Author Topic: Suikoden 2 Gamesave editor  (Read 9356 times)

OmniWarrior

  • *
  • Posts: 5
    • View Profile
Suikoden 2 Gamesave editor
« on: 2013-03-07 00:44:13 »
Hello everyone!!
I have started this project out of love for Suikoden 2. I would like to ask for help in getting it off the ground. Mostly my layout sucks. I started it in vb using Microsoft Visual Studio 2012 and put a few add-ons in already, but it is ugly and imperfect as I cannot always get a good write to the file. I thought about swiping someone's source code for their editor, like Hyne.

So Far my Suikoden 2 Editor has:
Money
Time

What I want to add is a tabbed or menu interface for the rest of it which will include:
1. Name editors for the hero of Suikoden 1 and Suikoden 2 as well as the fake names when the hero and Nanami are at Greenhill
2. Party, warehouse, and special item modifiers
3. One page for each character with stats, items and runes
4. Party composition
5. Suikoden 1 game save activator

My editor requires that the game save be converted to a single .psx using PSXGameEdit but I would like to stretch that out to include a better format.

I have most of the off-sets already or they can be quickly converted from one format to another if we need to change this up. Somehow, I think using vb is a mistake and that I should be using C++ or some other language. Any advice?


Updates:
I have most of the initial form done. I am still scratching my head over how to make the character editor section have a side menu with pages within a tabbed section. Also, I discovered a very interesting byte in the character set for the kindness rune (http://www.suikosource.com/runes/list/?rune_id=81)

Now I am working on filling in the item value ranges. I am thinking that all consumable items will be set to x9 quantity to make the coding much easier.
« Last Edit: 2013-03-08 14:55:57 by OmniWarrior »

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: Suikoden 2 Gamesave editor
« Reply #1 on: 2013-09-22 23:59:54 »
Hope I'm not breaking any rules now. Kinda old topic. :P

I made an editor a while back. I re-build it and took the liberty to upload it to mediafire:

https://www.mediafire.com/file/iymauyjyk1odxqf/Suikoden2SaveEditor_0.1.1.zip/file

It can only edit money, time and character stats, and was never meant to be published. Mcr files only.

Necro edit 2022 (LOL): Updated the save editor as I've started another playthrough. 'Cause, why not.
« Last Edit: 2022-01-01 13:22:35 by gjoerulv »

sithlord48

  • *
  • Posts: 1634
  • Dark Lord of the Savegame
    • View Profile
    • Blackchocobo
Re: Suikoden 2 Gamesave editor
« Reply #2 on: 2013-09-23 14:59:42 »
you can look at the ff7Tk code the FF7Save object has all the code needed to handle all the formats for PSX memory cards. you should be able to extract the offsets pretty easily . other then where the data starts they are mostly the same structure.