Author Topic: New Project: Bombing Mission!  (Read 524675 times)

SpooX

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Re: New Project: Bombing Mission!
« Reply #875 on: 2010-10-15 23:45:08 »
Haven't checked this for a while and just wondering but, are there any fields that are fully textured yet?
nope, not as far as I know at least.
I know there aren't any real lights, I also have a basic understanding of how the lighting is applied. What I dont know is what kind of information it uses to do this "lighting". For example, at the bottom of the northern cave there is a bright green light coming from the center of the field, how is this effect achieved?
I always thought lights were rendered as different layers within the background maps (visible with Palmer), I haven't looked at any bsx file yet, it might be interesting if there are any lights and positions in there....

Akari

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Re: New Project: Bombing Mission!
« Reply #876 on: 2010-10-16 04:57:39 »

Can you give me name of this field?


Its las4_1 on the PC version.

This field doesn't have any light transformations, just background animations. That's it.

Aali

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Re: New Project: Bombing Mission!
« Reply #877 on: 2010-10-16 10:57:56 »
Those sneaky bastards :P

This is what threw me off, here you can clearly see the light coming from the left:


But standing on this side it is suddenly coming from the right:


How is this possible you ask? I'm stupid, thats how :P

They are actually two different effects as shown by this picture:


The green light is coming from the left but there is also a white light coming from the right.

I still have one question though, where is this green light defined? Is it somewhere in the field file?

Snor

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Re: New Project: Bombing Mission!
« Reply #878 on: 2010-10-16 22:03:59 »
Who cares, you are not remaking the backgrounds to be 100% the same way right. You want them to look better, so that is something you can easily correct. Anyway I do like some of the screens you got in here. Nice job Team Avalance ;)

Kudistos Megistos

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Re: New Project: Bombing Mission!
« Reply #879 on: 2010-10-16 22:06:59 »
Who cares, you are not remaking the backgrounds to be 100% the same way right.

Actually, that is the plan, more or less. the idea is to have high resolution backgrounds that are as faithful to the original as possible. If people went around changing details willy-nilly, we'd have chaos.

Snor

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Re: New Project: Bombing Mission!
« Reply #880 on: 2010-10-16 22:15:49 »
Well many of the backgrounds got flaws, I thought that was the reason you remade them? So changing the bad lightening in the scene above would not count as changing the background just improving it.

EDIT: Anyway give me a background I could do. :)
« Last Edit: 2010-10-16 22:21:53 by Hugin »

Kudistos Megistos

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Re: New Project: Bombing Mission!
« Reply #881 on: 2010-10-16 22:21:30 »
The reason they're being remade is because they are low-resolution. However, this lighting debate might be a grey area.

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #882 on: 2010-10-16 22:23:48 »
The reason we're doing this is not because we think FF7 could be better, but rather, because we think it's brilliant the way it is. The fact remains though, that the graphics aren't up to today's standards, and playing at higher resolutions makes the original 3D look a bit weak, and the 2D obviously has to be upscaled. If we could use the original models square used made for the original production of FF7 and re-render them at a higher resolution, we definitely would. I think those were all lost, though.
« Last Edit: 2010-10-16 22:25:28 by NCS »

Akari

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Re: New Project: Bombing Mission!
« Reply #883 on: 2010-10-17 05:16:12 »
Quote
I still have one question though, where is this green light defined? Is it somewhere in the field file?

In bsx files. There ara one light and one color definition for each character.

Cyberman

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Re: New Project: Bombing Mission!
« Reply #884 on: 2010-10-17 20:00:09 »
In bsx files. There ara one light and one color definition for each character.
The BSX data format in the Wiki? Just wondering suddenly. :D

I'm sure it's in qgears source somewhere.

Unfortunately POV does require light data for rendering. Fortunately you don't need it to do backgrounds. :D Irregardless POV isn't everyone's cup of tea. It's not the best nor the worst. Most people aren't familiar with it I've noticed. That being said no point porting stuff if people can't figure out how to use it. Also most people can use the tools they are familiar with (POV for me for example).

Cyb

MADDOGG

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Re: New Project: Bombing Mission!
« Reply #885 on: 2010-10-18 20:16:24 »
Hey i dont want to sound pushy or anythink but wats millenias status on the subject the last thing he was doing was wedge but did he ever do it o is he working on something else.    :|

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #886 on: 2010-10-18 20:26:53 »
Hay, I'm the one who poured his heart and soul into wedge!! :P

Regardless, Millenia's busy with other stuff recently, so he hasn't had the chance to do anything related to TA. Just gotta give it time and TA will have another activity surge eventually.

Cyberman

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Re: New Project: Bombing Mission!
« Reply #887 on: 2010-10-19 16:18:34 »
Exactly right NCS, just like I haven't worked on Jenova FF7, Griever FF8, Dagger, Cross, Hideous (think Tidus from FF10 LOL). or  Ktjn (FF12) for a while  these are stuff I do in my rare spare time. I have house repairs to do for goodness sake, so  just think of it this way people have other stuff they HAVE to do first. :D Besides that just getting things set up to do takes time on such projects.

Realize these people have other commitments that are higher priority than this and that those take precedence. As much time as they have committed to doing this and have accomplished I can appreciate the effort (having had some such projects before).  Burn out is a serious thing as well. If you spend too much time doing something the rest of the things you need to do will hit you hard.

It's not the end of the world if it isn't done by Christmas :D (besides they aren't paid professionals they are volunteers, with a good attitude to boot).

Cyb

MADDOGG

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Re: New Project: Bombing Mission!
« Reply #888 on: 2010-10-19 20:34:07 »
im glad you have put my mind at ease i thought he had givven up on the project, this is by far one of the most interesting things on the internet considering the internet is just games social networking and porn, not many people have the same commitment that you guys have, im trying myself at modeling using 3DS MAX 2009 but i carnt even model an apple  XD .  keep up the good work il cheer you on untill i think im good enough to give it a go

ZL325

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Re: New Project: Bombing Mission!
« Reply #889 on: 2010-10-19 20:36:18 »
im glad you have put my mind at ease i thought he had givven up on the project, this is by far one of the most interesting things on the internet considering the internet is just games social networking and porn, not many people have the same commitment that you guys have, im trying myself at modeling using 3DS MAX 2009 but i carnt even model an apple  XD .  keep up the good work il cheer you on untill i think im good enough to give it a go

reason that you may not be getting good result's may mean it really isn't important to you, just saying
if you believe you can do it then you CAN do it :)

edit: sorta off topic with what i posted so

on topic :)

what is there left to do? i seen that the first page hasn't changed much so don't know where i could help :)
« Last Edit: 2010-10-19 20:42:49 by ZL325 »

pyrozen

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Re: New Project: Bombing Mission!
« Reply #890 on: 2010-10-19 21:14:50 »
currently i think if you can find a place to fit, go for it. I'm extremely busy until the end of this year at least, though i am dying to finish the WMRP(at least one thing could be 100%). Anyone is welcome to work on that, the textures i have provided are enough to actually finish it without creating anything from scratch.

I know nearly ALL enemy models are open game, with the exception of like the first 7-8 in the game. The vehicles on the field map have all been modeled, but need textures. I am almost done with the buggy, but all the rest still remain. Battle scenes(excluding the bombing mission) are all open as well.

Most of what can be done is basic retexturing of assets to higher resolutions. I have nearly completed the Battle Arena(need to get back to that..90%..) and it took me a total of less than 3 hours.

TA is still here, but i can agree with the comment of being a bit burnt out ATM. I hit the WMRP hard for 6 months, and it was a HUGE PITA before Aali added the missing texture printout, which every TA member can agree with.

keep waiting, we're still here. And if your impatient just download some tools and create your own assets until we get back :?:

lee

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #891 on: 2010-10-20 12:48:39 »
The team needs a final push to release the first "demo" of the project.
I guess it would motivate most of team members, as doing work and never see it in action might demotivate some of them.

One step at a time.

sl1982

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Re: New Project: Bombing Mission!
« Reply #892 on: 2010-10-20 14:08:01 »
To be honest I havn't had much time to work on things these days. I have been working 12-16 hours a day and my wife is due to have our first child tomorrow. I do have some things that I have been planning on releasing but they are not related to the bombing mission (GUI v2.0).

Opine

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Re: New Project: Bombing Mission!
« Reply #893 on: 2010-10-20 17:24:22 »
my wife is due to have our first child tomorrow.
Congrats!

Cyberman

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Re: New Project: Bombing Mission!
« Reply #894 on: 2010-10-21 22:42:04 »
To be honest I havn't had much time to work on things these days. I have been working 12-16 hours a day and my wife is due to have our first child tomorrow. I do have some things that I have been planning on releasing but they are not related to the bombing mission (GUI v2.0).
Oh that means you'll have even LESS time LOL.
Congratulations, just remember family first, work second, ...

Cyb

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #895 on: 2010-10-21 22:49:14 »
just remember family first, work second, ...

and qhimm third :P

OwenWalker

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Re: New Project: Bombing Mission!
« Reply #896 on: 2010-10-26 05:07:43 »
Hey.. been a while, thought I should get to giving my Jessie model over to whoever wants to texture it/tweak :)

http://www.megaupload.com/?d=DS0Z3T85

I gave it as a 3ds import from blender so im not sure how it'll work.. just lemme know if you want the original .blend file :)

Is there any models left? I've done a Mono drive so ignoring that, only one i can think of is possibly the potion..?
« Last Edit: 2010-10-26 05:15:43 by OwenWalker »

Costa07

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Re: New Project: Bombing Mission!
« Reply #897 on: 2010-10-26 09:20:44 »
Owen thought i would take a look at your model and its just the head i thought you almost had it done or was it and export error.

OwenWalker

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Re: New Project: Bombing Mission!
« Reply #898 on: 2010-10-26 21:57:32 »
Prolly an export error... Entire model is complete.

http://www.megaupload.com/?d=M7NKWMU7
^ Blender

http://www.megaupload.com/?d=9C0ERPXW
^ 3ds

On another note.. If anyone wants a renderer and the program supports GPU rendering I'm using a intel e8400 and 460gt so I should be able to power through a lot of it, assuming the program supports GPU rendering ofc..
« Last Edit: 2010-10-26 22:00:48 by OwenWalker »

Costa07

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Re: New Project: Bombing Mission!
« Reply #899 on: 2010-11-02 09:27:30 »
He SL1982 or Timu Just wondering if the first post can be updated. I thought someone had done Biggs, and I seen the MP was claimed but no one ever modeled it. I was just trying to see what was left hoping i can finish up some of what is left.

Edit: Potion almost done just hoping NCS can spruce up the textures.
Pic WIP


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[/quote]
Pic in game with my textures (hope NCS comes up with something better)


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EDIT2:
See any thing different?


 
Treasure chest


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« Last Edit: 2010-11-04 12:33:32 by Costa07 »