Author Topic: Can not save at the end of disc 1  (Read 8213 times)

brennangum1

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Can not save at the end of disc 1
« on: 2013-11-24 01:31:11 »
Hello, everytime I get to the end of disc 1 it asks if I want to save... no matter what I select it automatically goes to the insert disc 2 screen. I am using a converted steam version with bootleg. How can I remedy this? I tried

Download DLPB_Tools.zip
Extract the "DLL_in" folder and "Mult.dll" to your game folder.
Download FF7anyCDv2.dll.
Place "FF7anyCDv2.dll" into the "DLL_in" folder.
Add the line  load_library = Multi.dll  to ff7_opengl.cfg.

but I don't understand how to complete the last step... How do I add the line to the opengl.cfg?
Any help will be appreciated because I love the mods and bootleg worked perfectly for me up until this point.

,Brennan

Rundas

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Re: Can not save at the end of disc 1
« Reply #1 on: 2013-11-24 01:53:25 »
Please don't start two identical threads. As for your problem, open ff7_opengl.cfg with notepad and just go to the bottom, start a new line, and write in the text.

Kaldarasha

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Re: Can not save at the end of disc 1
« Reply #2 on: 2013-11-24 01:58:38 »
... and save it.  8)

brennangum1

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Re: Can not save at the end of disc 1
« Reply #3 on: 2013-11-24 03:49:16 »
Thanks and I did not mean to start 2 threads.... so sorry about that

, Brennan Gum

brennangum1

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Re: Can not save at the end of disc 1
« Reply #4 on: 2013-11-24 04:18:21 »
That didnt seem to work... it still doesnt let me save and just brings up the insert disc 2 screen.... any suggestions?

,Brennan

sithlord48

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Re: Can not save at the end of disc 1
« Reply #5 on: 2013-11-24 15:52:48 »
How do I add the line to the opengl.cfg?

open the opengl.cfg file with a text editor (notepad,kate,gedit,leafpad,simpetext . whatever you have)
add the line
save the file

Bosola

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Re: Can not save at the end of disc 1
« Reply #6 on: 2013-11-24 19:01:51 »
I've merged the second topic, but in future, please do not post duplicate topics.

Kompass63

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Re: Can not save at the end of disc 1
« Reply #7 on: 2013-11-25 22:55:35 »
...
Add the line  load_library = Multi.dll  to ff7_opengl.cfg.

but I don't understand how to complete the last step... How do I add the line to the opengl.cfg?

Since Vista you can not so easily edit files within a system folder like C:\Programs (x86).
Copy the "opengl.cfg" in a non-system folder, edit the copy, and then copy back the file.

brennangum1

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Re: Can not save at the end of disc 1
« Reply #8 on: 2013-11-25 23:20:12 »
I dont have my steam files in program files... i have the folder on my desktop... but I can't seem to fix it.... It keeps asking me if I want to save and when I select yes it just automatically goes to the insert disc 2 screen.... then no matter what button I press nothing happens

Kaldarasha

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Re: Can not save at the end of disc 1
« Reply #9 on: 2013-11-26 08:13:35 »
Does the Multi.dll exist in your game folder? It must be in the same folder as the ff7.exe is, not in the DLL_in.
It might be helpful if you would post the content of your ff7opengl.cfg (use the insert code button when you post it here).

brennangum1

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Re: Can not save at the end of disc 1
« Reply #10 on: 2013-11-27 03:12:41 »
Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
#internal_size_x = 640
#internal_size_y = 480
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

brennangum1

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Re: Can not save at the end of disc 1
« Reply #11 on: 2013-11-27 03:13:58 »
the multi.dll is in the multi.dll folder

EQ2Alyza

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Re: Can not save at the end of disc 1
« Reply #12 on: 2013-11-27 03:16:52 »
The folder name should be DLL_in.

Kompass63

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Re: Can not save at the end of disc 1
« Reply #13 on: 2013-11-27 17:53:59 »
the multi.dll is in the multi.dll folder
The FILE "Multi.dll" should be in Gamefolder (not in a subfolder), all other dll's should be in a sub-folder DLL_in

Also you have set your resolution to 0x0.
Quote
window_size_x = 0
window_size_y = 0
« Last Edit: 2013-11-27 17:58:41 by Kompass63 »

EQ2Alyza

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Re: Can not save at the end of disc 1
« Reply #14 on: 2013-11-27 19:14:30 »
lol We've now done a full circle. The directions in the OP state that already. What are we trying to solve here? :-P

brennangum1

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Re: Can not save at the end of disc 1
« Reply #15 on: 2013-11-27 21:08:15 »
Ok I have placed the multi.dll in the root folder.... just out of curiosity it says in the readme that it has to be injected into the application with hext.... what does that mean? In the Dll.in folder I have both anycd and v2 and hext.dll........and I do have the resolution to 0 but thats because I use the games native resolution. It says to place it at 0

brennangum1

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Re: Can not save at the end of disc 1
« Reply #16 on: 2013-11-27 21:10:27 »
EQ the I cant save at the end of disc 1 and I get stuck on the insert disc 2 screen even though Im using a converted steam version and have anycdv2

DLPB_

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Re: Can not save at the end of disc 1
« Reply #17 on: 2013-11-27 21:11:04 »
multi.dll is a separate dll used only when you need to place more than 1 dll into the DLL folder.  If you are only using 1 dll then you don't need multi.dll (and instead place any dll you want to use in the root and add the relevant dll line to the config file). Read the other readmes for explanations on what hext is, there's also an online tutorial linked in a links file there.

brennangum1

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Re: Can not save at the end of disc 1
« Reply #18 on: 2013-12-03 00:03:53 »
If I bought an old copy of the pc version would I have to worry about this?

EQ2Alyza

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Re: Can not save at the end of disc 1
« Reply #19 on: 2013-12-03 02:32:14 »
Did you say your Steam folder is on your desktop?

Is this modded with Bootleg?

brennangum1

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Re: Can not save at the end of disc 1
« Reply #20 on: 2013-12-05 21:19:43 »
yea.... i moved the steam folder to my desktop... and used bootleg.... its been amazing, so much good work from so many people... I hate that I can't find out why I can't go to disc 2

EQ2Alyza

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Re: Can not save at the end of disc 1
« Reply #21 on: 2013-12-05 21:32:49 »
The reason we don't install the game or use any mods from the desktop is because it's a system folder. Windows has it's whole "double-check, are you sure?, click run to continue" verification crap that can't be bypassed with the Bootleg installer, so we ask everything to be installed and run from a non-system folder.

I can't say for sure this is the cause, but modding from the desktop can cause some mods not to install properly. For your case, I'm unsure if it's interfering with the injection for the FF7AnyCD.dll. As long as that injection is working and you have a drive labeled FF7DISC1 that Bootloader is set to automount, there should be no issues.

brennangum1

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Re: Can not save at the end of disc 1
« Reply #22 on: 2013-12-17 04:42:37 »
i got it working!!! Thanks for taking the time helping me figure out what was wrong.... For some reason having the DLL_in folder was causing the anycd to not work... as soon as i removed the folder it worked.... I put it back in and it didnt work. I can't tell you why but thats what worked for me. Amazing mods!