Author Topic: FF7 Final Heaven Launcher Not Working  (Read 4619 times)

USMCproud00

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FF7 Final Heaven Launcher Not Working
« on: 2019-07-17 05:35:11 »
Hi, whenever I try to start the game, I keep getting the message, "No Useful Indirect Path check APP.LOG for details", or something to that tune. I followed all the instructions to the tee on the page for downloading the mod launcher, yet I get this error message. Granted, I am very new to the FF7 modding scene, as in I downloaded this yesterday, so I'm very confused as to what is going on. Any help?

LordUrQuan

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Re: FF7 Final Heaven Launcher Not Working
« Reply #1 on: 2019-07-17 13:01:42 »
Post up your GC and APP logs.  Both should be in your FF7 install directory.

USMCproud00

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Re: FF7 Final Heaven Launcher Not Working
« Reply #2 on: 2019-07-17 14:31:53 »
Post up your GC and APP logs.  Both should be in your FF7 install directory.
====APP.LOG====
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.2086
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 4096x4096
[00000000] INFO: Original resolution 640x480, window size 1000x750, output resolution 1000x750, internal resolution 3840x2160
[00000000] ERROR: Driver didn't accept our FBO attachments, cannot do indirect rendering
[00000000] ERROR: init_indirect failed, scaling and postprocessing will be disabled

====FF7_GC.log====

--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Wed 07/17/2019    Time:  0:02:41.03
Active code page: 437
ActualPath C:\Users\Hunter\AppData\Local\Temp\7ZipSfx.002


You are running "Windows 7 Home Premium" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is not yet applied.


Installation path found at...

""

If an installation path IS found, press ENTER.

If an installation path IN NOT found, TYPE IT IN and press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)

corrected manual input FF7_new_Path "C:\Games\FF7"



Patching...

Copying Registry Keys...
Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- M:\

Movies path found at...

"C:\Games\FF7\data\movies\"

Backing up files to be modified...

Backing up more files to be modified...

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Moving OGG music files...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
YES

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Hunter\AppData\Local\Temp\7ZipSfx.002\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Hunter\AppData\Local\Temp\7ZipSfx.002\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Hunter\AppData\Local\Temp\7ZipSfx.002
Product Name:                    Windows 7 Home Premium
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:        Yes
Steam Release Path:               
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     
Original Release Path:           
Destination Path:                C:\Games\FF7
Source Path:                     C:\Games\FF7
Videos Path:                     C:\Games\FF7\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          M:\
and now clear up Variables...
Ending at           Date: Wed 07/17/2019    Time:  0:06:42.69

« Last Edit: 2019-07-17 18:18:20 by USMCproud00 »

LordUrQuan

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Re: FF7 Final Heaven Launcher Not Working
« Reply #3 on: 2019-07-17 19:02:41 »
GC looks good, but this might be the problem:
Quote
[00000000] INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.2086
[00000000] INFO: OpenGL 2.0 support detected
I'll have to poke around and see if I can find anything, but it wouldn't be unheard of for a mobile chip to not fully support OpenGL :(  In the meanwhile, check Intel's website and make sure you've got the latest and greatest driver.

Yuffie1983

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Re: FF7 Final Heaven Launcher Not Working
« Reply #4 on: 2019-07-18 00:45:35 »
GC looks good, but this might be the problem:I'll have to poke around and see if I can find anything, but it wouldn't be unheard of for a mobile chip to not fully support OpenGL :(  In the meanwhile, check Intel's website and make sure you've got the latest and greatest driver.

Final Fantasy VII with mods requires Open GL 3.0 or above, from the look of his device it look like his only supports open GL 2.0. Not only that CPU's built in graphics does support the internal resolution he set the game game at. Running this game modded off a mobile chip set with built in graphic is NOT a good idea. In fact going by the fact his chip set only supports open GL 2.0 his device is a good 15 years old.
« Last Edit: 2019-07-18 00:55:12 by Yuffie1983 »

USMCproud00

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Re: FF7 Final Heaven Launcher Not Working
« Reply #5 on: 2019-07-18 00:50:11 »
GC looks good, but this might be the problem:I'll have to poke around and see if I can find anything, but it wouldn't be unheard of for a mobile chip to not fully support OpenGL :(  In the meanwhile, check Intel's website and make sure you've got the latest and greatest driver.
Got it to work; followed the instructions on the Blogspot page about the Remako mod, and it works almost perfectly. The only problem is that it doesn't play the music in VGMstream, but through my computer's garbage MIDI synth. Any ideas on how to fix?

LordUrQuan

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Re: FF7 Final Heaven Launcher Not Working
« Reply #6 on: 2019-07-18 00:58:22 »
Final Fantasy VII with mods requires Open GL 3.0 or above

No, driver only looks for 2.0... here's my start-up chain:
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2 4.6.0 NVIDIA 388.13
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...

Now that's not to say his chipset isn't missing something else (being mobile, that wouldn't surprise me), but the OGL version isn't the problem.

USMC: Could you also post your ff7_opengl.cfg?  Same folder as the other two.  I'm wondering if maybe it's trying to use a feature that's not present, and if we can shut it off, you'll be able to play.
« Last Edit: 2019-07-18 01:00:19 by LordUrQuan »

Yuffie1983

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Re: FF7 Final Heaven Launcher Not Working
« Reply #7 on: 2019-07-18 01:10:06 »
No, driver only looks for 2.0... here's my start-up chain:
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2 4.6.0 NVIDIA 388.13
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...

Now that's not to say his chipset isn't missing something else (being mobile, that wouldn't surprise me), but the OGL version isn't the problem.

USMC: Could you also post your ff7_opengl.cfg?  Same folder as the other two.  I'm wondering if maybe it's trying to use a feature that's not present, and if we can shut it off, you'll be able to play.

Then I think it just boils down to then his old mobile and Intels built in graphics have all sorts of issues with games, even the latest HD graphics have problems.

USMCproud00

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Re: FF7 Final Heaven Launcher Not Working
« Reply #8 on: 2019-07-18 02:24:04 »
No, driver only looks for 2.0... here's my start-up chain:
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2 4.6.0 NVIDIA 388.13
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...

Now that's not to say his chipset isn't missing something else (being mobile, that wouldn't surprise me), but the OGL version isn't the problem.

USMC: Could you also post your ff7_opengl.cfg?  Same folder as the other two.  I'm wondering if maybe it's trying to use a feature that's not present, and if we can shut it off, you'll be able to play.
Here ya go.

# ff7_opengl-0.8.1b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = on

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# include armor in magic defense calculation
mdef_fix = yes

# minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomAdvanced.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = off

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 768

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = on

# show every failed attempt at loading a .png texture
show_missing_textures = off

# extern additional library
load_library = Multi.dll

LordUrQuan

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Re: FF7 Final Heaven Launcher Not Working
« Reply #9 on: 2019-07-18 13:45:44 »
Ug... there's nothing in your config that jumps out at me as being the reason it fails to progress further in the startup process.  If you've already checked to make sure your drivers are the latest and greatest, we can try playing with a couple of the options to make sure it's not a memory issue, but unless aali comes out of retirement or Maki's watching this thread, you might be out of luck :(  Here's what I'd suggest trying (and use Notepad/Wordpad to make these edits to ff7_opengl.cfg).  I'll only include the lines to change, but basically we're trying to turn off all the bells and whistles, then if that works, slowly adding things back in to identify the culprit:

window_size_x = 640
window_size_y = 480
preserve_aspect = no
fullscreen = no

fancy_transparency = no

texture_cache_size = 256

use_mipmaps = no

USMCproud00

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Re: FF7 Final Heaven Launcher Not Working
« Reply #10 on: 2019-07-18 14:08:14 »
Ug... there's nothing in your config that jumps out at me as being the reason it fails to progress further in the startup process.  If you've already checked to make sure your drivers are the latest and greatest, we can try playing with a couple of the options to make sure it's not a memory issue, but unless aali comes out of retirement or Maki's watching this thread, you might be out of luck :(  Here's what I'd suggest trying (and use Notepad/Wordpad to make these edits to ff7_opengl.cfg).  I'll only include the lines to change, but basically we're trying to turn off all the bells and whistles, then if that works, slowly adding things back in to identify the culprit:

window_size_x = 640
window_size_y = 480
preserve_aspect = no
fullscreen = no

fancy_transparency = no

texture_cache_size = 256

use_mipmaps = no
Okay, it works now. I still get that message when I boot the game, but it doesn't crash or become unresponsive, and I can actually play the game. And I don't have that audio bug that I talked about in an earlier post either.

LordUrQuan

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Re: FF7 Final Heaven Launcher Not Working
« Reply #11 on: 2019-07-18 18:37:28 »
Great :D  Back in your original note is the message
Code: [Select]
[00000000] ERROR: init_indirect failed, scaling and postprocessing will be disabledso I have a feeling you'll be stuck with 640x480 resolution.  That said, we can still do a couple of things to try to improve things for you.  First up is adjusting the "texture_cache_size" from 256 to 512, and if that works, to 768.  That should cut down on screen transition times coming out of battles (though not necessarily entering them).  You can also try re-enabling, one at a time, the "use_mipmaps" (should make graphics upscale mods look even better) and "fancy_transparency" (dialog boxes and some spell textures, I think) options.

EDIT:
Quote
Got it to work; followed the instructions on the Blogspot page about the Remako mod, and it works almost perfectly. The only problem is that it doesn't play the music in VGMstream, but through my computer's garbage MIDI synth. Any ideas on how to fix?
ARRRGGGHHH!!!  @#(%@ Remako !#%(!%(&!!!! 
Ok, shit storm aside (and I *do* know exactly how the profanity filter's going to change that :teehee:), are you still having sound troubles?  If so, re-run the 7H conversion tool, choose overwrite at the beginning, and fix up your sound settings when it calls FF7_Config.  You'll need to do that any time you need to change sound settings, as there are registry keys that need adjusted depending on your selected options.  Running FF7_Config outside the 7H Conversion tool will jack those keys up.  After running the conversion tool, go back to ff7_opengl.cfg and double-check that the changes we just made so the game will run have been preserved.
« Last Edit: 2019-07-18 18:42:04 by LordUrQuan »

USMCproud00

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Re: FF7 Final Heaven Launcher Not Working
« Reply #12 on: 2019-07-18 19:09:48 »
Great :D  Back in your original note is the message
Code: [Select]
[00000000] ERROR: init_indirect failed, scaling and postprocessing will be disabledso I have a feeling you'll be stuck with 640x480 resolution.  That said, we can still do a couple of things to try to improve things for you.  First up is adjusting the "texture_cache_size" from 256 to 512, and if that works, to 768.  That should cut down on screen transition times coming out of battles (though not necessarily entering them).  You can also try re-enabling, one at a time, the "use_mipmaps" (should make graphics upscale mods look even better) and "fancy_transparency" (dialog boxes and some spell textures, I think) options.

EDIT:ARRRGGGHHH!!!  @#(%@ Remako !#%(!%(&!!!! 
Ok, strawberries storm aside (and I *do* know exactly how the profanity filter's going to change that :teehee:), are you still having sound troubles?  If so, re-run the 7H conversion tool, choose overwrite at the beginning, and fix up your sound settings when it calls FF7_Config.  You'll need to do that any time you need to change sound settings, as there are registry keys that need adjusted depending on your selected options.  Running FF7_Config outside the 7H Conversion tool will jack those keys up.  After running the conversion tool, go back to ff7_opengl.cfg and double-check that the changes we just made so the game will run have been preserved.
Completely reinstalled the game and changed the ff7_opengl.cfg to what you said it needed to be changed to, since the tutorial on the Blogspot always gave me that audio problem which isn't fixable (believe me, I tried multiple times). Before I reinstalled everything, I tried changing the config in the 7H conversion tool so that it wouldn't use my default MIDI synth, but a different synth that I installed, but that just crashed the game instantly when I tried to run it. But with the instructions you gave me, the game runs near flawlessly and I have no audio problems this time around. The only problems I have are just a few hiccups here and there, but they seem to be the same hiccups I experienced in the normal Steam version.

LordUrQuan

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Re: FF7 Final Heaven Launcher Not Working
« Reply #13 on: 2019-07-18 19:18:33 »
Completely reinstalled the game and changed the ff7_opengl.cfg to what you said it needed to be changed to, since the tutorial on the Blogspot always gave me that audio problem which isn't fixable (believe me, I tried multiple times). Before I reinstalled everything, I tried changing the config in the 7H conversion tool so that it wouldn't use my default MIDI synth, but a different synth that I installed, but that just crashed the game instantly when I tried to run it. But with the instructions you gave me, the game runs near flawlessly and I have no audio problems this time around. The only problems I have are just a few hiccups here and there, but they seem to be the same hiccups I experienced in the normal Steam version.
Well, the Blogspot (or Remako, for that matter) tutorial wasn't written by the people who actually developed and maintain 7H.    Anyways, as long as you're getting regular non-MIDI sound, I'd just as soon download the "Media - Music and Sound" mod from the default catalog, or "Tsunamods Team - Arranged Soundtrack" from Strife98's supplemental, and replace all your sounds with that.  They're both big improvements over the original.

USMCproud00

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Re: FF7 Final Heaven Launcher Not Working
« Reply #14 on: 2019-07-18 19:28:57 »
Well, the Blogspot (or Remako, for that matter) tutorial wasn't written by the people who actually developed and maintain 7H.    Anyways, as long as you're getting regular non-MIDI sound, I'd just as soon download the "Media - Music and Sound" mod from the default catalog, or "Tsunamods Team - Arranged Soundtrack" from Strife98's supplemental, and replace all your sounds with that.  They're both big improvements over the original.
Just started using the Media - Music and Sound mod and I can tell the difference already. Thanks for your help, I really appreciate it!