On a technical Level in DX 11 A world can be larger than around over 150-200 km2 its just not even possible on a technological standpoint given the fact that DX11 can only handle up to 8 light sources at a time better yet the massive data involved in doing so.
This assumes it's going to be one open world, not a segmented one like FF15, where areas will be loaded in as you travel.
Keep on racking up on those assumptions though.
Maybe if FF7 was DX12 I would believe it might be possible but it isn't. Add the fact that you were saying they were making a scale of a 1/1 planet that assumed a you know PLANET.. A planet is a very specific size, and assuming the world of ff7 follows the same laws of physics as the real world which it seems to at least follow some gravity exists for example, the planet you speak of would be soo small it would have a gravitational force that wouldnt even be able to sustain basic life.
Not of "a planet" of "the planet of FFVII" - there is a pretty large distinction which should be apparent to anyone with basic reading comprehension.
Also, good job conveniently ignoring the point that this would be equally true for Xenoblade Chronicles X, yet no a single F was given about this when they designed their planet. Good job.
If you make things not to scale you dont have to worry about this you see... Which is why in a practical sense unless the world was the size of the moon and everyone there was jam packed like a street in india it would make no sense from a practical standpoint.. This isnt to "scale" Its not even physically possible.. But I guess Logic to understand that isn't quite obvious
No you see, because if you could grasp basic reading, you'd know I wasn't talking about planets in the sense you're talking about them here - I am talking about a planet in a game - and a planet in a game, like physics in a game, or like pretty much everything in a game, does not have to be consistent with reality. "But I guess Logic to understand that isn't quite obvious" (don't you mean "But I guess the logic it takes to understand that isn't quite obvious.")
Los Santos btw as I stated before around half of Los Santos is Rural area, Hmm not unlike Velen which btw actually consists of other cities. If you took only the city of Los santos and splintered all other territory including the rural area, and compared it to novigrad which is 1/4 of the size of the entire map scale, than they would pretty much be even.. considering the rural area of Los santos consists of roughly a third of the maps area substract that from 45km2 which would only be 30km2 Novigrad being 1/4 the size of the 136km2 territory Novigrad would actually be SLIGHTLY LARGER lol
You're saying the free city of Novigrad alone (this :
http://www.gry-online.pl/galeria/mapy/77555369_421.jpg) is about the same size of Los Santos city areal. I think your math is way off.
Midgar itself is 2.97 km^2
http://www.finalfantasykingdom.net/7/map2.png this is the world of FF7 rendered by a satellite like view
there are roughly 32 main areas that consist of the world of FF7
Midgar takes up around 1/32 the size of that regions area. Multiply 3km^2 times 32 assuming every other territory was in scale to Midgar the Map size would still be only 96km^2
Not to say that isnt impressive, but its not even close to the 1/1 scale of a planet..
Not of a planet, no - but it would be the 1:1 scale of the planet of FFVII, because that's what it is in the game - a planet - and that's it's scale.
But by all means, keep on getting stuck in semantics and fight a windmill.
So we can agree that if they were to remake FFVII we're looking at approximately 96km^2 of land before we even start to consider added content, or expansions of areas.
Then we consider content, within the world, graphical fidelity, game-play systems etc.
Tell me again how it's inconceivable that this game will need several disks?
You know what your right I'm working off of plain assumption especially when it is clear that given the release date, they are in a development cycle for the first installment of this game for at most 3 years..
You don't know the release date, and neither does anyone else.
I'm further working off of assumption when I actually MEASURE the size of content by real world standards an argument you tried to use against me with regard to the 1/1000 scale of midgar..
No, I was making the argument that if we're going to talk about the size of the remake we should be going by a 1:1 of the original game's world - not real world standards, but whatever.
Im also working off of even more assumption when I look at Squares track record and what they are capable of coupled with what they are offering on the table...
Care to elaborate?
A game that has been in fraction of the development cycle of many of there other projects but because it has FF7 on its package they are already announcing a episodic release.. Why dont they do this for KH3 then or FF15 PART 1 PART 2 PART 3? Why because they know it doesnt have the same name as FF7 by far their most popular project.. Again all assumption though..
Maybe they will?
Also, it's quite obvious that KH aims to deliver a completely different game-play experience from FFVIIR, so why you'd even compare the two is beyond me.
Also Im not making an affirmative argument that one game is going to be larger than the other,
Then how is that you're arguing it makes no sense to put this game on multiple disks?
Im just well lets not say assumming because you would never do that, suggesting is more like it that A modern city scale is quote retarded to compare to a Medieval city..
It is the vast majority of the time, unless you're comparing old empirical capitals to rural modern villages, when you consider history and human development. But hey... Do go on.
Oh and further that you wanted me to do the math for the size of the world of FF7 outside of Midgar because apparently I was unfairly singling out "one city" that you said could easily be 10 times bigger than any city in witcher 3
Which it still could. We don't know one way or the other. I am not making the assumption that it is - I am asking you to consider that you might be wrong in your assumption that it won't.
I also wasn't asking you to consider Midgar's size for it's own sake - I was asking you to do it to grasp the scale of FFVII's world, which you now have, and admit is size-able. And that's the bare minimum if (and only if) they plan on remaking this to a 1:1 scale of the original world.
Oh and also about the planet argument I precisely said the difference between scale and non scale.. The majority if not all devs dont claim to make anything to 1/1 scale in land mass because it is physically impossible to unless Xenosagas devs said clearly we are going to make a 1/1 scale planet which you stated earlier, than non scale allows them freedom.
Again, I was talking about the size of FFVII's world not a planet in the sense of astrophysics and the real world.
The Xenoblade devs made a planet. The FFVII devs made a planet. Both of these are fictional planets.
The difference is that FFVII's planet wasn't made in scale to its characters - as is made patently F'ing obvious by the FFVII world-map.
Xenoblade on the other hand was. Things are scaled to the size of the characters.
My point about scaling of world is only relevant to FFVII because FFVII relied on a miniature abstraction to represent the world around the characters. When I say remaking FFVII in a 1:1 scale I am referring to making the world the size it should be based on the measurement of characters and objects within that world, and silly me, I thought that would be F'ing apparent to anyone who's played the game.
Apparently not to you though.
I was simply pointing out the assertion that scale implies physical property, when you do something to scale, you compare it to real world properties thats what scale is, If it isnt physically possible well then it isnt to scale lol.
You have a quaint idea of scale. Scale is a concept that deals with the abstract concept of measurement.
Remaking the world of FFVII to a 1:1 scale does not mean making it to a realistic scale - it means making all the objects in the world proportionate to standard length in the real world I.E if Cloud represents a human who is 1.75m tall, but the world around him has cities being roughly the size of his body, these cities are not in scale. They are miniatures.
Scaling FFVII to a 1:1 in that context, refers specifically to scaling the in-game world elements to proportion with one another, as they weren't in the OG.
This is readily apparent to anyone who's not a complete idiot.