Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - neodiahs

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-24 01:46:07 »
Sadly im pretty much at the end. done all the caves, character quests and the weapon fights ect. Movers are my only hope on completing my enemy skill materia

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-22 09:49:00 »
Ive been in numerous battle so far with movers and i have yet to see them use "Trine" enemy skill yet (on Arrange mode if that matters). I sadly forgot to equip enemy skill before the Godo fight so i missed my chance at that one so i just moved on hoping to get it later (to complete the collection) but having no luck.

Just looking for conformation that they can actually cast the skill (or what does) cause as it stands i feel like i missed my chance to complete it.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-01 00:03:03 »
The cid thing sounds like a logic flaw of some kind, maybe to get around some problem or other. I'll make a note to check that out.

The Da Chao fire cave event triggers when the 2nd chest is opened (or it may have been when the last set of fire is cleared out) so updating to the new version after clearing out the fire/chests will probably have ticked the activation variables, rendering it unavailable. If you missed the battle, then you could try downgrading to 1.4 again and checking out the shrine in Godo's House, the fight used to be found there instead.

Sandworms should be behaving themselves in the 1.5 version, as for Hellmasker I don't know, maybe the Frog status from his Nightmare attack if you're using 60fps mod or similar; seems that status breaks it.

As far as cid and the final dungeon goes i noticed that he doesnt attempt to jump down the first few steps (like cloud does) so maybe it involves cid's jumping animation.

the hellmasker glitch happened when i used the limit. Vincent just stayed vincent and didnt even transform causing the game to halt. i was on 1.4 then i think though so it may not happen in 1.5.

Either way thanks for the awesome mod! gonna replay it again with a different team comp

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-29 09:19:35 »
steam user here.
Whenever i run down the slope to begin the Northern Crater dungeon with Cid as the party leader, upon screen transition it teleports me back to the chocobo pen inside the highwind.

Also, i was running an older build  (1.4) and used the Leviathan scales to enter the burning caves in wutai for its loot. i then updated the game when i found said update (1.5 so i could do the limit quests ect) and i cannot seem to trigger whatever is supposed to happen within the caves.

aside from that the only major issues ive come across is occasional game lock ups where an enemy or character would go to use an ability and the battle would just stop in its tracks and nothing would do any actions (two i recall were the sandworms in coral prison desert and once when i tried to use Vincents Hellmasker limit)

Pages: [1]