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Messages - eXistenZe

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201
Thanks.

So a restore of original FF7.exe and install of THE REUNION mod should solve the problem, right?
I wonder which other mods modified the exe that need reinstall (the hardcore mod and a few others, I guess).

Music plays wonderfully with AH. Music from the videos do not. Am I supposed to install some codec?

202
Hey there.

Anyone tried bootleg install and override aali driver with the new version?
Only two problems come right away for me: no sound on FMV and the black bar on battle interface, even with the texture_cache_size = 1024.
Any solution for these or are any other problems likely to occur?

Best regards.


203
Releases / Re: [REL] Anxious Heart
« on: 2014-05-23 18:40:12 »
Hey there.
Trying to update my old ff7 bootleg install to the new aali driver and your AH matching version, however I get no music.
Uninstalled FF7music, Unziped ff7_opengl-0.8.1b, reconfigured ff7_opengl.cfg, installed AH A04, the ogg is in the right folder, however I get no music.
Do I require a clean ff7.exe too? Or is there an absolute incompatibility between a bootleg install and these new versions?

Best regards and thank you for you great mods.

[edit]
Nevermid... The music plugin was not correctly pointed in ff7_opengl.cfg during AH install.

204
Any fix for the controller issues?
Also, how does the ogg support work? Where do the files go and with which names?

Best regards,
xz

205
It seems unlikely to have either ffvii or ffviii when they are selling them for over 10€. Hundreds of customers would be furious...

206
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-09-03 21:08:04 »
You can make a spell use another's animation and textures, right? Is it much different with a char?
And btw, increasing spell amount in a command list, is it possible?

207
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-09-03 14:24:07 »
How far are you from equipment editing and texture replacement (like making steiner use beatrix textures, for example)?

208
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-09-01 10:10:26 »
I underdstand that... But wich one must I add to have the default attack? The reflect one? And it will still change based on the addon? And will it change based on the char using the ability or just eiko?

Oh, and by the way, how about two small arrows to order the abilities list?

209
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-08-31 17:38:49 »
Confirmed... Changing freyas animations makes them compatible with other chars, but breaks the original animation... Still worth it anyway...
Why is carbuncle divided in 4 spells, and witch one must be added to the summon command?

210
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-08-30 08:59:45 »
Ok... At first glance, everything working ok except I can't make ppf patches work on epsxe, it loads but simply does nothing.
Editing the .bin works.

Some animations are broken (rey's wind makes garnet do some crazy break dance, others make the char go into a defence stance) but overall, it works.

You cannot add a new ability, so you have o replace an existing one (boring for zidane).

211
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-08-29 10:10:02 »
But you can't change the animation for a specific char, right. If you change a monster ability animation to fix the compatibily with a player, it would corrupt the original atack from the monster, correct?

212
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-08-28 23:08:23 »
It will be nice to tweak a little the class experience...
Is there a limit to known abilities?
Can a char know other's abilities without some major animation problems? Like zidane performing lancer or some black magic...

Tomorrow I'll play a little with some modifications.

Very nice tool. One I would never expect to exist. Certainly opens the way to some major  FF IX mods.

Sir Knight,  I must give you the road...

213
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-08-28 22:23:55 »
How can you change (add/remove) magic from command groups?
If I remove Fire from Vivi black magic and I equip the first fire staff, he will not learn it?
If I add Holy to Garnet white magic, will it be automatically learned or will it need the item?

214
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-08-28 22:02:39 »
Link down...

215
Troubleshooting / Re: Yuffie doesn't... fight
« on: 2013-07-11 21:30:48 »
Just replace the files in the lgp with whiteraven model... 2 mins and problem solved.

216
Releases / Re: The Reunion
« on: 2013-05-01 20:42:44 »
Hey there...

Is there a read me for install options?
Also, is there a list of known compatible or incompatible mods?

Best regards,
xz

217
Releases / Re: Project SeeD (FF8 GUI overhaul)
« on: 2011-06-15 09:35:18 »
First of all, congratulations for your work... Many players have been waiting for a long time for something like this.
I suppose this is an extension of the new aali' driver new capabilities on replacing ff8 textures, so what else is there to be done yet?

218
FF9 Tools / Re: [WIP/REL 0.2b] Memoria - FFIX Save editor
« on: 2011-06-06 10:20:50 »
Nice tool...
Looking forward to this project.

219
What is the best shadder to use with aali and avalanche?
Median kindda kills the high res fonts and bloom sucks...

220
Releases / Re: gjoerulv's "Hardcore" mod
« on: 2011-02-26 21:22:11 »
Hey there... When cloud is at the top of the church pushing barrels for aeris to escape, one of the random encounters is with 2 red frogs that have stop and poison with each atack, making the battle impossible.

221
Hi there...
Since I do not know if this is an aali problem or avalanche I posted this in both threads:

I'm having some artifacts / buggy text with this driver...
Tried switching some setting but no luck yet...
Any solution?



Using remix 2.5.1 + latest aali + latest avalanche hi res + gui 2.0.7

222
Yes, fancy_transparency are off.

223
Hi there...
I'm having some artifacts / buggy text with this driver...
Tried switching some setting but no luck yet...
Any solution?


224
When is the next update comin' up?
There are a few cool stuff to put in now...

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