If you've been following my posts, you would know that recently I've been experimenting with modifying the hand cursor for Final Fantasy VII (PSX).
The data is stored in "WINDOW.BIN", and after working on the ".TIM" and creating a new "WINDOW.BIN" with my changes, the new file is larger than the original. You know what that means....
Simply using CDmage will not fix this.
I tried using psximager, and I can rip the file system off the ISO with "psxrip".
So then I replaced the "WINDOW.BIN" in the filesystem it dumped with my own "WINDOW.BIN" with my changes.
I then tried to rebuild the ISO with "psxbuild".
It seemed to be working as it did generate a new ISO. But when I load this ISO into a PSX emulator, the game doesn't run at all.
What could of gone wrong?
Is the problem with the ISO I was initially using (before using psximager)? If so, is there a proper way to generate a PSX ISO in ".BIN" format that can be loaded into psximager?
Or could there be an alternative to psximager?