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Topics - Zackwell

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1
Troubleshooting / Getting UVW for Pcreator
« on: 2013-02-23 01:50:55 »
Hi guys, I have a problem.
I recently created a completely custom sword in blender.

Knowing that blender's 3ds export doesn't include UV co-ords, I exported to .obj, then used Wings3d to convert it to a 3ds.
However, when I load that 3ds into Pcreator, it doesn't detect any UV Coords.

So, I was wondering how to get a .uvw file, as no matter what I do, I can't seem to import the UVs with the .3ds file.
As such, I can't set a texture ID.

Please give a positive answer, I'm quickly losing my temper with all of this. =/

2
Completely Unrelated / Favorite Animes
« on: 2012-08-06 21:58:06 »
So guys, tell me.
What are your favorite animes? Be they series or film; tell away!

My personal favorites are the Type moon Animes; Particularly Tsukihime and Kara no Kyoukai.
They have such a beautifully grey-yet colourful way of looking at things like death and murder.
And if any of you understand what I mean; Kara no Kyoukai is one of the only animes that I consider to be 'beautiful'. Sure it's violent and otherwise distasteful; but the way it's executed in the films is just heartwrenching.

3
General Discussion / Distant Worlds 2012
« on: 2012-08-01 20:53:54 »
I have had the great fortune to accquire a VIP ticket to this years Distant Worlds in London.
http://www.ffdistantworlds.com/component/ohanah/distant-worlds-celebrating-25-years-of-final-fantasy-in-london

I'm totally stoked to be able to meet Nobuo Uematsu in person; being a composer by trade, it's a thrilling opportunity.
So, has anyone else ever been to distant worlds?
Or is anyone going this year?

I'm considering going in cosplay. Probably as Squall, seeing as my hair is most suited to him.

4
Graphical / DoC Vincent retexture project
« on: 2012-07-31 22:56:58 »
I don't know if any of you have ever had the chance to use Kula Wende's AC mod, but I thought that his blatant use of the Dirge of Cerberus textures was a bit lazy; as such, I'm undergoing a small project of my own, retexturing and maybe remodeling some of the old Kula Wende AC vincent.
I wasn't able to get ahold of Wende, but, seeing as my project involves making the model 100% kosher, I'm gonna cross my fingers and hope you'll allow me to display what I've done so far.
And maybe you'll let me release it when I'm finished.

SO FAR:

 - Hair (Altered the model to be a bit more spikey)
 - Face (Altered to be more like the AC vincent - Thanks to Leonhart7413 for the suggestion.)
 - Altered the collar to cover his face a little
 - Cape looks a bit less cardboardy
 - Fixed the cape animation so it doesn't flap around so wildly.
 - Buckles

TO DO: (A.K.A Not legal yet)
 - Fabric
 - Leggings and Arms
 - Metal arm and boot
 - Possibly his weapons


Hopefully it's alright for me to show this off. >_>

5
Troubleshooting / "Something very bad has happened"
« on: 2012-01-14 23:27:07 »
Well, I have no idea how this happened.
I was just about to enter the first fight with Reno, and a little message pops up telling me that "something very bad has happened."
It has written an error log into a massive 508MB crash.dmp file, and supplied this app.log report:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1840
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_a_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_b_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_c_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_d_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_e_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_f_00.png); this is slow, please convert to 32-bit
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/menu/buster_00.png); this is slow, please convert to 32-bit
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 406
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/menu/coloa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/menu/colob_00.png); this is slow, please convert to 32-bit
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/textures/Limit/tifa/hit_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/textures/Limit/tifa/hit_1_02.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 412
[BATTLE] Exitting FRAME_INITIALIZE

6
Troubleshooting / Spell textures
« on: 2012-01-13 11:22:33 »
I couldn't think where else to post this, and here seemed like the next relavent place.

I'm working on some mako-coloured variants of certain animations, like the Limit break, spell casting and enemy skill casting auras.
Thanks to the 'Blue Limit' submission, I already know the name of the file that controls the Limit break aura; but I don't know about the spell casting aura or the enemy skill aura.

Eg. The limit break texture is called jo_b03_00.png.

I would appreciate it greatly if you told me what I should call my texture files.

I would also like to know how to access the textures for some spells in the game, that I might be able to improve them too.
For example, the Absorb spell used by the ghosts in the Sector 7 Train graveyard.

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