Author Topic: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions  (Read 182994 times)

sebaspi

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #125 on: 2010-07-15 04:02:01 »
hello every1, thanks for this driver and all the work on ff7 mods and stuff. ;)

so i installed this latest version of the driver but i cant seem to make bloom2.post work i can run smartbloom but when i change the settings i get this error on the app log

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: ATI Technologies Inc. RADEON X800 Series 2.1.8544 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
-INFO: Fragment shader(s) failed to link, no vertex shader(s) defined.
-Fragment Shader not supported by HW
-ERROR: init_postprocessing failed, postprocessing will be disabled
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Sint. SW de tabla de ondas GS, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Archivos de programa\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 0
MIDI set volume: 127
0% of 127 = 0
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Archivos de programa\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

so do you have any ideas on what might be the problem i really want to try bloom2 out and i think my card should handle it or is not?

here is the ff7_opengl.cfg options :

Code: [Select]
# ff7_opengl-0.7.8b config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no

well thanks again and let me know what do you think could be.

halkun

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #126 on: 2010-07-15 15:51:37 »
ATI x800 doesn't have a 3.0 shader in it. Can that be a problem?

sebaspi

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #127 on: 2010-07-15 16:55:34 »
ATI x800 doesn't have a 3.0 shader in it. Can that be a problem?

hi yeah i tought of that too, but im not sure what kind of requirements does the driver need. i have although played newer games that incorpore bloom in there options and they have worked mmm

JordieBo

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #128 on: 2010-07-17 14:58:52 »
Basically, I've gone to this page:

http://forums.qhimm.com/index.php?topic=8306.msg142017

I have downloaded "ff7_opengl-0.7.8b.zip" (The last post on page 2)

This is the first time I have ever downloaded Aali's Custom Drivers by the way. So I opened the RAR file, and extracted everything in the file to "C:\Program Files\Square Soft, Inc\Final Fantasy VII".

I ran the modified FF7Config, chose Custom Driver and I got a message saying that it was working.

The next step says that I have to "Change your settings in ff7_opengl.cfg", I have no idea what this means so I left it. I ran the game and nothing had changed. I heard that this driver was supposed to run the game in a much higher resolution, upon opening the game, and printscreening it, the resolution was the same. I then tried to test the ff7_opengl.cfg by choosing on for things like "make all dialog boxes transparent", I then tested and nothing had changed once again.

I'm not sure what I'm doing, or what setting I'm supposed to change. Help would be very appreciated.

nikfrozty

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #129 on: 2010-07-17 15:03:22 »
Nothing will really change if you did not touch the .cfg file. You'll just have to change it from yes/no or on/off. Example:
compress_texture=yes
You should be careful and leave no spaces and just encode no.
compress_texture=no
As for the resolution here's an example
window_size_x = 1360
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

JordieBo

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #130 on: 2010-07-17 15:17:35 »
Just tried all of those, and nothing is changing  :'(

By the way:

Manufacturer: FUJITSU

Rating: 1.0 Windoes Experience Index: Unrated

Processor: Intel(R) Core(TM)2 Duo CPU T7300 : 2.00GHz 2.00 Ghz

Memory (RAM): 2.00

System type: 32-bit Operating System

----------------------------------------FIXED---------------------------------------

Okay! I fixed it! I didn't realise I had to replace the ff7.exe with the 1.02 patch! I installed it and it worked.
Okay I think the maximum resolution I can have is 1280 x 800 so I chose that and I got this:



Which is much nicer :D

Now is that the highest resolution I can get with my settings? Is there any way to make it fit anymore?

Also, what would you recommend I change in the opengl?
« Last Edit: 2010-07-17 15:41:03 by JordieBo »

syntax error

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #131 on: 2010-07-20 17:59:39 »
I think you are thinking too much Direct X style 8-)
The shader 3.0 you mentioned is DirectX 9.0c shader.
The shader used here is OpenGL 2.0 shader so your card and driver
 need to support openGL 2.0.

Naitguolf

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #132 on: 2010-07-20 20:47:06 »
Greetings.

Im looking for how to load custom textures using ff7_opengl with /modpath, but i cannot find an example, nor exactly how the syntaxis is. Anyone could help me please?

Edit: To fix the problem with spanish FFVII when using new textures, is prior to avalanche mod, rename spanish files like menu_sp.lgp to english one, after that, rename again into spanish. It works. So not ff7_opengl issue, so please mods, move to proper location, might help someone else.

But the question is still there, how to use modpath option?
« Last Edit: 2010-07-20 21:45:44 by Naitguolf »

sl1982

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #133 on: 2010-07-21 00:22:57 »
1. set modpath to modpath = 'insert folder name here'

2. inside modpath make a folder called menu

3. put all your png's in this folder.

4. Profit

Naitguolf

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #134 on: 2010-07-21 13:01:38 »
Again, thanks for the info. Is there an faq i miss where to find all options can handle ff7_opengl? (that's because my ff7_opengl at last, dont contain modpath)

Warriorccc0

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #135 on: 2010-07-21 19:41:09 »
I'm not sure where to post this since the topic isn't specific (The topic said to post it, but it didn't say where, and the first post said not to reply in the topic).

I've been using Aali's custom driver for FF8 and its been working amazingly good, that is until I got on the train to go to Timber and it had the flashback sequence. Randomly at the end of a battle, when it switches to show the exp and items gained it randomly crashes. The first time I did it, it crashed on the second fight. The second time it did it on the first, and it seems to be random.

Heres the app.log and crash.dmp files, along with the save on the train right before the sequence.

fer13488

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #136 on: 2010-07-21 23:49:54 »
Hi everyone, i'm new in the forum, and i would need a little hand with this issue :(
I've been trying to play ff8, i had lots of crashes so i reinstalled and everything worked ok, till the 2nd disc, when squall is escaping from the galbadia desert prison, right after beating the boss, you run to the bridge, and a cg starts where the bridge splits apart, and you press right to keep squall safe, well, after that cg the screens goes black and the game crashes "ff8.exe has stopped working etc", i started using Aali's driver, i't worked greatly, but the game keeps crashing, at least i get the crash.dmp and the app.log.


Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 8400 GS/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: C-Media USB Sound Device
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Mapeador Microsoft MIDI [Emulado]
GUID={0xa691556b,0x165a,0x4637,0x8e,0x61,0x8d,0x30,0x4c,0x61,0x6c,0xea}
PORT 2: Sint. SW de tabla de ondas GS ( [Emulado]
GUID={0xa0219f9a,0x8dae,0x4cdc,0xa3,0x73,0x59,0x65,0x5a,0x27,0x12,0x1a}
PORT 3: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    C-Media USB Sound Device
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: h:\DISK1
Can't open file: h:\DISK1
Can't open file: \ff8\data\eng\field\mapdata\gp\gproof2\gproof2.sfx
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=59, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\gp\gpexit2\gpexit2.sfx
BinkClose
BinkClose
ERROR: unhandled exception

Here it's the crash.dmp and the app.log:
Size 10.63 mb
http://www.mediafire.com/?pak4x5tmi8j71gi

It fails in any resolution, with or without the custom driver, with software and hardware renderer.


--------------------------------------------------------------------------------------------------------------------------------------

Edit:
I just reinstalled again, and the app.log es different this time
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 8400 GS/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: C-Media USB Sound Device
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Mapeador Microsoft MIDI [Emulado]
GUID={0xa691556b,0x165a,0x4637,0x8e,0x61,0x8d,0x30,0x4c,0x61,0x6c,0xea}
PORT 2: Sint. SW de tabla de ondas GS [Emulado]
GUID={0xf93ddba8,0x6d82,0x46fb,0xbf,0x24,0xbe,0x70,0x3,0x1f,0x4b,0x75}
PORT 3: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    C-Media USB Sound Device
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: h:\DISK1
Can't open file: h:\DISK2
Can't open file: h:\DISK3
Can't open file: h:\DISK4
Can't open file: h:\DISK1
Can't open file: h:\DISK1
Can't open file: \ff8\data\eng\field\mapdata\gp\gproof2\gproof2.sfx
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=59, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\gp\gpexit2\gpexit2.sfx
BinkClose
BinkClose
ERROR: unhandled exception

I'm not an expert, but it seems like for some reason the game is trying to open files that are supossed to be located in other disks
Code: [Select]
Can't open file: h:\DISK1
Can't open file: h:\DISK2
Can't open file: h:\DISK3
Can't open file: h:\DISK4
Can't open file: h:\DISK1
Can't open file: h:\DISK1
Also seems that some file is missing or something because this relative locations to the insallation folder doesn't exists:

Code: [Select]
Can't open file: \ff8\data\eng\field\mapdata\gp\gproof2\gproof2.sfx
Can't open file: \ff8\data\eng\field\mapdata\gp\gpexit2\gpexit2.sfx

I assumed that both were SoundFX files, so i tried other audio settings but it keeps crashing.

I also noticed about:
Code: [Select]

BinkClose
BinkClose
ERROR: unhandled exception
I suppose that BinkClose function comes from the binkw32.dll, wich as far as i read closes the bink file opened by BinkOpen, and releases the allocated resources, with my limited knowledge about this, I understand that my game crashes because some audio files are missing somewhere. If someone can locate where these files are supposed to be it would be useful.

Any suggestion will be really appreciated  :)
Thx for your attention

Thx for your time.

Ps: Sry for my bad english, i hope you can understand me :-\
« Last Edit: 2010-07-22 04:33:42 by fer13488 »

Costa07

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #137 on: 2010-07-24 11:49:23 »
Hey guys sorry to bother everyone for such a small problem, but im not able to download aali's latest driver. Its coming up page error i was wandering if some one can up load it so i can get it downloaded please and thank you

bongorider

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #138 on: 2010-07-25 21:53:53 »
I nbotice they both overwrite the ff7config file.  Which one do I apply first?

Tuxedo

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #139 on: 2010-07-25 21:54:00 »
Yeah I made two topics by mistake, I looked down and saw a topic concerning Aali's driver and it was moved to feedback so I made a topic there and tried to delete this one only to see I couldn't... so...

I have Aali's OpenGL driver and it works good and everything but it just won't show the textures in the textures folder. I installed Avalanche's High Res package and thought I just wasn't noticing the difference until I put in the blue limit break texture and some new avatars and neither have changed.

Here's my config file if it'll help.
Could it have anything to do with where the game folder is located? It's not in the default install location.

Quote
# ff7_opengl-0.7.8b config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = yes
« Last Edit: 2010-07-25 22:07:12 by Tuxedo »

Hellbringer616

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #140 on: 2010-07-25 22:01:22 »
apply the 1.02 patch, then Aali's driver. 1.02 is required to use the driver.

Terid__K

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #141 on: 2010-07-25 23:04:24 »
Got a crash in the middle of a battle in FF7. Here's the dump:

http://rapidshare.com/files/409061523/crash.zip (it can only be downloaded 10 times. Only Aali should download it)

For mods, I'm only using the hires Cloud (the one from Sephiroth's fight) and the Chibi Reconstruction 1.5. Fancy transparency and post processing were turned on, but I guess I don't need those.

And here's APP.log, it doesn't say much though (If it helps, it crashed right when Cloud was charging the Braver Limit Break)...

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Sint. softw.tab. sons wave MS G, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Arquivos de programas\Eidos Interactive\Square Soft, Inc\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 50
MIDI set volume: 127
50% of 127 = 63
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Arquivos de programas\Eidos Interactive\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 37
reading midi file: EARISLO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 31
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 31
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 380
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 31, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
50% of 15 = 7
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
50% of 127 = 63
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 381
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception
« Last Edit: 2010-07-25 23:14:38 by Terid__K »

obesebear

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #142 on: 2010-07-26 01:22:15 »
Well, Tech Support is for getting your game running.  Which it is.  If it's a problem with the program you should probably post in that program's thread.  I know it's a crazy thought, hell, you may even find your answer in that thread... that would be even CRAZIER! Warned, merged, etc

obesebear

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #143 on: 2010-07-26 01:51:40 »
Yeah I made two topics by mistake, I looked down and saw a topic concerning Aali's driver and it was moved to feedback so I made a topic there and tried to delete this one only to see I couldn't... so...


Well, Tech Support is for getting your game running.  Which it is.  If it's a problem with the program you should probably post in that program's thread.  I know it's a crazy thought, hell, you may even find your answer in that thread... that would be even CRAZIER! Warned, merged, etc
« Last Edit: 2010-07-26 06:25:07 by obesebear »

Tuxedo

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #144 on: 2010-07-26 05:47:13 »
Well, Tech Support is for getting your game running.  Which it is.  If it's a problem with the program you should probably post in that program's thread.  I know it's a crazy thought, hell, you may even find your answer in that thread... that would be even CRAZIER! Warned, merged, etc

LOL
FWIW, I deleted the cache folder and the textures started showing.

Shankifer

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #145 on: 2010-07-28 03:27:47 »
The site where the links connect to seem to be down, just in case no one knew, and i literally JUST deleted my old 7.3 driver installer!

My "feedback/question" is:

Is it a bug that 7.3 is required to use TA's overhaul? and if so, is it being repaired in a newer release? (that is if there will be any newer releases)

Last thing, I still have 1 of my 2 FF7 installs on my computer with The custom driver. Is there any way that someone could supply a list of File and folder names that are needed for Aali's Custom driver (thever. is the last one that used the REG. File, I apologize for not knowing exact one i'm pretty sure it's either 7.3 or 7.5) , that can be found directly in the "Final Fantasy VII" folder, no need for sub-folders or any complicated lists. Just a general one so i can grab the correct files and transfer them over to a fresh install.

Please and thank you.

*Bows graciously*

sl1982

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #146 on: 2010-07-28 03:30:04 »
0.7.3 is not required to use TA. Go read our FAQ for a fix. There is no problem with his driver in that aspect. And it will be fixed in the next avalanche installer.

arew264

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #147 on: 2010-07-29 04:07:44 »
I bought a copy of FF8 for the PC, and I've enjoyed being able to set my resolution (been meaning to try another Final Fantasy besides VII as well).
I had a random crash when I was fighting Fake President Whatshisname. It happened in the middle of the battle, which was wierd, and it worked the second time, so I don't have an APP.LOG to post (sorry), but I'll get the crash.dmp up in a minute.
Here it is: http://rapidshare.com/files/409716957/crash.zip
« Last Edit: 2010-07-29 04:20:24 by arew264 »

nikfrozty

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #148 on: 2010-07-29 11:48:20 »
I think you get those errors randomly. I got it before in FF8 at random times but the second time I play it I play through it smoothly without problems. The only problem I have with this error is sometimes I don't save for a long time and when I get this error I'd have to start with the last place I save.

smartypants

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #149 on: 2010-08-06 16:30:11 »
Hi, I'm a n00b and I need some guidance.

I'm running Win7 x64, FF7 v1.02.  I'm trying to install Aali's driver, and I've followed all the steps (as far as I know):
1) fill up all the save slots (save01...save09)
2) extract driver to FF7 directory
3) run FF7config and choose custom driver (self-test was successful)
4) modify ff7_opengl.cfg ("fullscreen = yes" to "fullscreen = no")

But when I run the game, nothing changes at all, it still runs fullscreen, graphics is the same, as if I didn't install the mod.  My app.log is completely empty.  What did I do wrong?

Sorry if the question has already been answered, I searched for a good half hour on this forum and the interweb without luck...