. You've pretty much touched every aspect of the game, so I'm not sure why you'd want to separate things from Reunion. Everything is and will be under the Reunion umbrella anyway. ;D
You probably already know this, but Sega Chief made a Mouth Replacer mod that simply swaps open mouths with mouths for the main cast. It looks great, I never play without it.
http://www.mediafire.com/file/dn4ujcbgglxuzj4/FF7+-+Mouth+Replacer.exe
Is the bottom message in the controls dialogue box for the Steam FF7 removable?
Disagreed. There is a very strong use case for this. If ATB is set to "Active," it's better to sort items by frequency of use/likelihood to need quick access, so as not to waste time getting to what you need. I could easily see putting Hi-Potions, Elixirs, and Phoenix Downs near the top later in the game, while leaving Potions near the bottom as they're hardly useful anymore. Neither an alphabetical nor type-based sort method will be able to accomplish this. Further, having manual spacing allows for quick glimpsing where you are in the menu without having to actually read item names, very handy for quickly paging through items when you need something that you use less frequently.If anyone manually sorts their item list, they should burn in hell.... :xLol. You're not wrong
Isn't that how it was in the original, though? What if you made it an optional thing that you could check or uncheck in the installer?
Nope. PSX versions have a mouth. I've added Sega Chief's fix :)
That's not how I remember it (https://www.youtube.com/watch?v=BOUMiEbkZUM&t=34m05s).
Search in Google Images "cloud final fantasy", some of them have mouth and some don't.
Yeah that scene above doesn't have it - but as he's walking about he does. At least in the walkthrough I saw. I think it's safe to say that a mouth was intended but accidentally left out in places and on certain models. They also buggered up the blinking a lot too. Some models only blink with one eye and so on.
Whatever the conclusion is with the mouth dilemma, I'm glad to see it added. Just make sure to check it with the save file I posted a while back, as using the Mouth Remover mod after applying Reunion is what was causing the ill-reported crash.
Anyways, I few errors I noticed more minor errors I noticed during my play-through:
- Capitalization error when entering a Chocobo Race, the attendant says "Good Luck!" as opposed to "Good luck!".
- After finishing the Special Battle in the Battle Square for the first time, after the popup for "Received Final Attack Materia", there was another popup claiming something around the lines of "Not enough space for left for materia, please make room." even though I have nearly 100 spaces left.. the materia was added properly anyways.
- I should have taken a screenshot of this, but after a successful romp in the Battle Square, the textbook prompt akin to "BP Gained: 10,000 Total BP: 20,000" had some sort of overflow error, where the BP Gained numbers (something over 12,000 at least) pushed into the next line, and the Total BP line was not displayed.
- I experienced a similar soft-lock that was reported earlier (after using Added Effect = Hades) but this also occurred when simply using [Added Effect = Transform].
- I can't be entirely confident on this report, as I cannot recall if this is how it was in the original game. However, during the climb on Nordpol, whenever you're outside (climbing, with your core temperature dropping) there was no music or sound effects (other than Cloud's "grabbing" sound when climbing). I remember there being wind/storm sound effects.
I have a suspicion... does anyone want to check on an emulator, both at a high resolution and at the PS1's native resolution? I would not be at all surprised if he technically had a line mouth in PS1 but it never showed at that size. But I'm too lazy to verify this, so I could be completely off-base.
I also discussed with NFITC1 the possibility of making a hybrid of the old project. It should be possible to have interpolation in all areas apart from Summon / Magic.This is probably my favorite post you've made.
That's actually on purpose I think. I already know about it - but I figured it was done to give the illusion of a trailing target. Clearly it is drawing two target's one after another. It makes it look like the target is trying to follow the enemy... a cheap way to make a trail effect. On other hand... it could be that they drew it twice by mistake. It isn't related to The Reunion changes.
You can up your goal to 8888 posts.
LATEST CHANGES (R05c)
26-Nov-2016
Due to The Reunion becoming so complex, I have been forced to make a concise list of bugs
and changes, called The Reunion Database. Nearly every change is logged there. The following
changes are the highlights of R05c:
1. The installer allows certain mods to be installed separately.
2. The 60fps Battles mod has been recoded and uses a different approach.
3. Invisible models have been removed at the Temple of the Ancients (Model Overhaul only).
4. Sephiroth model looks better at the Temple of the Ancients (Model fix by Grimmy).
5. Invisible models at the Experts' Hall have been corrected (Model fix by Grimmy).
6. At the end of the game, Holy now appears like it does in the PSX version.
7. The World Map indicators (vehicle positions etc.) have been corrected.
8. Battle intro's eye-opener is fixed to look more like the PSX version.
9. The Coaster mini-game was still operating at 30fps on the Steam version. Fixed.
10. 'Incorrect places' option will also change Midhir to Mideel, and Nibl to Nibel.
This is the last compromise on naming that I will make.
2) When I checked series canon option, Ether Turbo still showed up. Turbo Ether is canon.
4) Is R05c compatible with the latest 'Beacause + Menu Overhaul' mod?
Not sure I follow this.. R05c IS Beacause and Menu Overhaul. Everything in this installer is compatible with itself.
No, the dead guard stays on the floor. It stays there until you have left the building entirely. Unless he was supposed to hide the guard... but even if he was meant to - where would he put it? It's not there anywhere if you return.
I am not sure what "leave this to me" means - but it doesn't work in any scenario. I think the dialogue is just an excuse to tell you to move on.
Please upload a screenshot of this problem. Thanks :)
LATEST CHANGES (R05c)
...
10. 'Incorrect places' option will also change Midhir to Mideel, and Nibl to Nibel.
This is the last compromise on naming that I will make.
According to Japanese version he says this at the beggining: こいつ (koitsu) means "this guy". So, I guess he will hide him in someplace. :|
File sizes don't differ too much, either. The original megalixir (mono) in ff7 pc is around 50kb. My 192 ogg version (stereo, which is why I made this 192) is 67 kb.
- Aero3 (an attack used by the optional boss "Rapps" and another monster in the Whirlwind Maze) doesn't use the same sound effect as on PSX: it uses the same sound effect from Molboro's "Bad Breath" and other enemy attacks: https://www.youtube.com/watch?v=z6u-saqmB2Q (go to 00:20)
Here's the correct one: https://www.youtube.com/watch?v=DOh3mEo9ISY (go to 01:45)
- Omnislash Limit Break sound cuts off when Cloud is charging his sword: https://www.youtube.com/watch?v=2genMmEmCwg (go to 00:19)
Here's the working one: https://www.youtube.com/watch?v=nKurH9OD768 (00:45)
- There's also a similar problem with the Comet2 magic: https://www.youtube.com/watch?v=E7RPoy3W5ts (go to 01:35)
Well thanks for everything. "ferned"?
Also is this "Bug Tracker database" something available for public view?
It is extremely small. [cut]. Then again, FF7 is a very easy game originally, so that may be why this stands out more.
Has anyone tried to make this mod works for Android version? Since it's the same file structure I think it's possible to copy the modded pc files over android's but I still would like to know if anyone tried this yet
{CAIT SITH}
“This is classified,but…
Rufus will be landing
shortly as well.”
The Reunion is compatible only with the English 1998 version and English Steam version (as of R04) of Final Fantasy VII. All information below, including related posts, are relevant to R04 and above. Releases prior to R05 are now unsupported.
---------------------------
00-DLPB Code.txt (..\ff7_en.exe)
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00-SetReunionMode.txt (..\ff7_en.exe)
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01-Base.txt (..\ff7_en.exe)
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02-AF3DN.P.txt (..\AF3DN.P)
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02-CentreSteam.txt (..\ff7_en.exe)
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02-Limiter.txt (..\ff7_en.exe)
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02-NewBarColour.txt (..\ff7_en.exe)
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03-Battle60fps.txt (..\ff7_en.exe)
Changed: 418
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04-Battle60fps-WithMain.txt (..\ff7_en.exe)
Changed: 3
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04-DefaultRun.txt (..\ff7_en.exe)
Changed: 4
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05-BattleFadeOut-Steam.txt (..\ff7_en.exe)
Changed: 14
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Strings.txt (..\strings.dat)
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Weapon-Minigame.txt (..\ff7_en.exe)
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Time taken: 3.494s
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00_Weapon-Change.txt (text)
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00-ChangeHE.txt (HE_in)
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00-ChangeText.txt (Text)
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01-American.txt (text)
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01-FixedNames-Barrett.txt (touphScript.ini)
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01-SwapXO.txt (text)
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02-Controller.txt (text)
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Time taken: 3.869s
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No FFVII installation found
Reeve
“N-never mind!”{NEW}
“The Mako reactors’ ootput
is increasin’ all oan its own…”
------------------------------
Scarlet
“What!?
That’s crazy!”
------------------------------
Scarlet
“It has to cool down for
at least three hours.
Reeve,shut it off!”
------------------------------
Reeve
“I can’t!
It’s not responding!”
------------------------------
“Sir,it seems that somebody has
overridden the main controls.”{NEW}
“I’m afraid we can’t operate the
cannon from here.”
------------------------------
Reeve
“What? Who could’ve…!?”{NEW}
------------------------------
Won't be any need for that crap if my next installer does what I've designed it to do. And it will be able to work completely independently of 7th heaven.
No chance to number 2. And I want it on record for others that this is the issue with giving options for canon. It's gone from character names, to places, to further exceptions - and now requests for spells. Soon monsters. Then dialogue (actually, it's already happened at least once). It's the reason there has to be a line drawn - and it's the reason I am a pig when asked to make compromises. This is no reflection on you, rotschleim. It just needs to be mentioned.It's alright! I understand entirely. I've tried to use touphScript in the past, but I can't seem to get it to work? I suppose I should ask around on that, eh!
This is a retranslation project at the end of the day. You can use touphScript and Makou reactor to change the game however you see fit. :)
As for number 1. It creates lines for the mouths. FF7 PSX didn't have any mouths at all most of the time, but I believe that to have been a mistake caused by lack of time. It's hard to say.
Won't be any need for that crap if my next installer does what I've designed it to do. And it will be able to work completely independently of 7th heaven.
It's a complete update.
. It is a complete retranslation and relocalization from the ground up, using the original Japanese script. The aim is to have an end product that is accurate and professional.
Surely that does answer your question? The answer is yes. 8)
I don't like asking for money. And I never can put a value on it., But tell you what, if I manage it, you can buy me a cheap bottle of wine. I'm feeling like one after this cold that has laid me out a week. UK and US are roughly same now so let's call it 5 haha. I'll let you know how it goes. See PM.
It's more or less done. But the same function is used for ALL whole-screen colour changes. I'll send you a list of changes that you can decide upon. I mean, for example, the knights of round (prob all summons) use a custom flash that stays on longer and fades longer. Heat Wing (by an enemy near Junon) uses a long red screen transition that I am sure you will want to keep.
I'll pm you the details and list of changes.
FF7_EN.exe
{by DLPB. IF USING 1998 version (not Steam), CHANGE THE ABOVE TO FF7.exe
{to make a change, remove the hash (#) from the start of a line. Then run HextEdit.exe
{Make sure to backup the exe before using HextEdit.exe
-400C00
{disable critical hit flash
#426008 = 90:5
{disable boss flash
#5BC668 = 90:5
{disable some limit flashes (eg. last flash of Omnislash)
#46E48D = 90:5
{disable summon flash and some Limit flashes (eg. Braver, Big Shot)
#5BFC2B = 90:5
{disable transition effects
#5344FF = 90:5
{disable all screen colour transitions/flashes. This will make the above options redundant.
#5BD436 = C3
{by DLPB.
{to make a change, remove the hash (#) from the start of a line.
{disable critical hit flash
#426008 = 90:5
{disable boss flash
#5BC668 = 90:5
{disable some limit flashes (eg. last flash of Omnislash)
#46E48D = 90:5
{disable summon flash and some Limit flashes (eg. Braver, Big Shot)
#5BFC2B = 90:5
{disable transition effects
#5344FF = 90:5
{disable all screen colour transitions/flashes. This will make the above options redundant.
#5BD436 = C3
Their version of the OGGs was also crap and didn't come from the OST either, I don't think.They were game rips from an emulator. Unfortunately not a terribly accurate emulator, by the sound of it.
I am not adding all of Anxious Heart to The Reunion.I am adding ONLY the original OST music (I think....). Anxious Heart comes with fan versions of the tracks. Anxious Heart will be updated too.I'm adding AH to The Reunion.
"Fan versions"? I assume these arrangements will be optional so that purists, like me, can enjoy the original OST?
Creating all 700+ OGGs will take longer
I'll need it. :P
Sampling the midi instruments won't help you unless you plan on recreating the sound creator itself - meaning AKAO's program to form the sounds - and the sound chip of the PS1. It's basically a custom PSF for each effect. And we're still not sure where the data to create them comes from. Probably the PSX exe.
There aren't any midi files in ff7 PSX for the sound effects. Akao wrote a program to create the file effect from samples. It's literally impossible to recreate the sound without recreating his program and how the PS1 sound chip uses the data it is supplied. It's not a case of "finding a midi" - none exists. Nothing exists at all except for a few samples and the program he wrote to tell the PS1 sound chip how to make those samples play - and his program uses jumps and all sorts.
32177.SetEffect [Channel 4, Balance 64, Effect 660]
32177.SetEffect [Channel 4, Balance 64, Effect 661]
32177.SetEffect [Channel 4, Balance 64, Effect 662]
32225.SetEffect [Channel 4, Balance 64, Effect 663]
32225.SetEffect [Channel 4, Balance 64, Effect 664]
32225.SetEffect [Channel 4, Balance 64, Effect 665]
32252.SetEffect [Channel 4, Balance 64, Effect 666]
32252.SetEffect [Channel 4, Balance 64, Effect 667]
32252.SetEffect [Channel 4, Balance 64, Effect 668]
32272.SetEffect [Channel 4, Balance 64, Effect 669]
32272.SetEffect [Channel 4, Balance 64, Effect 670]
32272.SetEffect [Channel 4, Balance 64, Effect 671]
32294.SetEffect [Channel 3, Balance 0, Effect 448]
Reeve
“N-never mind!”
“The Mako reactors’ ootput
is increasin’ all oan its own…”
, I think "own!", rather than "own...", would work better, given that the original Japanese line contains a "!", and given Reeve's stress in the scene.DLPD, i cant respond to messages apparently so ill just answer here: yes, im up for the challenge and yes, i have a good standard of Japanese :-D
Also, why did you remove the 'hold x in battle to attack' thing? I keep holding the x button and nothing happens, must click it now instead. It's not a big issue, but it was more convenient to just hold x for a quick attack.
The panning of audio may be a problem though ... For example, Cloud on the right, enemy on the left: When Cloud uses magic, the balance should be to the far right - and the effect itself should be to the far left. But that ain't what I am seeing. It seems to be all over the place.
253.SetEffect [Channel 11, Balance 132, 058.ogg]
--------------------------------------------------------------------------
254.SetEffect [Channel 12, Balance 2, 026 [Charge Towards Enemy].ogg]
--------------------------------------------------------------------------
255.SetEffect [Channel 12, Balance 80, 018.ogg]
--------------------------------------------------------------------------
256.SetEffect [Channel 3, Balance 82, 022 [Enemy Death].ogg]
--------------------------------------------------------------------------
260.SetEffect [Channel 11, Balance 132, 058.ogg]
--------------------------------------------------------------------------
263.SetEffect [Channel 5, Balance 64, 002.ogg]
263.SetEffect [Channel 12, Balance 34, 016.ogg]
263.SetEffect [Channel 3, Balance 36, 022 [Enemy Death].ogg]
I've made an effort to stop using exclamation marks :P I haven't even started to remove them yet. The Japanese script is loaded with them and it's not good grammar.
The problem with it is that it wasn't intended - it was a major oversight that allows for exploitation of EXP. If they had known about it, it would have been removed. However, I will remove it when Weapon is not used. Using Square to move the Highwind is also an oversight - I think very likely for use in testing that was accidentally left in. I believe it isn't even noted on the operation control help text. People will no doubt be annoyed when I remove that, too. But that one has to be removed since it also leads to game issues (like getting through the barrier of Great Crater. I am definitely removing that one because it is an oversight that leads to more bugs.
I'm pretty sure that the design team never intended you to be able to use Midgardsormr to gain EXP by leaving the computer on all night, yes :P
Although perhaps the error here is that it respawns.
Still, holding the button does create other issues - such as being able to accidentally proceed without a confirmation of action. That's usually something a design will avoid.
The game does tell you how to move in the operation list by a guy on the highwind. The square button is not noted from what I recall, and it seems to me that moving that way is actually aerodynamically impossible. It always struck me as stupid. The Ragnarok in FF8 (and airships in ff9) doesn't have any similar operation either. But I am definitely removing the square button operation. I feel it is nearly certainly an oversight - and it definitely leads to further bugs.Yeah. It's too bad it has to go but I get you here.
Procedure NewFrameLimiter; stdcall;
Var
ClockTarget, LoopTime: Int64;
Begin
QueryPerformanceCounter(startTime64);
LoopTime:= StartTime64;
ClockTarget:= round(Frequency64 / 60) - (StartTime64 - LastTime64);
While LoopTime - StartTime64 < ClockTarget do
QueryPerformanceCounter(LoopTime);
LastTime64:= LoopTime;
End;
I am actually wondering now how many man hours Lusky and you have put into Reunion since the very start. It must be a rather scary number... ;DConsider this: I put a TON of hours just into an English proofread. I wasn't translating anything, I wasn't comparing anything. I was just going through to make sure there were no errors with commas, duplicated words, sloppy grammar and spelling, etc. And it took me a couple months of lunch breaks and weekends.
1. Field Game Over. The original PC version only sets the music volume to 127 and
does nothing else. I have rewritten the function to stop all sound effects and play the
Game Over music.
2. World Map markers (colours were wrong).
3. World Map map position.
4. Bug (being able to see the end of the world map texture) caused by sharp turn Highwind fixed.
5. Highwind square button to move anywhere disabled.
6. Field opcode 5C added. Missing from PC version originally.
7. HextLaunch functionality added automatically. Much easier to customize to specific mods also.
8. Encounter rate fixed by NFITC1
9. Music Lock operation fixed.
10. Opening FMV timing to Barrett's arm moving fixed.
11. Bug. Enemy models resized after death. Fixed.
12. Sense Limit increased to 65535.
13. Help menu in battle will not repeatedly open and close when Select is held.
14. Bug. Enemy models resized when placed in Minimum status and then killed. Fixed.
15. Fort Condor: game can be sped up further than before.
16. Select will not pause the Fort Condor minigame. Only Start.
17. Cursor fix in Swap Menu by Dziugo
18. Field centred. I may expand this to add borders correctly to all modules, like PSX,
but that might be overkill.
19. Screen transitions are faster.
20. The Reunion only: Quit menu removed.
Optional:
1. Frame Limiter and speed control and FMV skip (1x, 2x, 4x, 8x) (forced
when using The Reunion). I am hoping to expand my own function to every
module, but this may be a problem since Aali's driver has taken over G-Bike,
Coaster, Snowboard, and Battle Swirl. I'll look into bypassing it in favour of mine.
Field (30), World Map (30), Battle (15 or 60 depending on if 60fps battles enabled),
Menu (60), Chocobo (30), Fort Condor (30), Credits (60), Game Over (60)
Are all fixed. No original code is used - it's all mine. This does mean that Ochu
won't be able to change fps with this option enabled, but speed control makes
that redundant anyway. Speed up is now Select + Square (it will return to 1x after 8x).
2. Second confirmation in battle menu.
3. When using 1, or The Reunion: All timers/counters are frame based -
including main game timer. Very accurate compared to original, since new frame
limiter is also very accurate.
4. Audio replacement mod. Almost finished. Replaces all music and SFX with OGG -
including the "wav" effects (like wind.wav). Also adds Tempo operation without
affecting pitch. Akao fade function added. Akao completely replaced. All battle
sound effect calls replaced. Because this is a full replacement, many bugs have been
fixed - including missing sound effects (like Cloud's Omnislash), and effects not
playing again after battle has ended.
Besides, I know now you're supposed to fade in a few ms and fade out at the end (you can't detect this).Not necessarily with loops. If the loop point is sample precise, and the beginning of the loop continues right where the end of the loop left off at such a precise level, then you don't want any fades at all. If you do so and there's still a pop, that's an indication the player is either jumping back too soon or adding extra space between the end and start of the loop.
Currently, my joypad works fine with ff7. is there some issue?There is an issue with Xinput that causes Xinput-based controllers running in DirectInput mode to treat the analog triggers as a single axis; left is negative and right is positive. They work fine in most games pushed individually, but cancel each other when used together, and are only seen by DirectInput apps as axes, not buttons. This is less a bug and more a really, really stupid design decision on Microsoft's part.
Single physical attack with three slices dealing 31⁄4 times normal damage and inflicting paralysis.
I would, however, love to hear an answer to my question. Roughly how many Japanese characters would you estimate the game has?If your concern is whether there are "enough Japanese characters" in the game to warrant keeping the names of the items you mentioned intact it's irrelevant because they are inherently Japanese in nature. Along with any others that have retained their Japanese descriptor in Beacause. This is backed up not only in how they are written, but by artwork/renders from the developers themselves.
Eg. Hyper becomes the very literal and dull "Stimulant"
"Bomb's Fragment" (shrapnel is the perfect word for this)
I should really reserve judgement until I feel brave enough to actually try the translation for myself.
So feel free to ignore me (I actually fully expect you to, you must have responded to these sorts of comments hundreds of times by now).
I do have one question I'd love for you to respond to, though: How many Japanese characters did FFVII have?
I wonder if we could Kickstart a fund to have Alexander O Smith do a proper translation...
Except that this is a fragment from the ENEMY called Bomb, which the Reunion Database notes.
It's a Japanese character too with a different meaning - https://en.wiktionary.org/wiki/%E5%87%B6#JapaneseThanks. I never knew it had such meaning in japanese. (and also that it inflicts paralysis)
凶 (hiragana きょう, romaji kyō)
ill fortune
"Ill fortune."
See The Reunion Database (link on first post)
It is an ill fortuned attack because the attack can inflict paralysis.
You don't have to bug report the 7H version right now. The catalog uses an older version because I am holding off on updating until R06 is released. After that, we can start bug reporting.
[...]Neck Hunter are literally that when you translate the katakana. The question here isn't why they were changed for the sake of it, but why did the original localization change them at all?Because it's localisation. With the English names transcribed into katakana the people who choose the names might not even have a good idea of English. "Evil Wrap" (or Ibiru Rappu) might sound good to a Japanese audience but "Bad Wrap" far exceeds it as a good name for an English ear. The puns! Neck Hunter is another fair example, because "Head Hunter" barely changes the original meaning and adds in the wordplay.
Apparently it was an overlooked error. Here's hoping to v6 soon so that you can update it in the catalog!
You were lucky on that one :P
Normally, I don't see DLPB give much attention to 7H reports.
If your concern is whether there are "enough Japanese characters" in the game to warrant keeping the names of the items you mentioned intact it's irrelevant because they are inherently Japanese in nature.
I understand your concerns, as I was originally on that boat before, but you have to face that's just how it stands. If all else, you can always revert the things you dislike with the appropriate tool as suggested before. I know someone has done so with Green_goblin's PS1 port of Beacause on RHDN.
As for the Quit menu, I'm afraid it's gone for good.
Alt+F4 is quicker and more graceful. There is no reason to have a quit option when you can simply use that shortcut. Or, if in a window, close the window. It was poorly implemented from the start. I use the Steam version and 1998 version, and I honestly can't say it's troubled me. Not to mention the quit option likely won't work in all modules anyway (like minigames), making it even more useless.
First of all, I apologize if this problem has already been dealt with. I couldn't find any fixes.
I've been experiencing jittering/stuttering in animations during battles with the 60 FPS fix enabled. Whenever a character is moving at the same time as the camera, their model jitters erratically back and forth. It's distracting to say the least.
I'm aware this has already been talked about before and logged in the database, but the last mention I've found of it was about a year ago, and I'm not sure what the status of it is (if any). Is it a side-effect of the 60 FPS hack, a bug on the mod's end, or a bug on my end? For the record, I don't use any other mods with this game—just The Reunion.
You're nothing if not a bundle of contradictions, DLPB. Thanks for your hard work.
Also, what contradiction ? :PI think he's pointing out that the reasons for a change can range from "as the devs intended" to "clearly a bug that needs fixing" to "personal preference". I'm sure it's case-by-case, but it can be a bit difficult to see a consistent rationale from the end-user side of things, especially for those who might not have kept up with the project since the beginning.
quirks of having to rename everything (Maze to Labyrinth, Inn to Tavern, etc. etc.
[SETTINGS]
ModID=60I
Delay=2000
[THE REUNION]
Enabled=0
[NEW AUDIO]
Enabled=1
Centre_All_SFX=1
Field_SFX_In_Battle=1
Audio_Log=1
#Use QPC unless it causes a problem with the frame rate.
[NEW FRAME LIMITER]
Enabled=1
QPC=1
Game_Time_Is_Realtime=1
#Requires New Frame Limiter to be enabled.
#Interpolation requires that the interpolated battle files have been installed.
[60FPS BATTLES]
Enabled=1
Interpolated=1
[TWEAKS]
Field_Centred=0
Default_Run=1
New_Gauge_Colours=1
And whether you like it or not, I disagree with you. When you say or imply that I am full of contradictions, such a comment needs more than just your say-so. There is no contradiction in allowing options. Your philosophy the last few posts seems to be that such options should not be given, and I should instead force the incorrect translations on people (Zack, Elena, Megalixir and so on).
I have added Alt + Ctrl + Q as the quit menu. The original game often fails when using the original game code to initiate the quit menu.
You say there's no good reason to have a Quit option, but is there a good reason to not have it?
It was poorly implemented from the start.
1000 / FPS (60) = 16.6666666
1000 / 17 = 58.8235.
100000 / FPS (60) = 1666.6666. Which we round to 1667.
1000 / 120 = 8.3333333333
So we need to use a pattern of 8,8,9 ( (8 + 8 + 9) / 3 = 8.3333333333).
1000 / 240 = 4.166666666666
Much better to just add a control pad short cut and be done with it (which will also allow for the same keyboard equivalent). I'd prefer to just not have it at all.
This is a moot debate now because I have added the controller option. There is no longer any need for it to be an option on the menu.
I should also note that this is only at all relevant when using The Reunion option. When you are not, the menu isn't even touched.
Decided to install FF7 again and give this mod pack a try, unfortunately I get the error "FF7.exe: File size is incorrect. Tried patching FF7 after to 1.04 and still no luck.
EDIT: Got reunion installed, needed the 1.02 patch. But now after the New Game or Continue screen it goes black and does nothing.
EDIT2: Just ignore me I'm an idiot. Dunno what I did wrong but on try #4 got it all working.
If you use the GC then you need to install this mod for the '98 version of the game.Alright, how do I go about doing that? If you don't mind helping me a bit more. Not seeing anything related to it in the OP.
Alright, how do I go about doing that? If you don't mind helping me a bit more. Not seeing anything related to it in the OP.
Some that leap to mind:
The two people who talk about "planetary biology" (or "planetary bioscience", I forget) leap to mind. It's a very clunky phrase that needs to be changed up, rather than repeated, in order not sound unnatural.
Sephiroth in Cloud's Niblheim flashback also springs out ("What have I to be sorrowful about...?").
I seem to remember that Cloud and Tifa's trip through Cloud's mind in Mideel also has moments of being clunky, too, although unfortunately I can't remember any specifics.
I'm not sure, but this might be the mod Kaldarasha is referring to: http://forums.qhimm.com/index.php?topic=14047.0That is the same Game Converter I mentioned having used in my first post.
It's supposed to sound unnatural. It's a pseudoscience . A stupid name given to a phony science. It's just as useless in the Japanese game.
I disagree. Sorrowful is a decent word, and it makes sense for Sephiroth to use a distinguished language to your run of the mill NPC. There is nothing clunky about the word "sorrowful". "What have I to be sorrowful about" is perfect English.
You can list anything you find clunky or odd about the retranslation and I will consider it - but I won't respond here if I don't change it, because it's getting out of hand having to respond to numerous localization choices.
What's the difference between my
pain and yours?
thanks ! I played the game with an early release of the reunion and the menu overhaul was included.Your best bet for backgrounds is to use the SweetFX CRT/scanline mod, if you don't want to convert. Stupidly enough, Waifu is made impossible thanks to the Steam version, you have to convert otherwise.
Is it worth it to play with other mods ? I mean, what mods would you add to your game ? NPC models? Boss models? etc ?
Also, the steam version included better music, is it still worth it installing the anxious heart ?
Can I install the Waifu background along the reunion and without the game converter ?
thanks !
thanks !
Then, if I convert, how do I aplly the reunion patch on the converted version with 7 heaven ? (that way I have also the waifu)
Also, when the Cloud meets Aerith in the church, she simply asks "Say, I feel like talking. Are you up for it?"
Is this what was asked in the original script? It seems like a bizzare thing to ask, especially as she then goes to check her flowers. Is she meant to be asking Cloud if he is willing to wait around to continue their chat until after she has finished tending to the flowers?
Hi,
I'm playing with steam 1.09 but I can't make your menu overhaul to work. It just doesn't show up. (using r05).
Invincible is actually explained in the list of terms: Teioh's Japanese name is a reference to the Donfang Bubai, a wuxia hero whose name translates to something like 'Invincible/Undefeated of the East'. If you've ever seen G Gundam, Master Asia's title as the Undefeated of the East is a direct reference. So 'Invincible'/'Undefeated' would be valid translations of the original Japanese, and Invincible sounds a little better as a name for a racing chocobo.
The Icicle Inn is renamed to Icicle Lodge... but you can see a sign that says "Inn" in the game.
7. Despite the 60fps, there was lots of very jittery animation, and it wasn't slight. (I know this is mentioned in the DB, but the DB makes it sound more minor than I found it to be.)
As for the Red dialogue, I don't think it's been mentioned before. I am not sure how that could occur if you used a fresh game with the installer here. It's usually caused by mixing mods as the windows don't get properly resized. But it's also possible that it's my fault or touphScript's fault. I will definitely check this. I am not sure why others have not mentioned this, if it's a problem.
Did you use the fixed name option? Because if you did, you also need to make sure that the name for Red XIII is just "Red".If you can't disable the name screen entirely, it's probably best not to require him to have a certain name. This sort of user behavior is all kinds of not enforceable.
Is Red XIII called just "Red" in Beacause? I didn't realise, he's still listed as Red XIII in the Database.
He is Red XIII unless you use the fixed name option. In which case, I've made it Red. Otherwise you get a very annoying and verbose "Red XIII" for every single mention. I tend to believe that you'd call someone you know Red in casual chats, and not Red XIII.
This is not related to Reunion. This thread is for Reunion bugs, not general bugs. Generally, anytime music has an issue, it is not my fault. But next version will use my sound replacement, which will likely fix most of these issues anyway.
No, since Cait Sith is actually not a first / second name - or redundant ID. Still, it is grating. I guess that one needs changing to Cait. Since it means 'cat' anyway, I guess it works.
Cait Sith basically means "Cat Fairy"
http://www.arts.gla.ac.uk/ScotLit/ASLS/SWE/TBI/TBIIssue6/Sith.html
https://en.wikipedia.org/wiki/Cat_s%C3%ACth
https://en.wiktionary.org/wiki/cait
Also note that the pronunciation is "kite/ket [somewhere in-between I am told] Shee" - for those doing voice overs :P That's why the kana comes out as:
ケット シー (Ketto Shī)
It's gaelic.
If the icons are placed onto the game texture and use the same font spacing as the one I already have, I'm fine adding it. Ilducci made some custom ones for me. The limited palette means it will look FF7-like in terms of graphics. I won't support the modpath for them since I now use my font texture for numerous other chars. You'd have to add yours to mine - and it would require being made from scratch if you haven't already made them texture based and also to fit my font spacing.
But we're no entirely enemies."
Saying that, I see people using "nae" for not. So I may need to being this up with him again.
Nope. I use materia like diamond.
There are lots of diamonds. There are lots of materias.
Diamond is rare. Materia is rare.
It's a localization choice. Japanese doesn't have plurals like this, so they aren't affected by these considerations. I think it's very silly to use the same form for materia when they are clearly separate rocks. Even different abilities with the different rocks.
Woolsey didn't do FF7 though, it was Michael Baskett.
Demara has nothing to do with this project. No such word exists. You've likely used another mod on top of this one, which you are not meant to do. Or you are using 7th Heaven, which is, again, not the installer from here and uses a mix of mods which will likely conflict.
Demara, as far as I can tell, is from gjoerulv's Hardcore mod, and is Demi3 in FF7 standard, or Gravira in most other FF games as well as Beacause.
Toughsctipt dumps all texts. With makoureactor you can also access the text.
Hmm, looks like the download link for touphscript is broken; I'll try makoureactor for now, but would love access to the script dumping tool as well.
Help required.
As you know, I am attempting to fix as many bugs as possible in FF7 for The Reunion. If anyone has already fixed a lot of the errors with vanilla scene/kernel then I'd like to know. It's no good to me if non-bug changes have also been made (like difficulty changes).
hey, i really like this mod so far, but am having trouble in aeris's house. i put on auto run when i installed but even though i try walking out, when i get past the bedroom door, something happens and it triggers a run, which triggers aeris and i can't escape. is there a way to quickly turn on and off the autrorun? or am i doing something wrong?Yeah, disable autorun(both in ochu and 7h), its triggering creacking action always. Even holding circle to walk doesnt work. You can enable it afterwards.
Thanks!
Anything you fix from a vanilla kernel scene will really help me. I will add your credit to the database and The Reunion.
I will make sure not to change the order until you are done. Best check again, because I think I have ordered them as of last night.
#2: Wind Wing's manipulate attack-list adjusted; White Wind replaces Sham Seal.
#44: Bahba Fight in Battle Square (Pool B) now calls encounters from Pool B
#56: Deathblow, Morph, and 4x-Attack were set to obey weapon-target data.
4x-Attack loses its random targeting from this however and will instead
behave like 2x-Attack.
#57: Elixir and Megalixir set to use Magical formula and prevent Cover.
Megalixir doesn't suffer this issue but done anyway for consistency.
#58: Lv4 Suicide had Reflect flag disabled.
#59: Checked accessories, but they all have the Slow-Numb flag checked as well as
Petrify. Contain Materia, however, did not so I enabled it for that.
#60: Chance of Slow being inflicted was set to match the next highest status chance
(20/63 which is something like 80% though there's other factors in practice).
#61: White Wind no longer clears Resist or Death Force.
#63: Trickplay had the 800gil addition removed from it's AI.
#65: Air Buster's back-attack modifier set to default 16 (2x).
#66: Added an Eyes check to Emerald's counter AI for Aire Tam Storm.
#67: In death script, set Var0020 and Var0040 (Tentacle A and B) to have their
Main Scripts be deactivated separately rather than a single instance of 'AllyMask'.
#68: Cure script removed from Adamantoise's Main Script.
#69: Toxic Frogs are now covered by the Kelzmelzer in front of them.
#70: Rude's AI given two additions; Shoulder Tackle's condition for use is now
var0060 = 1 and will set var0060 back to 0 after its use.
#71: SOLDIER enemies can no longer be manipulated.
#72: Rude's AI updated with more thorough targeting parameters in Midgar Raid.
#73: Death Dealers given no restorative immunity so that Hierophant can heal them.
#74: Church Encounter set to be unescapable.
#75: All mentioned encounters had Pre-emptive flag disabled; Formation 977 had it
re-enabled.
#76: Cactuar now uses 1000 Needles; replaces 2nd instance of Mystery Kick in the AI.
#77: Added a Turn to Air Buster after using Rear Gun so that he is now visually
facing the direction he is actually facing; consider this a workaround.
#78: Corrected Defence/Anim reset in post-action AI for Desert Sahagin and Sahagin.
#79: Berserk action added for mentioned enemies. Dual Horn's ID#0271 attack has a
fully functioning animation attached to it so a copy of Horn Lift's data
was added for this attack albeit with the unused animation.
#80: 2-Faced had a check added to its AI and will not act if Silenced.
#81: Dragon Zombie will, when killed, purge itself of Silence through an AI flag
and then check for MP before attempting to cast Pandora's Box and setting
the global flag. A failsafe could also be added to have this enemy reactivate
the flag under certain conditions.
[Menu]
#2: Odin Materia had the Death Sentence flag added to its protection so it will now
be highlighted in status menus.
#11: Cloud's required EXP has been changed to show that he requires 9EXP to reach
the 619 EXP required (he starts with 610EXP; is the 6EXP stated in the
ticket an error? It shows 610 as the starting value in the editor with
619 needed for Lv.7).
Skipped
[Battle]
#47: Text issue, will likely be lost if I correct it here. The syntax appears to be
correct in that it calls VAR:{TargetName} but it's likely that it considers
the character performing the sneak attack as the target for this action.
A different wording will clean this up; 'Sneak Attack!' for instance.
#55: Set this in the Field script to be picked up with 255, 255, 255 for AP to have
it drop as 1-star Mastered.
#62: Warp Spell vs Chocobos
[Menu]
#12: Gil Plus seems to be an oddity. It has 0, 24, 32 set for its modifiers compared
to 10, 24, 32 on EXP Plus. I set Gil Plus to use 10 instead of 0 like EXP Plus
but I have a feeling this isn't the issue.
#13: Silver Barrette is very odd. In the WallMarket editor, setting the Sellable flag
will not persist and instead reverts back to being unchecked.
Investigation needed.
Great work!
#63 There should be an addition for trickplay, of some sort (it's the gold mine move). It just shouldnt allow for exploitation to gain ridiculous amounts of gil. How does it work? Wondering if there's a way to cap how much you can gain each time it uses it. It shouldn't be so great that it makes gaining gil remotely easy. Just a nice bonus or whatever. Maybe it's best that the gil thing is disabled completely. What do you think?
#62 Can this be fixed by making chocobos react to Remove/Warp? Which is the best way if possible.
#13 Yeah, Wallmarket seems to be broken with that flag (Silver Barrette sellable). I remember now.
#13 Yeah, Wallmarket seems to be broken with that flag (Silver Barrette sellable). I remember now.
Hi DLPB, I've updated my Steam mod to now point to Beacause instead. I think your mod supersedes mine.
That said, I know there's going to be people asking me if XBox 360 icons can be added to your mod (people have already asked me before). The XBox controller layout is pretty much defacto for PC gaming, so I understand why people would want it. Is this something you might consider adding? I can assist with the icons if need be.
Yeah, disable autorun(both in ochu and 7h), its triggering creacking action always. Even holding circle to walk doesnt work. You can enable it afterwards.
Sent from my Xperia ZR using Tapatalk
hey, i really like this mod so far, but am having trouble in aeris's house. i put on auto run when i installed but even though i try walking out, when i get past the bedroom door, something happens and it triggers a run, which triggers aeris and i can't escape. is there a way to quickly turn on and off the autrorun? or am i doing something wrong?What happens is that it doesn't actually detect if you're running. It detects if you're holding down the button. As long as you don't hold down the run button without autorun, or the walk button with autorun, it'll be fine.
Thanks!
how do i disable? what is ochu and 7h? thanks for your help.As DLBP said for ochu, disable run in tools section and in 7h you have cheats mod disable running there, wherever you have it checked.
This has been noted a few times and can't be fixed in the installer itself. I am not sure if it's noted in the readme. Set your screen dpi settings to 100 and rerun the installer.
Yup. Probably had some other mod installed or installed on top of 7th Heaven. This installer is meant to be installed first - before other mods. And isn't compatible with some mods.
Did you skip these words for any reason? They're not 100% necessary, but they have a tiny bit more foreshadowing. Lit. "Destruction... ruin... a person (clad in) black... will lead you.." It's speaking to Cloud directly, referring to Sephiroth's influence.
I'm also thinking of adding the original Honeybee Manor back in at some point with an option. It will need some programming, since it was totally unfinished.
--------------------------------------------------
{CLOUD}
“Then why doesn’t everyone
just move up above?”
--------------------------------------------------
{BARRET}
“Dunno.
Probably got no money.
Or,maybe…”
--------------------------------------------------
{BARRET}
“…’cause they love their land,
no matter how polluted it gets.”
--------------------------------------------------
{CLOUD}
“Then why doesn’t everyone
just move up above?”
--------------------------------------------------
{BARRET}
“Dunno.
Probably ain’t got enough money.
Or,maybe…”
--------------------------------------------------
{BARRET}
“…’cause they don’t wanna live on a plate;
they want ground under their feet–
no matter how polluted it gets.”
Jessie
“Speak of the devil…”{NEW}
“That light means we’re passing
through an ID-check area.”
“…psst…
(When the lights go off,
you never know what kind
of creeps’ll come out.)”
Jessie
“Speak of the devil…”{NEW}
“The red flashes mean
we’re passing through
an ID-check area.”
--------------------------------------------------
“…psst…
(Since the lights go out,these
trains are full of pervs who won’t
keep their hands to themselves.)”
“Everyone climbed up this wire.
Looks scary…Brrr.”
------------------------------
{TIFA}
“Can we climb it?” [lol... yeah everyone climbed it but you can't.... What?]
------------------------------
“Yeah.
It leads to the upper world.”
------------------------------
{BARRET}
“Alright!
We'll climb the wire!” ['Climb' used 3 times in 4 dialogues. Everyone climbed it. Can we climb it? We'll climb it.]
------------------------------
“Everyone climbed
this and went above.
Must’ve had guts… Brrr.”
------------------------------
{TIFA}
“Is it safe?”
------------------------------
“Yeah.
It leads to the world above.”
------------------------------
{BARRET}
“All right!
We’re gonna climb this cable!”
New“My friends have gone up there.
They’ve got guts… Brrr.”
------------------------------
{TIFA}
“They used the cable?”
------------------------------
“Yeah.
It leads to the world above.”
------------------------------
{BARRET}
“All right!
It’s time to climb!”
“{AERIS}?
How did you know that name?
You must be…”{NEW}
“{AERIS},
you mean that kid.
The receptionist? I was
startin' to worry about her, too.”{NEW}
“And so another rival
appears on the scene, eh?”{NEW}
“You mean, she's not?
It's someone else?”
“{AERIS}?
If you know about that,
you must be…!”{NEW}
“{AERIS} is that girl,right?
The one who was at
reception? Thing is,I’ve
kinda taken to her myself.”{NEW}
“So I guess you’re the rival
making his appearance,eh?”{NEW}
“…Huh,that WASN’T who
you meant? Well,never
mind then.”
“{AERIS}!?
If you’re here about her,
you must…!”{NEW}
“{AERIS} is the girl working at
reception,right? And you’re
here to let me know I have
competition. Is that it?”{NEW}
“…What? I’ve got it all wrong?
Well,uh,let’s just pretend this
conversation never happened,
okay?”
{CLOUD}
“You going to brief us
about this mission?”
------------------------------
Sephiroth
“This isn't a typical
mission.”
------------------------------
{CLOUD}
“Good!”
------------------------------
Sephiroth
“Why do you say that?”
------------------------------
{CLOUD}
“I joined SOLDIER
to be like you.”{NEW}
“But by the time I made First Class,
the war was already over.”{NEW}
“My big hopes of becoming a hero
like you ended with the war.”{NEW}
“That's why I always sign up
whenever there's a big mission.
Kind of a way to prove myself.”
------------------------------
{CLOUD}
“Say, how do you feel,
MISTER Sephiroth?”
{CLOUD}
“Are you going to brief
us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“This time our orders
are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------
#xy 88 48
{CLOUD}
“I wanted to be like you.
That’s why I joined Soldier.”{NEW}
“But by the time I made first class,
the war was already over.”{NEW}
“My big hopes of becoming a hero
like you ended with the war.”{NEW}
“I love these smaller missions.
They’re a way to prove myself.”
------------------------------
#xy 88 56
{CLOUD}
“Say,how does it feel… HERO?”
{CLOUD}
“Are you going to brief
us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“This time our orders
are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------
#xy 88 48
{CLOUD}
“I joined Soldier to be like you.”{NEW}
“But by the time I made first class,
the war was over. It’s hard for
me to become a hero now.”{NEW}
“That’s why I think missions like
this are important. I need to
show people what I can do.”
------------------------------
#xy 88 56
{CLOUD}
“How about you… hero?”
The first mistranslation is when Reno comes into the church, interrupting what Aeris was saying. In Japanese, Aeris says:
タイミング、悪いなぁ
Which translates to "Talk about bad timing."
When you move closer to Reno, she says:
クラウド!かまっちゃダメ!
Which translates to "Cloud! Don't pay any attention to him!"
Then when you talk to him, he says:
オレにかまうな、だと
Which translates to "Don't pay any attention to me."
... the retranslation has them as
Aerith: It was just bad timing, that's all.
Aerith: Cloud, don't let it get to you.
Reno: Don't mind me, yeh
However, the retranslation actually re-scripts the game and has Reno appear AFTER Aeris says "It was just bad timing, that's all." So rather than fix the translation (which they obviously knew wasn't right), they changed the game itself. Image attached as proof of this.
...
[I THINK because of the General marketer interpretation??? Or she just finds an unusual job title like Jack of All Trades
Young Cloud is no different to normal Cloud. I am not sure whether to update this or not.
I do wish people would post here. It ain't gonna be fixed if there is an issue and it's not reported. :-PI was interested in talking to the translator too but the conversation was posted anonymously on 4chan and was closed by the time I found it. Normally any FF-related searches that take me to that site are considered with a pinch of salt (there have been a number of posts there about the mod, usually petty or pointless) but this conversation seemed like a sincere response to help another poster determine the quality of the project.
@Matski Keep your eyes peeled for anything else...Will do. It's been interesting following this project's growing popularity and seeking out any worthwhile criticisms that may improve it.
Will do. It's been interesting following this project's growing popularity and seeking out any worthwhile criticisms that may improve it.
{CLOUD}
“You going to brief us
about this mission?”
------------------------------
Sephiroth
“This isn't a typical
mission.”
------------------------------
{CLOUD}
“Good!”
------------------------------
Sephiroth
“Why do you say that?”
------------------------------
{CLOUD}
“I joined SOLDIER
to be like you.”{NEW}
“But by the time I made First Class,
the war was already over.”{NEW}
“My big hopes of becoming a hero
like you ended with the war.”{NEW}
“That's why I always sign up
whenever there's a big mission.
Kind of a way to prove myself.”
------------------------------
{CLOUD}
“Say, how do you feel,
MISTER Sephiroth?”
------------------------------
Sephiroth
“…I thought you wanted
a briefing?”
------------------------------
Sephiroth
“Our mission is to investigate
an old Mako reactor.”
------------------------------
Sephiroth
“There have been reports of
it malfunctioning,
and producing brutal creatures.”{NEW}
“First, we will dispose of those
creatures.
Then, we'll locate the problem
and neutralize it.”
------------------------------
{CLOUD}
“Brutal creatures?
Where?”
------------------------------
Sephiroth
“The Mako Reactor at Nibelheim.”
------------------------------
{CLOUD}
“Nibelheim…”
------------------------------
{CLOUD}
“That's where I'm from.”
------------------------------
Sephiroth
“Hmm…hometown…”
------------------------------
“Sir…s, something strange
just crashed into the truck!”
------------------------------
Sephiroth
“That would be our Monster…”
------------------------------
#xy 56 160
{CLOUD}
“Are you going to brief
us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“Our orders,this time,
are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------
#xy 88 48
{CLOUD}
“I wanted to be like you.
That’s why I joined Soldier.”{NEW}
“But by the time I made first class,
the war was already over.”{NEW}
“My big hopes of becoming a hero
like you ended with the war.”{NEW}
“I love these smaller missions.
They’re a way to prove myself.”
------------------------------
#xy 88 56
{CLOUD}
“Say,how does it feel… HERO?”
------------------------------
#xy 160 48
Sephiroth
“I thought you
wanted a briefing?”
------------------------------
#xy 144 40
Sephiroth
“Our orders are to investigate
a deteriorated Mako reactor.”
------------------------------
#xy 128 24
Sephiroth
“Along with the malfunction,
there’s been an outbreak of
brutal creatures.”{NEW}
“Once we’re finished with them,
we can locate the problem
and neutralize it.”
------------------------------
#xy 72 160
{CLOUD}
“Brutal creatures?
Where?”
------------------------------
#xy 144 48
Sephiroth
“The Mako reactor at Niblheim.”
------------------------------
#xy 80 152
{CLOUD}
“Niblheim…”
------------------------------
#xy 48 152
{CLOUD}
“That’s where I’m from.”
------------------------------
#xy 168 40
Sephiroth
“Is that so?
Hmm,hometown…”
------------------------------
#xy 90 8
“Sir!
Some crazy looking creature
just crashed into our truck!”
------------------------------
#xy 200 136
Sephiroth
“That would be one
of our monsters.”
#xy 56 160
{CLOUD}
“Are you going to brief
us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“This time our orders
are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------
#xy 88 48
{CLOUD}
“I joined Soldier so
I could be like you.”{NEW}
“But by the time I made first
class,the war was over.
If I wanna be a hero,I need
to be part of something big.”
------------------------------
#xy 88 56
{CLOUD}
“What about you… hero?
How do you feel about
this mission?”
------------------------------
#xy 160 48
Sephiroth
“I thought you
wanted a briefing?”
------------------------------
#xy 144 40
Sephiroth
“Our orders are to investigate
a deteriorated Mako reactor,
which is behaving abnormally.”
------------------------------
#xy 128 24
Sephiroth
“There’s also been an outbreak
of brutal monsters in the area.”{NEW}
“Once we’re finished with them,
we can identify the problem at
the reactor and neutralize it.”
------------------------------
#xy 72 160
{CLOUD}
“Brutal monsters?
Where?”
------------------------------
#xy 144 48
Sephiroth
“Niblheim.”
------------------------------
#xy 80 152
{CLOUD}
“Niblheim…”
------------------------------
#xy 48 152
{CLOUD}
“That’s where I’m from.”
------------------------------
#xy 168 40
Sephiroth
“Is that so?
Hmm,hometown…”
------------------------------
#xy 90 8
“S-sir!
Some crazy looking creature
just jumped out at us!”
------------------------------
#xy 200 136
Sephiroth
“That would be one
of our monsters.”
Old Reunion
{TIFA}
“What does that mean?”
------------------------------
{AERIS}
“More than words,
I don’t know.”
------------------------------
{CLOUD}
“Speak with the planet?”
------------------------------
{TIFA}
“Just what does the planet say?”
------------------------------
{AERIS}
“It’s real noisy,
like it’s full of people.
That’s why I can’t make
out what it’s saying.”
------------------------------
{CLOUD}
“Can you hear it now?”
------------------------------
{AERIS}
“I only ever heard it at that church in the slums.
But she told me,‘Midgar’s no good anymore’.
…My mother,that is. My real mother.”
------------------------------
{AERIS}
“‘{AERIS},you must escape Midgar.
Then you can speak with the planet
and find your Promised Land.’”{NEW}
“That’s what Mum said. I used
to think,‘when I’m older,I won’t
hear things like this anymore’.”
these are much more likely to be references to Porom (ポロム) and Palom (パロム) from Final Fantasy 4
Porom may be named after Porrima. Porrima is a binary star system in the Virgo constellation.
- Closest equivalent in English that we could come up with would be "birth mother/mum/mom" or "biological mother/mum/mom" for Ifalna
- General understanding that this may break up conversation in a weird way, but it's how a number of my friends refer to their adoptive parents
Huh? You’re not thinking of…
stepping on me are you?{NEW}
I may be a floor but that
don’t give you the right!!
Always do it on a new install. Pretty sure the readme tells you to as well.Alright. The readme was not clear on that point. This is what it says:
Presently in R05c Tifa's dialogue ends after she reacts to your choice, and you can no longer interact with her at all. She will declare her intention to go only after you talk to Barrett since she was unable to say it earlier.
Since input is polled on each frame, 60fps will have four times the number of cursor movements and sensitivity compared with the PC original of 15.
I have never heard of your problem in regards to what you mentioned though. It is not a Reunion issue. It could be your joypad or something else related to your set up.
All floors conform to american standards since changibg them would be a hassle and thats also what the japanese is. Just imagine thats how things are on their planet
Cloud explains the Limit Break bar while we're looking at the status screen - which Menu Enhancement has removed the Limit Break bar from.
Can anyone confirm that Music 15 (Sato.wav) and Music 97 (Heart.wav) are not used?Heart is used sparingly. If it's used as a sound effect when Cloud's flashback shows Zack going after Sephiroth in the Jenova room and when Cloud looks into the headless Jenova tank in the Shinra building, then it's probably a safe bet that it isn't used.
The identical Heart SFX is used, but I don't see the music ever set. Same with Sato.wav.
65 Wind.wav is used numerous times in the game.
88 Sensui.wav is used in the Submarine game
I am also going to be adding a request by Charlie to allow the user to refer to Red as Nanaki from Cosmo Canyon onwards. I've figured that I will fade screen to black with a message "Do you wish to refer to {Red XIII} as Nanaki from this point on? Yes. No.
I have found out that one of the materia shop in Junon (discs 2 and 3 post-highwind), has been changed from the original game due to the reunion mod... now selling Magic Plus, Withdraw, Revive, All and some others instead of the orginial materia set (Sense, Seal, Restore, Heal and Revive). Has this been changed on purpose? It's weird but if done so, you've got rid of the only way to get Seal on disc 3 so you may want to change it in the future.
Thanks!
Are you saying it's impossible to get seal now that the option was fixed? (The original shop menu is wrong). If you can get it on any other disc, this isn't a mistake or a problem.
Yeah, the shop menu is supposed to change for d3 and due to error did not.
If clean install has no issue, it must have been something else.
It might be something to do with it being an old PC copy; there was a fault of some kind at that stage of the game which required the 1.02 patch to fix. As far as I know, that patch should be implemented automatically with Aali's Driver though. Just to check, the PC copy you have isn't the Ultimania edition is it?I'm not sure what that is, but I have the original CD release - it's certainly nothing later because I bought it circa 1998.
The other thing might be a video or audio problem; certain scenes are programmed to progress once an FMV or audio track has reached a certain point. If those are messed around with, then it can cause issues.If DLPB can't reproduce I'll try without Absolute Heart - that's the only video/audio messing around I've done.
I'm not sure what that is, but I have the original CD release - it's certainly nothing later because I bought it circa 1998.If DLPB can't reproduce I'll try without Absolute Heart - that's the only video/audio messing around I've done.
Try with proper patch 1.02 and Aali's driver and let me know. I very much doubt I'd be able to replicate.I did apply patch 1.02 after install and before anything else. I'm going to do a reinstall from scratch just to be sure. Also, I've got a bunch of earlier FF7 saves (pre-Reunion, perhaps even from the late 90s) on backup media and I'll check to see if any of them are in a position to try it.
You said something interesting which brings me to the question. Have you moved the movie folder to your hard drive or does it still read from the disc?Hard drive. (Not a lot of point really since I dd-ed off the CD images long ago and mount the image files, so it would be no slower.)
Try with proper patch 1.02 and Aali's driver and let me know. I very much doubt I'd be able to replicate.
All revisions of the Reunion prior to the latest are now unsupported. In 5 days time, I will remove R03e from my drive. So, if someone wants to put up the download elsewhere, feel free to do so.
I made a decision a while back to have the sword out and I am definitely not changing that for the MO.
If Cloud teaches us anything, it's that shaking a sword around in your stomach is no big deal.
As for your previous issue, please make sure that is an issue with The Reunion. If it isn't, then it needs to go on the Bug Thread. One parachute issue was addressed already.
I had time to take another look at this. Fresh install of FF7; removed existing installs first, and checked the registry afterwards, so I know I've not got some half-and-half affair whose data path points into an old install. Applied 1.02 patch and Aali's drive 0.8.1; Bugenhagen's spiel goes by without problems. Install the Reunion, black screen as before. Haven't touched Anxious Heart yet.
Procedure FieldSetCharModelID905608; stdcall; //New opcode 1A
Begin
asm
xor eax,eax
mov al,[$CC0964]
xor ecx,ecx
mov cx,[eax*2+$CC0CF8]
mov edx,[$CBF5E8]
xor eax,eax
mov al,byte ptr [edx+ecx+01] // CharID
mov dl,byte ptr [edx+ecx+02] // Value
imul ax, ax, $84
mov [eax + ($DBFD38 + $54) ], dl // Store value
xor edx,edx
mov dl,[$CC0964]
add [edx*2+$CC0CF8],3 //advance script by 3 bytes
mov eax,1
end;
End;
Procedure ChangeSaveMap905608; stdcall; //New opcode 1A
Begin
asm
xor eax,eax
mov al,[$CC0964]
xor ecx,ecx
mov cx,[eax*2+$CC0CF8]
mov edx,[$CBF5E8]
mov ax,word ptr [edx+ecx+01] // Offset
mov edx,[edx+ecx+03] // Value
mov cl,byte ptr [edx+ecx+07] // flag (0 = 8 bit, 1 = 16 bit, 2 or above = 32 bit)
cmp ax, 04
jl @label1 // jump if the offset is the checksum
cmp ax, $10F4
jg @label1 // jump if not the SaveMap
cmp cl, $00
jne @label2
mov [$DBFD38 + eax], dl // Store 8 bit value
jmp @label1
@LABEL2:
cmp cl, $01
jne @label3
mov [$DBFD38 + eax], dx // Store 16 bit value
jmp @label1
@LABEL3:
mov [$DBFD38 + eax], edx // Store 32 bit value
@LABEL1:
xor edx,edx
mov dl,[$CC0964]
add [edx*2+$CC0CF8],8 //advance script by 8 bytes
mov eax,1
end;
End;
if PWord ( (PByte($DBFD38 + $4F8) ^ * $84) + $DBFD38 + $54 + $2C {HP}) ^ = 0 then //$DC09E5 temp slot member 1
if PWord ( (PByte($DBFD38 + $4F9) ^ * $84) + $DBFD38 + $54 + $2C {HP}) ^ = 0 then
if PWord ( (PByte($DBFD38 + $4FA) ^ * $84) + $DBFD38 + $54 + $2C {HP}) ^ = 0 then
FieldGameOver6142B6;
While we are at it, does anyone have any problems with field script? What I mean is... what else could I add to the engine?
Procedure isNanaki90560C; stdcall; //New opcode 1B. If Red XIII = Nanaki then
Var
i: LongInt;
s: ansistring;
Begin
s:='';
for i:= 0 to 5 do
s:= s+ Char(PByte($DBFFAC + i)^ + $20);
if PByte($DBFFAC + 6)^ = $FF then
if UpperCase(s) <> 'NANAKI' then
Begin
asm
xor eax,eax
xor ecx,ecx
mov al,byte ptr [$CC0964]
mov cx,word ptr [eax*2+$CC0CF8]
mov edx,[$CBF5E8]
mov ax, word ptr [edx+ecx+01]
end;
End else
asm
xor eax,eax // No jump.
end;
asm
xor edx,edx
mov dl,byte ptr [$CC0964]
add word ptr [edx*2+$CC0CF8],ax // Jump amount
add word ptr [edx*2+$CC0CF8],3 //advance script by 3 bytes (opcode + 2 byte jump parameter)
xor eax,eax // Script is allowed to continue without moving to the next group/ID.
end;
End;
May be able to easily remove black bars in world map and battle. So that will be cool.
The Cait Sith replacement mod has been abandoned
Keep getting distracted... but we really are getting close. At moment I am tinkering with ff8 though. May be able to easily remove black bars in world map and battle. So that will be cool. And I'm currently trying to remove critical hit flashes and so on for someone.
Oh my. Steam or original version?
Even with Maki's UV fix, there's still a 1px (actually I guess it's 1/2 px) issue with UV's in FF8... I believe it has to do with the way directX9 draws it's texels. There exists a fix to input into the 'shaders' of games, as it's a known issue between Dx9 and Dx10, etc., but I don't know the first thing about modifying the .hlsl files. This shouldn't be something that needs to be done in the actual game memory... but I don't know?
Anyway... awesome progress on all of your mods! Thanks for your hard work :)
The original game didn't have any proper programming or scoring whatsoever and was half unfinished. I've deliberately made 50% very hard to do (you don't have to be absolutely perfect). But if you got 49% then you can do 50. It's a matter of shaving off a frame. You don't HAVE to get 50%. But if you want to, then you must earn it ;)
It's amazing me that so many people are complaining about this change. As if their lives depend on getting the best score. Toning down the difficulty will simply make it so everyone can get the best score easily - and that's pointless.
What I am seeing here is more a buttercuping that people can't get the best score. People cry when they don't get the grades at school they wanted too.
Gongaga
------------------------------
{AERIS}
“I had no idea Zax
grew up in this village.”
------------------------------
{CLOUD}
“Somebody you know?”
------------------------------
{AERIS}
“I told you,remember?
My first love.”
------------------------------
{CLOUD}
“…”
------------------------------
{AERIS}
“Zax…
Soldier,first class.
The same as you,{CLOUD}.”
------------------------------
{CLOUD}
“Strange. There aren’t that
many who make first class,
and I’ve never heard of him.”
------------------------------
{AERIS}
“That’s all right,it was a long
time ago. I’m worried because
he disappeared.”
------------------------------
{CLOUD}
“Disappeared?”
------------------------------
{AERIS}
“Must be five years ago now.
He went to work and never
came back.”
------------------------------
{AERIS}
“Zax is a real lady’s man.
He probably met somebody else.”
------------------------------
{AERIS}
“Hey,what’s wrong?”
{CHOICE}I’d be worried too,I guess
{CHOICE}(What a slimy…)
------------------------------
{AERIS}
“It’s okay.
But he should at least
contact his parents.”
------------------------------
{AERIS}
“Are you… jealous?
Hmm? Hmmm?
Are you,{CLOUD}?”
------------------------------
{AERIS}
“Just kidding. Sorry.”
------------------------------
{AERIS}
“I’d kinda like it
if you were though.”
------------------------------
{RED XIII}
“A slave to the acquisition of wealth.
…Sigh… Human nature.”
------------------------------
{RED XIII}
“G-give it back!
It’s mine!!”
charlie's proof checking goes on. And so does the updating of all Red's dialogue. Before he drops the act and after.Code: [Select]------------------------------
{RED XIII}
“A slave to the acquisition of wealth.
…Sigh… Human nature.”
------------------------------
{RED XIII}
“G-give it back!
It’s mine!!”
For example.
IlDucci:
Playstation icons
Updated/tweaked textures
is it possible to get the ps1 icons without installing the entire mod? because i already have 7thHeaven and it includes the reunion mod.
thank you
Procedure SetMemberOrder; stdcall;
Var
CloudExists, YCloudExists, TifaExists, CidExists: Boolean;
Member: Array[0..2] of Byte;
Menu: Array [0..2] of Byte;
i: LongInt;
Begin
CloudExists:= false;
YCloudExists:= false;
TifaExists:= false;
CidExists:= false;
for i:= 0 to 2 do
begin
member[i]:= 254; // 255 is 'Empty', 0 is used by Cloud.
menu[i]:= PByte($DC0230 + i)^;
if menu[i] = 0 then // Cloud
CloudExists:= True
else
if menu[i] = 9 then // YCloud
YCloudExists:= True
else
if menu[i] = 2 then // Tifa
TifaExists:= True
else
if menu[i] = 8 then //Cid
CidExists:= True;
end;
if CloudExists then
Member[0]:= 0
else
if YCloudExists then
Member[0]:= 9
else
if TifaExists then
Member[0]:= 2
else
if CidExists then
Member[0]:= 8
else
Member[0]:= Menu[0];
for i:= 0 to 2 do
if Menu[i] <> Member[0] then
if Member[1] = 254 then
Member[1]:= Menu[i]
else
Member[2]:= Menu[i];
for i:= 0 to 2 do
WByte($DC09E5 + i, Member[i]);
End;
Are true 60 FPS battles in the current version of Reunion still working? Cause I've heard that they cause crashes and have therefore been removed.
And the option seems to be missing from r03... :/
Is it even possible to overwrite r03 which I downloaded and installed from 7th Heaven with the current one? If so, how do I do that?
I'd suggest waiting for R06. 60fps is an option there too. But it's been perfected more.
She is also known as Baba Yaga Boney Legs
. She is the Arch-Crone, the Goddess of Wisdom and Death, the Bone Mother, a wild and untameable nature spirit bringing wisdom and the death of ego (and, through death, rebirth).
Baba Yaga has also made several appearances in the Dungeons & Dragons fantasy role-playing game
So much for liberation
They'll have a celebration
Yeah I've been under too much stress
And as the Cloud begin to rumble
So the juggler makes his fumble
And the sun upon my wall is getting less
Wizard
“I am the the great wizard Beaumains.
What dost thou wish to know?”
Saving seems to have some control delay before and/or after it that wasn't there before.
"If it ain't broke, don't fix it."
There's a point where you have to consider if a change actually has a purpose and is helpful/desirable.
Because they are correct. See The Reunion Database.
- Changes like "Mystile" to "Mystere" and "Chocobuckle" to "Chocobokkuru" are an un-translation/localization; why?
And there are tons of other items that got such a complete change (likewise in undoing translation/localization)
that I now actually have no idea what they even are, especially since they're not listed anywhere I've seen
I also had to use menu option "Form" to realize it was "Order"; what the option does isn't what "form" means, where "order" is clear and fits perfectly, so I don't understand why that's the word you used much less why it was changed at all.
I don't know if Enemy Skill "Enigma" is in fact a closer translation to whatever the original is,
but I wouldn't have used it for a spell name over "Pandora's Box".
Maybe it's a question of taste,
but that goes both ways.[/li][li]Changing "Underwater" Materia to "Aqualung",
and original Enemy Skill "Aqualung" to "Aqua Breath" again seems like it comes from your personal taste
I've actually come across the idea of swapping names around before and I don't believe it's something game devs would do without significant reason.
[/li][li]Saving seems to have some control delay before and/or after it that wasn't there before.[/li][li]Why is the menu option "Quit" gone?! That's just a downgrade to functionality.[/li][/list]
I'd love to discuss more and I hope you'll consider these things.
Items in white, blue, or orange are not up for discussion.
Thanks! 8) And it is. And I do try to be diplomatic - but I'm simply not cut out for it. And my strength is telling it as it is. Not good for PR. But it gets harder when it's the exact same questions about non dialogue over and over. And when the help file AND first post both point to an insanely long database that was largely constructed to STOP those questions. People come in and they start with "Love your mod...." and it turns to "But I want A B C D E F G changing, because I don't like the change." The above person was pleasant enough, but they said they'd discuss their problems with reason - then proceeded to show they hadn't read the database or help file or any of this thread - and had just dreamt up that we change things because we like to. When that's totally not the case. I mean, the example of Aqua Breath is a total face palm. I know I'm coming across harsh and direct... but that's who I am - and those kinds of "feedback" from people do not make me any more diplomatic or "nice". hahaha!
And I also got blamed for their save menu loading longer. :evil: :-P
The Reunion is compatible only with the English 1998 version and English Steam version (as of R04) of Final Fantasy VII.
DLPB's entire existence is the most Aspergers thing I've ever heard of, the rabbit hole gets deeper with every bit of information.
Even DLPB (the OP and author of the retranslation) admits in the post he has zero knowledge of Japanese, so likewise he wouldn't know the inaccuracies he's so mad about from dog shit.
Forgot to mention, this is also why it took FIVE YEARS of revisions
He supposedly has a native speaker on board. But if he's the same sperglord that wanted to wipe an entire character from the game, why trust his judgement in other things like picking a competent translator?
Then thank you for all the research ;D
And take your time, although i'm new here, I've been using your mod all the way back since teh first release, and they are worth the wait :)
Thanks! 8) And it is. And I do try to be diplomatic - but I'm simply not cut out for it. And my strength is telling it as it is. Not good for PR. But it gets harder when it's the exact same questions about non dialogue over and over. And when the help file AND first post both point to an insanely long database that was largely constructed to STOP those questions. People come in and they start with "Love your mod...." and it turns to "But I want A B C D E F G changing, because I don't like the change." The above person was pleasant enough, but they said they'd discuss their problems with reason - then proceeded to show they hadn't read the database or help file or any of this thread - and had just dreamt up that we change things because we like to. When that's totally not the case. I mean, the example of Aqua Breath is a total face palm. I know I'm coming across harsh and direct... but that's who I am - and those kinds of "feedback" from people do not make me any more diplomatic or "nice". hahaha!
And I also got blamed for their save menu loading longer. :evil: :-P
I just stopped responding to most of them. The big thing for me was how many hours, days, weeks and months I've spent to try and create an easier process for everyone. That largely included all the Q&A and FAQ I created after releases. But it went largely ignored by new users who come to the forums looking for personal help on matters that are already posted countless times. Not true for everyone of course, but unfortunately I've grown so tired that they get lumped into one group that I just ignore.
I really enjoy helping others, but everyone has their limits :(
4chan is a cancer site made by retards for retards, i hope they're the next to fall after NeoGAF.
People come in and they start with "Love your mod...." and it turns to "But I want A B C D E F G changing, because I don't like the change."Hey DLPB! Love your mod, but can you start everything over from scratch because I don't like some things?
I know I'm coming across harsh and direct... but that's who I am - and those kinds of "feedback" from people do not make me any more diplomatic or "nice". hahaha!I've actually thought a lot about your words here--I'm a modder myself, going by the name of vivify93 on RHDN and TiresomeTeddybear on Steam. I used to bow to what anyone said and do what they requested, but I think I'm going to take that mentality more into mind.
OP link and the paypal link in the help doc you included in R05 are down.
Kaldarasha's thread.
The problem is self explanatory.
Noted. Yeah that's what i posted here, because a saw that you upload it... just did not know if that one works for R05c, because the folder says 1.3.1 but the program shows as 1.2.9.
The thing is that is that no matter if there is just 1 letter/number in the line, still gives an error. So that's what i'm thinking is something else. Anyways thanks for answering and the mod.
Question.
I watched the most recent part of that Kotaku translation venture, and it came up that Heidegger's JP name is actually closer to Heidecker. I actually checked just for shits and giggles, but sure enough, even a bad translator translates ハイデッカー (Haidekkā) into High Decker. I'm curious, because the database only links to the Martin Heidegger wikipedia page, but gives no other reasoning for keeping the name Heidegger. What are your thoughts on this?
When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.
I created a channel on discord. Might help to keep in contact. https://discord.gg/CWAq6w9
Yeah, even something like 16 directions would be satisfactory. The hope is to eliminate the locked controls in certain fields where pressing up on the D-Pad actually moves you northwest. If up always moved you North, and you had more then 8 directions available to you, the fields would feel much more natural
The new dll comes with a a complete replacement for the audio module.
it will happen as soon as you leave village.
Procedure StopLimitWhenKO_71696F; stdcall;
Begin
asm
xor edx,edx
mov dl, byte ptr [$DD1A8C] // return cursor pos
mov dl, byte ptr [$DBFD38 + $4F8 + edx] // retrieve character at that slot
imul edx,edx, $84
mov dx, word ptr [$DBFD38 + $54 + $2C + edx] // HP of char in relevant slot
cmp dx, 0
jne @label1
push 03
mov edx,$74580A // play error sound
call edx
add esp,$4
mov edx,$717596 //if HP is 0, skip the limit manual section
jmp edx
@LABEL1:
movsx ecx,byte ptr [eax+$921C19]
end;
End;
This still needs a bit of refinement and testing... but it's definitely the biggest manual assembly code I've done.
Yeah but mine does that too. It does both but randomly. Question is, does it ever do what I showed in the pic in the original PC?I can't say I've ever seen it do that before, vanilla PC or current releases of Reunion.
Hey Daniel! Well done with the detailed and pro work so far mate! So when the new version is released will we see an update notification in the 7th Heaven projects list? Do we have to download it again or will the new iro file reconstract the older one?
Thanks man!
I'm finding it hard to see this forum I am so pissed. But I am making progress!
Admin note: In the UK, pissed means drunk
Ah! Yes. I forget we have so many "bloody" differences over the sea. ;D
I'm not meant to be rude but this question made me recall the "every time you ask... it will be delayed 6 months" quote. Please post the correct response since I'm missing the exact phrase :P
There's no space for max MP with the original font, but you don't really need it, as there is a colour bar under the MP amount showing you the relative difference. Max HP is already shown in battle with The Reunion. If you're using 7th Heaven, then that's not applicable to this mod.
Enemy skills can now be learned when a materia already has the skill. It's not really a bug that it originally doesn't - but a design choice. A bit lazy of them not to add the ability in too. For now, the "Enemy Skill learned" text will always be seen when it is used on member, but I am thinking I can add in a check to stop it.I'm not exactly sure what benefit that would have. If the Materia already has the skill, why would it need the ability to learn it again?
NFITC1 also noted the area where they are all added, so I've moved the code to battle end, instead of "menu at battle end" - meaning learned skills are always learned. Not just at victories. This one was a big oversight.That has always bothered me in the original, so I'm glad that's fixed.
No, what I mean is - if you have 3 enemy skill materias on one person, and one of those materias has a skill - the other 2 can then no longer learn them.:-o I didn't even realize that was a thing. I guess I've never equipped more than one on a person.
Not sure if it's been said before, but your link to The Reunion Database is dead.(https://i.imgur.com/jHImLjam.png)
(https://i.imgur.com/jHImLjam.png)
...No it isn't? I just clicked that link and it loaded fine.
In the meantime, I will probably get R06 to a state that it can be released using my new approach, and then worry about the further more complicated changes for R07.
Uninstalled literally everything (including the game) and started from scratch. I can definitely say it's something Reunion (or Anxious Heart I suppose) is causing! I went through the scene with no mods (just the update and Aali's driver, the latter being installed indicates it's not the driver) and it proceeded properly. Once I installed Reunion, however, the glitch happened again (reloaded from the same save file). I don't know how to go about getting you a video, sorry. It seems like it glitches when Bugenhagen is supposed to say his next thing after the boogstar FMV. And I always install Reunion after Anxious Heart as you suggest (Reunion after other mods) if the order matters.
EDIT: And yes, adding that it always happens (with Reunion). I've tried different party members but I've attempted to go through the scene several times with Reunion, same issue. I think the only thing I haven't done is changed equipment and/or removed/changed materia.
PS - I didn't report it at the time cause it didn't break the game, was minor, and I thought it might be a memory fail on my part, but in hindsight it might somehow be related: I can't recall if the phrase "now" is supposed to come up during the junon march mini-game to signal when you should shoulder your rifle... if it is supposed to and I'm not just misremembering, though, it didn't. If that's supposed to come up, maybe it's somehow related to dialogue box cues? I'm no coder/programmer, so I just figured I'd throw that out there.
Models can sometimes be misplaced on field load. [NOT FIXED]
The Lifestream energy does not flow into Bugenhagen's sleeve [NOT FIXED].
LABEL55
If Var[6][5] < 1169 (else goto label 56)
Save Movie frame in Var[6][5]
Wait 110 frame
Fades the screen to the colour RGB(0, 0, 0) (speed=1, type=4, adjust=0)
Goto label 55
f you want a quick fix, go and get Ochu, my tool. Go to MemLog and in the box, enter t,5=FF - then press Change. Do this when the game hangs.
Var[6][7] = 65535 (16 bit)
Label 56
Wait 2 frame
Save Movie frame in Var[6][5]
If Var[6][5] == Var[6][7] (else goto label 66)
Goto label 57
Label 66
Var[6][7] = Var[6][5] (16 bit)
Goto label 56
LABEL57
and then after a moment of wait the SCENE ADVANCES
The materia is meant to be blue - not cyan. I guess the fault lies in the materia graphic on field, but it's definitely blue :P
Isn't that...a bug? :D Or maybe blue is hard to see in the field maps...
I have a bunch of mods installed through 7th heaven, but I'm fairly sure This mod is the culprit.
https://drive.google.com/file/d/1gtKUSPoOXzkdv8MG1PQymoe1aBZOBCr1/view?usp=sharing
Playstation icons. I made it work with 2 textures. It's very important to match xbox dimensions precisely to these width wise... and height wise if possible.
If you want to implement that 360 degree field movement (or was it 255), I have no qualms immediately scanning through all of the field files and fixing the default directions.
Also, great to see you posting again, I had wondered what happened.
0: 8a 4d 0c mov cl,BYTE PTR [ebp+0xc]
3: 66 8b 85 a8 fe ff ff mov ax,WORD PTR [ebp-0x158]
a: 66 ba 80 02 mov dx,0x280
e: 66 89 d3 mov bx,dx
11: 66 29 c2 sub dx,ax
14: 66 d1 ea shr dx,1
17: 80 f9 19 cmp cl,0x19
1a: 75 19 jne 0x35
1c: 04 18 add al,0x18
1e: 66 a3 1c d2 91 00 mov ds:0x91d21c,ax
24: 66 29 c3 sub bx,ax
27: 66 d1 eb shr bx,1
2a: 66 ba 0d 00 mov dx,0xd
2e: 66 89 9d 8c fe ff ff mov WORD PTR [ebp-0x174],bx
35: 66 89 95 a8 fe ff ff mov WORD PTR [ebp-0x158],dx
3c: 66 c7 85 98 fe ff ff mov WORD PTR [ebp-0x168],0xb
43: 0b 00
45: 66 c7 85 b8 fe ff ff mov WORD PTR [ebp-0x148],0x0
4c: 00 00
4e: eb 07 jmp 0x57
50: 66 ff 85 b8 fe ff ff inc WORD PTR [ebp-0x148]
It is an addition that wasn't there originallyYou admit that this can't really be a talking point right? It's pretty self evident why this logic is flawed.
I'm not sure what point you are making?Well ya' seemed to get my point and come up with a counter argument didn't cha? Couldn't have been that hard. :P
is limited to 32767 HP, which is again a limit and a silly numberHey I like that number, and this is going to sound crazy but 32767 HP is greater then 9,999. If your counter argument is "it's still a limit" it's less so, soo yeah.
and does absolutely NOTHING in terms of adding to game playAnybody ever tell you use the word absolutely to much? It adds the ability to properly see the enemy's HP, not just "out there in the ether" until it hits 9,998. I'd say that's one thing. I'f you'd like more I can surely provide.
mean a LOAD more work for me and everyone else.When you say load, do you mean hardly any work at all? Aside from a very select few (three by my count) through an entire play through it seems to work just fine. In fact it's so little work I'm surprised your still taking this stance. In comparison I could literally fly to everyone's house that downloaded this mod and set it up for them by the time R06 probably gets here. Not a knock on you, by all means take your time. But someone with your skill could even get it done faster.
Honestly, decent modders should be steering clear of it.Been using it I believe for the better part of a decade. At least it feels that way. I'll take your recommendation with a grain of salt, same ol' glass half empty Dan. :P
Hey I like that number, and this is going to sound crazy but 32767 HP is greater then 9,999. If your counter argument is "it's still a limit" it's less so, soo yeah.
You need to stop bringing this up every 2 or 3 monthsDan what am I going to do with your extreme exaggerations we need to have the talk, look at my posts, none of that is true in the slightest. I do bring it up, but if had to put a words on it, it qualify as "hardly in a lifetime". Or once every half decade.
The break 9999hp mod breaks other mods.As you have pointed out, there aren't really any mods, and those that are left it wouldn't break, you did point to the one mod it could, but as you said it tried (and does a great job) to incorporate it. My last updated mod release other then R05 (technically that doesn't count) was 2015... that's not progress. I could put money on most users barely have 5~6 mods at most. Out of those mods what would the limit break actually break? None actually I have them installed myself. Let me put it plainly, it has never once "broke" any mod, nor would it ever. If you did manage to somehow find a mod that did (I doubt that you could) it could easily be adapted with the helpful tools you provided good sir.
9999 HP even remotely competently.How could it be used incompetently? It have to literally break the game for that to be true. I find it works just fine, and BoF is a great example (IV) anyway. If you like a complete list PM me I'm always open.
I just love it when someone comes in here trying to tell Dan what to do HIS MOD. :-\Cheerleaders really push my buttons. If your reading comprehension skills were good enough you would see that never once have I ever tell Dan what to do with his mod, I quite specifically said I enjoy the best of both worlds, I need him to do absolutely nothing. Nor do I particularly want Dan to do anything. Well release R06 preferably before the remake comes out, but that 's it. I shared my opinion and surprise on his stubborn stance, it is a forum after all, then wished him all the best.
Halo, just move on dude, stop being an apricothole
The final word was given by DLPB himself earlier, and he says that it is staying as is. Why do people insist on still bringing it back up?!?
No idea, sadly. But if you send me the sweetfx mod thing... I'd like to check.
In other news...
Decided the credit module is going, in favour of a movie of the psx credits. It's not even close. There's no way to make that PC port version look as nice as this [left side] - no matter how much modding:
https://drive.google.com/file/d/1U_i8xmQ1J702PR2yRgok3CcguHsHVWP2/view?usp=sharing
Have you tried to use reshade instead? It might work better, because you can inject it trough opengl.No idea how to inject via OpenGL, I'm not that skilled and would require a guide for that. No I haven't tried it, but I'm sure it'd break it just the same. Not 100% sure, maybe someone can reproduce it.
Reshade is the ultimate post effect injector. The installation is actually pretty easy. Download the exe, run it and chose the installation path of your game. If I recall it should select opengl by default if not then you can select it and install then the reshade files to the game.
https://reshade.me/
You can add a lot of post effects what you are looking for is CRT.fx and it probably doesn't hurt to use SMAA.fx, too. The rest can be ignored but maybe you want test a few things.
This needs to be taken to another thread, really. Looking at the files, it's more like,tp be a problem with the shader package. There's no way I could debug it.
I'd do some testing.... see what options make any difference.
With luck, R06 won't suffer the same issue.
It's cool. I don't mind discussion - just when it starts to veer off too much. Open a new thread and carry it on - or come to discord.
"The models are mostly from Kaldarasha's unshaded updates. The battle models are largely the same, owing to the fact that they already fit in stylistically with the original game."
Unfortunately the unshaded models have lesser quality than that of the battlemodels. I've made Aerith/Aeris exactly like the battlemodel by using the same model in the field - it looks soo much better. Not sure why Kaldarasha didn't use the battlemodels in both places..
They really look HD in an oldschool way.
A shame i can't post pics or anything here.
I was wondering - will the next release allow replacing of the pre-rendered backgrounds? Because that's, at least for me, quite a glaring issue with the PC port. Even something as simple as a x2 upscale with xBRZ or something would be better imo.
Not tried... succeeded. That mod's done.But what does that mean or entail?
All SFX rerecorded. Music fixed. Audio engine replaced.
That everything related to music and sound effects is going to be as "perfect" as the original PSX version...
It's been recorded from Mednafen emulator. It's about as accurate as you're going to get without recording using spdif from a PS2.
- All effects recorded in OGG format
- All music fixed
- Up to 65535 effects can now be added (so you can easily add more by just assigning ID in Makou for example).
- Numerous audio bugs no longer exist (like missing Omnislash).
Beacause retranslation will need to have a commitment from both myself and Sega Chief
It would make more sense to wait until he releases version 2.0 of New Threat.
Because they probably touch the same files to some degree, so you have to merge the changes they make together somehow.
No.
It won't be fully complete in r06 but theres nothing to worry about. 8-)
Reunion will have options for all my mods - but allows easy selection of alternate and additional mods by simply adding them to a custom mod_id folder (and there can be many of them). I've created a very very useful framework.
So... another deadline missed. How time flies. But we're closing in on it now. Still need Luksy / JWP's help in regards to Opengl issues.
So... another deadline missed. How time flies. But we're closing in on it now. Still need Luksy / JWP's help in regards to Opengl issues.
It'll soon be exactly 2 years since the release of R05...
It would have been nice to celebrate the special occurrence with the new version but not so much to hope to make to the three years anniversary... ;)
It'll be done when it's done.
Way to go to chide the crybabies like myself!
So... another deadline missed. How time flies. But we're closing in on it now. Still need Luksy / JWP's help in regards to Opengl issues.That's fine by me, but IMO you should stop setting deadlines and just tell people what the_randomizer85 said--"It'll be done when it's done." You're clearly getting swamped by A. The volume of projects you're working on and B. Real life. I don't think any deadline you set from here on out would realistically be met. As a fellow mod creator, (not FFVII but others) I think it's entirely fair, and indeed, your right to say, "Hey, I'm working on this. Here's a simple progress report. It isn't ready yet. I'll tell you when it is."
Deadlines are useful to me because they motivate me to reach them :) And I get a lot done reaching for it. So in the end... the project finishes quicker.
Although I still have a month left.
Your current approach obviously isn't working, clearly evident by the lack of updates (just a whole lot of talk) for two years now. Take a hint already and listen to rotschleim because your definition of a month everyone else's are about 12X different.The guy is doing this completely for free, out of his own free time. He doesn't owe anyone anything, and the volume of work for something of this scale is huge.
Your current approach obviously isn't working, evident by the lack of updates (just a whole lot of promises) for two years straight.
Your current approach obviously isn't working, evident by the lack of updates (just a whole lot of promises) for two years straight.
Yeah. You let me know when you're coding all this and fixing it all - and we'll see how long it takes you to make a release. Your current total stands at 0. Only someone who has no idea how much work there is to do would make such an asinine statement. Also, recently, I had to put a lot of effort into Roses and Wine - you ungrateful little git.
Also - as stated above - even if I complete everything I can do, I still need the Opengl fixes to be made and that's out of my hands. First, because I don't know where to begin with that awful language - second, because aali originally wrote all the code and it's always difficult to follow someone else's work.
What gets me is that DLPB has several releases of Reunion under his belt already. You can clearly see that he is committed to this project based on all the work he has already released. For someone to come on here and say DLPB isn't doing any work or is relying solely on others for this project is just pure ignorance. You can literally see the years of releases he already has put out (for FREE, by the way), yet someone questions if he has done any work on this project? It's mind-boggling. I mean, I want R06 just as bad as any other person in this thread, but lets not lose our heads here.
...
I shall doublecheck all these when i have time!
The W-item bug is now fully fixed as of R06. Finally vanquished from English game on 1st October 2018.
The sentiment is that Tifa is worried that he will go off his head. She knows he was never a Soldier. ;) It's also as she says at the same time - that she has a disdain for the army / Shin-Ra / war. It can be interpreted a number of ways but the line as far as I have ever seen it translated is "Does it remind you of being in Soldier. I hope not."
Made me think actually - when we see the Midgardsormr killed by Sephiroth, it always makes little sense that there would then still be one out there. So maybe Choco Bill - Greane - whatever - means there is more than one after all? That it's plural?That was always what I assumed was happening. Actually, when I was a kid I always thought that Sephiroth killed the mother and now all the babies are chasing after me when I crossed the swamp. Which in my mind made perfect sense because everyone was scared of the big Midgardsormr (which is why Choco Bill said singular) but once she was killed in impressive fashion by Sephiroth, her children were now out in force for revenge (which is why they would respawn and were pretty easy to defeat).
That would then explain why we see one dead and yet they keep respawning.
I think another implication with Tifa is that she doubts her own memories a bit as well, since she went comatose after being slashed by Sephiroth.
...
3) Barret had never been to Cosmo Canyon, and Avalanche was initially formed by some dude who studied in Cosmo Canyon and then moved to Midgar. this is actually a plot point in Crisis Core i believe? but, we don't speak of that game.
-DLPB
Hey man, first off thanks for the stellar work on your mods, I've used them for a long time and will continue to do so for as long as you work on them.
I'm setting up for another playthrough and noticed that Anxious Heart is unsupported now and that you're planning on folding it into The Reunion in the next patch (RO6). Are there any other options for music mods I can use until R06 is released?
TY
Tested on my new laptop and all went without a hitch. At least I know there's no issue with installation now.
Cheers. "There's no getting off this train we're on..."
{CLOUD}
“Someone’s there…”
------------------------------
Leno
“Hey,Rude.
Who do you like?”
------------------------------
Leno
“What are you goin’ red for?
Who do you like?”
------------------------------
Rude
“…{TIFA}.”
------------------------------
Leno
“O-oh…”
------------------------------
Leno
“So we’re in the same boat,eh?
Like we even have a chance with them…”
------------------------------
Leno
“But poor Yrena. You know
she has a thing for you,yeh?”
------------------------------
Rude
“Nah,she’s into Zeng.”
------------------------------
Leno
“News to me.
But Zeng likes that Ancient girl.”
{CLOUD}
“Someone’s there…”
------------------------------
Leno
“Hey,Rude.
Who do you like?”
------------------------------
Leno
“What’s with the red face?
Come on,who do you like?”
------------------------------
Rude
“…{TIFA}.”
------------------------------
Leno
“O-oh…”
------------------------------
Leno
“So,you’re in the same boat
as Zeng is,eh? Y’know,with
the Ancient girl…”
------------------------------
Leno
“But Poor Yrena.
She has a thing for you,yeh?”
------------------------------
Rude
“Nah,she’s in to Zeng.”
------------------------------
Leno
“Really!?”
I have a question: is it possible to get this retranslation to work on the PlayStation 4 version of the game? I think I already know the answer, but I figured I'd ask anyway. Thanks!I've got bad news and good news. The bad news is it would require a hacked PS4. I don't know the current state of PS4 hacking and modding, but I suspect there's no way to get a PS4 to actually launch a modded game like that.
Speaking with Charlie Beer/Shikun about the Gongaga dialogue that he flagged up, and we've finally come to a consensus on how the scene is meant to be played out. It doesn't make much sense to have Leno talking about some person we never see. It's far more likely that he means Zeng and Aerith.
...
"Really!?
Poor Yrena, I think Zeng is more interested in that Ancient girl."
We are getting there. I'm putting in a lot of effort now to getting a crimbo release. Ideally, I'd like to have Charlie Beer's proof check finished and all updates to text made, but at this point, R06 needs to come out and the finalization of Beacause and a few other things can be part of R07 next year.
R06 is ready for release from my side. The only thing holding it all up now is the Opengl side - which Luksy is looking into.
Once this is done and working, we're good to go. The retranslation will be fully completed for R07. Charlie Beer and I haven't got long to go now.
It's still 95% Aali's custom driver + my own DLL. Together they will offer a very good modding framework to Steam. The downside is Steam will have to use 1998 executable - and all achievements and Steam related stuff will be gone. Going back to steam version will be as simple as using steam launcher though.
No conversion needed. Simply having my dll in the root folder with the option to use it turned on is enough -it will handle everything. I've designed everything to be as painless as possible for modders and users.
Will Reunion be released in 2019?
:-o Are you a betting man or woman?
All text from executable can now be pulled from external text file. Those that remain require editing of texture files (although swapping the non English LGP files should work for the most part), Kernel.bin, or Kernel2.bin.
Tests:
https://drive.google.com/file/d/1db8JP3Xd4v2x26DcDlR3blm61AqdZ5Gb/view?usp=sharing
https://drive.google.com/file/d/1i8jcQMpZXr4S2CkeJ20QQdIkeF4t1CYG/view?usp=sharing
https://drive.google.com/file/d/1dDQaSJTVm7QHm2Qsau4gS2xuXBACu1lG/view?usp=sharing
This 60fps mod does not run the 3D animations at 60fps. Rather:
The PlayStation version runs the 3D scene at 15fps and the battle menus below at 60fps.
The PC version runs the whole screen at 15fps. This completely breaks several framerate-driven menu options.
The 60fps mod included in Reunion R05 corrects the PC version to behave more like the PlayStation version. The slots on Tifa's limit break are probably the most visible difference.
And it's been improved with R06 :)
https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU/edit?usp=sharingThat is um, very extensive and impressive O.O
Almost completed new tab 'Game Text'.
DLPBToday at 9:01 PM
@Chapybara
ご案内 Goanni "[A call to a ship.
To guide from danger.]" Guidance
Is this more "Signal" ? I'm thinking if there is any real world nautical terminology we're missing here
Hmm maybe it's meant to be "Guide" to give you a clue about Guide Book
Yes... that's exactly it
And "Guide" is correct terminology "A guide".
I've answered my own question
How do you fast forward? I accidentally did it and now it's back to original speed when I restarted game.
Oh, R05 has hotkeys to control the speed.
Regarding the underwear thing, that's a fairly common trope in anime - girls in a high school setting are expected to wear plain panties, but then there's one girl who wears something unexpectedly risque, like frilly black or red panties ("adult lingerie"). In this case, I guess she doesn't necessarily wear it to school but she has some at home. Maybe it's more surprising because she's a bit of a tomboy by this time.
『ちょっと背のびパンツ』を手にいれた!
( chotto se nobi pantsu ) wo teni ireta !
This can be translated various ways.Because 7th Heaven is an overly complicated modding solution - and it isn't for me to fix bugs with their installation. My installation works fine.
Not to mention, I am working on my own modding solution.
Imagine you create a novel and someone else edits it and then it's all a mess. Would you take your complaint to the editor or the original author? There's nothing more to say on it.
I don't even have the time to start loading 7th Heaven fixing all the incompatibilites.
Also, the reason Menu and Beacause come together is because of menu changes needed to accommodate it. This may be something I can make optional in R07.
Finally, I'm not happy that the old Menu Overhaul is part of 7th Heaven, because I don't support that version anymore - and it looks crap. I am not sure the next version will even be compatible with it at all. As I say, I am working on my own modding solution.
My mod came long before 7th Heaven. You aren't hearing me:
My mod has an installer. It works. It isn't my job to make my mod compatible with another mod - or to work around issues with a now totally unsupported older mod that 7th Heaven devs decided to add. I don't like 7th Heaven either, which is why I am making my own modding solution.
To create a working translation, the menu needs to be edited, as certain text won't fit etc - that's why it currently comes as one mod.
You are also vastly underestimating the work that is needed. I have my own mod to complete without spending 100s of hours fixing up another install package.
IMO Reunion Installer > 7th Heaven, at least in terms of simplicity. The only unrelated mod I am secretly hoping might be considered for adding into the Reunion installer is the hypothetical new version of New Threat that Sega Chief mentioned might use BC as a base for translation with his scripts added over in places as needed. It would be awesome to have a "remix" version of FF7 that still includes all the incredible translation work DLPB, Luksy, and the gang have worked on for so many years.
Nah - it's using my own - the original OST with improvements to loops and so on. But you can put any in it.
So, the final thing needed was the end user being able to easily change submarine text.
I had to create my own handling function to make it work - but it's almost perfected. And it works.
https://drive.google.com/file/d/1DQp18y7jwz1SbmoXetyTewjUYy5lI2JY/view?usp=sharing
And there we are. A final implementation.
Just got to clear up the height of the chars and it's all done. 8-)
https://drive.google.com/file/d/15rcQjfE9yhIviwE23ZPj3Mto0MwPl3fo/view?usp=sharing
It actually was! very satisfying to make it work :P
its the best modding tool for this game.
Are the PS1 buttons going to be optional in the next release? I much prefer the button names because I switch between using a keyboard and a non-standard controller.
[OVERRIDE]
Disable_The_Reunion = n
[OPENGL]
full_screen = n
window_x = 0
window_y = 0
window_width = 1280
window_height = 960
preserve_aspect = y
enable_vsync = n
texture_cache_size = 1024
compress_textures = n
save_textures = n
use_pbo = n
use_mipmaps = n
fancy_transparency = y
post_file = psx.post
enable_postprocessing = y
# on-screen logging
show_fps = y
show_missing_textures = n
show_stats = n
error_popup = n
info_popup = y
ff7_popup = n
trace_reunion_direct = n
trace_direct = n
trace_files = n
trace_all = n
trace_loaders = n
more_ff7_debug = n
opengl_debug = n
[CUSTOM]
Mod_ID = x12345
[AUDIO REPLACEMENT]
Music_Vol =89
SFX_Vol =62
Mono_Output = n
Centre_Battle_SFX = n
Field_SFX_In_Battle = y
Music_Balance_Functions = n
Load_SFX_To_Memory = y
Audio_Log_Level = 5
# Weapon mod: 0 = Off / 1 = Minigame updates / 2 = Further field updates / 3 = full mod
# 60fps Battles mod: 0 = Off / 1 = On (no interpolation) / 2 = On (interpolated model animations)
[MAIN]
New_Translation = y
Model_Overhaul = n
Soldier_Quest = n
Weapon = 0
_60fps_Battles = 0
[TWEAKS]
Default_Run = n
New_Gauge_Colours = n
Closed_Mouth_Models = n
QPC = y
Game_Time_Is_Realtime = n
Transparent_Dialogue = y
Show_More_Status = 0
[FIXES]
Disable_Internal_Fixes = n
Battle_Key_Press = y
#For those poor souls with epilepsy
[DISABLE SCREEN FLASH]
Critical_Hit = n
Boss_Death = n
Summon = n
Transition_Effects = n
Disable_All = n
"lit. “You want your materia?
Then go find it yourself!”{NEW}
“And to find materia, you gotta be ready use your [kane (money/bell)]""{NEW}
“Heh,heh.
[kane]. Get it?”
the expression she's using in Japanese is basically ""money talks"", ""To find materia, you gotta make money/bells talk."". I think the idea is that shes hinting that she'll give it back if they bribe her. Which is why she repeats ""kane"". but through this she ends up giving away the hiding spot.
""Steel"" is a bit too farfetched a clue, the ""bell"" really has to be in there.
{YUFFIE}
“You want your materia?
Then go find it yourself!”{NEW}
“But, hey... I doubt the hiding place will ever ring a bell for you.”{NEW}
“Heh,heh.
Ring a bell... classic.”"
{YUFFIE}
“The Materia's mine!
Tough!”
------------------------------
{YUFFIE}
“You want your Materia?
Then go find it yourself!”{NEW}
“Yeah that's right.
And when you're looking for
the Materia, remember you gotta steel it.”{NEW}
“Heh heh…
Steel…steel! Get it?”
------------------------------
{YUFFIE}
“C'ya!!”
{YUFFIE}
“The materia’s mine…
Tough luck.”
{YUFFIE}
“You want your materia?
Then go find it yourself!”
{NEW PAGE}
“Yeah,that’s right.
And when you’re looking for
the materia,remember that
you’ve gotta ‘steel’ it.”
{NEW PAGE}
“Heh,heh.
Steel. Get it?”
{YUFFIE}
“See ya!”
{YUFFIE}
“The materia’s mine…
Tough luck.”
------------------------------
{YUFFIE}
“You want your materia?
Then you’ll have to find me,won’t you?
Now,that rings a bell…”{NEW}
“Heh,heh. I could give you suckers
100 clues like that one and you’d still
never work it out.”
------------------------------
{YUFFIE}
“Buh byyye!”
what exactly does a retranslation project entail? also i believe the use of form for sorting out the character positions is translated wrongly, also sadly i don't have the confidence to trial and error by myself so that i can fix the language translations.First post.
Combine that with critical thinking of "there is no way that this option makes me fill out paper work in the menu"...Ok, fair point :P
Form is generally used to reference shape or layout "form the clay, THIS ISN'T EVEN MY FINAL FORM, Form up maggots!"Your first two examples implies "Form" is generally used to change a single character, as opposed to your entire team. And I think other people would think the same thing (e.g. "What's 'Form' do? Oh, now cloud is selected. CAN I CHANGE CLOUD TO HIS FINAL FORM!?"). Ok, all my examples are terrible, but my point is that "Form" doesn't communicate you're performing an action on the team.
Formation > Order > FormI haven't done any hacking on FF7, but living next door to Demiforce while he was working on FF2j, one of the things that repeatedly came up (usually with him bursting through my dorm room door ala Kramer on "Seinfeld") was character space limitations getting in the way. Trying to faithfully translate something like "Death Knight" which required only three or four kanji simply didn't work. The same issue almost certainly plays a role here... "Materia" is seven characters, and is the widest option on the menu. Widening that block to fit "Formation" (nine characters) would probably start crowding out the level and limit bars, so then it becomes a question of how to shorten. Being an adventure/combat game, the term "Order" makes me think "Order of Battle," making it a fitting option. "Form" on the other hand conjures up images of Vincent's various limit breaks.
Google translateHah! Wifey (who is not a native English speaker) and I often amuse ourselves with its feeble attempts at idiomatic speech.
Items in Green (but especially red) in The Reunion Database are up for discussion - IF you have some evidence they are wrong.One last thing, then. You should change the color on the "Form" entry from green to something that shows it's not up for discussion.
One last thing, then. You should change the color on the "Form" entry from green to something that shows it's not up for discussion.
i'm a native British speaker
... that said, I think "Form" is a bit awkward, too. I know, not taking feedback, but is there room for "Form." making it clear "Formation" has been abbreviated?Room, yes, but that would make it visually inconsistent (it would become the only choice with a punctuation mark).
Room, yes, but that would make it visually inconsistent (it would become the only choice with a punctuation mark).I suppose I would say that it would be the only choice with a punctuation mark because it is the only choice that has been truncated.
a group of people or things in a particular arrangement or pattern.
"they sat in orderly ranks in a circular formation"
synonyms: configuration, arrangement, pattern, array, alignment, positioning, disposition, order, ordering, organization, design, marshalling, grouping, layout, format
"the aircraft were flying in tight formation"
formation
an arrangement of people or things acting as a unit
Marine is an adjective, mariner is a noun.Try telling that to a member of the United States Marine Corps.
Assuming German grammatical rules are correct, I will amend.
Normally, whether the player wins or loses, Scarlet will say "Take her away" afterwards. An error in the programming prevents the player from seeing the Tifa-win-version of Scarlet's line, as the requirement for Scarlet's unused line is that she be slapped six times and this is impossible because the minigame ends at five slaps.
If Tifa wins the fight Scarlet was meant to say "God! I can't stand it!".
However, https://en.wikipedia.org/wiki/LucreziaIf you look at the list you can see the ones spelled with a c come from other Romance languages, not Italian, and thus they've got different pronunciations for it (th in Iberian Spanish, s in Portuguese and Latin American Spanish, both of which would be シ and not ツィ)
Can be spelled Lucrecia.
https://ja.wikipedia.org/wiki/%E3%83%AB%E3%82%AF%E3%83%AC%E3%83%84%E3%82%A3%E3%82%A2%E3%83%BB%E3%83%9C%E3%83%AB%E3%82%B8%E3%82%A2
There's Lucrezia as a kana spelling.
The problem is there's no way to know the spelling the original writers intended... All 3 spellings are valid - though Lucrecia leads people to pronounce the name wrong. But it's still a valid spelling of the kana and of the name. It's going to be tough to amend that given we also have all current media using Lucrecia for FF7.
What we'd need here is something that conclusively tells us the writer's intention of the spelling - if they even had one.
Wanted to point out that the change from Lucretia to Lucrezia is just a sign of time passing. With the fall of the Roman Empire, Latin evolved into "Volgare", and the "Lucretia"s became "Lucrezia"s.
Lucrecia is the spanish equivalent for that name, but in japanese it's usually rendered as ルクレシア, Rukureshia.
From https://finalfantasy.fandom.com/wiki/Junon#Tifa_and_Scarlet_slap_fight
In other news, Maki has fixed almost all remaining bugs in Aali's dllPlease excuse me while I go wet myself 8) Any chance Maki could do some documentation on how some of the options really work? One of the things that's always confused me is in the resolution settings, and what "2X*320" and "4X*240" really means, since X=1 ends up with 640x960, while 3840x2160 (the 7H default) isn't a 4:3 ratio, either.
▝ After reading first page regarding Model Overhaul (which is already a good improvement staying loyal to FFVII) was wondering if is there anything planned in future for Reunion to give a graphic boost such as Remako HD backgrounds?
I am now working flat out to finalize the installer and get R06 out - even if an update is then needed down the road. At some point it has to be released and we've waited long enough.
I kinda wish we had an actual release date just so I can request that day off work to play it.
A quick one (kuro_8):
Shouldn't Sephiroth laugh be different looking at the Japanese? Not "Ha Ha Ha" but: "Heh Heh Heh"
Also because only Sephiroth and Cloud are sharing this particular laugh ("クックックッ"; and Hojo I Believe)
Seph (https://imgur.com/a/OoqV4hF)
Cloud (https://imgur.com/a/v9tmjn7)
Charlie Beer has watched them all and is flagging up things from there also that need to change. The laugh isn't something that I feel can work well when changed to English, which is prob why Charlie hasn't raised it either. Still, I've forwarded this to him.The main take away about the laugh for me is not that it should be "ha ha ha " or "heh heh heh" but that Sephiroth, Clould and Hojo share the same Maniacal laugh that is different from the the laugh other characters use as they do in the Japanese. Perhaps this will help you https://www.youtube.com/watch?v=WaIJKM0sjdo its a bunch of Maniacal laughs from movies.
Its a shame in a language as common as English there is no commonly used maniancal laugh i think something like mwhaha would work to get the point across and its two characters shorter then ha ha ha.
#SUBMARINE TEXT#
#Default Char data (Width,Height,offsetX,offsetY)
#Do not change this data unless you know what you are doing.
[CHAR DATA]
A = 19,21,00,00
B = 18,21,19,00
C = 18,21,38,00
D = 20,21,57,00
E = 17,21,77,00
F = 17,21,95,00
G = 21,21,112,00
H = 21,21,133,00
I = 11,21,155,00
J = 14,21,167,00
K = 21,21,182,00
L = 17,21,204,00
M = 25,21,223,00
N = 20,21,00,22
O = 20,21,20,22
P = 16,21,41,22
Q = 20,23,58,22
R = 19,21,79,22
S = 14,21,99,22
T = 18,21,114,22
U = 19,21,132,22
V = 20,21,152,22
W = 25,21,172,22
X = 19,21,198,22
Y = 19,21,218,22
Z = 17,21,238,22
0 = 14,21,0,48
1 = 12,21,17,48
2 = 14,21,32,48
3 = 14,21,48,48
4 = 15,21,64,48
5 = 14,21,80,48
6 = 15,21,96,48
7 = 14,21,112,48
8 = 15,21,128,48
9 = 15,21,144,48
/ = 11,21,160,48
? = 13,21,176,48
Space = 6
NewLine = 50
#Use + for new line
#Use < to move a character further left
#Use > to move a character further right
#PAUSE
[0]
Text = P<<A<<USE+0123456789099
Xpos = 1
Ypos = 12
Colour = 5
#TIMELIMIT
[1]
Text = OUT OF TIME
Xpos = 122
Ypos = 122
Colour = 1
#TARGET
[2]
Text = T<<AR<GETS
Xpos = 122
Ypos = 122
Colour = 1
#SCORE
[3]
Text = SCORE
Xpos = 1
Ypos = 1
Colour = 1
#MISSION COMPLETE
[4]
Text = MISSION+COMPLETE
Xpos = 122
Ypos = 122
Colour = 1
#MISSION INCOMPLETE
[5]
Text = MISSION+INCOMPLETE
Xpos = 122
Ypos = 122
Colour = 1
#QUIT?
[6]
Text = QUIT?
Xpos = 122
Ypos = 122
Colour = 1
#TARGET NUMBER 1
[7]
Xpos = 50
Ypos = 50
Colour = 1
#TARGET NUMBER 2
[8]
Xpos = 100
Ypos = 100
Colour = 1
#TARGET SLASH
[9]
Text = /
Xpos = 150
Ypos = 150
Colour = 1
#SCORE NUMBER
[10]
Xpos = 200
Ypos = 200
Colour = 1
Ok, now i'm impressed
“You could live forever in a place
like this and you still wouldn’t
make enough money.”
{NEW PAGE}
“Well,how about buyin’ some
materia,already?”
{NEW PAGE}
“I’m gonna make me some dough,
then get the hell out of this hole.”
No matter how much money you have,
this is a horrible place to live in.
Hello all, I'm running Windows 10, 64bit, and a fresh install of the steam version of FF7 and am trying to install The Reunion, but the screen that opens shows Sephiroth, I click next, then my window cuts off the installer and no longer works. I tried tabbing to select an entry but it just sends me back to the intro screen, leaving me forever stuck in a loop from hell. Anyone run into this before?My guess is that you are using a high DPI screen and have scaling turned on. Try right-clicking on the desktop, choose Display Settings, and then scroll down a bit until you see Scale and Layout. See if you have a scaling percent above 100%. If so, turn it down to 100% until you finish the install.
(https://i.imgur.com/wFmDJN3.jpg)
My guess is that you are using a high DPI screen and have scaling turned on. Try right-clicking on the desktop, choose Display Settings, and then scroll down a bit until you see Scale and Layout. See if you have a scaling percent above 100%. If so, turn it down to 100% until you finish the install.
That was it! Had to sign out of windows for the fix to work - thank you so much!Just as a future note, if you ever have an issue with games that appear cut off in the bottom right corner, it's also due to scaling. You always have the option to just leave scaling at 100%, or you can set scaling compatibility by right-clicking on the game you're trying to run, hit Properties, then Compatibility, and finally 'Change High DPI Settings'. Messing around with the options in there usually fixes weird display issues when using scaling.
It's very close. But I feel like GRRM at the minute with Winds of Winter. lol.Here, have this (https://us.captainmorgan.com/rum-drink/loconut), it really does help. It isn't syrupy, either.
I wanted to use my DS4 to play it, and I thought the easiest method would be to add the 7th Heaven launcher as a Non-Steam Shortcut, that way I can map the keys on my controller. Currently only a few commands work, like movement and selecting, but things like cancel (and thus run) or opening the menu don't work even though I should have the right keys mapped (V for menu, B for cancel/run, etc)
Steam has its own controller mapper DS4 isn't needed if you lunch the game through Steam
FF7 is limited to by its input driver, that is based on Direct Input from DirectX5 1997. While this version did see improved support for controllers it does not support enough buttons or axis to read all the ones on a more modern controller like a ps3 or ps4 controller (iirc you can do this w/ ps2 only because you can toggle the axis mapping w/ the analog button). The ps4 controller has 13 axis d-pad x/y, L-Stick x/y R-Stick X/y trackpad X/Y L2,R2 and physical X/Y/Z and 14 buttons. When you computer uses them it will map them to various axis and button numbers for applications to use . FF7 can still only access, axis 0/1 and buttons 0-9. To Fix this I use an application like joy2key and just map keyboard inputs to the controller buttons externally of FF7, still not perfect but its much easier to map so i can switch between dpad and analog stick like i used to with a ps2 or ps1 dual shock but now over bluetooth.
3. See the ini config file for aali's driver in your install path.
4. Wanna skip the logos remove the movie files the game will fail to load them and move on
Which tracker are you trying to connect to? I'm seeing 40 seeders, 0 leechers on tracker.opentrackr.org.
I'd say R05c isn't pretty close to done ;)
Quick question: Why Tifa doesn't say anything to Cloud while in Kalm explaining about Nibelheim?Did you raid her
... "[So] why didn't she just come out and tell everyone that Cloud is lying?" - the fact that she was in critical condition/close to comatose at such a key moment means she's not the most reliable witness and can't account for everything that happened. I wouldn't blame her for doubting what she knows. Even if she wanted to (she doesn't) she's not in the strongest position to call Cloud out. And if she did, all it would accomplish is dividing the party and pushing Cloud away. Her decision to keep what she remembers to herself and secretly seek out the truth actually makes sense.
She's afraid all the way through the game until Midhir - because she's seen him lose his mind whenever his fake self is questioned. This is made a lot clearer in the relocalization.Thanks to clarify! Glad and excited for the updates, what’s left on the R06 to-do-list?
I've been trying to get this thing to work properly along with The Remako texture mod. The good news is that the game is playable and the background mod seems to work.
Is there a thread on the AI upscale mod here on qhimm? I searched but didn't find anything. I'd like to follow the progress.Which one? There's satsuki, jusete, remako, and probably and one or two others I'm forgetting. Look over here (http://forums.qhimm.com/index.php?board=40.0)
Which one? There's satsuki, jusete, remako, and probably and one or two others I'm forgetting. Look over here (http://forums.qhimm.com/index.php?board=40.0)I didn't know there were more than one! Thanks.
Are they all compatible with The Reunion?No idea, just try them out ;) However, because Reunion is meant to be completely stand-alone rather than mixed in with a manager like 7H, your best bet is to manually unpack the IROs and layer them on top a clean Reunion install. Make sure to keep a backup of the originals, that way if something does conflict, you can easily revert to vanilla FF7 or FF7+R.
1. A LOT of testingIs there anyway we can help with that? You do so much, it seems like one of the few places the community can help share the load with you.
it would make sense to do a merge with New Threat (if it is also ready at that time) for two reasons.
Is there anyway we can help with that? You do so much, it seems like one of the few places the community can help share the load with you.
Sadly, no. I have to test a ton of code and other stuff that people won't know where to begin. The end user will indeed be the final tester anyway - and there WILL be issues.
Also, I've said New Threat merge is possible but only when both mods are complete or very near it.
Is it currently possible to change the in-game textures (or linear-blur them) along with R05 without breaking anything? Or is that only possible with older versions, and likely the upcoming R06?
Hey, I'm a big fan of this project, especially the translation and 60 fps battles. However, the sharply pixellated backgrounds are a little jarring and annoying with the new models.
Is it currently possible to change the in-game textures (or linear-blur them) along with R05 without breaking anything? Or is that only possible with older versions, and likely the upcoming R06?
I believe the modern PC version already comes with some linear filtering. It's an option in the launcher IIRC.
You can install Remako (and a number of other 7th heaven mods) and R05 at the same time, although the process is a little involved. Arc.Sky.Dragon has the instructions in this steam discussion: https://steamcommunity.com/app/39140/discussions/0/3022387599798577530/
That method breaks 60 fps (making battles run unbearably slower) and has misaligned text, at least for my setup.
---
Thanks for the advice, but I'm pretty happy with the compromise I found, especially now that I'm many hours into a playthrough.
Nah - that's long gone. It didn't fit in with the engine or original style and to be honest nearly all the graphical updates suffer that issue. It was a good idea while it lasted, but the original engine and text is part of what FF7 is.
Changing the font and trying to polish a turd takes away more than what it gives - and it also means I have to add loads of code and time that I could be using elsewhere.
The Menu Enhancement is all I support now.
Hi KorinFlakes, find below DLPB's answer on that matter:
However the R06 has an option that make original blu windows slightly transparent.
Nice, looking forward to it! I hope I can get Renuion R06 and Remako 1.0 working without to much hassle, seems like the perfect combination!
It's best to wait til it's out or I'll just be repeating myself endlessly.Jeez DLPB you are forcing me to start R05c. :c
The audio replacement module is pretty much the only thing not optional - so Midi is a goner. Oh, and the frame limiter fix.
Most of it is optional. When New Translation is used - MO is automatically used at that point and isn't standalone. But you can place back your own translation because I've created a full modding solution.
When Weapon is selected, all bets are off - as I then force various bug fixes and options.
0 = No weapon
1 = Some fun script additions and minigame changes
2 = Full mod (not even started yet, really) - All bug fixes are non optional with this one.
Q. There is a problem with X.
A. Please check The Reunion Database to be sure this hasn't already been noted, and also make sure that no other mod is creating the problem before posting.
Q. Will The Reunion work with X?
A. I don't take any interest in other mods, so I don't know.
Q. Can you please add support for X?
A. I no longer take any requests.
Q. I use 7th Heaven, and I have this problem...
A. 7th Heaven issues don't belong here.
R05 is a significant improvement, yes. But R07 will be the finalization and I'd wait for it. R06 will at least be a very good update of the translation, but it won't be 100% signed off until R07. This is because R07 will have a completed proof check by Shikun, and a final revision. Grammar will massively be improved also. The dialogue windows will be placed properly.
Reading is too much work apparently.
As is being polite, apparently.If you think that was impolite, you ought to try hanging around the LKML or misc@ mailing lists :mrgreen:
Can you tell me what you dislike ? What specifically - so I can address it if it's an issue.
And maybe send a screenshot.
Did you use the special Square Enix converter as specified in the README?
"If you wish to install The Reunion, but have the English Square Enix version, please use this game converter first: http://forums.qhimm.com/index.php?topic=14047.0"
Can I use it together with 7th Heaven? It seems only r03 version is listed in the program and the 60fps fix isn't available with it.
The OP says:Thanks for the reply!
"Q. I use 7th Heaven, and I have this problem...
A. 7th Heaven issues don't belong here."
but, speaking from my own experience, it is compatible with most 7th heaven mods:
0. Start with a clean slate, uninstall FF7, Reunion, and 7th Heaven, and clean registry keys via FF7-REMOVE-Keys.exe
1. Install FF7
2. Install 7th heaven as you would, including whatever 7H mods you want
3. In FF7's directory, rename ff7_en.exe to anything else, like ff7_en_steam.exe
4. Install R05c via its installer
5. Under 7th Heaven Settings, change the "Aali's modpath" (aka Textures path in newer versions) from [ff7-dir]\mods\Textures to [ff7-dir]\mods\Reunion
If you have further issues, I recommend making a thread in the 7th Heaven subforum, as this isn't supposed to be a 7th Heaven help thread.
I'm pretty sure it's not an issue. I just dislike it compared to the Steam version.
There is no "Quit" button (I can get around that, though), the pop-ups are slower in battle, and the little arrow beside the magic name that indicated the "All" property from the All Materia ("Bio >" for exemple), was easier for me to notice/process than the "All" in the bottom-right corner of the battle menu.
The menu without the enhancements just seems crispier and more practical for me.
Sorry I'm repeating myself, but I'm actually considering either abandoning the game or playing the game without the mod (which is a shame because the fan translation is great). I really can't stand the menu enhancement mod. I feel like I am obligated to NOT speed up the ATB in the settings, because if I do, I'm putting myself on disadvantage because of how slow the menu is. I even had a Chocobo run from me before I could navigate through the menu to pick the greens.
But then, if I leave the default speed on, I start dreading every combat encounter because of how slow it feels.
Best bet is to wait for R06. IIRC, the 60FPS mod has been reworked for the upcoming version. It should provide smoother menu use.
Sorry I'm repeating myself, but I'm actually considering either abandoning the game or playing the game without the mod (which is a shame because the fan translation is great). I really can't stand the menu enhancement mod. I feel like I am obligated to NOT speed up the ATB in the settings, because if I do, I'm putting myself on disadvantage because of how slow the menu is. I even had a Chocobo run from me before I could navigate through the menu to pick the greens.
But then, if I leave the default speed on, I start dreading every combat encounter because of how slow it feels.
I can see how this could be a big issue with fast, hectic battles.
Clearly, I'm not going to start reprogramming and rehashing on the basis of a few disgruntled people with the most bizarre complaints ever. You are free to use the mod or not - but I am not going to cater to your whims. I'm free to make this mod how I see fit.
...
It's unfathomable to me how anyone can look at all the benefits in the changes, pick out a few ridiculous niggles, and then come here demanding change. I'd use stronger words, but then I'd be moderated again.
As for the speed, I am not sure what exactly you're seeing but it isn't in line with what I am - or the vast majority of people. Not only is menu access the same speed for items, when using page up and down, it's actually faster - as it has 4 items per page and not 3. Clearly, your install isn't right.
You state it's a fraction of a second different for opening menus (due to making it smooth transition) and yet you seem to think this translates to losing or winning a battle. Utter nonsense.
I'm not going to be changing it.
It's not your post that really bothered me. It's his.
I'd need a whole lot more than "menu fraction of a second slower" to consider changing it. I mean, think about the logic of what you're saying.
@Tails: Does this look like anything you have in mind? (btw my picture of the menu is cut off, not the menu itself)
I am using The Reunion r05c with the translation, without the menu overhaul (no transparant dialog boxes even & with original names: cfr dialog box layout) along with Remako’s menu upscale (as well as Satsuki’s field & movies, music mod, Sega Chief’s no mouth mod & a Reshade crt filter). I am not using the 60 fps mod beacause it stutters on my end and i’m getting graphical inconsistencies as well. Everything runs perfectly fine, and I can’t believe how good it looks, sounds and plays. You can tweak it to be as ‘original’ as you want, by ticking some boxes during the Reunion r05c installation. I share your dislike of the menu overhaul, but it’s entirely optional. I played a PAL psx version of FFVII in ‘97 so i guess i didn’t even notice any slowdown in the menus ;)
Wait, how can you use the translation without the menu overhaul? When I install it, I can only do it alongside Beacause. But yes, this looks perfect!
Well, you’re looking at the Reunion menu in those pics. I presumed your (and my) personal dislike concerned the optional restylized menus. All i did was follow this guide (https://steamcommunity.com/app/39140/discussions/0/3022387599798577530/) and make sure to check ‘fixed length character names’ in the Reunion setup. As this thread isn’t concerned with other mods, i suggest you take a look around the forums. I hope this helps you out!
What you ask might sound easy to you, but it takes an awesome amount of work on my part. Do it yourself with the tools available. R06 may make it easier for you. Those check boxes above aren't magic.
What on earth makes you think that it's sane to come and gripe over something that small and that it might go down well with me? Do you know how irritating it is to make thousands and thousands of changes over countless hours to have a post like yours come along? And if I changed it, there are dozens who'd disagree with you. Your criticism isn't remotely constructive - and it certainly isn't reporting a bug.
Hello.You better wait for R06 which will be at least half proof checked but will bring A LOT of improvements. There is no specific date for anything. But R06 is on the way.
I've had my eye on this project for years, friends who played it loved it. I've been set on replaying VII with this relocalization (And the mod that improves the backgrounds, not sure if it's made by the same people) after finishing college since the beginning of it and, now that i did and the remake is just around the corner too, it's the perfect time. From what i gather R07 is going to be THE version to look out for. Should we expect it to be out in 2019? I'm sure it's going to take as much time as it needs to take, but for me atleast it would help to know if it's realistic to expect to have R07 before the remake.
Thank you to everyone behind this project, in special the translation, it really needed it. I'm Japanese Brazilian and i barely understand Japanese, but my cousins always told me the english version was quite inaccurate.
I wish someone would do the same for Xenogears.
You better wait for R06 which will be at least half proof checked but will bring A LOT of improvements. There is no specific date for anything. But R06 is on the way.
Thanks for the answer. Yes, i'll consider R06 depending on the timeline, it's the one with all the translation touches in that document by Charlie Beer, right? It's great stuff, the whole thing about how Red XIII was supposed to be pretending to be older all the way until Cosmo Canyon is fascinating.Absolutely yes. It is super worth it. And not only that, even Barret dialogues and so many other details that we even cannot imagine. Stay tuned.
That will be far easier with R06 - which is designed to aid people in translating to other langs. I suggest you don't even try messing with that nonsense in earlier versions. It's too much hassle.
What you ask might sound easy to you, but it takes an awesome amount of work on my part. Do it yourself with the tools available. R06 may make it easier for you. Those check boxes above aren't magic.
What on earth makes you think that it's sane to come and gripe over something that small and that it might go down well with me? Do you know how irritating it is to make thousands and thousands of changes over countless hours to have a post like yours come along? And if I changed it, there are dozens who'd disagree with you. Your criticism isn't remotely constructive - and it certainly isn't reporting a bug.
Thank you for creating this and helping people out, hopefully me among them. Unfortunately I have an issue which I haven't been able to resolve after much googling and trial/erroring.
...
Any help with this would be appreciated!
The OP says:
"Q. I use 7th Heaven, and I have this problem...
A. 7th Heaven issues don't belong here."
but, speaking from my own experience, it is compatible with most 7th heaven mods:
0. Start with a clean slate, uninstall FF7, Reunion, and 7th Heaven, and clean registry keys via FF7-REMOVE-Keys.exe
1. Install FF7
2. Install 7th heaven as you would, including whatever 7H mods you want
3. In FF7's directory, rename ff7_en.exe to anything else, like ff7_en_steam.exe
4. Install R05c via its installer
5. Under 7th Heaven Settings, change the "Aali's modpath" (aka Textures path in newer versions) from [ff7-dir]\mods\Textures to [ff7-dir]\mods\Reunion
If you have further issues, I recommend making a thread in the 7th Heaven subforum, as this isn't supposed to be a 7th Heaven help thread.
Hi DLPB,
IIRC in the Italian modding scene, there was one tool able to automatically change the window size depending on your translated text. Is that a different case?
Many of today's new users don't have clue.FTFY
+1 towards removing/fixing the menu lag caused by Menu Enhancement.
It really makes a big difference to how responsive the game feels, especially considering the dozens of hours you have to put into it.
Unfortunately you cant play the re-translation without it due to all the broken dialogue choices.
You really need to stop this crap and making dupe accounts.
Heres hoping it is fixable without totally rewriting the entire mod.
Cheers
Speaking of griping over something small, I still cannot stand "Summon" being truncated to "Sum" in the battle command menu. Yes, the menu overhaul mod is great otherwise, and yes I understand sacrifices had to be made. But I can't abide it. I've tried. "Sum" is just plain ugly and, as a FF7 purist, never something I can get used to.
But I won't be an ass and ask you to change your entire mod around for my sake. However, I would very much like to know if there will be any tools available to change Sum back to Summon myself when R06 launches. To shrink or replace the text, or resize the command menu, or whatever.
There are monospaced fonts that have the same length no matter what characters are in
Attack
Summon
So a font edit would probably be helpful
as the change log was taking too long to change.This might explain why I can never get a straight answer from some of my vendors... :-\
I feel like this one line in the Beacause translation right at the beginning is really awkward and stilted: "It's hard to believe that one of theirs has joined a group like Avalanche!". The rest of the text is really good and improved from the original but this one immediately stuck out to me. I'd change it to "Hard to believe one of theirs joined a group like Avalanche."
That line has caused me so many problems. I've rewritten it 100 times. It's been changed more than any other line and I agree it still sounds crap. The problem with your suggestion is it's too vague (the opening has to get clear concise info across to people who've never played the game before). The opening dialogue is crap even in Japanese because it's giving you a ton of exposition in only a few lines.Would "I can't believe a SOLDIER defected to a group like AVALANCHE" work? I have no clue what the original Japanese was (not that I could understand it if I did), but I think it's short enough to fit in the box, and using "defected" instead of "joined" carries a much more ominous connotation than just "Eh, I woke up one morning and thought it might be kinda fun to play for the other team instead."
It's impossible to make this dialogue sound truly natural, but I'm not giving up on it just yet.
I'm not really in the business of taking feedback on dialogue though - esp from R05c... or I'll never get my life back. But you are right on this. I'm aware of it.
You're welcome.I'd think abbreviating "has" in either of the last two to " 's" would work if you don't wanna cut that word out of the text altogether.
---
Wow! You're from Soldier all right.
It's hard to believe that one of theirs has joined a group like Avalanche!
Who would believe that one of theirs has joined a group like Avalanche!?
No-one would believe that one of theirs has joined a group like Avalanche!
I still can't believe that one of theirs has joined a group like Avalanche!
I can't believe that one of theirs has joined a group like Avalanche!
Maybe the fourth or fifth one sounds most natural? I honestly can't think of anything better here.
I think dropping the "that" and "has" sounds the most natural.I would leave 'has' because without it, it sounds like something that happened in the distant past. I do agree it sounds a little unnatural, but I feel it sounds a bit clearer for the exposition.
“I still can’t believe one
of theirs joined a group
like Avalanche!”
Just me though.
I've gone with four.Maybe the issue of including "that" is a question of British vs. American English? It definitely sounds more natural to us Yanks without the that.
I'm not sure removing that makes it better... it feels wrong. But either would work.
But the more I think about it the more it sounds better without it. I dunno... this happens a lot. :-D
I would leave 'has' because without it, it sounds like something that happened in the distant past. I do agree it sounds a little unnatural, but I feel it sounds a bit clearer for the exposition.
That's precisely it. There can be no compromise on clarity at this point in the game. The "has" HAS to stay. It has to be made clear that he has joined now.I guess that's your answer then. Remove the 'that' in the sentence, leave everything else alone and consider that section done for good.
I guess that's your answer then. Remove the 'that' in the sentence, leave everything else alone and consider that section done for good.Hehehe... and if you have another itching that it's bothering you, drown it in a pint of Guinness, then spam the Discord ;)
"But Soldier are the enemy" can't be right. Where's covarrIt's correct in the same manner that saying "The data are...." is correct. An individual member of SOLDIER *is* the enemy, but as an organization, SOLDIER *are* the enemy.
This is probably the American thing again where they generally tend to use "is" for both organization and members. British allows "is" for the organization and "are" when referring to the members. And even that's probably not universal... you'll likely find it differs by location.Could be... kinda makes you wonder how the two keep getting reversed like that. Then there's the whole 'u' thing in words like colo(u)r, or 'er' versus 're' (center/centre).
There is a compromise: changed "has" to an apostrophe S
I reported this already, but perhaps not in the right place? Anyhoo, I was watching a longplay of your mod (R05C I believe) and feel one of Cloud's lines on the Highwind following his "moment" with Tifa needs a minor revision:It's being discussed already a few pages back. However, you better wait for R06 since all the text is being already updated.
Tifa:
"This airship is way too big for just the two of us."
"It feels so lonely without the others."
Cloud:
"Don't worry, it'll be okay."
"I'll make a big enough noise for everyone."
In the original translation he says he'll "make a big enough ruckus for everyone." Even if "noise" is more accurate, "making…a ruckus" (or "raising…a ruckus") is an actual idiom, whereas "making…a noise," though grammatically correct, is just awkward phrasing given the context. Cloud is talking about making the Highwind appear more lively than it really is, so revising his line to something more like "I'll make enough noise for everyone," would better communicate that.
No, because then you haveIf the issue is repetition (I agree), how about a stand-in phrase like:
"You're from Soldier"
"I can't believe a Soldier"
and then Jessie's "Soldier are the enemy"
Which also looks ridiculous. Three Soldier uses in 3 successive dialogues.
...
Yay. The first first reactor dialogue is all done and all boxes positioned. It's finalizin' tiiime!FTFY 8)
https://www.youtube.com/watch?v=tZZv5Z2Iz_s
;DMost of what's on these days is a rip of something that came earlier... sometimes even going all the way back to the 60s (Astro Boy and Speed Racer being the two most folks have heard of), but especially the 70s and early 80s.
I never realized it was all copied 1:1 like that.
Most of what's on these days is a rip of something that came earlier... sometimes even going all the way back to the 60s (Astro Boy and Speed Racer being the two most folks have heard of), but especially the 70s and early 80s.
You will need to import it using Makou reactor. Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD) - and look for the file (bugin1c below) on your hard drive. When it asks if you what to update, select script/texts and deselect all others.
File is HERE (https://drive.google.com/file/d/1r16zX2CNq3eNjqro0b4QBOXtGPKNuFBe/view?usp=sharing)
I will be doing my own tests on this soon too to make sure the fade is smooth. At any rate, the hang should be gone.
Edit.
It's still going to need work. But the hang will be gone with that.
Edit 2. I have updated the link. It's fixed properly now.
Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...
I also had this issue a few days ago, very consistently. But I was also using high-res cutscenes, and switching back to the original cutscenes totally fixed the hang for me. ¯\_(ツ)_/¯
Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...Aha! I reported that in July '17; nice to know it was got to the bottom of eventually.
import it using Makou reactor (http://forums.qhimm.com/index.php?topic=9658.0). Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD) - and look for the file (bugin1c) (https://drive.google.com/file/d/1FwpkHvzsFOyqTeAWp32k_6aMs9s52Ujb/view?usp=sharing) on your hard drive. When it asks if you what to update, select script/texts and deselect all others.
There is no mouse.Zuul said that about Dana, too, but we know how that turned out...
I certainly don't. I do have a problem with 7h - in that I find it to be very very counter intuitive - and too much of a one size fits all approach, which can't ever work well enough across the board to be a good solution (hence the hourly threads that crop up by people either perplexed at how to install mods - or the conflicts of which Qhimm's is running out of space to store). My secondary problem is how my mod is also being judged on the shortcomings of 7h. When it fails or has a conflict, people sometimes blame me or The Reunion for it. The Reunion - and especially R06+ are meant to be standalone mods - the latter even has its own modding solution.
I'm hoping more people create mods that work properly with the framework added to R06, but, if not, 7h is always there.
I commend the effort with 7h and I'd never have a problem with anyone who contributes.
My only concern is the R06 modding framework, I feel it may split the community with some modders supporting reunion and others 7th heaven, as right now 7th heaven I feel is an excellent tool, one can just add mods to it, remove it, all without manual fiddling, its click and play almost. The only real issue is the main catalog has been allowed to get out of date.I don't really think there'll be a split... sure, maybe some grumbling and grousing, but in software the better solution typically wins (n.b. I am specifically disclaiming the systemd abomination here). I'm looking forward to seeing what DLPB has in mind as a mod management system since turBoss seems to have lost interest in 7H. 7H has its warts, but as long as mod authors split their work into sensible pieces (one of the very few things I think Remako did right), it's still a pretty user-friendly solution to what would otherwise be a very user-unfriendly task.
Also you use precompiled exe's which is probably the main reason 7th heaven has been problematic with reunion, hext loading would likely make it work so much better. It allows much more modularity in selective use of features and co existence with other mods. But I accept this isnt a 7th heaven thread. So will stop there, but maybe to hope one day you reconsider your stance on allowing the two to be used together with your support.
I'm surprised there are no separate achievements for buying, installing and starting the game xD All for a colored icon on your Steam profile no one cares about.
Mod ID: x12345
Activated: New translation
Activated: Menu Enhancement
Activated: Weapon - Mode 3
Activated: Model Overhaul
Activated: Soldier Quest
Activated: Audio Replacement
Loaded: 60fps Battles
Loaded: 60fps Battles - Interpolation
Activated: New frame limiter
Activated: Centred field screens
Activated: Playable character will run by default
Activated: New gauge colours
Activated: Closed Mouth Models [original character models will not have open mouths]
Activated: High precision timer (QPC)
Activated: Game time is realtime
Activated: Transparent dialogue boxes
Activated: Show more status - mode 1
Disabled: Screen flashes for critical hits
Disabled: Screen flashes at boss death
Disabled: Screen flashes during Summon attacks
Disabled: Screen transition effects
Loaded: Submarine text file G:\Games\PC\FF7\The_Reunion\CUSTOM\x12345\text\Submarine.txt
Loaded: Chars text file G:\Games\PC\FF7\The_Reunion\CUSTOM\x12345\text\Chars.txt
Loaded: Exe text file G:\Games\PC\FF7\The_Reunion\CUSTOM\x12345\text\Exe.txt
Activated: Mandatory fixes
Note: Core fixes cannot be disabled when using Weapon mode 3. Core fixes have been implemented.
Activated: Battle menus require a key press (no auto press)
Loaded: Real ddraw.dll
Loaded: Any global DLLs - See hext.log
Loaded: Any custom DLLs - See hext.log
Loaded: Any global hext files - See hext.log
Loaded: Any custom hext files - See hext.log
Loaded LGP:
G:\Games\PC\FF7\data\menu\menu_us.lgp
Loaded LGP:
G:\Games\PC\FF7\data\battle\battle.lgp
Loaded LGP:
G:\Games\PC\FF7\data\battle\magic.lgp
Loaded LGP:
G:\Games\PC\FF7\data\field\char.lgp
Loaded LGP:
G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\flevel.lgp
Loaded LGP:
G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\chocobo.lgp
Loaded LGP:
G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\condor.lgp
Loaded LGP:
G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\world.lgp
Loaded LGP:
G:\Games\PC\FF7\data\cd\moviecam.lgp
Loaded LGP:
G:\Games\PC\FF7\data\cd\cr_us.lgp
Before reporting a bug, please check that it isn't already noted in The Reunion Database, found HERE.
25-Nov-2016 DLPB 60fps Battles Bahamut Zero flickers violently.
I'm at Cosmo Canyon for the first time, and after going up into the laboratory with Bugenhagen, he does his spiel. Right after he sucks the Lifestream from the Planet, it turns dark and falls into pieces. There's a split second where the camera pans outward to show the original wide view of Cloud, Bugenhagen, and your two other characters, and then the screen goes black. The music continues to play in the background, but I have no video. Uninstalling The Reunion fixed the problem.
This isn't a bug with Reunion. Check The Reunion database. I've listed the issues with this map there. It's a coincidence that uninstalling R05 fixed it.
It may have been added by Tony's fix - but an original game bug exists there. Can't be sure now. In any case, it's irrelevant. It's listed as a bug and it's resolved.I think it is unfortunate to have told someone who asked about it that it's not a Reunion bug; it also seems unfortunate that the fix from 2018 is now lost.
I did have some questions though, especially if R06 is just around the corner.
What does the audio replacement do? I know it's not the anxious heart mod because that's coming next update.
Also for R06 I believe I read that anyone can replace any words they wanted. So if that's true are you still going to do the checklist like R05 had? So I could click off no-model overhaul, yes incorrect names and series canon for example? I appreciated how easy that was.
Lastly, if you are doing the checklist still I was wondering if you'd be interested in including the spelling of "Mythril" under series canon, because I've been playing some of the older games in the series and noticed they were spelled that way.
Thanks for everything! Hope I'm not an annoyance.
See first post.Dude... url=http:\\
How are you going to celebrate Dan?The word 'soused' seems ironically appropriate :)
While we're talking about the model overhaul though, I have to say, I'm not a fan of Cait Sith's field model. More lavender than white, and has a lot of details that don't really make sense? Cait Sith's whole thing is that he's a big motorized toy, he has the big oven mitt hands and clown shoe feet for a reason. That plus it having a nose for some reason, despite Cait Sith's Moogle never being depicted with one anywhere ever, has me voting for a different model to be used and/or made. Doesn't help that one or two of his animations have a few buggy frames in them with it. Hope I don't sound demanding it's just...all the other party members' field models are just right to my eye, so Cait sticks out like a sore thumb.
"Poison is not truly an Elemental and a Status. Due to a total miscommunication between the design team and the battle programmer, the following will happen:
If Poison elemental damage is nullified or absorbed, the status (regular deductions of HP) will never be inflicted.
If the Poison status is protected against, then the elemental damage is nullified.
The regular damage incurred at intervals by Poison status is treated as elemental damage.
This also means that Poison Ring is totally broken, as it will only ever drain 0 HP. "
Poison is not truly an Elemental and a Status. Due to a total miscommunication between the design team and the battle programmer, the following will happen:(https://media3.giphy.com/media/12RS4YpB7QBFL2/giphy.gif)
If Poison elemental damage is nullified or absorbed, the status (regular deductions of HP) will never be inflicted.
If the Poison status is protected against, then the elemental damage is nullified.
The regular damage incurred at intervals by Poison status is treated as elemental damage.
This also means that Poison Ring is totally broken, as it will only ever drain 0 HP.
I'm sorry, but I can't download the R06. When I click, the following link "about:blank blocked" appears.
I was just curious; are WEAPON, Audio Replacement and Soldier Quest still in the works or have they been scrapped?
R06 hasn't released yet.
The deadlines do help though - as they force me to work harder.(https://yahooeysblog.files.wordpress.com/2015/05/douglas-adams-deadlines.jpg)
https://www.youtube.com/watch?v=B7UmUX68KtE This is what's going through my brain as I try to complete the release.FTFY
My latest fix to ff7.exe to ignore and bypass main registry values has also fixed up R06 to work with Steam's original exe and launcher too. That's a bonus.
Just threaten him with forcing him to listen to Justin Bieber if he don't finish the model sound :roll: :-D
つ ◕_◕ ༽つ DLPB TAKE MY ENERGY ༼ つ ◕_◕ ༽つIt's not enoughhhhhhhh!
Main page updated a little.
Audio Replacement page added.
http://forums.qhimm.com/index.php?topic=14914.msg209232#msg209232
Sweet, thanks.
Other question: does this mod fix the audio issue of the Steam release whereby the wrong music plays during the pivotal scene during Cloud's introspection in the lifestream?
When you're using the new translation it does, because it's not only the music that was wrong - the scene fades were too.Cool, thanks!
If by "wrong music" you mean badly looped, i think it's mentioned in the Reunion database...No it's actually the wrong music. I'm talking about the scene in which Cloud runs after Sephiroth and gets impaled on his sword, before throwing him in the mako. Cloud's theme is supposed to play during this moment, but in the Steam (and PS4 and Switch) version, it's the mako reactor theme that plays. Here's a timestamp at 2:39:00 of a playthrough that Maximilian_Dood did recently. (https://www.twitch.tv/videos/465552182?t=2h39m) The scene in question plays with the wrong music.
No it's actually the wrong music. I'm talking about the scene in which Cloud runs after Sephiroth and gets impaled on his sword, before throwing him in the mako. Cloud's theme is supposed to play during this moment, but in the Steam (and PS4 and Switch) version, it's the mako reactor theme that plays. Here's a timestamp at 2:39:00 of a playthrough that Maximilian_Dood did recently. (https://www.twitch.tv/videos/465552182?t=2h39m) The scene in question plays with the wrong music.He's right. Just checked two other youtube videos that I believe are playing PSX version. This one is hard to hear, but I at least know it's the Playstation version (https://youtu.be/EWgb-Jrk5tQ?t=23690)
Are you guys still planning on a PSX release? (Link isnt working)Looks like romhacking.net is having some issues, but yes, the people working on the PSX port of the retranslation have just recently reconfirmed an updated version will eventually be made. Most likely based on the final version of the retranslation, so you might have to wait a bit.
On a side note: I'll be happy to see if 7th heaven goes down. Not becasue I hate it, but because it's convoluted and made from way back when ff7 modding was new and misunderstood. Having a new framework from which people can implement new mods would be exciting.
I'm stoked to play! Shame the Difficulty side of the mod won't be completed, but as stated it's a very very time consuming and tedious process. I've tried other difficulty hacks and all miss the point of making it more difficult but keeping it professional in terms of display, logic etc. None the less thank you DLPB for making all the effort you have.Are you saying that The Reunion R06 could be used to make it easier to install other mods, somehow?
On a side note: I'll be happy to see if 7th heaven goes down. Not becasue I hate it, but because it's convoluted and made from way back when ff7 modding was new and misunderstood. Having a new framework from which people can implement new mods would be exciting.
Are you saying that The Reunion R06 could be used to make it easier to install other mods, somehow?
Many people have spent years and endless hours working on all that exists for it. Your personal happiness doesn't make the decision to just give it up and throw it all away. They will both exist, for now, and it's the user's decision what they want to choose.
DLPB worked himself to illness, but it'll be released soon. I'm guessing there's not a super a lot to do, but if your sick, that "Not super a lot to do." turns into, "Uuuuugggghhhhhh."That I am sorry to hear, I can wait a few days longer, get well soon DLPB!
You might wanna look into a shorter release cycle so updates don't get so big.
That's the plan after this one (to have R06b/c/d). It will also be mandatory as there will be a lot of bugs. This release demanded a complete overhaul.
There is no easy way to create a modding framework and replace an audio engine.
R07 will be released as a smaller overhaul.
Do you actually want me to finish this? Or would you rather I continue dying of a cold and responding to posts like yours?That's your problem dude. You don't know when to leave things be and just ignore people. No one is forcing you to check this thread constantly.
Hi, I've been watching this play out for about a month now and wanna throw in my 2 cents on "numpty" now that the other thread has been locked: Not DLPB(cactusjack901) is my hero currently.
I've been wanting to revisit FF7 with the translation patch since October started, but I just happened to stumble in as things went into flux. It has been pretty frustrating seeing multiple self-set deadlines pass, even more so when I can't even resort to the last released build.
The imposter DLPB provided a download, I've got the game setup, finally I can play. Dude was straight-up the answer to my prayers after Monday came and went yet again, and I genuinely appreciate the service provided.
I don't understand the outrage about the picture and what not. It seemed pretty tongue & cheek, and as someone who sort-of shares cactusjack's sentiments about this ordeal I found it pretty funny. Seems like someone taking the piss out the situation was inevitable after the numerous delays.
I'm just saying, maybe don't take the download down while the new one is still vaporware man.
Also, any french speakers here? Possible that Tonberry comes from Tombe (grave)? Does get pronounced "toom" or "tomb" Looks like it's "tom-b" which would fit.
That's my best shot at it from looking into it again.
If Luksy agrees it's grammatically sound then I find tombe to be v likely the origin of the name and I'll change it for the non canon version
Yes, I read the FAQ, but I still gotta ask:
Any plans to integrate/add mod support for the "Remako" mod? Or maybe do something simillar yourself in a future version?
Those upscaled backgrounds and FMVs are a real game changer as far as I'm concerned.
It does make you wonder, though, if that was SE's intent, why did they change 'm' to 'n' (doesn't seem like a random spelling error given the consistency across languages), and what's "-erry" have to do with anything?
ha! That settles it. French and German canon have spoken.Any time the French and Germans agree on anything, best not get in their way :mrgreen:
Any time the French and Germans agree on anything, best not get in their way :mrgreen:We are like cats and dogs. There is a saying I heard somewhere: you must love the French to like them and you must like the German to love them.
The second one would also be the perfect end to a Brexit party on the night we finally leave the EU (whenever that might be)
God speed your recovery DLPB
Would it be possible that it was first intended as a "Tomb Bury" , as in a very bad attempt at "Gravedigger" ?
They clearly are linked to death, and their knife might the embalmer's knife/tools. I seem to recall they are also using coffins in their attacks but I can't remember where that idea comes from.
Anyway just my two cents while awaiting the release ^^
If we leave. The left are doing everything in their power to subvert democracy and make sure it doesn't happen.From this side of the pond, it looked more as if the 'Leave' crew was spreading all sorts of BS, while "Remain" counted on people to be smarter than to fall for it.
R06 is now over a month late with no tangible release date in sight. Let's see if we get it before Christmas!
I'm probably being blind, but is there a link for the Beacause translations "known issues"? Got two that I think are valid but want to check first.Check out the database DLPB publishes via Google Docs. If it's in a "I'm willing to discuss this" color, post it up here (or on discord) and watch the magic happen :)
Should I make the former optional?
I'm not taking any recommendations regarding dialogue - apart from Caledor, Luksy, Covarr, Green_Goblin, and Charlie Beer. And that will end with R07 as well.
With non dialogue, as Lord says above - it's down to if an entry is green or red. All other entries are finalized.
1.6 million results. "Are we too late" also works, but there's nothing wrong with former.
Just because there are 1.6 million results for "are we in time" doesn't mean that it's proper grammar. It should be "Are we on time?" or as mentioned before, "Are we too late?"No. DLPB is correct in this... using "on" represents "Our coworkers are expecting us to attend some really dull meeting at a specified time and location. Did we arrive at the appointed hour?" However, using "in" represents "We're madly rushing to hopefully arrive prior to some event that will probably result in Bad Things(tm) if we're late. Did we beat the clock?"
Just because there are 1.6 million results for "are we in time" doesn't mean that it's proper grammar. It should be "Are we on time?" or as mentioned before, "Are we too late?"
I also realized what was causing the frame rate issues I was having. Aero. So, Ive added a check to disable Aero on game start and reenable on finish. That - along with also giving ff7 "above normal" priority.
Should I make the former optional?
Sounds like a perfectly reasonable default for a game. I don't think an option is really necessaryIt's not a reasonable default, and some people might not like having aero toggling on and off just because they're playing a game. A well-behaved application shouldn't need to be given special treatment just to resolve screen glitching. However, given that we're dealing with something that was written over 20 years ago, and work-arounds are already the order of the day, we may not have much of a choice in the matter, at least for a little while 8)
Nah to Twitter - although may open one.
+ a final walk through from me
Why not just keep 5 there until 6 is out?
The status has been "very soon" for months now and it was supposed to be released on October 1st, "hanging tight" is not reliable at all. There's no good reason to restrict the whole project from the entire internet just because there's an improvement in sight. All I ask for is a download link. People have complained about him doing this as far back as 2015, this is a problem that shouldn't exist.
https://www.youtube.com/watch?v=a4CnVJk30cw
Brief overview.
I didn't do a great job, I know. But what can you do? :o ;D
Suggest watching in high res or you won't be able to read text. 1080p 60fps is there.
My question is from a mod distribution point of view.
Is there a specific packing type tool to package mods, and then users just have an easy way to install a mod. Or is it a case of supplying something like a compressed file and giving end users instructions to copy files to the CUSTOM folder?
Would a mod that is different to a core function of Reunion such as the menu changes, be something that is possible to do with this modding framework?
It'd probably be more accurate to say that there isn't an install process:
Download a zipped folder that the modder has prepared.
Unzip that folder and put it into Reunion's Custom folder.
Open Reunion's .txt and type in the mod folder's name under the Custom heading.
Manual, but very straightforward and should take 2-3mins total.
As for menu changes, R06 has hext and can read texture, etc. files so I'm assuming an alternative menu mod can be applied to it provided the one it comes with is disabled.
On that part 7th heaven is better for the end user. Sure it isn't much to do and modding can be much more complicated than that, but having end users tinker directly with files is a step back when everything was handled through menus and popup windows.Have you watched DLPB's demo/tutorial video? For fully-integrated solutions, his new method really is quite elegant. 7H isn't going away, either... Alyza is building a totally refreshed catalog, Strife created the MotR supplemental, and there's a crew hard at work both refactoring code and testing the results.
We'll see when we are hands-on with R06, but I'm getting worried about all this.
This is poised for release... It's only my own reservations regarding remaining issues stopping me sending it. But I have to cut my losses and release it. Something will give soon. I have a half day today at work, so time to finalize and release it. Otherwise it will never be done. You don't want to be inside my head.Relax, have a bitter (or three, just in case Vogons show up), and be comfortable with what goes out. I don't want to be in your head, either. Actually, I don't want to be in my own half the time...
Have you watched DLPB's demo/tutorial video? For fully-integrated solutions, his new method really is quite elegant. 7H isn't going away, either... Alyza is building a totally refreshed catalog, Strife created the MotR supplemental, and there's a crew hard at work both refactoring code and testing the results.
LATEST CHANGES (R06)
21-Nov-2019
Due to The Reunion becoming so complex, I have been forced to make a concise list of bugs
and changes, called The Reunion Database. Nearly every change is logged there. The following
changes are the highlights of R06:
1. There are no backup files needed anymore. The Reunion does not edit any of the original files. It uses its own / edits memory directly.
2. A new modding framework has been added, which will also allow non-English modders to use English 1.02 exe. Executable text can now be changed from external text files.
3. Audio Module has been completely replaced and recoded. All SFX are recorded from PSX game using Mednafen.
4. Latest retranslation text with hundreds of corrections after working with Charlie Beer. Finalization of project with R07.
5. Thousands of bug fixes and alterations.
6. Aali's dll has been updated by Luksy, Maki, and myself and merged with The Reunion.
7. Most additions are optional and can be changed from [root]\The Reunion\options.ini.
8. Some music has been corrected for bad loop points - tool assisted.
9. 60fps Battles has been updated and NFITC1 and myself have coded it to work with Obesebear's interpolated 3D animations.
10. Latest model updates from Kaldarasha.
-snip-
If the most you can "toy" with a complex mod like this is 15 mins before throwing in the towel and deciding it's no good, then I have no idea why you think modding games is for you in the first place. Your opinion isn't worth the grain of salt you recommend we take it with.That's simply not true. I love modding FF7. Most people can easily (and do) tell if they like a product within that amount of time or less. It's like staying on a date for 5 hours when you already made up your mind you weren't attracted to the person as they were first walking up to greet you. Why torture yourself? Hence why they invented the very popular speed dating. The value in downloading, installing, reading, configuring, and then ultimately using without seeing much really exciting (to me) was not worth it to me. Excellent if it is for you. Reunion won't be "an acquired taste" for me by using it longer. I simply don't like it. On the bright side, at least R06 installed. I couldn't get that far with R05.
If the most you can "toy" with a complex mod like this is 15 mins before throwing in the towel and deciding it's no good, then I have no idea why you think modding games is for you in the first place. Your opinion isn't worth the grain of salt you recommend we take it with.You're new here, and perhaps new to forums like these as well, so I'm going to give you a piece of advice. Learn something about the person you're criticizing before jumping down their throat. Unab0mb is both a modder (https://www.youtube.com/post/Ugy5baxBuMbqGUWIi7l4AaABCQ) and a coder (https://github.com/unab0mb).
I'm not having any luck with R06.
I installed FFVII from Steam. Version 1.0.9 English Steam.
I ran the game.
I ran the The_Reunion_R06.exe
Launched the game again, from both ff7_en.exe and FF7_Launcher.exe.
FFVII Launcher is coming up. Click Play.
Game launches without Reunion.
edit: windows 10
First of thanks heaps DLPB and friends for your tireless work, I've been waiting for this to fire up a new play through.
I have a question, I'd love to play FFVII again with the updated pre-renders from the Remako mod. I've added the .iro files to a Remako folder in the customs folder and set Mod_ID = Remako in the options.ini. it's does not seem to work. Am I missing something?
All the best I hope your able to have at least a little bit of rest now.
Does anyone have this working for the Steam version? Can you tell me the steps you used to make it work?
Does anyone have this working for the Steam version? Can you tell me the steps you used to make it work?
I ran the installer and pointed it at this directory:
D:\Steam\steamapps\common\FINAL FANTASY VII
I didn't have any of the options ticked when installing.
From there, I ran ff7_en.exe
Should note that it's not in Program Folders, it's in like a regular folder.
When running the game, it should generate a file called APP (a notepad file) in the Final Fantasy VII folder where the .exe is. That might be able to shed some light on the source of the problem (but not always unfortunately). Pastebin is a good way of sharing its contents.
Cheers D
Could it be possible to create an alternative link for no-torrent users? (big issues with this software)
Cheers D
Could it be possible to create an alternative link for no-torrent users? (big issues with this software)
Cheers sir. Congrats.
I can't believe you managed this. Congrats. I'll help seed.
I downloaded and installed R06, but when I launch FF7 through Steam it does not launch The Reunion. And I get this error in the log file:
Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?
My steam copy is indeed legit and I installed The Reunion in the same directory as ff7_en.exe. I reinstalled both FF7 and The Reunion and this error still comes up.
On another note, I don't know how to enable the worldmap retexturing.
The 3D models are horribly aliased for some reason. GPU settings don't seem to affect it.
Aaaaaaand....meh.
Quick review after toying with it for 15 minutes:
Installer is not high DPI friendly,
nor is it clear in the options what you're installing or not installing
(do I check it or NOT check it to get what I want?).
Runs in a 640x480 small ugly box until editing text file.
BSOD'd my PC first time I ran it and got into a battle
(that really pissed me off 'cause I had some unsaved things open).
60fps is buttery smooth (when it works) but does weird speedups and slowdowns (not my PC performance).
Cloud's limit break is broken.
Menus are ugly and boring
and IDK why the Quit menu was removed just because there are now alternate controls
(which are not immediately known unless you RTFM...most people won't).
Audio engine, only audio modders will care.
Speaking of, looks like I'll have to rename all my oggs to long and different file names if I want to mod them (would have been nice if the original file names were kept).
No frontend yet.
Only 1 mod can be active at a time (voiding the whole value of the modding framework).
Won't be spending my time trying to get all my mods that I like to work in one folder.
Not a fan of all the bundled stuff when only the translation is of interest to me.
That's unfortunate because I won't run this just to have some updated dialog (and only that, because I HATE the towns, item names, equipment, materia, spells, etc. being changed).
Big download, lots of disk space used for little reward.
It's not all bad. Kaldarasha's models look great.
Not sure why they're not on by default.
I'm not trying to be mean or rude,
as I know you put a lot of work into this but I just don't see what all the hype was about.
Take one person's opinions with a grain of salt.
Will be uninstalling.
that's so weird. Do you happen to have access to discord? May need to do a webcam look at it?
http://forums.qhimm.com/index.php?topic=17636.0
Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS
If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.
Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS
If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.
So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).I will give that a shot, Sega Chief.
Update on the registry issue.
It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.
So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).
Update on the registry issue.
It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.
So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).
Using the game converter always ended with a crash to desktop at any battle you encounter for me. Steam version runs, but many SFXs aren't working (the alarm sound before the first boss, the jumps on ladders, the actual sound of the bomb being rigged just before the first boss...) All theses could be on my end, I'm still trying things.
Any hints to make other mods work with this? I managed to run Satsuki's upscaled fields but nothing else seems to register.
The 60Fps battles are great, by the way ^^
Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?
Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?
Fixed my audio issue by setting Load_SFX_To_Memory = n in the options.
SFX were cut out (the sound when you load a save file, the sound a save point makes when you touch it) or didn't play (most likely cut as soon as they start I guess? ) like the ones I mentionned before.
Setting that line to n fixed every sound.
Again that could be from my own system setup, no "weird" hardware or setup here but since I seem to be the only one with the issue... ;)
Hi! I found a minor-ish bug I think. Red XIII's weapon Silver Barrette (the one bought in Cosmo Canyon) seems to make all of his normal attacks miss. Limit breaks and such still hit. I've had him in my active party since I recruited him and have used all his weapons so far -- this is the only one up to this point that does it. The Seraph Comb you obtain after completing the Gi Caverns area once again allows his attacks to land. I'm not sure where to add the log files. The "attachments and other options" section doesn't actually have the ability to attach files -- I suspect because I'm still a new user. I hope I'm posting this in the right place.
I've found another oddity - Vanilla field models aren't in sync with the background when the screen pans for any reason. I'm at resolution 1280x960 in windowed mode.
Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?
DLPB: Many thanks for this, just started tinkering with it, have never used Reunion before, can't wait to do a playthrough with this! The amount of time you've put into this is staggering! You mentioned something about scanlines, preferably with Reshade, you wouldn't happen to have nice preset to share?
Oh, and one last thing, is it possible to boot straight into the game with going through the "Steam Menu" it's not very couch friendly. I know this has nothing to do with Reunion, it's steam thing, just wondering if it's possible :)
Edit1: Managed to get scanlines working by editing psx.post and enabling #define USE_SCANLINES 1
Edit2: Managed to get satsuki's textures working as well! I extracted the iro files to png files and put them all in E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion\GLOBAL\Texture\
In separate folders, battle, char, field etc.
If only I could launch FF7 directly now, instead of going through the Menu, it would be perfect! Many thanks for this!
With the new models, textures and scanlines, it really looks amazing! I so far I really dig the new translation!
Thanks!
I think it needs to go in a specific file structure. So in either Global, Custom, or Base (I went with Global for example but should be same in all 3 cases):
(https://i.imgur.com/ZyJZZeV.png)
So:
The_Reunion\GLOBAL\Texture\Field\
And then subfolders for each field with the background files in those subfolders. 'games' there is the name of a gold saucer field.
0.SetVolume [Channel 0, Volume 127]
165.SetVolumeTransition [Channel 0, TargetVolume 0, Time 1000ms]
229.StopSound [Channel 0]
230.StopSound [Channel 0]
230.StopSound [Channels 1 to 4]
230.StopSound [Channels 20 to 24]
230.SetVolume [Channel 0, Volume 127]
230.SetVolume [Channels 1 to 4, Volume 127]
230.SetTempo [Channel 0, Tempo 0]
230.SetTempo [Channels 1 to 4, Tempo 0]
230.SetBalance [Channels 1 to 4, Balance 64]
231.SetVolume [Channel 5, Volume 127]
261.SetMemoryEffect [Channel 9, Balance 64, Effect: 1]
315.SetMemoryEffect [Channel 9, Balance 64, Effect: 2]
372.SetMemoryEffect [Channel 9, Balance 64, Effect: 1]
383.SetMemoryEffect [Channel 9, Balance 64, Effect: 208]
404.SetMusic [Channel 0, 037 Flowers Blooming in the Church.ogg]
404.SetLoop [LoopStart 0]
404.SetVolume [Channel 0, Volume 127]
404.SetVolume [Channel 1, Volume 127]
404.SetVolume [Channel 2, Volume 127]
404.SetVolume [Channel 3, Volume 127]
404.SetVolume [Channel 4, Volume 127]
807.SetMemoryEffect [Channel 1, Balance 63, Effect: 122]
1177.SetMemoryEffect [Channel 1, Balance 63, Effect: 490]
1276.SetMemoryEffect [Channel 1, Balance 63, Effect: 360]
2520.SetMemoryEffect [Channel 9, Balance 64, Effect: 1]
5308.SetVolumeFromTo [Channel 0, StartVolume 127, EndVolume 63, Time 1500ms]
6524.SetVolumeFromTo [Channel 0, StartVolume 63, EndVolume 127, Time 1500ms]
7412.SetVolume [Channel 0, Volume 127]
7412.SetVolume [Channel 1, Volume 127]
7412.SetVolume [Channel 2, Volume 127]
7412.SetVolume [Channel 3, Volume 127]
7412.SetVolume [Channel 4, Volume 127]
170262.SetMusic [Channel 0, 031 Under the Rotten Pizza.ogg]
170262.SetLoop [LoopStart 404180]
Working great so far, but one thing I do wonder is, is there any way to filter those backgrounds? The original PSX backgrounds look pretty bad in full screen.
Working great so far, but one thing I do wonder is, is there any way to filter those backgrounds? The original PSX backgrounds look pretty bad in full screen.
Working great so far, but one thing I do wonder is, is there any way to filter those backgrounds? The original PSX backgrounds look pretty bad in full screen.
-snip-
Won't let me post the entirety of the app.log. Sorry...
Put it in pastebin and post the link, that's a better way of doing it.
Hello. I'm at a bit of a loss here -- I reached Rocket Town and spoke to Cid at the rocket, headed back to his house, where Palmer shows up and Cid heads outside. When I follow him, the screen goes black and the next scene just doesn't load. I tried toggling on / off pretty much every setting and nothing works. It seems I simply can't get past this point in the game, and I dunno if it's something on my end or a problem with the mod. I can't attach files but I saw someone above use the code feature so I'll try pasting the contents of the log from my most recent attempt in there.
The_reunion.log
https://pastebin.com/cz874mJg
app.log
https://pastebin.com/EcdDeyDT
audio.log
https://pastebin.com/Kuit0dzM
Update to this one: I disabled the New Translation in options.ini and I was finally able to progress. I looked at the app.log after most attempts before this one and it always seemed to stop at "TRACE: open EEEF.P (LGP:char)" so perhaps there's an issue with that file. I kept the save just before that scene so tomorrow I may try a fresh reunion install (in case of an error during installation) and see if I run into it again.
Mod ID: none
Activated: New translation
Activated: Menu Enhancement
Activated: Audio Replacement
Loaded: 60fps Battles
Activated: New frame limiter
Activated: Centred field screens
Activated: Closed Mouth Models [original character models will not have open mouths]
Activated: High precision timer (QPC)
Activated: Show more status - mode 2
Loaded: Submarine text file D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\text\Submarine.txt
Loaded: Chars text file D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\text\Chars.txt
Loaded: Exe text file D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\text\Exe.txt
Activated: Mandatory fixes
Loaded: Real ddraw.dll
Loaded: Any global DLLs - See hext.log
Loaded: Any custom DLLs - See hext.log
Loaded: Any global hext files - See hext.log
Loaded: Any custom hext files - See hext.log
Loaded: Bass.dll
Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\menu\menu_us.lgp
Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\battle\battle.lgp
Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\battle\magic.lgp
Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\field\char.lgp
Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\flevel.lgp
Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\chocobo.lgp
Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\condor.lgp
Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\world.lgp
Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\cd\moviecam.lgp
Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\cd\cr_us.lgp
=============================================
font_spacing.txt (Base)
Changed: 256
Replaced: 0
Permissions: 0
No errors.
=============================================
24/11/2019, 12:31:39 AM
this..yes this doesn't want to work for me .. it even calls me a pirate (i guess)
-snip-
24-Nov-2019 kalathi Beacause Escape magic will cause a game over.
:evil: Must admit... some of these bugs I never saw coming.
Not sure if this is known already but there's a bug early in the game, when returning from the Don's place and you enter District 7, the scene where Shin-ra is going to take down the tower and Barret is at the top of a long spiral staircase, when I try to talk to Barret, Tifa runs hyper speed into the pillar in the center of the platform and gets stuck in there, causing the game to get soft-locked, likely because she never reaches some position that she is supposed to before the dialogue starts.
It occurs every time. I've re-launched the game several times trying to find ways around this but it always happens. I'll try disabling some of the options to see if I can get passed this. It's the first major bug I've encountered since starting a new play-through with this mod.
(although there is a minor bug involving models not being in-sync with the pre-rendered backgrounds I've noticed..)
I admit, I laughed when it happened. I used it a couple more times just to make sure it wasn't a fluke.
It's because I fixed another bug regarding the escape magic... and... it's introduced another. Thing is when I tested ages ago, there was no game over. So it depends on more factors than what I originally saw.
Sarcasm is my daily bread.
The game soft-locks at this point because Barret never finishes running forward; visually, he's stopped right at the railing before the stairs heading down to the specimen area.
----
Don't worry, I saw your initial post. I haven't verified it yet but it's certainly looking like it's there. Thanks for the save file too.
The way I got around it was by switching Tifa and Barrett's position in the party -- weirdly, this made them switch positions during that cutscene too and Barrett ran to the correct spot. He definitely can get stuck there though.
Mu shares a file that's exactly the same as Trick Prey...
https://finalfantasy.fandom.com/wiki/Mu_(Final_Fantasy_VII)
https://finalfantasy.fandom.com/wiki/Trickplay
DADA
< Delete that from [root]\The_Reunion\Base\60i\battle
Also remember to delete HRDA to stop the same thing happening against Trick Prey.
I was waiting for this bug to crop up because the game kept dying there and I had no idea why. But now we know that that enemy has issues with that one file, it's obvious. Obesebear thinks the file isn't even needed. Looks that way.
[edit]Where do you need? As long as it's pre-Cid leadership, I almost certainly have something nearby.
This bug seems to be present in the original game - but I need a save that's been untouched by Reunion to test with. Anyone got a save close by that's never been saved with Reunion?
Can anyone definitely confirm it doesn;t originally happen?
Where do you need?
Bass_ChannelSetAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SStartVolume * (ConfigVol / 100) );
Bass_ChannelSlideAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SEndVolume * (ConfigVol / 100), STime);
Bass_ChannelSetAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SStartVolume * (ConfigVol * 100) );
Bass_ChannelSlideAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SEndVolume * (ConfigVol * 100), STime);
lmao. That's why your hearing gets damaged with fade outs. I didn't make the mistake in any other place.
fade audio bug fixed.Code: [Select]Bass_ChannelSetAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SStartVolume * (ConfigVol / 100) );
Bass_ChannelSlideAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SEndVolume * (ConfigVol / 100), STime);
Was set toCode: [Select]Bass_ChannelSetAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SStartVolume * (ConfigVol * 100) );
lmao. That's why your hearing gets damaged with fade outs. I didn't make the mistake in any other place.
Bass_ChannelSlideAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SEndVolume * (ConfigVol * 100), STime);
There's still a very small issue with the BGM coming back very suddenly just before new BGM after a fade. Likely script error [vol being set to to 127 before the new audio is loaded] and fact PSX game removes audio on reacing 0 vol. I'll prob have to put that functionality back in too.Thank you so much DLPB, will check as soon as I get home and report back on any problems.
Set music volume [param1: volume] (param1 (8-bit)=127, param2=0, param3=0, param4=0, param5=0)
Play music #0
< like that, you see. Setting vol to 127 BEFORE the music is played. Bad idea.
Ken, before lodging a bug report, please check that it's a fault. The battle music doesn't play during that battle and never has - check original PSX game.
Dan
Just to let everyone know and for the new installations, Please delete DADA, HRDA, CCDA, And JCDA from \FINAL FANTASY VII\The_Reunion\BASE\60i\battle, They cause crashes on 60 fps battle mode 2,
Found the issue with the Group Hive room of Honey Bee inn, Including a link to the video, The spot doesn't show up with reunion disabled, https://www.youtube.com/watch?v=4udDIsbk-_w
Can't include attachments that I know of so pastebinning the reunion log and app log.
https://pastebin.com/FyCJtJTb
The new Options.ini seems to be rather minimally commented. For example, it is not immediately obvious what turning "QPC" in Tweaks on or off does.
Found the issue with the Group Hive room of Honey Bee inn, Including a link to the video, The spot doesn't show up with reunion disabled, https://www.youtube.com/watch?v=4udDIsbk-_w
Can't include attachments that I know of so pastebinning the reunion log and app log.
https://pastebin.com/FyCJtJTb
https://pastebin.com/7VpNYbRW
Is anyone else having an inordinately difficult time with the dolphin jump at Junion? I swear I've tried every spot that used to work and Cloud never steps off onto the railing.
Also, if I touch the tower I get an instant game over, but I thought there should be a scene with Priscilla reminding Cloud not to touch it and then you get another chance, not an immediate game over on the first time.
It doesn't matter. The help file saysI submit that the ideal way to document the options in Options.ini is in that file, with a short comment pertaining to each option.
I submit that the ideal way to document the options in Options.ini is in that file, with a short comment pertaining to each option.
And I submit the options file is for options and to be tidy - and the help file is there for help.Yet there are some comments in the options file.
Everything looks so great in-game though, I'm really happy with it. The only other mod I'd want is the one that updates the swords on Cloud's back with the corresponding equipped one, idk how compatible that would be with R06 though or how to get it outside 7H.
Hi guys, after i install R06 on my steam version it doesn't add new menu UI, model and playstation buttons. Did i do anything wrong? I already uninstall then install R06 again but didn't work. Is this a bug ? If it is i think i will stick to r05c for a while. Thanks a lot of for putting many effort in this game.
That's Cloud Dynamic Weapons by Kaldarasha. You can find it in his CHAOS thread. I don't think it'll work with the system used in R06.Oh thanks a lot for this, I did end up finding it but would've tried to pull my hair out trying to figure it out myself.
Oh thanks a lot for this, I did end up finding it but would've tried to pull my hair out trying to figure it out myself.This only works with 7H.
This only works with 7H.Right, gotcha. Looking forward to your updates in that case. The models are awesome btw!
it no workYou tried switching her party slot? That fixes it for me.
Changing her slot was what most likely fixed the issue. I got both the pillar softlock and the Barret softlock right before the Sample fight, and in both cases changing the party slots fixed it. And I still had Model Overhaul on in both cases.I'm glad it was an easy enough fix, I haven't played in years and full forgot about their menu placement affecting world placement. The softlock full halted my stream since I couldn't figure it out. Back to it after work though.
As was requested, Here is video footage of The honeybee inn issue that was requested of me,Couldnt tell from your video... does the issue exist when centred fields is off?
https://youtu.be/ll0KQP7xdXM
Also included is saves just outside at the Wallmarket, All that's needed to be done is going into the Inn, Already have the membership card and dress.
https://drive.google.com/open?id=10R7ATYZHtxPSzKlhrB_BY7vQGxUDrLiS
As my testing has shown it is an issue with Reunion or the Aali driver, The base save was just having reunion turned off. I just... Don't know where as none of the mod should have effected this.
P.S: Excuse my poor editing skills, Messed around with blender for about 3 hours trying to get things to render and ended up tossing that out and using windows movie maker..
Congratulations on getting R06 out DLPB, been looking forward to it.
Question for everyone, as of now are there any difficulty mods compatible with this? Anything at all? Just want the game to be a bit more difficult when I play through this.
悪竜王 ヴァルヴァドス Evil Dragon King Valvados [Possibly from http://en.wikipedia.org/wiki/Elder_God_%28Cthulhu_Mythos%29#Vorvadoss ] Evil Dragon King VarvadossI stared at that original translation "Valvados" and thought that the V's and L's are probably supposed to be B's and R's, it's just like that in certain languages with the V's like spanish and swedish and the L's I know is a japanese thing, and the name "Barbados" came up.
Steam version requires an updated ddraw.dll to work correctly on windows 10. Heres a repost of the link to the updated file replace the file of the same name in the root of ff7 https://drive.google.com/file/d/1HX6AyTe4HZWq1d9cQ7wMNXutyEbBb9VX/view
Didn't see either concern mentioned in the database,
@ken - the Aerith issue is resolved. I forgot to add the model.Thank you, man.
https://drive.google.com/file/d/1ij_qS6q-xwY2FDdeKvRWaa7IH8OBH_7W/view?usp=sharing
If using ReShade, you should get it looking like this.
That's looks good! Would you care to share the reshade preset?
Nice job on the hotfixes btw!
Thanks!
That's looks good! Would you care to share the reshade preset?
Nice job on the hotfixes btw!
Thanks!
You need latest patches from last few pages. Also, R06 turns Steam into 1998 essentially.
I may move main sound files to BASE in next release to allow global to be added by modders. At moment custom is forced unless you want to edit existing main global.that would make things simpler. by the way heres the video test tell me what you think https://drive.google.com/open?id=13DpwsgaJIQmbbW1tGBY_5Y19gB-_l-KJ
Do you have a link to reshade?
No worries. I am not sure the preset works universally. You have to remember it's going to be affected by monitor type and resolution.
But here's mine:
Effects=CRT.fx
Techniques=AdvancedCRT
TechniqueSorting=AdvancedCRT
[CRT.fx]
Amount=1.000000
ScanlineGaussian=4294967295
Resolution=2.952000
Gamma=2.150000
Brightness=1.714000
Curvature=0
MonitorGamma=2.150000
ScanlineIntensity=2
CurvatureRadius=0.000000
CornerSize=0.001000
ViewerDistance=0.000000
Angle=0.000000,0.000000
Overscan=1.000000
Oversample=4294967295
HP/MP flickers briefly when selecting/confirming an action in battle
Yeah, I spotted this but forgot to add.
As for other issue... pause issue may be unavoidable.
The interpolated 60fps hasn't quite been perfected. You may still notice a handful of of places that seem too fast, and there are still one or two graphical glitches you may encounter
I prefer non interpolated because the 3d motion appears a bit artificial to me - like interpolated TVs... it doesn't feel right. But the camera is a lot smoother. It's personal taste. And a lot of work went into Interpolated anims from Obesebear.Someone could always create 30fps battles....
I'm not sure what's causing that 3d model offset issue but it's been introduced by me. And v likely aali's dll since I commented out all my code and it still did it.
Alright, I'm sending you the new log files with the latest hotfix:
https://www.dropbox.com/s/ff8mansl2iua6yy/hotfix3-logs.7z?dl=1
No other mods were installed, it's pretty much the standard Steam installation and Reunion on top of that. The game was installed on my secondary internal drive, full writing permissions and all.
Thank you
For example, Barret does indeed has one 't'.
Well, the point wasn't so much achieving the highest score, the point was more it took ~2 hours for me to get past the screen at all even with 0 points, even trying to run behind. I largely got the "get that grin off your face" scold (iirc). This isn't me wanting to get perfect, it was purely a progression concern. There's also still the issue with the screen not scrolling properly in the airfield.
isn't minigame difficulty supposed to be part of Weapon? I wasn't expecting any gameplay changes in the retranslation
I just got to Junon and did the big fish boss fight and the CPR minigame... 4 times. Every time I tried to do the CPR minigame I lost, and it seemed really weird that I was having so much trouble with it,
(Quick completely unrelated side note cause I just had a look and no one else has mentioned it yet but: the latest hotfix (5) seems to have broken default run? everything else is working smoothly though, so it's not a huge problem)
which I don't think are specifically the mods fault and aren't the point of this comment
Hotfix 6 is literally above and fixes that :P
- When exiting the glass elevator, the light that shines from the open door turns off too early (before you leave the elevator). Entering the elevator works fine though.
- Player can enter the left elevator, in which case the boss battle is on the wrong side and doesn't make sense.
60fps battles issues:
- The elevator boss battle looks really jerky, probably the case that the background and the 3D elevator itself aren't animating at 60fps.
- In the fight with rufus, when he grabs helicopter to fly away, clips through the helicopter pretty bad (May also be issue with original game?)
@DPLB
To clarify - when you say root folder you mean steamapps/common/FINAL FANTASY VII right?
I'll agree that you should get 3 chances in one go before the Game Over - but Weapon mode 2 and above are tailor made to be difficult and unforgiving in some places - this is a choice you make by using Weapon 2 and 3 - both of which are in VERY early stages and totally incomplete, which answers most of your other questions.
Doesn't matter - I need the app.log / Reunion.log / crash.dmp file to be sure.
See The Reunion Database and please read the first post on how to send bug reports.
@war read the first post.
I'm sorry, i'm very new to FF, FF modding and the forum in general. What do you mean by the first post?
I have read the first post but the only thing that I can make out of it is that it should work in the steam version.
Are you saying that I should convert the game even though I have the english steam version?
Again, I apologize for the inconvenience of helping someone who just bought his first ff game.
1. An explanation of the bug - Default Run is not working. It is set to "y" in the mod options, but off the world map Cloud only walks unless Run is held. changing Default run and changing it back have had no effect on it.What you are missing (understandably, since it's only being hinted at rather than just coming out and telling you, God knows why) is that Default Run was removed in R06b.
Ok, I've got everything working I think, but the one issue I can't seem to resolve is the control mapping on my Xbox One controller. I'm using the steam version, and I've applied the hot fix and I've set a controller profile in Big Picture and without the Reunion mod that seems to work fine... But as soon as I install the reunion mod, the button layout goes back to the terrible default layout where confirm is the [X] button (where the [Square] button would be on the PlayStation controller) for some unfathomable reason, and changing the settings in the launcher doesn't seem to affect the modded game. I have even attempted applying a "controller fix" that overwrote the ff7input.cfg file in hopes that would solve the issue, but the buttons remain mapped wrong... Is there a way to remap the buttons manually through the patch? An .ini file I can edit? There doesn't seem to be anything for it under Options.ini in The_Reunion folder... Am I missing something? Googling around only seems to come up with people either offering controller mods or implying Reunion would fix the problem, so I'm kinda out of ideas at this point... Can anyone please help?
It's in the Reunion Database, which you should be reading.yeah people seriously, don't ask DLPB any questions. just go read the database. report your bug in as much detail as possible and move on. he doesnt have time to talk to any of us. don't expect a reply unless you want him to toy with you
found what I'm pretty sure is a script error in New Translation (should be British English if I remember correctly). double checked database and did not see it. using Hotfix 6.
1. An explanation of the bug - In District 7, Slums early on when Barret kicks some NPCs out of a bar, you can talk to an NPC who asks "You've heard what's happened, right?". Choosing the first option "I'm not interested" makes them say "Oh. I see." and closes the dialogue script. The second option "No, what?" continues the script normally, until the second choice prompt with the same answers appears. Choosing the first "not interested" prompt suddenly closes the dialogue script without any dialogue, while choosing the second "what?" prompt shows the "Oh. I see." dialogue again and closes the script. What should happen, according to the PSX original, is that choosing the second option here will display new dialogue instead of going round back to "Oh. I see."
Source: https://youtu.be/BOUMiEbkZUM?t=1728 (https://youtu.be/BOUMiEbkZUM?t=1728)
2. Does the bug happen at same point more than once? - Yep.
3. App.log (found in root folder) - See below link
4. Reunion.log (found in The_Reunion folder) - See below link
5. crash.dmp (found in root folder) - N/A, haven't crashed
6. Your save file from just before the crash or hang - See below link, load 4th file in Save 01 and move to left. screenshot of NPC in script included.
Download to required files in a zip: https://drive.google.com/open?id=1NFHtxHyYnF9ioa96QZtHNm155pNb9ip_ (https://drive.google.com/open?id=1NFHtxHyYnF9ioa96QZtHNm155pNb9ip_)
Honestly, assuming there isn't a bug - it's this easy:
https://www.youtube.com/watch?v=GYqeFlQY8A8
What were you doing that it took 2 hours? [also note after 2 failed attempts the accuracy needed is much reduced] I am asking this as a serious question, because you were doing something very wrong or there is a bug.
You have to enter from the rear as he tells you and reach the correct spot.
Is is possible to get a link back to R0.5c? My backup of it is corrupted.
R6 even with hotfix6 makes the game unplayable for me:
-Cannot get it to run at a resolution higher than 640x480. ini tweaking now prevents windowed over 640x480 and fullscreen is impossible.Solved. fat-fingered the Y-axis
- Cant use a controller aside from the left thumbstick. I read back and saw that it brings it to the numberpad from the 1998 version.....but I dont get it; why break something that is already fixed?
- Cannot view my saved games. at all. (using Steam version)(still in the same location).
Haven't put in effort past this point.
Simply changing
[OVERRIDE]
Disable_The_Reunion = y
Crashes the game on launch.I have to now reinstall the game.Forgot that 15FPS all the times gives me a headache. Hoping for a solution.
Can I get R5c back, please. It was perfectly workable yesterday.
P.S. Log files do not show any errors. Is there anything else I can transcribe that would help?
P.S.S. I only went back 20~ish pages looking for similar problems and the "custom search" lead to other forums instead.
Is there any way to manually install other models and textures when using this mod? I want to experience the new translation badly but without a nice graphical overhaul I don't think I could handle playing through this game for the 200th time. The graphical stuff included is nice, but too true to the original for my tastes.
hmm if it can be replicated then that will help. Does this crash with Barrett happen more than once?
I'm not seeing Junon in that save? Unless you mean a different part of the game ??
Following up on an earlier post regarding a game crash issue after battles before the exp/ap/item screens:
Here are the files: https://megaupload.is/TcK4pdL7n6/crashafterbattles_reunion_7z
Thank you!
to the people who keep posting one bug report after another without reading the reunion database and first post: you're coming v close to being added to my ignore list. stop it. your posts are being deleted because you aren't listening. read the first post. your bugs are all known and listed
@oblongsausage I am investigating yours.
Sorry, your database's color coding was kind of confusing. I took green to mean that they were fixed in the current release and didn't look closely enough to see they're fixed in an upcoming release and not the current one. You might be able to save future annoyance if you make that a little more clear in the spreadsheet. Sorry once again, and thank you for your hard work.
It has a status column that tells you exactly where it's fixed. Changing the colour won't make much difference.
I can't be any clearer than
"Status: Fixed in R06b" The colour change is so I can keep track of what I have fixed. :)
No R06 has its own conversion.
Your link is dead. Please use Google Drive.
its already been mentioned that marlene has been changed to marin, not that big of a deal, but now
i just noticed that Reno has been renamed Leno for some reason, i have Jay Leno's son out to kill me and kidnap aeris, lmao.... please help
also i would love to
help work with the translation
there are way more dialogue you fix and give clarity to, there are also a couple of things made worse IMO
by a weird word choice, for instance "spare me the speeches" is a quote from cloud at the beginning instead of "spare me the lecture"... i've never in my life heard
anyone say "spare me the speeches"
May be worth checking help file - I think you may have not chosen the incorrect name option on main install.
I'm kind of confused... If I remember correctly, back in R05, I could select a lot of options during installation. Most of these have now probably been moved to the options.ini, but I cannot change any options concerning keeping or translating the original character names. In my game, Marlene is called Marin at some times and Marlene at others.
I have seen the issue in the Reunion database and it will probably be fixed in R06b, but even if I wanted to change that option, where can I do so? I don't see it anywhere in the options.ini. And if I wanted her name to always be Marlene (as well as Reno being Reno and so forth), should I activate or deactivate original character names?
Also, I think I remember an option to swap the X and O button graphics (not the buttons, just the graphics), or was that a 7H feature? (Not running the bugfest that is 7H this time around :P) If not, where can I change this setting?
Thank you very much! Just tested reinstalling Reunion and found it. I indeed do not remember seeing this screen when installing it a few days ago, and I usually don't just spam-click Next, very weird... Must have clicked twice by accident or something.
Both the options for non-canonical names and for swapping X and O are available in the installer options when you install R06. You can miss them if you just click "Next" all the way through the install, but otherwise they are hard to miss.
Following up on an earlier post regarding a game crash issue after battles before the exp/ap/item screens:
1. An explanation of the bug
I'm getting an issue that happens immediately after completing a random battle, right before the blue exp/item rewards screen pop up, where the screen will just stay black with the victory music looping, and my game crashes with the Error window. This has happened three times, and I haven't fought the Air Buster yet. I have Reunion plus hotfix 6 plus Satsuki's textures plus Grimmy's minigame textures, and that's it.
2. Does the bug happen at same point more than once?
Seems to happen randomly after battles.
3. App.log (found in root folder)
See link at the bottom of post.
4. Reunion.log (found in The_Reunion folder)
See link at the bottom of post.
5. crash.dmp (found in root folder)
See link at the bottom of post.
6. Your save file from just before the crash or hang
See link at the bottom of post.
[if this is a performance issue]
7. Your CPU spec
Intel i5 2600k
8. Your graphic card spec
GTX 970 x2 in SLI
9. Your operating system
Windows 10
Here are the files: https://drive.google.com/file/d/1-u7cKIqXZovtCeVSh9DaVLgOKZk_24AX/view?usp=sharing
Thank you!
@Timber: Please turn off New Translation option and try to replicate the bug.
60fps Battles (mode 2 / interpolated) - Some visual effects are missing (like rifle fire / rain effect v dragon with Sephiroth).
The door to the ropeway car is closed instead of being open (EDIT: This only occurs when New Translation is enabled)
In fact, scratch that. It still isn't displaying the correct info in app.log. Await R06b and we'll continue then :)
- After the flashback if you talk to Red XIII his dialogue seems to be missing.@timber: need more info... what dialogue should be presented? Are you sure it's missing? Look for PSX play through and check.
i don't think all of those are reunion bugs. please test without reunion by disabling reunion from options.ini. any that aren't reunion should be placed in the big bug thread. but I'll test this time. 8-)
I havent touched this, so no idea why it's closed. Are you certain it's not an existing bug with original game?
I just disabled reunion and confirmed that the bugs don't occur on original game.I can confirm that I got this bug as well at this point. AFAIK, you only see it when you talk to the party before boarding the Gold Saucer ropeway and then choose to stay rather than board the ropeway when asked. If you stay, you can talk to the party members again and Red XIII will just say "I". Nothing else installed, just The Reunion over the Steam version. Unfortunately I don't still have a save before that point.
To clarify the Red XIII dialogue, FYI original game he says: "..."
and in Reunion he says: I
At first I thought the ropeway car door issue may have been caused by FF7 SYW "ArkTsukiVock" (v4) upscale, but again I tested and it only occurs with New Translation is enabled.
I've looked through original psx for flashback scene and there is no "..." - which exact part of the game is it? Remember there is more than one flashback.
In the corel flashback, there is a guy in a white hat, and his hat keeps dissappearing / glitching. This can be seen as he is walking towards the house as well as inside the house.
Needs to be placed on the Bug thread. It's not Reunion related. Double check to be sure.
I think it would have to be model overhaul if it's not present in original. It's probably an issue with blinking affecting the head. Kaldarasha is able to fix it.
edit. Yup. That's what it is.
Turn off 60fps battles and see what happens. I'm going to need your save regardless. I know I keep saying that, but there's no way I can have a chance of replicating bugs without save files - or, when relevant, app.log and everything else mentioned on post 1. 8)
I'm putting the ff7 psx ending back into ff7 pc [ https://www.youtube.com/watch?v=GPvwBac6sMc] - this will mean recording a new FMV of starfield and various additions to code - to make music play, keep the loop, and play the fmv.
But it's doable. I'm studying the game end code to allow for it.
Made an account just because I've really been wanting to play this. Having the same issue stated from the 24th, Tifa just running into the middle of the tower when tryin to walk to Barrett before the destroy Sector 7. Been trying everything I can think of to get past it but I can't.
You tried switching her party slot? That fixes it for me.
A thing I noticed in the first Aeris flashback at her house; her new child model doesn't seem to be used for me (with model overhaul on), no idea why. Ends up with the xbox huge original model.
need save file for the cid issue and perhaps a vid?
it sets looping flag based on movie ID - for example >
cmp dword ptr [ebp+0C],14
je 0040B035
cmp dword ptr [ebp+0C],15
je 0040B035
cmp dword ptr [ebp+0C],17
je 0040B035
cmp dword ptr [ebp+0C],1C
jne 0040B04B
mov [ebp-00000208],00000001
Where 14, 15, 17, 1C are movie IDs. (15 is one of the last fmvs) - course it also checks the disk too. 2A is also looped from code above it.
The value is then ebp+c in prepare movie function.
2A is disc 2 - very likely the water screen FMV. All others are disc 3.
Anyway that concludes that
ultimately 9a0e20 is the looping flag when everything is processed
Isn't that normal? I may have added that so you don't get repeated information.
There's no way to do it, sadly. Vsync can't be toggled. TrueOdin is looking into that but it doesn't seem to be the case.
So for now, options:
1. Get a monitor that has a high refresh rate so vsync will cap higher
2. Disable vsync. It's not so bad in full screen mode?
5256.SetVolume [Channel 42, Volume 127]
5256.SetMemoryEffect [Channel 42, Balance 64, Effect: 345]
5256.SetVolume [Channel 43, Volume 127]
5256.SetMemoryEffect [Channel 43, Balance 64, Effect: 322]
5276.SetVolume [Channel 46, Volume 127]
5276.SetMemoryEffect [Channel 46, Balance 64, Effect: 345]
5276.SetVolume [Channel 47, Volume 127]
5276.SetMemoryEffect [Channel 47, Balance 64, Effect: 322]
5312.SetVolume [Channel 50, Volume 127]
5312.SetMemoryEffect [Channel 50, Balance 64, Effect: 345]
5312.SetVolume [Channel 51, Volume 127]
5312.SetMemoryEffect [Channel 51, Balance 64, Effect: 322]
5340.SetVolume [Channel 54, Volume 127]
5340.SetMemoryEffect [Channel 54, Balance 64, Effect: 345]
5340.SetVolume [Channel 55, Volume 127]
5340.SetMemoryEffect [Channel 55, Balance 64, Effect: 322]
5384.SetVolume [Channel 58, Volume 127]
5384.SetMemoryEffect [Channel 58, Balance 64, Effect: 345]
5384.SetVolume [Channel 59, Volume 127]
5384.SetMemoryEffect [Channel 59, Balance 64, Effect: 322]
5408.SetVolume [Channel 62, Volume 127]
5408.SetMemoryEffect [Channel 62, Balance 64, Effect: 345]
5408.SetVolume [Channel 63, Volume 127]
5408.SetMemoryEffect [Channel 63, Balance 64, Effect: 322]
5452.SetVolume [Channel 66, Volume 127]
5452.SetMemoryEffect [Channel 66, Balance 64, Effect: 345]
5452.SetVolume [Channel 67, Volume 127]
5452.SetMemoryEffect [Channel 67, Balance 64, Effect: 322]
5508.SetVolume [Channel 70, Volume 127]
5508.SetMemoryEffect [Channel 70, Balance 64, Effect: 345]
5508.SetVolume [Channel 71, Volume 127]
5508.SetMemoryEffect [Channel 71, Balance 64, Effect: 322]
5540.SetVolume [Channel 74, Volume 127]
5540.SetMemoryEffect [Channel 74, Balance 64, Effect: 345]
5540.SetVolume [Channel 75, Volume 127]
5540.SetMemoryEffect [Channel 75, Balance 64, Effect: 322]
5588.SetVolume [Channel 78, Volume 127]
5588.SetMemoryEffect [Channel 78, Balance 64, Effect: 345]
5588.SetVolume [Channel 79, Volume 127]
5588.SetMemoryEffect [Channel 79, Balance 64, Effect: 322]
5824.SetMemoryEffect [Channel 11, Balance 64, Effect: 103]
6360.SetMemoryEffect [Channel 11, Balance 64, Effect: 103]
6884.SetMemoryEffect [Channel 11, Balance 64, Effect: 103]
I noticed that if I disable The Reunion, the game no longer sees my save file, until I re-enable it again. Is this normal? If so, does this mean that cloud saves don't work? If cloud saves don't work, where is the save file located so I can back it up myself?
Also, why would anyone want Cloud support for this game. Which tit made that happen?Because cloud. Everything's better in the cloud, and the cloud will solve all your problems. It'll solve world hunger, cure erectile dysfunction, and enable warp travel. C'mon, get with the game!
The save is in the application directory under a save folder. So assuming you're using steam it's going to be under .../Steam/.../common/FINAL FANTASY VII/save. Up one level from where Options.ini is, since you're presumably editing that to turn it on/off.
They absolutely use separate sets of saves and this one won't be cloud backed up, I assume Reunion expects them in a different format (granted I haven't tried plopping in a vanilla save to see what happens).
This is a problem because the team that worked on Steam version are brain dead. They changed Save location and if you copy the saves across to that location, they will be deleted if a checksum fails - which it will - UNLESS you resave from the Steam version (i..e with Reunion disabled).
So..
1. Disable reunion
2. Copy save across to Steam save location
3. Open steam version
4. Open save and then resave immediately.
If anyone has any idea how to make this more painless or remove this insane behaviour, let me know. Best person to ask would be Sithlord?
Also, why would anyone want Cloud support for this game. Which tit made that happen?
Ah thanks for the explanation. Was interested in cloud saves because I would've liked to continue my save from a different PC that I have the game installed on. Also in case anything ever happened to my PC or drive or whatever, having it backed up is nice. Nothing that just transferring or backing up manually wouldn't solve, but having the saves automatically backed up/sync'd is nice.
Hi, i'm new here, i know i'm supposed to post logs and stuff but don't really know how to do it :P
I got a couple of severe bugs in my newest playthrough:
1)When first meeting Hojo after a couple of sentences Barret starts running towards a rail and keeps running in place.
2)In Kalm during the flashback sequence if I enter Cloud's house, there is 2 Clouds and they just stand doing nothing.
Steam version, installed the latest hotfix, when I disable the translation on the .ini all works normally.
Just guide me through what I need to do, to post about the bug.
For 1 I believe you can fix it by swapping the order of your party members
The trailing zeroes is exactly what I needed to know, thanks.
For anyone else not quite sure what that means:
[BASE]\The_Reunion\GLOBAL\Music\006 Mako Reactor.ogg
will be overridden by:
[BASE]\The_Reunion\CUSTOM\remako\Music\0060Mako Reactor [EnricoD].ogg
if Options.ini includes the setting
Mod_ID = remako
You added another zero.
the id numbers must match for effects and music and be the same format trailing zeroes to be loaded.
[BASE]\The_Reunion\GLOBAL\Music\006 Mako Reactor.ogg
will be overridden by:
[BASE]\The_Reunion\CUSTOM\remako\Music\006 Mako Reactor [EnricoD].ogg
Nope. Although I am looking into creating a tool in the future to be able to easily copy to Steam location and back - and so forth.
You could always use my tool Ochu which can save and load states. From there it would be pretty easy to just load steam up and save properly.
A very quick unscientific test gives the following average summon times (Measured from start of animation to when the fade-out starts):
60fps off:
3.3 seconds
60fps mode 1:
3.5 seconds
60fps mode 2:
4.8 seconds
I haven't measured any other character, but none of them have seemed off to me, either. I haven't measured the magic casting animation, but it's doing the same thing.
That doesn't look like anything significant. Probably the animation files etc loading. I don't think anything is changing because of code. Certainly 3.3 to 3.5 is clearly no difference at all.While not well controlled, this is an average of several summons. You're certainly right that 3.3 to 3.5 is probably within margin of error. The 4.8 on the other hand.... If this slowdown was due to loading, I'd be seeing it for other characters, yes? But it's only Yuffie.
LATEST CHANGES
19-Feb-2020
Please see The Reunion Database for a full list of bug fixes.
Main changes:
1. Installer works with different DPI settings
2. New crash handler, courtesy of Julian Xhokaxhiu. Additionally, crash.dmp etc will now generate properly in most circumstances.
3. All known major game hangs and game crashes resolved.
4. Music and effects default location is now the BASE folder
5. Steam install is detected correctly.
6. Music and SFX fade function is fixed.
7. Current updates from Charlie Beer's proof check added.
8. Default Run removed and is now unsupported [please see default_run.txt in The_Reunion\Global\Hext to enable it that way instead]
9. More Status option removed. It was redundant regardless. More status / new status menu will only work if New Translation is enabled.
10. Minor ini updates.
11. Better logging in app.log for certain options.
12. Magic subfolders are taken into account when using Direct folder.
13. When FF7 is loaded, any Mod_ID folder specified will be added along with all its subfolders (if not already present).
14. Fixed character option will work correctly with RED XIII.
15. Item names will correctly order by alphabetical order when that option is used in the game's menu.
16. Escape magic will not cause a game over
17. FMV PCM audio will correctly decode and play
18. Dialogue will be present during the Temple of the Ancients water pool cutscene.
19. 3D models are not offset during panning.
20. Some more models updated by Kaldarasha - Aerith's younger child model also added.
21. SEFFECT1, SEFFECT2, SEFFECT3, and RAIN7 texture files are now loaded from battle texture folder.
22. Marin will be known as Marlene when selecting Incorrect Character Names.
23. Naming screen avatar for the chocobo has been updated from an official scan
24. The starfield animation on game end (present on PSX version) has been restored.
25. The FF7 logo will hold on screen correctly at the Opening Credits screen.
26. Possibly the FF7 Steam path is properly autodetected in the installer(?).
27. 60fps Battles (Mode 2 - Interpolated) will now display missing visual effects (such as gunfire).
28. Various cutscenes can be skipped by holding Select and X for 2 seconds.
Still to-do
1. The finalization of Beacause with correct window positioning (for R07).
2. Finish new submarine minigame.
3. Soldier Quest (for R07).
4. Resume work on main Weapon code.
5. Chocobo Races needs updated chocobo avatars.
6. Address various bugs - especially the broken camera with 60fps Battles - Mode 2 (Interpolated).
7. Ability to return to the Gold Saucer from any minigame without having to wait for it to end.
8. A front end for the options
9. Look into a way of dealing with the save location and sharing of save files between 1998 version/The Reunion and Steam.
10. Fix Cloud to display a sword in Aerith's house when on the bed and correctly animate.
[00000000] INFO: FF7 English OpenGL driver version 1.1 - Merged with The Reunion - R06b
[00000000] INFO: Detected version: FF7 1.02 US English
[00000000] INFO: Postprocessing file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/Program_Files/psx.post
[00000000] INFO: NVIDIA Corporation GeForce GTX 1080/PCIe/SSE2 4.6.0 NVIDIA 442.19
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: OpenGL 2.1 support detected. Using PBO.
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 3840x2160, output resolution 3840x2160, internal resolution 3840x2400
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version 4.2.1, Copyright (c) 2000-2019 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] TRACE: open_file - data\TF2D.P (mode 3)
[00000001] TRACE: open_file - data\TF2D.P (mode 0)
[00000001] TRACE: open_file - data\TF3D.P (mode 3)
[00000001] TRACE: open_file - data\TF3D.P (mode 0)
[00000001] TRACE: open_file - data\TG2D.P (mode 3)
[00000001] TRACE: open_file - data\TG2D.P (mode 0)
[00000001] TRACE: open_file - data\TG3D.P (mode 3)
[00000001] TRACE: open_file - data\TG3D.P (mode 0)
[00000001] TRACE: open_file - data\T2D.P (mode 3)
[00000001] TRACE: open_file - data\T2D.P (mode 0)
[00000001] TRACE: open_file - data\T3D.P (mode 3)
[00000001] TRACE: open_file - data\T3D.P (mode 0)
[00000001] TRACE: open_file - data\TGT2D.P (mode 3)
[00000001] TRACE: open_file - data\TGT2D.P (mode 0)
[00000001] TRACE: open_file - data\TGT3D.P (mode 3)
[00000001] TRACE: open_file - data\TGT3D.P (mode 0)
[00000001] TRACE: open_file - data\SF2D.P (mode 3)
[00000001] TRACE: open_file - data\SF2D.P (mode 0)
[00000001] TRACE: open_file - data\SF3D.P (mode 3)
[00000001] TRACE: open_file - data\SF3D.P (mode 0)
[00000001] TRACE: open_file - data\SG2D.P (mode 3)
[00000001] TRACE: open_file - data\SG2D.P (mode 0)
[00000001] TRACE: open_file - data\SG3D.P (mode 3)
[00000001] TRACE: open_file - data\SG3D.P (mode 0)
[00000001] TRACE: open_file - data\S2D.P (mode 3)
[00000001] TRACE: open_file - data\S2D.P (mode 0)
[00000001] TRACE: open_file - data\S3D.P (mode 3)
[00000001] TRACE: open_file - data\S3D.P (mode 0)
[00000001] TRACE: open_file - data\SGT2D.P (mode 3)
[00000001] TRACE: open_file - data\SGT2D.P (mode 0)
[00000001] TRACE: open_file - data\SGT3D.P (mode 3)
[00000001] TRACE: open_file - data\SGT3D.P (mode 0)
[00000001] INITIALIZE DD/D3D END
[00000001] TRACE: open_file - C:\Games C\steamapps\common\FINAL FANTASY VII\ff7input.cfg (mode 0)
[00000001] ERROR: could not open file C:\Games C\steamapps\common\FINAL FANTASY VII\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\menu\menu_us.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\battle\battle.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\battle\magic.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\field\char.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\flevel.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\chocobo.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\condor.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\world.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\cd\moviecam.lgp
[00000001] TRACE: open_file: hand_1.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki1.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki2.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki3.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki4.TEX (LGP:flevel)
[00000001] TRACE: PERSONAL FILE - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/kernel.bin (mode 0)
[00000001] TRACE: PERSONAL FILE - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/kernel2.bin (mode 0)
[00000001] Entering MAIN
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\cd\cr_us.lgp
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: prepare_movie: C:\Games C\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/mp3 1280x896, 30.000000 FPS, duration: 11.259000, frames: 338
[00000001] TRACE: open_file: opback_a.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_b.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_c.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_d.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_e.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_f.TEX (LGP:cr)
[00000001] TRACE: open_file: name1_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name1_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name2_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name2_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name3_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name3_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name4_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name4_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name5_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name5_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name6_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name6_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name7_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name7_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name8_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name8_b.TEX (LGP:cr)
[00000001] TRACE: start_movie
[00000331] TRACE: movie end
[00000332] TRACE: release_movie_objects
[00000332] TRACE: stop_movie
[00000332] INFO: prepare_movie: C:\Games C\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/vorbis 1276x896, 15.000000 FPS, duration: 14.600000, frames: 219
[00000333] TRACE: start_movie
[00000470] WM_CLOSE
[00000470] TRACE: release_movie_objects
[00000470] TRACE: stop_movie
[00000470] END OF CREDITS!!!
[00000470] Field Quit
[00000470] UNINITIALIZE DD
[00000471] TRACE: release_movie_objects
[00000471] TRACE: stop_movie
Is there any way to "undo" the FF7 Game Converter workaround for the Steam detection issues and install R06c "clean"? At some point I uninstalled FF7 + Reunion and reinstalled them, but I noticed that I did not need to use the Game Converter again to get Reunion to recognize FF7 that time, so I imagine whatever the Game Converter did is still loaded somewhere on my PC, and I'd like to get rid of it if it's no longer needed.I'm running the 1998 CD release, but as I understand it Reunion now supports both the CD release as well as the Steam release. The only thing that needs the converter now is the Squeenix Store release.
I changed my desktop res and game to 1440p. Same thing. Game running but only an icon on my taskbar. It's weird because Reunion disabled runs at 31840x2160 and the 98 version converted had no issues either.Try running in a Window and see if that works?
I dunno how to add my favourite mod :c
Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, none, Texture, field
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\none\Texture\field
then go in The Reunion folder and open Options.ini make sure you have written Mod_ID = none
So, how can I only get the new traslation without those changes?
There's gotta be a few bugs here? Where are you guys to ruin my day?
I'm running the 1998 CD release, but as I understand it Reunion now supports both the CD release as well as the Steam release. The only thing that needs the converter now is the Squeenix Store release.There was a problem with R06 where it wouldn't recognize the Steam version on Windows 10, and the workaround was to run the converter normally used for the Squenix release. That's supposed to be fixed with R06c, but I want to be sure the the workaround is completely undone if it's not needed anymore.
If you're still worried, I'd suggest Uninstalling FF7 from Steam, zapping the C:\Program Files (x86)\Steam\steamapps\common\Final Fantasy VII directory, and then reinstalling from Steam. Make sure to keep a copy of your savegames or anything else you want to keep, especially given the apparent flakiness of Cloud saves.That's what I did, and R06 (pre-c) was still able to recognize it without using the converter again. From what I can tell, the converter does something in the registry. Does anyone have any info on what keys it installs so I can manually remove them?
for some reason it seems to depend on combination of enemy - or it's randomly happening. Is this a bug in original game?Seems to be related to 60fps. Results are frustratingly inconsistent as I try to narrow them down.
From what I can tell, the converter does something in the registry. Does anyone have any info on what keys it installs so I can manually remove them?There's not very much in the registry for this. Open Regedit, go to the root of the registry, and 'Find' for 'fantasy'. Carefully F3 through the results, and edit any you're worried about. (There's about two dozen as I recall) I think the only thing of consequence that might be impacted would be a path pointing to a non-Steam install location.
Also, you know the drill by now for posting bug reports. See the first post.
Seems to be related to 60fps. Results are frustratingly inconsistent as I try to narrow them down.
With 60fps disabled, gunfire works as expected
in 60fps mode1 and mode2, sometimes gunfire renders and sometimes it doesn't.
I've noticed that even when it does render, it doesn't 'flash'. It just appears as a solid consistent texture until it goes away when the gunfire stops. I'm speculating that sometimes it's just doing the opposite - the "off" stage of the flash is just rendering for the entire duration of the gunfire.
There's not very much in the registry for this. Open Regedit, go to the root of the registry, and 'Find' for 'fantasy'. Carefully F3 through the results, and edit any you're worried about. (There's about two dozen as I recall) I think the only thing of consequence that might be impacted would be a path pointing to a non-Steam install location.
How are you quantifying "recognize"? By the installer automatically picking the correct install location? That doesn't mean much. Just point the installer to where the game is actually installed and see if the result will run correctly.
Bug Report
1. I think there's a problem with Vincent and the 60FPS mod. Using option 2 with interpolated frames, Vincent's animations are extremely fast, faster than the other characters.
2. Happens only in battle.
3. https://easyupload.io/3ii80l
4,5,6. No crashes.
I just installed R06c for the first time, and I'm having this problem where I can't move the arrow on the start menu. So I can't begin a new game. Also, the popup showing the controls doesn't appear (not sure it that's supposed to be normal). When I disable the mod, this problem doesn't occur. Am I doing something wrong?
There is no arrow on the start menu. Also, check the help file I supplied as it explains the other issue.Sorry, I meant the hand on the start menu.
Also, sorry, where is this help file you mentioned?
Try running in a Window and see if that works?
[OPENGL]
full_screen = n
window_x = 0
window_y = 0
window_width = 1440
window_height = 1080
preserve_aspect = y
Hello JWK try with number 4,
The battle music kept playing through the victory animations and exp gains.
Then both the battle and reactor music were playing
Hey DLPB,
Thank you for your hard work with this project. I noticed that on your TODO list is a user interface for the options. This seems like a fairly easy job for a volunteer contribution. I can't make any promises, but I'd be happy to take a wee stab at making something if you'd be interested?
If you are, a couple of questions for you:
- Is the ini file parser you use fixed in its use of # for comments and y/n for booleans, or would it accept ; and true/false respectively?
- Are there any requirements other than just a UI to allow users to set what's currently in options.ini, such as adjusting other options (Reg keys, etc.), being able to launch the game, etc?
- Are there any other options you plan to add in the future?
anyway we can get the menu overhual mod as a seperate mod.
...Okay, but why is this happening exactly?
This sucks. There's no way I'll be able to force myself to play with the joystick for more than a day, and that's being very generous. I guess I wasted those ten bucks. (Until this gets fixed, of course. Hopefully.)
this is being looked at. im creating a full hext file for moddersGreat, this will be incredibly helpful
I can confirm this music bug. Happened to me 5 - 6 times on a 70h playthrough, and only when I was using the speed change (select+square), never happened on normal speed. But only at R06 for now, didn't happen for R06c (but I haven't played much).Likewise; I've once had two lots of music playing after a battle.
For who is playing Reunion 06c and had my same questions/issues please see below.
I thought was fine to share and help:
1) I dunno how to add my favourite mod :c
Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, yourmodname, Texture, field
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\field
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.
Now the above you can apply for any other textures or mod, per example:
-Avatars goes in CUSTOM\yourmodname\Texture\menu
-Prelude screen goes in CUSTOM\yourmodname\Texture\cr
-etc.
2) I dunhave numpad, pointer is not moving, got a problem with input/keyboard, cannot start teh game :c
Simply download this file (http://forums.qhimm.com/index.php?topic=12576.msg174862#msg174862) and place it in your FFVII root folder. Not yet working? Well then play with joystick.
3) My mod it's in .iro format I dunno what to do :c
Simply download IroNite (http://forums.qhimm.com/index.php?topic=18653.0) and extract the files with it, now you can place and use the mod as mentioned above in point 1.
4) My Upscaled Magic textures aren't loading, I dunno what to do :c
Simply place these files "SEFFECT1, SEFFECT2, SEFFECT3, RAIN7" into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\battle
Instead for the subfolders such as "blue, limit, limit2, limit3, magic, special, summon, weapon" into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\magic
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.
5) Screen tearing issue - to be modified
WIP... ( https://dailytechposts.com/screen-tearing-fixed/ ) - ( https://autohotkey.com/board/topic/114598-borderless-windowed-mode-forced-fullscreen-script-toggle/ )
6) I downloaded the translation in my language, I don't know how to use it :c
Simply go in:
C:\Games\Final Fantasy VII Steam Edition EN\The_Reunion\BASE\New_Translation
Rename New_Translation in New_Translation_Eng (to have a backup) then proceed with moving the translation in your language inside the aforementioned folder and ensure name will be New_Translation; as well make sure that the option New Translation is on y (yes) inside your Options.ini file.
However note that the Translation in your language should have a proper R06c porting created by the modder to be compatible with Reunion otherwise it's useless. Save Options.ini and play.
-Please note if you changed translation in your language certain files should be moved to following folder:
C:\Games\Final Fantasy VII Steam Edition EN\The_Reunion\GLOBAL\Texture\menu
The above it's for the avatar for example.
Ok i have unpacked the iro, but from there i don't know what to do since I've tried putting the files in the direct hext and menu folders on the Global folder, but it doesn't seem to be working :/ I'm not good with modding the game manualy realy so I'm a bit lost. I also would like to keep the shiny materia and colored item icons if possible... Sorry if I'm being a bother u.u
read the post i quoted, the original post is on page 220, I was in the same boat as you a few hours ago, most of the files go in a subdirectory of Custom, and when extracted the files are usually in a folder with the same name of the folder it needs to be in under Custom, just make sure you dont double stack folders I.E. .../Custom/battle/battle/<mod files> there should only be 1 battle, not 2 in a row
For who is playing Reunion 06c and had my same questions/issues please see below.
I thought was fine to share and help:
1) I dunno how to add my favourite mod :c
Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, yourmodname, Texture, field
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\field
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.
Now the above you can apply for any other textures or mod, per example:
-Avatars goes in CUSTOM\yourmodname\Texture\menu
-Prelude screen goes in CUSTOM\yourmodname\Texture\cr
-Thinbars (from Menu_Enhanced_Stock_UI_1.0) goes in CUSTOM\yourmodname\Texture\menu
-etc.
2) I dunhave numpad, pointer is not moving, got a problem with input/keyboard, cannot start teh game :c
Simply download this file (http://forums.qhimm.com/index.php?topic=12576.msg174862#msg174862) and place it in your FFVII root folder. Not yet working? Well then play with joystick.
3) My mod it's in .iro format I dunno what to do :c
Simply download IroNite (http://forums.qhimm.com/index.php?topic=18653.0) and extract the files with it, now you can place and use the mod as mentioned above in point 1.
4) My Upscaled Magic textures aren't loading, I dunno what to do :c
Simply place these files "SEFFECT1, SEFFECT2, SEFFECT3, RAIN7" into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\battle
Instead for the subfolders such as "blue, limit, limit2, limit3, magic, special, summon, weapon" into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\magic
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.
5) Screen tearing issue - to be modified
WIP... ( https://dailytechposts.com/screen-tearing-fixed/ ) - ( https://autohotkey.com/board/topic/114598-borderless-windowed-mode-forced-fullscreen-script-toggle/ )
6) I downloaded the translation in my language, I don't know how to use it :c
Simply go in:
C:\Games\Final Fantasy VII Steam Edition EN\The_Reunion\BASE\New_Translation
Rename New_Translation in New_Translation_Eng (to have a backup) then proceed with moving the translation in your language inside the aforementioned folder and ensure name will be New_Translation; as well make sure that the option New Translation is on y (yes) inside your Options.ini file.
However note that the Translation in your language should have a proper R06c porting created by the modder to be compatible with Reunion otherwise it's useless. Save Options.ini and play.
-Please note if you changed translation in your language certain files should be moved to following folder:
C:\Games\Final Fantasy VII Steam Edition EN\The_Reunion\GLOBAL\Texture\menu
The above it's for the avatar for example.
I found a bug where Barrett gets stuck. It occurs when the party is at the upper level of Hojo's lab in the Shinra building. Upon attempting to approach Aerith, Barrett gets stuck on one of the stairs and does not move. I don't know if this is an issue with the original or is a product of the reunion.This was an issue in previous release, Reunion R06. It should be (and is, for me) fixed in the current R06c release. Please confirm which you're running?
I'm following your instructions to try and install satsuki's various upscale textures, but I'm not seeing any changes in-game. I converted the .iro files to .png files, then I extracted the "battle", "fields", "magic", and "world" folders (the ones with the .png files in them) to FINAL FANTASY VII -> The_Reunion -> Custom -> satsuki -> Texture directory. I then went into the Options.ini and changed Mod_ID = NONE to Mod_ID = satsuki. I felt like I did everything right, but clearly I must have done something wrong. Am I missing something?It's a bid fiddly, complicated by all the metadata and directories for Seventh Heaven. Completely ignore directories with names starting with Upper Case, those are metadata for Seventh Heaven. Worry only about the files and subdirectories within those directories.
Solved. Updated the post.
i actually stole your idea and took the "thinbars" folder from the Iro file you mentioned and put the picture files in menu and its working for me flawlessly, i also made sure to put the .txt file that was under hext to the direct/hext folder (not sure if that is needed or not)
I think I found a minor bug with the scene-skip function.I already spotted this but had no time to correct. Thanks for the report.
In the Honeybee Manor, if you view the lower-right room [Fantasy King Shin-Ra], and skip the scene, you'll return to the field in front of the upper-right room, and if you then view that room it's the same Fantasy King Shin-Ra.
Obviously, you should be returned to the field in front of the lower-right room, and the upper right room should still be Reeve's parents?
Handy-dandy savefile for verification (https://gofile.io/?c=JI7z7h)
Do not add hext files unless you know what you're doing. You're asking for trouble.
I cannot replicate the mulitple music issue. Tried everything - 50 battles. Nothing.Happens to me quite frequently, I'm going to try and replicate it with full verbose logging enabled when I have time (probably tonight, sitting at work atm). Funny thing is, it already happened to me back in the first R06 version, so it's definitely not a new issue with R06c, maybe it just got more common with it?
So if this happens, I need to see Reunion.log, audio.log, app.log, save file, and all information on when it occurred.
I need to know exactly what point it happens - what battles - if there is any commonality.
Then need app.log, reunion.log, audio.log, hext.log, save file as soon as it happens -
What mods you have installed would help too.
How frequent is frequent?
So, since updating to R06c, I've had quite a few times where the game would spontaneously just up and close on me, and the recurring theme seems to be a string of errors in the app.log repeating with:I've also encountered this, but have not posted about it because it's so random and I cannot provide steps to reproduce. I also haven't tried playing without the extra textures to isolate if they are responsible or not.
"ERROR: texture cache is full and nothing could be evicted!"
Adjusting texture_cache_size in Reunion's Options.ini file seems to make zero difference to how soon, late, or randomly the issue seems to crop up for me, and I've even tried resizing the .png files from Global/Texture/World and placing them into my custom/upscale/texture/world directory, cutting down on ~60 megs of texture data, which *seemed* to help, initially.
Anyone else encountering a similar issue, or experienced it in the past and found a way around it?
Please install Hotfix 7 - very important, so can't wait.All hail DLPB, the mighty finder and smasher of bugs!
thank you. now that's a report. did u use hotfix 7?
unfortunately, the data there doesnt help at all. Have you tried withput the texture updates and with 60fps off?
keep making it crash and save every app.log each time
Trying to properly document the repeating Battle Fanfare Bug. Here are the log files and a video of it occurring in the Train Graveyard. It's pretty random though, fought exactly the same battles there before and nothing happened then. It just happens sometimes, and after it happens once it keeps stacking the fanfares. Only way to make it shut up is to exit the game. I was stupid enough to ovewrite my save as you can see in the video, but it seems to occur possibly just about anywhere, so I don't think the save matters much.
Hope it's helpful.
Link to the files and video: https://drive.google.com/drive/folders/1fRKOC3YHqAKoxK_5FHzEmv9H8cOlA4ST
for what its worth, this music bug hasnt happened to me at all, i keep 60fps battles turned offAlso for what its worth, I use both 60fps and Remako/Satsuki texture packs, and while I've had a bunch of random crashes that I can't reproduce, I've never had issues with the music.
does the music bug ever happen at normal game speed? when not sped up?I've actually found the speed-up mechanism doesn't seem to work for me. I haven't taken the time to dig any further on that. Using the soft-reset function usually ends very badly as well.
#xy 40 80
{BARRET}
“Then GO!
Mess around all you like!”{NEW}
“But we’re supposed to be
after Sephiroth! At least one
of us still remembers that!”
I've actually found the speed-up mechanism doesn't seem to work for meThere's no perceptible change in speed, and no reaction on screen either. I've been using controller input for it, which I thought was correct?
It doesn't come on screen that it's increased? Are you trying from keyboard only?
Speed up is Select + Square [switch].And speedup works just fine, now that I'm actually using the correct input for it. Doesn't change the fact I haven't been using it, and I have not encountered this music bug.
My help file is wrong. I was blaming you for a sec.
Fanfare music bug happens with normal 1x speed as seem in my video. But I do use 60 fps battle set to '2' (motion interpolation on), and I have a friend who sets it to '1' and has never experienced the bug. Maybe its related. I was getting kinda annoyed that the limit break animations and camera seems broken with 60 fps set to 2 (they dont wait for the limit break aura animation and sound to play completely before running toward the enemy and the camera lags behind), so I'll change it to '1' and see if it still happens
An update to the texture cache crash. I replaced ddraw.dll with the original r06 one and still got the crash after an hour. Tomorrow ill try using the r06 aali.dll which seems to be the only other dll updated for r06c.
-Item receveid no sound
1. Randomly while receveing an item the sound of item receveid will not play.
2. At very start of the game just off the train, though is tough to replicate. It happen again in Sector 4.
3,4,5. App.log Reunion.log crash.dmp (https://drive.google.com/open?id=10K268lj5-GKNwdWeL-9a1Ykd8gcMTr-t)
6. I got only the right after the item receveid unfortunately (https://drive.google.com/open?id=1Jku1mRTwBoI5WamTNPgX0EQ8ZYrNhjAe).
Also note that while going into combat mode the spiral graphic effect sometimes doesn't play fully, also very random.
He'll keep repeating the second line every time you try to talk to him.
i definitely resolved that issue at the temple. Please try with and without model overhaul
yup. That's the cause. His model pack is the issue and R06c fixes it. |Remember to test things before posting bug reports. And check the reunion database.
It's come to my attention that someone has already tried to strip out The Reunion and add to 7H.
The license clearly prohibits it and it's annoying anyone even attempted it as it will just break more stuff and lead to a bigger mess in general. Whoever that person is, you're a Grade A idiot.
There's also a random crash bug at end of battle caused by a slight tweak to aali's original code. Please backup your aali.dll and then try this one as a testA very quick playtest is still logging lots of ERROR: texture cache is full and nothing could be evicted! messages. It hasn't crashed yet, but I haven't played it enough to give it a chance to crash yet, so that means nothing.
but it should fix the "eviction" message
skyhawk, DLPB said the game ignores the Steam settings with Reunion. I wasn't able to map my X-input controllers through it with Reunion activated.The game ignores Steam Achievements with Reunion. The controller mapping is not done via Steam API hooks, and works perfectly. I was playing it an hour ago with my XBox controller, as mapped via Steam.
All hail DLPB, the mighty finder and smasher of bugs!I believe I have fixed the issue (it was interpolated twice to 120fps) and sent the fixed file to DLPB. If you have any concerns or questions regarding the animations using Mode 2, please DM me and I will fix them and inform DLPB if there's a correction I need to make
Recordings of Yuffie's oddly slow casting/summon animation - All were captured at 60fps
I apologize for the awkward framing - I was planning on splicing them together and making some slick presentation with timestamps on the side. Then I remembered that I have no video editing software and the video editing skills of a potato.
Mode 0 - 205 frames
Google Drive (https://drive.google.com/file/d/1VCmq0sgvgvWyNwrFrwPDUIGSrfUjnKre/view?usp=sharing)
Mode 1 - 208 frames
Google Drive (https://drive.google.com/file/d/1NNz7GxNVlvc2m7YgSLOFw6YwGVI44Ikm/view?usp=sharing)
Mode 2 - 272 frames
Google Drive (https://drive.google.com/file/d/136pf5ILR74KUloD1zX2BAAti_LANprwB/view?usp=sharing)
another retranslation mention:
In Icicle Inn, in the room where you find the map, if you take the map before talking and getting permission to take it he says "What a nerve! You've already torn it down!"
I'm not seeing the issue there :P?Torn down is fine. 'What a nerve!' is not. 'What nerve!' would work. Here's hoping this doesn't degenerate into another "Spare me the speeches" debate.
Shortly after escaping from the reactor and talking to Aerith the game loads a completely different map when leaving the area. I haven't played the game in a while but you can see Cait Sith standing by some stairs. My character's stuck and I cannot proceed. Disabling Hotfix 9 fixes this.
I think the graphical character mod is nice, although I'm not really a fan of Jessie's coloring, especially her hair. It makes her look ginger and really contrasts the remake, and her blue shirt sticks out. I think it'd be really cool if we can make the characters more like the remake. I noticed Biggs has sleeves on his shirt like the remake which I think is really sweet. I'm a big fan of consistency.Respectfully, our [or at least, my] goal is to improve upon, and maintain consistency with, the original game. This is a mod for Final Fantasy VII, not FF7 Remake. Consistency is one reason I don't use enhanced field models, because some of the cinematics have the doll models baked in, and it's really jarring to suddenly be jumping from one set of models to another.
I'm also a bit sad because I don't know how to use HD models with Reunion. I think it'd be cool if you could include an optional HD model function, or a way to use other models (not really sure how to do that). I know you prefer some consistency, although an option for graphic whores like me would be great. I've seen these online and think they look amazing (not sure who made them, it's really hard to track down since it feels like there's a hundred models and versions out there these days).That does look amazing, I'll absolutely give you that. And given that Battlescape doesn't interact with the cinematics, that should be an absolute winner. I've no idea what or where those models are, or if they can be integrated with Reunion.
(https://i.imgur.com/0YNno0e.jpg)
One final thing I noticed is Vincent's running away animation in 60 FPS mode 2. It's really funny and sticks out like a sore thumb.For stuff like this, providing captures showing both mode0 and mode2 can be very helpful. See my posts over the last few pages regarding Yuffie's cast/summon animation. I haven't gotten to Vincent in my game yet, but I'll take some captures of it when I do.
I don't know if it can be fixed tho.
One final thing I noticed is Vincent's running away animation in 60 FPS mode 2. It's really funny and sticks out like a sore thumb.I've looked over his running animation, and it is working properly. However, you may notice all of his animations are too fast depending on what weapon you have equipped. I've fixed that error and sent to DLPB for his next release. If you still feel something is wrong with an animation, please upload a video
I don't know if it can be fixed tho.
Definitely a new issue with the hotfix 9, im after the aps fight and going that way thru the train graveyard's final screen with the movable trains. upon moving to the "train station" screen i'm instead taken to a scene MUCH further in the game where tifa is chasing cloud against a black background then to when she remembers finding him at the train station, then im tifa waking up in doctors office goddamn meteor is here and im lvl 10.
(https://i.ibb.co/mB3Q3Lr/gif.gif)Do monster-vampire things drink coffee? 'cause he looks like he chugged the whole carafe.
https://idioms.thefreedictionary.com/What+a+nerve!
It's perfectly normal English. Please use Google before posting things like that as it clutters up this thread. Though to be honest, grammar issues alone should be left until R07. Only definite mistakes with spelling / translation should be noted.
It's accurate English. In fact, it's actually more accurate than "What nerve" as that phrase as a double meaning of keeping ones nerve. The American (I assume it is) version is not good grammar. Now, if the "bug" report had been "I think this needs adding to American option" I'd run it by covarr. That wasn't remotely what happened, was it? What did happen was a statement of fact that this was a grammar mistake and it just isn't. Not even close. And any Google search would have concluded it. Not to mention Brits use this phrase a lot more than "what nerve".
Since we're on the subject of broken animation, is the limit break behavior on my end, as I reported earlier, expected and unfixable?Who's casting animation is cut? and during which limit break? I don't have a ton of free time, and probably won't get around to looking at this until the weekend. The more time you can save me, the more likely I can fix it
When using 60 fps battles set to 2 (animation interpolation), it cuts the casting animation and goes straight into the attack, desyncing the camera if you set it to default dynamic instead of static in the game options, so that for some LBs there isn't even time to see the damage because it's still focusing on the character that used the limit instead of the enemies.
Another defective instance is the choco mog summon running animation. The chocobo wildly teleports back and forth while running toward the enemy.
Who's casting animation is cut? and during which limit break? I don't have a ton of free time, and probably won't get around to looking at this until the weekend. The more time you can save me, the more likely I can fix it
Hotfix 10.
https://drive.google.com/file/d/14BwIvHxhtNgkwxk7Gvx8Ine_Vgrk8DNh/view?usp=sharing
I played for 3 hours and no bad textures or crashes. Hope you guys get similar results.
Maybe try with battle 60fps set to 1 and not 2. See if that helps. I didn't use mode 2.
Sorry... already managed to crash it with hotfix 10.
Link to the logs and savefile: https://drive.google.com/open?id=1uXJlGOULTmU20mAgaDozdvAVLpiF7nus
Crashed when I won a fight on the world map. Save slot 1. Was at 4x speed and mashing confirm when it happened. Took about 10 fights for the crash to occur.
What graphic mods do you have installed?
i need to know which textures aren't loading and where you're putting themBattle textures and they are in ./texture/battle
[00002634] TRACE: open STAGE05.D (LGP:battle)
[00002634] TRACE: open STAGE05.B (LGP:battle)
[00002634] TRACE: open STAGE05.P00 (LGP:battle)
[00002634] TRACE: open STAGE05.T00 (LGP:battle)
[00002634] TRACE: open STAGE05.T01 (LGP:battle)
[00002634] TRACE: open STAGE05.T02 (LGP:battle)
[00002634] TRACE: open STAGE05.T03 (LGP:battle)
[00002634] TRACE: open STAGE05.T04 (LGP:battle)
[00002634] TRACE: open STAGE05.T05 (LGP:battle)
[00002634] INFO: Not present: battle/OLAC_00.png
[00002634] TRACE: open STAGE05.P01 (LGP:battle)
[00002634] INFO: Not present: battle/OLAD_00.png
[00002634] TRACE: open STAGE05.P02 (LGP:battle)
[00002634] TRACE: open STAGE05.P03 (LGP:battle)
[00002634] INFO: Not present: battle/OLAE_00.png
[00002634] TRACE: open STAGE05.P04 (LGP:battle)
[00002634] INFO: Not present: battle/OLAF_00.png
[00002634] TRACE: open STAGE05.P05 (LGP:battle)
[00002634] TRACE: open STAGE05.P06 (LGP:battle)
[00002634] INFO: Not present: battle/OLAG_00.png
[00002634] TRACE: open STAGE05.P07 (LGP:battle)
[00002634] TRACE: open STAGE05.P08 (LGP:battle)
[00002634] INFO: Not present: battle/OLAH_00.png
[00002634] TRACE: open STAGE05.P09 (LGP:battle)
[00002634] TRACE: open STAGE05.P10 (LGP:battle)
You need to be showing textures as my options.ini. Those arent same files. Although could be it's all just messed up.
Super basic question, but is there any way to only install the Beacause retranslation? I really do not want the model overhaul and would like to keep the models stock, but I'd like to use the retranslation. The R06c installer looks like it just installs everything at once with only a few options specifically for the retranslation.
I have no idea if this could be caused by Reunion or something else;
Then please verify it. Then I'll look into it :)Just to confirm, is there any way to verify it beside replaying the game up to that point with and without The Reunion? Reunion saves don't seem to be compatible with the unmodded game, and I don't know what else to disable to try and debug it. Can anyone recommend some debug tools/mods I could use? I'm not familiar with FF7 mods and google doesn't seem to help.
Did you try without remako?Yes (via setting Mod_ID = none), sorry I forgot to mention it.
Just to confirm, is there any way to verify it beside replaying the game up to that point with and without The Reunion? Reunion saves don't seem to be compatible with the unmodded game, and I don't know what else to disable to try and debug it. Can anyone recommend some debug tools/mods I could use? I'm not familiar with FF7 mods and google doesn't seem to help.
Reunion saves are compatible with vanilla.Thank you! By moving the save to the right place and disabling The Reunion, the scene progressed as it was supposed to.
Vanilla save location: %USERPROFILE%\Documents\Square Enix\FINAL FANTASY VII\
Reunion save location: save folder in game's root directory
You just have to copy and paste them over.
Model overhaul isn't enabled by default, so even modifying Options.ini isn't necessary.
---
Hello and thank you for this great set of mods. I've had a wonderful time playing the game for the first time in over 20 years, breezing through most of CD1.
Near the end of CD1, though, in the Temple of the Ancients I've encountered a weird bug where the game gets stuck in some sort of a loop at the point where Cait Sith is reading fortunes.
I have no idea if this could be caused by Reunion or something else; I'd appreciate any tips on what might help. I've tried disabling the translation / model overhaul / 60fps battles, but the hangup is unaffected. I can't try with another set of characters because like an idiot I only kept one save.
I have R06c with hotfix 11 and the Remako mod.
Video of the looping point in the game (https://www.youtube.com/watch?v=wHyd49cGvto)
(here's a video from someone else (https://youtu.be/tby7k8QC0AU?t=2121) on how the scene presumably should proceed)
APP.log (https://pastebin.com/L3S3NDU7)
The_Reunion.log (https://pastebin.com/R8giUh4V)
Sorry if this is unrelated to The Reunion in some obvious way!
I just passed this point with hotfix 11 and it played out ok for me.Firing blind here, but what was your party for the Temple? I had Tifa as the third character, and her animation in that scene seemed to behave differently from how it did with Reunion disabled. Just wondering if it's related.
Firing blind here, but what was your party for the Temple? I had Tifa as the third character, and her animation in that scene seemed to behave differently from how it did with Reunion disabled. Just wondering if it's related.Cloud, Red XIII and Aeris i think.
Did anyone get an annoying text that wouldnt go away when exploring Cloud's mind at Midhir? Just before FMV in to Tifa's room.
Firing blind here, but what was your party for the Temple? I had Tifa as the third character, and her animation in that scene seemed to behave differently from how it did with Reunion disabled. Just wondering if it's related.
it could be. I did alter that field to allow for translation to work properly for cait.In that scene theres a dialogue box glitch.
No crashes or crazy textures yet?Played a pretty large chunk of the game today and had no crashes, with interpolated animations and battle/field/world textures. One thing i noticed in hotfix10 is that barrett's gun effects were working but in hotfix11 they started disappearing again like in previous versions.
No crashes or crazy textures yet?
Unrelated: in Shinra Mansion's basement, when you go to collect Vincent, the music there is supposed to keep on playing during random battles in the area, but it's getting muted during the battles.
Welp, just had my first Hotfix 11 crash. :(
Crash occurred after ~90 min of exp grinding in the Airship, Laboratory zone (sunken airship).
No crash.dmp file was generated, nor did any error message pop up - the window simply closed suddenly after exiting a battle.
Relevant saved game, app.log and reunion.log here:
https://drive.google.com/open?id=1wrZEgTaARvDmrxQzBPBuubuHJijziLy4
Most recent save is "Save file 02," Time: 49:46.
It isn't, actually. It's supposed to play the battle theme just as normal, but on PC the AKAO frame for that field (fields?) is broken and that's why in vanilla it doesn't play. The audio replacement probably just has a different fallback method for such an error, it being to cut the music out.
at the first FMV while doing that the music doesn't start, it does only after first battle
Also, I know it's already mentioned in reunion database,
hen you swap map and come back on the first map and you are able to get another Potion from the same soldier (btw they share erroneously the same model of the train guard.)
I don't understand. How are those 2 places related?So what I meant it's that this model (https://vignette.wikia.nocookie.net/finalfantasy/images/8/8f/NPC-ffvii-ShinraGuard.png/revision/latest?cb=20120104004635) is being used for both: a Captain of Shinra Soldiers and a Train Security Guard. That it's OG limitation, I believe.
If not, can anything else be done to make the game work with Reunion on my laptop?
a Captain of Shinra Soldiers and a Train Security Guard. That it's OG limitation, I believe.
Cannot figure out how to search on only this thread so might as well ask a question that has likely been answered before.Installing the mod should have created a new folder called "The_Reunion". In there is the file "Options.ini". Open that with a simple text editor and you can set a resolution by changing the values "window_width" and "window_height". If you want fullscreen, just replace "full_screen = n" with "full_screen = y".
I got the steam version of FF7 and I installed the mod on the folder where ff7_en is located.
It runs just fine but only on a small window, there is no way for me to run it on fullscreen and fiddling with the settings on the launcher does nothing, what do I need to do to run the game on fullscreen with this mod?
Installing the mod should have created a new folder called "The_Reunion". In there is the file "Options.ini". Open that with a simple text editor and you can set a resolution by changing the values "window_width" and "window_height". If you want fullscreen, just replace "full_screen = n" with "full_screen = y".
When you encounter Aerith at the church and should give her a name, the default name is Aeris... is it right?
R06c with hotfix 11, standard installation (no checkbox selected)
I forgot this part. The function hasn't been taken over for the external exe txt file. I'll have to sort it.
That comes out of Kernel2 and needs changing via wallmarket or touphscript. The one in the exe is for a different place.But in my kernel2 there isn't the word "to next level". In the R06 kernel2 i've found only "next level" (line 1631) and in italian is translated. Using hext and changing 00920C48 and 00922A50 fix the problem
Encountering the same problem with Hotfix 9 as CrazySteve88 did.
After finishing the bombing run and talking to Aerith, the next loaded area is incorrect.
The area has Cait Sith jumping on the stairs (could be a scene from the event in Disc 2), and Cloud spawns on top of the background scenery and is unable to move at all.
(https://i.imgur.com/QQr9M5T.jpg)
Also is the texture bug gone with Hotfix 11?
Also is the texture bug gone with Hotfix 11?Hotfix 11:
Hotfix 11:
- The Midgar area immediately after meeting Aerith is working fine - Both the correct field, and no texture corruption.
- Overall working much better, but still logging lots of ERROR: texture cache is full and nothing could be evicted!
- I've had some sessions work fine for hours, covering many different fields and aspects of storyline
- I also had one instance where the game crashed at the After Battle screen after a single fight
[I then re-launched the game, loaded the same save, and played for some time without issue]
Same issue as before, Kuraudo. As I advised previously, there's no point sending bug reports on this same issue when the message box to notify me doesn't appear. It means there's no bug report. I'm aware of the issue with the game dying after battles. Unless there is a proper crash showing you a message box and creating a new crash.dmp there's no point raising it. :)
it's again perfectly normal speech if you check with Google you'll see the phrase. I'll bring it up with covarr.
Might it make sense to add a new tab to the spreadsheet for "translation English dialect differences"
if you raise it as American v English and covarr agrees then it gets added to American option.In that case I'm going to, again, respectfully raise "What a nerve!". To my Canadian sensibilities, "What nerve!" is borderline archaic but sensible, while "What a nerve!" is a phrase I've literally never heard before in my life.
I do read posts and investigate issues if it looks as though there's a problem. 8)
if you raise it as American v English and covarr agrees then it gets added to American option.
With a few spelling exceptions [Hi Color/Colour], I expect Canadian English and American English are probably mostly the same.Except American English leaves out the two most important words in Canadian English... "Sorry" and "Eh" :P
Except American English leaves out the two most important words in Canadian English... "Sorry" and "Eh" :P
I'll say it again - just because I don't respond to every line and bug raised, I am looking at it.
I'm sick of seeing debates and posts on individual lines
- or posts on bugs with no way for me to replicate.
In future, I'm ignoring it completely.
It's funny you should mention that. When I started using "eh" - especially for Leno, I was told it was a British thing or a Canadian thing - and not American... yet the original American translation uses it in FF7 as well.
#faster numbers
5BB464 = 16
-401600
8FE1E8 = 00 02 04 04 02 00
-400C00
That's not the plan, since R06 is built differently. I'm choosing to not use R06 because I'm also achievement hunting and I need steam's integrations for controller binds on my DS4. Since the 60fps bit is all I want, I figure it would be easier.
although achievements wont work, i use steam's controller mapping on my ds4 in ro6 and it works flawlessly
Model overhaul isn't enabled by default, so even modifying Options.ini isn't necessary.
---
Hello and thank you for this great set of mods. I've had a wonderful time playing the game for the first time in over 20 years, breezing through most of CD1.
Near the end of CD1, though, in the Temple of the Ancients I've encountered a weird bug where the game gets stuck in some sort of a loop at the point where Cait Sith is reading fortunes.
I have no idea if this could be caused by Reunion or something else; I'd appreciate any tips on what might help. I've tried disabling the translation / model overhaul / 60fps battles, but the hangup is unaffected. I can't try with another set of characters because like an idiot I only kept one save.
I have R06c with hotfix 11 and the Remako mod.
Video of the looping point in the game (https://www.youtube.com/watch?v=wHyd49cGvto)
(here's a video from someone else (https://youtu.be/tby7k8QC0AU?t=2121) on how the scene presumably should proceed)
APP.log (https://pastebin.com/L3S3NDU7)
The_Reunion.log (https://pastebin.com/R8giUh4V)
Sorry if this is unrelated to The Reunion in some obvious way!
I'd suggest taking this query to a new thread since it's not related to R06.
. 60fps battles is causing damage numbers to scroll too fast
It's funny you should mention that. When I started using "eh" - especially for Leno, I was told it was a British thing or a Canadian thing - and not American... yet the original American translation uses it in FF7 as well.It's probably something I pick up on because I have family not far from Hamilton, ON, and we laugh about how we'll just be talking normally, and sometimes almost half their sentences end with "eh." For example, "This just doesn't seem right, eh?" or "We're taking the boat fishing next week, eh." We Yanks will use it as well, but usually more as a shoulder shrugging, whatever vocalization. And yes, aboot... we just love hearing "What's this all aboot, eh?"
Forreal? I should try giving it another go then. I'm 23 / 36 on achievements, but they're all major events like Ruby/Emerald and Lv99, I could just SAM/Black Chocobo those with screenshots, but the lack of controller sucked.
C'mon lad, it's a setting in one of the old builds. If I can remove the section in 03-Battle60fps config from R05's install, then my gripes are resolved. Is there a tool I can use to modify ff7_en.exe after installing Reunion?
are you just trying to turn 60fps battles off?
#fix numbers array by NFITC1
5BB464 = 2C ← Dunno what this does
5BB5E8 = 0F Bf 52 0C C1 EA 02 ← Like what even
#faster numbers
5BB464 = 16 ← Same code as above, if I remove this, damage numbers will repeat twice.
-401600
8FE1E8 = 00 02 04 04 02 00 ← I thought this was some kind of raw frame output for the damage numbers themselves. I still don't really know.
-400C00
No, I just gripe about the damage numbers disappearing too fast. It's like four frames of numbers, sometimes the number doesn't even draw. I was messing with some of the configs with hextedit, but the fix I had in mind is more complicated than just removing that segment I mentioned earlier.
Iunno what any of these codes do. Removing the #faster numbers segment makes numbers appear twice, one after the other. I know I can have it just right, R04 didn't have this issue, but then in R04, character zoom speeds look weird because they're actually playing in 60fps, on this 15fps playground. Anyone else notice stuff like that in R06? I really only want 60fps battles for the smoov menus, 15 fps battle animations are quite charming anyway.Code: [Select]#fix numbers array by NFITC1
5BB464 = 2C ← Dunno what this does
5BB5E8 = 0F Bf 52 0C C1 EA 02 ← Like what even
#faster numbers
5BB464 = 16 ← Same code as above, if I remove this, damage numbers will repeat twice.
-401600
8FE1E8 = 00 02 04 04 02 00 ← I thought this was some kind of raw frame output for the damage numbers themselves. I still don't really know.
-400C00
Tried using cheatengine to find the original values in the base game, but that hasn't really led anywhere. I feel like I've spent too long on this insignificant speck of a gripe, but now I just want to solve it.
a few quick things:
1. when climbing the pagoda, after the battle gorky says "but you handled yourself pretty good." should be "handled yourself pretty well."
2. this one is really nothing, some missing commas in vincent's line on the highwind: "Ancients... One day we may too be referred to in the same manner." should have commas before AND after the word too (at least in american english)
3. just noticed the epilepsy settings in options.ini, thats cool that you have settings there to limit flashes in the first place, but if I had epilepsy, and went to utilize that feature, I probably wouldn't appreciate being called a poor soul. just throwing that out there
when climbing the pagoda, after the battle gorky says "but you handled yourself pretty good." should be "handled yourself pretty well."Yep
this one is really nothing, some missing commas in vincent's line on the highwind: "Ancients... One day we may too be referred to in the same manner." should have commas before AND after the word too (at least in american english)I'd actually argue for "Ancients... One day we too may be referred to in the same manner."
I probably wouldn't appreciate being called a poor soul.
Fixed. Thanks again, usb.
Change
mds5_5 - ba - Talk -
to begin
If Var[5][200] == 0 (else goto label 3)
If Var[5][255] == 0 (else goto label 3)
Nope. It's also Shake who says "handled yourself pretty good" And shake is a kid.
What am I doing wrong? I installed The Reunion and can play the game with the retranslation, but battles still run at 15FPS. In fact, none of the settings from Options.ini seem to have any effect. I tried disabling the audio and showing FPS and nothing changed (the reason I know battles are 15FPS is FRAPS). Setting New_Translation to 'n' doesn't disable the retranslation (not that I would want to), and Transparent_Dialogue has no effect either.
If you're wondering, Disable_The_Reunion is set to 'n', and _60fps_Battles is set to '1'. I'm running the Steam version of FF7.
Edit: Just for testing purposes, I tried disabling The Reunion by sending the dll files to the Recycle Bin, and the game still plays with the retranslation. What's on earth is going on?
I know it's kind of a pain, but I've been saving, exiting, copying the save file to My Documents > Square Enix > Final Fantasy VII > user xxxxx directory, disabling The Reunion in Options.ini and booting the game everytime I'm about to reach the criteria for an achievement, getting the achievement, quitting and then reenabling The Reunion again.
It's not too bad since there are very few achievements and the requirements are easy to track.
what does app.log say? Enable all debug options apart from Opengl and send me it.
[00014659] TRACE: prepare_movie C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\jenova_e.avi
[00014659] INFO: prepare_movie: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi; h264/aac 1280x896, 15.000000 FPS, duration: 44.866667, frames: 673
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_fmt: fltp
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_rate: 44100
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->channel_layout: 3
[00014659] TRACE: PERSONAL MOVIE - C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi
No Error - though not sure about channel layout. Please send me the video file.
If you were not using new translation then that it a known bug with the original version. If you are, then I need to look at it. But read the first post.Roger that! Thanks for the quick response.
Do not report bugs that are original game problems.
I wouldn't use any of those with R06 if that's what you're planning.
Roger that! Thanks for the quick response.
I have been able to reproduce it, but like you say it seems to be a base-game issue. Will be sure to troubleshoot more before I report next time. :)
@usb - sent to True Odin as I have a suspicion it won't work with his code either.thank you, i'll wait for your help.
It will be the codec you've used, ffmpeg isn't liking it or our code isnt working.do you know a working audio video codec for your ffmpeg? with r05c play perfectly
x264 works for me with AAC. Whatever youve used to encode has set something ffmpeg doesnt like.fixed re-encoding with ffmpeg.exe, thanks
is it there outside of r06. if it is... wrong thread.it's a field bug (or ff7 engine bug or wathever): it appears with new translation (english) on and off (40 times selected no and appeared, yesterday i don't remeber)....
thank you, i'll wait for your help.
I've investigated after a doubt came to me and checked ending2.avi (in italian) by renaming in eidoslogo.avi (it's a raw test) and also this video has a problem (the original english renamed eidoslogo play perfectly). I need to test in real game ending but i'm not very confident... this 2 video have the same problem
Why does installing this mod fern with my PS4 controller and how do I get around it?
I install a fresh vanilla version and load the controller config in Steam, go into the vanilla game and controller works fine.
Install Reunion and only the left analog stick works, everything else is moved to the numpad.
as i am nearing the endgame, i have been experimenting with 60fps battles and a few other thingsSo, Diamond weapon is likely going to have to be something for NFITC to look into. I'm fairly certain the sounds are triggered by the animation (or a frame of a certain animation) so Diamond weapons 10th frame is now his 30th but the sound is still playing on the 10th. I don't know how to decipher the AB file, but my guess would be the solutions is in there somewhere.
when fighting diamond weapon with 60fps set to either 1 or 2, the audio for his stomp attack is very out of sync (its sound effects when he is walking up, not the actual stomp)
also when 60fps is set to 2 (interpolated), Big Brawl for cid is set to ludicrous speed, lol. Sometimes it wont even show cid leave his original spot, it will just be a close-up of cid and then the enemy dies, havent tested with no interpolation
both of these issues go away when 60fps battles is turned off
1. An explanation of the bug
So essentially, when I plug my laptop into a TV via HDMI and have The Reunion enabled, all gameplay and menu audio goes silent. FMV audio still plays, but nothing else as far as I can tell. So I'll hear the start-up logo sound effects, but then when I get to the main menu there's no 'bleep bleep' as I move the cursor, and upon loading my save file, there's no music or sound effects of any kind.
This is not an issue through the laptop's own speakers, or even through the low grade speakers I tried plugging in through the aux port, and this is not an issue when The Reunion is disabled.
I have also confirmed that the issue is specific to HDMI somehow. When using the same TV/speakers via an analog cable (and using HDMI only for the video component), I am able to get gameplay sounds. So Something is going on with Reunion and HDMI (don't worry, I have tried two different HDMI cables, so it's not just an issue with the particular cable).
2. Does the bug happen at same point more than once?
It doesn't seem to be localized to a specific place. I tried various places throughout the opening of the game (train, Mako reactor, space outside Tifa's bar), and they were all silent....
Require app.log, reunion.log, audio.log - as first post.
@Orichalcon
Do you have a video to illustrate it? I haven't seen it before.
Are you *sure* this status is slow and not stop? Check submenu for the status.
I need you to double check the status as you play. When it stops, look at the status IN game. It's likely a bug.
Press Square / Switch if using New Translation.
If not, the old way was to try using antidote/elixir etc on yourself. A box will pop up with the status.
i'll investigate. And definitely doesn't happen with 60fps off?
As per my issue above (more details provided), I have now tested the game with The Reunion on another TV via HDMI and the problem of no sound in-game (but sound during cutscenes) persists on that TV as well.Does everything else work as expected when connected to HDMI? Windows sounds, video playback, other games? I'm connected via HDMI audio to my external receiver and everything (including FF7) works as expected for me.
@Orichalcon
pause also corrects the issue intermittently while stop is applied. So... it's 100% related to 60fps
-- It's linked to the missing effect issue. Something is being altered slightly because of the timing of the pause based frame limiter.
True Odin has resolved and the code has been added to my fork also.
So it's either always calling the code... or always not calling it. Rather than calling once every 2 frames.Might something like this be responsible for the sometimes missing / always not-flashing gunfire effects?
As per my issue above (more details provided), I have now tested the game with The Reunion on another TV via HDMI and the problem of no sound in-game (but sound during cutscenes) persists on that TV as well.
I've located problem area for the firing effect. I had to literally go down every function in the main battle draw function - branching out.
Good evening,
Im not sure if there was a change, but I am unable to use the remako mod with the new update. It was working prior by putting the remako files into custom and typing in satsuki under the custom id (same name as the folder within custom), thank you in advance.
Or is R06b is a newer package yet to be released?
another one:
-with 60fps battles set to 1 the status effect slow has the stop animation for all my characters, they looked stopped, but can act and are just slowed, i can repeat this by just casting slow on a teammate, and slow works normally when 60fps battles is turned off
how funny... though no idea how thats happened. Def no custom mods?only field texture hd... the problem is model overhaul: opening with kimera model overhaul\world\cqc.hrc instead of a ruby weapon model there is a glitchy emerald
Big Brawl for cid is set to ludicrous speed, lol.
with new translation on and model overhaul on there is a glitch with the ruby weapon model: it appears an emerald weapon distorted
with new translation on and model overhaul off no problem
I've located problem area for the firing effect. I had to literally go down every function in the main battle draw function - branching out.
@usb - can you also supply your save so I can check :)
It's not looking good in Kimera. I have no idea how it got corrupted.
that was "now looking good". Cheers for fixglad to help ;D
texture issue is known. are they using hotfix 11yes
image:
(https://i.ibb.co/Jy2XZdb/IMG-20200326-152650.jpg) (https://ibb.co/cCtzqvp)
Reunion Database - and help files ;)
Sorry to bother you again DLPB... don't kill me ;D
In my quest of porting italian version i've found with makou reactor some field with broken AKAO.. i think it's a known problem and they are in:
sininb1
sininb2
junair2
junone7
Also, after winning the chocobo race, you get put in the buggy on the world map, there is a dialogue box explaining the buggy controls, and after that, there was another dialogue box from Cid that says something like 'Right off wi ya'. Of course, the party hasn't met Cid yet, so that ain't right.
LATEST CHANGES
03-Apr-2020
Please see The Reunion Database for a full list of bug fixes.
Main changes:
1. Issue with victory fanfare continuing after battle is fixed.
2. Most of the corrupted texture problems are resolved.
3. 60fps Battles will now display gunfire effects.
4. Audio memory leak fixed.
5. Internal messages to DLPB in field script removed.
6. All exe texts now correctly taken from exe.txt when present - including at the naming screen.
7. Certain interpolated animations corrected by Obesebear.
8. All minigames can be skipped.
9. Some FMVs failed to display properly. Fixed by Julian Xhokaxhiu.
10. 60fps Battles will not cause the Slow status to stop model animation.
11. Additional logging to help track down crash issue some people are reporting after battles.
12. Ruby Weapon will now display on world map correctly. Fixed by usb.
13. "Normal" controller config can no longer write to ff7input.cfg. Additionally, the default keys have been changed from being the numpad.
14. Rufus' eyes are no longer transparent in battle. Fixed by Sega Chief.
15. Fixed Names option now works correctly - Cait and Red's dialogue box won't be cut off, for example.
16. Battle help menu button is now L2 [Camera].
Still to-do
1. The finalization of Beacause with correct window positioning (for R07).
2. Finish new submarine minigame.
3. Soldier Quest (for R07).
4. Resume work on main Weapon code.
5. Chocobo Races needs updated chocobo avatars.
6. Address various bugs - especially the broken camera with 60fps Battles - Mode 2 (Interpolated).
7. A front end for the options
8. Look into a way of dealing with the save location and sharing of save files between 1998 version/The Reunion and Steam.
9. Fix Cloud to display a sword in Aerith's house when on the bed and correctly animate.
10. Look into supporting more functions and buttons on joypads.
Did anyone get any crashes at the Speed Square before? Because this will be why.
Who logs the log?Ren and Stimpy, of course! (https://www.youtube.com/watch?v=-fQGPZTECYs)
Hello, thank you for your hard work! I have a question about an audio difference between the PSX version. In the opening FMV it sounds like there is a difference in audio when the melody comes in as Aerith stands up. I am using this video for comparison against my copy on steam: https://www.youtube.com/watch?v=TD_GqlNtNjo&t=63s. At 0:55 you can hear the first 3 notes of the melody. The third has a cool pitch effect which doesn't seem to be present on PC, the PC version is also duplicating the notes/creating a kind of stutter sound. I see in one entry in the database you still have to implement a pitch changer which might explain why that third note has the effect missing. Just wondered if this was something you were aware of/any way to fix?
Link to logs:
https://drive.google.com/open?id=1Y2gtkXzGyxtV7zGv2RNypKxttCWHaF_B
But again - you said it yourself, stop raising grammar issues.
'Good Chocobo', 'Great Chocobo', and 'Wonderful Chocobo' are not titles and are incorrect any way you slice it (if it were 'Choco the Great' it would be a different story), the others are debatable (in which your opinion is wrong :P)I could not disagree with this more. Maybe title isn't the correct word. Think of them as classifications or ratings. It's not just a good chocobo, it is a chocobo that is rated as 'Good'. Therefore, this chocobo is classed as 'Good Chocobo'. Or this chocobo is rated to be able to cross rivers, therefore it is given the 'River Chocobo' classification.
the reason i brought this up in the first place is because when you talk to chole and get the notes it actually gets a bit ridiculous IMO, "Breed the Good Chocobo with Great Chocobo with the Carob Nut and you get Mountain Chocobo and River Chocobo, breed those two and you get a Mountain and River Chocobo in the Backyard with the Shovel and the Huge Materia"
got a pic to make sure I see same thingIt's the "reform" box... maybe it can be left as an aid in what's going on
I personally think that the reform box is, if not intended, at least looks right in comparison to save box after end of disk.I agree
it's normal. it's there without reunion. why is that a bug?Only because i was thinking that reunion removed every submenu boxes in the corner.
load and save are still there. File definitely is. it's not part of the drop down menu. :)oh, right.. forgot load/save, thanks
There isn't even a debate to be had. It's grammatically correct, especially for a game.
but thats actually not why i came to post
https://drive.google.com/file/d/1NPUONzpLtlLoaQurQVT9EIp5IhzFeUn2/view?usp=sharing
I believe it has to be UI problem, not Reunions. At least in my case, without altering the default UI, cursor never behaved like that.
Number 1
1. 60fps mode 1, after Aerith launchs Bio magic, no damage was shown (Boss after meeting Priscilla)
The Reunion - R06d5. There is no crash.dmp
Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?
I've also never seen that dialogue in my life. :-onever seen.. i've only watched the field script and the dumped text. Maybe is wrong the if condition?
There's a lot of that. make sure doesn't happen in original. I'll not add as a bug but I'll let him know should i not be able to fix
If you see flickering, report that to Kaldarasha on his chaos thread and show him exact model with a pic if possible.
Does anyone have a working link to the latest R06c build that can be used until the registry issue is fixed with R06d? Thanks.
at the end of the disk 1 (or part) if you go to the save menu the submenu "save" box reappears. Is it right?
screen
I need a save to get there as it will save me a lot of time - do you have one?
BTW I'm removing the "end of part 1/2" etc stuff. No longer needed with R06. It will flow into next field now as it always should have [and in light of what they've done these days with FF7 and parts I find it distasteful] but still give you option of saving if there's no save point close by after the end.
After defeating all enemies, instead of the exp/item screen coming up, the screen goes black; fanfare music continues playing; and then DLPB crash message appears. Clicking OK closes the game.
1. When Tifa is in the first slot of the party, Cait Sith will freeze when attempting to read Cloud and Aeris' fortune at the Temple of the Ancients. Tifa appears to be in a fighting stance, which doesn't seem normal.
did you turn off the audio log?
it doesn't matter as it's been fixed. again see the database. and disable audio logging. the database also mentions that bug. Your game will die without doing that.
So I would just set audio logging to 0 until R06e, right?Correct.
I got a crash when I entered Niblheim for the first time. Here are my requested files. It does so repeatedly. The save file is the first on slot 2.
https://drive.google.com/open?id=1lupWSrnmsYBxtRdFNuR2_ErBiok0dr0N
Decided to make an account here and report a bug:
The help menu in battle does not fully disappear and flickers, when pressed Select, it will go "on" and "off" and flicker at the same time.
Understand a similar bug was solved in R06d as seen in the google document, but it is still happening, just that no buttons are being pressed.
1. During the Bugenhagen planetary machine event, after the elevator raises and the perspective/scene changes, the companion characters appear fine and Cloud seems to be missing. However, as the event proceeds, it appears that Cloud’s model is upside down and huge (like, 10 times larger than the other characters) so that only his boots are showing and moving around. After the event ends and the scene changes to when the elevator begins lowering back to the ground level, his model appears as normal again.
I need your save file and reunion.log. Yes. I cannot recreate it.
I'd also check your Config to make sure you haven't got 2 keys assigned to same control or something.,
Well, considering my other CTD problem I found like an hour or so later, I'm not going to be advancing my full replay any time soon :-D I'll work on figuring out Black Chocobo to get back to that part and see what I can come up with.
Sorry for my naivete, is this with regards to the CTD event or the model resizing problem? Something tells me since aali appears to be the custom renderer, it's the latter.
I did a crtl-F and couldn't find anything related on the database
Repeatedly get a crash in Nibelheim that says 'GL_NV_gpu_shader5' is not supported and GL_ARB_bindless_texture' is not supported. This issue never came up in RO6c. Most of the time the crash occurs when I enter Nibelheim but sometimes it allows me to enter, enter into a building and then when I exit the building the crash occurs. After the crash I get called a fool :'( and told to report the bug.
https://drive.google.com/file/d/1L1Es2Js2RSdhTsWr26kz55n85nzTF_p-/view?usp=sharing
Everything needed should be there. Save00 and its the very first one.
Here you go: https://drive.google.com/open?id=1RPQP0MoZMPvBzg2qxnxV0w9_BYy2_U6f (https://drive.google.com/open?id=1RPQP0MoZMPvBzg2qxnxV0w9_BYy2_U6f)
Thanks!
Also, as first post states - use Ctrl-H. Not F. It's amazing to me how many of you don't read the first post properly (or maybe at all). I'm going to have to spoon feed a guide on how to check the database and post a proper bug report, aren't I?
I can't replicate this bug at all. Has anyone else seen it?Assuming this is about the flickering help window, no I have not seen that myself.
Wow... a proper bug report!
It's VERY strange you're still mapped to Select... I mean it's 100% changed. So how that could be is beyond me. Do you know how to debug in memory? I'd like to see what's happening at certain memory address if possible. If not, this is going to be a a bit hard to locate.
Does L2 work instead of select when 60fps is disabled? Have you checked config screen to make sure no conflicts with keys? Please send me a picture of in-game config screen.
its possible for the steam controller mapping to be in effect at the same time as another, perhaps thats whats causing this, when i first started with plain r06 i had a button mapping situation where every time i pressed 'OK' it would get registered twice until i played with steam's controller mapping
but yeah, this bug not happening to me at all either
How to add/change music assetsAssume [DIR] is your FF7 installation directory. For me that's C:\Games\Final Fantasy VII\
Hi, I'm also seeing this issue. I've just made this account, so I can't attach to posts, but here's a link to a Google Drive folder with the relevant files: https://drive.google.com/open?id=15IGFhiRgKLIole-4OC12IFcbDeV99nuN
Per the template:
1. An explanation of the bug
Help window in battles is always on and flickering. The flicker happens with 60fps battles enabled, either interpolated or non-interpolated. It does not happen with 60fps battles disabled. It appears to switch between flickering at 15hz and 30hz. When it flickers at 15hz, all battle animations run at half speed. It does not affect the rest of the UI, which still runs at 60fps with no slowdown.
My save file was created in a game running Reunion r06b, which was updated to r06d. It has the help window mapped to Select rather than L2. When 60fps battles are enabled, pressing Select does not turn off the help window, but does interrupt the flicker very briefly, for a frame or two. When 60fps battles are not enabled, pressing Select toggles the help menu as usual.
I did not see this issue in r06b; it only started happening as soon as I installed r06d.
2. Does the bug happen at same point more than once?
It happens in every battle. The issue persists even after restarting the game or rebooting the computer.
3. App.log (found in root folder)
In Google Drive link
4. Reunion.log (found in The_Reunion folder)
also in Google Drive link
5. crash.dmp (found in root folder)
Not a crash, so no crash dump available
6. Your save file from just before the crash or hang
Not a crash, but I've included a save file anyway.
7. Audio.log (found in The_Reunion folder)
Not an audio issue, but I know bugs can turn up in the weirdest places so I've included that as well.
8. Your CPU spec
Intel Core i708650U; 1.9 GHz
9. Your operating system
Windows 10, version 1909
It may also be useful to note that I'm using a Microsoft Surface Book 2 with discrete graphics. I don't know how useful that information may be to triaging the bug, but if anyone else runs into the same problem on the same hardware then at least they'll know it's not just them.
I've also included hext.log in the google drive folder, since you mentioned above that there might be a hext issue. As for the exe file, I have not modified any executables in this installation, so they came straight from Steam.
where can i download this mod at? im looking for an English retranslation mod.
That's not related to the other problem. Are you seeing a flickering help menu? If so, please remap ALL controller keys in the game's config menu.
hello, i encountered the following bug and i didn't find it in the Database. i can't attach files here, so here's the google drive link with the necessary files: https://drive.google.com/drive/folders/1RC5IQ7BVM2_pq7pRou602eZ8ooXTZkZs
1. An explanation of the bug
-After fighting Yuffie for the first time in the Gongaga area, calling up the menu after losing the fight and returning to the field bugged the screen as provided in the screenshot (google drive link). The game froze without crashing, the music kept playing. Controller, nor keyboard responded so i had to alt F4 out of the game.
-I noticed during the same fight that Yuffie's eyes were transparant during the camera movement of one of her attacks. I wasn't able to get a close up and take a screenshot, i don't have Model Overhaul enabled.
fyi: Beside RO6d i have satsuki's SYW installer enabled (without:Menu and Magic&Battle FX), as well as Sega Chief's No Mouth Mod files replacing those in RO6d's BASE->Closed_Mouths folder.
2. Does the bug happen at same point more than once?
Yes, i recreated the exact same bug after fighting Yuffie and opening the menu. The bug did not occur when fighting monsters in the same wood area.
3. App.log
see google drive link
4. Reunion.log
see google drive link
5. crash.dmp
No crash file, the game freezes.
6. Your save file from just before the crash or hang.
see google drive link
7. Audio.log
Not an audio issue, but as it's the only thing that kept going i'll provide it as well in the google drive link.
8.
i5 2500k; 3,3GHz
9.
Win10 v.1909
ps: i was idling during the fight with Yuffie as i have similar issues with the controller as discussed above since installing RO6d: (I've provided a screenshot in the google drive link.)
-button presses on the controller register twice sometimes
-pressing the confirm button registers the button immediately in the ingame controller config. i have to confirm the buttons with the keyboard, then press the controller.
-L2 and R2 on the DS4 controller connected through usb don't register. Not in the ingame controller config, nor in the ffvii launcher. the keyboard works fine and executes the commands the controller won't do.
-i cannot get NFIT1C's WallMarket 1.4.5 to work since updating to RO6d. Am i missing something obvious related to RO6 new structure or provided base mod files?
Thanks!
Why does it need mapping twice? Surely a controller should just needmapping only in ff7?
The default button settings for controller should probably be "none" for all. I'd suggest everyone remaps the controller buttons in FF7's submenu as well and see if that helps.
Why does it need mapping twice? Surely a controller should just needmapping only in ff7?
I've also had another idea what might be causing this. The default button settings for controller should probably be "none" for all. I'd suggest everyone remaps the controller buttons in FF7's submenu as well and see if that helps.
I'm not sure how to remap the buttons to "none". There doesn't seem to be any way in-game to clear the bindings.In the Steam UI where you configure the mappings, there's an option for NONE.
I have an a bug that's preventing me from progressing in the game.
1. An explanation of the bug
The game crashes while transitioning from entering Nibelheim from the world map or transitioning from one of the buildings in Nibelheim to the town center. In the story, this is the second time you visit the area. The game crashes while game's transition screen is black. I assume it's Reunion bug as popup comes up saying I should report the bug to here. I tried uninstalling and reinstalling the game but the same bug is there.
2. Does the bug happen at same point more than once?
Yes. It's been happening every time I enter the area to the point that I cannot progress in the game.
3. 4. 5. 6.
Everything should be here plus a screenshot of the error message when I turn some of logging on.
https://drive.google.com/drive/folders/1pxWsMvtWrQ-L6tZcDHvCaIOWbZo-9a6F?usp=sharing
Anyway I'm running the steam version on windows 10.
so what's best solution? reunion doesn't use steam so how's it affecting game? is it a case of setting steam controller to none? if so, is that for ff7 alone?In my case, I use Steam to provide keyboard-emulation for FF7, so I can use my XBox controller. [I've configured FF7 as a Non-Steam application so Steam can launch it for me] I don't have any other games that I use this functionality for. I have the d-pad and buttons configured for Keyboard actions, and both sticks set to NONE.
so what's best solution? reunion doesn't use steam so how's it affecting game? is it a case of setting steam controller to none? if so, is that for ff7 alone?I'm beginning to suspect that the flickering help window isn't a Steam Controller issue after all. I've just tried starting up the game with no controllers connected whatsoever, deleting ff7input.cfg, and only using the default R06d controls (WASD movement, R to select, etc). The flickering help window still occurs in battles, and pressing Backspace doesn't turn it off.
I'm beginning to suspect that the flickering help window isn't a Steam Controller issue after all. I've just tried starting up the game with no controllers connected whatsoever, deleting ff7input.cfg, and only using the default R06d controls (WASD movement, R to select, etc). The flickering help window still occurs in battles, and pressing Backspace doesn't turn it off.
Check reunion database on the first page of the tread, this issue is well known and is currently being fixed. You have to wait until the next update for it to be fixed. To get past that point, disable New Translation option in options.ini, get through, and enable it again.
because he deleted ff7input. see the help file.
Honestly, I have no idea what's causing that issue but first stop is to go into ff7 submenu and make sure every key and control is set manually again. See what happens. The steam setting shouldn't be able to do anything because reunion doesn't use steam code at all.
In my case, I use Steam to provide keyboard-emulation for FF7, so I can use my XBox controller. [I've configured FF7 as a Non-Steam application so Steam can launch it for me] I don't have any other games that I use this functionality for. I have the d-pad and buttons configured for Keyboard actions, and both sticks set to NONE.
Disclaimer - I haven't actually installed/played R06d yet, so my experiences may or may not be applicable to the currently most recent build.
so what's best solution? reunion doesn't use steam so how's it affecting game? is it a case of setting steam controller to none? if so, is that for ff7 alone?
Hi. I'm not reporting this as a bug, because I'm pretty sure I am doing something wrong, just can't figure out what. I have the Steam version of FF VII, so I first applied the FFconverter, then installed (as an administrator) The Reunion mod. The problem is, the game only runs in 640x480, windowed mod, and I can't see where or how to edit the mod's options. I started the game with an earlier save, and it loads perfectly, but without any mods. I tried running RunFFVIIConfig.bat, but it says that it doesn't work in 64 bits. I also tried RunFFVIIConfig.exe and FFConfig.exe, but those two doesn't have anything related to the mods, nor they allow me to change anything that seems relevant to them. What am I missing? Also, how can I edit the mods preferences?
I have the Steam version of FF VII, so I first applied the FFconverter, then installed (as an administrator) The Reunion mod.Reunion works natively and directly with the Steam release of FF7. DO NOT apply any converter. Install Reunion directly into the Steam installation of FF7.
I uninstalled the game and deleted everything, reinstalled it, and then reinstalled The Reunion. The game shows with upgraded graphics and models, but it only shows the game in a 640x480 window. I tried to modify this by editing the Options.ini of The Reunion by saying yes to fullscreen. But, when I go to fullscreen, it puts the entire screen in 640x480, and the game is minized, you can hear the intro of Eidos for a few seconds, then it stops. If I close the game from the quicklaunch bar, the desktop returns to 1920 x 1080. Anything else I can try?
download 1998 1.02 executable. it was a released patch. place in root folder and use that instead of steam launcher.I did this, and the flickering help window still appears.
Worked perfectly! Now it works in fullscreen. One more thing: I see, is that, for example, the Cosmo Canyon backgrounds and the Cosmo Area fighting backgrounds aren't replaced. It also happens at the beginning of the game. The world textures seems to be fine. In case it helps, here are my options, I tried tweaking a little, but counld'nt solve the problem:
Also, to anyone having issues with The Reunion help bar flashing, I need you to join Discord and we can try a few things.I had this issue and after some trial and error I fixed it by setting:
Battle_Key_Press = n
I had this issue and after some trial and error I fixed it by setting:Code: [Select]Battle_Key_Press = n
I did this, and the flickering help window still appears.and you used it instead of the launcher right? directly opened it?
and you used it instead of the launcher right? directly opened it?No, i'm using the launcher.
it is and that isn't the cause .. or shouldn't beI was just stating what worked for me. a bit more info:
LATEST CHANGES
19-Apr-2020
Please see The Reunion Database for a full list of bug fixes.
Main changes:
1. The game will no longer crash at Niblheim when using Beacause
2. Additional checks made on executable integrity and which one is loaded. See The_Reunion.log in [root] folder.
3. Major memory leak causing random crashes resolved. New Audio.log code.
4. A change to the balance, volume, or tempo no longer fails if a transition is in progress
5. The help menu will no longer flash when When Battle_Key_Press = y.
6. Airbuster bug with the direction it's facing has been recoded by Sega Chief.
7. The magic sub menu (when using restorative magic) now displays the name of the character in the middle slot.
8. The naming screen no longer accepts entry from the keyboard keys, which previously caused a major conflict.
9. When using Beacause, the game no longer has parts or discs - the disc change screen is abolished.
Still to-do
1. The finalization of Beacause with correct window positioning (for R07).
2. Finish new submarine minigame.
3. Soldier Quest (for R07).
4. Resume work on main Weapon code.
5. Chocobo Races needs updated chocobo avatars.
6. Address various bugs - especially the broken camera with 60fps Battles - Mode 2 (Interpolated).
7. A front end for the options
8. Look into a way of dealing with the save location and sharing of save files between 1998 version/The Reunion and Steam.
9. Fix Cloud to display a sword in Aerith's house when on the bed and correctly animate.
10. Look into supporting more functions and buttons on joypads.
11. Add sword to Cloud in various scenes that were missed by accident in the original game.
Yeah - I saved Makou there and wasn't meant to. Is it at least passable? That's very annoying.
Still to-do
8. Look into a way of dealing with the save location and sharing of save files between 1998 version/The Reunion and Steam.
Hi folks. I'm here to report a 'hang', I think it's called, but first of all I just wanted to say that this mod is absolutely amazing and it's helped me re-discover my love for this wonderful game. That's why I so desperately want to find a solution to this glitch.
The glitch:
-After beating Demon Gate at the Temple of the Ancients, I get the whole scene with Cait Sith sacrificing himself. After that, the camera shows Cloud and Aerith before the temple. The camera pans up and the temple disappears - and then nothing else happens. I can still hear background sounds from the forest, but nothing works (Pressing buttons). I get no crash report.
I tried doing the sequence with the translation turned off (Like with the Nibelheim glitch), but when I do so the game 'hangs up' right after Cait Sith accepts to read Aerith her and Cloud's fortune (Right after the Demon Gate fight).
I've tried turning off every option in the config, but nothing works.
Specs and logs:
https://drive.google.com/open?id=173TF0umOKWCefWnjOiCYew9Oip4UK6w5 (https://drive.google.com/open?id=173TF0umOKWCefWnjOiCYew9Oip4UK6w5)
-Other questions:
I was wondering where the save files for the Reunion are? The main folder only seems to have the saves from the normal Steam version, since if I start the game with The Reunion turned off none of my saves show up until I reactivate it.
I'm asking because I really want to finish the game, and wouldn't mind switching over to the regular Steam version with these saves. But that doesn't seem to work?
EDIT: Okay, I figured out the last part - I transferred the save from the Reunion to the Steam save folder in My Documents and opened the game with the Reunion turned off. I'll see if I can then get through this section and turn the Reunion back on.
Any help would be greatly appreciated!
No crashes yet? Come on - you know you want to spoil my day.Is that a challenge? You know how easily I can crash stuff (when I have the time, anyways) :mrgreen:
No crashes yet? Come on - you know you want to spoil my day.
1.- Install FF7 2012 Square release (I installed to c:\GAMES\FINAL FANTASY VII as suggested by REMAKO's install guide)
2.- Install 7th heaven 2.0 (I used version Setup-SeventhHeaven-v2.0.3.406.exe)
3.- Run 7th Heaven, make sure FF7 paths are correct (it should ask for them the first time you run the program, if not you can find it at Settings->General Settings)
4.- Run the game (Play->Play without mods).
At this point the 2012 should have been reconverted to 1998 version, and you should be able to run the game via FF7.exe
5.- Install Reunion R06b
If you only want Reunion, edit [root]\The_Reunion\options.ini as needed (resolution, enable mods etc.) and use FF7.exe to run the game. We'll proceed with REMAKO.
6.- Download yuv.frag and Remako HD Graphics Mod v1.0 - Complete Download from https://captrobau.blogspot.com/
7.- Decompress the Remako HD mod
8.- Create the folder [root]\The_Reunion\CUSTOM\remako\Texture
9.- Use 7th Heaven IRO tools to unpack remako's iro files
10.- Move the parent folder of the unpacked files to the remako\Texture folder. It should now contain the battle, char, field, menu, minigames and world folders.
11.- Copy the movies folder from Remako to [root]\data (this will ask to overwrite the original less quality files)
12. Edit [root]\The_Reunion\options.ini as needed (resolution, enable mods etc.). "MOD_ID = remako" is required for remako textures.
13. Copy yuv.frag to [root]\The_Reunion\Program_files (this file is needed to correctly visualize the better quality video files)
Hello, first of all, thank you for the awesome mod. Just finished FF7-remake and wanted to revisit the original, but with propper translation. This was exactly what I was looking for.
I mixed it with REMAKO mod, which honestly makes it look great.
I read about the "problem" (?) with 7th heaven, I hope the following is not missunderstood. I used the 2012 Square-Enix release (not 1998, not Steam) and couldn't make FF7_GameConverter_0.11.exe work, thus not being able to properly install reunion. In the end what worked for me was installing 7th heaven after a clean installation, the run 7th heave, make sure first launch gamepath configs were OK, then launched the game once without mods. This seemed to propperly reconvert the installation to the 1998 version, thus allowing for a propper install and usage of Reunion and the mods.
Then I followed the following guide to install the REMAKO mod (basically, use 7th heaven built in tool to unpack IRO files, copy them to propper paths, and also the yuv.frag file, but I'm not sure if this was actually needed as video files were playing fine).
Here's the instructions I followed.
https://steamcommunity.com/app/39140/discussions/0/2653116677226375280/
I'm gonna post instructions for 2012 Square-Enix release + Reunion + REMAKO just in case it comes in handy for someone:
I'm not sure if Reunion's yuv.frag is better than Remako's as I've seen Reunion's has it's own yuv.frag...should I keep Reunion's yuv.frag instead?
I hope this is useful for others, I'll be waiting for R07 ^^
Just an FYI, there's a much better texture mod out there: http://forums.qhimm.com/index.php?topic=19204.0
LOL no thank you, his version may be better supported and is easier to install but his textures are wayyyyyy too heavy on the smoothing. COmpletely ruins the details. I'd much rather play the OG graphics than use that mod.
I'll wait for dev on Remako to pick back up since he's been dealing with a family death.
Hi folks, I've installed the mod without errors.see first post
How can I verify BEACAUSE is working correctly? I do not see any dialogue changes, and comparing YouTube videos playing this mod has different text than I do.
Hey, I'm new and trying to get The Reunion + Satsuki Backgrounds + Ninostyle models (Chibi version) working together.
I used the alternate install methods provided by each, to get them running along with Reunion. I'm experiencing some problems, however.
Issues I've noticed:
World character models are not changed to Ninostyle
Vehicles are not changed to Ninostyle
Characters such as Cid and Red XII who have no new Chibi, have strange eyes and mouths
I'm unsure if this is a compatibility error or just an error on my part? Would appreciate any support. Thank you.
Hello,
First of all, thank you very much for all the work that has been done for this mod. I just recently began playing through FF7 for the first time since it originally was released and the Reunion mod has made it such a great experience.
I have the steam version of the game and had installed R06d. I had performed a standard installation and had enabled the new models via the Options.ini file. Everything was working great until I visited Nibelheim for the first time via the buggy. The game appeared to be loading a cut scene and froze when I entered Nibelheim. Since this occurred, if I attempt to launch Final Fantasy 7 it fails to launch and gives me an alert box that states "failed to open log file". I have tried to completely uninstall Final Fantasy 7 and the Reunion. I do this by removing all Reunion files from the Final Fantasy installation directory in steam. I then uninstall the game from the steam console and make sure to remove any remaining files/folders for Final Fantasy (I copied my save file to a separate location for later use).
If I reinstall FF7 from steam, it is able to launch successfully. If I reinstall the Reunion, the same "failed to open log file" error occurs. If I disable the reunion via the flag at the beginning of the Options.ini file, the game will launch successfully. I'm unsure what is causing this error and how to remove it so that I can reinstall the game with the Reunion mod successfully. I have tried uninstalling and reinstalling using both the R06d and the new R06e versions. I have a hunch it is a simple problem to resolve, but I was unable to find any mention of it in the listed bugs or forum posts. I did see that R06d had issues when entering Nibelheim, but did not see anyone mentioning they are experiencing the persistent error preventing the game from launching. Any help you can provide is greatly appreciated!
https://drive.google.com/open?id=1uhyWJ_sqrpJynV8LplAHmqso1XRL90Z- (https://drive.google.com/open?id=1uhyWJ_sqrpJynV8LplAHmqso1XRL90Z-)
1. An explanation of the bug
The game fails to launch with an error message stating "failed to open log file" when Reunion is installed/enabled.
2. Does the bug happen at same point more than once?
This initially occurred when visiting Nibelheim for the first time with Reunion R06d. The error occurs whenever relaunching the game.
3. App.log (found in root folder)
No App.log file exists in the root folder but does exist in C:\Users\<User Profile>\Documents\Square Enix\FINAL FANTASY VII Steam. File was empty.
4. Reunion.log (found in The_Reunion folder)
See google drive link.
5. crash.dmp (found in root folder)
Does not exist in the root folder
6. Your save file from just before the crash or hang
See google drive link.
7. Audio.log (found in The_Reunion folder)
Not an audio issue. File was empty.
8. Your CPU spec
Intel Core i7-8750H CPU @ 2.20GHz
9. Your operating system
Windows 10 Home 64-bit
This is most likely user error since I was able to get these mods working together. Although I am not using the ninostyle chibi models anymore because they are not entirely complete so it's weird to see some being chibi and some aren't.Thanks for the reply.
Are you sure that Cid is a completed character by ninostyle?
To make the models compatible, create a folder called like "ninostyle" in the CUSTOM directory of the Reunion folder. Then in the options.ini set Mod_ID = ninostyle . Make sure you disable "model overhaul in the options.ini as well.
Just checking in with this thread. I played version RO5C and really enjoyed it. DLPB's efforts are greatly appreciated. I was very interested in playing again when the SOLDIER QUEST mod was added. Does anyone know when the SOLDIER QUEST will be added? Also, has the BECAUSE mod been finalized in RO6E or are there still changes being made to the dialogue in future versions? Then, lastly, does anyone one know what will be the final version? Thanks in advance.R07. Same here. Hopefully, soooooon! Excited for this and a certain overhaul mentioned on the first post :E
[00000000] ERROR: failed to load shaders
Either shaders not installed - see The_Reunion\Program_Files or not supported - which case you'll need to disable psx.post by renaming entry in options.ini
This is most likely user error since I was able to get these mods working together. Although I am not using the ninostyle chibi models anymore because they are not entirely complete so it's weird to see some being chibi and some aren't.Ignore my other reply. I don't know how to edit posts here.
Are you sure that Cid is a completed character by ninostyle?
To make the models compatible, create a folder called like "ninostyle" in the CUSTOM directory of the Reunion folder. Then in the options.ini set Mod_ID = ninostyle . Make sure you disable "model overhaul in the options.ini as well.
You're using Weapon mode 2. Some field changes for difficulty. More to come.
No tips... other than it's gonna be difficult. Think I'll probably need to put in a further hint system or something... at moment it's a guessing game. Good luck haha. Weap Mode 2 is also nowhere near completion.Haha, your no fun. Kidding of course.
Not sure if this is known, but this just happened to me. Right after completing the Temple of Ancients the game will freeze. It happens right after the scene when Cait Sith grabs the Black Materia. The exact moment happens right when the screen scrolls up and starts to shake after the explosion. The screen will continuously shake and hang there. I had to totally disable Reunion to get past it.
Hello,Hello, I've actually just found the solution. You need to add the buttons to their respective color files i.e. red colored file for the "circle" button, etc. If anyone is having problems, let me know and I can maybe post in more detail to help out.
First of all, I'd like to thank you for making this incredible mod available to us.
Long story short: I'm and old FFVII fan, played it several times on the PSX since it came out, and I just purchased the game on Steam a couple of days ago after hearing about this mod.
Forgive me if this is a stupid question, and I would appreciate ANY help I could get on this matter.
I've been trying to make sense of how the game files and mods work, and I'm starting to get a general idea.
Anyway... I tried using the Avalanche GUI with reunion v06 and noticed that the PS controller button prompts went missing.
I found button positions inside BASE\New_Translation\menu\ usfont_a_*.tex and added the buttons at those same positions in the usfont_a_* files in Avalanche GUI.
When I check the keybind config ingame, I now get the proper PS controller buttons. But I still get a blank prompt in dialog boxes, like the Junon parade button prompts.
I've tried a lot of stuff and couldn't get this working.
Again, any help would be greatly appreciated.
Thank you in advance!
see first post
there's logs
The Reunion - R06d
Mod ID: none
Activated: New translation
Please compile a list and supply it to me at the end. Otherwise you will be drip feeding this one by one. Also, if the issue exists without Reunion, it doesn't belong in this thread. See first post.My only other issue with this mod was solved by a small hint from another user, and the rest myself. I'm not sure what your "compile a list" comment is about.
Is there any way to get this running with the German Steam Version of FF7?
I get R06 installed with the FF7_GameConverter_0.11 but when the first Battle starts, the screen swirls to black an freezes.
Does anyone knows a proper way to get the German Version modded without 7th Heaven?
Programming this game is like chess v a grandmaster. Always one step ahead.It's almost like it's a painful, quirky, buggy mess that almost sank the original release, let alone years-after-the-fact modding without source code?
upgrade to R06e And post app.log as well next time if there's still an issue. Also, how do you know that line isn't in new translation?
It's not incorrect grammar - though prob sounds weird to an American. But regardless, please see reunion database.
Which is why I said it will sound weird to an American. It is not a grammar mistake - it's accepted English - no matter what Americanisms exist.
My battle menu boxes in R06e are transparent and I don't want them to be. Can I turn them back to the original opacity somehow?
https://imgur.com/a/daLKKCJ
There's no way to yet but I may add option at some point.
New_Translation = n
I need a screenshot.it is under the spoiler (click "Show")
That's not Icicle Village - It's Bone Village - but thanks for the report.Thanks for your work!
Has anyone reported Barret running off screen and causing a soft-lock when Cloud approaches the first reactor during the intro? Like I end up with Cloud staring at the reactor with no text boxes anywhere, unable to open the menu or progress at all.
I installed R06e on a new Steam install twice. Is my save just messed up?
Thanks for your work!
Noticed one more thing. If I use HQ font (cursor is from GUI 2.1.0 for example) and Reunion 06e with New_Translation ON then cursor is unproperly cropped from the left in dialogues.
In menus it is ok:
dialogues: https://i.imgur.com/CKT1qDk.jpg , https://i.imgur.com/9CmRNnr.jpg
menus: https://i.imgur.com/Z3sFnK8.jpg , https://i.imgur.com/O2UERSw.png
How is that a bug with R06e?With New_translation OFF it is OK ( https://i.imgur.com/QAVDrpo.jpg , https://i.imgur.com/kCmmkbV.jpg ), in Menus it is OK. I think, that Reunion with New_translation ON shifts cursor a little bit more than the game reserves for it.
If I use HQ font
Is there any way to modify the Beacause translation script after already installing Reunion? I want to use the original names but I don't want to reinstall the entire mod again.
make sure Cloud is slot 1 and barrett slot 2 from the formation menu
Ever since I installed r06e, I'm getting no help icons on Field screens when pressing select.Apparently it got changed to L2 for me. Don't know if this is intended, but I like it. Quoted my message since I can't edit my posts.
Is this intended behavior? I looked through this topic and didn't find anything about that. I apologize if I'm being dumb or something.
Thank you!
Do NOT report bugs to this thread if the issue exists with the original game [i.e, When The Reunion is disabled] Report to:http://forums.qhimm.com/index.php?topic=17591.0
A genuine question... why is this needed when you can use Switch from any menu to display this info?
not a reunion bug - please post this on the general bug thread
First post
I encountered crash every time I tried to enter nibelheim. I found that the problem is gone if I turn off new translation in option.ini. Is it safe to turn it off mid game, continue with my save game, and turn it on after leaving nibelheim?
it is safe to do that, but also if you upgrade to newest reunion that bug has been fixed
Is it safe to upgrade midgame? Do I need to uninstall everything to reinstall?As long as you backup your save file, it’s safe to do so. I believe you need to uninstall everything and the reinstall it all brand new with the latest version. Someone feel free to correct me if I’m wrong. Just copy your save file to another location on your computer that won’t be wiped away by uninstalling and the put it back when you’ve installed the new one.
:P Sorry. Being way too confrontational and I can't help it. Just a lot of stress in general. I might need to just expand this thread for general bug reports because i'll be forever telling people to use the other thread, won't i?
I've had a report about this too but all honesty... I have no time to test it and I think upgrade is the solution. XP is unsupported and obsolete.
1. An explanation of the bug:
Randomly, when ending the battle as the game fades to black after victory poses transitioning to the results screen, the game will end and close out by itself. No window pops up after saying that the game has crashed.
2. Does the bug happen at same point more than once?
This has happened a few times while grinding in the Junon Forest area and the Gold Saucer area.
3. App.log (found in root folder)
(check in drive link)
4. Reunion.log (found in The_Reunion folder)
(check in drive link)
5. crash.dmp (found in root folder if the game crashed)
(no updated one was provided in root folder when the game closed itself...)
6. Your save file from just before the crash or hang
(check in drive link)
7. Audio.log (found in The_Reunion folder)
(check in drive link)
Drive Link: https://drive.google.com/drive/folders/1oyrCDsu5dAnDh-Ziwg8gLkOfKjNCh59N?usp=sharing
[if this is a performance issue]
8. Your CPU spec
Intel Core i5 8300H
9. Your operating system
Win10
So what you want to do is download satsuki's upscaled backgrounds from here: http://forums.qhimm.com/index.php?topic=19204.0
Unpack the .iro files with the tool that he mentions in the thread, so that you get a bunch of .png files in different folders.
After that, move all those files to E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion\CUSTOM\satsuki
Not the movies though, they go under E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\data\movies, just replace the ones that are already there.
And then in options.ini, put this under CUSTOM
[CUSTOM]
Mod_ID = satsuki
Folder path should look like this: https://imgur.com/a/kMJLVP0
If you want scanlines, go to Reunion folder, then program_files, edit psx.post and under MISC put a 1 at #define USE_SCANLINES .
Game should look miles better now!
Let me know if you can't get it working.
@DLPB
I'd say as I go twenty or thirty battles or so in on the overworld in those areas I mentioned it's most likely to frequently occur (I'm currently grinding for double materia growth and limit level ups). I will try turning off 60fps battles to see if it helps any. My alt is using RetroArch Beetle PSX HW with Beacause which works quite alright for me anywho but I hope we can get this PC vers issue fixed soon because I quite like playing with new textures, new translation, and a custom framework to do a lot with if I want to, etc.
So no chance of being able to get a centered fields option on it's own?
Sorry to keep asking about this but as it is a feature included with Reunion this is the most relevant place to ask.
Best case scenario would be small iro file for 7th Heaven but if that isn't possible maybe it's something I can fix myself by tweaking some file somewhere.
Have no idea where to look though!
Replicated. Which is a start because it means I can finally try to sort this. Can't make it crash with new translation off... so that narrows it down.
Thanks for the response Orichalcon.
Any chance you could point me in the direction of these other ways to fix the black bar/get centered fields?
Please don't post anything regarding this as I don't want any further drama.
I can't read your post but
The other thread has since been locked. Please don't continue it here. You've had your say on that thread.
It's been changed to L2 to avoid interacting with Select. Not sure if I noted that in help file?Ah, thank you! Sorry I missed that.
Not a bug report, but I don't see an answer readily available.
How do I uninstall/reinstall The Reunion? I have added quite a few other mods (graphic and sound updates only), but I think I may have moved some conflicting files into some conflicting folders. Since those folders are all directly inside The Reunion folders, I don't know what is safe to delete/overwrite. I was just going to start fresh: reinstall The Reunion and then add the mods I want in the correct order.
What's the safest way to go about doing that?
just make sure you backup your save files and you're good
i dont think you need an uninstaller, just delete The_Reunion folder, restart, then reinstall
if you actually wanted to save the mods and install a new version of reunion, you just install the new version of reunion on top on the old and it only removes the BASE folder, keeping your mods and whatever else in the other folders
I didn't want to return to this - but I think you all should know that sl1982 is currently trying (on behalf of True Odin and Quantum Pencil) to force me into releasing my source for ddraw.dll - which they've been after since the very start.
The charge is that aali.dll "links" to ddraw or vice versa. It does not. Aali.dll is a completely separate entity and is called from ff7.exe loadlibrary - which is easy to prove.
Rest assured that even if this were not the case, I'd rather burn my eye balls out with a white hot poker than give my source to bandits that want to pass it off as their own. Which would mean I'd be forced to leave Qhimm's.
This is the latest evidence I have of how those two have acted with absolute contempt from the beginning and will stop at nothing. I've got better things to be doing than this rubbish - I actually give a damn about the game and improving it. If True Odin and QP want to create a proper community that will have one modding solution we can all enjoy, I invite them to work with The Reunion and not against it. Attempts to get away with doing large chunks by forcing me to release my source are not going to work.
Aali.dll source will be uploaded as sl1982 has requested - within 3 days.
True. Global is just for things that should be universal. Custom is for things that are limited to one mod package. Either way, I need to get on top of a proper vid tutorial and I will.
Also uninstalling the mod should be documented in the help file.
Order is CUSTOM > BASE > GLOBAL
Perfect. I think that explains my issue fully. Really appreciate your help and, more importantly, your mod.
As for looping - you'll need to google ogg LOOPSTARTOn the subject of looping, I seem to recall running into other pieces of music that didn't work with Reunion, because they used 'LoopStart' instead of 'LOOPSTART'.
On the subject of looping, I seem to recall running into other pieces of music that didn't work with Reunion, because they used 'LoopStart' instead of 'LOOPSTART'.
No longer an issue for me, but if you could tweak that [remove the case sensitivity] it might make music interoperability easier for some folks?
Hello,
First of all, I'd like to thank you for making this incredible mod available to us.
Long story short: I'm and old FFVII fan, played it several times on the PSX since it came out, and I just purchased the game on Steam a couple of days ago after hearing about this mod.
Forgive me if this is a stupid question, and I would appreciate ANY help I could get on this matter.
I've been trying to make sense of how the game files and mods work, and I'm starting to get a general idea.
Anyway... I tried using the Avalanche GUI with reunion v06 and noticed that the PS controller button prompts went missing.
I found button positions inside BASE\New_Translation\menu\ usfont_a_*.tex and added the buttons at those same positions in the usfont_a_* files in Avalanche GUI.
When I check the keybind config ingame, I now get the proper PS controller buttons. But I still get a blank prompt in dialog boxes, like the Junon parade button prompts.
I've tried a lot of stuff and couldn't get this working.
Again, any help would be greatly appreciated.
Thank you in advance!
Hello, I've actually just found the solution. You need to add the buttons to their respective color files i.e. red colored file for the "circle" button, etc. If anyone is having problems, let me know and I can maybe post in more detail to help out.
Been having a great time with FF7 modding and with the Reunion mod.
Thank you guys for this great community!
It's a good 6 months off for sure.Oof, guess I'll just decide between this and New Threat for now and replay when they work together.
Oof, guess I'll just decide between this and New Threat for now and replay when they work together.
Yup, just reinstall. Nothing will be touched apart from BASE folder. Anything in there will go.Thanks! Yep it worked fine. Fixed a weird issue I had with my controller rapid firing inputs too, pretty sure that was just on my end though.
you shouldn't use fixed length names unless you've read readme and have are starting a new game and are not changing default names. it's intended only for very specific usageThat's the weird thing, I installed Reunion with American English and Series Canon. It defaulted to "Barrett" when I got him so I just left it as is. Now since I reinstalled and did Incorrect Characters/Places, I think that's maybe why his textboxes are messed up now? Maybe I can take some screens later. The extra T doesn't really bother me at all, but now there's some lines I think when it's just him speaking and a letter might get bumped down to a new line or a word awkwardly broken up.
Exactly... you've already changed the name and then changed option - so they are mismatched ;)Oh I get you now... yep. Third reinstall's a charm haha, made sure Fixed Length was off this time!
@lizardp It will take time to program and isn't a priority.
That isn't remotely the issue here. The source code for aali.dll has always been free and open - but will now also be public. That isn't why this mod is removed. It's removed because a member here believes calling a function from my dll to aali.dll also breaches gpl and it doesn't - because there is wild debate online about that - AND on the wiki page about it.
I am more than happy to upload aali.dll code - which is being done. That isn't the issue here - so please stop getting involved and causing trouble. This does not concern you and you have absolutely no idea what you're on about.
This debate, by the way, is why GPLv3 is a vicious and awful license that does nothing but insulate the open source community and make it less attractive for commercial investment. Even LGPL has issues, but GPLv3 is just a cudgel that vindictive people use to attack people. If anyone reading this thread aspires to be a FOSS developer, I urge you to choose a more reasonable and permissive license for your code. No one likes to have their code stolen and used without attribution, but this is not a reasonable way to prevent that.
@Ver Greeneyes
What it comes down to is this >
https://stackoverflow.com/questions/1394623/can-i-dynamically-call-a-lgpl-gpl-software-in-my-closed-source-application
That and many other discussions are the grey area QP says does not exist.
In order to wage a petty disruptive campaign, QP is arguing that 2 external functions in aali.dll that are called by ddraw - mean there is a violation. And what are those 2 functions? 1. To call a function to display txt to screen. 2. Code to report kernel2.bin text ID.
Yeah - that's what he's fuming about. Yawn.
Hey DLPB, I see you've decided to try and continue your slanderous behavior in this thread. Please stop lying to your users and the rest of the community. The screenshot I posted comes from an import tracer. Aali.dll is a (forward-linked) dependency of your DLL, and this is in violation of the GPL. You are not using it as a module, you are linking with it. Since GPL propagates through linking and is a contaminating license, this means that DDraw.dll, and all future versions of DDraw.dll, are GPL'd software and any copyright holder (myself, Nax, TO) among others can easily have the source seized by the court and made public at any time. Again, let me reiterate, Due to GPL being a contaminating license, all future versions of this project are GPL'd and by not releasing them under the terms of the license, you are in violation of the GPL.
You can't lie about no peace offering being made when it was done so in the public record.
So, DLPB, You must remove all code in violation of the GPL (which includes DDraw.dll, both in its current an all future versions) from any distribution channel to remain in compliance with the GPL. This is the position you are in and it is a serious one. I advise you treat it as such.
This is my peace-offering: Publicly apologize to the people in this community that you have wrongfully slandered. Immediately (in accordance with moderator judgment) remove Reunion from distribution as currently implemented. Then, out of respect for the people who love your work, I will not strike you (although I very clearly could) for future versions of your code provided that when you repost your code, it includes a link to the full source for your fork of the Aali driver, and that any other DLL's included on it have no static or dynamic linking, or otherwise prohibited relationships with a modification of Aali's source, which I will verify.
The next time you mention me or TrueOdin, or any other member of this community in a slanderous way, I will copyright strike you, and have your code force-ably seized by law enforcement and any references to it scrubbed as a copyright holder.
Consider this a notice.
https://www.youtube.com/watch?v=Qt1ECbXCS70&t=1m18s
The Reunion (R06f)
Download link Here (https://drive.google.com/file/d/1K43UMH3nSkBlA8aPAnu3_laIECPiKW03/view?usp=sharing)
Also read The Reunion - Help.rtfCode: [Select]LATEST CHANGES
13-May-2020
Please see The Reunion Database for a full list of bug fixes.
Main changes:
1. The audio devices available are listed in audio.log (and you can then specify which of these to use in Options.ini)
2. Aali.dll code is not optimized to help with debugging
3. window_width and window_height do not have to be 0 in order for full screen mode to take effect
4. The game will no longer hang at Temple of the Ancients and elsewhere. Menu order bug finally resolved.
5. A second Cloud no longer appears in the Gaia cliff where you fight Twin Head.
6. End game dialogue has been updated from Charlie Beer's latest proof check
I will now begin merging ffxn [updated Aali graphic DLL] by True Odin with The Reunion, if practical.
A link to the source code for Aali.dll is also in the help file.
I would very much appreciate it if people helped me seed and test the current download :)
Full download mirrors are also appreciated.
LATEST CHANGES
13-May-2020
Please see The Reunion Database for a full list of bug fixes.
Main changes:
1. The audio devices available are listed in audio.log (and you can then specify which of these to use in Options.ini)
2. Aali.dll code is not optimized to help with debugging
3. window_width and window_height do not have to be 0 in order for full screen mode to take effect
4. The game will no longer hang at Temple of the Ancients and elsewhere. Menu order bug finally resolved.
5. A second Cloud no longer appears in the Gaia cliff where you fight Twin Head.
6. End game dialogue has been updated from Charlie Beer's latest proof check
I will now begin merging ffxn [updated Aali graphic DLL] by True Odin with The Reunion, if practical.
A link to the source code for Aali.dll is also in the help file.
you're welcome. please post yoir audio.log so i can check out the device listing
Make sure options.ini you're using is the one installed with R06f. It has a new option and device setting to -1.
If that's no go, try IDs starting from 1.
That is v strange. There is no reason audio should fail for you if it worked for R06e. It's feeding -1 to the audio same as the other did.
Did R06e work?
I was also wondering if I could request that more things be added to the Series Canon option of Beacause. Things like weapons (ex. Hardedge, Force Stealer) are present in other official English localizations of Final Fantasy titles, so I feel like they could be considered "Series Canon". If this isn't an option, is it possible to personally modify this with touphScript, and have the changes persist through different The Reunion versions, or would it require constant modification with each new release?I think the logic there is less "Canon to FF7" and more "Canon to Final Fantasy as a whole". "Phoenix Down" has been "Phoenix Down" for forever, as opposed to the more literal "Phoenix Tail", for example.
I've also been unable to replicate :I'm able to reliably reproduce this issue.
Graphics """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others. Currently testing field scale value. - DLPB]
Note: This happens at Mt Corel and in Bugenhagen's observatory also.""" Uprisen
So if you still get a crash when battle finishes or if you see the above, please let me know.
I can't find anything about this, or anyone else with this problem, but my Assist function (the big hand on Cloud and the door/ladder markers) doesn't seem to be working at all, is there a known fix?The keybind has changed. It's now one of the shoulder buttons, R2 I think? See the helpfile if you don't have all your inputs setup.
Note -
I've been unable to crash the game through battle with this latest build.
I've also been unable to replicate :
Graphics """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others. Currently testing field scale value. - DLPB]
Note: This happens at Mt Corel and in Bugenhagen's observatory also.""" Uprisen
So if you still get a crash when battle finishes or if you see the above, please let me know.
hundreds of meters > hundreds of feet/ thousands of feet / half a mile / almost a mile (Cloud - before climbing rope in wall market)
Eh. Not a fan of silly feet/fathoms/miles measurements
I've tried looking through a few pages to see if anyone else was wonder, I guess I just don't quite understand...
To get the most genuine but corrected english version for American English do I check "American English" and "Incorrect character names/places" or just "American English"?
And
With "Series canon", does this make it more to what the writers intended or does this just mean it reverts things back to their incorrect original translations?
I guess my whole question is what do I check to have corrected translations and the closest to what the original Japanese writers wanted their story to be?
I know the creator of this mod wanted to stay as true to the source as they possibly could, that's what I want to play, I'm just a bit confused with all the options is all.
Thanks for any help!
Hello,
Thanks for this mod. I played the Remake recently, and it got me hankering after the original and best story. I bought the Steam version and modded it, and it is all working fine. However, I wanted to be able to speed up the game so I don't have to sit through summon animations, chocobo races, etc. I have read that this mod allows you to do this, but I cannot for the life of me find the key combo online or in the mod text files. Can anyone help me out?
Hello, would be possible to add additional mods in reunion? I would like the spell textures i use usually on 7th heaven. If i unpack the iro how do i make them work in reunion?
need your save file,mph7er
hi, i tried to look at page 220 for the mod insertion, and i have some doubts: what if in the mod there are folders that are not mentioned in those lines? i don't know where they belong, or should i leave them be?
Alright, I am still getting the crash after battles. It's been happening much less often, and didn't happen to me at all through Shinra HQ (when I did a clean install of the new version) up to grinding inbetween Fort Condor/Junon in a forest (for Yuffie). I'm not sure if you need any more data on this bug, but I'll still follow the proper steps.
1. Known bug of crashing after battles before the experience screen displays
2. Happens randomly after battles
3. App.log: https://drive.google.com/open?id=14uEN3ihVlDMgYJlfWEkaly1Ap_Ax7Dp9
4. Reunion.log: https://drive.google.com/open?id=1SOgA1ayCLJVnnjU4_fPZBC8w290iXxWu
5. crash.dmp: no crash.dmp file was generated
6. Save file (most recent save): https://drive.google.com/open?id=1bkrv24Oc57sp_G0QEZ6_mhqx42EfEy2v
7. Audio.log: https://drive.google.com/open?id=1pbtTGZFo5DkbLDWrXW11V6t2C2remAx6
8 & 9. - not a performance issue
I can't get the Choco/Mog Materia.As memory serves, it's a specific chocobo. I played through this section recently and picked it up without issue...
When I talk to the Chocobo at the gate, I get a "kweh" then nothing.
Was this changed somewhere?
As memory serves, it's a specific chocobo. I played through this section recently and picked it up without issue...
Try talking to the others?
are you wanting bugs with the original game reported here?I'm not sure I'd call that a bug. That's directly reflected in their AI Script. Until you harm them, they are passive. Great for farming whatever it is [Some Chocobo breeding thing I think] that can be stolen from them.
while testing stuff i discovered mandragoras (encountered next to chocobo farm) don't take action at all, kinda nice for testing stuff though :)
i always thought i was just killing them before they had a chance to attack until i was messing around for a couple minutes and wondered why nothing was happening
and as the initial line says, this is with or without reunion
Until you harm them, they are passive
need your save file,mph7erNever saw a response to my save file, so will post a full bug report. I'm going to reinstall FF7 and R06F from scratch and start a new playthrough. If the save file is fixable or if you find something, let me know. Will post an update after I reach Cosmo Canyon again.
I thought I was alone in this, it's been pretty hard playing the game with this bug. For what it's worth, I also had it when playing with the 7th Heaven set-up, so it doesn't seem related to Reunion only. I added several graphical mods like Nino Style, better looking spells, Remako and a tweak to the UI.
Sorry to ask, but if someone does edit that bug with Makou in flevel.lgp, would you be so kind to upload it please, i've no experience with it, so i'm afraid not being sure in what i'm doing if i try to fix it myself.
If my understanding is correct [take with a HUGE boulder of salt], flevel.lgp is actually built by the installer based on what options you select during installation. Using someone else's flevel.lgp may not work or might cause other bizarre issues.Right, it was then i remembered there were certain setting the installer has to build during installation, thanks for your help though.
ah strawberries yeah you'll need a special build of Makou too. forget it. await R06gI see, thanks anyway, for now and in general.
Sorry to ask, but if someone does edit that bug with Makou in flevel.lgp, would you be so kind to upload it please, i've no experience with it, so i'm afraid not being sure in what i'm doing if i try to fix it myself.
Please do this if you've already done this, and this won't take your time at all in doing so, i don't wanna waste anyone's time with it, so if you already have flevel.lgp fixed, i would appreciate a lot if someone uploads it. Thanks in advance!
All with DLPB's permission, of course.
Skipping FMVs is warned about in help file.I know. Still worth it to document it though. A, it will help those who want to skip as many of them as possible. B, if a way is ever discovered to actually fix them, your bug document is well organized and and would serve the purpose well as a one-stop shop for the instances it occurs in.
I'm now near the end of my playthrough and the Reunion/retranslation truly enhanced my love for the game even more. Tifa repairing Cloud's mind finally made sense! :P
Now the only issue I have, is that the item duplication trick doesn't seem to work with Reunion enabled? I saw some people in a Steam forum reporting this too. I was wanting to do 100% this run and grind on those Magic Pots, but with only a dozen Elixers now that won't be possible. My goal is to beat Emerald without resorting to KOTR at all (did this back in the day when I was a kid since I didn't want to bother with chocobo breeding lol)
So is there anyway to get around the duplication issue?
you have to disable reunion in options.ini, then load your save in vanilla and do your duping, then transfer that save back to reunion and re-enableSo disabling the mod, copy/pasting my save file over and doing the duplicate, then reversing all that won't mess up the save file or anything?
Is there a file with the translation words that I can edit?
I absolutely *love* a large majority of the translation, and a lot of items that were renamed (e.g. Fire2 renamed to Fira), but there are a few items, like the material "Elemental" being changed to "Property" that just didn't sit right with me. Is there a way I can reset a few words that didn't sit right with me? Or is this more of an all or nothing deal?
You'll need to learn to use the tools provided to edit the game. Right now, way too busy to assist with that. There's no feasible way anyone in my position could give options for every single person's tastes.
Is there a file with the translation words that I can edit?
I absolutely *love* a large majority of the translation, and a lot of items that were renamed (e.g. Fire2 renamed to Fira), but there are a few items, like the material "Elemental" being changed to "Property" that just didn't sit right with me. Is there a way I can reset a few words that didn't sit right with me? Or is this more of an all or nothing deal?
Hey there, I just started using the reunion mod. It's taken me hours to get it all set up properly with remako mod, so it seems like almost everything is finally working, except a very important part, the re-translation. Other parts of the mod are working, like 60fps battles. Remako is working too. But the re-translation is just not doing anything. I check by seeing is phoenix down is changed, and it isnt. This is making me crazy. For the love of god please help.
Oh, and a quick question, does someone know if there's something that can make the "Load" option available at the status screen, or just make "Quit" go into the title screen, instead of closing the game. Does anybody know if this exists and share a link please?
Hey there, I just started using the reunion mod. It's taken me hours to get it all set up properly with remako mod, so it seems like almost everything is finally working, except a very important part, the re-translation. Other parts of the mod are working, like 60fps battles. Remako is working too. But the re-translation is just not doing anything. I check by seeing is phoenix down is changed, and it isnt. This is making me crazy. For the love of god please help.
[MAIN]
New_Translation = y
remains untampered with?Also, did you select 'series canon' during installation? 'Phoenix Down' is series canon, it only becomes 'Phoenix Tail' if that option is not selected. Start a new game, and examine the very first line of dialog, from Barret to Cloud after he hops off the train:
Is this mod possible to change the music and SFX?Yes, both music and sfx can easily be overridden by your own "mod". See the Mod_ID parameter in options.ini
There's a bug turning up in my game, and I'm wondering if anyone else is having it. When there's a timer going - say, when opening the vault in Shinra Mansion or the rocket launch in Shera's flashback, the timer skips every other second. In Nibelheim, it goes too fast to enter all the numbers. In Rocket Town, the game gets stuck at 00:00 on the timer, but the message saying "15 minutes til launch".I quickly tested both the Niblheim vault and Shera's flashback, and both worked correctly for me. Only explanation I can think of would be you have speedup turned on, which I presume is not the case?
Other news, Box FF7 has been updated to show old window positions - I'll release it with R06g. I'm now positioning boxes and finalizing the localization.
"[...] traveled as much I have."
Also, a quick question: is it technically infeasible to allow the speedup feature to work while vsync is enabled?
Excuse me if this information is stated somewhere in the main post but I can't find it: Which version will the translation be finalised in/was it finalised in? I'm four hours into R05c and there's still a lot of unnatural dialogue and a couple of grammar errors I saw as of that one, so I'd rather wait for the translation to be finished.
I'm not using the latest release because the creators take down the mirror for the current one whenever they think the next one will release soon and R05c is documented on here. Also I could give you about 30 lines I already thought were bad but I'm also hyperanalytical from having Asperger's. On that note I've seen nigh flawless English translations in terms of sounding natural, see Ghost Trick, just about any Nintendo EAD game or many later FF games. The more I think the more I can list, actually. I have faith that these will be addressed in the finalised text but I strongly feel the amount of clunky dialogue is currently pretty high.
I'm not using the latest release because the creators take down the mirror for the current one whenever they think the next one will release soon and R05c is documented on here. Also I could give you about 30 lines I already thought were bad but I'm also hyperanalytical from having Asperger's. On that note I've seen nigh flawless English translations in terms of sounding natural, see Ghost Trick, just about any Nintendo EAD game or many later FF games. The more I think the more I can list, actually. I have faith that these will be addressed in the finalised text but I strongly feel the amount of clunky dialogue is currently pretty high.
Yes, both music and sfx can easily be overridden by your own "mod". See the Mod_ID parameter in options.iniI don't get it. Do i need to change every ogg file name in Music and SFX folder?
I don't get it. Do i need to change every ogg file name in Music and SFX folder?The naming scheme is unique to Reunion, for better or for worse.
Their names aren't same with original ogg or some music replacement packs, such as Bonez' SFX Replacement Pack.
So, where can one actually download Reunion mod? Or at least the 60 FPS mod?
Can I use only the translation from the mod? Or turn off the audio mod?
Cause i have no audio. Seen some people had this problem since the f version.
Hi All,
I'm sure this question has been asked a million times but this forum is complicated and difficult to navigate. I installed r06 without issue to a clean steam copy of FF7. However when I run the game the mods aren't working. I hear this may be a ddraw.dll issue but I don't know what that means or how to fix it.
Any help would be great!
I'm sure this question has been asked a million times but this forum is complicated and difficult to navigate. I installed r06 without issue to a clean steam copy of FF7. However when I run the game the mods aren't working. I hear this may be a ddraw.dll issue but I don't know what that means or how to fix it.
So does this mean you have finally released the code for your modified version of aali's driver ?
Wasn't this issue to not be mentioned anymore?
while going through cosmo canyon with new translation off i discovered a vanilla bug that is NOT fixed in reunion
save file: https://drive.google.com/file/d/15IaspO0WOz6oUEI596U3PLeUR0vc6stX/view?usp=sharing
its the last save on there, the latter cosmo canyon save
I think you've somehow bugged this save-file. I tested the same spot in my set of saves and have no trouble at all.
edit: Probably worth mentioning my saves were created on previous versions of R06...
If the save is bugged, there's nothing you can do about it afterwards? And is it the the only part where it can affect the save?Take below with a grain of salt, I'm not really speaking with firsthand knowledge:
I supplied this to quantumpencil openly and he and True Odin agreed to help improve the code and work with The Reunion.
I have never read whatever you have written in your The Reunion - About GPL license file included in your project, until today. And this goes BEYOND every respect bar I may have reached with you.
Not only you uprisen yourself by even writing "It's not my ego project.", but then you strawberries literally on everyone's hat here on the community, ME and quantumpencil included. Considering that I do have huge respect for him, we're not coupled together nor we are selfish, because if we were WE WOULD KEEP OUR CODE CLOSED like YOU DO.
I thought that file was going to contain any trace of the GPL license attached, while you instead wrote your own personal story and personal view on everything, you sell THIS strawberries to everyone and then you're even trying to sound humble, and even worser you wrote something ABSOLUTELY FALSE, and feel free to give any proof of that statement as I NEVER asked you for ANY sourcecode when I did start FFNX ( and is written this way, not ffxn ):Code: [Select]I supplied this to quantumpencil openly and he and True Odin agreed to help improve the code and work with The Reunion.
No my dear DLPB, you supplied NOTHING to ME personally. I started from the fork made by Quantumpencil and Nax ( https://github.com/FFT-Hackers/FF7_OpenGL ), I started to improve that fork PR after PR, and THEN I started to work on FFNx because I wanted to get a more modern rendering stack that would have helped me fix the bugs YOU CLAIM YOUR WORKING ON.
So Mr. I am the perfect guy who works tirelessly for the community, tell me: did you ever fix missing textures in Hades spell? Did you fix XInput controller support OOB? Did you improve texture loading speed? What about memory issues and crashes? Or are those whistels and bells done because we have huge ego?
You're damn sick. and I'm tired of this attitude. Learn to respect people and ONLY THEN you will start to become humble towards the eyes of the community. I always had respect for you, even after all the strawberries you pulled on Qhimm because you're used to cry, finger point and TAKE NO DAMN SELF REFLECTION. Even after that I had a 1% willingness to cooperate with you. Then after I read that file, we're done. You deserve NO RESPECT. You will have to earn it towards me.
Feel free to fork my code and do what you want on top of your selfish framework. But to the rest of the community DO NOT EXPECT any bugs to be fixed by me. Everything that will mention "FFNx" in DLPB framework, will be HIS OWN issue, HIS OWN mole of work to be fixed. DO NOT EVER consider coming to me to ask to fix anything he touches.
Good luck with your project.
your selfish framework
Finally, let's look at the net result of TO's betrayal 2 year's ago.... the reunion has simply added all benefits from ffnx anyway meaning it was pointless. everything i wanted i got anyway in the end. My source is closed because of the kind of behaviour you displayed 2 years ago. You must have a short memory as only 2 weeks ago we argued about this and your response was "lol. so?" I'll provide screen shots as evidence in the next gpl license
and TO took time and effort in solving it
Quote from: DLPB on Today at 00:10:07
I commend you on the bug fixes and joypad support in case that isn't clear. All i asked for when i came to you 2 years ago was that kind of thing. Despite the fact im never going to work with you from this point on nor acknowledge your existence again after this post, i want you to know i believe in full credit and people will know exactly what additions in reunion come from you. I'll also continue to supply bug reports as that aids my project as well.
True Odin:
There's no need as I'll never support Reunion. Simple as that.
I urge everyone to ignore these people and let the modding do the talking. The very fact they feel the need to continually harrass this thread should tell you they know they've lost.
I am not like True Odin. I never want to be. :)
and DLPB at least had the decency to make a new thread instead of invading a thread intended for information on a (quite popular, whether you like it or not) modEh Personally I feel like the translation is mostly fine, And to be honest European english is the more universally understood and correct english. American english is somewhat bastardized cause they wanted to be different.
and i'm not even a fan of the guy, i can be seen arguing with him many times in this thread (because the ACTUAL biggest problem with reunion is it needs some AMERICAN input on the AMERICAN translation, otherwise why have it? seems like all it does is change re words to er)
make a new thread and i'm sure it will be allowed until it gets out of hand
Eh Personally I feel like the translation is mostly fine, And to be honest European english is the more universally understood and correct english. American english is somewhat bastardized cause they wanted to be different.
none the less, its the country and version of english the game was made for, we (along with Japan) made square the money they needed to even make this game, and reunion takes american sounding characters and makes them into british sounding charactersNo, Thats not really the case at all.. The english release was for all countries that speak english, And out of ALL of them, Only America uses a different version of english. Don't even try that. Canada, Does not use american english, This is the version we got as well. This was the version Europe got for its english majority countries. The original release was a universal translation that happened to be done in america. Yes. They read different then they did in the original release. But everything was butchered anyway cause there were subjects that at the time required censorship. This translation is actually truer to the japanese version and not what people consider a "ted woolsey" translation that adds in american references to make up for japanese ones.
...and it doesnt need to
No, Thats not really the case at all.. The english release was for all countries that speak english, And out of ALL of them, Only America uses a different version of english. Don't even try that. Canada, Does not use american english, This is the version we got as well. This was the version Europe got for its english majority countries. The original release was a universal translation that happened to be done in america. Yes. They read different then they did in the original release. But everything was butchered anyway cause there were subjects that at the time required censorship. This translation is actually truer to the japanese version and not what people consider a "ted woolsey" translation that adds in american references to make up for japanese ones.
all i know is the original ps1 version had done american english dialogue pretty well (with the exception of the horrible typos and misspellings)I... Have, And this is not and never has been a retranslation of the english version. It's always been a more literal translation of the japanese script. And to be completely honest, I would rather an english translation that the rest of the world follows instead of one that just "ONE" Country follows. I have spoken with english speaking people from all around the world, Including America, And even my girlfriend who IS american agrees that it doesn't even freaking matter. If you have a problem that You translate the japanese script and make a american translation. Hell Reunions mod framework even freaking allows it.
reunion replaces all the american idioms and dialect and replaces them with british ones, and the american translation option does not bring them back
this is irrefutable and if you have not spoken with people from america you have no say in this
And to be completely honest, I would rather an english translation that the rest of the world follows instead of one that just "ONE" Country follows.
And even my girlfriend who IS american agrees that it doesn't even freaking matter.::)
you do have it, and its easily possible to have both without that much work, that's my pointThat in itself is fair, But heres the thing that kinda pushes the idioms. DLPB and the other translator are NOT american. They would need someone from America to come in and work on the script. Which can be done after the current translation is done. The reason its not done now is because it adds even more development time, DLPB Wanted R07 with the completed translation to be done before FFVIIR was done..
DLPB and the other translator are NOT american.
I did work with Covarr with Americanisms and when one is clearly wrong it is changed. The problem is that bringing line after line to this thread is not a good idea. We'll never stop. So if it is a case of something clearly being wrong - then I am all ears - but not when no Google search has been done and when it turns out 10 States in the US actually use the phrase /word.
Let's also remember that the American option is a kindness I added. I did not have to do it.
I am also not sure what this idiom argument is as British English shares almost all of them with American.
but not when no Google search has been done
it turns out 10 States in the US actually use the phrase /word.
Let's also remember that the American option is a kindness I added. I did not have to do it.
Important. Please read.
The GPL license, included with the OpenGL "aali.dll" source code, should be seen for what it is: A nasty, spiteful, little document that goes well beyond ensuring fair play and encouraging collaboration within open projects and, instead, encourages draconian laws and punishments, while giving the jobsworth types a jackboot to wear.
Any document as long as that "license" should be seen for the snake it is - It also gives very vindictive people a weapon to use in order to force programmers into releasing all their hard work to the public - whether they want to or not. This has already been attempted in regards to The Reunion.
A member of Qhimm.com, quantumpencil threatened legal action if 2 external calls to Aali.dll from ddraw.dll were not removed. If this wasn't done, he demanded that my own code source (ddraw.dll - written entirely in Borland Delphi) be turned over. GPL was used as a political football to get at my own hard work, which is a completely separate executable and entity to aali.dll. The moderators of Qhimm.com felt they couldn't take the risk that this lunatic was being serious and so forced The Reunion mod offline until the "offending" code was removed and the full source for aali.dll be made public (something I've never been against - since it's 95% other people's work). Indeed, the fork that quantumpencil uses is based on a build of Aali's Opengl DLL by Luksy, with fixes by myself and Maki. I supplied this to quantumpencil openly and he and True Odin agreed to help improve the code and work with The Reunion. Within a week, they had reneged on this agreement and created their own fork. We now have more confusion and division than ever. There is no legal precedent that a closed source program that calls external functions from an open source program must also be open source. The fact that the GPL community is openly debating it should tell you something.
https://courses.cs.washington.edu/courses/cse490t/11sp/docs/DerivativeWorksGPL.pdf
chapter 3.4
In short, the debate over static and dynamic linking simply misses the mark. As we shall see in our next example, using inter-module communication as the basis for a derivative work analysis will lead frequently to counter-intuitive and nonsensical results.
https://stackoverflow.com/questions/1394623/can-i-dynamically-call-a-lgpl-gpl-software-in-my-closed-source-application
it is not clear whether an executable that dynamically links to a GPL code should be considered a derivative work (see Weak Copyleft). The free/open-source software community is split on this issue.
Unfortunately,
the vindictive person in question got his way after a kangaroo court trial on Qhimm's Discord channel, and so I've now removed the 2 completely legal function calls and supplied the full source for aali.dll. It's almost entirely useless to anyone other than myself and a much better fork (ffxn - based on the build I supplied to quantumpencil and True Odin) is in progress. I'll be modifying that code, in time, to merge it with The Reunion.\line\line I always acknowledge people's contributions. I work tirelessly for the modding community as a whole and want to see FF7 realize its true potential. I just wish others were like minded. The FF7 modding community has never had a proper leader or one project to get behind. I tried to get that going with True Odin and quantumpencil but, sadly, ego and wanting to pursue their own totally separate projects got in the way (in my view). What we now have is
1. 7th heaven - a convoluted approach to modding that tries to be one-size-fits-all but creates chaos. It adds a lot of bells and whistles for very little practical gain and doesn't seek to fix the massive number of bugs that still exist. In fact, it just adds more.
2. ffxn - an updated version of Aali's DLL forked from a build by Luksy. It too adds way too many bells and whistles and, again, largely doesn't fix the bugs that need fixing. Because True Odin didn't work with me, it's also reinventing the wheel with things that are already implemented in The Reunion. Despite this, it has fixed a lot of problems with Aali's original code, and it will certainly be a welcome addition to The Reunion when I modify it for that use.
3. Sister Ray by quantumpencil - One man's vanity project that will likely crash and burn long-term because he didn't listen to Jeff Goldblum in Jurrasic Park.
I'll finish by saying the FF7 community often cuts its own throat by not addressing bugs with the original engine or the 1998 port and by not looking at the problems that require a lot more urgency than silly gimmicks that 0.1% of modders and users will find worthwhile. Even with the tools already available, an extreme minority of fan-made projects ever reach the half way stage. The Reunion is entirely focused on resolving bugs and issues in the original game, however small - and creating a framework that modders from all countries can use to bring an updated FF7 to life under one executable and solution. It's not my ego project. And I am not being selfish by keeping ddraw.dll closed source until I retire. I am doing it precisely because all a new fork does to this community is divide it further. It's also the case that you need to trust that your source code will be respected by others, and I don't have any confidence it will be, especially given what's already happened.
We need to stop pissing about and start working on a project that has an achievable long-term aim: to unify modding efforts - to fix problems that have been there since 1998. We need to do that before adding expansions or time consuming - often game breaking - gimmicks.
And that's why The Reunion exists.
Daniel L.P. Burke
FYI i was responding to this.
Btw your links both are talking about GPL2 not GPL3.. the pdf came out in 2006 and the GPL3 was released in 2007 And FFMpeg specifically says GPL 2.1. None of it applies to GPL3.
And the desperate sabotage continues.
If you want to pursue this American thing then after R07 is released, go through the game/text and document everything - and I'll supply to Covarr to review. That's reasonable but the window will not be months - as translation changes will be locked not long after.