Hello all, my first post here.
I am working on a total conversion ff7 remake for Fallout 3 with some others at the MDMD Forums:
http://z9.invisionfree.com/industrialpolygons/index.php?act=idx. So far I've managed to get a working battle menu UI into the game and I was about to start working on developing the battle system. A friend of mine wants to help by starting work on the environments. However, I realized that I needed a complete world to drop cities and towns into before he can build them (for technical reasons). I made a heightmap using a flat screenshot of the ff7 world map and then hand-drew the mountainous regions and applied some photoshop filters to give them slopes. The problem is, its just not as accurate as I would like it to be.
What I really want is to get the original 3d map from the game and render it into a 4096x4096 heightmap. Then it will be absolutely true to the original. I'm kind of like you guys in my craziness to get things done properly, so that's why I came here to ask for help.
This dead thread:
http://forums.qhimm.com/index.php?topic=5825.0;nowap+
This wiki article:
http://wiki.qhimm.com/FF7/WorldMap_Moduleare the basis for my interest here.
Tonberry actually rendered the full map and posted this image:
As I said, I need it 4096x4096, so I'll need to render it on my machine. What I'm asking is for help taking the wm0.map and wm2.map files from data/wm, parsing them for their mesh data, and rendering this somehow. I am educated enough to follow instructions and I know a bit of java/c++, but I have never used anything like OpenGL or done any hex editing for that matter.
Basically, I don't want to spend a week doing this when someone else with skills can accomplish it in a few hours. It is the only low-level part of my project (I work with functions like Player.Cast FireBall Enemy
)
Thanks in advance for any replies,
Omzy
Disclaimer: I own multiple copies of ff7. I'm not attempting to rip any game assets for direct use. My profit-less distribution is intended to meet all legal requirements upon eventual release.