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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 13:01:12 »true enough. but that would feel very useless IMO. like I am always getting those items to throw at enemies, but I never use them, theres no need to. So I think it would end up being another useless item.I use items all the time, but they have to be, you know, useful. A couple S-mines/SS-mines as an example would be useful early in. And having more than one would allow players to mess around with them to see how useful they actually are.
Its Jessie's last gift to Cloud to make up for her mistakes. It should be...special... dont you think?
And yeah, Sega Chief, the more I look over the Aeris death and resurrection scene in this mod, the more ridiculous it looks. No, don't get me wrong, I like the idea of having Aeris and her oh-so-useful limitbreaks around, but the way it was done here is just so damned mediocre and sub-par compared to how it could be. The main issue here that makes it look so damned silly is Cloud's reactions as he bemoans her passing before then shrugging and using a pheonix down. The initial thought I have is to just tweak that scenario, but the story-teller in me thinks you could reuse every vanilla canon scene and still have the end result of 'Aeris' around afterwards.
How?
Well, the train of thought I have at the moment goes something like this. In the game, Aeris is 'killed' by Sephiroth (I'd add in a line of him saying he made sure that she can't be revived (linked materia as an example) as well, to avoid the 'why didn't they just revive her question).
So how does that allow the party to 'keep' Aeris?
Simple.
Jenova.
In the game's story, Jenova is described as having the ability to take any shape or form, as well as grab memories of those nearby. And here Sephiroth is, using a piece of Jenova to move about on the surface shaped like Sephiroth, with Aeris in a magically special place as she's trying to disrupt what Sephiroth is doing, and physically incapacitated. Thus, you can easily end up with an Alex Mercer type situation using that fragmented, damaged Jenova piece, taking on Aeris' shape and memories, easily allowing the players to retain 'Aeris' while still having Aeris dead and Cloud's initial reactions unchanged and still valid. And that's not touching on the potential plot hooks for 'Aeris' to have to fight through a situation in order to remain 'Aeris' and not become another Puppet or threat like all the other Jenova pieces.
But yeah, however you go about it, at the moment the scene we have is kind of ridiculously silly. At the very least, make some dialogue tweaks, or hell, ponder the above, but whatever you do, don't leave it like it currently is.