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Messages - Omzy

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201
It may be easiest to write it out as a .obj file and render it with a 3d program. Then you don't need to mess with OpenGL or with writing your own software rasteriser.
This is the kind of brilliantly simple advice I'm looking for. That would save me tons of time if I can just copy the info into the right format. So the problem now is that each set of vertices is LZSS compressed, but the rest of the file isn't. Any ideas how to get the uncompressed code out?

202
Lol, I understand, thanks for lookin out  :P

203
Yah, I've been reading other posts where people keep getting shot down.

Added disclaimer to main post.

204
Hello all, my first post here.

I am working on a total conversion ff7 remake for Fallout 3 with some others at the MDMD Forums:http://z9.invisionfree.com/industrialpolygons/index.php?act=idx. So far I've managed to get a working battle menu UI into the game and I was about to start working on developing the battle system. A friend of mine wants to help by starting work on the environments. However, I realized that I needed a complete world to drop cities and towns into before he can build them (for technical reasons). I made a heightmap using a flat screenshot of the ff7 world map and then hand-drew the mountainous regions and applied some photoshop filters to give them slopes. The problem is, its just not as accurate as I would like it to be.

What I really want is to get the original 3d map from the game and render it into a 4096x4096 heightmap. Then it will be absolutely true to the original. I'm kind of like you guys in my craziness to get things done properly, so that's why I came here to ask for help.

This dead thread: http://forums.qhimm.com/index.php?topic=5825.0;nowap
+
This wiki article: http://wiki.qhimm.com/FF7/WorldMap_Module

are the basis for my interest here.

Tonberry actually rendered the full map and posted this image:


As I said, I need it 4096x4096, so I'll need to render it on my machine. What I'm asking is for help taking the wm0.map and wm2.map files from data/wm, parsing them for their mesh data, and rendering this somehow. I am educated enough to follow instructions and I know a bit of java/c++, but I have never used anything like OpenGL or done any hex editing for that matter.

Basically, I don't want to spend a week doing this when someone else with skills can accomplish it in a few hours. It is the only low-level part of my project (I work with functions like Player.Cast FireBall Enemy  ;D)

Thanks in advance for any replies,

Omzy

Disclaimer: I own multiple copies of ff7. I'm not attempting to rip any game assets for direct use. My profit-less distribution is intended to meet all legal requirements upon eventual release.

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