Author Topic: Help with 3d model extraction  (Read 2104 times)

kini

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Help with 3d model extraction
« on: 2020-05-17 09:07:04 »
I've been wanting to do some 3d printing for a personal project, I've been replaying the game recently and wanted to see if i could make some statues of the battle models with poses.

So far I've been using my old install of FFvii on the PC
Used ulgp_v1.2.1 to extract the battle LGP file
Trying to use Biturn to convert the .p files to obj

The problem I've got is Biturn doesn't seem to preserve the model skeleton / pose and it's difficult to find the correct parts for each model.

Can anyone help with this?

Izban

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Re: Help with 3d model extraction
« Reply #1 on: 2020-05-17 09:33:35 »
Battle or field

kini

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Re: Help with 3d model extraction
« Reply #2 on: 2020-05-17 11:42:05 »
battle, I found out that biturn can let you extract the whole model and view the animation frames, but only the first animation frame renders. after that all the models get tied in knots on other frames

I wanted to extract the victory poses like this one
« Last Edit: 2020-05-17 11:47:27 by kini »

Izban

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Re: Help with 3d model extraction
« Reply #3 on: 2020-05-17 12:59:38 »
Poses require the animation data... It's kinda a problem that. Has plagued the forum for a long time but it is currently almost sorted

kini

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Re: Help with 3d model extraction
« Reply #4 on: 2020-05-17 15:18:34 »
ah ok, it looked like biturn does attempt to animate but it just gets all tangled up like the 3d model has been sucked through a hole in a space rocket

Izban

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Re: Help with 3d model extraction
« Reply #5 on: 2020-05-17 22:19:57 »
From memory biturn doesn't export as a single piece so you aren't getting any of the animation data