Hi everyone, i'm new in the forum, and i would need a little hand with this issue
I've been trying to play ff8, i had lots of crashes so i reinstalled and everything worked ok, till the 2nd disc, when squall is escaping from the galbadia desert prison, right after beating the boss, you run to the bridge, and a cg starts where the bridge splits apart, and you press right to keep squall safe, well, after that cg the screens goes black and the game crashes "ff8.exe has stopped working etc", i started using Aali's driver, i't worked greatly, but the game keeps crashing, at least i get the crash.dmp and the app.log.
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 8400 GS/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
creating 3D listener interface
EAX: creating bogus sound buffer
EAX: creating bogus 3D buffer
EAX: Establishing listener property set interface
EAX: Checking for EAX support
EAX support initialized
EAX: set global reverb
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: C-Media USB Sound Device
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Mapeador Microsoft MIDI [Emulado]
GUID={0xa691556b,0x165a,0x4637,0x8e,0x61,0x8d,0x30,0x4c,0x61,0x6c,0xea}
PORT 2: Sint. SW de tabla de ondas GS ( [Emulado]
GUID={0xa0219f9a,0x8dae,0x4cdc,0xa3,0x73,0x59,0x65,0x5a,0x27,0x12,0x1a}
PORT 3: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
C-Media USB Sound Device
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: h:\DISK1
Can't open file: h:\DISK1
Can't open file: \ff8\data\eng\field\mapdata\gp\gproof2\gproof2.sfx
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=59, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\gp\gpexit2\gpexit2.sfx
BinkClose
BinkClose
ERROR: unhandled exception
Here it's the crash.dmp and the app.log:
Size 10.63 mb
http://www.mediafire.com/?pak4x5tmi8j71giIt fails in any resolution, with or without the custom driver, with software and hardware renderer.
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Edit:
I just reinstalled again, and the app.log es different this time
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 8400 GS/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
creating 3D listener interface
EAX: creating bogus sound buffer
EAX: creating bogus 3D buffer
EAX: Establishing listener property set interface
EAX: Checking for EAX support
EAX support initialized
EAX: set global reverb
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: C-Media USB Sound Device
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Mapeador Microsoft MIDI [Emulado]
GUID={0xa691556b,0x165a,0x4637,0x8e,0x61,0x8d,0x30,0x4c,0x61,0x6c,0xea}
PORT 2: Sint. SW de tabla de ondas GS [Emulado]
GUID={0xf93ddba8,0x6d82,0x46fb,0xbf,0x24,0xbe,0x70,0x3,0x1f,0x4b,0x75}
PORT 3: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
C-Media USB Sound Device
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: h:\DISK1
Can't open file: h:\DISK2
Can't open file: h:\DISK3
Can't open file: h:\DISK4
Can't open file: h:\DISK1
Can't open file: h:\DISK1
Can't open file: \ff8\data\eng\field\mapdata\gp\gproof2\gproof2.sfx
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=59, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\gp\gpexit2\gpexit2.sfx
BinkClose
BinkClose
ERROR: unhandled exception
I'm not an expert, but it seems like for some reason the game is trying to open files that are supossed to be located in other disks
Can't open file: h:\DISK1
Can't open file: h:\DISK2
Can't open file: h:\DISK3
Can't open file: h:\DISK4
Can't open file: h:\DISK1
Can't open file: h:\DISK1
Also seems that some file is missing or something because this relative locations to the insallation folder doesn't exists:
Can't open file: \ff8\data\eng\field\mapdata\gp\gproof2\gproof2.sfx
Can't open file: \ff8\data\eng\field\mapdata\gp\gpexit2\gpexit2.sfx
I assumed that both were SoundFX files, so i tried other audio settings but it keeps crashing.
I also noticed about:
BinkClose
BinkClose
ERROR: unhandled exception
I suppose that BinkClose function comes from the binkw32.dll, wich as far as i read closes the bink file opened by BinkOpen, and releases the allocated resources, with my limited knowledge about this, I understand that my game crashes because some audio files are missing somewhere. If someone can locate where these files are supposed to be it would be useful.
Any suggestion will be really appreciated
Thx for your attention
Thx for your time.
Ps: Sry for my bad english, i hope you can understand me