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Messages - Furious241

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-23 20:31:39 »
If you haven't defeated the Bomb King (Quad Magic Materia cave), he casts Trine.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-17 23:33:06 »
Characters don't gain stats on level up (though Level itself plays an important role in damage formulas, particularly physical damage), and it all comes from the sources gained from rank-up. However, it's only half the setup; the rest comes from what equipment and Materia you use.

First thing is that Elements are important for physicals as they double the amount of damage that they can do; for instance, the Crater enemies should mostly all be weak to Holy so combining Elemental + Restore/Alexander/Revive/etc. in a character's weapon should result in 2x damage in 99% of the fights you encounter down there.

As for equipment, you'll want to lift Strength where you can with Armour and Accessories to try and get their overall attack above at least 200 or so.

An Ultimate Weapon will also greatly boost physical damage, as these use special modifiers based on enemy level, HP, MP, stuff like that. You can also boost your critical hit rate by buffing Luck where possible; Amulet gives a huge boost to this stat.

And on Materia, you'll want to try and stack counter-attack, get Multi-Cut, Added Cut, Command Counter + Mug/Deathblow, anything you can to up your output of attacks. Physical attacks tend to hit less than the strongest-tier spells, but they can be made to hit a lot more often.

I guess the last thing is to try and avoid using back-row if you have a short-range physical attacker and avoid using Sadness as these restrict the number of Limit Breaks you can throw out. But as this leaves them more vulnerable to incoming physical attacks, it'd be a good idea to have some protection up like Barrier or someone tankier who can Cover them.

Good post, it's much clearer now, thanks for the response.
I'm doing a Job Class challenge based on classic Final Fantasy jobs through restricting Materia usage on the characters. I've just found that with that, the characters that I relied on to do heavy physical damage (Barrett as a Paladin, Tifa as a Monk, Yuffie as a Ninja etc) fell off really hard late Disc 2.
lol I guess your mod is challenging enough that I didn't need to do this, but I'm still having a blast with it! Just have to put more thought into strategies and team comp. I think I will take advantage of the Elemental materia, though.

Thanks so much! Seriously having a ton of fun with this mod.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-17 21:17:57 »
Quick question - is the Rank Up system the only way for characters to gain permanent stat increases? Levels don't give me stat increases anymore (and to be honest I wasn't paying attention close enough to notice if they ever did), and my strongest physical attackers (level 80+) still barely break 1000 damage on higher level enemies. I've seen videos of players with much stronger attackers... so I'm a bit confused about my lousy damage output. I'm really struggling against the end game bosses.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-08 19:06:25 »
Okay, fair enough - I was expecting physical attacks to at least be able to break 1500  by max rank, it feels a bit useless to have dumped so much of Cloud's development into STR though if he's not going to get much stronger at this point. I'll have to revisit strategy... and hey, at least I don't have to use him in a little bit!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-06 23:13:22 »
I'd like to chime in, this mod is great! What a wonderful new spin on a wonderful but slightly flawed game.
Now, I have a few questions that I can't seem to find answers to...
I'm currently in the Midgar Raid portion of Disk 2. Cloud is level 71 and at maxed Rank - he's got 180 strength, 226 attk but is barely doing 1000 points of damage against the enemies there. Then Red XIII waltzes in with his 150 magic and does anywhere between 2000 and 8000 damage, depending on the spell/weakness. It seems to me that Cloud should be doing much more damage - can anyone tell me why he isn't? Since he's MAX Rank, he's got nowhere to go, either. This is the case with all the characters, with their standard attacks, actually. Am I missing something?
Also I was curious about the ???? character on the Rank Up screen, as mentioned above. Is that something to be implemented in the future?

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