Author Topic: [FF7PC] Post bug reports here [use The Reunion thread instead]  (Read 85215 times)

usb

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Re: [FF7PC] Post bug reports here
« Reply #175 on: 2020-04-07 11:36:08 »
cannot replicate.  Need save and how are you getting icon to end up there?

when the commander says march and you need to go in formation you can enable the hand over the cloud head (only in this moment, never tried when you are in formation). When the screen fades to black cloud can still move freely and if you go to the position of the assistant director box you can see the hand... a disable character movement in this moment should fix the problem
Screen with only black fade removed


save 3, file 6 https://www.mediafire.com/file/cg95biu2e4kddip/save02.ff7/file (just exit the door on the left to start the parade)
« Last Edit: 2020-04-07 11:38:05 by usb »

Kuraudo.

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Re: [FF7PC] Post bug reports here
« Reply #176 on: 2020-04-11 08:41:02 »
This is the original as well. Not a bug but a possible field improvement:


orichalcon

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Re: [FF7PC] Post bug reports here
« Reply #177 on: 2020-04-11 17:43:18 »
obviously you guys know this, but the vanilla model has no sword on the back

using the model with the sword makes it look a lot worse than it really is

usb

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Re: [FF7PC] Post bug reports here
« Reply #178 on: 2020-04-11 18:03:15 »
obviously you guys know this, but the vanilla model has no sword on the back

using the model with the sword makes it look a lot worse than it really is

right, with model overhaul this scene is absurd... but with this animation the developers should have used bhff.hrc (cloud model with sword)

orichalcon

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Re: [FF7PC] Post bug reports here
« Reply #179 on: 2020-04-12 21:08:52 »
https://drive.google.com/file/d/0B0czBXR0PqOMaG4xZ1EtYnRSMmk2QXpRS1dlWWVzdw/view

save05, file 11 (it comes up in the game as save6 since there is a save00, i'm sure you woulda figured that out/already knew)


i just came across an issue of needing saves myself

usb

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Re: [FF7PC] Post bug reports here
« Reply #180 on: 2020-04-17 12:21:30 »
This is the original as well. Not a bug but a possible field improvement:



list of field with this problem (maybe it's not complete; the sword animation sometimes is BIBF and sometimes ETAA)
gaiin 6
junin 3
datiao 6   
subin 1a   
subin 1b   
subin 2b   
tunnel 6   
canon 2   
md8brdg2

I don't know why in other filed this is not appening (for example in semkin_5 the programmers made the correct animation with sword)

I've made a fix for all this field in my italian project for R06d http://forums.qhimm.com/index.php?topic=19551.0 in update 1.4 if you want to check (i'm not a professional in editing field but all possible crash/freeze should have been fixed)

As for test save file i've used this monster pack: http://forums.qhimm.com/index.php?topic=9625.msg173277#msg173277
« Last Edit: 2020-04-20 15:46:26 by usb »

orichalcon

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Re: [FF7PC] Post bug reports here
« Reply #181 on: 2020-04-18 17:31:06 »
i am about 98% sure there is some sort of glitch with the odds of appearance by the man who sells GP near the gold saucer save point

in the ps1 version the odds were 1 in 100, it was really rare when he would show up, and to make him appear you really had to go in the gate and come back out about 100 times

in pc version when i ride the ropeway he is there already about half the time

perhaps its not a bug and they wanted to make him not so rare anymore, but i still feel like they wouldn't have made THAT much of a difference if it weren't a bug

i wouldnt care either way if this was fixed or not, just find it interesting
« Last Edit: 2020-04-18 17:50:25 by Orichalcon »

DLPB_

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Re: [FF7PC] Post bug reports here
« Reply #182 on: 2020-04-19 12:30:06 »
F10 freezes FF7.  Gonna have to sort that.

usb

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Re: [FF7PC] Post bug reports here
« Reply #183 on: 2020-04-20 15:43:15 »
@usb - Semkin 5 was corrected by me.  Check original flevel and The Reunion Database.

now make sense, didn't checked original flevel

GrayFoxN312

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Re: [FF7PC] Post bug reports here
« Reply #184 on: 2020-04-22 00:20:54 »
While playing with The Reunion R06e, the game crashes after battle randomly on the overworld in the transition between the battle victory fade out to the results screen. I am playing on Steam.

A window didn't pop up saying that it crashed though, but I had no input in the quit function that was implemented (you have to deliberately hold down the two buttons).

For examination I'm inserting a drive link with the app.log, my save file, and Reunion log because that's all that was updated, there's no updated crash.dmp:

https://drive.google.com/open?id=1oyrCDsu5dAnDh-Ziwg8gLkOfKjNCh59N

GrayFoxN312

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Re: [FF7PC] Post bug reports here
« Reply #185 on: 2020-04-23 01:24:06 »
Yeah the whole window vanished, up and quit by itself, after the battle ended.

GrayFoxN312

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Re: [FF7PC] Post bug reports here
« Reply #186 on: 2020-04-23 01:28:25 »
I also acknowledge that I was using Reunion, sorry for the mix up, if I have a bug next time I'll post in the Reunion thread proper.

GrayFoxN312

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Re: [FF7PC] Post bug reports here
« Reply #187 on: 2020-04-23 02:08:08 »
ah yes!!! apologies... glanced over it. okay, yeah. If I have a problem again, definitely. I booted it up today and haven't had an issue. see you, if I see you, in The Reunion forum :)

orichalcon

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Re: [FF7PC] Post bug reports here
« Reply #188 on: 2020-04-29 03:30:52 »
if your party has any dead characters, the game will let you use a megalixir even when all alive characters have full hp/mp

Kuraudo.

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Re: [FF7PC] Post bug reports here
« Reply #189 on: 2020-04-29 14:04:05 »
Hello,

Report: Barret while closing eyes appear to have blonde eyebrow in this scene (mtcrl_3)
« Last Edit: 2020-04-29 20:13:05 by Kuraudo. »

orichalcon

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Re: [FF7PC] Post bug reports here
« Reply #190 on: 2020-05-01 03:37:34 »
This is normal.  Even in battle you can choose to use megalixir on healthy party.  You choose to do it.

in battle its different, you could get hit before you actually use it, but in the field its definitely unintended behavior

if the game blocks you from using an elixir on all 3 characters, it should block you from using a megalixir as well

also you can still use a megalixir on a party of 3 dead characters in the field, its like 2 bugs in 1


and i havent confirmed this or anything, but i'd be willing to bet my car that ff8 and ff10 blocks use in this scenario (i'm not THAT confident... just my car is a P.O.S.)
« Last Edit: 2020-05-01 04:34:18 by Orichalcon »

obesebear

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do you want it merged?

justphamin

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Re: [FF7PC] The Big Bad Bug Database - post bug reports here
« Reply #192 on: 2020-07-16 22:35:48 »
Anyone else ever realize that after 2 or so jumps at the Support under Junon, the dolphin actually places you exactly on the spot you need to be to get onto the beam?  I always thought it was strange, but now I think it's actually a remnant from the programmer testing it.  Probably forgot to make sure it wouldn't do that.  Or maybe it was on purpose to make it easier.

In any case, with Weapon mod, I will remedy it.

Is it still the same sweet spot? I'm having the hardest time trying to get it. I can't find it for the life of me.

obesebear

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Is it still the same sweet spot? I'm having the hardest time trying to get it. I can't find it for the life of me.
When the "minigame" starts, you just immediately jump.  Then when you land you jump again.

orichalcon

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Re: [FF7PC] The Big Bad Bug Database - post bug reports here
« Reply #194 on: 2020-07-17 23:41:19 »
Is it still the same sweet spot? I'm having the hardest time trying to get it. I can't find it for the life of me.

you need to set weapon mode to 0 in options.ini, its not complete yet and others have also reported the dolphin jump is insanely hard to impossible

justphamin

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Re: [FF7PC] The Big Bad Bug Database - post bug reports here
« Reply #195 on: 2020-07-18 01:03:18 »
you need to set weapon mode to 0 in options.ini, its not complete yet and others have also reported the dolphin jump is insanely hard to impossible

You're a life saver. I stopped playing for about a month and was about to give up because I was so frustrated with it. Thank you!!! I'll try it out later