Author Topic: [FF7PC] ice_cold513 Sephiroth Patch (Beta)  (Read 148346 times)

knives

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #25 on: 2006-08-12 21:33:26 »
damn I got an error...

all the files are original and I extracted it where it said...

http://img.photobucket.com/albums/v518/Knivesx2004/55d8387e.jpg

Khaos1987

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #26 on: 2006-08-13 07:18:33 »
That's a darn good install screen.  :-D

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #27 on: 2006-08-13 08:58:39 »
all i can say is try 1 more time reinstall the game and try the patch i tryed the patch with a clean setup and it worked

Method

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #28 on: 2006-08-13 15:52:46 »
Well, i haven't download this patch but maybe [just proposition]
You can make another menu?
instead of this http://img.photobucket.com/albums/v240/theicefox/s.jpg
something like this:
http://i8.tinypic.com/24gszlg.jpg after modufication.. or this:
http://i7.tinypic.com/24gt0ec.jpg
?  :wink:

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #29 on: 2006-08-13 17:10:30 »
i would but the 1 i use was better res till i put it in game

2nd i dont like the ac models
FF7 models in the game are Anime looking what is what i like in games

if there a better pic out there that looks like FF7 one i will think about using it

no Ac looking one's

knives

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #30 on: 2006-08-13 18:51:36 »
Nope.
Reinstalled it.
Same ting.

If someone could upload there aaae2.p file.
I would be very thankful.

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #31 on: 2006-08-13 23:42:20 »
knives

humm see the thing is if it was a clean char you Extracted there wouldn't be a aaae2.p file in there and it would put its 1 in there
maybe you keeped the old char folder and Extracted a clean char.lgp into the old folder from what you lefted from the Npc patch

delete your char folder make a new 1 and try if not then we will have a one on one chat to get this done for you

Method

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #32 on: 2006-08-14 08:21:08 »
Ok, since I wanted to help you a little, I promise those are my last ideas :wink:

http://i8.tinypic.com/24m6hdx.jpg
http://i7.tinypic.com/24m6hyw.jpg
http://i7.tinypic.com/24m6jwp.jpg
http://i8.tinypic.com/24m6kug.jpg<traditional but fine work
http://i7.tinypic.com/24m6l1g.jpg
http://i8.tinypic.com/24m6k2q.jpg<that one is weird, don't think it's ac but nor it is ff7 [but nice pic].
http://i7.tinypic.com/24m6kht.jpg<or that one  :-D
« Last Edit: 2006-08-14 08:22:51 by Method »

GreenSamurai

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #33 on: 2006-08-17 08:09:42 »
nice patch....but i seem to have some problem after i installed it.....my sephy is the hi-res model but all the other characters seem to be lego models....please pardon my english.Is it just me or does somebody else has this problem as well?

knives

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #34 on: 2006-08-17 08:15:55 »
I think that is the idea of the patch.
I was going to test with the NPC patch and this one and see if I could somehow use both of them.

I'll post back in a few days with my progress.

Izban

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #35 on: 2006-08-17 09:18:41 »
i think is should work because ice is one of the people making the npc patch so he probley made it so it would be compatible

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #36 on: 2006-08-17 10:32:23 »
well i see you never looked at the readme guys so here we are


Play as Sephiroth Patch for FFVII PC.


Title                   : Final Fantasy VII =Sephiroth=

Included File(s)        : Sephiroth Patch.exe, instructions.txt, readme.txt, folder named Limit to work, in the folder file named saab

Author                  : ice_cold513           http://forums.qhimm.com/         (Marcus Pritchard)

Email Address           : [email protected]                     
   (any suggestions/opinions PM me on the qhimm forum
 or post here http://forums.qhimm.com/index.php?topic=5921.0 )

Description             : A patch to alter Final Fantasy VII for the PC.
           With the patch you play as Sephiroth pursuing the Jenova
           infested Cloud across the world. (Instead of the other way
           around) Lots done, lots to do.

Additional Credits to   :         SquareSoft                   Square Enix whatever you call them
              Teknoman Midnight (Michael Riseborough) <he maded the 1st ever Sephiroth patch
                             and Borde off http://forums.qhimm.com/ who kill some bugs for me
                          ======================================================================

* Additional Information *

What's Done?
-------------
- All models from NPC RP v0.6 are in this patch

- Play As Sephiroth (In battle)
- Play As Sephiroth (In Towns, Buildings, etc...
- Play As Sephiroth with sword (In Towns, Buildings, etc...
- Original Sephiroth in battle replaced with Cloud
- Original Sephiroth in towns, buildings, etc... replaced with Cloud
- Original Sephiroth with sword in towns, buildings, etc... replaced with Cloud with sword
- Cloud In Wheelchair replaced with Sephiroth in Wheelchair
- Character name is now Sephiroth by default instead of Cloud
- Music Swapped: will reswap them next time
- Young Sephiroth replaces young Cloud in first Tifa & Cloud flashback (and all the other flashbacks)
- Young Sephiroth replaces young Cloud in Temple of the Ancients sequence
- Young Sephiroth replaces young Cloud in Cloud's Sub-Concious
- Small and large Sephiroth and Cloud images swapped on Menu
- Sephiroth on the world map
- Sephiroth in the Chocobo mini-game
- Cloud in Shin-Ra uniform replaced with Sephiroth in Shin-Ra uniform
- New backgound on the start menu
- Sephiroth head replaces Cloud head on the rail map monitor sequence

What's Not Done?
-----------------

- All references to 'Sephiroth' changed to 'Cloud'
- Other minor changes to in game text
- Sephiroth in the Bike mini-game
- Sephiroth in the Snowboard mini-game
- Sort out the Sephiroth battle animation (This will be really hard or cant be done)
- Give Sephiroth some new looking swords
- Give Sephiroth some limits from the rest of the cast so he dont just got clouds

What will never be done?
-------------------------

- Cutscenes           (Well if some what to redo them all cos i cant so they never do done)

* Construction *

Base            : Final Fantasy VII PC
Time Taken      : The patch isn't finished yet
Known Bugs      : Sephiroth's battle animation for steal, throw, item, and other commands work but dont look right

                       
* Misc. *

You may distribute this patch
Please give me credit in some form.   the End

so as you see i put the npc models in this one for now cos i wanted to make less messing around  i will take them out when it stops being a beta

Method keep them pics hosting i might use one ok

GreenSamurai
if you need help go in detail are all model or just some if it some that cos the npc patch is not done


GreenSamurai

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #37 on: 2006-08-17 13:53:03 »
no...it's not some...except for sephy,the others are lego blocks.Those who already have hi-res textures in the previous patch like barret and aeris are all lego blocks.So is jessie,wedge and the other guy.Actually,from where i am in the game,all are lego blocks except sephy.I hope this is detailed enough.

knives

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #38 on: 2006-08-17 19:14:23 »
Same here, just reached disk 2 and everyone but sephy is a lego.

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #39 on: 2006-08-17 20:14:45 »
ooo will i will look intoo this
if they not i will put then in the next one

Kain

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #40 on: 2006-08-18 00:09:30 »
I thought I was the only one with this problem,phew!Also is the 1.02 patch really necessary ?I dont have a Nvida or an ATI video card.What else is that patch supposed to do ?

Khaos1987

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #41 on: 2006-08-18 01:27:31 »
It's looking very nice so far ice, keep it up!

The Shape

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #42 on: 2006-08-18 14:39:03 »
Very excited to try this out-- great work.

Cloud_man

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #43 on: 2006-08-22 23:19:59 »
Hello everyone !!!!

hum...i have again another problem......pfff
Here :

First, I do not have a problem on the first part of the installation. Séphiroth apared in the Background.
Then, the second part of the instalation. Who consists has to replace Cloud by Séphiroth in the battle.
At this moment, I cannot what make with the folder battle.lgp. If someone could explain me the step has to make with battle.lpg, would be really cool.
Because in the tuorial provided with the patch, i dont understand :"Open the folder that come with the patcher and drag the file in there into the battle.lgp"

Thanks for your answers !!! and.....sorry for the translation.

knives

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #44 on: 2006-08-22 23:46:02 »
ok
Really simple.

Download LGP tools off ficedula's website.

open that and choose open .lgp.

Extract all the files to the designated location.

Run the sephy patch.

once it's finished you must not forget this stept.

open up LGP tools again and select create LGP.

save it where the old lgp is and name it the same thing be sure to include .lgp at the end.

Cloud_man

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #45 on: 2006-08-23 02:51:30 »
Hey !! thanks !!!!.....for your help  :-D

knives

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #46 on: 2006-08-23 02:53:09 »
No problem.
I'm here to help ^_^

(and to download patches for ff7) >_>

if you have any more trouble feel free to alert me and I'll help ASAP.

Cloud_man

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #47 on: 2006-08-23 13:13:38 »
Sorry but......grrrrrr.....again..............another  :-( problem.
It's my last question  :-D

I made the procedure which you said with char.lpg and all functions correctly, I control Sephiroth in the background, here no prblem.

But after I made again the same procedure, but with the folder battle.lgp.
I take the original battle.lgp, I extract all the file in a folder (but which folder?), and I run the patch for battle.lgp, I create a new battle.lgp and at the end I replace
the original battle.lgp by the new, but....no change, Cloud is always in battle. Maybe it's not a good folder were I extract battle.lpg.....

sorry.......for that. And thanks for your answer !!!!

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #48 on: 2006-08-24 10:25:02 »
Hello ppl

you guys were right the NPC models and not in so urrrr sorry about that anyway i got 98% of the text done.

i will put a updated beta when i redo the midi's so later today



Cloud_man

open your battle.lgp

open your folder name Limit to work   

click the file that in the folder and drop it in the open battle.lgp

then say yes and close

test the a battle

Cloud_man

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #49 on: 2006-08-24 11:00:36 »
Ok thank you ! its functions ! Thank you verry much !!........thank you.....and hum.......thank you !!!!  :-D