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DLPB_

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Re: Final Fantasy 7/8/9: New sidequests
« Reply #25 on: 2012-08-16 19:02:07 »
I say it often but when I make my hard difficulty mod, I am going to look at Breath of Fire III for inspiration.  That didn't need insane levels of HP etc.

Tooks

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Re: Final Fantasy 7/8/9: New sidequests
« Reply #26 on: 2012-08-16 19:57:05 »
I say it often but when I make my hard difficulty mod, I am going to look at Breath of Fire III for inspiration.  That didn't need insane levels of HP etc.

Oh god I love that game. If only it were a moddable PC game so I could relive my youth in high definition.

Tenko Kuugen

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Re: Final Fantasy 7/8/9: New sidequests
« Reply #27 on: 2012-08-17 03:22:18 »
If you build your entire game, spells and abilities around the 30k HP limit, it works just as well. It works also just as well if you create the game around a 3k HP limit. or even 1k. Up to discussion, really.

I saw that in Mako Reactor, you can actually edit exits of field ( and create new ones )
Can that be used to insert a new map ( copy of existing map including walkmesh and script. this can always be customized later ) into the field lgp ( ID 7xx ) and then place an exist in an existing map to that map?

Jenova's Witness

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« Reply #28 on: 2012-08-17 05:05:55 »
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« Last Edit: 2015-11-16 09:56:59 by Jenova's Witness »

Tenko Kuugen

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Re: Final Fantasy 7/8/9: New sidequests
« Reply #29 on: 2012-08-17 05:11:28 »
I could try to create a duplicate map and edit entry and exists but... wellll. I'm okay with editors and great with patience, but I'm lightyears away from people who can actually script and code.

edit: okay, the way I see it, there are two actual problems. One would be to duplicate the map file inside the lgp, compile it again and then change the map ID so you can have an existing field connect to it. The second is to make a 'new' exit in an existing map to said field.

Alternatively, you can clone the ancient forest and have the sleeping forest connect to it and then the cloned ancient forest connect to coral valley.
« Last Edit: 2012-08-17 05:16:08 by KuugenTheFox »

Dark_Ansem

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Re: Final Fantasy 7/8/9: New sidequests
« Reply #30 on: 2012-08-19 20:43:59 »
Has anyone ever though of adding new dungeons and sidequests to these games, accessible from the world map and from other places?  Anyone feel like sharing their ideas, or doing some brainstorming on this?
I want to do that. Something ala soul of rebirth.

Tenko Kuugen

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Re: Final Fantasy 7/8/9: New sidequests
« Reply #31 on: 2012-08-19 22:25:50 »
Come to think of it, didn't we have someone make advances on editing ff7 overworld?