Author Topic: New Project: Bombing Mission!  (Read 528224 times)

Grimmy

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Re: New Project: Bombing Mission!
« Reply #975 on: 2011-04-03 05:13:01 »
I have the save point some where just gotta dig it up. Thought I put it on the repo, but guess I forgot that one. It'll be on there in a few days if I find it.

obesebear

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Re: New Project: Bombing Mission!
« Reply #976 on: 2011-04-05 03:06:43 »
Shazam!

Credit to Sithlord48 for the model and Millenia for the texturing
« Last Edit: 2011-04-05 15:58:42 by obesebear »

sl1982

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Re: New Project: Bombing Mission!
« Reply #977 on: 2011-04-05 03:20:56 »
Now that... is sexy.

willis936

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Re: New Project: Bombing Mission!
« Reply #978 on: 2011-04-05 08:02:07 »
Inquiry: is the black transparent in game?

Grimmy

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Re: New Project: Bombing Mission!
« Reply #979 on: 2011-04-05 13:13:01 »
Great job Bear. I was just about to put mine on the repo when I saw yours. I never got the base to animate properly, but yours moves flawlessly.

sithlord48

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Re: New Project: Bombing Mission!
« Reply #980 on: 2011-04-05 13:36:41 »
Shazam!
save point Above.
Credit to Millenia for modeling and texturing ( I think )
woot someone found the textured version of my save point model :D.... there was only the un textured version that millenia had  textured in the repo. i not sure why he never updated the repo w/ that one.

obesebear

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Re: New Project: Bombing Mission!
« Reply #981 on: 2011-04-05 13:59:47 »
Inquiry: is the black transparent in game?
Yes.  Kimera .93 doesn't correctly display transparent 24 bit bmps.  I'm not sure if .95 does or not, but I do know it has a problem messing up field files.

Great job Bear. I was just about to put mine on the repo when I saw yours. I never got the base to animate properly, but yours moves flawlessly.
Yeah mine was originally messed up too before I figured out the problem.   Since Kimera can't move files in fractional increments (only by increments of 1), it was impossible to line the two bases up perfectly.  What I had to do was go back in 3dsmax and before exporting ensure that the x and y were both set to exactly 0.  Originally they were at something like .02 and .001.  Normally that's not a big deal, but because they both have to rotate against each other in an exact manner, that fraction mattered. 

I'm going to go check it in game now :)  Hopefully you modelers and texture artists will give me some more work to do soon.

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #982 on: 2011-04-05 14:01:21 »
Hopefully you modelers and texture artists will give me some more work to do soon.

My university classes end on thursday ^^

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #983 on: 2011-04-05 15:02:53 »
Always found that model a bit weird.
Doesn't resemble much a question mark due to the fact one of the sides is bigger that the other two (dunno if the real model is like that, but from perspective it always looked to me like the sides had the same size).

I might be wrong and it might look ok ingame  ;D

sithlord48

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Re: New Project: Bombing Mission!
« Reply #984 on: 2011-04-05 15:57:11 »
Always found that model a bit weird.
Doesn't resemble much a question mark due to the fact one of the sides is bigger that the other two (dunno if the real model is like that, but from perspective it always looked to me like the sides had the same size).

I might be wrong and it might look ok ingame  ;D
nope thats correct, i made it side by side (as to keep scale correct). maybe the kind of above view you get of it most of the time in the feild makes it look squished more.

sl1982

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Re: New Project: Bombing Mission!
« Reply #985 on: 2011-04-05 16:29:34 »
The black in the model shows up in game. Anything you can do to fix this obesebear?

obesebear

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Re: New Project: Bombing Mission!
« Reply #986 on: 2011-04-05 16:38:55 »
Ahh dammit.  Yeah give me a second to download and reupload.  I must not have checked the box "make 0 transparent" in Image2Tex.

Actually, whether I did or didn't have it originally checked doesn't matter.  The way FF7 handles transparency is if it's not exactly color 0, it still shows up.  So basically, someone needs to go around the entire outline of the flames painting it completely black.   It'll probably make the flames look less cool, but that's how it's gotta be AFAIK
« Last Edit: 2011-04-05 16:50:12 by obesebear »

yarLson

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Re: New Project: Bombing Mission!
« Reply #987 on: 2011-04-05 20:54:36 »
a simple color select in photoshop with a low fuzziness should make the outline for you with no real effort required without bleeding into the flames, then just fill black a couple times and it should work. Always works for the lighting layers in my field upscaling.

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #988 on: 2011-04-05 21:44:13 »
Stuff about Tex files

...or you could just use the PNG loader implemented by Aali, which as far as I know will give perfect Semi-transparency. Unless I'm hideously, horribly wrong.

obesebear

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Re: New Project: Bombing Mission!
« Reply #989 on: 2011-04-05 22:57:44 »
...or you could just use the PNG loader implemented by Aali, which as far as I know will give perfect Semi-transparency. Unless I'm hideously, horribly wrong.
Do it plz

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #990 on: 2011-04-06 20:21:42 »
Did it, I think it works, but it's a little screwed up. I'm getting this weird white noisy stuff, and for some reason the crystal has taken millenia's signature as it's texture.

Edit:
Fixed it, doesn't work :/
« Last Edit: 2011-04-06 20:40:27 by BlitzNCS »

yarLson

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Re: New Project: Bombing Mission!
« Reply #991 on: 2011-04-06 21:44:27 »
I can give it a try if you guys don't mind allowing me temp access. I know I can fix that black one way or another.

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #992 on: 2011-04-06 22:35:23 »
Oh, nevermind, got it working. Semi-transparency is still not working in field though, it seems.

« Last Edit: 2011-04-06 22:45:33 by BlitzNCS »

BloodShot

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Re: New Project: Bombing Mission!
« Reply #993 on: 2011-04-06 22:40:23 »
Oh, nevermind, got it working. Semi-transparency is still not working in field though, it seems.



Nice. The flames look a bit busy, how does it look in motion?

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #994 on: 2011-04-06 22:46:25 »
Busier than the picture looks, but that's because there's no transparency, they're just two opaque cyclinders of texture at the moment

yarLson

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Re: New Project: Bombing Mission!
« Reply #995 on: 2011-04-06 22:46:38 »
looks good but the pic is so small its kinda hard to see. The grain might be coming from sl1982's field upscale if that is what your using, although I don't think he was ever using that much grain so it is kinda suspicious.

obesebear

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Re: New Project: Bombing Mission!
« Reply #996 on: 2011-04-07 01:02:22 »
We could remove one of the cylinders.  I never noticed until messing with this file that the save point even had 2 objects rotating oppositely.  Really, no one will notice, and it could help cut down on that "busyness"

sl1982

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Re: New Project: Bombing Mission!
« Reply #997 on: 2011-04-07 02:21:58 »
Nah, we just need to modify the transparency. Anyone have pcreator? I think it can change it. I tried to find it last night but the link was down.

obesebear

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Re: New Project: Bombing Mission!
« Reply #998 on: 2011-04-07 02:33:59 »
Nah, we just need to modify the transparency. Anyone have pcreator? I think it can change it. I tried to find it last night but the link was down.
http://www.mediafire.com/?12b6w15i3lj3gq1 

Roxas

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Re: New Project: Bombing Mission!
« Reply #999 on: 2011-04-07 03:08:20 »
Instead of using black and making sure that is set to 0, etc...

It's possible to use a 32-bit bitmap (with the alpha layer still intact). I use GIMP to create a 24 and 32 bit version of the bitmaps, so I can use the 24bit for pcreator, and then make a .TEX file from the 32-bit BMP in IMG2TEX.

Possibly already known, but just wanted to add that I hadn't run into any troubles doing this.
« Last Edit: 2011-04-07 04:17:10 by Roxas »