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Messages - selius

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26
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-30 15:10:26 »
how many actions does it take to activate cloud's second wind?

i dont think it's procced yet?

27
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-30 13:47:06 »
I just checked my game, and I'm not spotting this situation at all with the magic materia on Arrange.

im playing on normal but i figured it out. was supposed to use the ff7_bc exe instead of ff7_mo.

28
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-30 13:22:15 »
is magic materia supposed to reduce dex by 5?

... something went wrong didnt it

29
i dont know what im doing wrong

http://imgur.com/a/S5YZp

i unchecked everything but Main because im trying to just get the menu overhaul

30
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-07-29 15:31:58 »
so i loaded NT 1.4 and the menu overhaul at the same time in 7h and it seems to be working fine?

anybody used both that had problems?

hopefully 1.5 doesnt add any issues

31
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-07-17 09:46:37 »
1.5 is finished at this point, save for last-minute checks and tests.

hype

32
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-11 01:29:37 »
Hey sega just occurred to me is it possible to get load option in menu or at save point just like you made other option available? Its time consuming to exit and relaunch 7H just to load different save? Its a hassle. Or is alyza better to ask of that feature? I miss save and load state of epsxe...

ochu has a force game over button. i use it to speed the game up too. wonderful program

33
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-08 22:55:11 »
Hello guys, I just wanna know...

Is the location of the enemy-skill materia in a place where you might miss it? It wasn't where it was on vanilla so I ask just in case I might go too far where I cannot go back.

impossible to miss. comes pre equipped on a character.

34
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-13 16:41:47 »
The +5 all-round option on Red and Cloud I thought would be fine as

it is fine. for the exact reason you listed.

35
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-08-11 19:55:03 »
im all for putting added cut as soon as possible. preferably in midgar. in place of the 2nd sense materia

36
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-19 11:34:41 »
i didnt use barret or cait sith ever either

i got through the first couple battles with swift bolt items i bought in wutai.

i actually liked that part because i got to farm sp since everybody in party was under the enemies' level

37
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-24 06:20:24 »
every enemy on corel train has a blatant weakness. you're just not bothering with it

final fort condor battle is a backrow/sadness/barrier battle. it hits hard but doesnt have much health really

38
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-21 15:07:39 »
pretty sure the extra battles in disc 3 give chunks of sp

still faster to genocide goblins in most cases tho

plus you can breed chocobos while you do it

39
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-15 15:03:51 »
if you do that, nothing you fight for the next 20 hours will give you sp

not that you'd need it at that point anyway but eh

40
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-12 14:00:24 »
he boots you out of the fight if you're not a high enough level.

if you can actually fight him, you are good

41
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-04 13:21:00 »
maybe i should fight the guy, im still lazing around doing the chocobo thing

got my gold chocbo and ran to the quadra magic cave, then got shit stomped by the boss.

lol

42
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-03 10:31:49 »
level 50 goblins in goblin island are worth sp no matter your level

43
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-02 10:43:38 »
you're not ever supposed to let them reach the fort

you dont even get the prize for defending if you let them reach it

44
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-02 00:35:55 »
Spoiler Alert! Just wanted to say THANK YOU SegaChief for this USELESSS Enemy! Hate you!

SPOILER ALERT

that enemy's not useless. iirc it has a rare steal and a super rare steal.

dont remember exactly what the super rare steal was but it was something i really needed at the time

45
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-01 02:35:11 »
Nah, Throw is love. Throw is life.

Also, Tifa is not useless in early disc 1. Her first "upgrade," courtesy of Hell House, gives her +30 dex at the cost of some str. She attacks/chucks things like Bolt Plumes, Fire Fangs, and Vampire Fangs (obtainable in Midgar easy) so quickly, it out-classes anything you can do with other characters/materia for a good while. Once you get to +50 dex + Haste, it's over.

why, sure, i'll spend 2 hours farming useless strawberries when i can move on with the game.

throw also costs money. money i was always strapped for until disc 2 when i realized all those crystal swords i stole sold for a hell of a lot of money. glad i took the time to swipe em.

30 dex just means she hits for junk damage more often. doesnt mean much when spells are doing triple her per turn damage for a paltry amount of easily restored mp.

if you say her damage is good, did you overlevel?

46
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-31 23:52:35 »
physical is useless up until you complete tifa's holy trinity.

then by that time she's fucking wrecking shit so hard you forget she was worthless for the bulk of the first disc

47
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-31 03:00:04 »
First off I want to say how great I think this mod is, I haven't had this much fun with this game in quite awhile. Now I am not sure if this is a common problem or not but in Mt. Nibel I have been trying to defeat the "Powersoul Keeper" and I just simply cannot beat him no matter what I try. He continuously uses "powersoul charge" over and over again and I cannot damage him since he keeps restoring his HP. He isn't killing me really, but he just keeps spamming powersoul charge and I just can't seem to find out why. If someone could help me out I would appreciate it very much.   

you could berserk him. if your tank is durable enough with barrier/backrow/sadness it makes the fight easy enough until he goes stupid rage mode

48
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-30 15:30:27 »
elixirs instakill the character

i used a megalixir cuz shit was goin wrong and ended up makin it going wrongerer

49
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-30 11:05:54 »
i've all reflected my party to triple cast beta plenty enough times to say that, yes, enemy skill is reflectable now

50
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-30 10:55:09 »
shit. you can probably reflect him to learn dragon force cant ya

why did i not think of that sooner

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