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Messages - DrakeRavenwood

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Hi sorry to be that person but I heard your working on a ff8 Mod too...

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Edit after a full pc reboot and fresh windows 10 seems to now work.... just wish I knew whatever cause the issue to occur. New threat plus graphics and music mods... utterly brilliant

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2.0 does still work for me so I guess I will stick with that.

Thanks for this help too. I might have to downgrade. To 2.0 myself evry after uninstalling everything going back to even an older 3.xxx version i know there's a file somewhere that's kept because after deleting everything it still remembers my iro setting like what mods appear in the catalogue. Coz I added the new threat mods. Even after uninstalling everything deleted all folders after an install all other setting were reset but on first load it remembered I have that extra catalogue.

Will give 2.0 a try but its a bit disappointing... with 2.0 do I have to manually change my steam install and go through all that... with the iso etc

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Not sure if I posted this correctly but... I've recently had this issue after updating to the newest version (had the last one) After updating i get this


23:23:11|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Value cannot be null.
Parameter name: ptr;  ...
23:23:11|ERROR|SeventhHeaven.Classes.GameLauncher|Failed to inject after max amount of tries (14) ...
23:23:11|ERROR|SeventhHeaven.Classes.GameLauncher|System.ArgumentNullException: Value cannot be null.
Parameter name: ptr
   at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
   at EasyHook.NativeAPI_EasyHook.GetDelegate[T](String name)
   at EasyHook.NativeAPI_EasyHook.RtlGetLastErrorStringCopy()
   at SeventhHeaven.Classes.GameLauncher.LaunchGame(Boolean varDump, Boolean debug, Boolean launchWithNoMods, Boolean LaunchWithNoValidation)


Ive tried running as admin etc. Ive also tried deleting the settings.xml as I know it say theres a nul value somewhere.... Kinda frustrated, Im hoping its something.... simple. Yes I have also reinstalled both 7th heaven and FFVII in different places on my hard drive. Even used the registry cleaning tool for ffvii and I am dumbfounded...

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.5.1b)
« on: 2016-03-07 07:03:07 »
Still no word on android version.

I mean really the only thing I want to edit is cards/time. As there are editors from everything in-game and for all items there the mega mod apk.

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FF9 Tools / Re: [FF9] Save editor - Memoria (0.5.1b)
« on: 2016-02-20 06:26:35 »
Long shot but any chance of seeing this work for the android version saves?

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Most of this mod actually works great for me, a few issues with the game crashing entering battles.

Like at the first reactor, the was a random battle in the exact same spot before reaching the boss, I used save anywhere and disabled the mod until I cleared that screen. Again just before the plate fell, there was a 'random' battle in the exact same position every load so I did the same as above. Then again when getting the chocobo materia after talking to the chocobos (and dancing) the battle initializes but just before the battle menus appear it crashes. Same again during the flashback after the monster breaks out of the pod, crashes just after loading, bit of a bugger but not to much of an issue 7th Heaven is amazing I just disable the difficulty mod and then reenable after that points that had issues. Loving the battles so far the only infuriating one I had was Tseng and that other guy, when pretty much everyone is afflicted with confuse I sort  of sat back and waited for one party to kill the other, amazing I (or the AI) won. But thats probably my Materia setup to blame.

Main fix is I turn off all random battles and thats avoided most issues. Thanks again for the great work you put into this. But yeah If you remember the safe combination let me know, I realized there are a few posts about it earlier, so sorry for being a broken record and missing them.

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I GIVE UP What is the combination to the safe in Shinra mansion in this mod

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