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Messages - Maverick4031

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1
hiya. how do i set game progression back to when you first enter del sol from off of the cargo ship?

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-03-07 06:11:36 »
so Segachief

Regarding the special battles content:

so as far as ideas. is there a way to code in a "mirror match"? where you legitimately fight your your own team? its probably way difficult to code something like that but its a thought. or i mean maybe just some semblance of how your active team would function? an aerith clone would likely be a mage build (unless it was built for slum drunk lmao). a cloud clone generally does physical but can go magic attacker, barrets a tank.....vincent would be all about transformations....lol. idk. ideas lol.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-03-07 05:47:01 »
alrighty. piggybacking off of Rushiryu over here lol.

im trying to get a partial clue, not the whole deal. lol.

the clues thus far for the silver chocobo mystery quest appear to be in narrative order, location-wise. is this true or am i whiffing on that one?

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-29 22:02:23 »
higher level more hp 1/4 exp no battle gil. There is a few enemies where bug exists which gives gil. theres also after midgar area when escape hard mode will toggle off. (motorcycle section)
so u'd require to use a savepoint to toggle it back on.


What enemies were u looking for an example perhaps cacturs at desert prison is one i can think of which spawns more rarely at the same area as the landworms spawn at.

well the time i decided to kick it on was against dyne, and it didnt feel any harder. perhaps i was overequipped? poor bastard got buried by barret the everlasting wall. lol.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-29 21:57:37 »
u'll need to use blackchocobo or simular to edit ur save file. the one in shinra raid hq staircase gives an alternative item.


oddly enough i did try to edit my file to get 12 figures but the guy in myhtril cave is complaining about fake figures and blows me off lol.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-29 18:43:54 »
2.0 nearly completed....i have many questions lol. also concerns.

firstly.....ive gone to every location for the 1/35 soldiers and wasnt able to get all 12 despite going out of my way to make sure. so im not able to obtain the omni plus materia.

secondly i noticed a number of enemies in the documentation do not appear in game at all seemingly. unsure how to make them appear.

certain items never showed either such as rising sun for yuffie.

oh. so like.....where's jenova synthesis? is that type a only?

one other question...does hard mode only give enemies more hp and maybe more dmg? cuz toggling it on didnt seem to change much in terms of the battles.

All in All though.....great work as always, though i do miss a number of elements from 1.5 lol

7
Heya! so i feel like maybe i missed something. is there an IRO for hardcore yet or is it still the hard install only?

8
7th Heaven / Re: 7th heaven won't launch game
« on: 2020-02-06 12:00:51 »
Thank you for your time and insight. I have no idea why i didn't think to try compatibility mode. I'll give that a shot and post my results.

Edit: Still no luck.

9
ok. thanks! lol

10
7th Heaven / Re: 7th heaven won't launch game
« on: 2020-02-03 17:59:55 »
is anybody able to help me out on this? lol

11
7th Heaven / Re: 7th heaven won't launch game
« on: 2020-01-31 15:06:52 »
used the converter after setting up the disc for daemon tools. pretty much just followed the basic instructions for 7th heaven setup. was there something we missed?

12
heya! so i tried downloading the barret mod but it immediate fails every time i try.

any ideas?

13
7th Heaven / 7th heaven won't launch game
« on: 2020-01-30 23:58:10 »
I dug around for a few hours but this is beyond me.

Simply put, Steam version (legally purchase). Patched. setup the paths. And anytime i hit launch i get this error and 7th heaven closes. Asked a buddy who's done this before but he's stumped.

System.IO.FileNotFoundException: Could not load file or assembly 'EasyHook, Version=2.7.6035.0, Culture=neutral, PublicKeyToken=4b580fca19d0b0c5' or one of its dependencies. The system cannot find the file specified.
File name: 'EasyHook, Version=2.7.6035.0, Culture=neutral, PublicKeyToken=4b580fca19d0b0c5'
   at Iros._7th.Workshop.fLibrary.Launch(Boolean varDump, Boolean debug)
   at Iros._7th.Workshop.fLibrary.bLaunch_Click(Object sender, EventArgs e) in C:\cygwin64\home\Jauria\Proyectos\Final\7H\Git\7H\7thWorkshop\fLibrary.cs:line 1142
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

14
Releases / Re: [FF7PC] Mike's custom models
« on: 2019-05-19 05:41:25 »
seems that death penalty has died off. link leads to no file.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-18 19:06:12 »
sure glad you put those exe replacements out...lol. fixed a number of issues for me. cloud's hp seems to reflect the proper materia stats, and im not crashing anymore from the first exe replacement. thanks! gonna re-add the battle texture mod and see if it still works too.

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-18 16:55:28 »
i stopped using non-iros since switching to 7h honestly. though eventually i might try to get those 2d menu sprites back on when everything else is working.

everything seems to work fine except for certain details regarding materia stats. i always make sure NT is on the bottom load order-wise.

is there an exe issue im missing?

also, and maybe this is normal idk....but when i uninstall some mods, i have to actually go into the folders and clear leftover files, usually texture-based files.

btw 7h is supposed to be loading up with the ff7.exe, so idk what else i need to do atm.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-18 05:56:53 »
seeing as you appear to have updated today, perhaps i'll just start fresh with the updated files lol.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-18 05:50:46 »
the only mods i'm running are yours, a battle texture mod that's in 7h's catalog, and a character battle model mod.

https://www.nexusmods.com/finalfantasy7/mods/4 - this is the battle models one. this being the only one not featured on this site to my knowledge. everything else is either yours or basically the battle background textures. not sure how that would interfere though.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-17 03:08:26 »
oh boy. that's an issue. seems the materia isn't stated properly anymore with my 7H version of NT. cover is 30%, with str/vit+1 and mag/spr-1. i'm pretty sure that is NOT how you set that one up.

Unless....it's the arranged setup. cloud's fire, ice, bolt materia aren't right either.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-17 02:56:13 »
so. here's a 7th heaven related question. so i have my button config fixed a certain way, and usually it stays consistent to what i set up. but now that i'm using 7H, whenever i have to name a character, it reverts back to the original button configuration, and then returns to normal after im done. wtf is that about? lol

21
ahh. ok then lol. hopefully the inspiration finds you soon enough. didja see the trailer for the remake? pretty nice i must say lol.

as far as your mod as well as Sega Chief's, my appreciation for modding and ff7 proper isn't likely to die off any time soon. both you have given new life to a classic in your own way. thanks guys lol.

only wish certain smaller-scale mods still existed. that DoC themed vincent model set was pretty beastly, no pun intended (or is it?) i think kazama did that one....where even the limit forms were edited to match what DoC could've been.

22
7th Heaven / Re: Problem loading mods
« on: 2019-05-14 02:58:58 »
i would also double check the aali driver settings as well as (just to be sure) making sure the exe used is ff7.exe and not some variant of that. assuming you have already used the 7h converter of course.

23
7th Heaven / Re: OpenGL error
« on: 2019-05-14 01:41:29 »
wait this sounds similar to my current problem but i dont get how you fixed it. i was able to load up my mods the way i wanted the first time, but it doesn't accept any changes that i make now. it always keep the first setup i did.

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-14 01:10:13 »
at least until new ones arise like phoenix. lol.

how do i properly disable mods that were just in use? i tried changing up some of the mod settings or even switch some out and the game didn't apply any of the changes when i loaded it up.

actually, in addition to that.....every time i load the game....it still loads obviously but i get an error message stating that postprocessing initialization failed and to check the app.log. not sure if that is important or not.

25
iro, as in the format that 7th heaven uses? lol

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