Do you think you could post the file to be removed from the GUI overhaul beta 8 to fix the KotR animation bug? I feel like it's less likely to get buried behind pages and pages of posts here...
Also any other fixes to beta 8 that may exist that I haven't caught that others have would probably be helpful. This looks like a nice place to compile fixes...
well i installed the patch, it ran for only about 3 or more seconds, but not that long, i moved my lgps and i dont think anything happened
i do have the app log, here it is.
http://www.mediafire.com/file/memmjtmymzg/APP.LOG
drivers installed
and movies are working fine
I combined the GUI and summon pack folders (kept the batch files separate)
copied my beta 6 lgps into the folder
ran the summon batch
ran the beta 8 batch
the flevel and menu files are unchanged but the magic was smaller
i retried running the batches in a different order or leaving one out but it seemed to yield the same issues
please tell me the step by step process to get the summon texture right
i keep getting this :
(http://img195.imageshack.us/img195/6315/errorbu.jpg)
Working from a fresh lgp cleared up the problem but the source of it seems to be from the summon pack batch file. Running this seems to do something to the magic.lgp so that it doesn't properly unpack and repack.
The Beta 8 patch on a fresh lgp works perfect though.
I kept my Summon Pack folder untouched so I attempted with a fresh lgp in there and I still had the same problem.
I tried the same with my Beta 8 lgp and still had the same problem.
:?
Hmm. Well this is interesting.
Now the the summon pack batch is working but the Beta 8 is not.
On fresh or summon patched lgps.
It gets the issue that the summon batch had.
To clarify: the summon batch is 1 kb and the Beta 8 batch is 2 kb yes?
Also, what do you want a screenshot of?
Just to make sure, aside from applying aali's patch, is there anything i have to do manualy aside from applying the downloads?
It prompts Yes/No/All for copying 188 files. I hold down Y or hit A and it successfully copies all the files over into the lgp.
I then exit the command prompt and the remade lgp is shown as significantly smaller.
Yes, it is.
In the summon pack folder with nothing other than what it came with when downloaded + the magic.lgp.
Could it perhaps be the lgptools in the folder?
A subdirectory or file magic already exists.
1 file copied.
Number of files in archive: 5252.
It asks a to overwrite file X (Yes/No/All), I hold Y or hit A, runs through the files.command prompt opensCode: [Select]A subdirectory or file magic already exists.
It asks a to overwrite file X (Yes/No/All), I hold Y or hit A, runs through the files.
1 file copied.
Number of files in archive: 5252.
124 files copied.
5283 files to add. Successfully created archive.
Exit out of command prompt.
Wait wait wait.
I see. I was exiting out too early, before it recreated the archive.
My bad. Sorry for the trouble. :-D
And let me just say WOW. Huge huge huge leaps in content. Amazing work, I'm stunned. It's beautiful. Thanks a lot for this!
Well given how long that app.log is it lasted more then 3 seconds. And it is looking for a seffect1_06.png. Take one of the other seffect and copy and rename it to seffect1_06.png
well i guess since it's technically a "problem" i'll ask here.
sl, made any headway on why the shadows for the text is transparent?
I've gotta admit that I am a HUGE fan of the transparent windows. But really, with the high resolution of the text as it is now.. does it really need AA?
I too prefer the transparent windows since they don’t hide the background but yes I suppose it is a matter of personal preference, so whatever the majority decides.
Btw I too just tried the installer and everything looks to be working fine.
Sounds good to me. You may add that into the installer to say something like "If you use YAMP's transparent.......".
Yeah, does it make the battle window at the bottom transparent? If it does i will have to modify alot more stuffNope, just the windows through the in-field text. So you're on the clear zone there! :-)
help please i keep getting external textures.
i followed the steps and installed the registry keys.
help please i keep getting external textures.
i followed the steps and installed the registry keys.
Try using the installer for the beta test
help please i keep getting external textures.
i followed the steps and installed the registry keys.
Try using the installer for the beta test
i used the installer now everything is "external texture". xD
set music volume: 127
INFO: I:\FF7\Movies\mk8.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 3.466667, frames: 52
OFFSET ERROR: l_hand.RSD
ERROR: COULD NOT OPEN FILE l_hand.RSD
SET VOLUME 1: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
OFFSET ERROR: zeni_h.TEX
ERROR: COULD NOT OPEN FILE zeni_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE zeni_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE zeni_h.tim
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Any idea what happened here?Quoteset music volume: 127
INFO: I:\FF7\Movies\mk8.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 3.466667, frames: 52
OFFSET ERROR: l_hand.RSD
ERROR: COULD NOT OPEN FILE l_hand.RSD
SET VOLUME 1: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
OFFSET ERROR: zeni_h.TEX
ERROR: COULD NOT OPEN FILE zeni_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE zeni_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE zeni_h.tim
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
if you bought the game it's normal, if you pirated it it's the ultima edition.
help please i keep getting external textures.
i followed the steps and installed the registry keys.
help please i keep getting external textures.
i followed the steps and installed the registry keys.
Run "ff7config" choose software renderer
rerun the regfile
if you use "ff7music", run "ff7music", but dont start the game,
open your "ff7 directory", and right click on the "ff7.exe"
choose to "run as" and select or type "Administrator"
If not using "ff7music" just follow the above step...
This should allow the software to use custom settings that sometimes windows blocks
On a clean world_us.lgp none of the png's are loaded. So only the mods already applied to your world_us.lgp are displayed. At least that is what I encountered.
for some reason something odd is going on with the installer and WMRP.
I had to install the WMRP portion of the installer separetly to make it work. Initally only the menus and avatars were installed. I notified sl1982 of thissowe will have to see what he thinks.
The PNGs were installed, but it seemed like my world.lgp had not been updated with the pointer tex files.
For now, just deselect everything else and installer the WMRP exclusively when your using the installer. That ensures that it will work, and instll the rest of the 2DO stuff separtely as well.
I looked at the details of the installer and know the problem. The WMRP and Diamond world map model are installed separate. So after the WMRP is successfully installed it is overwritten when the Diamond is installed. So either put the Diamond into the WMRP group of files for the next installer, or at least switch their places in install order.nice work grimmy! I scanned throug the log but i was having trouble deciphering what exactly it wasdoing, sine the messages are kinda vague. That explains why it worked successfully when i installed the WMRP without anything else.
Should be an easy fix, and jaitsu what version of the font are you using? Low or high res?
Should be an easy fix, and jaitsu what version of the font are you using? Low or high res?
high res, should i try low
i have never understood crap bout res :P
well, when i open ff7 config, i get for options on resolution in the graphics tabShould be an easy fix, and jaitsu what version of the font are you using? Low or high res?
high res, should i try low
i have never understood crap bout res :P
Yes it will help. What res do you run in?
If you are using Aali's driver you should not run ff7 config. That will undo the custom driver.
Open the driver config file in notepad and set it to your screen's max resolution. Make sure to save the file and restart the game.
Right click the desktop, select personalize or whatever, then you can find out.
If you are using Aali's driver you should not run ff7 config. That will undo the custom driver, right? But you cannot use this without the driver. I'm confused now.
In your ffvii pc folder you'll find a file named ff7_opengl.cfg open that in note pad and change the x y values. remember to save it and then run the game.
You will also need to run the registry patch before you run the game. Methinks maybe i should talk to aali and see if I could add his driver to the installer.
yeah, i just find bars (not just limit but exp and others of the variation) to bright, specially for guys like me, whom are colorblinde
The letters are affected also in the low res install. Numbers seem to have horizontal lines under them, and letters had vertical lines next to them.
The letters are affected also in the low res install. Numbers seem to have horizontal lines under them, and letters had vertical lines next to them.
Must be an alignment problem. Crap that might take a while to fix.
The letters are affected also in the low res install. Numbers seem to have horizontal lines under them, and letters had vertical lines next to them.
Must be an alignment problem. Crap that might take a while to fix.
Any idea how that happened? They were aligned perfectly?
Also people probably a temp fix for the text is to use the test from a previous version
why is sky_b.tex made in "C:\"? haha :-P
After I was Install the avalanche's release beta 9, the game was slow to load game, It's normal ?
The same during in battle, when I summon, the game stop a little
PS: Sorry for my bad english.
Yeah it is a known issue. Unlikely to be fixed. The only solution is a faster computer with an SSD
Hard Drive: Sata 500GB
Could always RAID 0 a few drives, heard that a 2 or 3 RAID system of raptors are are just as fast or faster then SSD drives :-P
Though i never get this lag everyones talking about... And i only have i think a 5400RPM drive (gets a 5.4 in Vista/7 which i don't think is 7200rpm)
while not a problem i am not sure where to post this haha.
Does your patch install APZ's Cloud? Or not?
Updated High res version uploaded. Check the release page for link. Should fix most problems, also adds Romeo's colored item icons.
edit: New Low Res release. People should also turn on fancy transparency in aali's driver if they are able. Makes font look much better.
I would like to be able to get the overhaul and everything without having to use the installer, could you provide the raw data as a separate download?
# ff7_opengl config file
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# YUV fast path shader
yuv_source = shaders/yuv.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the
cache
# will cause that file to be recreated from the source
compress_textures = yes
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd
first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off
# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it
needs
show_missing_textures = no
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 134217728 FREE 130121728
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 101
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
10036743060f 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
10036743060f 127 = 127
MIDI play: 13
reading midi file: TA.mid
ERROR reading MIDI data
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
SET VOLUME 5: 101
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
SET VOLUME 5: 101
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
SET VOLUME 5: 101
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 German
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.2.9756 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Hello everybody! I´d really like to use this mod but it won´t install correctly. Here´s what I have done:I'm not sure about this but I don't know if there's any difference with the german version and the english version and I think when you said that you have to rename menu.lgp in menu_gm.lgp. So I think the patch was made for the official patch 1.02 of the english version. Just a hypothesis though.
1. Installed FF 7 (full installation).
2. Kopied the official 1.02 german patch (I am using the german version).
3. Installed the opengl 0.77b driver and ran the config.exe. Everything worked fine. Changed the ff7_opengl.cfg to a resolution of 1680 * 1050. (my monitor screen).
4. Kopied an input file and all my save games into the main folder, so that I can run the game.
5. The game works. (videos, graphic, chocobo racing etc.)
6. Now I want to install the Avalanche mod. I double click the high res.exe file and the installation finds my FF7 install folder. I can choose what to install and proceed. He is copying now all the files to the folder.
7. But if I start the game absolutely nothing changed. I tried installing only the WMRP but no changes. I installed only the alternate avatars by Nero but no avatar changing. I looked into my FF7 folder: in the textures/avatar folder there are the new avatar pictures but they are not displayed in the game.
8. I also tried the low res version but it has the same effect:it doesn´t matter what I choose to install nothing changes.
I am using Windows 7 Ultimate 64 Bit and use no other mods. But I have to say that I also had some problems with other mods: I can only install the Phoenix rejuvenilation project by using the method shown on finalfantasy7pc.com. And if I want to use the Advent children avatar mod the installation also fails. I have to rename the menu.lgp in menu_gm.lgp and copy it manually into the data/menu folder so that it fits to my german version.
Here´s my app.log after I installed everything from the high res mod except for the diamond weapon field model and the two new battle models:QuoteINFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 German
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.2.9756 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
I really hope you can help me because i am completely clueless.
not really a problem but quick question, would 1280 by 1024 be considered high res or low res (i finally got my desktop)on the
Try the low res first. If the fonts look a bit distorted try the high res.
My friend that isn't registered here but still uses the TA patch used the low res version and he has the same resolution as you. Low res should work fine. :)Try the low res first. If the fonts look a bit distorted try the high res.
aright, will do (when i get back to my new desktop) :D
My friend that isn't registered here but still uses the TA patch used the low res version and he has the same resolution as you. Low res should work fine. :)Try the low res first. If the fonts look a bit distorted try the high res.
aright, will do (when i get back to my new desktop) :D
# ff7_opengl config file
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# YUV fast path shader
yuv_source = shaders/yuv.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = no
fullscreen = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off
# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no
Here is a fix for the target line problem
http://img714.imageshack.us/img714/3979/btlcl07.png (http://img714.imageshack.us/img714/3979/btlcl07.png)
Copy this into your textures/menuart folder
Ill take a look into the throw menu as well.
Is TA's mod compatible with Aali's newest (0.7.8b) driver ? i'm asking cause I tried it today and dunno what goes wrong but can't install T.A.G.O. When installer is run I get this:
Aali's custom driver is not installed, or not installed correctly. please reinstall...
The game runs fine with Aali's driver, got no graphical problems just this :
ERROR: could not read from file c:\users\mefi\games\Final Fantasy 7\ff7input.cfg (0)
but i already created ff7input file.
Can this cause problem with compatibility to TAGO?
And how can I solve the ff7input prob, already tried deleting, and creating a new one.
Erm, im facing this small little lines above the damage numbers. And when the enemy misses the attack. its just lines on the characer and not the word "MISS". So anyone have any idea abt solving it ? btw i onli applied team avalanch overhaul , phoenix rejuvenation project mods . thats all . p.s sorry for my english :X .
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.0.9901 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1680x1050
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: K:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Hi!!I think the TA patch or installer only supports the english version so that's why you don't see any difference.
I have a clean installation on FF7 1.02 French version. Aali's driver 0.7.7.
I don't see the differences with Avalanche High Rez patch. It seems the game load only original textures and models
Hello guys, im new here to the forums and i can say you guys are doing an IMPRESSIVE work around here, now getting on topic, i dunno if this is the right place, but for my interpretation the patch only supports resolutions bigger than 1280x1024? Asking that coz i have an old 15'' monitor that only supports 1024x768.
Thanks
Hello I download the nikfroztyavatar and there are only .tex files, I replace it in menu_us.lgp but when I fire up the game there are only white avatars, in blank I mean, what happen? I have turned off the cache option in Aali custom driver and deleted the cache, but there is still the problem... thanks in advance :P
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 240M/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 872
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: missing external texture: Spells/fire2/faiga_2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/quake3/light_5_00.png
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: missing external texture: summons/leviathan/water_1_00.png
GLITCH: texture conversion error
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wave_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wave_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wavehit_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/water_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 240M/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
UNINITIALIZE DD
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 872
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: missing external texture: Spells/fire2/faiga_2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/quake3/light_5_00.png
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: texture conversion error
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/neobahamut/sky_a_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/neobahamut/vaha2_00_00.png); this is slow, please convert to 32-bit
[Neo] begin scan ground
[Neo] finish scan ground
[Neo] begin thunder
[Neo] Effect_play3 group 0
[Neo] finished effect play
[Neo] Link ground, dust_manager, rock1_manager
[Neo] link cloud1, sky_mask
[Neo] link cloud2
[Neo] link line_light3_manager
[Neo] white out
[Neo] white-in, link cloudsea, backsky
[Neo] effect play3 group 1
[Neo] finished effect play 3
[Neo] linke ball_manager, circle, line_light1_manager
[Neo] effect_play3 group 2
[Neo] finished effect play3
[Neo] link breath
[Neo] rock2_manager
[Neo] link flash2, rock3_manager, line_light2_manager
[Neo] effect_play3 group 3
[Neo] finished effect_play3
[Neo] white-out
[Neo] white-in
[Neo] finish Neo Bahamut
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
END UNINITIALIZE DD
Ah, looks like a directory issue. Should light_5.png be light_5_00.png? For quake 3?INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 240M/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 872
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: missing external texture: Spells/fire2/faiga_2_00.png
GLITCH: texture conversion error
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt1/thunde00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt1/sonic_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder02_03.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder00_15.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder01_02.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3/thundag02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3/thundag03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3/thundag00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3/thundag01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3/thundag03_01.png); this is slow, please convert to 32-bit
GLITCH: missing external texture: Spells/quake3/light_5_00.png
GLITCH: texture conversion error
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/light_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/light_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/light_3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/light_4_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/smoke_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/smoke_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/smoke_3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/smoke_4_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/despell/dethpe_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 949
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/fire3all/expl_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 874
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg03_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 875
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 948
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 873
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/break/wind_b_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/break/break_a_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/tornado/torna_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/tornado/tornad00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flare/flea_4_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flare/flea_3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flare/flea_5_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flare/flea_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flare/flea_2_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 872
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/shield/seald_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/shield/seald_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/shield/seald_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_01.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_02.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_03.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_04.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_05.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_06.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_07.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_08.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_09.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_10.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_11.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_12.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_13.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_14.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_15.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/shiva/water1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/shiva/siva02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/shiva/siva03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/flame_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/flame_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/ifleet00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/ifleet01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/ifleet03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/graund_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/lamu00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/rock_c_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/lamu01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/lamu02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/lamu03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/rock_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/titan/titan_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/odin2/cloud_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/odin2/cloud_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/odin2/ripple_1_00.png); this is slow, please convert to 32-bit
GLITCH: missing external texture: summons/leviathan/water_1_00.png
GLITCH: texture conversion error
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 873
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/odin1/moon_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 875
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/flash_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/flash_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/b_sky3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/b_sky5_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bress_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/ring_a_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/exp_x1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_4_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_5_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_6_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_7_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_8_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_9_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_10_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_11_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_12_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_13_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_14_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_15_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_16_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 869
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: texture conversion error
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/alexander/alex1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/alexander/alex2_00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/alexander/alex2_01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/alexander/alex2_02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/fire_b1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/fire_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/fire_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/tama_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/kira_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/tama_2_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: texture conversion error
[Neo] begin scan ground
[Neo] finish scan ground
[Neo] begin thunder
[Neo] Effect_play3 group 0
[Neo] finished effect play
[Neo] Link ground, dust_manager, rock1_manager
[Neo] link cloud1, sky_mask
[Neo] link cloud2
[Neo] link line_light3_manager
[Neo] white out
[Neo] white-in, link cloudsea, backsky
[Neo] effect play3 group 1
[Neo] finished effect play 3
[Neo] linke ball_manager, circle, line_light1_manager
[Neo] effect_play3 group 2
[Neo] finished effect play3
[Neo] link breath
[Neo] rock2_manager
[Neo] link flash2, rock3_manager, line_light2_manager
[Neo] effect_play3 group 3
[Neo] finished effect_play3
[Neo] white-out
[Neo] white-in
[Neo] finish Neo Bahamut
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 869
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/magic_a_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/stone_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/fire_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/fire_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/smoke_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/erupt_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/wood_1_00.png); this is slow, please convert to 32-bit
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: texture conversion error
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 948
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 873
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 869
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
That's a lawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwt of code. Though the only ones with problems I've mentioned before. If you want to test all of the limit breaks you'll need to find someone with much superior patience than mine.
I mentioned before how there was a 1 pixel gap between the outside and inside limit bar, well just to let you know that this is caused by it not being sized properly and has nothing to do with TA. I will sort that in menu reconstruction :) A lot of the other bars are actually too big...
That would have nothing to do with the Avalanche overhaul. We have not released any mods to the guard scorpion yet.
Any error that shows up on screen should show up in the app.log, if it doesnt try turning on show_missing_textures
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9800 GT/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/hand_1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_b_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/barre_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/tifa_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/yufi_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/ketc_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/bins_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cido_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/buster_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/char/AABB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/char/AABC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/char/AABD_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/char/AVGB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/char/AVGE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_06.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_08.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_09.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_11.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_04_11.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_15_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_16_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_15_13.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_16_13.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_16_00.png, failed
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/barre_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
WM_CLOSE
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
i got A LOT of errors, So i figured i'd post them all and let you see them. case you weren't aware. Seems a lot of them are from trying to load a mod path. which i have turned off in the cfg file.
Thanks sl1982. ;)will be fixed at some point, i am extremely busy with real life ATM. Though there really aren't that many unfinised, id say less than 50 at this point.
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 240M/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/avalanche/menu/buster_00.png); this is slow, please convert to 32-bit
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 406
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/avalanche/menu/coloa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/avalanche/menu/colob_00.png); this is slow, please convert to 32-bit
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt1/thunde00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt1/sonic_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 412
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_00.png); this is slow, please convert to 32-bit
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Still, no change. One question. Should I have an avalanche folder inside my mod folder in the ff7 directory or not?
Okay then. Can you tell me how to uninstall the overhaul? So that I will not see the glitch anymore. Thanks for the help anyways.
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
and app log
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. RADEON 9800 SERIES 2.1.8544 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: Texture could not be compressed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: G:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
[/s]Hi, just decided play FF7 again and discovered all these mods for it.
After following all the instructions and having to reinstall everything 3 times plus, I decided to come find some help.
I started with a clean install of FF7, maximum and legal copy. Then got the 1.02 patch. Then got Aali's current Custom Drivers.
I checked it loaded and worked, then went and got the FF7 Music Patch, tested it again and it worked.
Then got the Phoenix Rejuvenation Project installed, checked it and no problems found.
Then installed the Hi Res Graphical Overhaul, since I was using 1440 x 900 resolution.
After making sure every .exe was run in WinXP SP2 as Admin and rechecking it.
I get the EIDOS Interactive movie then it crashes straight after it finishes. Whether I skip it or not. I don't know what else to do.
Hi, just decided play FF7 again and discovered all these mods for it.
After following all the instructions and having to reinstall everything 3 times plus, I decided to come find some help.
I started with a clean install of FF7, maximum and legal copy. Then got the 1.02 patch. Then got Aali's current Custom Drivers.
I checked it loaded and worked, then went and got the FF7 Music Patch, tested it again and it worked.
Then got the Phoenix Rejuvenation Project installed, checked it and no problems found.
Then installed the Hi Res Graphical Overhaul, since I was using 1440 x 900 resolution.
After making sure every .exe was run in WinXP SP2 as Admin and rechecking it.
I get the EIDOS Interactive movie then it crashes straight after it finishes. Whether I skip it or not. I don't know what else to do.
Same problem here it fixed it self when i changed back to Aali's driver 0.7.9b
MSE picks up a Trojan upon installing the GUI v2.0.5.
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5700 Series 4.1.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: d:\final fantasy 7\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: H:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: unhandled exception
Then the original sizes are wrong. That is obvious from the picture... Bosola mentioned knowing a thing or 2 about the fonts, maybe he is willing to help me with it- form some alternative.
I know you worked your ass off on it, I am not happy myself but the idea is surely to do what is best for the game. Any case, if you do not want to redo it, I am more than willing to give it a shot. :)
when i run ff7.exe i get the eidos screen to pop up but then after, it goes to a black screen. i open task manager and ff7 crashes opening an error message "oops something really bad has happened..." i would love to know why this has happened and how to fix it asap.
i have aalis custom graphics and the pheonix rejuvination patch which works fine, until i install the team avalanches graphical overhaul. so please any help is appreciated. -guywithquestions
disabling texture compressions seems to have worked. id love to know what that exactly does though. i want the best out of these patches/mods.
Why is this in the troubleshooting thread exactly?I think a better question is why the problem thread and the battle scene reconstruction thread both have "OFFICIAL" misspelled.
I'd be willing to bet the problem is with PRP, not this. PRP's installer is known to be on the buggy side.Nahh, I installed this without PRP and it did the same thing.
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 German
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 32
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 German
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4650 2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: E:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
I do not know if our mods work with the german version or not.
Download GUI v2.0, take a look at the images with all the characters on them. Compare these to the original textures in the menu lgp. Insert whatever characters are missing into the images.
Try using a spell such as bolt or bio.
Hello guys I have maybe an obvious problem that maybe can be answered here. I have recently installed FF7 with all the goodies you guys offer on here but with 1 small hiccup. I have this problem where I have to disable the shaders for the game to run properly. If i have them enabled in Aali's the Eidos intros and the game are all buggered. All the background images are white. Like I said otherwise the game runs without a hitch. I was wondering if there is a way to get it to work as it was intended and if the problem is localized to my own computer(which is a laptop). I am running win7 32bit. Any help would be greatly appreciated.This problem has nothing to do with Team Avalanche. It is a bug in recent versions of NVIDIA's drivers. The only thing you can do is leave shaders disabled.
GUI Overhaul
(x) Main Components
(x) Materia Images
(x) Alternate Avatars
(x) Upgraded Spell Effects
WMRP
(x) all
Battle Models
(x) all
It copys all files without an error but ingame I just see the modded Barret Battle Model and no changes to the other stuff. I can find them in the game directory but they aren't displayed ingame.# ff7_opengl-0.7.8b config file
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# YUV fast path shader
yuv_source = shaders/yuv.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = no
fullscreen = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off
# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no
# ff7_opengl-0.7.10b config fileAny other suggestions?
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = no
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
The only time you will have files in the mods folder is if you use the GUI overhaul. The regular Team Avalanche does not use this method yet.so you have a clue why it isn't working?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 2600/3600 Series 3.3.11079 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 900x675, output resolution 900x675, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Documents and Settings\Uroboros\Escritorio\Juegos\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 380
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/PEAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE24.D PEAA
ERROR: could not open file STAGE24.D
ERROR: unhandled exception
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 900
window_size_y = 675
preserve_aspect = yes
fullscreen = No
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path =DK
# check your driver settings if this option doesn't seem to work
enable_vsync = No
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
You need to run the ff7_opengl.reg file from an older version.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945G 1.4.0 - Build 7.14.10.4926
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/avalanche/menu/buster_00.png
ERROR: Texture could not be compressed
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Don't use the Phoenix Rejuvenation Patch. That mod is not compatible with many other mods.okay but is it the phoenix patch that is causing the world map graphics glitches and background load failures, and if so is there any way to fix this without a complete reinstall? thanks
Use The Unified Model Installer to install the PRP models.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 865G 1.3.0 - Build 4.14.10.4299
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/flevel/hand_1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/flevel/sibuki4_00.png, failed
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name8_b_00.png, failed
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/barre_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/tifa_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/red_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/yufi_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/ketc_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/bins_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/cido_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/buster_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_00.png, failed
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END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
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stop_sound
MIDI set volume: 127
100% of 127 = 127
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/BDB_00.png, failed
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
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INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/red_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_h_00.png, failed
WM_CLOSE
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = yes
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 865G 1.3.0 - Build 4.14.10.4299
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/hand_1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_b_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/barre_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/tifa_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/yufi_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/ketc_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/bins_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cido_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/buster_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/midlmap_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/radar_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/map_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/shadow_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dfx_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/midg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wm_kumo_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/meteo_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/pond_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/riv_m2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/was_gs_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wpcltr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wpcltr2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bzdun_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bone_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bone2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bornwd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bridge_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bridge2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cave_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cave2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cave_s_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cdl_cl2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cf01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_bgs_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ggl_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ggs_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ld_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_lf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_lg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_lr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_lsg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_s_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sg2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ss_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ssd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ssw_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sw_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_w02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_w03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_was_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clfeg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clfegd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clftop_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clftop2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cndl_cl_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cndlf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cndlf02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/comtr_00.png, failed
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INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wedged_00.png, failed
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INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wood_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wood_d_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wtrk_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wa1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wa2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wa3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wa4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wa5_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wa6_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wa7_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wa8_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we5_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we6_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we7_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we8_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wzs1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wzs2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wzs3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wzs4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wzs5_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wzs6_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wzs7_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wzs8_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we_s1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we_s2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we_s3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we_s4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we_s5_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we_s6_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we_s7_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/we_s8_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fall1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fall2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fall3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fall4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fall5_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fall6_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fall7_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fall8_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/uf1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/uf2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/uf3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/uf4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/lst1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/lst2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/lst3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/lst4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sst1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sst2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sst3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sst4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rm1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rm2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rm3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rm4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ssee1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ssee2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ssee3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ssee4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/riv_l1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/riv_l2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/riv_l3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/riv_l4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds_s1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds_s2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds_s3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds_s4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh_s1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh_s2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh_s3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh_s4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sse_s1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sse_s2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sse_s3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sse_s4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/swp1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/swp2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/swp3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/swp4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dsee1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dsee2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dsee3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dsee4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/shlm_1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/shlm_2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/shlm_3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/shlm_4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/des01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/des02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/des03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/des04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/edes01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/edes02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/edes03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/edes04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rivs1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rivs2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rivs3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rivs4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bug2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bug1_00.png, failed
ERROR: NPOT textures not suppported, will not be able to load unknown
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/AAD_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/BLB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/BLC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/CPA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/CQA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/CGA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/CGB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/AID_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/CNE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/COA_00.png, failed
stop_sound
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/BDB_00.png, failed
cross play music: 0
set music volume trans: 127->0, step=4
ERROR: GL_INVALID_VALUE
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/barre_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/tifa_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/yufi_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/ketc_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/bins_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cido_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
WM_CLOSE
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = yes
disable_popup = on
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 865G 1.3.0 - Build 4.14.10.4299
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name8_b_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/menu/buster_00.png
ERROR: Texture could not be compressed
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AABB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABED_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/COBE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/save_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_00.png, failed
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_00.png, failed
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AABB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AUHA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AUHB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ea_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ea_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ADEB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/rwad_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/chi_red2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/chi_red5_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABED_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACAC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACAD_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/y_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/y_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AEDB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GRHB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GSDB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GSDA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/CSFE_00.png, failed
set music volume: 127
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_01_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_02_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_00.png, failed
UNEXPECTED: zero count
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_02_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AABB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AUHA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AUHB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ea_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ea_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ADEB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/rwad_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/chi_red2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/chi_red5_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABED_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2_00.png, failed
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set music volume: 127
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The problem I am having is an older laptop which has an intel celeron processor, a resolution of 1280x800 and old sis mirage graphics.There's your problem. I wouldn't call that card merely "old" so much as "hideously outdated". It's not gonna pull off much more than default graphics on this game.
Funny thing is it has to do with a patch DLPB made for me.
I've gotten a new link to the file, it should be fixed. Please let me know if the problem persists.Sorry that my first post here already is a necro, but there is still a problem with the High Res overhaul. I always get a 403 error in the google drive link (just stating that I don't have access).