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Miscellaneous Forums => General Discussion => Topic started by: huhbum on 2013-06-23 22:27:37

Title: FF7 PC-only "Yuffie Warping Glitch" info, and a question
Post by: huhbum on 2013-06-23 22:27:37
Hi there qhimm,

I made a topic several months back about a PC-specific glitch I encountered regarding prizes at the Chocobo Square in FF7 that I'd found, and the feedback on it was really helpful, so I'm posting again!

Here's a new PC-specific glitch called the "Yuffie Warping Glitch". I can't take credit for discovering it, but given that it's several orders of magnitude more awesome than the one that I discovered on my own, I figured I'd post about it and see what you guys can do with this new knowledge. Although, if you already knew about it, that's fine too!

The Yuffie Warping Glitch allows the player to wrong warp to any field map battle in the game from a Mystery Ninja encounter(the fight where you battle Yuffie before recruiting her). It was discovered by accident, and first documented(at least, to the best of my knowledge) by Neohart on his livestream(twitch.tv/neohart) a couple months ago.

It's well-explained by NEroNeRoNerON in his video about it here:

http://www.youtube.com/watch?v=d_A_SV86LeM

If the video is TL:DR, here's how to activate the glitch:

Step 1 - Get to a field map battle(or the Diamond Weapon boss fight) and intentionally die, causing a Game Over
Step 2 - Load a save file from just before a Mystery Ninja encounter on the World Map.
EDIT: It seems like you can actually get in any number of encounters before Mystery Ninja, and defeat/run away from enemies, as long as you stay on the World Map.

Step 3 - Get into a Mystery Ninja encounter and defeat Mystery Ninja, at which point you will either wrong warp to the place where you encountered the fight where you Game Over'd, or, if the fight was a story battle(such as a boss fight or scripted battle) you will IMMEDIATELY get into that fight after receiving the battle spoils from Mystery Ninja

Needless to say, this glitch has some...interesting(and badass) side effects: for example, turning into the Key of the Ancients and clipping through the entire underwater world if you wrong warp to the Gelnika from a Disc 1 save. It seems to work on both the original PC version and the PC 2012 re-release, but not on the console versions of FF7.

I do have one question that you guys might be able to answer, though. Why does this glitch even work? I mean, some of the things you can do with it are amazing(like bringing Aerith to Disc 2/3 battles!) but I have no idea WHY it works.

Was hoping you guys might be able to shed some light on this mystery. If nothing else, I hope you enjoy tinkering with it!

Again, I take no credit in this glitch's discovery: it was mentioned to me by Neohart and NEroNeRoNerON, and I'm posting this info here with their permission.

Cheers,

-huhbum

Title: Re: FF7 PC-only "Yuffie Warping Glitch" info, and a question
Post by: EmperorSteele on 2013-07-07 23:22:16
I'm just wondering how this got discovered. The poor dude must have not saved at ALL between Junon (or wherever he found Yuffie) and Diamond Weapon (or whichever scripted battle this occurred in)

My best guess would be something along the lines of the "fatal battle"s coding still being in RAM conflicting with the script that runs after the "mystery ninja" battle, IE the field screen where you get to talk to Yuffie. Though how that translates into the script looping and/or allowing you to turn into different objects is beyond me.
Title: Re: FF7 PC-only "Yuffie Warping Glitch" info, and a question
Post by: huhbum on 2013-07-08 00:03:11
I'm just wondering how this got discovered. The poor dude must have not saved at ALL between Junon (or wherever he found Yuffie) and Diamond Weapon (or whichever scripted battle this occurred in)

The guy who discovered it, Neohart, is an FF7 speedrunner. I think he was trying to find a speedrun route that included recruiting Yuffie, and probably game over'd on a practice run somewhere and reloaded prior to the recruitment fight.

Here's Neohart's original posted Youtube video:

http://www.youtube.com/watch?v=g3zowlMmU9w

It should be noted that there is a post from GameFAQs dated January 12, 2013 that predates Neohart's discovery by about four months, where it -seems- like a guy encounters the glitch on accident, but doesn't understand it at all:

http://www.gamefaqs.com/boards/130791-final-fantasy-vii/65163009
Title: Re: FF7 PC-only "Yuffie Warping Glitch" info, and a question
Post by: mystery_editor on 2013-07-08 07:31:41
In a semi-related direction, I've seen similar random outcomes (like turning into the key of the ancients) caused on the PSX version by overflowing the Gil counter using gameshark codes. GarlandTheGreat on YouTube documented a whole bunch of them in a series of videos (Part 1 here):

https://www.youtube.com/watch?v=m7WXok7vKCw
Title: Re: FF7 PC-only "Yuffie Warping Glitch" info, and a question
Post by: huhbum on 2013-07-08 16:49:23
Aha! I was looking for that video, thanks for the link. I'm planning on making an underwater cartography video using that Key of the Ancients trick, and I wanted to reference Garland's video.
Title: Re: FF7 PC-only "Yuffie Warping Glitch" info, and a question
Post by: mystery_editor on 2013-07-09 06:57:45
Garland demonstrated a gameshark code that removes all the water from the map, but it's pretty glitchy...

Part 1 (https://www.youtube.com/watch?v=0Y3B_F74OdI)
Part 2 (https://www.youtube.com/watch?v=aehQi_XrY7U)

Edit: Part 2 actually has him navigating the map as if he's on the Northern Crater snow fields, interesting watch.
Title: Re: FF7 PC-only "Yuffie Warping Glitch" info, and a question
Post by: huhbum on 2013-07-10 23:45:38
Okay, I finished my cartography video:

http://www.youtube.com/watch?v=p9ChLy7mzq4

While testing stuff out, I found that you don't actually have to get a Yuffie encounter on the FIRST fight. You can fight on the world map upon re-loading a save file as much as you want and the glitch will still be active, but if you change maps, you will no longer be able to activate the glitch. I edited the OP to recognize this new finding.

Looking through Garland's vids, it doesn't quite cover the same amount of mapping, but I could swear I read somewhere someone who'd mapped out the underwater area before. Either way, this glitch allows you to explore underwater without all the, uh, glitchyness.