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Team Avalanche / Re: Midgar Revival
« on: 2014-07-28 17:37:20 »
In 3ds max all nodes are connected to a single material editor slot.. Nice and easy , most values can be adjusted automatically from bitmaps or manually using scales from 0 to 1. I use VRay and there are specific rules for most VRay Materials..
It's 3:35 AM at the moment though and I stopped working on it some hours ago, time to sleep.. I hear my bed whispering my name .
I will have a browse through cgtextures when I wake up, maybe i'll have something for your viewing pleasure.
Thanks for the advice though, I'm always happy to par additional work off to Spoox...
It's 3:35 AM at the moment though and I stopped working on it some hours ago, time to sleep.. I hear my bed whispering my name .
I will have a browse through cgtextures when I wake up, maybe i'll have something for your viewing pleasure.
Thanks for the advice though, I'm always happy to par additional work off to Spoox...