Author Topic: scene.bin battle formation backgrounds  (Read 3479 times)

Lord_Skylark

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scene.bin battle formation backgrounds
« on: 2004-09-16 11:20:14 »
For each of the 4 battle formations in each of the 256 sections of Scene.bin, which byte in each formation determines which background is called up during the battle and does anyone have a list of which bytes are which backgrounds?

Thanks,
~Sky

EmperorSteele

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scene.bin battle formation backgrounds
« Reply #1 on: 2004-09-17 03:21:35 »
Actually, theres 5 battle formations...

Normal

Back/sneak attack

Attacked from behind

Surrounded

Surrounding the enemy

Dunno if thats relevant, but it might be =)

Lord_Skylark

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scene.bin battle formation backgrounds
« Reply #2 on: 2004-09-17 04:14:28 »
I mean like Battle backgrounds for each of the 4 formations in each of the 256 battle sections in scene.bin

Like...Shin-Ra Building, Motor Ball Highway, Beach Shore, Snow Fields...

Thanks,
~Sky

Terence Fergusson

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scene.bin battle formation backgrounds
« Reply #3 on: 2004-09-17 16:50:15 »
First two bytes of Battle Setup 1.  Starts counting from 0000 (Black Screen) onwards.  Location IDs are identical to the order listed in Ficedula's Zangan program.

And since Ficedula's descriptions aren't quite accurate, I'll submit my full list of where each is used:

0x0000: Blank
0x0001: Bizarro Battle - Center
0x0002: Grassland
0x0003: Mt Nibel
0x0004: Forest
0x0005: Beach
0x0006: Desert
0x0007: Snow
0x0008: Swamp
0x0009: Sector 1 Train Station
0x000A: Reactor 1
0x000B: Reactor 1 Core
0x000C: Reactor 1 Entrance
0x000D: Sector 4 Subway
0x000E: Nibel Caves or AForest Caves
0x000F: Shinra HQ
0x0010: Midgar Raid Subway
0x0011: Hojo's Lab
0x0012: Shinra Elevators
0x0013: Shinra Roof
0x0014: Midgar Highway
0x0015: Wutai Pagoda
0x0016: Church
0x0017: Coral Valley
0x0018: Midgar Slums
0x0019: Sector 4 Corridors or Junon Path
0x001A: Sector 4 Gantries or Midgar Underground
0x001B: Sector 7 Support Pillar Stairway
0x001C: Sector 7 Support Pillar Top
0x001D: Sector 8
0x001E: Sewers
0x001F: Mythril Mines
0x0020: Northern Crater - Floating Platforms
0x0021: Corel Mountain Path
0x0022: Junon Beach
0x0023: Junon Cargo Ship
0x0024: Corel Prison
0x0025: Battle Square
0x0026: Da Chao - Rapps Battle
0x0027: Cid's Backyard
0x0028: Final Descent to Sephiroth
0x0029: Reactor 5 Entrance
0x002A: Temple of the Ancients - Escher Room
0x002B: Shinra Mansion
0x002C: Junon Airship Dock
0x002D: Whirlwind Maze
0x002E: Junon Underwater Reactor
0x002F: Gongaga Reactor
0x0030: Gelnika
0x0031: Train Graveyard
0x0032: Great Glacier Ice Caves or Gaea Cliffs - Inside
0x0033: Sister Ray
0x0034: Sister Ray Base
0x0035: Forgotten City Altar
0x0036: Northern Crater - Initial Descent
0x0037: Northern Crater - Hatchery
0x0038: Northern Crater - Water Area
0x0039: Safer Battle
0x003A: Kalm Flashback - Dragon Battle
0x003B: Junon Underwater Pipe
0x003C: Blank
0x003D: Corel Railway - Canyon
0x003E: Whirlwind Maze - Crater
0x003F: Corel Railway - Rollercoaster
0x0040: Wooden Bridge
0x0041: Da Chao
0x0042: Fort Condor
0x0043: Dirt Wasteland
0x0044: Bizarro Battle - Right Side
0x0045: Bizarro Battle - Left Side
0x0046: Jenova*SYNTHESIS Battle
0x0047: Corel Train Battle
0x0048: Cosmo Canyon
0x0049: Caverns of the Gi
0x004A: Nibelheim Mansion Basement
0x004B: Temple of the Ancients - Demons Gate
0x004C: Temple of the Ancients - Mural Room
0x004D: Temple of the Ancients - Clock Passage
0x004E: Final Battle - Sephiroth
0x004F: Jungle
0x0050: Ultimate Weapon - Battle on Highwind
0x0051: Corel Reactor
0x0052: Unused
0x0053: Don Corneo's Mansion
0x0054: Emerald Weapon Battle
0x0055: Reactor 5
0x0056: Shinra HQ - Escape
0x0057: Ultimate Weapon - Gongaga Reactor
0x0058: Corel Prison - Dyne Battle
0x0059: Ultimate Weapon - Forest