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Messages - Granfalloon

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1
I *think* that if you installed the Moguri mod then the Beatrix files, then you'll have at best plenty of features of the Moguri mod missing and at worst fatal errors or soft locks. If you installed the Beatrix files then the Moguri mod, you should have a working Moguri mod but many problems with Beatrix (trance will bug, supporting abilities may not work, the added optional bosses will bug...).

So you should probably wait for an update yes.
Thanks so much for the reply and for all your work, I'll wait patiently! :)

2
So Moguri 8 is out and I didn't even think to check if it was compatible with your Beatrix Mod + Moguri files before I installed it. Did I mess something up? Should I wait for an update?

3
Hey, great work here love using your textures.

One issue, I installed the latest Reunion then your mod with the Menu pack as well and I get some glitches like ⌘ replacing ♥ symbols, invisible button prompts and I realized that it's coming from your usfont_#_##.png files, they don't match up with the typical font so I'm a bit confused at what to do here besides going in and editing the missing symbols/buttons in myself. Hoping you could help before I do that though.

Edit: Oh I see here: "If you're using Reunion R06 or an UI mod be carefull with the menu option it can cause issue"
I guess that's the problem. I'll have to edit the files myself then.

4
Skimming over the Reunion Database for kicks and I noticed this name:
Quote
悪竜王 ヴァルヴァドス   Evil Dragon King Valvados   [Possibly from http://en.wikipedia.org/wiki/Elder_God_%28Cthulhu_Mythos%29#Vorvadoss ]   Evil Dragon King Varvadoss
I stared at that original translation "Valvados" and thought that the V's and L's are probably supposed to be B's and R's, it's just like that in certain languages with the V's like spanish and swedish and the L's I know is a japanese thing, and the name "Barbados" came up.
https://en.wikipedia.org/wiki/Barbados_(disambiguation)
As well as it being the name of a Caribbean nation I'm sure I've seen it come up a ton in fiction before and even some jrpgs, I got two hits looking up "Barbados Tales of" and "Barbados Trails of Cold Steel", both times as names of characters. Curious if it's been considered before.

5
This only works with 7H.
Right, gotcha. Looking forward to your updates in that case. The models are awesome btw!

6
That's Cloud Dynamic Weapons by Kaldarasha. You can find it in his CHAOS thread. I don't think it'll work with the system used in R06.
Oh thanks a lot for this, I did end up finding it but would've tried to pull my hair out trying to figure it out myself.

7
Chiming in to say R06 wasn't working with my steam version at first, tried the game converter method and now it's dandy.
The 60fps battles are so crazy nice, I was stunned by how nice it looks seriously. Amazing job DLPB and co.

I think? I got the SYW upscales working properly by unpacking the .iro and placing the 'world', 'field', 'battle' folders into 'SteamApps\common\FINAL FANTASY VII\The_Reunion\GLOBAL\Texture'
and it seems to load fine but there were some other loose files in some of those unpacked iro that I dunno what to do with.

Everything looks so great in-game though, I'm really happy with it. The only other mod I'd want is the one that updates the swords on Cloud's back with the corresponding equipped one, idk how compatible that would be with R06 though or how to get it outside 7H.

8
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2019-02-07 05:34:16 »
I play with both R03 and R05 but don't use the character models the installer provides just fyi.

9
Don't know about 1440p but I took Kaldarasha's advice in the remako thread and basically did this:

Installed Reunion R05c
made a backup of FF7_en.exe
Installed 7th Heaven
ran the game converter
(Here's where it gets confusing and I'm not sure what I'm doing...)
I copied every file that Reunion changed (figured it out by what's in the Backup Reunion file) and moved them to "Final Fantasy VII/mods/textures"
Changed FF7_opengl.cfg's modpath to read "modpath = textures" and turn "direct_mode = on"(I had to do the latter so my mods loaded at all)
Opened up 7th Heaven and made the exe path direct to my backup exe which I also renamed to FF7.exe from FF7_eng.exe (idk if that specifically is important or not?)
Mounted the CD image using virtual clonedrive
Also changed my opengl settings thru 7H to the recommended in remako install guide

Doing it this way I was able to have access to the latest version of Reunion, Remako and any mod on 7th Heaven I want besides the Menu Overhaul sadly.
My only issue right now is that sometimes the text in the dialogue boxes don't fit, usually when Cloud is prompted to choose a response. Pretty sure it's not like this in vanilla R05 so it's something I messed up somehow.

10
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2019-02-04 08:54:15 »
Tried the .iro packing method and seems to work great in 7H. Something I hope might've been fixed is some animation glitches I saw that persisted from the last version of ChaOS to this one;

Both in this scene where Reno chases after Cloud and Aerith and slightly before when Barret, Tifa and CLoud have to press the door lock buttons simultaneously, Reno and Barret have animation glitches. Barret's is less noticeable, he has broken ankles but Reno's running animation is completely screwed here lol. Is this a well known glitch or something on my end?

Great stuff anywho, thanks for all your hard work :D I love the new models and animations.

11
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2019-01-30 08:42:40 »
Okay, I found out that turning direct = on in the .cfg file fixes the field objects not loading in. Then the only issue I had was Tifa's arm which I fixed by putting the Field Models - Main Characters after the ChaOS base mod.
Then, I wanted the original Buster Sword on Cloud's back and it didn't look like ChaOS Cloud would let me have it so I subbed it for Dynamic Weapons and it worked! Seems like I got my perfect loadout, just hope I don't get terrible incompatibility issues later on...

12
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2019-01-30 06:26:12 »
Heya, great job with the models I'm enjoying them a bunch!
Just have some questions though; I noticed that there are a few versions of this mod? I was using old versions of the Field Models - Main Characters, NPC, aswell as the Objects and Animation mods that don't fall under your ChaOS mod but include a lot of your work and they seemed to work but I updated them using the catalog and they broke and don't load in game anymore so I searched around and found ChaOS. Tried downloading that through the catalog and it seems more or less the same  thing except it doesn't include the new Field Objects and the only one I have doesn't work :( Any advice? Also, using the latest ChaOS I noticed a good chunk of Tifa's right arm is missing.

13
Really want to try this out!
But.. what's the best way to install this if I already installed the latest version of Reunion?
Do I still need to mess with 7th Heaven? I dunno if I can make that + my current version of FF7 with Reunion work, do I have to uninstall Reunion?

14
There is some things that could benefit from a touch up here and there but overall it is seriously stunning. This is looking like an actual remaster which is blowing my mind, super exciting stuff!

15
Mine is complete right now (fields, combats, worldmap), but i'im doing a full game trough to find bug and optimise filtering (because ingame rendering is not alway the same than picture rendering depending how much the game zoom the picture).
It's a long process to do but it'll ensure the best result a can do.
So maybe one or two months.
I'll also wait the AlphaAtlas tool to check i can do a better job on videos, can take some time too.
Pleaase post some screenshots of your play through in that time if you can, I'm dying to see more backgrounds in-game.

16
Super excited for this, the results are at the level where it's an actual genuine upgrade. Kinda mind blowing.
Can't wait to try it out!

17
Troubleshooting / Re: Editing Xbox Controller Buttons
« on: 2016-11-12 13:03:47 »
So it's been a while...
I did take all the advice IlDucci offered and it did help a little but I ultimately got very, very frustrated and quit for months. As I'm now cleaning things out I've remembered the old project and here were my results;


(some buttons appear cut off because these are old sprite attempts, new ones should be fixed)
As you can see the letters actually show up now but only in greyscale and I'm not sure why. I could not get TileMolester working and everytime I thought I was getting closer only led me to these results. At this point it's been so long I don't remember all the methods I tried but I did try a lot with every suggested conversion program. I'm clearly close but something about how I was either saving/constructing/converting the .bmp file is not right.

Here are the finished edited xbox1 layout buttons I've made:
https://www.dropbox.com/s/t8o06cf47s485qh/usfont_a_h.bmp?dl=0
https://www.dropbox.com/s/lqgzhdzcjhcj7nx/usfont_a_l.bmp?dl=0

If anyone can figure out the proper conversion method and insert them into menu_us.lgp and toss it up I'd be very grateful. I'd even offer to make buttons for the 360 pad if someone can figure it out. Thanks for the help anywho DLPB and IlDucci.

18
Troubleshooting / Re: Editing Xbox Controller Buttons
« on: 2016-04-30 10:27:09 »
So just to clear things up, I am trying to apply xbox1 buttons to Reunion so I am editing Reunion's files.

I've downloaded ToughScript 1.3.1 and read the readme but I'm kind of at a loss. I can dump the script files and see all the script in the text folder of flevel.lgp but my problem, as far as I can see it, stems from the edited .bmp file with the xbox buttons I've edited in over your playstation buttons.



Everything on those .bmp images I've posted earlier appears missing in game, not just the edited xbox buttons, the text and everything else is missing in-game. In FF7Box it shows the script showing up just fine so I'm wondering if this problem actually has to do with any of the scripts dumped from flevel.lgp? Or is it just the way I've converted the .tex files to .bmp and back to .tex and inserted them back made them unreadable in-game some how? Biturn did a good job telling me when formats were readable and convertable and everything seemed to work fine when converting and replacing the .tex files back into menu_us.lgp so I'm at a loss for what to do next. :(

19
Troubleshooting / Re: Editing Xbox Controller Buttons
« on: 2016-04-30 05:24:15 »
Thank you very much for the advice! I'll try that.

20
Troubleshooting / Editing Xbox Controller Buttons
« on: 2016-04-29 08:06:11 »
So found .tex files containing the psx buttons and have been poking around and editing the buttons to look like Xbox One controller buttons.





I used Biturn to turn the .tex files into bmps, edited them and converted them back into .tex files and used Makou Reactor 1.7.0 to replace the files in menu_us.lgp but when I load up the game I get messed up text with random letters missing. What am I doing wrong?

21
Hey DLPB! I'm happy to report I've figured out how to use Makou Reactor well enough to change the button layout to suit my XBox One controller and everything is nearly perfect! :D I'm enjoying your Reunion mod so much more now.

One pointer I was hoping someone could help me with is I can't seem to figure out how to edit things that appear in the game's menu. How can I access edit text that appears there with Makou Reactor? Buttons for the Menu don't seem to show up in flevel.lgp when I ctrl+f in Makou Reactor, only stuff in the game's script. Any advice?

22
Pretty sure DLPB mentioned in this (or another thread) that you can replace the file containing the ps icons with xbox ones but that was up to the user to do so. I intend to do this when I get round to FF7 again so I too would appreciate a few instructions on how to do this :)
That sounds great but unfortunately I've looked around and haven't found a way to do this. I'm not sure where to find the files to replace or how to replace them. I've tried downloading Makou Reactor and editing the flevel.cgp but I don't know what to look for. :(

I've already had a friend who I had recommended to install this translation complain  that while playing "it maps my controller buttons wrong" and they struggled with minigames like the parade cause of this. It'd really be great if we could get the translation available with a configurable control scheme someday.

23
The Reunion restores the PSX in as many places as it can - and the icons are part of it.  Since that's how the original game was to be played.  It's not too difficult to memorize what is assigned to X if you have not got a PS pad.
Well, I can emulate the original PSX version just fine on PC and even have an the option to apply the translation you provided on the first page to the original disc image, which is great, but if I want a good translation on PC/Steam version(with all it's perks like mods and achievments) I don't have any option and have to pretend I'm hitting the right buttons? That just seems superfluous when we have access to Beacause/FF7 Re-Translation project on the original PSX version.

There's just no way to just get the Beacause/FF7 Re-Translation only without the rest of the Reunion mods/PS Buttons for PC/Steam?

24
Hey DLPB, I registered to the forums just to thank you for your awesome work. Seriously, playing this amazing game with proper sentence structure and the little tweaks and options you provided is so important. I'm very grateful for all the work you put in!

I did have one question/favor to ask and I'm sure you have your reasons but the playstation icons are throwing me off so badly while playing. It's like you've fixed the rest of the game but now my buttons don't match with anything, I think I'd rather even have the default "[CANCEL] button" prompts than experience the dysphoria of seeing PS button prompts on an xbox controller. Will there ever be an alternative to this or is there anything I can do to fix it? I've tried asking ThunderPeel2001 about his mod here http://steamcommunity.com/sharedfiles/filedetails/?id=179295659&tscn=1454352198 to see if he could make it compatible with yours but he said it was impossible and to ask you so I'm here asking you now if there's anything that could be done.

Sorry if this has been discussed to death somewhere, I've tried searching and found no real fix for it.

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