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Miscellaneous Forums => Gameplay => Topic started by: Callisto on 2018-12-16 16:08:41

Title: [FFVIII-PCSteam] Disable Odin via Deling Field editor?
Post by: Callisto on 2018-12-16 16:08:41
There is an opcode called SETODIN that activates the Odin summon right after he is defeated. Is there a way to reverse this? Turning Rinoa's Angel Wing limit break on and off is no problem compared to Odin, as the SETWITCH opcode comes with a stack (1), whereas SETODIN does not. Is it possible to make the SETODIN opcode have a stack as well, so Odin can be turned on and off too?

For referene:
SETWITCH wiki entry (http://wiki.ffrtt.ru/index.php/FF8/Field/Script/Opcodes/126_SETWITCH)
SETODIN wiki entry (http://wiki.ffrtt.ru/index.php/FF8/Field/Script/Opcodes/127_SETODIN)
Title: Re: [FFVIII-PCSteam] Disable Odin via Deling Field editor?
Post by: Shard on 2018-12-17 05:23:51
Setodin takes no parameters. it only turns the flag on.

However, whether you have odin is just a flag on bytes 358 or 359 (I didn't ever find out which one). Changing it would disable odin, as well as the Gilgamesh cut scene later.
Title: Re: [FFVIII-PCSteam] Disable Odin via Deling Field editor?
Post by: Callisto on 2018-12-18 04:25:50
Ok, I've messed a bit with these two bytes and figured that they control most of the progress at Centra Ruins on the way to Odin's chamber (making the console at the bottom of the tower appear, stairs leading to top etc), but I haven't found yet what needs to be changed to disable this flag after Odin is defeated.

Do you still have the Cheat Engine table you mentioned at the top of this wiki page (http://wiki.ffrtt.ru/index.php/FF8/Variables)? It looks like the download is no longer available. I guess it could be helpful and speed things up a bit.

Thanks for your help so far.