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WIP / Re: Vincent Limit Break Models WIP
« on: 2019-07-04 01:27:49 »
High poly Death Gigas!!! Mostly done, just need to detail abit and make low poly (´υ`)
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I wouldn't say that it has to be the exact scope and content of the original in each entry, but at least each entry needs to feel like a complete experience while at the same time being tied to the others to create a cohesive whole.
But my main point is that if each entry is a "full-sized" game like they have said each one will be, and that the games are actually good, there will be no reason to complain. If they are not good, or are not satisfying on their own, there is no point in owning the remake anyways, whether it is a multi-release or not.
The only way this is greedy on their part is if each "game" in the multi-release is just a fraction of FF7 (with no added content) sold for $60, at which point its easy to not purchase the game and protest with your wallet.
I assume this was directed at me, and so I'll respond by saying that just because I think that the prospect of multiple games is not inherently bad does not mean I have any plan of buying the game $60, let alone $180. Your opinion on the quality of the content should have a much bigger influence on what you purchase rather than holding tightly to a price-point like it is holy.
I believe in capitalism, so I'm not against games releasing at whatever ferning price the company wants to. If at some point my interest in the game = the price that it is set at or is eventually on sale for I will get the game.
Each entry in the FF13 series was available for $20 before the release year was over, so if you thought $60 each was too much you could easily have gotten the entire trilogy for $60. I don't see how it wouldn't be the same for FF7. If it is a quality product and people want it the price will remain high, but if it's not worth what they ask the price will inevitably drop.
This is the most contrived argument I've ever heard. When did FF games ever even slightly care about consistent physics in their games?
I guess by that logic Xenoblade Chronicles X shouldn't exist (big open world planet, that is still way too small to sustain life in the real world).
People in game development don't make planets based on real world physics - they make them based on what works for the game and for the lore.
My argument is simply that it isn't entirely unreasonable to expect a 1:1 scale version of FFVII's world as it is presented in the original, small as it is - and that small as it is, it might very well be bigger than what we've seen in other open world RPGs up until now.
In either case, it all boils down to content times size. You simply cannot make the assumption that this game is going to be smaller than say Witcher 3, or that it would all fit on a single disk, when you literally have no idea how much they plan to make, or what the scale of the world is.
You literally know nothing of the scope of this game as it stands right now.
I am not making the affirmative argument that this game is going to be bigger than Witcher 3, I am making the argument that you have no way of knowing that it will be smaller, and as such, your entire tirade here is unwarranted and ridiculous.
You're working entirely off of assumptions towards a positive claim you have no way of demonstrating to be true, and using that to fuel your own anger and distress. It's utterly beyond me how you can possible think that's constructive in any way shape or manner.
As a caveat though - whether this game would fit into a single installment or not also depends on much more than world-size.
Could you fit Uncharted 1-3 on a single disk? All of FF13 or the three next installments of Tekken for that matter?
Games take space in many different ways depending on content and context.
We know nothing about FFVIIR as of this moment.
Now, I'm saying they might be considering making something to a 1:1 scale of FFVII's world - which is, by any standards, a pretty small world.
It could still very much be bigger than the countries you find yourself in the Witcher 3.
Keep rowing though.
Except that for your analogy to be correct you should be comparing Novigrad, the actual city areal, to Los Santos's city areal, which you're not doing, so still no cookie.
Except we have no idea how long it's going to take until all the parts of FFVIIR are out, and there's the fact that this game is being outsourced to multiple companies. It's not just Square or CC2 doing the work. The interviews clearly stated that they're using MULTIPLE companies for this game in ADDITION to CC2 and Square.
Which would be that one city. I see you conventiently forgot to do what I actual asked you to do - calculate the size of FFVII's world using Midgar for scale. And on top of that, leave some room for the expanses they have in the works. Come back to me once you've done that.
You are not in a position to ask for something you do not possess an inch of.
I love how your reading comprehension and flailing about trying to confirm your own biases is at the level of a religious child.
Yes, the entirety of Witcher 3's map is bigger than Los Santos - now tell me if FF7's world is confined to just Midgar?
Ooops, that's right, it isn't. No points for you.
Good thing FFVII's world isn't anything like Spira's then, and that we have no reason to assume that FFVIIR's world will be anything like that either.
It does if they're remaking it in 1:1 scale which was the qualifier to my argument. But then, grasping that would require to to calm the F down and stop acting like a five year old on a temper tantrum.
We don't know that they will, and you're right, it might end up a tiny linear world - but it's an assumption either way. Thing is, I'm not going to get my knickers in a bunch on an assumption like you are right now.
Omg, it reminds you of it. Good for you. That's not an argument.
It might, and it might not.
This is a 1/1000 scale recreation of Midgar :
You do the math, and consider how big the world of FFVII is.
Except I said no such thing. I said that the most of the FFVII world is likely see expansion as well as the fact that the world is quite large as it is.
That's why the assumption that FFVIIR will end up smaller or at the same size as Witcher 3 is not just an empty assumption - it's a poor assumption.
Now take a hike.
You're comparing a modern city to all of Witcher 3's territory. I was comparing cities to cities, which is a point you started making - not me.
Again, take a hike. You're arguments are shait, your internet rage is pathetic, and your double/triple posting is a blight on the forum.
If you think a Medieval hub city that is easily smaller than most of the cities recreate from actual Medieval times in the Assassin'c Creed series comes even close to Midgar, the fantasy equivalent of modern day Tokyo, you are deluded.
The demo they showed us, showed us a couple of streets of Midgar, which could easily indicate Migard being 10 times the size of any city in the Witcher 3, which would be hard granted that even the biggest city in that game can be run through in matter of minutes.
I wasn't arguing that the Witcher 3 doesn't have large maps - I was making the argument that comparing Medieval towns with Midgar is retarded, as is comparing a couple of kingdoms with an entire planet.
Size has no meaning, hian is clearly referring to the density of those areas. What is impressive about miles and miles of empty space?
I never said it had a great plot, but it was a genuine effort by SE at trying to make a "full-game" sequel.