Author Topic: [FF8PC-2000] Project SeeD - FF8 GUI overhaul (2.0)  (Read 115509 times)

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3676
  • Karma: 41
  • GUI Master :P
    • View Profile
Project SeeD v2.0 (By  Mcindus)

Project SeeD v1.0c (Deprecated)

FAQ

Q: What is Project SeeD?

A: Project SeeD is a redone GUI for Final Fantasy 8 (much like Team Avalanche's GUI mod for FF7)

Q: How do I install it?

A: Extract all the files and put into /[modpath]/mods . Modpath being whatever you set it to in ff8opengl.cfg (obviously Aali's driver is required, 0.7.10b or higher)

Q: What are the recommended settings for Project Seed?

A: Best resolution to run at is 1280x960 or higher. Any resolution will work though your mileage may vary. I suggest turning on fancy transparency for the best effect.

Q: I see all these little lines everywhere. What is up with that?

A: With the way eidos did the port of FF8 was the lazy way, instead of rearranging the menus they decided to just scale everything. What you are seeing is scaling artifacts that unfortunately cannot be fixed easily (only Aali could do it)

Q: You missed [insert graphic here]! Are you planning on doing these?

A: Possibly. I have not played through the entire game so there may be items that I missed that need to be done. Please post with a screenshot the missing items.

Screenshots:































Version Log

v1.0b - Initial Release
v2.0 - Additions by Mcindus
« Last Edit: 2014-07-19 18:21:35 by Covarr »

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3676
  • Karma: 41
  • GUI Master :P
    • View Profile
Re: Project SeeD
« Reply #1 on: 2011-06-10 22:51:24 »
Things to do for next version:

  • Finish GF portraits
  • A couple odd things
  • A few text alignment issues
« Last Edit: 2011-06-11 03:27:48 by sl1982 »

Timu Sumisu

  • No life
  • *
  • Posts: 1860
  • Karma: 14
  • The Master
    • View Profile
Re: Project SeeD
« Reply #2 on: 2011-06-11 00:38:06 »
gratz on finally releasing!

number 1 and lower case r look like they are a pixel too much to the left

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3676
  • Karma: 41
  • GUI Master :P
    • View Profile
Re: Project SeeD
« Reply #3 on: 2011-06-11 00:48:54 »
Which number 1?

Timber

  • Insane poster
  • *
  • Posts: 362
  • Karma: 0
    • View Profile
Re: Project SeeD
« Reply #4 on: 2011-06-11 02:12:40 »
Wow very cool, great stuff!

Also just curious,  what is the best place to go to find high res FF art?

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3676
  • Karma: 41
  • GUI Master :P
    • View Profile
Re: Project SeeD
« Reply #5 on: 2011-06-11 02:16:24 »
Just type in final fantasy concept art in google, plenty of sites.

obesebear

  • Administrator
  • No life
  • *
  • Posts: 3237
  • Karma: 112
    • View Profile
Re: Project SeeD
« Reply #6 on: 2011-06-11 06:15:40 »
Glad to see this finally saw the light of day!  SeeD still looks like 8==D though  :-P

Hellbringer616

  • No life
  • *
  • Posts: 1915
  • Karma: 12
    • View Profile
Re: Project SeeD
« Reply #7 on: 2011-06-11 14:20:54 »
Nice job, May have to dust off FF8 and give it a try  :-D

Timu Sumisu

  • No life
  • *
  • Posts: 1860
  • Karma: 14
  • The Master
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #8 on: 2011-06-11 19:15:59 »
In character's levels. we really need to figure out how to swap textures in 8. Are the card images changeable?

FeliX Leonhart

  • Insane poster
  • *
  • Posts: 260
  • Karma: 2
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #9 on: 2011-06-11 19:26:27 »
Yeah ^_^ Finaly a mod for FFVIII. I like FFVIII more than FFVII :P

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3676
  • Karma: 41
  • GUI Master :P
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #10 on: 2011-06-12 23:10:25 »
In character's levels. we really need to figure out how to swap textures in 8. Are the card images changeable?

Yeah the card images can be replaced.

Masa-Buster

  • Insane poster
  • *
  • Posts: 250
  • Karma: 0
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #11 on: 2011-06-14 02:13:00 »
This is going to make me play FF8 again. Looks amazing guys keep up the good work :D

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3676
  • Karma: 41
  • GUI Master :P
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #12 on: 2011-06-14 02:21:14 »
This is going to make me play FF8 again. Looks amazing guys keep up the good work :D

Thanks :D

Not guys, guy. This one is all mine. Well except for satoh's Hand cursor which I borrowed from Team Avalanche.


Terid__K

  • Insane poster
  • *
  • Posts: 387
  • Karma: -3
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #13 on: 2011-06-14 11:18:17 »
Excellent work, sl1982. Can't try it right now, but the screenshots are very impressive  :D

I'm glad FF8 is getting some attention.



Masa-Buster

  • Insane poster
  • *
  • Posts: 250
  • Karma: 0
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #14 on: 2011-06-14 16:39:49 »
Not guys, guy.

Makes this tons more impressive xD

-Ric-

  • Crazy poster
  • *
  • Posts: 171
  • Karma: 1
  • .
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #15 on: 2011-06-14 19:59:54 »
looks very good and the fact it was done by just 1 person makes it impressive..
thanks for the share, will try it tonight for sure!

Timu Sumisu

  • No life
  • *
  • Posts: 1860
  • Karma: 14
  • The Master
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #16 on: 2011-06-14 23:13:54 »
Thanks :D

Not guys, guy. This one is all mine. Well except for satoh's Hand cursor which I borrowed from Team Avalanche.

I did a couple of those status effect icons!

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3676
  • Karma: 41
  • GUI Master :P
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #17 on: 2011-06-14 23:17:06 »
Oh right! Sorry my bad! Timu helped a bit too  :-D

eXistenZe

  • Crazy poster
  • *
  • Posts: 218
  • Karma: 4
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #18 on: 2011-06-15 09:35:18 »
First of all, congratulations for your work... Many players have been waiting for a long time for something like this.
I suppose this is an extension of the new aali' driver new capabilities on replacing ff8 textures, so what else is there to be done yet?

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3676
  • Karma: 41
  • GUI Master :P
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #19 on: 2011-06-15 11:13:24 »
Refer to the "Things to do post", plus anything that people notice while playing through the game that they submit a screenshot for I will try to fix. I tried to get the bulk of everything done before the first release. The only things I can think of that may not be done are battle elements.

Tekkie.X

  • Freak
  • *
  • Posts: 897
  • Karma: 21
  • Formerly known as DragonNinja
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #20 on: 2011-06-15 21:42:10 »
How much can we replace for now, texture wise?

Timu Sumisu

  • No life
  • *
  • Posts: 1860
  • Karma: 14
  • The Master
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #21 on: 2011-06-15 21:53:23 »
pretty sure we're currently walled in at menu assets. AFAIK there is no way to swap world/battle/field textures or backgrounds ><. It'd be sweet if there was though. compared to ff7... ff8 HAS textures to work from :P

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3676
  • Karma: 41
  • GUI Master :P
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #22 on: 2011-06-15 22:56:16 »
pretty sure we're currently walled in at menu assets. AFAIK there is no way to swap world/battle/field textures or backgrounds ><. It'd be sweet if there was though. compared to ff7... ff8 HAS textures to work from :P

If i remember correctly Aali said there may be a way to export the tim files much like he did with the menu assets. If this comes to fruition then we could at least retexture the models, which could bring a massive improvement to graphical quality (models in ff8 might not need to be redone as they are much higher quality then ff7, a retexture might be enough)

Timu Sumisu

  • No life
  • *
  • Posts: 1860
  • Karma: 14
  • The Master
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #23 on: 2011-06-16 02:28:24 »
the problem with remodeling things in ff8 is that they use weighted models, and thus the rigging process would need a fancy shmancy tool to get done... otherwise the characters wouldnt animate. That and they arn't too bad as they are - textures'll do!

Vgr

  • Global moderator
  • No life
  • *
  • Posts: 2208
  • Karma: 34
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: Project SeeD (FF8 GUI overhaul)
« Reply #24 on: 2011-06-17 00:53:36 »
Yeah ^_^ Finaly a mod for FFVIII. I like FFVIII more than FFVII :P

You... I... I love you! Come and hug me!!!!!!!!

Hum hum...