Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4838136 times)

fzx001

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10325 on: 2020-08-29 02:13:59 »
Is it possible to respec source points?

Ryok

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10326 on: 2020-08-29 14:28:30 »
i did not do the earlier pagoda since i thought there won't be a difference if i do it early or late, i thought the CD 3 pagoda is just normal now until i saw the normal one on someones stream

Lukey_Bug

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10327 on: 2020-08-29 18:01:59 »
So I started 2.0 type B and got to the Forgotten City. There was no option to save Aeris so I wasn't sure if there was an option in this mode. But then I found a new weapon for her right after which makes me think I did something wrong. Am I supposed to keep her alive during the Jenova fight or something?

Edit: I'll reload and try again to see if that works. Hopefully, cause it's nice to actually be able to use her the whole game.

Post edit: Crap, I saved right after that and don't have a backup from before that fight. Oh well, if I'm screwed I'm screwed.
« Last Edit: 2020-08-29 18:32:56 by Lukey_Bug »

PoolHandMan

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10328 on: 2020-08-30 03:16:13 »
So I started 2.0 type B and got to the Forgotten City. There was no option to save Aeris so I wasn't sure if there was an option in this mode. But then I found a new weapon for her right after which makes me think I did something wrong. Am I supposed to keep her alive during the Jenova fight or something?

Edit: I'll reload and try again to see if that works. Hopefully, cause it's nice to actually be able to use her the whole game.

Post edit: Crap, I saved right after that and don't have a backup from before that fight. Oh well, if I'm screwed I'm screwed.

I'm playing 1.5, but I imagine it's the same thing for this version. Before the battle, when cloud goes insane and tries to kill her, there are two options, choose the second.
after you defeat jenova you "talk" to Aeris' dead body and cloud uses a phoenix down on her.

and thanks sega chief, boozek and wdx for the tips earlier. :)
« Last Edit: 2020-08-30 03:22:46 by PoolHandMan »

Lukey_Bug

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10329 on: 2020-08-30 03:33:03 »
I'm playing 1.5, but I imagine it's the same thing for this version. Before the battle, when cloud goes insane and tries to kill her, there are two options, choose the second.
after you defeat jenova you "talk" to Aeris' dead body and cloud uses a phoenix down on her.

and thanks sega chief, boozek and wdx for the tips earlier. :)

No, there is no option like the text box that comes up in 1.5.

Also, my game has been crashing during random battles at gaeas cliff. Specifically the second cave area with the icicle puzzle. I'm going to try to push through and see if it's just that area that has the problem.

Edit: It seems to be just that specific area with the crashes. In Whirlwind Maze and I'm not having the same issues.
« Last Edit: 2020-08-30 04:22:54 by Lukey_Bug »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10330 on: 2020-08-30 07:30:03 »
No, there is no option like the text box that comes up in 1.5.

Spoiler: show
 
u need to keep flowergirl alive (at the cost of getting ribbon) ;)
or cheese and simply use the npc to revive her

Lukey_Bug

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10331 on: 2020-08-30 12:32:18 »
Spoiler: show
 
u need to keep flowergirl alive (at the cost of getting ribbon) ;)
or cheese and simply use the npc to revive her


Yeah, I figured. Is there still a toggle death option guy on the Highwind?

Edit: disregard missed the last part of your post

dethkab

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10332 on: 2020-08-30 17:16:33 »
Hey Sega, thanks for your work.  For 2.0, has anyone else experience a problem with toggling the field music on during battles?  It worked with 1.5, but after I upgraded to 2.0 yesterday the battle music remains normal even with the field option toggled.

kekko1285

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10333 on: 2020-08-31 09:33:38 »
Hey Sega, thanks for your work.  For 2.0, has anyone else experience a problem with toggling the field music on during battles?  It worked with 1.5, but after I upgraded to 2.0 yesterday the battle music remains normal even with the field option toggled.

If you are upgrading from 1.5 to 2.0 using the same save file, you can expect things not working properly for sure. It's recommended that you start a new game with 2.0 version, as it is not compatible with games started using 1.5.

Yuffie1983

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10334 on: 2020-08-31 12:47:57 »
Hey Sega, thanks for your work.  For 2.0, has anyone else experience a problem with toggling the field music on during battles?  It worked with 1.5, but after I upgraded to 2.0 yesterday the battle music remains normal even with the field option toggled.

You just can not upgrade to 2.0 as there has been changes from 1.5 in many of the files and kernals, so just upgrading will cause issue with a lot of things. You really could do with just starting a new game again.

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10335 on: 2020-08-31 15:21:51 »
So i have been trying with the no lvl ups + hard mode run and i am at Seph/Jenova DEATH atm. Looks like a new roadblock for me with Jenova. I can beat Seph with Dazers and zerg him down with Gravity dmg (T/S Grenades) but cant fight him prop since he deals to much AoE dmg in a sustained fight.

Problem is I only have 2 Dazers left and cant seem to do dmg to Jenova in 2nd phase. Tifa with Holy + Element deals about 250 dmg no crit on Seph but only deal 30 dmg on Jenova, same with spells. Combine that with Iron Summon that 1-shots all members and can be used 3 times in a row makes it feels like this is the end of my run since i cant go back to farm Dazers (at this rate i would need like 60+ Dazers counting all misses and the dmg needed to do anything).

Any tips Sega or is this the end of my run?

More over i can update on the other bosses and challenges up to this point. Schizo took 1 hour to beat (not joking) with Aerith being MVP with Geostance. Low lvl run can not be done without Aerith since you take way to much dmg if you are not absorbing some of the attacks + the final attack killed my whole team apart from Aerith in Geostance.

Further back i had trouble with Icicles and the annoying bats, but figured out if i stack all MP UPs i can find, makes it possible to get Caiths MP to be over 70 for a Odin summon. From there you just pray that he KOs most bats. Rest i mini:ed or Manip.

Nothing else gave me trouble, and i have not even considered going to Wutai since i think its just gonna be a slaughter tbh.


Lastly, how is the latest update coming along?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10336 on: 2020-08-31 23:11:47 »
Is it possible to respec source points?

Not at present, and this functionality may be restricted to the Reunion version as I was unaware that save map editing was restricted to that framework (as far as I know).

i did not do the earlier pagoda since i thought there won't be a difference if i do it early or late, i thought the CD 3 pagoda is just normal now until i saw the normal one on someones stream

All right, there may be more needing done in the script then to get it to handle that.

So i have been trying with the no lvl ups + hard mode run and i am at Seph/Jenova DEATH atm. Looks like a new roadblock for me with Jenova. I can beat Seph with Dazers and zerg him down with Gravity dmg (T/S Grenades) but cant fight him prop since he deals to much AoE dmg in a sustained fight.

Problem is I only have 2 Dazers left and cant seem to do dmg to Jenova in 2nd phase. Tifa with Holy + Element deals about 250 dmg no crit on Seph but only deal 30 dmg on Jenova, same with spells. Combine that with Iron Summon that 1-shots all members and can be used 3 times in a row makes it feels like this is the end of my run since i cant go back to farm Dazers (at this rate i would need like 60+ Dazers counting all misses and the dmg needed to do anything).

Any tips Sega or is this the end of my run?

More over i can update on the other bosses and challenges up to this point. Schizo took 1 hour to beat (not joking) with Aerith being MVP with Geostance. Low lvl run can not be done without Aerith since you take way to much dmg if you are not absorbing some of the attacks + the final attack killed my whole team apart from Aerith in Geostance.

Further back i had trouble with Icicles and the annoying bats, but figured out if i stack all MP UPs i can find, makes it possible to get Caiths MP to be over 70 for a Odin summon. From there you just pray that he KOs most bats. Rest i mini:ed or Manip.

Nothing else gave me trouble, and i have not even considered going to Wutai since i think its just gonna be a slaughter tbh.


Lastly, how is the latest update coming along?

Jenova DEATH starts with maxed defences which decrease slightly whenever she takes a hit (defence vs physical hits, magic defence vs magic hits). What you want to do is start with low-cost spells like Fire (which has the added bonus of applying a 1% defence decrease on top of the natural decrease the boss takes when hit).

Multi-hit attacks count as 1 hit, but things like Added Cut count as a separate action and can be used to drop physical defence twice in one turn if paired with something like Deathblow or Morph.

Comet is intended to be useful in this fight as it ignores Magic Defence and makes for a good option during the early stages of the fight before swapping it out with something less costly once defences have deteriorated enough but it might be too costly for a low level party; MP Absorb might help with it, or a character that can regen MP like Aeris or Cait Sith.

But I think the bigger problem is likely the incoming damage from the boss herself as she can attack each party member individually in a turn. Her attacks are:

Code: [Select]
Red Light is non-elemental so not much can be done for that aside high Magic Defence and MBarrier.

Nuclear Pores are Fire + ???? element, so protection against either will block this attack. It also reduces the target's defence stats by 20% cumulatively.

Silence which may be problematic if it blocks a cast at a key moment, like Revive.

Gas is ???? element and inflicts Death Sentence.

Death has a reasonable chance of insta-KOing the target.

[Counter] Meteorain: Shoot element and multi-hit; a Protect Vest will reduce the damage this causes.

[Counter] Nemain: Lifts Jenova's defences by 25% and grants Wall. Debarrier should be used when this comes out.

Iron Summon: Physical, shoot + blunt element. The Protect Vest or Escort Bangle will reduce this a bit. Long Range.
Iron W-Summon: Same as above, but more powerful and less accurate.

[Counter] Everyone's Grudge: Deals damage based on the target's total kills thus far.

So a Fire Armlet should figure into the equation somewhere, and Elemental could be used defensively to block ? ? ? ? by pairing it with any non-elemental Materia (I think Command Materia cover this). Protect Vest or Escort Bangle for your character with the least physical defence could be a good shout as well. Added Effect can be used to cover either KO or Silence.

The trick is going to be statuses; off the bat you want Slow on her. Paralysis is the big thing here as it prevents the boss from acting; besides Dazers, you can use the Cross Slash limit to inflict it 100% and Yuffie's Boomerang weapon has a chance equivalent to Added Effect to inflict the status on hit; if you use Yuffie, then try to give her a 2-hit combo of Deathblow + Added Cut or similar for two chances of inflicting it. Counter Attack on Yuffie (and Command Counter) may also yield more chances at it, if she survives the hit.

You could also try inflicting Fury if you use a trick where you cast Confuse on a character then have that targeted character prepare to use a Hyper on themselves as the Confu cast is being made; this results in them throwing it at the boss instead, inflicting Fury for a 30% loss in accuracy. Problem with that is it's risky as the boss will be attacking you during this and you may not be able to afford having a character confused. May be safest to do this while she is Paralysed so you can recover the confused character afterwards. Fury infliction would help a lot against Red Light, Iron Summon, and W-Iron Summon as they have 100%, 100%, 90% accuracy respectively (compared to the 255% accuracy of Nuclear Pores and Gas).

One possible option is to invest heavily in Cait Sith's set-up and then use his Transform Limit Break. The boss' AI checks for how many party members are alive and attacks them once each, so a giant Cait would be at an advantage having the combined/averaged HP of his allies and more likely to survive incoming attacks (so long as he resists KO; Death Force may be a good fit for that). I'm unsure if the game will treat the other characters as 'dead' or not, so there is a chance she will attack a giant solo Cait Sith 3 times but it's definitely worth checking into.

The local enemies have some potent items as well. If you can Morph a Gremlin you'll get a Hero Drink II which can be used to raise a character's strength, magic, defence, and magic defence by 25% per use (stacks to a +100% boost). Combine that with a solo giant Cait Sith from Transform and you may have something that can contend with it toe to toe.

As for the progress of the latest update, it may be delayed for a few days as I have to fill out some things for a test before an interview for a new job.

elroboto

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10337 on: 2020-09-01 02:33:38 »
Been playing the mod for a while, noticed a weird bug, right after Cloud returns in the B storyline.

Spoiler: show
After fighting as Zach in the flashback and dying to the 6 SOLDIERS, Cloud and Aeris found Omnislash and Great Gospel. Yay! But... right after the scene, I was prompted to give Cloud a name, and then Cait Sith a name, like they were joining the party. Cait Sith had no materia equipped, but after that scene, he had his starting Manipulate and Transform materia.

I take it that shouldn't have happened, and I may have lucked out of getting some materia deleted.

There's no way to beat the 6 SOLDIERS without a lot of grinding or late game, right? I did this right before Underwater Reactor with about 4000 hp and a very counter heavy setup with regen. Kinda cruised through everything else with the right setup, then died to the onslaught.


I've been enjoying the way the B path streamlines the game.


SlackVain

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10338 on: 2020-09-01 11:47:32 »
Hi!

I recently startet to play the New Threat mod (1.5), from the beginning i saw that the save points diden't show me what key to press for quick use of a tent and so on, but i dident care to mutch about that, it was easy to find the right one anyway.

But now i reached Juno and its time for the parade, and i cant se what buttons to press the only thing that i see is a: " , " instead of the button i should press.

Spotty Len

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10339 on: 2020-09-01 13:15:24 »
Quick note, Ruby Weapon uses Homing Lasers on itself when used as a Counter.

And good luck for your interview. :D

EDIT :
Spoiler: show
I can't quite figure out if there's something to do in the room with the 4 red save points. I don't think there's anything else left to do, but I'm probably missing something? The documentation mentioned a black caped guy in the Highwind whom you gotta give the 1/35 Soldiers, but I got Omni Plus in the Mythril caves and nothing else.
« Last Edit: 2020-09-01 18:10:47 by Spotty Len »

PoolHandMan

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10340 on: 2020-09-01 17:08:00 »
Quick note, Ruby Weapon uses Homing Lasers on itself when used as a Counter.

And good luck for your interview. :D

if the interviewer is a ff7 fan segachief is automatically hired  :)
good luck! hope you get the job

Yuffie1983

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10341 on: 2020-09-01 20:17:06 »
Hello to the venerable Mr SegaChief, first of all thank you very much for the release of your New Threat mod 2.0. I am currently playing game B of your mod and I was just wondering is there any sort of penalty later on in the game if I choose to steal the 5000 gil savings from the boy in the sector 5 slums. Thank you in advance for any help.

P.S good luck with your interview hope it goes well for you.  :) ;D

P.P.S Is there documentation on new threat 2.0 Game B, items obtained from enemies through stealing and morphing and thank you.
« Last Edit: 2020-09-01 23:07:40 by Yuffie1983 »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10342 on: 2020-09-02 13:27:15 »
penalty later on in the game if I choose to steal the 5000 gil savings

P.P.S Is there documentation on new threat 2.0 Game B

depends if u believe s-mine has more or less value than the 5000gil :)

regards your other query theres a few item guides etc out there.  I'm in process of doing a type b hard mode no sp/exp run. my notes right up to the final boss of temple of ancients are 100% accurate :)  inclusive of best ways for making gil up to that point of time including setups etc :)

https://docs.google.com/spreadsheets/d/1UXnqC_AOEVEUEKx6ABYyzGBJ2a29qA7cS2rdk02nbFo/edit?usp=sharing

there has been some others posting data too which u'll find within this very thread.



Yuffie1983

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10343 on: 2020-09-02 14:15:08 »
depends if u believe s-mine has more or less value than the 5000gil :)

regards your other query theres a few item guides etc out there.  I'm in process of doing a type b hard mode no sp/exp run. my notes right up to the final boss of temple of ancients are 100% accurate :)  inclusive of best ways for making gil up to that point of time including setups etc :)

https://docs.google.com/spreadsheets/d/1UXnqC_AOEVEUEKx6ABYyzGBJ2a29qA7cS2rdk02nbFo/edit?usp=sharing

there has been some others posting data too which u'll find within this very thread.

Damn I should of stolen the boys savings (I am going hell :-[ ) as I think you need the money more it seems to me at this early point in the game.

As for your documentation thanks for that it does help as I am early in the game (just escaping shinra hq) and I have seen I missed a fair few useful items like a fairy ring and a peace ring. Looks like I might have to backtrack with a previous save (bugger). Also though you document is missing some info I noticed like the morph and steal items from the ghosts and Eligor. Still thanks again very handy for the time being.  8-) 8-)

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10344 on: 2020-09-02 15:00:17 »
Damn I should of stolen the boys savings (I am going hell :-[ ) as I think you need the money more it seems to me at this early point in the game.

As for your documentation thanks for that it does help as I am early in the game (just escaping shinra hq) and I have seen I missed a fair few useful items like a fairy ring and a peace ring. Looks like I might have to backtrack with a previous save (bugger). Also though you document is missing some info I noticed like the morph and steal items from the ghosts and Eligor. Still thanks again very handy for the time being.  8-) 8-)

there should not be any missing items i will check into that thank you :)
if u check there should be several tabs. if u look at the sheet lable type b hard no exp sp etc.  it tells u to morph :) 2x = twice.  (once for the gil)  there is several sheets contained within it. between those sheets most info is indeed there. At some point in the future will have farming guide with what would hope would be quickest method (for low level run) for each 'useful item' regards gil.

---------

Train Graveyard
ghosts steal/morph
eligor morph steal too ** 2x
deenglow morph into graviballs, lots enemies are vul to this prob quickest method for morphs (flying)
cripshay - steal soft morph rememdy

----------

when escaped  midgar in a  low level run Kalm Wolves provide an immediate decent 2700gil per battle via morphing them. I have an effiecient 4 move guide there. (if they miss u) if hit add pheonixdowns to move if they happened to hit the morpher :D

another decent source later on is beachplugs which is more or less free wins after reflect rings,  not so much gil, but saves going across to the other continent.
before reflect ring is also relatively safe which party setup used is also fairly safe.  things can thou and will be improved upon by others :D

best wishes  & have fun :)

ps u haven't missed out on any decent items which you can not get elsewhere.. unless missed the 35th soldier at shinrahq



Yuffie1983

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10345 on: 2020-09-02 15:04:52 »
there should not be any missing items i will check into that thank you :)
if u check there should be several tabs. if u look at the sheet lable type b hard no exp sp etc.  it tells u to morph :) 2x = twice.  (once for the gil)  there is several sheets contained within it. between those sheets most info is indeed there. At some point in the future will have farming guide with what would hope would be quickest method (for low level run) for each 'useful item' regards gil.

---------

Train Graveyard
ghosts steal/morph
eligor morph steal too ** 2x
deenglow morph into graviballs, lots enemies are vul to this prob quickest method for morphs (flying)
cripshay - steal soft morph rememdy

----------

when escaped  midgar in a  low level run Kalm Wolves provide an immediate decent 2700gil per battle via morphing them. I have an effiecient 4 move guide there. (if they miss u) if hit add pheonixdowns to move if they happened to hit the morpher :D

another decent source later on is beachplugs which is more or less free wins after reflect rings,  not so much gil, but saves going across to the other continent.
before reflect ring is also relatively safe which party setup used is also fairly safe.  things can thou and will be improved upon by others :D

best wishes  & have fun :)

ps u haven't missed out on any decent items which you can not get elsewhere.. unless missed the 35th soldier at shinrahq

Ahh right I get you now apologies in thinking you left stuff out my bad  :-[ but again thank you for this very helpful 8-)  ;D

Ffamran90

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10346 on: 2020-09-02 17:43:31 »
Hey Sega, first of all good job for the mod, it's insanely cool.
I'm playing tybe B, hard mode and found an issue.
Basically I got always 0 gil on random fights (as intended), but after getting yuffie I started to gain gil, probably because of her innate.
I used her on party permanently for this thing, but on disc 2 I realized I got money even without her on the party.
For this reason I tried to use the switch to toggle hard mode and it gave me the message "hard mode on".
The point is, did I just play normal mode until now? Seems strange because when I started the game I selected hard mode immediatly.
Let me know when you can, thanks :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10347 on: 2020-09-02 18:05:55 »
Been playing the mod for a while, noticed a weird bug, right after Cloud returns in the B storyline.

Spoiler: show
After fighting as Zach in the flashback and dying to the 6 SOLDIERS, Cloud and Aeris found Omnislash and Great Gospel. Yay! But... right after the scene, I was prompted to give Cloud a name, and then Cait Sith a name, like they were joining the party. Cait Sith had no materia equipped, but after that scene, he had his starting Manipulate and Transform materia.

I take it that shouldn't have happened, and I may have lucked out of getting some materia deleted.

There's no way to beat the 6 SOLDIERS without a lot of grinding or late game, right? I did this right before Underwater Reactor with about 4000 hp and a very counter heavy setup with regen. Kinda cruised through everything else with the right setup, then died to the onslaught.


I've been enjoying the way the B path streamlines the game.



It was discovered recently that renaming Cloud and then Cait Sith has an unexpected effect of resetting Cait Sith, presumably due to how the overwrite happens with Young Cloud. It means I need to remove the rename part of it as it's not safe to use it.

The fight can be won, but it's an optional thing; Megalixirs are the reward.

Hi!

I recently startet to play the New Threat mod (1.5), from the beginning i saw that the save points diden't show me what key to press for quick use of a tent and so on, but i dident care to mutch about that, it was easy to find the right one anyway.

But now i reached Juno and its time for the parade, and i cant se what buttons to press the only thing that i see is a: " , " instead of the button i should press.

This may be due to something overwriting the texture file where the button icons are stored. If you're using ESUI from the Qhimm User Interface IRO then I recommend turning that off and swapping to the stand-alone Enhanced Stock UI-rel2 IRO instead as this has NT support. It should be in the list of Browse Catalog.

Quick note, Ruby Weapon uses Homing Lasers on itself when used as a Counter.

And good luck for your interview. :D

EDIT :
Spoiler: show
I can't quite figure out if there's something to do in the room with the 4 red save points. I don't think there's anything else left to do, but I'm probably missing something? The documentation mentioned a black caped guy in the Highwind whom you gotta give the 1/35 Soldiers, but I got Omni Plus in the Mythril caves and nothing else.


I've corrected the counter target, I implemented most of the list for the patch today.

I wouldn't worry about the red save points. Forget you saw the red save points.

if the interviewer is a ff7 fan segachief is automatically hired  :)
good luck! hope you get the job

That (almost) happened at my previous job, but the guy interviewing was an FF8 fan instead. He was more for playing the base game with everything grinded out though, than for mods unfortunately.

Hello to the venerable Mr SegaChief, first of all thank you very much for the release of your New Threat mod 2.0. I am currently playing game B of your mod and I was just wondering is there any sort of penalty later on in the game if I choose to steal the 5000 gil savings from the boy in the sector 5 slums. Thank you in advance for any help.

P.S good luck with your interview hope it goes well for you.  :) ;D

P.P.S Is there documentation on new threat 2.0 Game B, items obtained from enemies through stealing and morphing and thank you.

There is no penalty, you just essentially choose between 5000gil or an S-Mine (which is a very strong item at this point).

Hey Sega, first of all good job for the mod, it's insanely cool.
I'm playing tybe B, hard mode and found an issue.
Basically I got always 0 gil on random fights (as intended), but after getting yuffie I started to gain gil, probably because of her innate.
I used her on party permanently for this thing, but on disc 2 I realized I got money even without her on the party.
For this reason I tried to use the switch to toggle hard mode and it gave me the message "hard mode on".
The point is, did I just play normal mode until now? Seems strange because when I started the game I selected hard mode immediatly.
Let me know when you can, thanks :)


So it's after getting Yuffie? I'm beginning to suspect that the battle AI vars that have been used are being interfered with by field variables, which would explain why they suddenly stop working. Seems this happens with the Temple of the Ancients somewhere too regarding 0 EXP. For now, the only real solution is to go to a save point and activate the toggle. I'll likely need a bit of time to go through and track down what those battle vars correspond to in the field vars.

Ffamran90

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10348 on: 2020-09-02 19:08:38 »
So it's after getting Yuffie? I'm beginning to suspect that the battle AI vars that have been used are being interfered with by field variables, which would explain why they suddenly stop working. Seems this happens with the Temple of the Ancients somewhere too regarding 0 EXP. For now, the only real solution is to go to a save point and activate the toggle. I'll likely need a bit of time to go through and track down what those battle vars correspond to in the field vars.

Is there some kind of "special achievment" related on playing all the game hard mode?
If so, this kind of bug compromises it?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10349 on: 2020-09-02 20:26:13 »
Is there some kind of "special achievment" related on playing all the game hard mode?
If so, this kind of bug compromises it?



Spoiler: show

there is one for type b hard mode no sp.  hoping also one for type b hard hard no exp will find out soon enough :)




i patched the temple of ancients area for my hard mode type b no sp no exp run :) surprised that found battlesquare much harder than temple of ancients bosses and jenova there after
Spoiler: show
 might want to buff up flowergirl or make her immune to beserk or something only took a couple of tries