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Messages - Mirrorman95

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26
FatedCourage, when you're ready, feel free to post your next update pack, containing all the textures.

I'd like to re-do the eyes and possibly other features:



I'm not a fan of the weird, fish-like, doll-like eyes they have...
I'd prefer something more realistic, or Final Fantasy/Kingdom Hearts.
I don't mean to necro this topic, but I took all 6 Quistis textures from the pack, and replaced the eyes with Devina's new ones. Just replace those 6 subfolders of /textures/qu with these: http://www.mediafire.com/download/s33urhm4lq2nmon/qu.zip

27
When I installed Reunion 04c on my Steam FF7, I selected "series canon" and deselected "incorrect character names", but Barret's default name is "Barrett". Will renaming him "Barret" mess up the fixed-length character name option, and if so, which combination of options do I select and deselect to have canon default character names like Barret, Aerith, Zack, Elena, Reno, Marlene, Gast, Shera, Mideel, Mt. Nibel, Ramuh, Tseng, Elmyra, and Moogle?

28
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2015-12-07 04:18:54 »
I'd like to see the trailer Cloud too. I never finished my first run of FF7, and I'd like to finish the most comprehensive and hires modded version of it that I can before the PS4 release.

29
Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2015-10-17 07:29:37 »
That looks like a decent Monster Hojo. If it were to be released, I'd definitely play the game with him in it just as soon as I've finished KH2.5, Deus Ex Revision, and VTMB Mega-Mod.

30
Will this be posted on another forum or is this project dead?

31
Out of curiosity, is it just that the recent fixes to the app won't be uploaded as compiled releases yet, or have the fixes not been uploaded to the GitHub repository either?

32
Are these better quality than the Steam videos? I thought the Steam version's videos had a higher source resolution.

33
Well since you're asking, I'd like a video about getting Tonberry working in Wine, and showing the ballroom scene with Rinoa.

34
Graphical / Re: [Field Model] Adult Wedge
« on: 2015-05-30 07:45:14 »
He looks good except for the face; it's all stretched out and distorted.

35
Graphical / Re: Guard Hound and Dark Nation
« on: 2015-05-28 15:03:19 »
Really? Which episode does Dark Metal Wolf remind you of, Gigabyte?

36
Graphical / Re: Guard Hound and Dark Nation
« on: 2015-05-27 09:23:35 »
It looks nice, like a Rare Metal Dragon except it's a wolf.

37
What are those strange dark rings around Ultimecia?

38
Graphical / Re: FF8[PC-Steam/2000]Character Avatars
« on: 2015-05-16 23:05:44 »
I like the cartoony feel, and while these are good cosplays, I feel like Zell's teeth are sticking out too much.

39
That sounds groovy, I'd love to track Tonberry on GitHub. I wonder, are there any games besides FF7 and FF8 that the injector could be used on?

40
Sorry, I never reported a site problem before. And you're right, it does look fine on Firefox. I wonder why...

41
Troubleshooting / Problem with the boards - Missing Images
« on: 2015-03-20 07:22:05 »
I've noticed that in every post on Qhimm, there's a little image that's supposed to go on top of a person's profile pic. The image is http://forums.qhimm.com/Themes/default/images/stars/*.gif , where * is something like 'mod' or '04', but since there's nothing there anymore, there's just a dead link image there on every post in every topic on qhimm. Is there a way of restoring the image or otherwise getting rid of it?

42
FatedCourage: Which csv should we use for maximum texture coverage, Char_Textures_obj.csv or Char_Textures_obj(recommended).csv? And why are some of their hashes asterisked?
Magochocobo: Do you plan on releasing the rest of your textures like Rinoa's Party Dress, Edea, Raijin, Kiros, and Ward?
Devina: The new eyes look good, it shouldn't take too long to add them to all of the current Quistis textures. I'd be very interested to see more new KH-style eyes on other characters.

43
Thank you for sending me the link today. As it turns out, I had a version of BoxFF7 already, but it was the one from December without the newest Reunion updates. Strangely enough, the older zip file was a kilobyte larger.

44
You can install these textures by installing Berrymapper, which can only be run once you've installed the latest version of Tonberry. This thread itself is not an installable mod, just a collection of textures that can be processed into mods. The released textures themselves are incomplete as Magochocobo has yet to release Rinoa's Party Dress, Edea, Raijin, Kiros, and Ward; some of which he said needed to be retrieved from his other hard drive.

45
Looks fantastic. Much better, now.

I've tried to find the person you're talking about at that point, but I didn't find any flickering texture. Which means I probably already had it disabled on my end. I agree. It's just that sometimes codes are shared and cause things like what you just saw.
That new texture looks great! By the way, here are some snapshots I took of that hash glitch:
http://www.brickshelf.com/gallery/mirrorman95/FF8/2015-03-01_00002.jpg
http://www.brickshelf.com/gallery/mirrorman95/FF8/2015-03-01_00003.jpg
EDIT: Screenshots taken down; I'll need to wait for Majhost to come back up again to repost them.

46
I didn't find any alternates like that. But I didn't change out my party to see if that made a difference. And some of the monsters spawn in different areas than I was in, so that could change it up. But I'm glad you were able to get the rest. Excited to use the actual release. :D

That's because it is terrible. I didn't do a good job with it, I'll admit. At the time it was only for testing the code and my upscale skills...well aren't great. I'll admit that it is somewhat tricky posting the progress here at times. But this all branched off Shunsq's and Mortael's work which all reside here. I'm really only adding to what they've done so far.

I do know of two places where I've seen that happen. One, being the bar in Timber. And two, outer space where one of his codes skins itself to the space suits. Also, I think one did something to Irvine at one point, but I believe I fixed that. Where is yours happening?
After the tour with Selphie at the start of the game, if you go northeast of the Save Point near the Balamb directory, there's a schoolgirl whose base texture flickers in and out with the zel_13 texture if you have that objmap enabled. Additionally, I have found that the Texture Improvement mod highly improves the game's quality on the whole, despite a few rough patches here and there.

47
FatedCourage, I've got your new textures working on my Windows 7 FF8 installation, but Squall's bandages texture looks terrible. Upon further inspection, it seems you upscaled it nearest neighborly, instead of linearly or by applying a pixel filter like 4xBRZ. Now if I had the bandages texture without the rest of Squall's face on it I could perform such an upscale myself, but otherwise it could take a while to isolate that particular region. Also, I'd suggest moving your Texture Improvement mod to its own topic, because it's gotten far bigger than a mere offshoot of this topic, and it would make it easier to post further replies to inquiries just regarding those files.

Also, the objmap hash zel_13,2080093695 from the front post causes background characters to be skinned incorrectly.

48
Team Avalanche / Re: [FF7PC] Team Avalanche field scenes
« on: 2015-03-01 10:22:26 »
I've been tracking Avalanche's progress for quite some time now, and I must say these new backgrounds all look absolutely superb, but I do have two big questions about them:

What do you mean by these models sizes? Should you manually change the sizes of all your character models every time you enter a different area, or should you just use models the size of Kaldarasha's?

Also, are you guys eventually going to release the models that you're rendering these areas from, in case someone with ambition wants to do a full remake of FF7 in a true 3D engine, like Rich Whitehouse tried to do a while back?

49
I can't download this program. My ISP has cash4files listed "as a phishing site and has been blocked."

50
Is there a program or method to check the hashcodes of objmap and hash1map against the csv files in the hashmap folder for duplicates?

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