Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1848277 times)

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #600 on: 2012-01-07 16:19:31 »
Yeah, but I can't remember which ones. I downloaded it all and had a few options for characters

DarkCloud13

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #601 on: 2012-01-08 02:07:21 »
If u download a mod that is in compressed folder, then do you need to put it into rar?

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #602 on: 2012-01-08 16:22:56 »
When you download something, you don't need to alter anything.

DarkCloud13

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #603 on: 2012-01-08 20:44:01 »
Which hd scene/movie remake looks the best?

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #604 on: 2012-01-08 20:44:59 »
It all depends on your choices and taste. The best way to know is to try them.

DarkCloud13

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #605 on: 2012-01-09 00:36:20 »
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« Last Edit: 2012-01-11 03:34:09 by DarkCloud13 »

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #606 on: 2012-01-09 00:53:31 »
This might be hard to diagnoze from just what you posted. Post your Bootleg.log and APP.log here between code tags. You can also join the IRC (Help > Brat Chat in BFE).

kypdjk

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #607 on: 2012-01-09 01:46:06 »
This might just be my computer but I can't seem to get bootleg to work. I did everything mentioned in the forum. When i start the game, the eidos logo doesn't run, and there is no background and i can't start a new game or the game crashes. when i load one of my old saves final ac barret has no torso or head. Its not a mod issue bcz i downloaded every single mod on the list. plz help.

I just got the bootleg working the other day after a few days of trying different things. I apologize if you've already tried this but did you look at the mod list in BFE? I downloaded everything and couldn't get it to work but when i checked there I saw the remix in red. I didn't realize that it had to be extracted at first (which also causes ff7music to not install properly as well). Hope this helps.

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #608 on: 2012-01-09 01:58:57 »
yeah guys, this helped me out a lot : http://forums.qhimm.com/index.php?topic=12636.0    props to Daniish.

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #609 on: 2012-01-09 02:08:00 »
The Remix does not have to be extracted first... But the Bootleg 0036 has a lot of flaws, get ready for the upcoming 0037 release!

DarkCloud13

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #610 on: 2012-01-09 02:09:25 »
disregard this comment
« Last Edit: 2012-01-09 02:18:28 by DarkCloud13 »

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #611 on: 2012-01-09 02:11:35 »
What?? No!

I mean the Bootleg.log files that gets created in the folder.

Edit : Also, installing in the Program Files can result in something like that.

After, I don't understand how you were able to copy the code of the Bootleg, since the command line does not allow for copy/pasting (or is it just me?)
« Last Edit: 2012-01-09 02:13:53 by Vgr »

DarkCloud13

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #612 on: 2012-01-09 02:14:02 »
The ffvii folder? How do i put that in a code tab?

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #613 on: 2012-01-09 02:14:56 »
The single "Bootleg.log" file that is created in the FFVII folder, not the folder itself.

DarkCloud13

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #614 on: 2012-01-09 02:18:06 »
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« Last Edit: 2012-01-11 03:33:16 by DarkCloud13 »

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #615 on: 2012-01-09 02:20:19 »
Thanks. I'll check it out sometime this week (gotta go sleep now, tomorrow I'm busy and tuesday the school gets back), unles PitBrat does so before me.

DarkCloud13

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #616 on: 2012-01-09 02:21:20 »
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« Last Edit: 2012-01-11 03:33:49 by DarkCloud13 »

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #617 on: 2012-01-09 12:08:41 »
I see a couple big errors already in that log.
First, you are missing the Avalanche GUI overhaul install file.
The next big thing is that it's searching in the wrong spot for Aali's OpenGL driver.
You've cut out the search paths string, so I'm not sure if you made a type in BFE or if Bootleg somehow added another '\' to the path:
    Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\\Downloads\FFVII Bootleg\"
A missing OpenGL driver will definitely cause the game to NOT run.
When you entered the search path in BFE, did you happen to add an extra '\' to the path?
Check the line in your bootleg.log file that starts with 'INFO: Mod Path:' and see if that extra '\' is there too.
I'll put a check in to remove the double slashes for the next version.

kypdjk

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #618 on: 2012-01-09 16:36:59 »
To either VGR or PitBrat: What difference does it make whether you run BFE normally or as an administrator?


Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #619 on: 2012-01-09 17:33:14 »
When ran as administrator, it allows lots of files to be copied, such files that could not be copied without doing so.

DarkCloud13

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #620 on: 2012-01-09 21:06:09 »
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« Last Edit: 2012-01-11 03:33:39 by DarkCloud13 »

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #621 on: 2012-01-10 12:56:23 »
There is a issue on some systems-- Vista especially-- that prevents Bootleg from running with Administrator access.
Please install FF7 to a non system folder such as 'C:\Games\FF7'
DO NOT install the game to 'Program Files' or  'Documents' or 'Downloads' or any other system folder because some of the mods will fail to install.

Once you've installed FF7 to a non system folder, run BFE and it will detect the correct installation destination.
This will allow Bootleg to install all of the mods correctly.


kypdjk

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #622 on: 2012-01-10 14:26:05 »
For either VGR or PitBrat: Sorry for not asking this in the last post,but does a new version of BFE mean that i should just wait and start a new game (since i'm not that far in) or will it simply update the existing version of FFVII with BFE 0036? Also, (assuming i can find them) could I just move my saves before a fresh install of vanilla and the release of 0037 and then use them with the update?

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #623 on: 2012-01-10 17:03:39 »
As long as you play in the same mode, you can transfer saves.  As a matter of fact, Bootleg automatically preserves your save games.
Don't try to use a save game from Hardcore or Lost Wing modes in other modes.  This will cause the game to explode.

I'm still holding out on releasing Bootleg 0037 in hopes of new mods.
I've fixed quite a few of the errors already listed.
The biggest problem that still exists is occasionally issues when installing the game to the default location in 'Program Files'.
I recommend installing FF7 to a non system folder like 'C:\Games\FF7'


kypdjk

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #624 on: 2012-01-10 18:41:42 »
Oh that's cool. I know the "missing cloud head" from the regular cloud model is fixed for the release of 0037 so for the meantime i'm using the advanced model. When 0037 is released and i switch to the regular cloud model, it won't glitch up my saves with the advanced model will it?

edit: Also if bootleg preserves my save games, this means i can just run a new version over the pre-existing version right? I just don't understand the exact mechanics of that...thanks for your patience! Also are there missing sound files that are fixed in 0037? For example, when the airbuster moves back and forth there is dead silence but i know there's normally a sound there.
« Last Edit: 2012-01-10 18:54:20 by kypdjk »