Thanks, great work! Very nice results, hope your font gets used in many other releases too, it suits well. But the download link is restricted.Thanks. It should work now. I've tested it. If it's not working, let me know, please.
Yep, now it does, thanks a lot! Will be testing from now on, will report if there's any issues.
Edit: So here are some problems that i've spotted by now. Transparency issues again, my guess?
(http://www.mediafire.com/convkey/9d6b/doox2f4emzgg2kuzg.jpg)
I have just finished adding XBOX buttons :) Link is in main post.
By the way, i decided to give a try for adding x360 buttons myself, so if you give permission, i can leave a download link with some screenshots attached, and if it's to your liking, you can use it in your final release as well.
Any chance you'll put out an 7H 2.0 compatible IRO?Thanks.
Also, incredible font work. Definitely retains the original FFVII style.
Issues:I will work on it later, I have a solution I think.
This font isn't friendly with 7th Heaven. It will work, but if you use other UI mods that change symbols position (Enhanced UI for example), then it can get messy, letters can stand on each other.
When adding the iro to 7th Heaven it shows up twice. Game wont launch because this mod is showing up twice in my mod list but I only moved that single iro file. If I try and delete one in the list, both get deleted.Not sure why it's shown twice. I've tested it - it has one copy.
Edit: After installing it and leaving it at the bottom of the load order it doesn't duplicate itself and works. Also, does this mod alter the pointer? Mine is still the original. Font looks really good in game, nice work.
Any plans on doing the numerals in the same style as your font?I did it (one color only though). There are other staff also in the files that contain numerals, I need to redraw it too then. I'll try
I just wanna say Panteleimon that I love your font! I've been using it the last few days and it's the next best thing if you prefer not to have the OG font, thank you so much for providing this. :)It is nice to know that someone likes your work :) Thanks
freakin' sweetThank you for your report!
i started a new playthrough with full screen in reunion (16:9) and the stretching really isnt bad at all, the biggest problem is the font, but this font is high quality enough that its not blocky even when stretched
very nice work
edit: i'm not 100% sure, but i believe this mod makes timers disappear from the game (the 10:00 to escape reactor 1, also the short timers on the train cars)
during the train security alerts, the text scrolls up and you can still see the bottom of the text that is supposed to scroll up out of view as well, this happens in many other places as well
also tifa's limit slot reel is invisible
the timer and tifa limit seems like they just need to be reinserted into the game (i would assume its the same with cait sith's limit), the text scrolling thing seems complex, hope it can be fixed
Orichalcon, do you happen to have the save before that scrolling text issue so I can see it and test is?
does this use the same font spacing as vanilla font?
yes, hang on i'll edit this post with itThanks.
https://drive.google.com/file/d/1UsN-h9_o7p9jpyuK77BAzoTjB0guV1la/view?usp=sharing
I tried to do it so. Thanks.
It is because my mod does not include Borders :(
Version 0.92a is released
• Fixed scrolling text won't disappear
Orichalcon, if you play Cait Sith, can you, please, tell me, is his limit with reels ok or invisible?
Thank you. I don't play Cait Sith, and his limit break is Dice only :)
EDIT: tifa and cait sith's limits both work great, timers are back, and text scrolling issue is solved as well, everything i reported is solved... thanks!
my only (very small) gripe now is that i hate the border, i used to have thin bars extracted from the enhanced ui mod imported to reunion, i added them to your mod but they are not thick enough to block the text scrolling issue
i am gonna work on the border and see if i can't make it a bit sleeker and will donate it if i have success
i envision something like the border on my avatar, would go perfect with the game, but idk if there is enough room for that but i'm gonna try
if someone wants to steal my idea (its a good one, isnt it?) and beat me to it i'd be fine with that :)
also the blue icons for the weapons/armor/accessories on this same file as the border are the icons that show up in shops/inventory, and they are bluish and pixelated instead of normal
Ok, nevermind, i think it's the transparency i messed up on my own so there's nothing that needs to be fixedI also thought that in battle menu numerals are a little bit messy, pixelated (Number 8, number 3)... I think it's because of FF7 scaling method maybe.
Stupid question: how do i install this with Reunion? I've found two possible install directories, and I'm not sure which to use.Download either PSX buttons support .zip or XBOX buttons .zip archive. Then unpack that archive to the "...\The_Reunion\GLOBAL\Texture" directory (so "menu" folder from .zip should replace "menu" folder in ...\Texture directory, and "flevel" should replace "flevel"). It is the easiest way.
Download either PSX buttons support .zip or XBOX buttons .zip archive. Then unpack that archive to the "...\The_Reunion\GLOBAL\Texture" directory (so "menu" folder from .zip should replace "menu" folder in ...\Texture directory, and "flevel" should replace "flevel"). It is the easiest way.
instead of dicking around with changing the color palettes of the original images, i've photoshopped new icons into the game (all sticking with gray scale for the most part)
however, i've put in the icons on top of Panteleimon's mod, so i cant post the files for others to use atm, i had to modify the mod a bit and shrink the item bag and cloud's sword icon to match the size of the ones i did (these icons are separate for some reason, in a different file)
https://drive.google.com/file/d/1L9dRQdpnT_qIYdiNAB--GulQ8nA_U1ZP/view?usp=sharing
https://drive.google.com/file/d/1k1GND63176wOzhlsn0HmObP0zVmdkfU8/view?usp=sharing
https://drive.google.com/file/d/1pfTzw_Jlfierkd-IKt_rvZiQMm9Dgs0J/view?usp=sharing
Nice! I hope you get around to getting these and your Sleeker Borders mod into a cohesive UI touchup one day. =D
i made the border a few days ago (and am still working on it) and the icons i just did today (just now fixed a few spacing issues and touched up the feather...should be done now)
patience, my friend! :-D
Hello Panteleimon, great addition so far, thanks.
I have a request, kindly is it possible to add following:
-Indicators of order: º , ª (underlined: see image (https://imgur.com/a/YDv7ny7); their position in usfont should be: here (https://cdn.discordapp.com/attachments/688832597194965080/711654446857191495/Immagine.png))
-Gender symbol: ♂ , ♀ (their position in usfont should be: here (https://cdn.discordapp.com/attachments/688832597194965080/711657075100483624/Immagine.png))
-Degree symbol: ° (the position in usfont should be above L2 button: here (https://cdn.discordapp.com/attachments/688832597194965080/711657075100483624/Immagine.png))
It would be really useful for translations.
Hello. Thank you.For example the Italian porting (https://forums.qhimm.com/index.php?topic=19551.0) use those characters in several occasion such as 1st class Soldier which will become 1ª classe SOLDIER (just an example).
I'm don't know much about translation of FF7. Where can I read about it? I can't understand how those symbols can help for translations.
Plus... It's not very pleasant to delete original game symbols. If those symbols required empty positions - it would be no problem.
Version 0.95 is realesed
• Fixed and done sleep and silence effects
For example the Italian porting (https://forums.qhimm.com/index.php?topic=19551.0) use those characters in several occasion such as 1st class Soldier which will become 1ª classe SOLDIER (just an example).But what if some languages uses those symbols you want to remove? (I'm not sure, but is there a posiblity?)
What could be great is to have those missing characters in 2 new 'empty' png (for font h and l) and with your permission and of course credit we could use for the same project moving the characters needed in the right position.
Let me know if that sounds good for you. Cheers
PS: great great updates
But what if some languages uses those symbols you want to remove? (I'm not sure, but is there a posiblity?)
Maybe I would do a different .zip package with modified font-sheets? Will it be ok?
And give me a degree symbol position - in your screens it has screen with gender symbols
As the author of the italian porting translation a different zip file for the fonts would be perfect, thanks. So the compatibility with other language will not be brokenPSX buttons https://drive.google.com/file/d/1jhNzGfyfq8tjr8vn7OBYcJlPNT5R-sGS/view?usp=sharing
PSX buttons https://drive.google.com/file/d/1jhNzGfyfq8tjr8vn7OBYcJlPNT5R-sGS/view?usp=sharing
XBOX buttons https://drive.google.com/file/d/1x9-lqdIhFEzeeZRmFh9q2URjqJip6BBh/view?usp=sharing
Hope I didn't forget anything.
Please, let me know if something is wrong, cause I don't have a possibility to check non-English symbols in the game. (maybe some of them are too wide or too condensed)
thanks, in these days i'll do further tests. As a first test they're perfect. Can I create a mirror link or post a link in my thread to your message? (for now i'll use this second option)Do what suits you more :)
your own .TIF method needs to be applied to every image in flevel :-PHm. There seems no transparency issue for me.
Appreciate your hard work with the font.. They're very similar to OG IMO. Pointer and materia slots look cleaner.Yes. You can install any mods you want, then install ZomiPlayFont above with replacing files.
Just a question with 0.96, if it will be enough to replace other UI mods out there like ESUI or Satsuki's (in his pack builder)?
the capital Z in the usfont_b_h series makes an artifact from the open bracket being a tad too closeThank you. There are a lot of that stuff with other symbols too :( Will fix it soon.
not sure if this happens in the b_l series or not, i just noticed it from the chocobo naming screen when you breed a new chocobo