Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 580868 times)

Tiduca

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #500 on: 2012-03-30 18:32:50 »
Can someone please upload the  .09 version? It was the only one that worked smoothly on my PC, now the link is broken and i dont have it anymore...

Kompass63

  • *
  • Posts: 695
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #501 on: 2012-03-31 02:13:07 »
Hi Tiduca

I've two links (no warranty)

ff7_opengl-0.7.9b.zip
ff7_opengl-0.7.9b-nolight_shaders.zip

Would not it be better to examine why driver 0.7.11b not going so well?

greeting Kompass63
« Last Edit: 2012-03-31 02:20:12 by Kompass63 »

dkma841

  • *
  • Posts: 1225
  • delete
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #502 on: 2012-03-31 16:16:29 »
If it happened after using the MultiDLL it could be a conflict with it, which DLL's do you have in the LOADR folder ? also if you disable MultiDLL does it still happen ?
I got the anycd patch and also the always run patch and when i disable MultiDLL it doesn't happen anymore but no biggie i just use the MultiDLL on certain times of the game that i really need another

Tiduca

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #503 on: 2012-04-01 16:49:57 »
Kompass, when i try using the .10 or .11 versions,  everything except the sprites become white. Not white'ish, but completely white...

any ideas?  sorry i know this is completely vague... is there anything i can post to help you figure this out?

i'm using the GTX 580, with 12Gb DDR3 RAM, i7 950.

« Last Edit: 2012-04-01 16:57:02 by Tiduca »

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #504 on: 2012-04-01 17:20:11 »
Tiduca,
That's the 'everything is made of light' glitch.
The fix is here:
Everything is made of light FIX

Tiduca

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #505 on: 2012-04-01 21:06:38 »
Thanks PitBrat!

can you please upload a 07.11b version for me to try that out please?

tbogard

  • *
  • Posts: 15
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #506 on: 2012-04-04 06:24:36 »
Got a Crash going to Esthar, when lunatic pandora arrives to the city....

here my app-log and the crash:

http://www.mediafire.com/?e38qiuu1q7p5m13

im using the 0.7.11b driver :( is kinda frustrating....

tallywacker

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #507 on: 2012-04-04 08:54:05 »
please can some upload the v0.7.11b has i cant down load it anywhere   :'(  :'( and i really want to play final fantasy with the overhaul
thanks

UGerstl

  • *
  • Posts: 376
  • Analyst and Backup-Manager
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #508 on: 2012-04-04 19:23:07 »
It seems that Aali's server is down.   :o

   ff7_opengl-0.7.11b.zip

   ff7_opengl-0.7.10b.zip
   ff7_opengl-0.7.9b.zip
   ff7_opengl-0.7.9b-nolight_shaders.zip
   ff7_opengl-0.7.8b.zip
   ff7_opengl-0.7.7b.zip
   ff7_opengl-0.7.6b.zip


FIX :  Everything is made of light  (FF7 + FF8)

      

ff7_opengl.cfg :  use_shaders = yes

Download these files and copy them to .\shaders\nolightmain.frag   main.vert
(overwrite? => YES)

PanDa

  • *
  • Posts: 5
  • Just another FF fan
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #509 on: 2012-04-04 21:07:32 »

skilzorz

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #510 on: 2012-04-06 03:25:56 »
Hi,

I keep getting crashes. There doesn't really seem to be a pattern except for the fact that once I get a crash. If I restart the game, I (likely) get a crash in the same area (for example when loading a screen. Sometimes happens with as little as opening the menu Screen. FF8 config file included at crash file, zipped with 7-zip. Thanks in advance!

http://www.mediafire.com/?14b68qwamcz162f

Code: [Select]
# ff7_opengl-0.7.10b config file

[code]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6250 Graphics                 4.1.10429 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x760d5850,0xb553,0x4a38,0xad,0x8e,0x57,0x63,0xb2,0xe1,0x8b,0xbe}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x56abff70,0x2428,0x4da6,0xa8,0x8e,0xf6,0xaf,0x51,0x4e,0xe9,0x9f}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...


edit, app log posted

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6250 Graphics                 4.1.10429 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x760d5850,0xb553,0x4a38,0xad,0x8e,0x57,0x63,0xb2,0xe1,0x8b,0xbe}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x56abff70,0x2428,0x4da6,0xa8,0x8e,0xf6,0xaf,0x51,0x4e,0xe9,0x9f}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

« Last Edit: 2012-04-06 18:13:31 by skilzorz »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #511 on: 2012-04-06 09:12:56 »
Need the app log.

FF7_Struggler

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #512 on: 2012-04-11 07:35:12 »
I have installed everything as instructed, pass the self test and chose the custom driver, changed only the resolution and fullscreen option, but when I start the game it opens in a box ( not a window, has no windows commands, can't minimise it)  in the top left corner of the screen. This happens whether I've chosen fullscreen or not in the config file. Then in the game some colours have changed and a number of things are green or have a green shade over them among other things. Help? I can't see how to attach a screenshot or my.cfg, my applog is empty and the problem is also stopping me from saving a game

Edit: I've uploaded a screenshot and the .cfg to mediafire. Also now I can't change things back to the way they ere before I tried installing the patch. The game is unplayable
http://www.mediafire.com/?l2kf5qpu0uj6tv2

Edit 2: After a few installs and uninstalls I found that the problem lay with changing the compatibility of the ff7config file to XP sp2 before installing the driver. Didn't find that anywhere I looked but I hope someone with the same problem might see this
« Last Edit: 2012-04-12 01:38:33 by FF7_Struggler »

Asmodean

  • *
  • Posts: 20
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #513 on: 2012-04-11 21:03:15 »
I'm not sure if these values are generally known or not, but I figured I would share them just in case.

Using a hex editor, I've found a few functions that were omitted in the opengl.cfg file, some including custom internal resolution control, it is best to keep it at multiples of the native res (highest internal res supported using multiples of the native res = 10200x6240), widescreen hack, but it seems this just produces the same black-bar effect as perserve_aspect.

A few of the others are: (function, var, value type) window position x/y = int, refresh_rate = int, new_hp_limit = bool, new_mp_limit = bool, show_light_rays = bool, show_normals = bool, show_tbn_space = bool, max_lights = bool, skip_frames = bool.

I have included a link to an example config file below using the values I use myself. I have also modified the SmartBloom shader for 'fake' HDR, Refraction, Chromatic dispersion, & Fresnel Effect for more depth to scenes, and also support for much higher resolution.

ff7_opengl.zip

HDRSBloomGLSL.zip

Edit: Wrong link for Shader file. Fixed, enjoy.
Regards.
« Last Edit: 2012-04-13 15:10:27 by Asmodean »

Tekkie.X

  • *
  • Posts: 896
  • Formerly known as DragonNinja
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #514 on: 2012-04-12 04:50:51 »
Those values have been found before, they either do nothing or are still being worked on, thus why they're not officially documented by Aali.

Dark_Ansem

  • *
  • Posts: 320
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #515 on: 2012-04-12 07:07:25 »
can we expect a new release working with the nvidia 3xx family drivers, now that they have been released?

Asmodean

  • *
  • Posts: 20
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #516 on: 2012-04-13 15:07:38 »
Those values have been found before, they either do nothing or are still being worked on, thus why they're not officially documented by Aali.

Well, I know for a fact that: The internal res function, window pos, skip_frames, max_lights work, because I've tested them myself. I've yet to see any problems with using these commands either, especially the internal resolution control, as you can actually gain better performance by increasing the internal res, if you have a decent, modern gpu. To gain enough load to enable the gpu to switch to full 3d clocks (which it wasn't at 1080p) as the game is so old, and requires hardly any horse power.

I am currently running FF7 @ 8320x6240, overkill yes, but why not, if you can.

PhenomII 955@ 4Ghz
Radeon 6950 @ 900/1400

I have also updated the fragment/vertex shader files last night, looks very nice in Final Fantasy VII, including the original smart-filterBloom code, and extra lighting functionality to add more depth to scenes, works especially well on higher resolutions with the field texture packs, so the background scenes don't look like mere 2d images with 3d models standing on top of it. Enhancing the lighting/'shadows'(darker areas) of each scene. If I include any more updates to the shader's functionality, I will update it via this post.

Update: HDRSBloomv3.zip

The high dynamic range is now complete in all files to be imported, and looks great imo, should be the last needed update.
« Last Edit: 2012-04-14 15:07:54 by Asmodean »

LeonhartGR

  • *
  • Posts: 2577
  • ~Whatever...~ Enjoy life!
    • View Profile
    • LeonhartGR Productions
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #517 on: 2012-04-13 20:10:47 »
Well, I know for a fact that: The internal res function, window pos, skip_frames, max_lights work, because I've tested them myself. I've yet to see any problems with using these commands either, especially the internal resolution control, as you can actually gain better performance by increasing the internal res, if you have a decent, modern gpu. To gain enough load to enable the gpu to switch to full 3d clocks (which it wasn't at 1080p) as the game is so old, and requires hardly any horse power.

I am currently running FF7 @ 8320x6240, overkill yes, but why not, if you can.

PhenomII 955@ 4Ghz
Radeon 6950 @ 900/1400

I have also updated the fragment/vertex shader files last night, looks very nice in Final Fantasy VII, including the original smart-filterBloom code, and extra lighting functionality to add more depth to scenes, works especially well on higher resolutions with the field texture packs, so the background scenes don't look like mere 2d images with 3d models standing on top of it. Enhancing the lighting/'shadows'(darker areas) of each scene. If I include any more updates to the shader's functionality, I will update it via this post.

HDRSBloomGLSL.zip

Just a question
In the opengl.cfg ? :

post_source = shaders/SmartBloom.post
enable_postprocessing = yes
use_shaders = yes

??? Thanks!

Tekkie.X

  • *
  • Posts: 896
  • Formerly known as DragonNinja
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #518 on: 2012-04-13 20:21:56 »
Yep

LeonhartGR

  • *
  • Posts: 2577
  • ~Whatever...~ Enjoy life!
    • View Profile
    • LeonhartGR Productions
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #519 on: 2012-04-13 20:24:10 »
It works great!

Reaper24

  • *
  • Posts: 20
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #520 on: 2012-04-13 20:59:45 »
The internal resolution option is definitely helpful. Changing the window size option on its own caused my game to crash. Setting the internal resolution to 640 x 480 first solved the issue.

savage-xp

  • *
  • Posts: 158
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #521 on: 2012-04-13 22:40:03 »
Hello, it`s been a while that i came to this forum.
I have a question to ask to author: The Anti-aliasing settings are custonized by you righ? Because in driver settings i check par exemple 8x,16xQ,32x, 64X in newer cards and can`t seeany changes. It seens is auto 12x. Can do that in the config file?

Best of regards.

Asmodean

  • *
  • Posts: 20
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #522 on: 2012-04-13 22:48:14 »
Just a question
In the opengl.cfg ? :

post_source = shaders/SmartBloom.post
enable_postprocessing = yes
use_shaders = yes

??? Thanks!

I use:

enable_postprocessing = yes
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert

Just to be safe.

I've updated the shader again also, its in the above post, should be the last needed update, enjoy.

Edit:
@savage-xp
I'm not 100% on this, but i'd imagine the AA would be incorperated in the post processing effects only, such as fxaa, and the linear filter. I've also tested this, and the GPU control panel enhancements, and/or regedit options have no affect as it's running off the openGL api. I've found no multisampling options for the config file, and I've been pretty thorough lol
« Last Edit: 2012-04-13 22:58:57 by Asmodean »

savage-xp

  • *
  • Posts: 158
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #523 on: 2012-04-13 23:14:21 »
This driver is good, but since the saint patch don`t work in windows 7, can`t change the resolution further than the native 640x480. Stand alone, the game runs ok with FSAA desired.

LeonhartGR

  • *
  • Posts: 2577
  • ~Whatever...~ Enjoy life!
    • View Profile
    • LeonhartGR Productions
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #524 on: 2012-04-14 01:44:05 »
I use:

enable_postprocessing = yes
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert

Just to be safe.


Ok I added them in the .cfg.