Thanks for sorting that Sega Chief.
I've been messing around on my end game save trying out characters I rarely use like Vincent or Cait Sith (a character I had never even used in a single battle before), ready to start a new game (that's how much I'm loving this mod so far) and I just wanted to bring up a few of my opinions.
1. Cait Sith's Innate ability seems seems to conflict with his ultimate weapon formula. I thought it might be interesting to try a high risk, high reward setup keeping him low health and relying on luck to evade damage, unfortunately this doesn't last long due to his Health regen. While its nice to have another pseudo long range / morph weapon, maybe he could use a different formula? Or maybe I should stop trying to make broken setups
2. Vincent's death penalty. I can't see a time when this weapon would be useful outside of a solo character challenge. If my two other characters are dead then it's likely I'm fighting something powerful and I'm going to want to ressurrect them asap, and the damage boost gained would be significantly less than having all three characters alive. I kind of like the idea of him using the Missing Scores formula, as he is kind of more magic focused character. The trade-off being more physical damage but less materia slots for his powerful magic stat. But then you need a different ability for Barret. Hmmm...
3. Limit breaks. The main reason I never used the above two characters is their limit breaks, or lack of as the case maybe. Is it even possible to add extra limit breaks to the game? That way Vincent could have a second option each tier that doesn't lose control of his character. Same for Cait really, I know Dice can be powerful early game but it loses its way late game, and slots is slots.
I always hated seeing a limit break come up and thinking I'll do more if I don't use it. Limit's should feel powerful and encourage the use of fury in certain circumstances, right now sadness isn't mandatory, yet it just feels that you get so much more use out of it.
4. Cid and Red's Ultimate weapons. Nothing wrong with the formula for these guys I just felt that the necessary items seem a lot harder to come by. Everyone else can get their ultimate within one(?) boss fight after reaching the bottom of the crater, however Cid needs you to go through all of the dark cave sidequest and Red requires 5 boss fights. Just seemed a little unfair to those guys
Everything else in this mod has been incredible and my personal favourite addition is being able to talk to your party in Kalm/Junon, the Yuffie and Red interactions especially. More of these would be extremely welcome if possible.
Keep up the great work