If you're in Vista, then install a program that acts as a virtual midi music player. Just don't configure it. It will cause no midi music to play.
The name of this program is Loopbe (just remembered).
Were you refering to my problem? I am in Vista 64bit, thats right.
But will this program play the midi sounds and leave out the midi music? How can it do it?
The sounds aren't midi. Only the music is.
Twipley, here is my ff7music config setup section.
[Setup]
InputPlugin=C:\Program Files\Final Fantasy Seven\ficedula\in_mp3.dll
OutputPlugin=C:\Program Files\Winamp\Plugins\out_wave.dll
Volume=255
Pan=0
Profile=FF7PSF
Paths=C:\PS
ProfileList=FF7PSF
Loop=1
Remember=2 (This is because I have a mixed battle song that plays 4 final fantasy battle songs. Just ignore this. Set this to 0 because the game isn't supposed to remember song positions anyways.)
ResumeAfter=aseri,aseri2,ayasi,barret,bat,bee,boo,bokujo,canyon,cannon,cephiros,chu,chu2,chase,cinco,cintro,condor,costa,comical,corel,corneo,crwin,crlost,date,dokubo,dun2,earislo,earis,elec,fanfare,fan2,fiddle,fin,geki,gold1,gun,guitar2,hen,hiku,horror,iseki,jukai,junon,jyro,ketc,kita,kurai,lb1,lb2,ld,mati,makoro,mekyu,mura1,oa,ob,odds,over2,parade,pj,pre,red,rhythm,riku,roll,ro,rocket,rukei,sadsid,sadbar,seto,sea,sido,siera,sinraslo,si,sinra,sid2,snow,ta,tb,tender,tifa,tm,utai,vincent,walz,weapon,yado,yufi2,yufi,yume,lb2_awe,
AutoVol=0
ResumeExclusions=aseri,aseri2,ayasi,barret,bee,boo,bokujo,canyon,cannon,cephiros,chu,chu2,chase,cinco,cintro,condor,costa,comical,corel,corneo,crwin,crlost,date,dokubo,dun2,earislo,earis,elec,fanfare,fan2,fiddle,fin,geki,gold1,gun,guitar2,hen,hiku,horror,iseki,jukai,junon,jyro,ketc,kita,kurai,lb1,lb2,ld,mati,makoro,mekyu,mura1,oa,ob,odds,over2,parade,pj,pre,red,rhythm,riku,roll,ro,rocket,rukei,sadsid,sadbar,seto,sea,sido,siera,sinraslo,si,sinra,sid2,snow,ta,tb,tender,tifa,tm,utai,vincent,walz,weapon,yado,yufi2,yufi,yume,lb2_awe,
CustomFadeIn=0
CustomFadeOut=0
MidiFadeIn=0
MidiFadeOut=0
ObeyStop=1
LoopFudge=2000
PassThru=1
MidiDevice=0
MuteMidi=0
MaxMidi=0
EmulateRamp=0
StopDelay=0
This is how my out_wave is set up:
Device: Conexant HD audio output (This is my soundcard. For you, you'll see
your soundcard. Switch between this and MICROSOFT SOUND MAPPER to see if anything changes)
Buffer Length: 3206 ms
Prebuffer: 0
Buffer-ahead: 0
Volume control: enabled
alt. setting method: unchecked
reset to original value: unchecked
This is how my in_psf is configured:
Force all songs to play indefinately: yes
Suppress opening silence: Yes
Stop after 5 secs
Thread priority: normal
Global volume: 2
soft saturate instead of clipping: yes
resample output to: 44100hz - YES
Set those settings and see if anything gets fixed. Again, don't worry about selective resuming because the original game doesn't do this either, so it is not a big deal. Also, psf files will have delay when resuming.