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Topics - Vanit

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Hey guys! I thought it was about time I put together an official thread for what I've been working on for a while now. As the title suggests, I've been workin on a 2D remake of FF7 that aims to not only capture the feel of the original, but also be faithful from a technical standpoint as well. Using TFergusson's thorough documentation, and thanks to some people on this forum I've corresponded with, I've been able to put together this demo with an implementation of the original FF7 mechanics. The battle system is at about 90% complete, and is mostly just missing sprites and animations that I've yet draw. All the pixel art is by myself also.

Most of the bugs have been identified already in the other forums I've posted this, but if you find anything wrong let me know anyway as it may have been something others missed!

Lastly, its a packed exe with Molebox so if your antivirus is complaining about it thats whats causing it. :)

Demo:

Release 1: "Proof of Concept" (8.5mb)

Screenshots:











Video:

A taste of the intro (the whole Midgar shot will be done once I get the bombing mission finished)

The battle system

Also there's a few other vids in my youtube profile that you're welcome to go fishing for if you want to see a more detailed look at the menu/battle system.

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Basically I'm working on a 2D FF7 remake that uses all the documented algorithms of the actual FF7 engine. Here's a recent example of what I've made: http://www.youtube.com/watch?v=sPtHnwIwHks

I've reached the point where I'm implementing the Recommended and Wait settings for the ATB (until now I've just tested it as Active), and I'm having some trouble defining exactly what the behaviour of the recommended setting is. According to the definition in my FF7 manual it is:

Quote
For moderately skilled players. Time stops while the screen effects are displayed when using Magic and Items.

Quick observation will show that this isn't quite how it behaves and that there are MANY exceptions to what does induce a Wait state. Can anyone shed some light on this? If there's some rule saying how long a screen effect must be until it makes the player wait? Or if its based on the formulas the abilities use or something?

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General Discussion / FF7 2D Remake
« on: 2009-05-09 14:56:40 »
Hey everyone. This is a project of mine that I've been slowly working away at for maybe half a year now and I thought it was finally time that I posted my work. I'm attempting to make a 2D remake of FF7 using Rpg Maker 2003, so far I've recreated the menu and all the systems that support it (items, materia, equipment, leveling + stat calculations, etc).

I'm mainly making this thread to gather support in deriving algorithms and mechanics from the game that haven't been previously documented, and I figured Qhimm was the place to do it. So here's a demo of the menu; its a little buggy but you'll get the idea.

Currently I'm working on the battle system and I'm in need of the ATB and general time flow algorithms (how battle speed + slow/normal/haste affect regen, barriers, and other counters).

The menu demo:

Controls:

F4 Full Screen/Window Mode Toggle
F5 Large/Small Window Toggle
F12 Return to Title Screen
Cancel on Title Screen quits the game
Z, X, Shift, 1, 2, 3 are the only keys used in the menu. You should be able to figure out what kind of functions they're bound to and hopefully it will become intuitive after a bit.

Download here (4mb)

Screenshots:




















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Can anyone confirm this for me: When materia/accessory/arm is broken in arena, do you also lose the stat bonuses they were providing, or do you only lose their effects?

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FF7Voice / Voice quality
« on: 2008-08-27 05:30:09 »
I've been reading through the threads and I'm kind of curious what you're using to record the voices (hardware and software). Is the sound quality going to be crystal clear or can we expect some noise?

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Scripting and Reverse Engineering / FF7: ATB Formula
« on: 2008-08-25 03:48:57 »
I've looked through a substantial amount documentation (though I could've missed something) and I've been unable to find any clear definition of how Dexterity *exactly* affects the speed of the ATB.

Does anyone here know the exact mechanics behind it? I would try get ahold of TFergusson, as he's written quite a lot of documentation on mechanics for FF7, but he's fallen off the map somewhat.

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Archive / FF7 - Complete Extracted Model Pack
« on: 2005-08-01 07:29:35 »
Someone asked me to extract all the models and organise them into folders... so I spent all weekend indexing 9000 files with nothing to guide me but the model list from Ifalna. I really don't want someone to have to go through this ordeal so I'm releasing the package to the public.

In total there are 354 models, coming to 7mb compressed.

Download it!

PS: There are about 4 models missing because Ifalna couldn't read them... hence I couldn't name them.

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Archive / High Res Sephiroth (in-battle)
« on: 2004-09-16 12:34:35 »
Its nearly common knowledge that in the very last battle in FF7 there is a high-res version of Cloud that can be hacked so it can be used throughout the game. However, the observant gamer would notice that the Sephiroth model in that battle is also a high-res version of Sephiroth, but without his shirt. By merging the high and low res models respectively it would be possible to have a high-res Sephiroth in the very small part of the game you see him in-battle. I'll get around to making this patch in a few days or so, or I'm fine with someone else taking up the idea and doing it. But as far as no one has really experimented with merging models aside from myself.

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Behold me and my glory. The patch will be released in a matter of days.


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