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Project forums => Team Avalanche => Topic started by: sl1982 on 2009-08-12 18:57:07

Title: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-08-12 18:57:07
Ok guys since there is more then just 2 people doing work on this project I have to change the name of this. So from now on is will be called Team Avalanche's Graphical Overhaul.

Main Designers:
sl1982 - Project Co-ordinator / Graphic Artist
Satoh - Graphic Artist
Timu Sumisu - Graphic Artist / Avatar's
Pyrozen - World map texture artist

Contributors:
DragonNinja - Graphic Artist
Aaronlite - Graphic Artist (Battle Backgrounds)


Note: Not all you see in this thread is actually released yet.

Troubleshooting Thread http://forums.qhimm.com/index.php?topic=8963.0




(Beta 6) More spells and item effects completed (Now includes instructions and a patcher)

(Beta 5) Chocobo and bio spell, hand in field areas redone

(Beta 4) - Alot more fixes,some new features

(Beta 3) - Too many updates to list (not fully tested, may crash game. Use at own risk!) Battle almost fully done

(v0.2c) Fixed problem with shadows so fonts now have the shadows to look more like the original

(v0.2b) - Fixed Crashing Problems

(v0.2) - Added field text

(v0.1b) - Fixed Minor Graphical Problem

(v0.1) - Initial Release

Instructions:

1. Download file http://www.megaupload.com/?d=TXD8O4N0 (http://www.megaupload.com/?d=TXD8O4N0) Summon Pack Add-on
                       http://www.megaupload.com/?d=Z68UKOHR (http://www.megaupload.com/?d=Z68UKOHR) (0.2c)
                       http://www.megaupload.com/?d=OJN7UD3P (http://www.megaupload.com/?d=OJN7UD3P) Beta 3
                       http://www.megaupload.com/?d=MTO6LDST (http://www.megaupload.com/?d=MTO6LDST) Beta 4
                       http://www.megaupload.com/?d=KEF4I4B0 (http://www.megaupload.com/?d=KEF4I4B0)  Beta 5
                       http://www.megaupload.com/?d=F1CQXR7A (http://www.megaupload.com/?d=F1CQXR7A) Beta 6
                       http://www.megaupload.com/?d=LHNHSYDT (http://www.megaupload.com/?d=LHNHSYDT) Beta 7
                       http://www.megaupload.com/?d=TSLN5HAV (http://www.megaupload.com/?d=TSLN5HAV) Beta8
2. Extract files from archive
3. Locate menu_us.lgp and extract them using your favorite LGP program into a folder
4. Copy the two .tex files from the downloaded file into the folder you extracted menu_us.lgp into
5. If it asks to overwrite select yes
6. Create a new menu_us.lgp file from this folder
7. Copy the new file back into the original location.
8. Copy all files in textures into the textures folder in your FF7 folder (if you dont have this folder you either dont have Aali's custom driver, or an old version of it)
9. Play the game  :-D

Enjoy everyone!






Title: Re: [REL] sl1982's Font Mod
Post by: Prince Lex on 2009-08-12 18:59:15
I just used it, it looks really good so far.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-13 04:19:48
http://www.megaupload.com/?d=QP6SBDVU (http://www.megaupload.com/?d=QP6SBDVU)

(v0.1b)

Fixes problem with quotes not high res text.
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-13 04:21:00
Were the shadows running over into other characters?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-13 04:22:55
Yeah pretty much. Thats what all the goofy lines were. Im going to experiment with the shadows again though. I think i have a way to make it work
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-13 04:28:55
Did you give it a shot obesebear? If so how do you like it?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-13 06:15:35
Half done the field text. Hopefully have it up sometime today.
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-13 07:08:02
Did you give it a shot obesebear? If so how do you like it?
Actually I'm too busy posting and working on other projects to even play the game  :-P
I do need to play some... Once you get the shadows working, I'll load up all my mods and probably play until I get to Don Corneo's at least
Half done the field text. Hopefully have it up sometime today.
Nice :wink:
Title: Re: [REL] sl1982's Font Mod
Post by: DLPB_ on 2009-08-13 10:15:46
I see this has the included Font Texture.  Surely then, it is not too difficult to replace a character by editing this texture?

I need a small O with a macron (Japanese use, romaji).   Any chance this can be done?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-13 15:38:19
Yeah no problem to do that. There is one thing you have to remember though. Say i replace the letter e with the character ~.
When you are translating the game you have to remember that every time you want to use the ~ you have to type e instead (in whatever program you are using to translate)
Title: Re: [REL] sl1982's Font Mod
Post by: S.Almasy on 2009-08-13 16:44:49
Yeah no problem to do that. There is one thing you have to remember though. Say i replace the letter e with the character ~.
When you are translating the game you have to remember that every time you want to use the ~ you have to type e instead (in whatever program you are using to translate)

Yeah I figured that and already made an O with accent the one that will be the macron inside loveless :)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 02:11:50
(http://img16.imageshack.us/img16/2039/ff713.th.jpg) (http://img16.imageshack.us/i/ff713.jpg/)

How does everyone like the materia? I made it look like the white materia in the fmv
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-14 02:15:25
Honestly, I'm not a fan.   Here's this though...
(http://static-p4.fotolia.com/jpg/00/06/01/85/110_F_6018533_IDZOoMVjwGcnDTxSZAiJ3UxKgFYmjMYs.jpg)
Now as summon materia..
(http://i221.photobucket.com/albums/dd138/obesebear/summon.jpg)
Not sure if you can do anything with that
Title: Re: [REL] sl1982's Font Mod
Post by: pyrozen on 2009-08-14 02:32:05
i'm not really liking the materia, however, it is definitely an improvement over the original. 
Maybe something similar to what obesebear posted, but less transparent?
The font itself looks great though, and i can't wait to see your next release!

lee
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 02:32:50
Looks like you broke the numbers with that one haha. But, it's a ton better then the white blocks XD

I like you're Obesebear, But do you have the rest for the other materia?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 02:37:38
They look pretty damn white when put in the game. And if i add a tint to them they dont look much different then the ones i made

edit: v0.2 is ready, just have to upload it.
Title: Re: [REL] sl1982's Font Mod
Post by: willis936 on 2009-08-14 02:41:20
Awesome!  Also, I don't know much about program creation, but is it possible to make an installer that unpacks, modifies, and repacks the archives to save us trouble?
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-14 02:46:17
Hmmm... well is this any better?
(http://i221.photobucket.com/albums/dd138/obesebear/summonmateria.png)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 02:49:47
Ok that looks sweet! Let me give that a go. Oh btw v0.2 is up. If you find any bugs let me know
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 02:51:49
I was about to point out field text when you updated it. Awesome job!

for updating to i just drag the new PNG's? Or do i redo the whole thing?

Obesebear that is PERFECT!
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 02:56:03
(http://img44.imageshack.us/img44/2391/ff714.th.jpg) (http://img44.imageshack.us/i/ff714.jpg/)

I like the look of that. What you guys think?

And you have to copy the png's to the texture folders and replace the tex files in menu_us.lgp
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 02:57:53
So full update. alright thanks :-D

And if you can fix the white around the boarders (add transparency if you can) the it's PERFECT
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-14 02:59:40
I definitely like the look of it when it's equipped!
You can make the rest yourself right?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 02:59:42
Of the materia? Im trying to do that right now. Its sitting on a transparent background so im not sure what i need to do to fix it.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 03:00:14
Yeah im good there. Just simple color mods
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 03:01:46
Awesome!

I'm all excited now XD

If Timu released his Barret model tonight i'd about die XD
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 03:14:50
Glad you enjoy it. My ultimate goal is to replace all the low res images from menus and stuff (battle menus, chocobo race, fort condor, etc)
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 03:35:48
new text crashes the game when used in battle =/
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 03:38:41
Can you tell me what app.log says?
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 03:41:04
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce 9800 GT/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\battle/battle.lgp


The issue is it's calling for \battle/battle.lgp
instead of \battle\battle.lgp
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 03:46:39
I cant replicate it on my computer. And my mod doesnt even call battle.lgp. Very weird.... Anyone else have this problem?
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 03:47:52
Maybe conflicting in my avatar mod. I'll text with an unmodified LGP.

Bad news, it's your fonts. fresh lgp put your fonts in it, and it crashed in battle.. If it matters it's in the beginning with Barret and Cloud. fighting a Sweeper, And two of those blue guys that shoot stuff at you.. (i forgot their name)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 04:03:00
I just finished a battle with a sweeper and two of those grunts. No crash for me...
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-14 04:07:12
Are you both using the same custom driver version?
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 04:08:40
v0.7.1b for me
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 04:10:23
Same.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 04:11:10
Your old version works perfectly though... Hmmm...

Redownloading to try again

Are you using lgp tools? Maybe that breaks something Aali's driver needs to work properly if you aren't

even a redownload didn't help. But i have an idea.

Have you tried it with your limit break? Because mine always fills up in that battle. and right after barret attacks, when my clouds menu comes up (now with a limit break) it crashes before it loads. I think thats it
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 04:28:50
You found it. Limit breaks access a texture file that hasnt been built yet. Give me about 20 mins.
Sorry about that
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 04:29:58
Anytime, Thats what testers are for :D
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 04:58:26
New version up. Fixes limit break problem
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 04:59:54
Awesome thanks! :-D
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 05:04:04
Now back to redoing art lol
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 05:06:42
Working on the materia still? Or have you moved up onto the other stuff?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 05:16:33
Right now the stars for the levels of materia.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 05:18:33
Ohh, awesome. Can't wait :D
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 06:22:22
Can someone upload me a save game from later on in the game with all the characters? There is alot of stuff to change but i need to be able to see what kind of effects im making.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 06:47:55
found a minor bug, in the bombing mission (and i assume else where that has this text) when cloud says "..." they are dark and grayed out, unlike the rest of the text
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-14 06:50:01
Yeah i caught that one. Havnt done the ... text. I just assumed it would have just been 3 periods lol
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-14 06:53:45
So did i haha.

Also on your save, you could try using Jenova to add all the party members in your party.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 02:24:34
(http://img34.imageshack.us/img34/8606/ff715.th.jpg) (http://img34.imageshack.us/i/ff715.jpg/)

New limit break slot thing for tifa
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-15 02:27:08
Is 'MISS' blue on purpose?
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 02:29:08
Awesome job :D

I don't have Tifa yet. But when i get her i will enjoy this  :-P
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 02:29:25
No, just the color it was in the texture. I couldnt remember what color it was supposed to be lol
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 02:35:55
(http://img34.imageshack.us/img34/9176/ff716.th.jpg) (http://img34.imageshack.us/i/ff716.jpg/)

Shadows cause obesebear wanted them so bad  :-P
Title: Re: [REL] sl1982's Font Mod
Post by: drfeelgud88 on 2009-08-15 02:37:34
hmm, i should give this a shot! nice job btw  :-)
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 02:42:26
Loving thee shadows. Makes the text look like the original. But still fantastic at high res.

Miss is suppose to be Red by the way haha
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 02:42:55
Well everyone focuses on making the 3d stuff better but ignores the craptacular 2d menus and such. Figured it would be worth the effort to clean it up a bit.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 02:43:51
Lol ok ill change it up. All my files are so messed up color wise i have no idea what was supposed to be what.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 02:44:27
Well worth the effort, This is in my "Mods you HAVE to have to play FF7" folder :p right next to Aali's driver and FF7 music
Title: Re: [REL] sl1982's Font Mod
Post by: drfeelgud88 on 2009-08-15 02:46:29
Well everyone focuses on making the 3d stuff better but ignores the craptacular 2d menus and such. Figured it would be worth the effort to clean it up a bit.

hey, are you the only person that is even attempted to improve the text? if so, you are AWESOME! if not... then... you are STILL AWESOME! lol  :-D
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 02:48:22
I remember someone had the idea, but i dont believe it ever went further then that.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 02:48:51
Hey i attempted. And failed because i couldn't get the tex files to load as i kept breaking the palettes. Aali fixed that, But sl1982 came in. So i figure. leave it to the pros (or those better at photoshop then me XD)

I remember someone had the idea, but i dont believe it ever went further then that.

That would be me. Couldn't continue due to limited photoshop knowledge. and palettes that kept breaking
Title: Re: [REL] sl1982's Font Mod
Post by: drfeelgud88 on 2009-08-15 02:50:52
Hey i attempted. And failed because i couldn't get the tex files to load as i kept breaking the palettes. Aali fixed that, But sl1982 came in. So i figure. leave it to the pros (or those better at photoshop then me XD)

I remember someone had the idea, but i dont believe it ever went further then that.

That would be me. Couldn't continue due to limited photoshop knowledge. and palettes that kept breaking

round of applause for hellbringer616 for attempting to try... maybe he inspired sl1982 to do it  :-D
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 02:52:20
*bows* thank you thank you.

Though i don't think i inspired anyone. If i did. Well awesome! happy to help out for once :-P
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-15 02:52:55
(http://img34.imageshack.us/img34/9176/ff716.th.jpg) (http://img34.imageshack.us/i/ff716.jpg/)

Shadows cause obesebear wanted them so bad  :-P
Yesssssss!
Title: Re: [REL] sl1982's Font Mod
Post by: Kudistos Megistos on 2009-08-15 02:54:14
That's more like it! It didn't look right when it was all 2D...
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 02:54:34
Since the new driver was able to smooth out the blockiness of the menu's color, my guess would be it is generated.

If you are interested, however, the text needs a definite overhaul.  It would be somewhat tedious and very trial-and-error to get it looking right, but I'm sure EVERYONE would appreciate some smooth text.

Thank obesebear
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 03:08:27
just noticed, your back slash is blue haha, Also your grayed out fonts don't have the 3d applied to them.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 03:15:53
Nope they hadnt been done yet. The are now, and the slash is part of a different section im working on. Not part of any release yet
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 03:17:02
Oh alright. Looking great then, I'll wait for your next release before i continue my game :-D
Title: Re: [REL] sl1982's Font Mod
Post by: drfeelgud88 on 2009-08-15 03:20:32
gratz for sl1982 for over 100+ posts :)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 03:22:27
Hehe thanks, btw new version is up. Grab it if you want it
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 03:44:54
I need an opinion on the countdown timer in the first reactor. Do people want all the goofy lines in the background?
Title: Re: [REL] sl1982's Font Mod
Post by: willis936 on 2009-08-15 04:07:01
I personally think they add a nice touch.  That whole digital clock look.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 04:40:16
It does at a bit of charm. But with or without i wouldn't care about either haha.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 04:55:00
Ill see what i can do. But making a high res version of a pixellated mess will be tricky
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 05:01:26
Couldn't you just draw all the numbers over eachother? cause thats all it is
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 05:06:11
Sort of, but not really. Each number is in a different texture file. Im not really sure how it works yet
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 05:24:38
New Screen!

(http://img522.imageshack.us/img522/8466/ff717.th.jpg) (http://img522.imageshack.us/i/ff717.jpg/)
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 05:33:10
Numbers! :D

So. Close. to finished. product. Me.. wants! haha XD
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-15 05:37:54
Looking sweet  :-D
Now time to be nit picky...  The A in attack seems a little too far left, same with the M in magic :cry:

I hate being the only one to point out flaws.. I just want it to be perfect is all
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 05:39:29
Now that you mention it. You're right
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 05:41:37
Yeah, it has to do with the fact that some of the original letters were quite a bit wider then the ones i replaced them with. Not sure there is anything i can do about it
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 05:44:45
doesn't bother me much. I'm just happen to not have craptastic fonts :-D
Title: Re: [REL] sl1982's Font Mod
Post by: willis936 on 2009-08-15 05:48:05
Perhaps put an empty space to the left of the letter in the texture?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 05:54:58
I could. But there may be some other part of the game that makes it look goofy
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 06:04:40
Numbers! :D

So. Close. to finished. product. Me.. wants! haha XD

Lol dont think im anywhere near close. So much stuff to do still
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 17:22:13
Couple new screens. Most of the main battle stuff done.

(http://img38.imageshack.us/img38/4674/ff718.th.jpg) (http://img38.imageshack.us/i/ff718.jpg/)

(http://img38.imageshack.us/img38/4927/ff719.th.jpg) (http://img38.imageshack.us/i/ff719.jpg/)
Title: Re: [REL] sl1982's Font Mod
Post by: drfeelgud88 on 2009-08-15 17:25:41
Couple new screens. Most of the main battle stuff done.

(http://img38.imageshack.us/img38/4674/ff718.th.jpg) (http://img38.imageshack.us/i/ff718.jpg/)

(http://img38.imageshack.us/img38/4927/ff719.th.jpg) (http://img38.imageshack.us/i/ff719.jpg/)

i have a question (and if anybody's asked this already, sorry)...
ok, how does this look when u apply the 9999 damage break (the one that puts the limit and time bars together on top of each other), anybody got any screen shots?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 17:30:07
Good question. Give me a min and ill see if i can find out
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 17:36:39
Works just fine.

(http://img88.imageshack.us/img88/5353/ff720.th.jpg) (http://img88.imageshack.us/i/ff720.jpg/)

Note that all the battle mods have not been released yet. Just the menu and field fonts
Title: Re: [REL] sl1982's Font Mod
Post by: drfeelgud88 on 2009-08-15 17:39:18
Works just fine.

(http://img88.imageshack.us/img88/5353/ff720.th.jpg) (http://img88.imageshack.us/i/ff720.jpg/)

Note that all the battle mods have not been released yet. Just the menu and field fonts

looks nice, thanks for showing me it i appreciate it  :-)
Title: Re: [REL] sl1982's Font Mod
Post by: Yeloazndevil on 2009-08-15 17:41:08
I was about to ask that too, this mod looks good sl1982 keep up the good work  :-)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 17:42:12
Oh btw the limit bars and such are just a basic shape that I added in. If anyone is interested in making some sweet looking ones let me know
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-15 17:52:51
It shouldn't be hard to fix the M and A problem... just add blank space to the left side of the textures. When they're loaded they should be appear slightly more to the right that way.

This is piquing my interest... I may have to start messing with a font mod of my own... (using custom fonts that is... not standard ones)... I may also need to find my discs... or my backups...lotta good backing up discs does when you lose the backups....
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-15 17:54:23
the battle stuff looks fantastic! keep it up
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 18:01:35
Ill give that a shot if it bothers people that much. But if there is anywhere in the game where the text uses all capitals then those letters will be shifted to the right (ie GAME 01 when loading a game)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 18:03:06
This is piquing my interest... I may have to start messing with a font mod of my own... (using custom fonts that is... not standard ones)... I may also need to find my discs... or my backups...lotta good backing up discs does when you lose the backups....

Wouldnt it make more sense to team up?
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-15 18:10:21
well teaming up would make more sense if I knew what I was doing... however I suppose I can give you some fonts I think would be pretty epic...


As for the limit meter... you mentioned 'designing a better one' What exactly would that entail? Aren't you trying to stick close to the original game?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 18:22:24
If you can design a font that would be awesome. The letters should be approximately the same size as the originals though to avoid graphical glitches. For the limit bars I dont know. Im open to some artistic opinions. The ones i made look pretty plain.

I uploaded the original textures as bmp's (resized to 1024x1024) for you to take a look at.

http://www.megaupload.com/?d=BZH7UYGR (http://www.megaupload.com/?d=BZH7UYGR)
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-15 18:49:27
Ah so they're all on one massive texture (or two rather)

Any idea what the difference is between 'A and B' and 'I and H'? I seems to be wider than H and B seems to have some letters missing...

When you say you resized them, did you cut some parts off as well?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 19:48:51
A and L are used in different parts of the game. As far as i know they can be interchanged. A and B are different letter sets. And i didnt trim them at all.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-15 20:37:12
Anyone looking to beta test for me? Since i dont have a save later in the game im not sure what may still need to be done.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 02:00:16
(http://img44.imageshack.us/img44/8390/ff721.th.jpg) (http://img44.imageshack.us/i/ff721.jpg/)

(http://img40.imageshack.us/img40/6991/ff722.th.jpg) (http://img40.imageshack.us/i/ff722.jpg/)

(http://img44.imageshack.us/img44/5529/ff723.th.jpg) (http://img44.imageshack.us/i/ff723.jpg/)

(http://img199.imageshack.us/img199/5029/ff724.th.jpg) (http://img199.imageshack.us/i/ff724.jpg/)


Few new screens. Pretty sure almost all battle stuff is done for the characters that i have. Cait Sith stuff not done however.
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-16 02:13:04
You mean his slots?  Everything looks outstanding by the way
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 02:19:32
Everything is looking fantastic. Keep up the great work.

Might i suggest a new name, instead of Fond mod. Call it "GUI Overhaul" Or "Hi Res GUI mod" :-D
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 02:28:07
Lol yeah, it seems to have turned into that. And yeah cait sith's slots arent done. If anyone wants to test this out let me know. Ill throw it up.
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-16 02:29:31
I would, but I only just now left Aerith's house, lol
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 02:30:19
I would, But i am in the first reactor haha...

When you need someone to test the timer lemme know! haha
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 02:34:45
You are still in first reactor? That takes like 15 mins to to finish lol
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 02:37:31
After i got the limit break bug i stopped playing for the night. And been pretty busy trying to do SOMETHING to contribute here haha
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 02:42:11
Is it a secret?
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 02:50:01
No, i just don't know what i want to (for that more have the ability...) to do

Thinking to match your high res font. I was going to find (or request to be drawn) high res main menu.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 02:59:43
The font in the main menu is high res with my mod
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 03:07:29
No no, the background is what i meant haha
Title: Re: [REL] sl1982's Font Mod
Post by: Blood_Crow (Mendelevium) on 2009-08-16 03:10:42
Your High res fonts adds a spilling affect to the game.
Overall very good. A good addition to all the mods made here, at these forums.
I wish to thank you.

- Blood Crow

Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 03:25:58
Changing the background is actually pretty easy to do. If you want to draw one well that will be a bit more effort. And thanks blood crow. Always nice to know that work is appreciated.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 03:31:51
Tried to draw a buster sword in 3d then render with lighting... Failed XD no idea how to use any 3d program.. And Blender doesn't work for me :-(
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 03:37:58
Cant help ya there. Maybe ask one of the modellers?
Title: Re: [REL] sl1982's Font Mod
Post by: willis936 on 2009-08-16 03:40:35
Ohh, this guy is working on the sickest weapons remodeling I've ever seen. (http://forums.qhimm.com/index.php?topic=8560.0)

Ask him possibly?
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 03:41:44
I know what thread you're talking of I could just ask him for his source buster sword and texture, then render it that way. Or he could do it haha.

Back on topic, Whats left other then cait on your list for the battle menus? Just that hand/pointer i'd think right?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 03:47:24
Cait sith slots, most pointers, materia slots in menu, item pictures, countdown timer, some 2d animations in battle (ie silence and sleep)

Cant think of anymore but im sure there is.

Right now im working on the borders of the menus
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 03:51:12
So far looking great on the boarders Although there is a small gap around the smaller menu boarder. and the main menu window. seen in screen shots 2 - 4 of your most recent.

So just the pointer. those effects and Caits reels and the batter GUI is completely redone!

Now if only i could model in 3d. then i could redo some backgrounds! maybe.. unlikely.. Probably not.. haha
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 03:54:58
I figure to do all the stuff i want to do ill need at least 3 months
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 03:55:48
And i would gladly wait those 3 months. You are doing a fantastic job at this :-D
Title: Re: [REL] sl1982's Font Mod
Post by: willis936 on 2009-08-16 03:57:25
Some summon and magic materia use 2d animations.  Not sure if that's a bit much to bite off and chew.

Things like Bolt and Odin (the clouds going out when he makes his debut).
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 03:59:55
I know. That will probably be the last thing i tackle. Im not really an artist that can produce photo realistic images.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 04:04:45

New menu borders

(http://img18.imageshack.us/img18/1703/ff725.th.jpg) (http://img18.imageshack.us/i/ff725.jpg/)

(http://img17.imageshack.us/img17/4849/ff726.th.jpg) (http://img17.imageshack.us/i/ff726.jpg/)
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 04:08:42
New menus look AMAZING!

Can't wait for your next release
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 04:10:21
i'm more a fan of the old rounded borders, though these look nice. I say upgrade the old style
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 04:12:48
Hmm ok.... Let me see what i can do. Hows that barret model coming btw?
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 04:14:06
its pretty well, done, a few more fixes here n there, I'm gonna try n do my part 2 of my tutorial vid and afterwards get him released.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 04:19:57
Nice, I wish i had your talent
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-16 04:29:50
its pretty well, done, a few more fixes here n there, I'm gonna try n do my part 2 of my tutorial vid and afterwards get him released.
Let me know if/when you need someone to import it

[ontopic] I've been looking around for a 3D pointer hand and haven't found any that look worth using.  Do you already have one?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 04:46:45
[ontopic] I've been looking around for a 3D pointer hand and haven't found any that look worth using.  Do you already have one?

Nope. Might have to make one from scratch.

You guys like these borders better?

(http://img196.imageshack.us/img196/7223/ff727.th.jpg) (http://img196.imageshack.us/i/ff727.jpg/)
Title: Re: [REL] sl1982's Font Mod
Post by: willis936 on 2009-08-16 04:50:01
Those are perfect!  They add an edgier look than the originals but don't give the "changing the feel" vibe the first set did.
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 04:53:32
Well... screw my font idea... I tested the ones I had in mind in photoshop... they looked... not as cool as I'd thought...

However, I CAN solve that hand cursor problem...
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 04:55:32
Awesome, do you need the original for reference?
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 05:02:40
Awesome, do you need the original for reference?

I just pulled the one off that screenshot so no worries.

However I do need to know a good size for the file
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 05:06:08
160x104 pixels to be exact (canvas size)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 05:07:35
So do we like the newer border (the one similar to the original)? Or the old one i made?
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 05:09:23
New ones good, old one is good. (erm, old new one XD)
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-16 05:13:02
New is slightly better
Title: Re: [REL] sl1982's Font Mod
Post by: Blood_Crow (Mendelevium) on 2009-08-16 05:14:54
How about he releases both. And let us choose which we like best?
Just thought I would throw that out there.
Title: Re: [REL] sl1982's Font Mod
Post by: The Seer of Shadows on 2009-08-16 05:24:43
If the above suggestion is followed, I'd go with the newer one.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 05:25:17
I dont really want to have multiple releases of the same thing. Its hard enough to keep track of all the files now.

Going to go with the new one.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 05:34:41

WIP release for anyone that wants to give it a shot. Let me know what you think

http://www.megaupload.com/?d=VH7FPBBL (http://www.megaupload.com/?d=VH7FPBBL)
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 05:37:17
new one looks great. Like the original, just ... better! I'll get down to a traced font sometime soon.
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 05:54:57
Ok I'm assuming the texture needs to be hardedged so this is what I have.

(http://i86.photobucket.com/albums/k99/eremes/hando-kun.png)


I can do a smooth version if this doesn't appeal to you all...
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 05:55:53
Holy crap how did you do that so fast? That looks sweet
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 05:56:38
Satoh: I like it. looks good

sl1982: The gauges (ATB, Limit, and probably others) are too dark, Dunno if you re did them or not. But if you did. Brighten them up a tad and they'll look back to normal :-D
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 05:58:07
satoh, looks good. vector i take it?

Other quick vector draws are the menu icons for items and armor and weapons n stuff
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 05:59:03
What is vector drawing?
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 06:07:10
Vectors are shapes that are defined with curves rather than actual pixels so they can be resized to any dimension even after they've been drawn, and they will not lose definition.

The only problem with that is they always have sharp edges... they cannot be blurred or directly painted on... (This is in photoshop... other programs may be more flexible...)

And yes I used vectors... and I but a hard pixel edge around them for compatibility.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 06:13:24
Did you use that goofy pen tool to make them?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 06:16:53
Satoh you rock. Within minutes you made everything i did look like crap lol

(http://img197.imageshack.us/img197/9523/ff728.th.jpg) (http://img197.imageshack.us/i/ff728.jpg/)
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 06:17:08
yeah actually... it seems like a retarded little piece of crap until you learn the little tricks it has... then it becomes your best friend... (aside from maybe Faladyne, Chaos, and Maki...)

EDIT: I wouldn't say that... I think what I did accents your work. Besides, I'd have never considered it in the first place if not for your mod.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 06:19:10
Im gunna have to experiment with it a bit more then.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 06:19:27
I think it's a tad (just a tad) to cartoony looking, Or maybe it's just to white? haha

Either way. looks great! No way to apply AA to it though? (sorry i'm a freak about AA and AF XD)
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 06:20:11
we're gonna need some nice new portraits soon... Should I do a vector of them (very celshaded look) or leave it to someone else to make newer photoshopey images?

Note: can anything be done about the dropshadow of the hand?

As to the smoothness or cartooney look, you could put a little gaussian blur to it, or smudge the edges?
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 06:20:44
I think it's a tad (just a tad) to cartoony looking, Or maybe it's just to white? haha

Either way. looks great! No wait to apply AA to it though? (sorry i'm a freak about AA and AF XD)

Anti-aliasing and... Apz-Freak? XD

what is AF?
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 06:22:29
Anisotropic Filtering, It's a type of texture filtering

Little Java tool so show you what it does http://www.nhancer.com/help/AFSamples.htm

Wiki page too if you want it http://en.wikipedia.org/wiki/Anisotropic_filtering

Doesn't really do anything in FF7 though (other then the VERY few textured objects/APZ's models Milenia's weapons)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 06:24:52
Not sure what i can do about the drop shadow. Its not even shown on the texture. Might be the engine just adding something transparent. Ill look around though
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 06:31:50
(http://i86.photobucket.com/albums/k99/eremes/hando-kun2.png)
Anti-alias


(http://i86.photobucket.com/albums/k99/eremes/hando-kun3.png)
Hard


Ok I smoothed and darkened the hand a bit so it isn't screaming like Billy Mays anymore
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 06:32:17
Second one is perfect i think.

Really loving the AA'd version :-D
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 06:34:01
No anti-aliasing allowed. Causes Graphical glitches
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 06:34:40
Damn...
Title: Re: [REL] sl1982's Font Mod
Post by: drfeelgud88 on 2009-08-16 06:40:23
(http://i86.photobucket.com/albums/k99/eremes/hando-kun2.png)
Anti-alias


(http://i86.photobucket.com/albums/k99/eremes/hando-kun3.png)
Hard


Ok I smoothed and darkened the hand a bit so it isn't screaming like Billy Mays anymore

those finger-pointers look awesome! kinda Mario-like (but its MEE! MARIO!!) lol
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 06:41:34
They're exact copies of the original shape just FYI... (smoother, but the same dimensions)
Title: Re: [REL] sl1982's Font Mod
Post by: drfeelgud88 on 2009-08-16 06:42:29
They're exact copies of the original shape just FYI... (smoother, but the same dimensions)

i know, i was just saying how good they really are. nice job  :-)
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 06:51:20
The hard version of the second shots will serve as the new cursor then?
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-16 07:00:30
That second pointer should be perfect. 

As for portraits, it's a simple drag and drop to get custom avatars into the game..
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 07:02:03
After converting them to tex format.

Reminds me, I need to find the original sources for Kula_wande's avatar mod. So i can make them 24bit instead of the 8 they are
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 07:02:43
Wow that pen tool is really easy to use once u figure it out
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 12:41:56
Here's a wip of cloud's avatar, two diff color schemes (one drawn from original, other a bit less so)

You guys like the style of this? If so, I can do it with a fair bit more detail (it'll b a bit nicer, n less tooney looking)
(http://img198.imageshack.us/img198/5904/picture70s.png)
(http://img198.imageshack.us/img198/822/picture71.png)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 16:27:40
Todays agenda:   Get the countdown timer looking good
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 16:31:58
oh god yes
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 16:36:01
I can test the timer! haha, since i'm right there  :-P

Timu: Your avatars seem a bit to toony and to little detail. maybe add some shading? Or do you plan to and thats just a preliminary mockup?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 16:42:34
I dont think i quite have a decent enough grasp on those vector graphics. Have to do it the old fashioned way
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 17:18:07
Here is a little more detail, I may start frm scratch again, i'm not that pleased with this

(http://img228.imageshack.us/img228/180/picture72b.png)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 17:32:10
Timu, want to work on a countdown timer instead? Anything i do looks like crap
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 17:38:39
post the originals in a viewable image format (not .tex) or email em to me
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 17:49:47
(http://img188.imageshack.us/img188/7888/btlwinbl.th.png) (http://img188.imageshack.us/i/btlwinbl.png/)

Image needs to be resized to 1024x1024 to match the files ive been using.
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 17:51:38
Interesting, what do i do with the colors, leave them as they are?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 17:54:17
Up to you. I think red would be a nice color for the numbers. AS for the background whatever you prefer. This is basically just a template though. The numbers are spread out through multiple textures that i will have to import your work into.
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 17:56:50
Well, my main concern was cuz all the colors are grey/blue/purple, should i stick to that? and am i just doing the countdown numbers or everything
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 18:09:13
Grey blue and purple arent the actual colors. The are placeholders for the game engine to use different palletes. Since we are doing things a different way with one png for each palette we need to draw in the actual colors we want to use. I wouldnt worry about the rest of the stuff on that image. Pretty sure i have most of it done. Except for the materia slots
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 18:10:58
Basic rule of thumb, what you draw in the image is what you will see in the game. So unless you like blue/purple.....  :lol:
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 18:11:11
nearly done with questions... you want it the the same overlay style (all the numbers greyd underneath, and the current number on top) and/or you want the number font broken up like in original or filled up
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 18:17:28
Try sticking close to the original since every time i change things a bit everyone says it should be more like the original lol
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 18:25:48
Can i have a screen of the original ingame?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 18:31:44
(http://img233.imageshack.us/img233/240/originalhvu.th.jpg) (http://img233.imageshack.us/i/originalhvu.jpg/)
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 18:39:56
Here's a start of the outlines

(http://img40.imageshack.us/img40/8792/picture73.png)

I guess i'll do the old school purple too then.
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 18:44:23
Thought we were staying to the original :P
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 18:45:53
Hmm. I like red myself, but i dunno. We are allowed a tad of artistic license arent we?
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 19:04:46
(http://img20.imageshack.us/img20/4066/picture74u.png)

Outline is done, doing the backgrounds now
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 19:05:42
Fast work. Looking good
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 19:24:12
For the backgrounds, is it okay to have solid black? or will that cause headaches for paletting or something liek that?
Title: Re: [REL] sl1982's Font Mod
Post by: willis936 on 2009-08-16 19:26:13
Hmm, as much as I like staying true to the original I like the idea of red digital clock look.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 19:30:10
Nope. Nothing wrong with that.
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 19:53:13
Hmm, as much as I like staying true to the original I like the idea of red digital clock look.

Digital clocks' 8 segment display format is far too over done in games... I liked FFVII's clocks because it had that oldschool digital clock look... (IE: A neon sign clock)

In fact the numbers weren't made in segments at all as far as I can tell from the original.

Eidos did a terrible job with the graphics...

anyway...

Do we have the materia and slots even started yet?
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 20:08:15
(http://img27.imageshack.us/img27/8014/picture75c.png)

in red

(http://img27.imageshack.us/img27/3269/picture76.png)

and purple

As to the numbers being split or not, I did my best at deducing what to draw from the low rez image. As to eidos... all the graphics are the same as psx version... just badly displayed on a computer.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 20:29:43
Looks good. I like the red myself. Gunna see if i can resize these and get a screen ingame
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 20:43:41
(http://img14.imageshack.us/img14/3525/ff729.th.jpg) (http://img14.imageshack.us/i/ff729.jpg/)

I dunno. Once it all goes hi res it kinda makes it hard to read in game. Is it just my opinion?
Title: Re: [REL] sl1982's Font Mod
Post by: Tekkie.X on 2009-08-16 20:48:02
Make the lines a bit thicker but only when red.
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 20:50:25
i'll just connect them all lol
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 20:52:26
Should we scrap the background grey? or maybe make it more like an alarm clock?

(http://images.smarter.com/blogs/big%20alarm%20clock.jpg)
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 20:56:07
When images are upscaled the way eidos did it, the antialiasing spots can become more prominent, so instead of making the image look smoother, it cuts holes into it... I think that's what you're seeing in the eidos counters...

The original, I'm quite certain, was attached and have darker areas around the curves in order to smooth them out... those areas are the gray blotches between the parts of the numbers in the PC version... that is what I believe.

the PSX version looked like a neon light display. Try using a dark color for the numbers then adding some glow to the center of them.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 21:05:53
Found that too  :-D Giving it a shot now
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 21:10:04
Since you all won't listen, I have to beat some sense into you with my own masterful work!
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 21:18:33
Bring it on!
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 21:25:19
(http://img30.imageshack.us/img30/8207/ff730.th.jpg) (http://img30.imageshack.us/i/ff730.jpg/)

Not that bad actually
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-16 21:41:57
(http://img30.imageshack.us/img30/8207/ff730.th.jpg) (http://img30.imageshack.us/i/ff730.jpg/)

Not that bad actually

Reminds me of what i see every morning XD even down to what time is displayed haha
Title: Re: [REL] sl1982's Font Mod
Post by: halkun on 2009-08-16 21:47:35
I don't like it. The original display was supposed to emulate a nixie tube (http://en.wikipedia.org/wiki/Nixie_tube).

(http://upload.wikimedia.org/wikipedia/commons/thumb/6/68/ZM1210-operating_edit2.jpg/180px-ZM1210-operating_edit2.jpg)
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 21:51:36
I don't like it. The original display was supposed to emulate a nixie tube (http://en.wikipedia.org/wiki/Nixie_tube).

(http://upload.wikimedia.org/wikipedia/commons/thumb/6/68/ZM1210-operating_edit2.jpg/180px-ZM1210-operating_edit2.jpg)

YES! Halkun! Thank you!
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 21:56:41
Fair enough. But that is way out of my artistic talents. Feel free to make one up and ill put it in.
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 22:22:49
A nixie tube?? Wth is that lol, maybe there is a font for that too let me have a look.

I'm way ahead of you.
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-16 22:46:59
in this way.

(http://i86.photobucket.com/albums/k99/eremes/nixiestyle.png)
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 23:08:17
well i just got pwnt, nehow i'm working on a diff style of avatar, i'll have it up sometime.
Title: Re: [REL] sl1982's Font Mod
Post by: drfeelgud88 on 2009-08-16 23:09:22
this thread is becoming quite popular nowadays! sooo cool keep up the great work cant wait to hear more!  :-D
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-16 23:10:39
I still think we should stick to purple font for timer
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-16 23:34:44
Did you make that satoh?
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 00:02:24
yes and I made this too...

(http://i86.photobucket.com/albums/k99/eremes/nixiestyle-1.png)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 00:09:54
Holy crap! You should just do everything... that pwns all that ive done
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 00:21:53
(http://img30.imageshack.us/img30/2140/ff731.th.jpg) (http://img30.imageshack.us/i/ff731.jpg/)

Amazing looking. Thanks Satoh!
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 00:27:57
Glad I could help... Even more glad we could preserve the original integrity of FFVII
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 00:30:19
Want to make a cool looking materia slot?
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 00:36:07
I could try... I will need the original for that though...
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 00:39:57
It was in the same file i sent you before. Right above the B1.
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 00:47:55
What about the linked slots and the no growth slots?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 00:49:34
(http://img197.imageshack.us/img197/5264/btlwinah.th.png) (http://img197.imageshack.us/i/btlwinah.png/)
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 02:39:00
Apologies for the extended wait...

I threw in a materia give basket as well...

(http://i86.photobucket.com/albums/k99/eremes/materia.png) (http://i86.photobucket.com/albums/k99/eremes/materia.png)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 02:46:13
No worries. Those look awesome. Are you a graphic artist by any chance?
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-17 02:47:11
Those numbers look exceptional!

(http://img197.imageshack.us/img197/5264/btlwinah.th.png) (http://img197.imageshack.us/i/btlwinah.png/)
Is the shadow next to the music bar the hand cursor shadow?
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 02:53:19
No worries. Those look awesome. Are you a graphic artist by any chance?

I don't get paid for it if that's what you mean... I just have a fair handle on photoshop... really... nothing else to it.

I think Millenia might be a professional texturer though...

And yeah that does look like the hand shadow...
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 02:53:25
Im not sure. Good call, Ill take a look into it
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 02:54:07
No worries. Those look awesome. Are you a graphic artist by any chance?

I don't get paid for it if that's what you mean... I just have a fair handle on photoshop... really... nothing else to it.

I think Millenia might be a professional texturer though...

And yeah that does look like the hand shadow...

You should get paid for it!  :-D
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 02:59:52
I'm training myself to become an independent developer... no small task I know... especially with the work environs these days... but I can't really help that... I simply need to get my skills as good as possible... not too many years ago my goal was to work for square... but that doesn't seem so appealing anymore...
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 03:03:04
Dumb question but which slot is which?
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 03:04:59
left is the slot with growth

right is the no growth slot, and just below it is the icon that lays on top of two slots to make them look connected.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 03:06:38
K cool thanks
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 03:12:52
can't wait to see it.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 03:13:07
Wow. Jaw dropping work Satoh

You and sl are doing an awesome job :-D
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 03:15:57
It's mostly his work... I'm just giving a touchup to some of the trickier graphics...

Though I think it's about time we graduated from "font mod" to a more fitting "GUI Mod" title.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 03:19:40
Agreed, Next release should be called a GUI mod. Though i'd personally call it "Sl1982 and Satoh's GUI overhaul!"
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 03:24:57
Agreed, I provide the brute force, satoh provides the finesse  :-D

Satoh you have done way to much work for you to not be credited
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 03:31:18
Alright, that's perfectly cool by me.

Let me know if there's any other little knickknacks I should try my hand at...
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 03:38:38
Lol i got a whole list.
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 03:41:29
Item icons. And the Materia stars. all i can think of at this point haha

EDIT: i'm finding it hard to wait for the next release on this. With so much new good content coming out haha
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-17 03:44:52
while your at it, the blue materia looks a bit purpley, make it more light blue
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 03:46:46
while your at it, the blue materia looks a bit purpley, make it more light blue

THATS what it was! I know something was off haha, was thinking "Purple.. Pink... Wait... Pink...? Thought that was the purple one... Something is not right here..." haha
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 03:46:52
Materia stars are done unless people dont like them.

Screenie:

(http://img32.imageshack.us/img32/2051/ff732.th.jpg) (http://img32.imageshack.us/i/ff732.jpg/)
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 03:48:17
Need to be rounder i think. or the shimmer makes it look unround haha
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 03:53:47
(http://img190.imageshack.us/img190/4960/ff733.th.jpg) (http://img190.imageshack.us/i/ff733.jpg/)

Materia stars look ok?
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 03:54:30
look great i think :-D
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 03:56:49
while your at it, the blue materia looks a bit purpley, make it more light blue

I remembered the support materia being that color on my PSX game...  I can change it...


(http://i86.photobucket.com/albums/k99/eremes/materia-1.png) (http://i86.photobucket.com/albums/k99/eremes/materia-1.png)

Better?
Title: Re: [REL] sl1982's Font Mod
Post by: Timu Sumisu on 2009-08-17 03:57:47
materia color is better, and when its in the slots, make it more opaque, they look pretty washed out.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 03:58:01
Already changed it  :-)
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 03:58:54
materia color is better, and when its in the slots, make it more opaque, they look pretty washed out.

Not sure if anything can be done about that. The game engine overlays it with transparency
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 04:00:00
So are you doing your next release after you have the entire GUI refitted?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 04:04:05
Well as far as i can tell most of the major stuff is done. So if you dont mind having weird item images i can upload one tonight
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 04:04:53
Couldn't careless. I know what items are what XD Besides i don't go in there NEARLY as much as i do with my materia

EDIT: But you should upload when you feel ready. Don't think anyway here wants to rush you
Title: Re: [REL] sl1982's Font Mod
Post by: Satoh on 2009-08-17 04:09:39
Ok I'm looking at the materia slots again... they aren't circular... but that's because the original slot icons weren't and I followed them to the pixel... I'm changing the glare a little to make the originals look a little rounder, and I'm making a second, circular set. the circular set will have to be a larger aspect ratio in order to gt the same effect... (which I think is why the originals were more square...)

I'll post the results shortly... hopefully I won't have to make sl do too much more swapping...
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 04:12:43
Oh, i never noticed. Think it's just the glare on them then, Unless they are identical. Been awhile since i've seen them normal and not all stretched haha
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 04:13:25
Dont worry bout me. I love doing this stuff
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-17 04:22:38
So why with Satoh's materia are they  translucent, yet the one I posted the other night was completely opaque?
I'm guessing it has something to do with the new materia slots most likely... any idea what can be done to change it?
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 04:24:56
Just did some research. The only way to darken them up would be to make the inside of the materia slot darker. If i make the materia itself darker then it looks like crap in other places.
Title: Re: [REL] sl1982's Font Mod
Post by: sl1982 on 2009-08-17 04:29:14
Have fun everyone!

http://www.megaupload.com/?d=PA87PWFA (http://www.megaupload.com/?d=PA87PWFA)

Also does anyone know how to change the topic?
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 04:29:50
edit the first post
Title: Re: [REL] sl1982's Font Mod
Post by: obesebear on 2009-08-17 04:30:06
Go to the first page of this thread and click 'Modify'

EDIT
Quote from: hellbringer
edit the first post
My suggestion was better!!!!!
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 04:31:08
Thanks guys
Title: Re: [REL] sl1982's Font Mod
Post by: Hellbringer616 on 2009-08-17 04:33:02
Go to the first page of this thread and click 'Modify'

EDIT
Quote from: hellbringer
edit the first post
My suggestion was better!!!!!

LIES!!!! Mine was direct and to the point! Don't hate cause you were to slow!!!!!

Haha :-P
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 04:34:56
Hate to burst anyones bubble but i figured it out before i saw any of the posts lol
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-17 04:38:18
NO!! Now you much die!! *pulls out buster sword*  :lol:

About to check out your new upload. I'll relay what i find
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-17 04:43:19
Oo, I just noticed something.  The numbers in the menu for stats n stuff.  They're not updated!
 :-D

At least I don't think they are, they may be and I'm just blind.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 04:49:57
They arent yet. Thats why its a beta release. But thanks for letting me know. I may not be aware of some stuff to fix.

Edit: Fixed that damn shadow. That was bugging me huge
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-17 04:53:20
I know, just didn't see it mentioned anywhere.  :-D

Hmm, speaking of beta testing, I noticed the parentheses around the "All" in the All materia description look a little strange.  No other parentheses seem to have issues though...

Also, the "..." in text seems to be darker than the text.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-17 04:54:57
Things i noticed. The colons are still the same. and overlap onto the numbers in black for game time (also the same in the menu) arrows in equipment screen, And the Limit/Level up/ATB (and i assume Barrier and MBarrier) are to dark.

If you're aware. Sorry to keep pointing them out haha. I do understand this is just a beta
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 04:55:55
I know, just didn't see it mentioned anywhere.  :-D

Hmm, speaking of beta testing, I noticed the parentheses around the "All" in the All materia description look a little strange.  No other parentheses seem to have issues though...

Can i see a screen?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 04:58:29
Things i noticed. The colons are still the same. and overlap onto the numbers in black for game time (also the same in the menu) arrows in equipment screen, And the Limit/Level up/ATB (and i assume Barrier and MBarrier) are to dark.

If you're aware. Sorry to keep pointing them out haha. I do understand this is just a beta

Colons fixed as well as the black around them.
Didnt know about the arrows. Thanks
And i will fix the limit and barrier stuff for the next release
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-17 04:59:17
(http://i86.photobucket.com/albums/k99/eremes/materiacopy.png) (http://i86.photobucket.com/albums/k99/eremes/materiacopy.png)

Ok, I modified the glare on the squarish ones... (those I left in the same places they were) Again, left is growth, right is no growth.


and I made a new set that is perfectly circular at the bottom... I also resized the materia some because I noticed some odd edges on the ones ingame...
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-17 05:01:49
Lookin good. Hope the round ones work in game. I could swear the original were round.. But like i said, been a LONG time since i played it when it wasn't stretched
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-17 05:11:00
PLEASE NOTE: In case you didn't realize, the image on this page has been shrunk, please click the image link to get to the original sized one on my photobucket!


(Otherwise all hell could break lose resulting in loss of quality)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 05:14:44
I noticed that. I still have to resize them. The slots are too small and the materia is too big. No big deal though
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 05:23:11
Round ones look much better

Think i need to resize the materia now though

(http://img195.imageshack.us/img195/8905/ff734.th.jpg) (http://img195.imageshack.us/i/ff734.jpg/)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-17 05:24:52
Everything looks good from what i can see. Unless i'm missing something

Round is definitely best awesome job
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 05:29:55
Ugh i think im getting carpal tunnel
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-17 05:30:10
Ugh i think im getting carpal tunnel

*cuts off hands and gives them to you* there, now you wont!

Wait... How can i type now..... .NOOOOOO
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 05:31:59
lol
hey satoh was there a reason you made the pink materia more purple?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-17 06:08:58
Well... I don't remember there being a pink materia...magenta... but not pink... I'm just trying to make it the way I remember it...
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-17 06:10:16
http://www.chaosology.net/ff/images/materia/materia.png

http://ecx.images-amazon.com/images/I/510Y7HVTTRL._SL500_AA280_.jpg

It's purplish
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 06:14:40
Ah ok. Ill go and change it back lol
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 06:32:59
Note to anyone using the beta. If you try to heal it will crash the game.

(http://img18.imageshack.us/img18/4462/btldh04.th.png) (http://img18.imageshack.us/i/btldh04.png/)

Copy this file into your textures folder to fix.

edit: also make a copy of the file and name it btldl_04.png. Also file needs to be renamed to btldh_04.png
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Kusuku18 on 2009-08-17 13:47:49
Hi, nice job :D

I'm spanish, can you edit the font to display correctly in the spanish version?

Here's the screenshot with the problem:

(http://img194.imageshack.us/img194/7687/capturaosm.jpg) (http://img194.imageshack.us/i/capturaosm.jpg/)

Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-17 14:19:07
Just to throw it in here.

High res score board from the high.lgp, 4x the size and using the Final Fantasy font (http://www.dafont.com/final-fantasy.font).

Original 256x128:
(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/Originaljuaa.png)


Highres 1024x512:
(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/juaa-1.png)

It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Opine on 2009-08-17 15:05:00
Does it seem like the materia color is bleeding into the slots?

(http://img248.imageshack.us/img248/1522/materia.png)

Or is that what this post meant? (Or am I just off completely?)
I noticed that. I still have to resize them. The slots are too small and the materia is too big. No big deal though
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 15:32:24
Thanks dragon. That looks good. And the materia does bleed a bit.But it is hardly noticable.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 15:33:37
Hi, nice job :D

I'm spanish, can you edit the font to display correctly in the spanish version?

Here's the screenshot with the problem:


Well i dont want to get into the habit of supporting other languages is it just those 2 characters that need changing?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-17 16:22:41
Heres another go at the avatar, just a wip but much more detail. Thoughts?

(http://img15.imageshack.us/img15/8885/picture78.png)

Edit: my bad
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-17 16:31:48
Heres another go at the avatar, just a wip but much more detail. Thoughts?

(http://img15.imageshack.us/i/picture78.png)
Edit your post to see the pic, lol
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Great Sephiroth on 2009-08-17 16:44:22
bug here  the loading time is much longer and whenever i want to change something in the config menu (font, controll or the volume) the game crash to desktop, no error message
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Kusuku18 on 2009-08-17 16:48:35
Well i dont want to get into the habit of supporting other languages is it just those 2 characters that need changing?

If you change these characters will support many languages: á, é, í, ó, ú, Á, É, Í, Ó, Ú, interrogation "¿" and exclamation "¡"

Thank you
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 16:48:44
Loading time cant be helped. Unless you upgrade to an sdd or something. The one drawback of the png.
Let me look at the config menu
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: AlbusJC on 2009-08-17 16:50:18
sl1982 Probably Kusuku18 needs all the characters with accent in capital letters and small letters and the signs of interrogation and exclamation that the Spanish has. By the way good work with this mod  :-)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Kusuku18 on 2009-08-17 16:51:59
sl1982 Probably Kusuku18 needs all the characters with accent in capital letters and small letters and the signs of interrogation and exclamation that the Spanish has. By the way good work with this mod  :-)

Yeeees!
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 16:53:15
bug here  the loading time is much longer and whenever i want to change something in the config menu (font, controll or the volume) the game crash to desktop, no error message

Add this file to your texture folder to fix the crash.

http://www.megaupload.com/?d=ERHIEZ89 (http://www.megaupload.com/?d=ERHIEZ89)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 16:57:56
sl1982 Probably Kusuku18 needs all the characters with accent in capital letters and small letters and the signs of interrogation and exclamation that the Spanish has. By the way good work with this mod  :-)

(http://img8.imageshack.us/img8/1908/usfontbhwhite.th.png) (http://img8.imageshack.us/my.php?image=usfontbhwhite.png)
(http://img219.imageshack.us/img219/6488/usfontahwhite.th.png) (http://img219.imageshack.us/my.php?image=usfontahwhite.png)

Can someone go in and highlight which characters need replacing and ill see what i can do
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: AlbusJC on 2009-08-17 16:59:41
Kusuku18, I have the same problem like you... You are more faster than me  :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-17 17:04:25
Sl1982. Found something you might not know. When you hit + (the select button on PS1) and the hand comes over your head. It's still the default crappy looking hand. Not the new awesome one
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-17 17:04:50
Sl1982. Found something you might not know. When you hit + (the select button on PS1) and the hand comes over your head. It's still the default crappy looking hand. Not the new awesome one

That's a different texture.

Does it seem like the materia color is bleeding into the slots?

(http://img248.imageshack.us/img248/1522/materia.png)

Or is that what this post meant? (Or am I just off completely?)
I noticed that. I still have to resize them. The slots are too small and the materia is too big. No big deal though

As I was afraid of, the linked materia texture doesn't fit properly with the round slots... I would suggest stretching it but I doubt the game would like that at all...
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 17:10:44
I dont find it a problem. Think of it as the slot reflecting the materia a bit  :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-17 17:13:38
Ah alright. just thought i'd let you know :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-17 17:15:02
I was talking about the actual link between the slots... it doesn't fit right... But I think it IS fixable... I'll just need a fullsized screeny of the slots to look at...

Preferably a linked and a non linked
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: BlitzNCS on 2009-08-17 17:25:00
Heres another go at the avatar, just a wip but much more detail. Thoughts?

(http://img15.imageshack.us/img15/8885/picture78.png)

Edit: my bad

:D epicness

as for this entire mod, i'm very much liking it, lots. you plan to do the entire GUI?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Great Sephiroth on 2009-08-17 17:25:31
bug here  the loading time is much longer and whenever i want to change something in the config menu (font, controll or the volume) the game crash to desktop, no error message

Add this file to your texture folder to fix the crash.

http://www.megaupload.com/?d=ERHIEZ89 (http://www.megaupload.com/?d=ERHIEZ89)


try it and it didnt work it crash the same way
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 17:28:53
Thats the plan. Hopefully i dont get sick of it first. Its alot of work
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-17 17:30:05
bug here  the loading time is much longer and whenever i want to change something in the config menu (font, controll or the volume) the game crash to desktop, no error message

Add this file to your texture folder to fix the crash.

http://www.megaupload.com/?d=ERHIEZ89 (http://www.megaupload.com/?d=ERHIEZ89)


try it and it didnt work it crash the same way

I just tried what you're saying causes the crash. And nothing. works perfect. possibly your menu_us.lgp is corrupt?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Great Sephiroth on 2009-08-17 17:36:08
can someone send me their menu_us.lgp with it installed i will try it like that to see whats wrong
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 17:38:41
I could replicate the crash. You had to go into the volume menu. And it only affects the latest beta
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-17 17:40:19
Sl, Found two minor things.

When you hit something with a 9 in it (or maybe it's just 90) there is a little like between 9 and 0 like this 9|0

Also, when a character has low heath, at the end of a fight the P and the end of their level up gauge is low resolution like the originals. it's also grayed out.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 17:47:30
Thanks hellbringer. Ill look into it. Should be an easy fix
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 17:49:20
Here you go satoh

(http://img406.imageshack.us/img406/7863/materia.th.jpg) (http://img406.imageshack.us/i/materia.jpg/)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Kusuku18 on 2009-08-17 17:50:55
(http://img8.imageshack.us/img8/1908/usfontbhwhite.th.png) (http://img8.imageshack.us/my.php?image=usfontbhwhite.png)
(http://img219.imageshack.us/img219/6488/usfontahwhite.th.png) (http://img219.imageshack.us/my.php?image=usfontahwhite.png)

Can someone go in and highlight which characters need replacing and ill see what i can do

These are the spanish caracters:
(http://img216.imageshack.us/img216/6488/usfontahwhite.th.png) (http://img216.imageshack.us/i/usfontahwhite.png/)
(http://img268.imageshack.us/img268/1908/usfontbhwhite.th.png) (http://img268.imageshack.us/i/usfontbhwhite.png/)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Great Sephiroth on 2009-08-17 18:02:38
i try it and it works but it make the to go verry slow in and out of battle laaaaags

maybe its a bad config in aali driver
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-17 18:12:17
Ok, something's gone wrong here... the texture for the link between slots is getting upscaled by the game..

Try this one... it should help a bit... Here's hoping...

(http://i86.photobucket.com/albums/k99/eremes/missinglink.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 18:12:48
Some things will cause it to lag the first time it happens (walking over a save point, Limit break flashing text in battle)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 18:13:35
It wasnt getting upscaled. The one you gave me wasnt the right size so i had to redo it
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 18:37:19
What is that weird O like character with the accent above it. I cant find it in the character map
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-17 18:37:24
It wasnt getting upscaled. The one you gave me wasnt the right size so i had to redo it

strange... I copied the apsect ratio of the original exactly.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 18:44:43
It wasnt getting upscaled. The one you gave me wasnt the right size so i had to redo it

strange... I copied the apsect ratio of the original exactly.

still to small. Need it to be W - 56 H - 72
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 19:14:49
Spanish text files

http://www.megaupload.com/?d=59IUP0M6 (http://www.megaupload.com/?d=59IUP0M6)

No more language support will be offered until mod is complete
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-17 19:43:47
ok........ try... this...


(http://i86.photobucket.com/albums/k99/eremes/missinglink-1.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: drfeelgud88 on 2009-08-17 19:45:29
i soo want to try this mod but i am intimidated by the "try at your own risk" quote on the first page  :-o
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: AlbusJC on 2009-08-17 19:47:05
Thank you very much sl1982  :lol:
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Kudistos Megistos on 2009-08-17 19:49:12
i soo want to try this mod but i am intimidated by the "try at your own risk" quote on the first page  :-o

What files does it update?

Because as long as it just changes an .lgp file or two, there's no risk at all as long as you keep backups. If something goes wrong, you can just put the unmodded files back in and the game will work the way it used to.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 19:50:06
Just modifies the menu_us.lgp

As long as you make a backup you are fine. The warning is only there for people actually playing through the game, would hate for them to get far in the game and have it crash before they saved.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 19:56:18
(http://img12.imageshack.us/img12/9093/oopsv.jpg)

Still small. One on the right is the resized one. Do you want me to resize it?

Edit I cant click on the image so maybe it is resized for the browser by your image host?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-17 20:01:25
Why does it need to be so much bigger than the slots themselves?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 20:10:58
Im just following the size of textures in the game. We can try your new one and see. But i have to goto work so it will be a while
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Kusuku18 on 2009-08-17 20:18:27
Spanish text files

http://www.megaupload.com/?d=59IUP0M6 (http://www.megaupload.com/?d=59IUP0M6)

No more language support will be offered until mod is complete

Thank you very much!! Good work    :-)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: BlitzNCS on 2009-08-17 20:52:30
Bug report, game crashes when you try and change the colour of the menu BG.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-17 21:15:12
Crashes when I use a megalixer in battle, regular heal works fine.

Code: [Select]
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 480
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: couldn't open file C:\Program Files\Final Fantasy VII\/textures/btlcl_04.png for reading: No such file or directory
GLITCH: missing external texture: btlcl_04.png
ERROR: unhandled exception

I'd assume it's due to that very file it says is missing since the texture would have the "Recovery" image in it.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 21:28:25
Yup it is. Easy fix to play the game is to copy one of the other files that starts in btlcl and rename it to the missing file.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: BlitzNCS on 2009-08-17 21:37:23
Bug report, game crashes when you try and change the colour of the menu BG.
bumping this because it got lost in the other page :P
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 21:44:40
Take a look at the crash when i get home
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: BlitzNCS on 2009-08-17 21:48:52
oh, it was missing battledh_05.png. but why does this have anything to do with changing the BG colour?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 22:00:18
oh, it was missing battledh_05.png. but why does this have anything to do with changing the BG colour?

I just checked it out. Missing a few files.

And btldh are files that have many things in them including text. The R G B in the menu color selection needs 3 different palette textures. 2 of which didnt exist yet. Easiest fix for now is to make a copy of a similar png and rename it to the missing one. Will fix the bug but it will not have the proper colors yet.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: BlitzNCS on 2009-08-17 22:02:10
oh, cool. i also get the bug where stuff like "LVL" and ":"'s arent right, but i assume that's normal right now?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 22:03:48
Yup. You dont have the updated files yet
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-17 22:11:58
Working now, cheers.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-17 22:41:35
moar updates
(http://img5.imageshack.us/img5/533/picture79q.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-17 22:43:43
sl1982, have you figured out how to prevent the materia from changing colors once it gets equipped?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 22:49:54
Awesome work timu! Can i add that to the mod when completed?

sl1982, have you figured out how to prevent the materia from changing colors once it gets equipped?

Havnt looked at it too well but i do have an idea
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-17 23:03:45
Awesome work timu! Can i add that to the mod when completed?


If the style ends up looking good, then sure, i'll work on doing all the avatars... 10 of em? but definately. I just found that in yer loading menu shots they were the only thing not boosted :P
edit:
(http://img91.imageshack.us/img91/2203/picture80b.png)
Did the tunic, doesnt look right... any suggestions?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 23:16:04
Missing the top ring around his neck
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-17 23:18:33
Hmm, I assume if this is just going to be a texture over the avatar and not actually replacing files in the menu_us.lgp then I wouldn't have to replace any current avatar mods to use it?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-17 23:19:31
I dont know what u mean
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-17 23:20:33
isn't that what avatar mods do? these would effectively do what any other avatar mods do
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-17 23:53:34
Ah, okay.  Just wondering because this GUI mod seems to just replace a few files in menu.lgp and those files use things in the texture folder.

I was just curious if this would replace the files in the .lgp (like the other avatar mods) or just access the textures folder to place the avatar on top of the pre-existing one.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-17 23:54:09
I'm not really familiar with what goes where... but clouds done :D

(http://img34.imageshack.us/img34/2933/picture81g.png)

Satoh, It'd be kool if you add the blur you did to the hand cursor to this, or do something to give it a slightly more "painted" look
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 00:00:07
(http://img195.imageshack.us/img195/6141/ff735.th.jpg) (http://img195.imageshack.us/i/ff735.jpg/)

New materia link

Ah, okay.  Just wondering because this GUI mod seems to just replace a few files in menu.lgp and those files use things in the texture folder.

I was just curious if this would replace the files in the .lgp (like the other avatar mods) or just access the textures folder to place the avatar on top of the pre-existing one.

The textures have a call in them that tells the custom driver to load images out of the textures folder instead of using said texture. The pre-existing texture will not even be drawn.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 00:12:58
Timu can you resize that for me? Im assuming you still have the vector graphics.

512x512 would be awesome
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-18 00:44:06
well its not square... shall i make it 512 tall?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 00:51:23
Yeah that would work.

Working on fixing materia look now. So far so good.
Title: Re: [REL] sl1982's Font Mod
Post by: willis936 on 2009-08-18 00:59:53
yes and I made this too...

(http://i86.photobucket.com/albums/k99/eremes/nixiestyle-1.png)
Just a quick question:  if I wanted to use this for the timer, what would I name this image in my texture folder?   :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 01:04:52
(http://img91.imageshack.us/img91/9219/ff736.th.jpg) (http://img91.imageshack.us/i/ff736.jpg/)

Fixed the materia. Opinions?

yes and I made this too...

(http://i86.photobucket.com/albums/k99/eremes/nixiestyle-1.png)
Just a quick question:  if I wanted to use this for the timer, what would I name this image in my texture folder?   :-D

Do you mean just the timer and not the whole mod?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-18 01:06:54
Materia looks stellar
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-18 01:34:59
I'll post a fixed up version, but this'll do for awhile (a few loose edges)

(http://img263.imageshack.us/img263/2460/cloudu.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-18 01:36:12
Ah, I like the materia much more now.

I already have the mod installed, just wondering if I wanted to add the timer what I would need to do.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 01:37:30
the timer is part of the mod i thought...
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-18 01:49:11
I have 2c and the timer is the same as the original.   :|
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 01:54:53
You need the beta for the timer to work.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-18 01:59:51
Oh.
>.>

Ha ha, sorry.  Where could I get my hands on that?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 02:05:49
Threw together a new beta with all the latest work done. Let me know of any problems

http://www.megaupload.com/?d=OJN7UD3P (http://www.megaupload.com/?d=OJN7UD3P)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-18 02:19:59
Awesome job Timu, I like it more now. I think it's still a bit to cartoony (reminds me a bit of digital Devil saga though haha)

But very nice none the less
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: KnifeTheSky77 on 2009-08-18 02:24:13
Lookin awesome, especially the materia slots holy god.  :mrgreen:

I noticed that for every word that begins with "M" there is a larger than normal gap between itself and the next letter in the word.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 02:28:16
Yup. Might get fixed. If i try to change it it might break other stuff
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-18 02:29:06
Ok... I stand confused over the issues with link.... I made both the link and the slots exactly 2x the size of the ones on the texture sl sent... so I don't know why the link needs to be bigger... it is very irritating... if I had the game installed I would tweak it until I got it right... unfortunately...I don't have it around right now... Still looking for it... if and when I finally find it I'll install it with all of the wondrous mods I'm seeing of late.

And then you'll have more stuff from me...
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 02:30:13
The image is actually 4x the size of the original. Not 2x

Original was 256x256. Im working with 1024x1024 textures
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-18 02:46:59
The image is actually 4x the size of the original. Not 2x

Ok 4x... but still I made the slots and link to the same scale factor... I don't understand why the link is so small at that same factor though...

I'm sorry to make you jump through hoops like that... but it's really irritating me to no end... *sighs* well... I'll fix it once I get 7PC reinstalled...

Could be days or hours... I have a loooooooooooot of discs to sort though... most of them PS2 or failed CDR storage....and that's only the ones I know the whereabouts of....
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-18 02:48:31
I'm sure it goes without saying but the menu item textures are discolored.  d:

Excellent work though, this is awesome.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 02:48:58
Did you see the latest image of the materia? I think it looks good the way it is.

(http://img91.imageshack.us/img91/9219/ff736.th.jpg) (http://img91.imageshack.us/i/ff736.jpg/)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-18 02:53:46
Ahh, sorry, I forgot to mention that the avatars have to be placed in the upper left hand corner of the total pic.  A little bit of space has to be left on the right and bottom.  But since you're using larger textures, I don't know how much space it needs to be
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 02:56:38
Yeah i figured that out but when i resized it it was like 3 times too small lol
Ill get it eventually
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-18 03:04:09
Did you see the latest image of the materia? I think it looks good the way it is.

(http://img91.imageshack.us/img91/9219/ff736.th.jpg) (http://img91.imageshack.us/i/ff736.jpg/)

Good enough for you maybe...  And it'll have to be for a while... but when I get myself back to business, I'll be making it perfect... not just,... good enough.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-18 03:04:28
Yeah it's a very small amount on either side.  If you want to use a 128x128, the part of the picture that will display is only 86pixels wide by 98 pixels long  (I think it's 98).  
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 03:21:01
Yeah it's a very small amount on either side.  If you want to use a 128x128, the part of the picture that will display is only 86pixels wide by 98 pixels long  (I think it's 98).  

Nice thanks. I was able to extrapolate the size i needed from the info you gave me.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-18 03:54:27
Bug,
When you're attacking an enemy and you miss, it's not supposed to be red.  It should be either white or grey...
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 04:05:26
Just what i was working on. Do you know which one? White or grey?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-18 04:17:52
I think white... 
I'm sure you also know about the grey numbers being a little off already.  And I thought I'd mention the Limit Bar when 'Hyper' doesn't look much different from when it's normal.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 04:22:15
Which grey numbers are you talking about? Made too many changes today. Starting to lose track of things
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-18 04:55:32
When you receive items after battle, the text changes to grey after you take them.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 04:57:52
Ah ok i see what you are talking about

edit: fixed now
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 06:50:26
Goofing with chocobo summon

(http://img23.imageshack.us/img23/2814/boomr.th.jpg) (http://img23.imageshack.us/i/boomr.jpg/)

What you guys think?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: drfeelgud88 on 2009-08-18 06:51:57
Goofing with chocobo summon

(http://img23.imageshack.us/img23/2814/boomr.th.jpg) (http://img23.imageshack.us/i/boomr.jpg/)

What you guys think?
i like it!  :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-18 06:53:42
Like it? I love it!  :-D

That summon is my favorite (even though it sucks haha)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 06:56:09
Well its a nice easy summon to work on. Trying to learn vector graphics right now. Tricky stuff
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: drfeelgud88 on 2009-08-18 07:00:06
Well its a nice easy summon to work on. Trying to learn vector graphics right now. Tricky stuff
good luck man! cant wait for a final release so i can install it! everything's lookin good :D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 07:03:25
Only thing that isnt complete for the next release is the item images
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Kusuku18 on 2009-08-18 13:55:02
Goofing with chocobo summon

(http://img23.imageshack.us/img23/2814/boomr.th.jpg) (http://img23.imageshack.us/i/boomr.jpg/)

What you guys think?

It is more beautiful, you work very well  :-)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-18 14:03:35
what are you working with si1982?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Qudeid on 2009-08-18 14:26:15
Hi there,

with the Beta 3 applied I got an error that the btlcl_07.png isn't there.


greetings
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 15:09:38
what are you working with si1982?

photoshop pen tool
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Qudeid on 2009-08-18 17:18:02
Not that I want to bug anyone, I just want to confirm if the missing btlcl_07.png is known to be missing, or if I did something wrong there?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-18 17:32:41
Bug:  Number of items after a battle seems to have a slight offset.  I can't confirm everytime, but I have seen something.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 17:39:13
Not that I want to bug anyone, I just want to confirm if the missing btlcl_07.png is known to be missing, or if I did something wrong there?

Copy one of the other btlcl files and rename it to btcl_07.png
Bug:  Number of items after a battle seems to have a slight offset.  I can't confirm everytime, but I have seen something.

Can you describe this a bit better?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Qudeid on 2009-08-18 18:06:07
Oh, thanks...
I could've though of that, myself...
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 18:07:59
No big deal.

Hint
If someone could get me a save game from later on in the game it would help me test the program alot better.
/Hint
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-18 18:19:21
No big deal.

Hint
If someone could get me a save game from later on in the game it would help me test the program alot better.
/Hint

Working on it. It's just a big drag not having any background music... Makes it annoying to play. BUT i shall persevere!
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 18:22:35
Have u tried using the psf player? or just use standard midi?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-18 18:23:46
Would rather have no sound then those midis..

And i don't have PSF files. So i can't really try them @.@
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 18:32:19
I cant remember where I saw them but even so they are ripped from the psx version so i question the legality of posting them here anyways
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-18 18:38:16
Well i have the PSX version so thats not really a problem for me. I just need to know HOW to rip em at this point

On topic. How is everything coming along with your mod?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 18:41:05
Not too bad. Next release will be ready when item images are done. Satoh said he would try to tackle that since and im inclined to let him since he produces some beautiful art. Right now im just experimenting with some other stuff. I need to get a save where i can goto the gold saucer so i can start working on some of that stuff.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-18 18:42:02
When the post-battle screen comes up I just keep hitting enter to skip it and I catch a glimpse of the numbers next to the items, it looks like they are too far to the right and get cut off and the left overs placed to the right.

Also, the icons that are next to the all-magic attacks in battle are gray instead of red w/gray outline.
This is likely a driver issue but it seems that battle boxes opening and closing delay/glitch a little with this mod.  Nothing detrimental, but noticeable.

The hand icon in battle, when it has the red X over it (eg trying to select a character while summon is being used by another) the X is cut off a little at the edges to fit the outline of the hand.  I'm not sure if there's a way around this, but this is not very noticeable at all.

Sorry, these're just some little things I noticed.

Also, I really like this as the main menu background, but I'm not exactly sure how to implement it:
(http://i200.photobucket.com/albums/aa301/votinh193/Final_Fantasy_VII_FanArt_04_by_y-1.jpg)
*credit goes to Mike Strife Nguyen for the image
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-18 18:44:20
Second on the main menu haha.

And not sure if i can do gold saucer haha. I am A LOOOONNNNG way away. Maybe if i played ALLL night i could haha
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 18:47:01
When the post-battle screen comes up I just keep hitting enter to skip it and I catch a glimpse of the numbers next to the items, it looks like they are too far to the right and get cut off and the left overs placed to the right.

Fixed already

Also, the icons that are next to the all-magic attacks in battle are gray instead of red w/gray outline.
This is likely a driver issue but it seems that battle boxes opening and closing delay/glitch a little with this mod.  Nothing detrimental, but noticeable.

Fixed already

The hand icon in battle, when it has the red X over it (eg trying to select a character while summon is being used by another) the X is cut off a little at the edges to fit the outline of the hand.  I'm not sure if there's a way around this, but this is not very noticeable at all.

Follows the design of the original. Cannot be fixed unless I remodel the X

Sorry, these're just some little things I noticed.

Also, I really like this as the main menu background, but I'm not exactly sure how to implement it:
(http://i200.photobucket.com/albums/aa301/votinh193/Final_Fantasy_VII_FanArt_04_by_y-1.jpg)
*credit goes to Mike Strife Nguyen for the image
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-18 18:57:31
Ah, thanks.  I just took a closer look and it's the gray text used after you put the items into the left screen.

The X doesn't really need a remodel since it fits the style and looks good, maybe just scale it down by 2%.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Qudeid on 2009-08-18 19:33:12
What do you mean by "later in the game"? I'm currently at the farewell party of slums of sector 7
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: KnifeTheSky77 on 2009-08-18 19:48:30
Not too bad. Next release will be ready when item images are done. Satoh said he would try to tackle that since and im inclined to let him since he produces some beautiful art. Right now im just experimenting with some other stuff. I need to get a save where i can goto the gold saucer so i can start working on some of that stuff.

I can make you any save you want with my save game editor, just tell me what you want in the save and Ill send it your way  :mrgreen:
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: DeadManInBlack on 2009-08-18 20:36:50
Awesome progress guys keep up the good work. :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 21:39:13
Not too bad. Next release will be ready when item images are done. Satoh said he would try to tackle that since and im inclined to let him since he produces some beautiful art. Right now im just experimenting with some other stuff. I need to get a save where i can goto the gold saucer so i can start working on some of that stuff.

I can make you any save you want with my save game editor, just tell me what you want in the save and Ill send it your way  :mrgreen:

For now a save where i can play all games at the gold saucer and have all the characters would be great
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: KnifeTheSky77 on 2009-08-18 22:05:48
http://www.megaupload.com/?d=UC4F6WY9

use "Ropeway Station"
 :mrgreen:
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 22:16:04
Thanks!
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 22:24:02
Ok im going to put this question to a vote. Which gold saucer game would everyone like done first?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: KnifeTheSky77 on 2009-08-18 22:43:12
Im gonna have to vote minibike
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: drfeelgud88 on 2009-08-18 23:14:05
When the post-battle screen comes up I just keep hitting enter to skip it and I catch a glimpse of the numbers next to the items, it looks like they are too far to the right and get cut off and the left overs placed to the right.

Fixed already

Also, the icons that are next to the all-magic attacks in battle are gray instead of red w/gray outline.
This is likely a driver issue but it seems that battle boxes opening and closing delay/glitch a little with this mod.  Nothing detrimental, but noticeable.

Fixed already

The hand icon in battle, when it has the red X over it (eg trying to select a character while summon is being used by another) the X is cut off a little at the edges to fit the outline of the hand.  I'm not sure if there's a way around this, but this is not very noticeable at all.

Follows the design of the original. Cannot be fixed unless I remodel the X

Sorry, these're just some little things I noticed.

Also, I really like this as the main menu background, but I'm not exactly sure how to implement it:
(http://i200.photobucket.com/albums/aa301/votinh193/Final_Fantasy_VII_FanArt_04_by_y-1.jpg)
*credit goes to Mike Strife Nguyen for the image
i really love this image here! damn thats  really good!
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: romeo14 on 2009-08-18 23:34:05
darn it lol
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: drfeelgud88 on 2009-08-18 23:35:12
i hope im not stepping on anyones toes but here goes. to me the materia thats in the current release that i have the looked like theose painted metal chistmas ornament balls. In advent children they look more like colored glass to me so i deceided to have a go at making some materia. I came up with 2 different versions that are very similar. i like version 2 the best.

here is version 1
(http://img25.imageshack.us/i/materia1.jpg/)
(http://img41.imageshack.us/i/materia1f.jpg/)

here is version 2
(http://img191.imageshack.us/i/materia2hklfkfrghxzijqxowweyd.jpg/)
(http://img191.imageshack.us/i/materia2eis.jpg/)

let me know what you think
um, i dont see anything  :?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-18 23:37:59
No images bud haha. Please fix your post. I'd love to see em
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-18 23:39:57
I saw them by quoting and c/p.

They're alright but I prefer the materia put in place.  My only complaint for that one is that the slots seems a little darker than they should (this may have to be the way it stays for technical reasons I'm not sure).
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-18 23:41:24
Well you can have dark slots or light looking materia. Since so many people complained about the light materia i changed it
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-18 23:41:55
looks fine to me Sl
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: romeo14 on 2009-08-18 23:43:10
i hope im not stepping on anyones toes but here goes. to me the materia thats in the current release that i have the looked like theose painted metal chistmas ornament balls. In advent children they look more like colored glass to me so i deceided to have a go at making some materia. I came up with 2 different versions that are very similar. i like version 2 the best.

here is version 1
(http://img25.imageshack.us/img25/7215/materia1.jpg)
(http://img41.imageshack.us/img41/1135/materia1f.jpg)

here is version 2
(http://img191.imageshack.us/img191/649/materia2hklfkfrghxzijqxowweyd.jpg)
(http://img191.imageshack.us/img191/2185/materia2eis.jpg)

let me know what you think
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-18 23:45:07
They look good. like version two out of yours best though.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: drfeelgud88 on 2009-08-18 23:46:02
i like version 2 also! it looks better than the first one
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: romeo14 on 2009-08-18 23:48:12
ya the first version had to much saturation in it and made it look bad so i toned in donw a little in the second one, they look very detailed in game but the screenies i took arent the best
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-18 23:54:08
You fixed the materia it seems...
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: romeo14 on 2009-08-19 00:44:54
ya i deceided to play with it for awhile and it came out good so i thought id share with you and sl1982
if sl1982 wants them he can have them i just dont know what he would want, the whole texture page or just the pics of the materia
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-19 00:45:01
ya i deceided to play with it for awhile and it came out good so i thought id share with you and sl1982
if sl1982 wants them he can have them i just dont know what he would want, the whole texture page or just the pics of the materia

probably just the materia. I'd think anyway
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: drfeelgud88 on 2009-08-19 00:47:43
if u look at those materia, they kinda look like those sweet tarts in the forms of those little round ones hehe  :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-19 00:50:37
Can someone upload that new main menu texture, I'm having trouble getting img2tex running.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 01:03:31
I dont mind the look of either materia. So why not release what you have and let the masses decide  :wink:
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 03:04:22
Just to throw it in here.

High res score board from the high.lgp, 4x the size and using the Final Fantasy font (http://www.dafont.com/final-fantasy.font).

Original 256x128:
(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/Originaljuaa.png)


Highres 1024x512:
(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/juaa-1.png)

It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.

Did you dither the image? If you did do you have the original?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-19 03:55:51
Updated main menu if anyone cares. (http://www.megaupload.com/?d=YE8H0P86)
Just place in your extracted menu_us.lgp folder.

I'm still looking into finding out how to make it take up the whole page but I'm much newer to this reverse engineering project than most.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 03:59:51
What size is the image? I know when you do an avatar the size of the image has to be bigger then the avatar itself
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-19 04:01:55
It's currently 1280x1280 (the image is only in the upper right quarter like it's supposed to be).
I tried fooling around with art location, size, and image size and it seems there's an issue beyond that.

The image I ended up using for the .tex was the one previously posted.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 04:50:05
Hmm im not really sure then. I havnt tried messing around with the main menu. People have done it before, you should look for those threads and see if they help.


More progress on chocobo summon

(http://img15.imageshack.us/img15/955/boom2y.th.jpg) (http://img15.imageshack.us/i/boom2y.jpg/)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-19 04:54:39
My inspiration has gone missing... progress may be slow to nil on my part until I find it again...

Also when I modify textures in my folder, it seems to lose the ability to decipher which ones are for what....
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 05:01:45
Yeah that has been a huge problem for me as well. I've cleaned some stuff up though. Heres beta 4. Alot of the textures have most of the redundant stuff removed that i know about.

http://www.megaupload.com/?d=MTO6LDST (http://www.megaupload.com/?d=MTO6LDST)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-19 05:07:28
Lol, if you had told me the materia slot texture I'd made was so much smaller than you needed I would have resized it... I did it with easily scalable resources so I could do just that... just FYI... anyway... once I figure out how to successfully change the textures I'll shoot the new ones with correct sizing bat at you...



And apparently Cloud has a (glitched) weapon called tVest that autoequips when his sword is fully removed XD
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 05:09:26
Lol i told you it was too small. I think it looks alright though, do you want to change it?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-19 05:13:28
Lol i told you it was too small. I think it looks alright though, do you want to change it?


You told me the link part was too small, I didn't realize the slots were too... maybe I missed a stray comment... anyway, I'll make a full revamp on it and shoot it back for the next revision.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-19 05:18:25
You have two folders in the new beta (besides spanish) Backup and New folder. are they needed?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 05:19:36
Nope. Sorry about that. Those were work files
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-19 05:22:06
I'm testing right now, but the menu items still have the same issue.  Battle MP only states current MP, not current/total.  I think it may have always been that way, but if there's anyway to squeeze it in there that'd be swell.

I'll test some more things tomorrow but so far it looks great.  Excellent work guys!
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 05:26:19
I'm testing right now, but the menu items still have the same issue.  Battle MP only states current MP, not current/total.  I think it may have always been that way, but if there's anyway to squeeze it in there that'd be swell.

I'll test some more things tomorrow but so far it looks great.  Excellent work guys!

Sorry, that kind of issue needs to be resolved by patching the game engine. Something way beyond the scope of this mod.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 06:49:01
(http://img11.imageshack.us/img11/7867/boom3p.th.jpg) (http://img11.imageshack.us/i/boom3p.jpg/)

More progress  :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-19 06:49:56
Damn you're getting very very good (not that you weren't amazing before)

Your mod is an essential now. in my book anyway
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 06:58:34
I guess im overly critical of my own work, but it seems very cartoony
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-19 07:01:55
Lookin' pretty bi'chin'.

(http://i86.photobucket.com/albums/k99/eremes/mat1.png)
(http://i86.photobucket.com/albums/k99/eremes/mat2.png)

Those are the scaled up versions... the first image is to should the perfect placement of the link texture... the second has the growth and no growth respectively, each one is exactly 88x88 as per the textures you uploaded in the beta 4.

Also the lighting is tweaked so that it JUST barely shows through (like the original)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 07:05:52
Lookin' pretty bi'chin'.

Those are the scaled up versions... the first image is to should the perfect placement of the link texture... the second has the growth and no growth respectively, each one is exactly 88x88 as per the textures you uploaded in the beta 4.

Also the lighting is tweaked so that it JUST barely shows through (like the original)

Awesome! Ill get them in the game and check em out

edit: tomorrow that is. lol its 3am
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-19 07:09:45
same here... and the Chocomog summon is supposed to look cartoony... I think vectors were the right choice.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Qudeid on 2009-08-19 07:18:05
So, for you guys to know...
You are crazy working here. I like that :D.

And the progress speaks for itself. Keep it up please, because I hated the edgy fonts and pictures :)


Actually, only thing missing now is the backgrounds^^ (I mean those of the field, of course :) )
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 10:13:46
Just to throw it in here.

High res score board from the high.lgp, 4x the size and using the Final Fantasy font (http://www.dafont.com/final-fantasy.font).

Original 256x128:
-snip-


Highres 1024x512:
-snip-
It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.

Did you dither the image? If you did do you have the original?

I keep meaning to save as .psd for most things I do in photoshop but I always forget, so that that there is the only version.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: halkun on 2009-08-19 10:15:07
Just to throw it in here.

High res score board from the high.lgp, 4x the size and using the Final Fantasy font (http://www.dafont.com/final-fantasy.font).

Original 256x128:
-snip-


Highres 1024x512:
-snip-
It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.

Did you dither the image? If you did do you have the original?

I keep meaning to save as .psd for most things I do in photoshop but I always forget, so that that there is the only version.

I don't mean to be rude, and I mean this with the utmost respect, but you are truly an idiot :/
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 10:17:39
 :oops:
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Harruzame on 2009-08-19 10:26:38
wah??....... :? :cry:



Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 10:37:44
I am still a bit green when it comes to photoshop, may I ask what the importance of dithering is for this project?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Qudeid on 2009-08-19 11:22:21
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: romeo14 on 2009-08-19 13:33:44
i gonna upload sl1982's beta 4 with my materia which i'll call Advent Materia just give it a name but first here is are the pics of the materia themselves.
(http://img14.imageshack.us/img14/9553/newbluem.jpg)(http://img8.imageshack.us/img8/5509/newgrren.jpg)(http://img11.imageshack.us/img11/8135/newpurple2.jpg)(http://img268.imageshack.us/img268/3223/newred.jpg)(http://img443.imageshack.us/img443/4242/newyellow.jpg)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: romeo14 on 2009-08-19 13:53:14
Romeo14's Advent Materia add-on for sl1982's GUI Beta 4
--------------------------------------------------------------------------------
after you install GUI Beta 4 just replace the five files
in your texture folder from sl1982 with mine in this folder.
I Hope You Like It, tell me what you think once you try it

------> http://www.megaupload.com/?d=LLY6ZGUY


(http://img443.imageshack.us/img443/9089/adventmateria1.jpg)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-19 13:56:11
Romeo, I definitely like the look of yours a little more.  Nice job  :-)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 14:11:18
I am still a bit green when it comes to photoshop, may I ask what the importance of dithering is for this project?

Dithering reduces the amout of colors in the image but adds graphical 'noise' so to speak. Im sure it would be fine but im a bit fussy when it comes to the stuff i put in the mod. Dont worry ill clean it up a bit.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 14:14:03
Romeo14's Advent Materia add-on for sl1982's GUI Beta 4
--------------------------------------------------------------------------------
after you install GUI Beta 4 just replace the five files
in your texture folder from sl1982 with mine in this folder.
I Hope You Like It, tell me what you think once you try it

------> http://www.megaupload.com/?d=LLY6ZGUY


Nice work. Ill add it as an extra to the mod so people have the choice of what they want to use
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 14:16:06
If you're referring to the main blue area, that's a fill pattern I added so it didn't look empty and plain.

Otherwise I didn't do any dithering to my knowledge.

I've also done the texture for the wooden item boxes around the field areas, it's not the same colour but I'll be fixing it shortly.

(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/FF72009-08-1817-11-02-29.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 14:25:59
[img=http://img17.imageshack.us/img17/6927/dither.png] (http://img17.imageshack.us/i/dither.png/)
By sl1982 (http://profile.imageshack.us/user/sl1982)

See all the lines going from the top to bottom? Thats what i was talking about.

[img=http://img188.imageshack.us/img188/9915/nondither.png] (http://img188.imageshack.us/i/nondither.png/)
By sl1982 (http://profile.imageshack.us/user/sl1982)

This is a nice clean color transition
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 14:57:19
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)

I think he means you should always save in psd first that way any changes that need to be made can be done fairly easy
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 15:03:03
Crate texture in .png for your perusal.

(http://img16.imageshack.us/img16/6859/aviby.png)

Needs the y removed for actual file name.

Photobucket was crapping out so I've uploaded it to imageshack.

And I have a .psd this time :D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 15:09:46
Awesome job, but what you are working on right now is beyond the scope of this mod. Right now we are only working on 2d elements (ie menus, GUI for minigames, some magic). Does anyone know where his work might fit in? PRP?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-19 15:15:27
That would fit in my project to improve all things 3d :P..... havnt named the project yet... but soon.


@si1982,
for the chocomog graphic, why its looking too cartoony is because you arnt using the black outlines of the original. In vectors, its rarely advisable to use the line aspect for anything. If you want an outline, draw the outline of the outline, and fill it with black. Fills will always scale respectively with the rest of your filled image, but vector lines dont do that as well... so draw all those black lines in it. If you want, I can give it a whack tonight... just give a shot of the original. That kind of image i'd have done rly fast.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 15:19:58
Ah i gotcha. I think ill stick to what ive got. Over 2/3rds of the image is done already. Plus dont you have a barret to release?  :-P
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 15:32:47
This better for the scoreboard?

1024x512

(http://img11.imageshack.us/img11/7084/juaa.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 15:36:49
Yup, I might tweak it just a bit though if you dont mind
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-19 15:38:05
it just me or is the font quite different than the original... i might be wrong, and its not a big deal, just thought i'd bring it up
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 15:46:00
Yeah, it is a different font.

sl1982, feel free.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 15:47:26
How are those other avatars coming timu?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-19 15:51:28
I aint home today...but you like em? I can do all the characters i suppose... it'll take awhile :P They need some kind of a filter slapped on top, make em look a bit more painted like the originals. Can i see the cloud one ingame?

and @ dragon ninja, for the box, is that a stock texture or did you paint it yourself? (note... needs red!)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 15:54:35
All that you are critiquing is stuff he has done himself. None of that is in the mod
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-19 15:55:12
I dont think the menu color is what he was advertising.... that isnt a new image, just customizable in the config menu
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 15:56:41
Stock texture tweaked to have a bit more brown, it was a bit grey originally, I'm not much of an artist so trying to do wood by hand would be like me painting the mona lisa with crayons and felt tip pens.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 15:59:41
Stock texture tweaked to have a bit more brown, it was a bit grey originally, I'm not much of an artist so trying to do wood by hand would be like me painting the mona lisa with crayons and felt tip pens.

Finger painting would be a better analogy
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 15:59:59
I'd end up with the same result, a mess indistinguishable from well, anything.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-19 16:02:19
You should give it a try... im' kind of against using stock material to upgrade ff7 :P
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-19 16:03:22
Crate texture in .png for your perusal.

(http://img16.imageshack.us/img16/6859/aviby.png)

Needs the y removed for actual file name.

Photobucket was crapping out so I've uploaded it to imageshack.

And I have a .psd this time :D
These are the files you would need to replace
(http://i221.photobucket.com/albums/dd138/obesebear/Clipboard01-1.jpg)
But like sl1982 said, it has nothing to do with this project
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 16:04:57
Well i used a stock font... but ill get around to making one more like the original eventually
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-19 16:05:37
on another note, I'm thinking of remaking the opening menu, i'd need to pose and epicly light this model i made a while back, but what do you guys think? shall i go for it?

(http://img16.imageshack.us/img16/8986/bustersword.jpg)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 16:08:34
If we are trying to stay close to the original then yes that would be a cool idea. I have seen some other pretty cool main menus, but im sure they just used stock images from somewhere. There was someone else on this thread that did a pretty good menu too.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 16:17:11
Anyway, I'm gonna have a flick through the other textures and see if there's anything simple I can do.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 16:29:25
Anyway, I'm gonna have a flick through the other textures and see if there's anything simple I can do.

You could clean up cait siths dice. They are in the magic.lgp called dise
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-19 16:29:51
It'd be nice to clean up /all/ the textures in magic.lgp
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 16:31:11
Eventual goal my friend
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-19 16:36:10
on another note, I'm thinking of remaking the opening menu, i'd need to pose and epicly light this model i made a while back, but what do you guys think? shall i go for it?

(http://img16.imageshack.us/img16/8986/bustersword.jpg)

YESSS!!!!! please do :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 16:37:33
I've done the numbers to go along with the scoreboard, used Verdana as the font, seems to match quite nicely

Preview

(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/fontpreview.png)

Dice coming right up too.

This look ok, scale up, new dots.
(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/dise_6test.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: romeo14 on 2009-08-19 16:47:00
i went into the settings and made the menu color grey so the materia would stick out and you could see them clearly the menu can be made anycolor you want
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-19 16:48:42
si1982, by eventual goal, do you mean that magic textures are in the scope of htis mod?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 16:50:02
Any of them that arent actually mapped onto a 3d element. Ie explosions, bio, etc
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 17:34:41
Dice 4 U

(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/dise_1.png)(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/dise_2.png)
(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/dise_3.png)(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/dise_4.png)
(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/dise_5.png)(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/dise_6.png)

Anything you'd like tweaked or changed, kept it close to the original?

And the minigame numbers

(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/luaa.png)

(http://img.photobucket.com/albums/v663/TEKKIE-X/other%20stuff/kuaa.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 17:36:06
Im wondering if we can make the dice a little more 3d looking in the dots. Since most dice have the dots indented in them. Any ideas how to do this?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 17:46:23
Like this?

(http://img.photobucket.com/albums/v663/TEKKIE-X/dise_63Dtest.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 17:50:42
Sort of, but should be darkr in the middle to give the impression of depth
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-19 17:51:09
Those look more raised then indented. But great job none the less
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 18:00:07
(http://img.photobucket.com/albums/v663/TEKKIE-X/dise_62ndTest.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 18:02:07
Yeah thats better
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Tekkie.X on 2009-08-19 18:11:08
(http://img.photobucket.com/albums/v663/TEKKIE-X/Garrys%20mod/dise_1.png)(http://img.photobucket.com/albums/v663/TEKKIE-X/Garrys%20mod/dise_2.png)(http://img.photobucket.com/albums/v663/TEKKIE-X/Garrys%20mod/dise_3.png)
(http://img.photobucket.com/albums/v663/TEKKIE-X/Garrys%20mod/dise_4.png)(http://img.photobucket.com/albums/v663/TEKKIE-X/Garrys%20mod/dise_5.png)(http://img.photobucket.com/albums/v663/TEKKIE-X/Garrys%20mod/dise_6.png)

There you go.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: halkun on 2009-08-19 18:14:37
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)

I meant no malice. It was supposed to be a light-hearted jab But when you make art, you *seriously* need to keep backup of everything, and keep the data in it's native format is much as possible. If not, you are doing the same thing Square did with their textures/models. You can see how much the art suffered and what we have to do to fix it.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 18:20:38
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)

I meant no malice. It was supposed to be a light-hearted jab But when you make art, you *seriously* need to keep backup of everything, and keep the data in it's native format is much as possible. If not, you are doing the same thing Square did with their textures/models. You can see how much the art suffered and what we have to do to fix it.

So true. I cant believe such a major game developer would make such a major goof
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 18:24:39
Choco/Mog!!!!!!!!!


(http://img40.imageshack.us/img40/8324/boomcopy.th.png) (http://img40.imageshack.us/i/boomcopy.png/)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: drfeelgud88 on 2009-08-19 18:25:56
Choco/Mog!!!!!!!!!


(http://img40.imageshack.us/img40/8324/boomcopy.th.png) (http://img40.imageshack.us/i/boomcopy.png/)
i luv it i luv it! great job!  :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-19 18:45:00
I have to get out of midgar now! i NEED to see this in game
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-19 18:45:36
I told you the pen tool was epic.

And I see you figured out that shape layers support layer effects... you're getting good...

Anyway... I might try to redo the item icons in the next few days... but I'll need the original versions in the correct colors and I need to know ahead of time how big to make them XD

I have to get out of midgar now! i NEED to see this in game

Jenova > Add ChocoMog Materia. XD
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 18:49:37
I told you the pen tool was epic.

And I see you figured out that shape layers support layer effects... you're getting good...

Anyway... I might try to redo the item icons in the next few days... but I'll need the original versions in the correct colors and I need to know ahead of time how big to make them XD

I have to get out of midgar now! i NEED to see this in game

Jenova > Add ChocoMog Materia. XD

Will screenshots work? And just grab the size the files in the beta
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-19 18:51:23
I'm not sure which file has them but I can look through... yeah that should work.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 18:52:44
I'm not sure which file has them but I can look through... yeah that should work.

btlah and btlch

If you just want to make one of each ill do the grunt work of getting them in the game if you want.

edit: Screens - http://www.megaupload.com/?d=DG9OTXR3

They shouldnt be scaled as i set the resolution to 640x480
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-19 19:02:40
Haha, that was awesome timing for the first two posts of this page.

Awesome work.  Could using this method be used for say, redoing the backgrounds?
I imagine it could, but it would be very difficult and VERY time consuming.  Not to mention it would require breaking some new grounds in coding.

Also, the the avatar was included in the textures folder but I don't know how to apply it.  XD
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 19:03:32
Anything is possible. But i dont think it would be an easy feat
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-19 20:39:23
Haha, that was awesome timing for the first two posts of this page.

Awesome work.  Could using this method be used for say, redoing the backgrounds?
I imagine it could, but it would be very difficult and VERY time consuming.  Not to mention it would require breaking some new grounds in coding.

Also, the the avatar was included in the textures folder but I don't know how to apply it.  XD

Well if you want to add the avatar you can do some hex editing to the cloud.tex file.

There's no tool that can do this yet, but you have to put a special marker at the beginning of the pixel data in the .tex file.

Specifically, the first 3 bytes of the pixel data must be "EXT" followed by a name. This name will be used to find a png file in the textures/ directory, based on the following template: <name>_<palette index>.png

If you can figure out how to do that then great. If not then you will have to wait for the next release
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-20 00:33:24
Heres my last version, couldnt find anything else i wanted to do to it.

(http://img31.imageshack.us/img31/3109/cloudav.png)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 00:35:36
Simply amazing!
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-20 00:39:37
its a bit small there, click to view the image for it to be 512 pixels tall
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 00:42:57
non clickable
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-20 00:45:01
right click..
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 00:49:34
lol im an idiot
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: LeeHiOoO on 2009-08-20 02:02:12
Amazing! Timu, will you make all chars avatars?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-20 02:34:50
Ehhhhhhhhh. How's the progress? Also nice avatar Timu
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-20 02:35:37
Actually, only make Yuffie's and Vincent's now since they're the only ones I keep in my party.  XD
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 02:38:47
Had to work today so progress slowed down. Will try to get choco/mog in the game when i get home
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: LeeHiOoO on 2009-08-20 02:39:49
@ Willis: lol ... so convenient for you ...  :-P
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 02:39:59
Interesting... I never use those 2 characters
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Harruzame on 2009-08-20 04:02:24
@sl1982 and Satoh

Great Work you guys!!....

By the way I notice that when the new menu loads it slows down a bit when entering the menu...Is  there a problem with my PC or is just how this MOD behaves?..Because After that I exit the menu back to the world map..Everyhing moves as it should. And also when entering a battle It also slows down when The name of a summon comes up or any magic conjured before the Action is made...

Is there a solution for this?..Or is this MOD demands more from your PC?.. I really want to solve this coz it kinda disrupts the fun...  PLz. Help!!
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 04:10:05
Loading the large amount of textures bogs the computer down a bit. Nothing i can do about it. Faster pc might help but might not. Most times i only notice a half a second delay. I guess every benifit must have its downside
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-20 04:13:10
My computer is supposed to be able to play Crysis 60 fps on normal-high settings, but I get the same slowdown too.  I think it's just the time the driver takes to realize what needs to be loaded, fetch the new .pngs, and put them in the game.
I've been wrong before though
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-20 04:29:50
my menu doesn't have a delay. Just the limit break when i get it the first time in battle.

My PC is suppose to be able to play Crisis. At maybe medium XD
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Harruzame on 2009-08-20 04:32:34
Ah shucks! :-P

So it can't be helped huh?...Guess I'll be watching this thread for future developments. Hopefully someone can come up with something...*bummer*..

But anyway..Continue what you're doin man...This is AWESOME To The Core!!!!..Hopefully someone makes a decent background MOD and you could see my grave holding my FFVII game in the Left hand and the laptop I play with it on the Right hand....

 :-D :mrgreen: :-o :?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Harruzame on 2009-08-20 04:35:30
What the?!?!? ..Curse You Helbringer!!!...HOw could you do this to me???..AArgghh!!! *Joke*
 :-D

Right now I'm really feeling envious..of your PC that is.....
 :oops:


 :cry:


..Sorry for the lack of dignity there..my bad... :lol:
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 04:38:04
the only solution is to downgrade the size of the textures..... something im loathe to do

limit break is the worst. has to load like 7 textures. only does it first time though
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-20 04:39:43
I'm sure Aali could figure out a way to have the textures pre-loaded into memory, but it's a matter of him wanting to do so, or even being able to.
And of course, I could still be completely wrong
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-20 04:40:14
Haha, My PC isn't very good. It destroys the requirements for FF7 haha. But thats no shock

On newer games. i can play them on high detail with 1080p usually. But no AA or AF (or only x2 of each)

My new PC i am getting in December on the other hand haha. Is another story XD

But enough of this (as i feel all of the above makes me sound like a conceded prick) and back on topic

So other then upgrading to a SSD. no way of removing the lag? Maybe i should mention it to Aali. he might beable to help

I'm sure Aali could figure out a way to have the textures pre-loaded into memory, but it's a matter of him wanting to do so, or even being able to.
And of course, I could still be completely wrong

Since the RAM requirement of FF7 is so small (32mb) i think that it wouldn't have to music of an impact (even on machines with 512mb i'd think)

I'll bring it up in his thread.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 04:40:36
i dont find it all that distracting. but maybe thats because i accept the trade off
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 04:41:42
Haha, My PC isn't very good. It destroys the requirements for FF7 haha. But thats no shock

On newer games. i can play them on high detail with 1080p usually. But no AA or AF (or only x2 of each)

My new PC i am getting in December on the other hand haha. Is another story XD

But enough of this (as i feel all of the above makes me sound like a conceded prick) and back on topic

So other then upgrading to a SSD. no way of removing the lag? Maybe i should mention it to Aali. he might beable to help


ask him about semi transparent pixels in the png's too then. the driver seems to ignore them
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: halkun on 2009-08-20 04:46:35
FF7 will load the textures in one burst. The PSX version cached them after the fact, but that was because of the limited memory and GPU VRAM caching was part of Psy-Q. I have a feeling the caching system was completely removed in the PC version.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Harruzame on 2009-08-20 04:46:51
*tingling* hmm...My FFVII senses are...*tingling*...

I think somethings gonna come up with a quickie here!!...

*Bloodhound stance*...<sniff!>.....Its coming closer...( I hope)... :lol:
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-20 04:47:04
I asked him about it. we'll just have to wait till he replies.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-20 04:55:44
FF7 will load the textures in one burst. The PSX version cached them after the fact, but that was because of the limited memory and GPU VRAM caching was part of Psy-Q. I have a feeling the caching system was completely removed in the PC version.
So once that particular scene changes (say, leaving a battle) they are immediately forgotten again.  Would it even be possible to implement a makeshift cache without extensive work on the .exe?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-20 05:01:11
I don't really know about programing (infact i know nothing about it..) But i asked Aali, he'll know :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 05:22:07
Choco/Mog in action  8-)

(http://img14.imageshack.us/img14/5496/chocomog.th.jpg) (http://img14.imageshack.us/i/chocomog.jpg/)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-20 05:24:24
So is this mod also going to replace all the magic effects and laser beams and etc?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 05:25:18
Only stuff that is 2d. Stuff like the beam gun and such are 3d stuff

edit: Since i thought this might be a popular item i decided to release it on its own before it gets added to a release.

http://www.megaupload.com/?d=RU2NZB5Y

1. Put boom_a_00.png into textures folder
2. Put boom_a.tex into magic.lgp (you should know how to do this)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-20 05:30:28
Only stuff that is 2d. Stuff like the beam gun and such are 3d stuff

edit: Since i thought this might be a popular item i decided to release it on its own before it gets added to a release.

http://www.megaupload.com/?d=RU2NZB5Y

1. Put boom_a_00.png into textures folder
2. Put boom_a.tex into magic.lgp (you should know how to do this)

I love you! :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Matron Orlha the Insane on 2009-08-20 05:32:05
I love how complete noobs come to the forum and contribute more than most people who've been on here for years! 
Nice work!
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Harruzame on 2009-08-20 05:42:10
Only stuff that is 2d. Stuff like the beam gun and such are 3d stuff

edit: Since i thought this might be a popular item i decided to release it on its own before it gets added to a release.

http://www.megaupload.com/?d=RU2NZB5Y

1. Put boom_a_00.png into textures folder
2. Put boom_a.tex into magic.lgp (you should know how to do this)

Hmm..stupid question.....Are there any other 2d stuff in the game besides the "boom"?...
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 05:45:08
Alot of magic effects. Like bio for example
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Harruzame on 2009-08-20 05:49:06
@S&S GUI MOD

When I try to extract the magic.lgp..it asks for some files to be decompressd..is this okay? Or should I click "NO To All"?..... Coz I'm worried I might make a mistake here....

EDIT:

Alot of magic effects. Like bio for example

Okay!..Thanks man...You're a GOD!!

Edit V2:

Forget It..I tried already...It's okay now...

Sorry for the trouble!... :-P :lol: :-D
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 05:51:27
You know im not really sure. Ive had crashes after putting the file into the lgp using highwind and lgp tools. Some ofset error. So backup your lgp before you put it in
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Harruzame on 2009-08-20 06:17:46
I noticed that once you create another magic.LGP file it produces a lower byte file somewhere about 35 mb+...But when I tried in game..It's okay..Though it increased the games lag a bit..(Saving was like watching Ryu do a hadouken in slow mo seeing the hand-fireball-thing and all...)...

Overall its Cool!!!..The Boom sign never looked better... *sigh* I wish I had hellbringers PC...*snickers*

 :evil:
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-20 06:32:13
If you're going to use lgptools make sure to use the A<>B replace when working with magic.lgp.  Otherwise use Aali's LGP/UnLGP.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-20 07:05:18
I noticed that once you create another magic.LGP file it produces a lower byte file somewhere about 35 mb+...But when I tried in game..It's okay..Though it increased the games lag a bit..(Saving was like watching Ryu do a hadouken in slow mo seeing the hand-fireball-thing and all...)...

Overall its Cool!!!..The Boom sign never looked better... *sigh* I wish I had hellbringers PC...*snickers*

 :evil:

Haha? Obesebears is better then mine XD i only have a 9800gt and an AMD 5000+ 2.6ghz (soon to overclock though :D)

@sl1982: Halkun said you can try using a better format then PNG as it's highly compressed which causes some (if not all) the lag.. waiting on Aali though
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-20 08:04:55
I noticed that once you create another magic.LGP file it produces a lower byte file somewhere about 35 mb+...But when I tried in game..It's okay..Though it increased the games lag a bit..(Saving was like watching Ryu do a hadouken in slow mo seeing the hand-fireball-thing and all...)...

Overall its Cool!!!..The Boom sign never looked better... *sigh* I wish I had hellbringers PC...*snickers*

 :evil:

Haha? Obesebears is better then mine XD i only have a 9800gt and an AMD 5000+ 2.6ghz (soon to overclock though :D)

@sl1982: Halkun said you can try using a better format then PNG as it's highly compressed which causes some (if not all) the lag.. waiting on Aali though

Elaborate on "Better" please... PNG has variable transparency... it's implicit too, meaning no special process for saving any alphamaps... Granted not all files need to be variable, some could be gif I suppose.... but those would be limited severely.

It all comes to this: Which ends justify which means?



Now, I should also mention that the time meter and limit meter are way too bright... make the gray darker... they look washed out...
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Harruzame on 2009-08-20 08:16:02
@Obesebear

Thanks for the tip however Aali's Lgp/unlgp is too much for me to understand..SO I'll stick withThe LGP tools ( Thanks! Ficedula..U d Man! ) and do with the a<>b replace function..


@Satoh

Does your new magic.lgp became lower in bytes after you created another to replace your old one?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Satoh on 2009-08-20 16:15:44
@Obesebear

Thanks for the tip however Aali's Lgp/unlgp is too much for me to understand..SO I'll stick withThe LGP tools ( Thanks! Ficedula..U d Man! ) and do with the a<>b replace function..


@Satoh

Does your new magic.lgp became lower in bytes after you created another to replace your old one?


O.o; when did I do that again...?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-20 16:19:59
You'd have to ask halkun i don't know about formats haha..

But in the next version of Aali's driver it's going to preload all the textures in game. So we wont get that lag (which will bring RAM consumption to 35.3mb using this mod)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 16:34:21
Did you find out about partially transparent pictures? It would allow me to antialais all the text in the game. Right now partially transparent pixels show up as solid
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 16:53:09
(http://img256.imageshack.us/img256/8431/biom.th.png) (http://img256.imageshack.us/i/biom.png/)

Redone part of bio. Doesnt look quite right, any ideas how to fix?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-20 17:00:37
He didn't answer that, i reasked it.

As for your bio, looks fine to me. I mean you could try to make it more transparent so it seems more bubbley


EDIT: vvvvvvvvvvvvvvv What he said vvvvvvvvvvvvv
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-20 17:01:36
make the inside much darker
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: willis936 on 2009-08-20 17:07:14
The highlight around the outside is much bigger and brighter than in the original.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 17:17:12
Another pic

(http://img259.imageshack.us/img259/9905/bio2.th.png) (http://img259.imageshack.us/i/bio2.png/)
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Hellbringer616 on 2009-08-20 17:22:40
Looks good to me
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-20 18:45:05
the shine needs to be cut off more drastically, and the bubbles need to be darker... can we see an inaction pic? i dont really remember the effect
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 19:28:55
I havnt been able to get it in game yet. Im at work now so ill tweak it when i get home.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: drfeelgud88 on 2009-08-20 20:13:51
Another pic

(http://img259.imageshack.us/img259/9905/bio2.th.png) (http://img259.imageshack.us/i/bio2.png/)

I like it. But, i think the center bubble is a lil too big, but still, looks nice.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: romeo14 on 2009-08-20 20:29:20
nice job sl1982, we all appreciate all the hard work you putting into this project and your hard work shows  :lol:
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 22:33:13
Another pic

(http://img259.imageshack.us/img259/9905/bio2.th.png) (http://img259.imageshack.us/i/bio2.png/)

I like it. But, i think the center bubble is a lil too big, but still, looks nice.

Dimensions are identical to the original
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: drfeelgud88 on 2009-08-20 23:35:44
Another pic

(http://img259.imageshack.us/img259/9905/bio2.th.png) (http://img259.imageshack.us/i/bio2.png/)

I like it. But, i think the center bubble is a lil too big, but still, looks nice.

Dimensions are identical to the original
hmm, wow, i never noticed... how embarrassing of me  :oops:
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 23:42:00
Is it just me or does anybody think that bio should look more green then that? Like toxic ooze or slime or something. I know its deviating from the original but thats my opinion... what do you guys think?
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: Timu Sumisu on 2009-08-20 23:44:17
I'd like to see it ingame to judge that :P
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-20 23:49:01
Yeah... just have to figure out how to get it in the game lol. The way i did all the other ones doesnt seem to be working right.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-21 04:37:12
(http://img33.imageshack.us/img33/2572/bio1g.th.jpg) (http://img33.imageshack.us/i/bio1g.jpg/)

(http://img5.imageshack.us/img5/8168/bio2b.th.jpg) (http://img5.imageshack.us/i/bio2b.jpg/)

(http://img196.imageshack.us/img196/8862/bio3e.th.jpg) (http://img196.imageshack.us/i/bio3e.jpg/)

(http://img269.imageshack.us/img269/8299/bio4x.th.jpg) (http://img269.imageshack.us/i/bio4x.jpg/)

Part of bio in action. Opinions please.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: obesebear on 2009-08-21 04:40:11
Can you not get yours to distort like the others do?  Also, notice how some of the others have little bubbles inside... you should do that, I think it would help alot.
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-21 04:43:14
Sigh....

I was more looking for opinions of color and such.

(http://img299.imageshack.us/img299/3444/bio00.th.png) (http://img299.imageshack.us/i/bio00.png/)

That is the texture done so far. All the distorted stuff is still original
Title: Re: [REL] sl1982's & Satoh's GUI Mod
Post by: sl1982 on 2009-08-21 04:51:00
Ok guys since there is more then just 2 people doing work on this project I have to change the name of this. So from now on is will be called Team Avalanche's GUI Overhaul. Info on specific contributors in first post.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: obesebear on 2009-08-21 04:53:22
ohhhhhhhh.  In that case, the color should be a darker and more murky looking.  Just darken up the green and... maybe a little less umm... glare?  or lens flare?  whatever it's called.

Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 05:15:49
Trying to figure that out. Game engine seems to make them transparent
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Hellbringer616 on 2009-08-21 06:00:36
Like the new name :-D
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 06:16:16
S&!%# ! Gotta save the planet from the crappy graphics Cloud!
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: obesebear on 2009-08-21 06:46:04
I take back my statement, yours looks spot on to what Bio should look like.  Please continue  :-)
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 06:48:53
As it stands i cant change it if i wanted to. The darker i make the texture the more transparent the game makes it
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Harruzame on 2009-08-21 09:30:38
HI there!!

Umm....I encountered an error duirng midgame its missing a btcl_07.png?...Is this fixable? Or can I have the missing .png instead?

Pls..advise...
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Satoh on 2009-08-21 10:22:13
As it stands i cant change it if i wanted to. The darker i make the texture the more transparent the game makes it

Sounds like color channel is being pulled as the alpha channel...

That or it's using Addition as it's blend mode. A lot of games use that method for special effects.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Harruzame on 2009-08-21 10:30:32
@Team Avalanche
 
pLz. Help with my problem (recent post)..

I really appreciate it...Thanks in advance!!!
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Satoh on 2009-08-21 10:41:59
HI there!!

Umm....I encountered an error duirng midgame its missing a btcl_07.png?...Is this fixable? Or can I have the missing .png instead?

Pls..advise...

Just copy one of the other btcl_0 .png's and change the name to btcl_07.png. It's a temporary fix but you'll be able to play at the least.

And I should note that my college semester started up 3 days ago (without me actually) so I'm quickly signing up for my classes today... and most likely won't spend as much time here on teh qhimms...

Just thought I'd let you all know.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Timu Sumisu on 2009-08-21 12:07:37
Bio seems fine, can't wait for it to be done and see a short vid of it! as to team Avalanche... i like it!
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: halkun on 2009-08-21 12:10:06
I started my FF7 file reconstruction project.You can use it to keep track of the files/spells/textures that have been altered.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Timu Sumisu on 2009-08-21 12:13:23
Thanks haikun, that'll help alot!
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Harruzame on 2009-08-21 12:20:27
That'll be nice!!!..Now everyone will know what happened with what file(?)...Am I right Haikun? :-)
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: halkun on 2009-08-21 12:28:11
Yup, you may want to update it with the PC files so you can see what's what. It's freely editable so feel free to expand it.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: halkun on 2009-08-21 12:30:02
Also, guys, my name is halkun. Hal.... Like the computer from 2001?

It's not HaIkun, it's haLkun.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Timu Sumisu on 2009-08-21 12:50:36
o.o SOWWY! my bad
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 14:42:45
Dont take offense, he calls me si1982 all the time
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Kudistos Megistos on 2009-08-21 15:24:02
Oh, great. Now even the mods are double posting :-D
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 15:26:09
lol well he is not going to get himself in trouble  :roll:
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Kudistos Megistos on 2009-08-21 15:27:45
Qhiiiiiiiiim! Halkun is double posting! Disemvowel him forthwith!
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 15:35:03
(http://img232.imageshack.us/img232/7702/bio5.th.jpg) (http://img232.imageshack.us/i/bio5.jpg/)


Finished Bio screen.

New bio texture

(http://img24.imageshack.us/img24/3444/bio00.th.png) (http://img24.imageshack.us/i/bio00.png/)
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Kudistos Megistos on 2009-08-21 15:40:55
It looks a lot better in game than it did against a black background.

However, it looks a bit "clean" to me; a few, big, smooth blue-green bubbles. Since it's poison, is there any way to make it "dirtier"? The original spell had a lot more bubbles and some were greeny green or yellowish green. The variety would add a sense of impurity to the spell.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 16:12:28
Ok i just looked at the original and it makes sense now. It uses 2 different textures, one blue one green. Will fix that now. And I cant make it look any darker then it is unfortunately

(http://img8.imageshack.us/img8/1459/bio6.th.jpg) (http://img8.imageshack.us/i/bio6.jpg/)

Look any better?
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Hellbringer616 on 2009-08-21 16:21:53
the green looks PERFECT. Think it's even the right shade too :-D
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Kudistos Megistos on 2009-08-21 16:23:03
Yeah, the new one looks better.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 16:23:40
Just polishing it up to get rid of some of the jaggies that formed when u warped the cr@p out of the original image
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Satoh on 2009-08-21 16:50:16
Also, guys, my name is halkun. Hal.... Like the computer from 2001?

It's not HaIkun, it's haLkun.

I had a feeling there was some relation there... While it may or may not be the direct inspiration, the fact the you used it as an example is good enough... Love the avatar btw...

As for Bio, I think you could add a little brown if you wanted to make it look dirty... like an overlay of brown cloud-filter...
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 17:00:01
Good idea, ill give it a shot after i vectorize the outside edge to give it a cleaner look in game. Any progress on those item images?
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 17:24:55
The game changes black to transparent so no go
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: obesebear on 2009-08-21 17:26:20
Could you make it a dark gray?
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 17:36:33
Could you make it a dark gray?

Nope. Take a look at the texture i uploaded on the page before and see how dark they are already
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 18:41:17
Have you not seen the original? There is blue and green bubbles
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Kudistos Megistos on 2009-08-21 18:47:26
(http://img24.imageshack.us/img24/3444/bio00.th.png) (http://img24.imageshack.us/i/bio00.png/)
(http://img3.imageshack.us/img3/1618/bio00copy.th.png) (http://img3.imageshack.us/i/bio00copy.png/)
Which is more poison you think? :roll:

A mixture of the two. What would it look like with a tiny bit of yellow or brown?
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: drfeelgud88 on 2009-08-21 18:49:33
(http://img24.imageshack.us/img24/3444/bio00.th.png) (http://img24.imageshack.us/i/bio00.png/)
(http://img3.imageshack.us/img3/1618/bio00copy.th.png) (http://img3.imageshack.us/i/bio00copy.png/)
Which is more poison you think? :roll:

A mixture of the two. What would it look like with a tiny bit of yellow or brown?
that is an interesting thought Kudistos. Hmm.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 18:54:13
Sort of like if you left a shit and piss in the toilet for a day? lol :lol:
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 18:59:34
ugh... good thing i wasnt eating.. when i get off work ill see if i can make it look something like that lol
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: drfeelgud88 on 2009-08-21 19:15:23
Hv nvr dn tht bt yh bscll grn yllw sht...y wnt m t fnd sm rfrc ll... :ll: :ll: Hp y gt th d, bl s t clnclr fr psn...
OMG! that is complete disgusting! yuck!  :-o
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Kudistos Megistos on 2009-08-21 19:16:57
I think bio would look right with a few of the bubbles looking like that, but the majority should be a strong green.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Kudistos Megistos on 2009-08-21 19:22:50
BTW, shouldn't talk about making new spells go in it's own thread, since it isn't to do with the GUI?
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: halkun on 2009-08-21 19:56:33
Quote
OMG! that is complete disgusting! yuck! 
f y ddn't knw y r fll f t  8-)

What the hell dude, are you just *waiting* for me to fall asleep to post garbage like that?

Congratulations, you are now on my list. I would probably think twice about posting something like that again here if you want to stay on the forum.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 20:53:00
Ll t's nl ntrl...hhh. Wht ds t mn t b n yr lst? :- :? Shld b hnrd?

I think halkun was being serious...
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 20:55:28
BTW, shouldn't talk about making new spells go in it's own thread, since it isn't to do with the GUI?

Well maybe gui overhaul is a bad name for the project. The goal is to do everything 2d. GUI, spells, etc
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: halkun on 2009-08-21 21:51:11
Texture replacement?
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 21:52:40
Texture replacement?


Well sort of but not totally. I am not redoing any textures for 3d objects
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: halkun on 2009-08-21 21:54:40
Ll t's nl ntrl...hhh. Wht ds t mn t b n yr lst? :- :? Shld b hnrd?

I think halkun was being serious...

I think I'm being serious too.
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-21 22:35:09
Is this sickly green enough?

(http://img199.imageshack.us/img199/1694/bio5.th.png) (http://img199.imageshack.us/i/bio5.png/)
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Kudistos Megistos on 2009-08-21 22:41:26
That's a nice disgusting green :wink:

What would it look like mixed up with the other kinds of green that you've used so far?
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: drfeelgud88 on 2009-08-21 23:00:25
Aw, I thought that was funny Hermoor but I guess  :|
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: Timu Sumisu on 2009-08-21 23:02:47
How about 2D overhaul? Good work on bio, I'm interested in improving many of the magic textures, I'll try n do that /after/ i do all the avatars, but in the meantime, can you post some of the textures for bolt maybe?
Title: Re: [REL] Team Avalanche's GUI Overhaul
Post by: sl1982 on 2009-08-22 00:56:28
How about 2D overhaul? Good work on bio, I'm interested in improving many of the magic textures, I'll try n do that /after/ i do all the avatars, but in the meantime, can you post some of the textures for bolt maybe?

(http://img16.imageshack.us/img16/198/thunde00.th.png) (http://img16.imageshack.us/i/thunde00.png/)


(http://img194.imageshack.us/img194/3473/bio7.th.jpg) (http://img194.imageshack.us/i/bio7.jpg/)

Does this look gross enough?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-08-22 01:15:42
that bio looks perfect to me dude :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 01:17:10
Thanks  :-D Anyone know the tex file for cure?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-08-22 02:27:40
I would recommend, try and keep the graphics as close to the original as possible.

(Bio looks good)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 02:56:48
Im trying to keep it close. Sometime people want things changed
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 03:14:29
I'd put it just a bit more blue, it looks like a green plastic bottle right now
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 03:27:14
I'd put it just a bit more blue, it looks like a green plastic bottle right now

In that last picture?

Edit: i still cant figure out which tex file is for cure. My plan is to start at the beginning of the game and work my way forward.... anyone know what one cure is??
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 04:21:34
yea the last pic

Is this sickly green enough?

(http://img199.imageshack.us/img199/1694/bio5.th.png) (http://img199.imageshack.us/i/bio5.png/)

can't help ya with the cure, post the rest of bolt, i'm nearly done tifa so other should b up soon
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 04:49:53
yea the last pic

Is this sickly green enough?

(http://img199.imageshack.us/img199/1694/bio5.th.png) (http://img199.imageshack.us/i/bio5.png/)

can't help ya with the cure, post the rest of bolt, i'm nearly done tifa so other should b up soon

(http://img15.imageshack.us/img15/8876/thunde01.th.png) (http://img15.imageshack.us/i/thunde01.png/)
(http://img197.imageshack.us/img197/6853/sonic1.png) (http://img197.imageshack.us/i/sonic1.png/)
By sl1982 (http://profile.imageshack.us/user/sl1982)


Not exactly sure what the second one is. I think it may be the blast or something
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-08-22 06:20:19
Wow...so many things have happened huh?

Halkun is it?

Sorry my bad..

hehehe..They're being funny with this ( Kudistos Megistos even requesting Qhimms appearance..Heck!)

Continue on with what you're doin so great!!! Kudos to SL1982..and the rest of Team Avalanche..
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-22 07:18:18
Awesome work with Bio, think it looks perfect :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-22 08:46:48
that bio looks awesome! i luv it i luv it!  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-22 10:01:53
That bio looks much better, and no don't put blue in it, it will look less dirty if you do. It looks quite perfect already. If you want some other color in it, use yellow or something. Not blue cuz it's a clean color.
he's right. blue makes it look like... candy lol
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 15:59:08
Bio stays as it is. If i spend too much time of each thing this project will take forever. And on a sad note i cant seem to find the file for cure and ive about given up so no redone cure....
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 16:19:42
Tifa's done :D

at least the vector, i'll photoshop it later, but to show that i'm still alive :P

(http://img80.imageshack.us/img80/289/tifaav.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 16:30:13
Tifa's done :D

at least the vector, i'll photoshop it later, but to show that i'm still alive :P

(http://img80.imageshack.us/img80/289/tifaav.png)

Awesome work  :-D This project is shaping up nicely
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 16:44:08
Can you post the other pics of bolt?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 16:55:04
The other 2 are on the last page. As for the one brown texture im not really sure what its for
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 17:04:55
Ah thanks didnt realize what they were o.o
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 17:09:03
Does anyone know what other spells are used early in the game? I know fire and ice, but only fire can be redone. And i dont know how to make fire
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-22 17:10:47
After fire, ice, bolt and cure, quake should be the next one...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 17:13:02
After fire, ice, bolt and cure, quake should be the next one...

Quake is a 3d spell
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 17:13:32
but it still has textures, as does ice i think
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-08-22 17:28:24
Are the textures applied to 3D objects, or are they 2D entities?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 17:29:47
As far as i can tell every texture is applied to a 3d element. Some things like quake have a basic model they are applied to. Things like bio and bolt are applied to a basic flat plane
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 17:40:21
3d textures need redoing too, so those can be posted, i think the meshes for 3d magic are okay as they are, if nething I could pimp em out sometime.


nehow heres a bolt wip.

(http://img136.imageshack.us/img136/8749/picture82x.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 17:57:01
What i'm tracing with. I always use colors for tracing lines that dont appear in the picture so they stand out.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 18:29:43
first bolt done... not sure how i like it.. thots?

(http://img208.imageshack.us/img208/4536/picture83.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-08-22 19:02:58
Lightning is straighter and more jagged, try making it less smooth. Also, the actual bolt should probably be thinner, and the surrounding glow should be more of a gradient and less cel-shaded; the only reason the original seems cel-shaded is that it's too small a graphic to shade smoothly.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-08-22 19:10:40
What is that, four colors? How about getting a real picture of a lighting bolt (Creative commons) and alter it with fiters?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 19:16:58
What is that, four colors? How about getting a real picture of a lighting bolt (Creative commons) and alter it with fiters?

because most such images dont have animated frames ¬¬ Nor do I feel like animating detailed images myself.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 20:17:38
I think we want the bolts to at least be somewhat similar to the originals, not just use an image off the 'net
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 20:29:07
Can you make the bolt dissolve like the original does? :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 20:31:30
I hate to say it but i am a photoshop noob
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: KnifeTheSky77 on 2009-08-22 20:33:07
first bolt done... not sure how i like it.. thots?

(http://img208.imageshack.us/img208/4536/picture83.png)

I like it. Actually, If I were you, i wouldn't spend a whole lot of time working on making the lightning bolt look 'realistic'.  Do you all remember what casting lightning looks like? It is hard to make out the actual detail in the lightning because it comes and goes so quickly, the part of the attack that really needs work is the round sprites that appear after the lightning disappears.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-22 20:34:07
Or we can be perfectionists and make everything looks perfect  :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: KnifeTheSky77 on 2009-08-22 20:34:54
Or we can be perfectionists and make everything looks perfect  :-P

I'm open to that  :mrgreen:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-22 20:43:54
Timu... that lightning bolt looks sick.... dont change a thing about it,, it looks so awesome
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-22 21:24:50
still too toony, i'll mull over what I can do for it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-22 22:00:43
Well... It may not help at all but here's a basic bolt I made just now...

(http://i86.photobucket.com/albums/k99/eremes/lightning.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-08-23 00:36:26
I like the Avant-Garde Pics...They're like ready to be slapped in notebook front pages or something...even stationaries? Business perhaps?... hehehe 8-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 00:57:22
(http://img198.imageshack.us/img198/600/boltes.png) (http://img198.imageshack.us/i/boltes.png/)  (http://img16.imageshack.us/img16/198/thunde00.png)
NEW                                                                                                                   OLD

Ok I remade the texture in photoshop in 1024x1024. A lot of pasting and blending :roll:



Looks pretty good but not quite the same as the original
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 01:19:34
Prettied up the field cursor and red and green pointer things

(http://img9.imageshack.us/img9/5566/handb.th.jpg) (http://img9.imageshack.us/i/handb.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-08-23 01:26:57
Well that's quite a spectacle my good man...You sure have an EYE for this..It so DIVINE!!....*split personality*...

Whoa!??!?!?! Wha happend??..Well I guess I was overtaken by your works of art..man this is what I call "Improvement of the game"...It ENHANCES the experience.

Halkun won't mind about this....
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Otokoshi on 2009-08-23 02:00:01
So I'm really liking the new textures.  Would it help to have fractals of the originals made just to fill in the gaps until original ones are made?  Granted not much has been altered like pretty filters and such, so I'm sure it could be improved further.

(http://img89.imageshack.us/img89/2902/thunde00new.png) (http://img89.imageshack.us/img89/2902/thunde00new.png)   (http://img16.imageshack.us/img16/198/thunde00.png)
                         NEW                                                                                       OLD

Edit: Added direct link.

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-08-23 02:10:06
Prettied up the field cursor and red and green pointer things

(http://img9.imageshack.us/img9/5566/handb.th.jpg) (http://img9.imageshack.us/i/handb.jpg/)
WOW!! HD Green and Red markers!!11!@@!!211.
Seriously, keep up the good work!  Did you ever think this thread would have nearly 30 pages?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 02:12:06
So I'm really liking the new textures.  Would it help to have fractals of the originals made just to fill in the gaps until original ones are made?  Granted not much has been altered like pretty filters and such, so I'm sure it could be improved further.

(http://img89.imageshack.us/img89/2902/thunde00new.png) (http://img89.imageshack.us/img89/2902/thunde00new.png)   (http://img16.imageshack.us/img16/198/thunde00.png)
                         NEW                                                                                       OLD

Edit: Added direct link.



Looks not bad, but what exactly is fractals?

Prettied up the field cursor and red and green pointer things

(http://img9.imageshack.us/img9/5566/handb.th.jpg) (http://img9.imageshack.us/i/handb.jpg/)
WOW!! HD Green and Red markers!!11!@@!!211.
Seriously, keep up the good work!  Did you ever think this thread would have nearly 30 pages?

I know you cant see it there but they pulsate

On another note i dont think i will be able to pull off the fire spell. Fire does not look very easy to create and my photoshop skills are limited at the moment
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 03:43:33
I havnt tried anything yet

edit: I know this isnt much news for the downloaders but for anyone that is working on the project the textures folder is now categorized with subfolders for better organization

edit2: New release!

http://www.megaupload.com/?d=KEF4I4B0 (http://www.megaupload.com/?d=KEF4I4B0)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-23 05:42:33
man i SO want to try this out!! but that "may cause crashes" still bugs me lol
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 05:45:40
Crashes have mostly been fixed. If you have a problem with it just look at app log and see what texture file is missing and make a copy of a similar png and rename it to the missing file. As an added note it hasnt crashed for me in at least 2 days
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-23 05:50:04
thats it! im gna try it out! lol as long as i back up my files i should be ok hehe
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 05:55:43
Yup
In the latest beta there are different folders for the different lgp's you need to put the tex files in. For the most part you can just use the lgptools a<>b replace function. But this may or may not work for the magic.lgp as apparently it is different. If it doesnt work use aali's lgp/unlgp tools
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-23 05:59:57
Yup
In the latest beta there are different folders for the different lgp's you need to put the tex files in. For the most part you can just use the lgptools a<>b replace function. But this may or may not work for the magic.lgp as apparently it is different. If it doesnt work use aali's lgp/unlgp tools
oh wow... there are alot of folders/files on there that i don't even know how to do it... i feel like such a noob  :oops:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 06:10:06
Hehe dont worry, its not that simple of a process. Hopefully in the future someone will help out with a patcher
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-23 06:44:37
Hehe dont worry, its not that simple of a process. Hopefully in the future someone will help out with a patcher
yeah, that be most awesome! for the time being, i'll just provide some feedback and wait for the final release. personally, i can't wait for that day to come!  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-23 07:26:08
Well, with this release I'm crashing my game, unfortunately :(

I patched the lgp files, and put the texture folder, as it is, into the texturefolder of the game. Yet... it crashes on me :(

Oh.. an there is nothing in the "Magic.lpg" folder.. is that intended?


I got it to work :D. There was a problem because some files were compressed in flevel.lgp.

But I found a glitch. Look closely at the green arrow. on the left hand side there is a black dot, when it is at its brightest. Probably some Alpha issue :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Otokoshi on 2009-08-23 07:34:16
Quote from: sl1982
Looks not bad, but what exactly is fractals?

Well I guess the textbook definition of a fractal can be best described here (http://en.wikipedia.org/wiki/Fractal).

The simplest explanation of fractal interpolation I could find can be found here (http://www.math.uri.edu/~joe/fractals/interpolation.html).

But the best visual presentation of it I think is here (http://www.dpreview.com/learn/?/key=interpolation).

Quote from: Hermoor
That looks like a resize.

Nope not a resize.  Using bicubic smoother image resize in Photoshop and using a fractals plugin yielded different results.

(http://img228.imageshack.us/img228/8232/thunde00resize.png) (http://img228.imageshack.us/img228/8232/thunde00resize.png)

PHOTOSHOP RESIZE

Quote from: Hermoor
You should try some filters on it at least.

Well I hadn't because I wanted to see if this was a viable option before I invested a great amount of time in it.  Just testing the waters you know.

Quote from: Hermoor
And did you try the one i blended together?

I have not.  I was merely posting an example of what fractals can do.  I had gotten the original image from sl1982's post here (http://forums.qhimm.com/index.php?topic=8831.msg115121#msg115121).  I just grabbed the first pic I saw to whip up a quick example.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-23 07:49:33
I just took a look at those pictures... Maybe it is the Hand that goes over the border. I couldn't explain it otherwise.

Edit: Yes, the Hand looks like it has a few pixel cut off.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 18:09:40
Well i took a stab in the dark at making fire. Check it out

(http://img186.imageshack.us/img186/2194/flame00.th.png) (http://img186.imageshack.us/i/flame00.png/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-23 18:17:11
I like it. Can't wait for it in game :D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-23 18:24:42
Well i took a stab in the dark at making fire. Check it out

(http://img186.imageshack.us/img186/2194/flame00.th.png) (http://img186.imageshack.us/i/flame00.png/)

It looks a little dark compared to the original spell, but maybe it will seem different when put into the game...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 20:38:33
Well i took a stab in the dark at making fire. Check it out

(http://img186.imageshack.us/img186/2194/flame00.th.png) (http://img186.imageshack.us/i/flame00.png/)

It looks a little dark compared to the original spell, but maybe it will seem different when put into the game...

Original Image

(http://img19.imageshack.us/img19/2194/flame00.th.png) (http://img19.imageshack.us/i/flame00.png/)

Looks pretty close to me
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-23 20:47:32
Wait, your pic was a resize and tweak of the original fire texture? Wow, fire always looked much lighter in battle...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 20:50:02
Yeah im sure it will look different in game. The game engine usually does something with transparency. Give me a few. Ill see if i can get a screen

Edit: seems i goofed up. The images i just worked on were for the flamethrower spell

Ok i think it looks pretty awesome

(http://img512.imageshack.us/img512/8547/flamethrower.th.jpg) (http://img512.imageshack.us/i/flamethrower.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 21:41:35
Seems like i screwed up a bit in the last release. boom_a.tex and bio.tex need to be in the magic.lgp instead of the menu_us.lgp

Sorry for the double post
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-08-23 21:48:18
Yeah im sure it will look different in game. The game engine usually does something with transparency. Give me a few. Ill see if i can get a screen

Edit: seems i goofed up. The images i just worked on were for the flamethrower spell

Ok i think it looks pretty awesome

(http://img512.imageshack.us/img512/8547/flamethrower.th.jpg) (http://img512.imageshack.us/i/flamethrower.jpg/)
Now THAT looks like a true flamethrower!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 23:26:49
Ok guys i think you might like this one. Turned out good if i may say so.

Fire!

(http://img134.imageshack.us/img134/9715/fired.th.jpg) (http://img134.imageshack.us/i/fired.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-23 23:29:56
Okey dokey.  I'm using Beta 5 and I haven't had a problem before this update.  Already tried updating fresh lgps.  No dice.
Here's my app log:
Code: [Select]
INFO: Auto-detected version: 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1440x900, output resolution 1440x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
UNEXPECTED: zero count
WM_CLOSE
-=-=[END OF WORLD MAP!!!]=-=-
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Runs smooth everything looks as it should until I try to load a game/start a new one.  Crashes on the spot.  I can't seem to find the error anywhere.
Just a heads up.  I'm using W7x64.

Keep up the great work guys!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 23:41:40
Nothing in that log file points me towards any specific source of your problem. How are you putting the tex files into your lgp's?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-23 23:46:01
lgptools, straight c/p, then repacking and replacing.

It's worked with everything up to beta 5 (including beta 4).
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 23:48:45
Replace magic.lgp and flevel.lgp with your backup copy (you did make one right?) and see if it still crashes. If it works fine you may have to use aali's lgp programs
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-23 23:54:06
Hmm, maybe the issue may have to do with magic.lgp.  The folder I downloaded had an empty magic.lgp so I didn't alter it at all.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-23 23:56:33
Yeah goof up on my part.

Seems like i screwed up a bit in the last release. boom_a.tex and bio.tex need to be in the magic.lgp instead of the menu_us.lgp

Sorry for the double post
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-08-24 00:01:51
Ok guys i think you might like this one. Turned out good if i may say so.

Fire!

(http://img134.imageshack.us/img134/9715/fired.th.jpg) (http://img134.imageshack.us/i/fired.jpg/)
May I offer a suggestion... 
Make the bottom part of the fire a little more dense so it's not so translucent.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-24 00:03:58
AH HA!

Okey dokey thankees!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 00:11:43
Ok guys i think you might like this one. Turned out good if i may say so.

Fire!

(http://img134.imageshack.us/img134/9715/fired.th.jpg) (http://img134.imageshack.us/i/fired.jpg/)
May I offer a suggestion... 
Make the bottom part of the fire a little more dense so it's not so translucent.

I might tweak it a bit. I tried bolt a bit. What you guys think?

(http://img39.imageshack.us/img39/1169/boltc.th.jpg) (http://img39.imageshack.us/i/boltc.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-24 00:13:06
Fire looks fantastic, and Bolt looks great. Keep up the good work
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-24 00:34:03
Hrm.  That didn't solve my dilemma strangely.

The same APP.LOG, no real errors as far as I can see...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 00:34:57
I had that problem once when i improperly repacked flevel.lgp. Thats the only thing i can think of
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-24 00:44:12
Oh, when I extract it it asks if I want to decompress and I say "yes to all" thinking I do not want packed files but I'll try saying no to all on a fresh flevel.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 00:44:54
Use aali's lgp program to compress/decompress


Bolt WIP

(http://img8.imageshack.us/img8/5060/bolt2w.th.jpg) (http://img8.imageshack.us/i/bolt2w.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-24 00:47:57
Confirmation on that being my issue and it's now fixed.
Thanks for the help and I'll get that.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Opine on 2009-08-24 01:08:58
Bolt WIP

(http://img8.imageshack.us/img8/5060/bolt2w.th.jpg) (http://img8.imageshack.us/i/bolt2w.jpg/)
That Bolt looks awesome.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Prince Lex on 2009-08-24 01:25:43
Wow guys, this is coming on leaps and bounds. Love it all ^_^
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 02:29:37
So this doesnt make any sense. I removed all .tex files from magic.lgp and cure still works for some reason. Where the hell else would they hide the texture files. Damn square
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-08-24 02:32:04
Is cure a 3D animation maybe?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 02:36:13
Its possible, but if it was purely 3d then the custom driver would do a good job of making it look better

edit: Hah! I found it. It wasnt even in an lgp
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-24 02:59:20
where was it then?!
O.o
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 03:01:29
where was it then?!
O.o

In the battle folder. Dumb square... how could they make a game so unorganized i dont know
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-24 03:06:29
i know... they have a random hrc file in the battle LGp.

doga... its just a giant model of tifa's hand... floating there..
wtf?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-24 03:08:09
Hmm.

If the files are unorganized I wonder how the code looks.

Has anyone attempted ripping apart the kernel and rewriting it to be more streamlined?
*of course that's a huge operation but I bet someone's at least tried*
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 03:09:30
Given the system requirements of the game i dont think it needs to be more streamlined
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-24 03:10:36
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 03:40:23
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3

Yup. You screwed something up. Mine works fine
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-24 03:41:39
don't you pretty much HAVE to use Aali's LGP tools for that to work?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 03:46:18
Yup. It is the only one i know of that correctly handles magic.lgp

edit: How does everyone like this cure so far? Not all of the texture is in the game. This is a WIP. Comments please

(http://img259.imageshack.us/img259/6592/cure.th.jpg) (http://img259.imageshack.us/i/cure.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-24 04:56:31
i think its a good start! i like it  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 05:05:45
Awesome work! The aura/circle around cure should be a bit more faded at the edges, i guess make it darker so it fades out? Also, for fire/bolt How are you doing them, resize + smudge? They look great! And you seem to put them out much faster than me slugging away at vectors.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 05:07:09
You got it timu, im slowly learning how to work the photoshop. Do you think the bolt looks ok? If you do you could work on the other 2 textures for bolt
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 05:08:14
the white should be smaller
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-24 05:08:32
btw, the bolt and the fire especially look absolutely amazing! wow i certainly missed alot for a day's shift lol
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 05:09:14
the white should be smaller

On the bolts?

(http://img200.imageshack.us/img200/6823/cure2.th.jpg) (http://img200.imageshack.us/i/cure2.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 05:23:11
again, cure needs to fade off more, the green aura is too rough. and yes, the white part of the  bolt
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-24 05:24:18
the white should be smaller

On the bolts?

(http://img200.imageshack.us/img200/6823/cure2.th.jpg) (http://img200.imageshack.us/i/cure2.jpg/)

looks good so far!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 05:34:34
again, cure needs to fade off more, the green aura is too rough. and yes, the white part of the  bolt

(http://img32.imageshack.us/img32/8903/cure3m.th.jpg) (http://img32.imageshack.us/i/cure3m.jpg/)

Better?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 05:35:39
A little, i'd say a bit more fade though
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-08-24 05:46:20
again, cure needs to fade off more, the green aura is too rough. and yes, the white part of the  bolt
Yeah, just watched some youtube videos because I'm too lazy to open FF7 right now, and the original cure has sort of fuzzier blurrier edges.

(http://img197.imageshack.us/img197/4012/curesample.png)

Obviously the color is wrong and there's no bolt in it, as I wasn't attempting to actually make a cure graphic, just show you what the edges ought to look like. This was easily accomplished using the Gaussian Blur filter in Photoshop.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 05:46:55

(http://img27.imageshack.us/img27/1331/cure4.th.jpg) (http://img27.imageshack.us/i/cure4.jpg/)

Third times the trick?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-24 05:47:36
looks a lot better
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-08-24 05:48:48
Yes, those plus-shaped ones are almost perfect, at least as the blur goes.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 05:55:44
Hows that avatar coming timu? Would love to slap it in the project
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-08-24 05:57:52
Just noticed in your last screenshot, there's some inconsistency, with some of them being nice and blurry, but a few of them being still sharp-edged. Was this an oversight, or were you only editing one part of the animation to show what you were doing rather than the completed thing?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 06:02:06
yea its better SL,  (is there something else i can call you part from sl1982?)

As to the avatar... I'm workin on one of the bolt sheets (for the one you did awesomely, just thin the white bit n make it more separated
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 06:03:59
yea its better SL,  (is there something else i can call you part from sl1982?)

As to the avatar... I'm workin on one of the bolt sheets (for the one you did awesomely, just thin the white bit n make it more separated

SL works, and i redid the bolt. Ill throw up a screen

Just noticed in your last screenshot, there's some inconsistency, with some of them being nice and blurry, but a few of them being still sharp-edged. Was this an oversight, or were you only editing one part of the animation to show what you were doing rather than the completed thing?

I did the whole thing. Maybe i need to adjust a few of them, you are referring to the faded outside edge?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 06:08:17
(http://img194.imageshack.us/img194/7786/thunde01.jpg)

First two sprites done, third partway... it too smudge tooled? :P I tend to make things look kinda like that in the smudge tool. Also, looking a few pages back you did fire (not flamethrower, fire) it looked kinda white,... does it need more red/orange?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 06:13:02
(http://img194.imageshack.us/img194/7786/thunde01.jpg)

First two sprites done, third partway... it too smudge tooled? :P I tend to make things look kinda like that in the smudge tool. Also, looking a few pages back you did fire (not flamethrower, fire) it looked kinda white,... does it need more red/orange?

I dont think so... but i dunno

Anyways here is the new cure and bolt

(http://img207.imageshack.us/img207/2205/bolt3.th.jpg) (http://img207.imageshack.us/i/bolt3.jpg/)

(http://img195.imageshack.us/img195/9167/cure5.th.jpg) (http://img195.imageshack.us/i/cure5.jpg/)

Also i was working on the bottom image of that bolt texture. Im assuming it was supposed to be blue flame. You can use it if you like

(http://img263.imageshack.us/img263/8876/thunde01.th.png) (http://img263.imageshack.us/i/thunde01.png/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-08-24 06:18:28
yea its better SL,  (is there something else i can call you part from sl1982?)

As to the avatar... I'm workin on one of the bolt sheets (for the one you did awesomely, just thin the white bit n make it more separated
SL works, and i redid the bolt. Ill throw up a screen

Just noticed in your last screenshot, there's some inconsistency, with some of them being nice and blurry, but a few of them being still sharp-edged. Was this an oversight, or were you only editing one part of the animation to show what you were doing rather than the completed thing?

I did the whole thing. Maybe i need to adjust a few of them, you are referring to the faded outside edge?
Yeah, but you seem to have fixed it in your latest shot.

From cure4.jpg, I was referring to this:
(http://img15.imageshack.us/img15/9782/sample2x.th.png) (http://img15.imageshack.us/i/sample2x.png/)
But obviously not a problem anymore.

Oh, and I'm loving that bolt and flame work! :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 06:20:36
Prolly throw another beta up when i get up later today so people can play with it. I must say flamethrower is my fave so far
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 06:21:02
what is the blue flame for nehow?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 06:22:27
what is the blue flame for nehow?


beats me. I dont know what anything in that texure file is for. All i know it was in the thunder folder in magic.lgp. Maybe it is for bolt2 or 3?

Edit: the blue flame looks pretty damn similar to the sonic texture just a different color

Slapped it in sonic_1 and took a screen. Doesnt look too bad. (changed the color to match)

(http://img210.imageshack.us/img210/3966/bolt4.th.jpg) (http://img210.imageshack.us/i/bolt4.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-24 07:14:14
luvin that high-res cure :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Izban on 2009-08-24 08:47:14
quick question with the cure texture does it share the texture with the potion item
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-24 11:58:28
Good progress here :)
I like this stuff.

Anyway, I don't want to bug you in anyway, but did you notice my post about the Hand image? (Since no one responded to that I assume no one really read?)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 14:17:38
the circular brown shock around them is the brown texture (sonic1), but dunno bout where thunde01 is for
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 16:02:26
quick question with the cure texture does it share the texture with the potion item

Yes, as well as other items

Good progress here :)
I like this stuff.

Anyway, I don't want to bug you in anyway, but did you notice my post about the Hand image? (Since no one responded to that I assume no one really read?)

Yes I have noticed it. I will be fixed, dont worry.

Just a question. Are you just gonna resize the original textures or remake them? For cure, you could render real particle effects. And make a awesome animation with it. If you want I could try it...actually I'm gonna do it, I'l post the result soon.

Feel free. Ive decided to keep things close to the originals. Everytime i changed something people said it should be more like the original. Feel free to make your own mods for the game that change whatever you like. If you need technical help PM me and ill try and help
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 16:04:02
(http://img266.imageshack.us/img266/8876/thunde01.png)

Voila, you can add your big lob of fire at the bottom, did you redo the sonic texture already?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 16:05:42
(http://img266.imageshack.us/img266/8876/thunde01.png)

Voila, you can add your big lob of fire at the bottom, did you redo the sonic texture already?


If you take a good look at the sonic texture it seems to be that blue fire from the texture you have just a different color
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 16:09:49
Maybe you could use something similar to this for the cure spell. And maybe other spells too. :-)
http://www.youtube.com/watch?v=y6weZK7m6r8&eurl=http://www.youtube.com/user/Hermoor&feature=player_profilepage#t=22

I think creating particle effect is going way beyone what we are trying to do here
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 16:21:17
SL did you combine our thunder01 pics?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 16:27:33
SL did you combine our thunder01 pics?


Yeah. Working on getting in game now

edit: im not sure what it does... must be part of a different spell
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 16:37:29
Well you could render a particle animation image for image. You will end up with like 150 images. Then start cutting. I bet you could achieve pretty cool results doing that. And looking on the textures, it wouldn't take so long to put together either. You could use this for spells like holy, cure, and everything that has to do with small balls and small light. Even for spells like poison too.

Or you could do it and release your own version  :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-24 16:38:59
Like Remeo and his new materia textures?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 16:43:18
SL did you do sonic1? If not i'll get on it right away
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 16:46:00
SL did you do sonic1? If not i'll get on it right away


Sort of. I grabbed the image from tunde01 and slapped it it that. There is a screenshot of it. If you think it should be redone from scratch have at it.

Like Remeo and his new materia textures?

Exactly
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-24 17:15:05
(http://img249.imageshack.us/img249/289/tifaav.png)

Tifa avatar finished... are the new avatars included in these releases?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 17:20:11
(http://img249.imageshack.us/img249/289/tifaav.png)

Tifa avatar finished... are the new avatars included in these releases?

Yes
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 19:25:42
(http://img299.imageshack.us/img299/5824/70430250.th.jpg) (http://img299.imageshack.us/i/70430250.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-24 20:16:15
isnt the X-Potion like a purple-type of color?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-24 20:27:07
It's blue with a slight hint of purple
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 20:27:41
Yup. Well blue, no palettes are complete yet. Need to figure out which file is what color
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-24 20:30:51
Also, wouldn't it better if the "stars" of this effect were a little more blurred out? It looks so.. strong and not really like a spell.
Just as someone already said with gaussian blur.

I think this would make it more "spell-like"
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 20:35:55
Also, wouldn't it better if the "stars" of this effect were a little more blurred out? It looks so.. strong and not really like a spell.
Just as someone already said with gaussian blur.

I think this would make it more "spell-like"

Not to be rude or anything, but dont judge it until you see it in the game. And when it is released you are more then welcome to tweak the files and submit them. I know it is constructive criticism but if i spend hours and hours on one spell not much will get done. Plus i think it looks good
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-24 21:19:06
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-24 21:29:42
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.

No worries. I dont begrudge anyone their opinion. All i ask is just wait to see it in action
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 05:04:00
Made a video of choco mog summon. Redid the first part of the summon with those glowing ball things. Also fixed the swirling eyes on the mog. Check it out.


edit: seems it doesnt work. does youtube not like fraps videos?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-25 05:11:20
takes a while to get set up, few hours for me
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 05:12:33
Says Failed(Unable to convert) in the my videos thing
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-25 05:13:09
Oh, Hmm. no idea then, FRAPS saves with an AVI doesn't it? (never used it could be wrong)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 05:14:16
Ya. I guess ill reencode

Here ya go

http://www.youtube.com/watch?v=z-v5rKgQIQY (http://www.youtube.com/watch?v=z-v5rKgQIQY)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: KnifeTheSky77 on 2009-08-25 05:32:58
beautiful  :mrgreen:

I cant wait to see cure and lightning
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 05:37:41
beautiful  :mrgreen:

I cant wait to see cure and lightning

Ill throw up a video with those as well
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-25 05:38:28
I love choco mog!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-08-25 05:45:50
Did you redo the circular symbols that absorb into the player while summoning?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 05:48:37
Did you redo the circular symbols that absorb into the player while summoning?

Yeah i did

Here is cure and bolt

http://www.youtube.com/watch?v=6ABXWJqecVA (http://www.youtube.com/watch?v=6ABXWJqecVA)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 06:13:52
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.

I apologize for my curt reply before. I took a look into the gaussian blur and you were right. Looks alot better
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-25 07:26:19
No Problem.
I may be no artist, but I've done a few things in Photoshop :) But the most important thing is, that it looks great in game. I may have even been wrong, I just took a shot at what the still picture looks like. But you version wasn too bad afterall, I've seen it moving. That makes a big difference after all.

Keep up the excellent work!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-25 15:14:32
Is the bio.tex and boom_a.tex supposed to be in the magic lgp? because beta 5 has them in the menu_us.lgp folder...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 15:28:16
Is the bio.tex and boom_a.tex supposed to be in the magic lgp? because beta 5 has them in the menu_us.lgp folder...

Known fuck up on my part. I mentioned it in one of my posts somewhere. Yes they should be in magic.lgp. You need to use aali's lgp program to properly remake magic.lgp
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-25 16:01:54
I tried Aali's LGP tool, how does it work?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 16:04:59
Make a new folder in your c drive named magic.
copy magic.lgp and unlgp.exe to this folder
open a command prompt
type cd.. until it says c:\
type cd magic
type unlgp magic.lgp
wait for it to finish
delete magic.lgp and unlgp.exe from the magic folder
copy lgp.exe to your c:
type cd..
type lgp C:\magic\ C:\magic\magic.lgp
copy the new magic.lgp from the C:\magic\ to where it belongs
you can now delete the folder
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 18:12:23
Beta 6 is out!

http://www.megaupload.com/?d=F1CQXR7A (http://www.megaupload.com/?d=F1CQXR7A)

Instructions
1. Copy magic.lgp, menu_us.lgp, flevel.lgp to this folder (folders must not have any spaces in them!)
2. Obtain Aali's lgp tools and copy lgp.exe and unlgp.exe to this folder http://forums.qhimm.com/index.php?topic=8641.50 (http://forums.qhimm.com/index.php?topic=8641.50)
3. Run Patch.bat
4. When completed copy lgp's back to their original locations.
5. Copy textures to your FF7 folder
6. Place seffect1.tex in your data/battle/ folder
7. If desired unrar any extra menu items and put in textures folder
8. Enjoy!

Thanks to Aali for his awesome lgp tools
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-25 18:28:09
the patcher doesnt work, as uve instructed
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 18:28:57
the patcher doesnt work, as uve instructed
What was the problem with it?

Also 6b is up. Forgot to put bolt in the other one

http://www.megaupload.com/?d=1ILLJLI0 (http://www.megaupload.com/?d=1ILLJLI0)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-25 18:32:37
i put all the lgp files u said to put in the folder,,, i put the lgp and unlgp files in,,,, and ran the patch.BAT and nothing happens?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-25 18:35:39
I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 18:37:51
i put all the lgp files u said to put in the folder,,, i put the lgp and unlgp files in,,,, and ran the patch.BAT and nothing happens?

Did you copy the files back to where they belong? all it does it patch the files, it doesnt put them where they belong
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-08-25 18:41:19
I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?
Also, http://forums.qhimm.com/index.php?topic=8641.msg112556#msg112556 (http://forums.qhimm.com/index.php?topic=8641.msg112556#msg112556) For the EXTREMELY dumbed down version :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 18:43:05
*sigh*

I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?
Also, http://forums.qhimm.com/index.php?topic=8641.msg112556#msg112556 (http://forums.qhimm.com/index.php?topic=8641.msg112556#msg112556) For the EXTREMELY dumbed down version :P

A batch file should be the dumbest down version you can get.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: KnifeTheSky77 on 2009-08-25 18:46:45
i put all the lgp files u said to put in the folder,,, i put the lgp and unlgp files in,,,, and ran the patch.BAT and nothing happens?

I also had this problem, nothing changed in my game, do you have to run the patch.bat in command prompt?

1) copy 'gui' folder and all of its contents to C:/
2) run Patch.bat
3) ??????
4) Profit

The cloud of dust cloud from running in battle is missing for me, as is the lightning bolt and the circle around the ground while casting magic is missing
 fire looks awesome! It could be a little more red but all is well

You're the man sl1982 :mrgreen:

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 18:48:13
1) copy 'gui' folder and all of its contents to C:/
2) run Patch.bat
3) ??????
4) Profit

The cloud of dust cloud from running in battle is missing for me, as is the lightning bolt
It fire looks awesome! It could be a little more red but all is well

Did you grab 6b?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: KnifeTheSky77 on 2009-08-25 18:49:33
1) copy 'gui' folder and all of its contents to C:/
2) run Patch.bat
3) ??????
4) Profit

The cloud of dust cloud from running in battle is missing for me, as is the lightning bolt
It fire looks awesome! It could be a little more red but all is well

Did you grab 6b?

Ah didnt see that
:facepalm
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-25 18:57:27
Can it be, that the Lightningbolt is a little wrong?
I have horizontal lightning bolts.

(http://img30.imageshack.us/img30/7131/bolt1a.th.jpg) (http://img30.imageshack.us/i/bolt1a.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 19:00:43
Can it be, that the Lightningbolt is a little wrong?
I have horizontal lightning bolts.

(http://img30.imageshack.us/img30/7131/bolt1a.th.jpg) (http://img30.imageshack.us/i/bolt1a.jpg/)

wow that is weird. is that regular bolt?

edit: i just ran my batch file with fresh lgps and i cannot replicate your problem
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-25 19:09:54
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments  :cry:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-25 19:10:04
cool, i got it to work,, must say fire and bio look awesome,, cant say i can tell much difference with bolt and the original.........keep them magics coming
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 19:15:09
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments  :cry:

No offense. But if people followed the instructions they wouldnt have problems. (Other then qudeid, but his problem is caused by something else)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-25 19:16:36
Yes, that was the normal bolt.
The same happens with Bolt2 as well.

Fire and Cure look very neat :)

But when I used Fire2, there was nothing... No effect, just the sound.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 19:18:29
Yes, that was the normal bolt.
The same happens with Bolt2 as well.

Fire and Cure look very neat :)

But when I used Fire2, there was nothing... No effect, just the sound.

How did you install it? Was your magic modified already? Anyone else having this problem?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-25 19:19:38
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments  :cry:

No offense. But if people followed the instructions they wouldnt have problems. (Other then qudeid, but his problem is caused by something else)

No offense. but if u would write down ur instructions more clearly (e.g. there is nothing that says put the 'gui' folder in ur C:\ )
then we wouldnt have no problems either
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-25 19:21:44
Raziel, you got it to work, right? So it's fine, you learn from your mistakes as does SL and me from our own :)


Well, I installed it using Highwind, basically the same as LGP/UNLGP does, extract all files into a folder, overwrite and pack it back into the lgp. Worked fine for me always.
And no, I didn't change the magic.lgp before this release.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 19:22:23
Thanks for the help, although I don't appreciate the 'Dumbest Down' comments  :cry:

No offense. But if people followed the instructions they wouldnt have problems. (Other then qudeid, but his problem is caused by something else)

No offense. but if u would write down ur instructions more clearly (e.g. there is nothing that says put the 'gui' folder in ur C:\ )
then we wouldnt have no problems either

I never said that... It should work anywhere.... Ok i just checked. It seems aali's tools dont like spaces in folders. I apologize. Didnt catch that
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 19:23:39
Raziel, you got it to work, right? So it's fine, you learn from your mistakes as does SL and me from our own :)


Well, I installed it using Highwind, basically the same as LGP/UNLGP does, extract all files into a folder, overwrite and pack it back into the lgp. Worked fine for me always.
And no, I didn't change the magic.lgp before this release.

You cant use highwind. aali's tools are the only ones that will repack magic.lgp properly
Use the batch file, and make sure there is no spaces in any folders
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-25 19:24:53
ok no problem ,, i know how to do it now,,,,,,, anyway..................keep them magics coming    :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Delacroix on 2009-08-25 19:28:04
I have a problem. When start a battle and give the command to attack or cast a spell the game stop. The characters move the music plays but nothing happens. I'm using the OpenGL Driver 0.7.1. I followed the instrunções Read me. Following is an excerpt from APP.log:

Google Translation.

I am Brazilian
-------------------------------------
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: JO_P01.RSD
ERROR: COULD NOT OPEN FILE JO_P01.RSD
OFFSET ERROR: JO_P02.RSD
ERROR: COULD NOT OPEN FILE JO_P02.RSD
OFFSET ERROR: JO_C01.S
ERROR: COULD NOT OPEN FILE JO_C01.S
OFFSET ERROR: JO_C02.S
ERROR: COULD NOT OPEN FILE JO_C02.S
OFFSET ERROR: JO_C03.S
ERROR: COULD NOT OPEN FILE JO_C03.S
OFFSET ERROR: JO_C04.S
ERROR: COULD NOT OPEN FILE JO_C04.S
OFFSET ERROR: JO_C05.S
ERROR: COULD NOT OPEN FILE JO_C05.S
[BATTLE] Begin main battle loop
OFFSET ERROR: SARCHI2.RSD
ERROR: COULD NOT OPEN FILE SARCHI2.RSD
OFFSET ERROR: HIT1.TEX
ERROR: COULD NOT OPEN FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TIM
OFFSET ERROR: HIT11.S
ERROR: COULD NOT OPEN FILE HIT11.S
OFFSET ERROR: BAKU1.TEX
ERROR: COULD NOT OPEN FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TIM
OFFSET ERROR: BAKU11.S
ERROR: COULD NOT OPEN FILE BAKU11.S
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-25 19:29:27
Yes, that was the normal bolt.
The same happens with Bolt2 as well.

Fire and Cure look very neat :)

But when I used Fire2, there was nothing... No effect, just the sound.

How did you install it? Was your magic modified already? Anyone else having this problem?

Fire2 on my game is fine no problems
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 19:29:36
I have a problem. When start a battle and give the command to attack or cast a spell the game stop. The characters move the music plays but nothing happens. I'm using the OpenGL Driver 0.7.1. I followed the instrunções Read me. Following is an excerpt from APP.log:

Google Translation.

I am Brazilian
-------------------------------------
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: JO_P01.RSD
ERROR: COULD NOT OPEN FILE JO_P01.RSD
OFFSET ERROR: JO_P02.RSD
ERROR: COULD NOT OPEN FILE JO_P02.RSD
OFFSET ERROR: JO_C01.S
ERROR: COULD NOT OPEN FILE JO_C01.S
OFFSET ERROR: JO_C02.S
ERROR: COULD NOT OPEN FILE JO_C02.S
OFFSET ERROR: JO_C03.S
ERROR: COULD NOT OPEN FILE JO_C03.S
OFFSET ERROR: JO_C04.S
ERROR: COULD NOT OPEN FILE JO_C04.S
OFFSET ERROR: JO_C05.S
ERROR: COULD NOT OPEN FILE JO_C05.S
[BATTLE] Begin main battle loop
OFFSET ERROR: SARCHI2.RSD
ERROR: COULD NOT OPEN FILE SARCHI2.RSD
OFFSET ERROR: HIT1.TEX
ERROR: COULD NOT OPEN FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TIM
OFFSET ERROR: HIT11.S
ERROR: COULD NOT OPEN FILE HIT11.S
OFFSET ERROR: BAKU1.TEX
ERROR: COULD NOT OPEN FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TIM
OFFSET ERROR: BAKU11.S
ERROR: COULD NOT OPEN FILE BAKU11.S

Somehow you managed to mess up your magic.lgp
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Delacroix on 2009-08-25 19:33:32
Weird! I used a backup of the original file. I have no other change in the game. I just installed to test this mod. Anyway, thank you.
I'll try again. :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-25 19:50:58
Are the Items in the Item Menu supposed to be purple?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Delacroix on 2009-08-25 19:56:12
Another thing I noticed now! There was no change in the avatar! Remains unmodified image.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 19:57:26
Are the Items in the Item Menu supposed to be purple?

Yes, they have not been redone yet

Another thing I noticed now! There was no change in the avatar! Remains unmodified image.

Sorry my bad. Must have missed that
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-25 20:13:47
(http://img23.imageshack.us/img23/8910/85152227.jpg)

my battle models
(barrets flippin u off)
 :-D

(http://img11.imageshack.us/img11/720/91735941.jpg)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-25 20:17:43
Thanks SL.
I just wonder what is so special about the Magic.lgp that highwind can't pack it properly. Anyway, Love it! :D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: lili on 2009-08-25 20:28:21
raziel where have you got this model? this timu and millenia model,no? :?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-25 20:30:10
raziel where have you got this model? this timu and millenia model,no? :?

I've seen quite a few people using it, but AFAIK there hasn't been a release yet, so I'd like to know the answer to this as well...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 20:39:53
(http://img23.imageshack.us/img23/8910/85152227.jpg)

my battle models
(barrets flippin u off)
 :-D

(http://img11.imageshack.us/img11/720/91735941.jpg)

OMG you damn tease! Imma have to talk to timu about this

edit: Also waiting for bug reports in the new release
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-25 20:42:54
I've had that barret for ages, I made a youtube vid

Here (http://www.youtube.com/watch?v=I_-t7Jm4SXQ)

I haven't released it because its up to timu to release it, sorry guys...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-25 20:46:35
me and timu go way back......... but he doesnt know it cause i made a new account.....suprise timu  :-P

na only joking,,,, im an expert hacker from 'CIA' i hacked into timu sumisu's mainframe and pinched his model.....
hahaha the phantom ',Raziel' strikes again
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 20:46:53
Yes i know that. But you didnt have to flaunt it. Just for that im gunna make something awesome and just show you screens!  :evil:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: lili on 2009-08-25 20:59:23
Hermoor you prefer that

http://s556.photobucket.com/albums/ss2/rahzel51/?action=view&current=APZcloudblackbylii.jpg

i have the colour  :-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-25 21:02:16
Admittedly I've been working with aali's lgp/unlgp binaries and it seems to have just as many, if not more problems once repacked and replaced.

Even using your batch I'm still getting the same issues I described while using lgptools...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-25 21:04:38
What issues are that, exactly? I'm not having any (only used Aali's for Magic.lgp)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-25 21:05:30
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3
These issues.
:3

Well those issues plus all the issues other people have posted about magic.  I've been following the thread and it just seems like the magic.lgp gets seriously messed somewhere along the way.

I always work with a fresh magic.lgp when modifying with this mod.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 21:10:10
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3
These issues.
:3

Well those issues plus all the issues other people have posted about magic.  I've been following the thread and it just seems like the magic.lgp gets seriously messed somewhere along the way.

I always work with a fresh magic.lgp when modifying with this mod.

I dont get these problems. Did you try the patch.bat with an original magic.lgp?
edit: seems you said you did. Are you using v0.5b of aali's tools? The older versions were known to mess stuff up
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-25 21:18:40
Nope, latest .7b

Sometimes spells won't cast, or attacks won't be followed through so the battle is ceases to progress but doesn't freeze the game or anything.
The effects around castings (including limits) are either not there or solid white.

There are too many issues to list and too many to ignore.

I'm not quite sure where the hiccup could exist since I follow all instructions to the letter.

I'm using the .4b binaries of lgp/unlgp so there's a good chance the issue comes from there.
What does everyone else use?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 21:19:55
Nope, latest .7b

Sometimes spells won't cast, or attacks won't be followed through so the battle is ceases to progress but doesn't freeze the game or anything.
The effects around castings (including limits) are either not there or solid white.

There are too many issues to list and too many to ignore.

I'm not quite sure where the hiccup could exist since I follow all instructions to the letter.

I'm using the .4b binaries of lgp/unlgp so there's a good chance the issue comes from there.
What does everyone else use?

0.5b
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-25 21:20:38
ffffffffffffffffffffffffffff

I just checked the thread.

ed.  Thanks.  XD
I'll try to be more thorough.

EDIT:  To affirm that WAS my problem.
Newest update is sick.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 21:24:59
Hermoor you prefer that

http://s556.photobucket.com/albums/ss2/rahzel51/?action=view&current=APZcloudblackbylii.jpg

i have the colour  :-)
I have a hard time seeing the texture on that one. Maybe just decrease the colors and make it a bit darker. Just saying I think it would look better less blue/purple.

Kind of off topic guys
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-25 21:35:56
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-25 21:36:37
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error

copy the lgp files back to the original spots
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: ambledhoh on 2009-08-25 22:00:16
but why in the menu the items are "bad" i mean why use the original one?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-25 23:07:19
I know you're getting around to it and I don't want to seem ungrateful (because I am VERY) but the items in the menu have that discoloration bug still and it seems like a relatively simple fix granted, I lack the understanding necessary of your texturing system to do anything about it.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-25 23:09:45
Are the Items in the Item Menu supposed to be purple?

Yes, they have not been redone yet

I know you're getting around to it and I don't want to seem ungrateful (because I am VERY) but the items in the menu have that discoloration bug still and it seems like a relatively simple fix granted, I lack the understanding necessary of your texturing system to do anything about it.

Can you not keep them as they were originally until you get around to fixing them up?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-25 23:34:20
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error

copy the lgp files back to the original spots

Already did that.. Hence my confusion.. Even tried to compile everything seperate without the bat file, still no dice
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-26 00:17:26
I know you're getting around to it and I don't want to seem ungrateful (because I am VERY) but the items in the menu have that discoloration bug still and it seems like a relatively simple fix granted, I lack the understanding necessary of your texturing system to do anything about it.

It is not a relatively easy fix. It requires remaking all the art for the items.


Can you not keep them as they were originally until you get around to fixing them up?

Nope.

dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error

copy the lgp files back to the original spots

Already did that.. Hence my confusion.. Even tried to compile everything seperate without the bat file, still no dice


Does app.log say anything?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-26 05:54:22
Slow night on the forums.... Anyways heres a screen of the new limit

(http://img507.imageshack.us/img507/1923/limit.th.jpg) (http://img507.imageshack.us/i/limit.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-26 07:23:30
Too bad you can't see much in that picture :(
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-26 10:43:53
yea try n grab a wide shot
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-26 13:57:12
Who cares about aerith she dies half way through. No one plays with her. :|

[Mod edit]
Pocky + Boxxy = loooove
[/Mod Edit]

Halkun will be angry at me for posting that but sometimes an image macro is the best way to express something :-P
[Mod Edit] No, it's not, and I've told you once already. Keep that in unrelated[/Mod edit]

 :cry: You're mean!

Yeah, and that shot of Aeris makes it look like she's standing opposite a nice big fireplace. Mmmm, cosy :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-26 14:55:37
Heres a wide shot. I didnt do much to the effect, just cleaned up the lines and added a smidgen of blur. Probably hard to tell the difference

(http://img510.imageshack.us/img510/858/limit2.th.jpg) (http://img510.imageshack.us/i/limit2.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-26 15:19:10
It is quite hard to tell the difference without a comparison shot, but I think it looks a little more "defined" than the old limit break thingy. However, it might be that my senses are deceiving me because I'm expecting to see something different. :roll:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-26 15:28:28
It is quite hard to tell the difference without a comparison shot, but I think it looks a little more "defined" than the old limit break thingy. However, it might be that my senses are deceiving me because I'm expecting to see something different. :roll:

(http://img134.imageshack.us/img134/7254/limit3.th.jpg) (http://img134.imageshack.us/i/limit3.jpg/)

Heres a comparison shot. Like i said its hard to tell the difference
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-26 15:31:37
Ah, yes, the new version is wider and the colour isn't as strong. It's actually quite easy to tell the difference when they are put next to each other, but probably not when they're in game.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-26 15:34:34
Any ideas on how to make it better?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-26 15:39:50
Any ideas on how to make it better?

Making something better? I don't think you understand my role at the forums :-P

And I can't really think of any ways to make it better; since the limit break thingy (aura? What do you call it?) is quite a simple design, it doesn't really suffer as much from resizing as things like spell textures. As long as the colour transition is smooth (and it is already in your remake), I think it's fine. Then again, I'm someone who usually doesn't like anything but the bare minimum of change to things like this :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-26 15:42:27
Any ideas on how to make it better?

Making something better? I don't think you understand my role at the forums :-P

And I can't really think of any ways to make it better; since the limit break thingy (aura? What do you call it?) is quite a simple design, it doesn't really suffer as much from resizing as things like spell textures. As long as the colour transition is smooth (and it is already in your remake), I think it's fine. Then again, I'm someone who usually doesn't like anything but the bare minimum of change to things like this :-P

What is your role at the forums? (Dont let my number of posts fool you, im still a noob)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-26 15:44:20
I'm "that guy". Every forum has one, and I'll leave you to figure out what it means :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-26 15:46:09
I'm "that guy". Every forum has one, and I'll leave you to figure out what it means :wink:

Lol ok. There are many different types of "That guy" but ill leave it for now and try to figure it out


edit: enemy skill... opinions please

(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-26 17:31:31
App.log doesn't say anything about it. last thing on it was from when i opened FF7 normally, then closed it. Had this issue when i was missing/had a bad .lgp. so i'm looking to find which one it is at this point
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-26 17:36:04
App.log doesn't say anything about it. last thing on it was from when i opened FF7 normally, then closed it. Had this issue when i was missing/had a bad .lgp. so i'm looking to find which one it is at this point

Ive had the same problem
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-26 17:49:38
(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)

It looks very much like a series of solid circles to me. The original enemy skill thingy was like a series of pink flames encircling and closing in on the player, kind of like the magic aura thingy, but raised up higher, with smaller flames that go down as well as up, and is pink. I think we should really keep the flames, since all of the other aura thingies have them; enemy skill wouldn't fit in with them if it were solid circles. Also, I'm aware that my terminology is all over the place, there's no need to point that out :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-26 17:51:52
Since i (like a fool..) didn't back up my seffect.tex i think i'm always gonna run into this issue unless i reinstall.. As i can't find out what/if i'm misisng
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-26 17:54:51
(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)

It looks very much like a series of solid circles to me. The original enemy skill thingy was like a series of pink flames encircling and closing in on the player, kind of like the magic aura thingy, but raised up higher, with smaller flames that go down as well as up, and is pink. I think we should really keep the flames, since all of the other aura thingies have them; enemy skill wouldn't fit in with them if it were solid circles. Also, I'm aware that my terminology is all over the place, there's no need to point that out :-P

Yeah. I tried to replicate the flame thingies and it turned out pretty bad. Guess ill take another stab at it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-26 18:51:35
guess i deleted something i shouldn't have or something. Reinstalled got it to work. love to test but i need to eat and shower then head off to work, Should have a review when i get back :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-27 00:06:46
oo! i know what kudistos' role is! lol
btw, yeah, i agree with the enemy skill-firey thingy llol
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-27 00:10:54
We really must come up with a word (if there isn't one already), for that glowing coloured fire stuff that surrounds the character when they use a limit break or do anything that costs MP :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: SwornEnemy on 2009-08-27 00:18:03
energy?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-27 00:24:47
the general terms i use (yes for some reason i've come up wtih these)

Limit break orange/red effect : limit fire (inspired through the color, and in advent children plasma flame effects were used with limit breaks)

the green emission when casting magic: magic wave (note there is also the magic sparkle which i think is blue, maybe that was only in ff8, they both have the same effect, ff8 having a nicer one)
If you dont like it just call it the magic casting effect,

the important thing is to note what is being done (limit break, magic, enemy skill etc)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-27 00:39:37
whats wrong with thingy and whatchamacalit
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-08-27 00:43:57
You guys may want to update the textures in my file listing spreadsheet (http://spreadsheets.google.com/ccc?key=0Ai0uOW0FKf4fdDE0dl96YWlpcVh1RWVUTmZtLTlNdWc&hl=en) so that you know it's been done. You can expand the file for notes.

You can edit it online, I have it in Google docs.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Masa-Buster on 2009-08-27 00:51:41
This looks really nice so far, can't wait untill its 100% finished. Love to see how that would look.

Edit: (Off topic) THIS POST MADE ME A FAST NEWBIE!!! XD
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-27 00:53:05
You guys may want to update the textures in my file listing spreadsheet (http://spreadsheets.google.com/ccc?key=0Ai0uOW0FKf4fdDE0dl96YWlpcVh1RWVUTmZtLTlNdWc&hl=en) so that you know it's been done. You can expand the file for notes.

You can edit it online, I have it in Google docs.

Sweet deal, someone filled in the pc ones. Ill add what i know
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-08-27 02:53:45
(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)
Now I don't remember what it originally looks like in game, but I always imagined casting an enemy skill would involve quite a bit of yellow.
Either way I'm already happy since the text is there (with shadows!!! :) )
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-27 02:55:01
(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)
Now I don't remember what it originally looks like in game, but I always imagined casting an enemy skill would involve quite a bit of yellow.
Either way I'm already happy since the text is there (with shadows!!! :) )

You guys are so fussy  :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-27 02:55:44
I'm remaking it like the original so hold tight guys
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-27 02:59:30
(http://img406.imageshack.us/img406/6107/eskill.th.jpg) (http://img406.imageshack.us/i/eskill.jpg/)
Now I don't remember what it originally looks like in game, but I always imagined casting an enemy skill would involve quite a bit of yellow.

Nope! (http://www.youtube.com/watch?v=90TfhTJ2WYg) :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-27 03:01:52
I actually don't mind the circles instead of the flames, but flames would probably be better  :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-27 03:26:34
Ok for all you whiners out there  :-P I threw in the original items for now. Just put these files in the menuart folder (assuming you are using the latest beta, or else just put in the textures folder)

http://www.megaupload.com/?d=XG3S8MKZ (http://www.megaupload.com/?d=XG3S8MKZ)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-27 03:41:36
Ok for all you whiners out there  :-P I threw in the original items for now. Just put these files in the menuart folder (assuming you are using the latest beta, or else just put in the textures folder)

http://www.megaupload.com/?d=XG3S8MKZ (http://www.megaupload.com/?d=XG3S8MKZ)

Thank You, Thank You!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-27 03:45:01
Ok for all you whiners out there  :-P I threw in the original items for now. Just put these files in the menuart folder (assuming you are using the latest beta, or else just put in the textures folder)

http://www.megaupload.com/?d=XG3S8MKZ (http://www.megaupload.com/?d=XG3S8MKZ)

Thank You, Thank You!

Final icons will be added when satoh gets around to doing them

edit: just finished up cross slash

(http://img371.imageshack.us/img371/7434/limit4.th.jpg) (http://img371.imageshack.us/i/limit4.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-08-27 06:56:08
Can I see the texture for that? That's actually a Japanese character and I'm just wondering if you rendered it right. I can get you a big version.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-08-27 14:32:21
Can I see the texture for that? That's actually a Japanese character and I'm just wondering if you rendered it right. I can get you a big version.
What does it mean?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-08-27 14:42:33
The character is
凶
villain; evil; bad luck; disaster

I *Had* the original limit break name, but I lost it, however, it's the first character in it. I'll have to find it again.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-27 14:57:55
Can I see the texture for that? That's actually a Japanese character and I'm just wondering if you rendered it right. I can get you a big version.


Is it kyogiri by any chance? Thats what the texture is called

(http://img354.imageshack.us/img354/6608/kyogiri.png) (http://img354.imageshack.us/i/kyogiri.png/)
By sl1982 (http://profile.imageshack.us/user/sl1982)

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-08-27 19:21:18
Yup, It's called Kyogiri

凶斬り

It means "Evil Slash", however the last bit "Giri" (slash) basically means "to decapitate with a blade", but there is no English word for that.

"Vile Decapitation Slash"?
How would you translate that?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-27 19:24:51
Yup, It's called Kyogiri

凶斬り

It means "Evil Slash", however the last bit "Giri" (slash) basically means "to decapitate with a blade", but there is no English word for that.

"Vile Decapitation Slash"?
How would you translate that?

Death Slash maybe?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-08-27 19:32:05
The first character is "Evil" or "disaster". The second two mean "to cut", but the middle character strongly implies beheading something.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-08-27 19:48:28
Evil Slash of Decapitation  :-).
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-27 19:53:00
And we get "cross-slash" :cry:

Now then, what was the original name of Omnislash? Super-Ultimate War God Supreme Slash of Decapitation or something? Was it felt that these names would be seen as a bit OTT by English-speaking audiences? Or just too long to fit in the menu? :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-27 19:54:46
Well since there is no actual decapitation a name change was a wise move
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-08-27 20:15:17
Evil Slash of Decapitation  :-).

Close, more like it's a blade attack to decapitate evil monsters.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-27 20:19:35
Ok for all you whiners out there  :-P I threw in the original items for now. Just put these files in the menuart folder (assuming you are using the latest beta, or else just put in the textures folder)

http://www.megaupload.com/?d=XG3S8MKZ (http://www.megaupload.com/?d=XG3S8MKZ)
You DO care!
 :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-27 23:04:58
sounds more like its evil cutter rather than vile slash or something... decapitating, could call it vorpal slash?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Opine on 2009-08-27 23:25:09
Evil Slash of Decapitation  :-).

Close, more like it's a blade attack to decapitate evil monsters.

Decollate Diabolist? Too much?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-27 23:37:32
Question, Why does it matter because we aren't actually renaming anything with this mod?

Also Halkun, Do you know japanese?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-27 23:50:32
It matters because it's interesting!

And I think Halkun knows Japanese, but I'll leave him to tell us how fluent he is :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-08-28 00:10:37
Yes I do, I lived in Japan from 1987-1996. That's the reason why when people use "Otaku Japanese",  it annoys me so much.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-28 00:15:45
Awesome, I'd love to go to japan, forgive my ignorance, But whats otaku japanese?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-28 00:17:02
Yes I do, I lived in Japan from 1987-1996. That's the reason why when people use "Otaku Japanese",  it annoys me so much.

Baka! Otaku nihongo is super kawaii desu ne!

Pfft, borrowing words and phrases from another language and using them in a way that native speakers wouldn't use them has always been around and will never go away. And this linguistic exchange isn't one way traffic either, if the amount of English used in anime and J-Pop is anything to go by :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 00:41:36
As much as i hate to say it but i think halkun took this off topic
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-28 00:45:51
Hear that, Halkun? You must now punish yourself by spending the rest of the night on /a/ :-D

So, sl1982, how's that texture coming along? :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 00:50:15
Hear that, Halkun? You must now punish yourself by spending the rest of the night on /a/ :-D

So, sl1982, how's that texture coming along? :-P

Which one?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-28 00:52:23
Hear that, Halkun? You must now punish yourself by spending the rest of the night on /a/ :-D

So, sl1982, how's that texture coming along? :-P

Which one?

The cross-slash one, although looking at one of your earlier posts, it seems that it might be finished... :roll:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 00:53:33
Do you think it needs more work?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-28 00:56:55
Is this (http://img354.imageshack.us/img354/6608/kyogiri.png) the latest update? I'd say it's fine.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 01:01:20
Is this (http://img354.imageshack.us/img354/6608/kyogiri.png) the latest update? I'd say it's fine.

That is the original.

This is the updated one.

(http://img502.imageshack.us/img502/2963/kyogiri00.th.jpg) (http://img502.imageshack.us/i/kyogiri00.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-28 01:04:07
Ah, yes. That other one was a bit small :-P The new one looks a lot smoother...

BTW, I noticed some pixels in the bottom right corner with the same colours as the texture. What do they do?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 01:05:43
Ah, yes. That other one was a bit small :-P The new one looks a lot smoother...

BTW, I noticed some pixels in the bottom right corner with the same colours as the texture. What do they do?

Absolutely nothing. Were in the original but they arent ever displayed on screen. Unlike the choco mog swirly eyes that the glitch pixels showed
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-08-28 02:46:16
Awesome, I'd love to go to japan, forgive my ignorance, But whats otaku japanese?

I'm moving soo off topic, but you found my weakness.

"Otaku" technically me "you", but was used by anime fans to donate themselves as set apart from others.

In real Japanese, getting called an "Otaku" is really derogatory. It's the equivalent of "Get away from my you head-up-your-ass loser and take a fricking shower!" It's not a mark of honor and when foreigners call themselves that, it's really embarrassing.

=== TOP OF THE PAGE - I'M DONE TALKING ABOUT IT :P ====
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 03:46:12
Braver

http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)

Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-28 03:49:42
Melikes personally.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-28 04:02:46
looks good.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-28 04:40:47
Braver

http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)

Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
hmm, call me blind but what is the difference again?  :oops:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 04:41:54
Braver

http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)

Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
hmm, call me blind but what is the difference again?  :oops:

...about 4 hours of photoshopping... its totally redone...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: MilesTailsPrower on 2009-08-28 04:43:05
looks kinda cleaner then the orignal
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-28 04:45:21
Braver

http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)

What happened to it? :cry:

Also disregard the color, i know its supposed to be blue. will be fixed

Phew, that's a relief. Didn't see it first time I read the post. :wink: Wasn't the first bit (when he lifts up his sword) orginally light blue and the second bit (when he connects with the enemy) a kind of pinkish colour?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 04:46:59
The second part is color accurate. As for the first part yes it was blue
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-28 04:50:38
Braver

http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)

Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
hmm, call me blind but what is the difference again?  :oops:

...about 4 hours of photoshopping... its totally redone...
ok, i totally saw it and compared (i have to cuz otherwise i can't honestly tell, like in your pic earlier) and it looks more sharp and like someone else mentioned "cleaner." I'm so totally sorry about that man, I didn't meant to cause any discouragement.  :-(
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 04:52:42
Braver

http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)

Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
hmm, call me blind but what is the difference again?  :oops:

...about 4 hours of photoshopping... its totally redone...
ok, i totally saw it and compared (i have to cuz otherwise i can't honestly tell, like in your pic earlier) and it looks more sharp and like someone else mentioned "cleaner." I'm so totally sorry about that man, I didn't meant to cause any discouragement.  :-(

I guess its a compliment. Im trying to stay close to the originals
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-28 05:06:41
Braver

http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)

Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
hmm, call me blind but what is the difference again?  :oops:

...about 4 hours of photoshopping... its totally redone...
ok, i totally saw it and compared (i have to cuz otherwise i can't honestly tell, like in your pic earlier) and it looks more sharp and like someone else mentioned "cleaner." I'm so totally sorry about that man, I didn't meant to cause any discouragement.  :-(

I guess its a compliment. Im trying to stay close to the originals
Well, you are doing a very good job at keeping it relevant to the original. Unless you made it like rainbow colored or something.  :lol:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 05:10:47
Braver

http://www.youtube.com/watch?v=fxseP7Teqfg (http://www.youtube.com/watch?v=fxseP7Teqfg)

Comments please. Also disregard the color, i know its supposed to be blue. will be fixed
hmm, call me blind but what is the difference again?  :oops:

...about 4 hours of photoshopping... its totally redone...
ok, i totally saw it and compared (i have to cuz otherwise i can't honestly tell, like in your pic earlier) and it looks more sharp and like someone else mentioned "cleaner." I'm so totally sorry about that man, I didn't meant to cause any discouragement.  :-(

I guess its a compliment. Im trying to stay close to the originals
Well, you are doing a very good job at keeping it relevant to the original. Unless you made it like rainbow colored or something.  :lol:

Like this  :-D

http://forums.qhimm.com/index.php?topic=8639.msg110980#msg110980 (http://forums.qhimm.com/index.php?topic=8639.msg110980#msg110980)

edit: Barett's big shot is complete
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-08-28 08:02:10
Yeah, something like that. Hehe. :D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: MilesTailsPrower on 2009-08-28 15:20:00
god i cant stand megaupload so annoying and slow
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 15:34:22
god i cant stand megaupload so annoying and slow

Ive never had a problem with it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-28 18:19:34
god i cant stand megaupload so annoying and slow

If your using Firefox, download the Skip Screen add on, makes things download alot faster from megaupload  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-28 22:39:08
I know i am probably going to get flamed for this, but i don't really feel like, reading through 40 pages of.... well pages. XD.

But, is there a download link with, ALL of it in it. Or do i have to go through it and wheedle out all the individual textures?
o.o;;

which i am quite willing to do, but, i don't want to waste my time, needlessly.
And the first post was last updated 3 days ago.. does that have all the major stuff?
or is it all in the last download? Or what? I don't know why i am confused over this.
XD... i feel utterly newbish.
o.o;;
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-28 22:51:32
If you want everything released since the last release choose the Beta 6 on the OP.  It includes everything you need save aali's lgp/unlgp .5b binaries (you can find those in a sticky in programming feedback).  Follow the instructions strictly and you won't have an issue.

There is another texture set a few pages back sl1982 was kind enough to make ( :-D) that came out after the Beta 6 came out so that can go in one of the textures folders as well.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-28 23:04:36
i did everything in the instructions..and nothing changed..
do i need to run the bat. file as admin if running on vista?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-28 23:10:35
Hmm.  When you ran it did the command prompt show up and do three operations (should take a few minutes total)?

That may be the issue.  Are the lgp/unlgp binaries in the same folder?

Also, disable UAC (http://www.petri.co.il/disable_uac_in_windows_vista.htm).
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-28 23:13:38
i had everything in a folder i named GUI.. it was on my desktop.. i just followed the instructions in the download... and the patcher thing took like 4 mins yeah.. i watched it, it copied over all the files..

i put the lgp files back where they bolong.. put that... battle tex. thing, i think it was seffect1.tex.. or something where it belonged.
do i put the textures in aali's texture folder? Or what? Cause i just left everything apart from the lgps and seffect1tex. in the GUI folder.
>.>

you would think the lgp files would be bigger right?
well when i copy them over, they are all the same size.
>.>

*edit*

my pure stupidity.. i miss read the instructions...
i forgot to copy the textures to my ff7 folder...
xD

*edit 2*

or not, i had the textures folder copied to my FF7 directory.
-.-;;

i don't know what is wrong.
>.>
all the menus are the same.....
do i have to copy the

flevelTex

MagicTex

MenuTex folders to the texture folder as well.. or what?
:S

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-28 23:30:05
You need 6b and the added textures... ill upload a new one with everything in it

Beta 7

http://www.megaupload.com/?d=LHNHSYDT (http://www.megaupload.com/?d=LHNHSYDT)

edit: dont put the folder on your desktop. could cause problems

Status update:

Done
Most Menu and text
Fire
Bolt
Bio
Cure
Most restorative items (potion, ether, etc)
ChocoMog
Braver
Big Shot
Beat Rush
Flamethrower

Whats up next
Healing wind
Sled Fang
Greased Lightning
Then whatever i feel like doing lol

Things that will get done eventually
Item images (im leaving this to satoh because he rocks at that kind of thing. be happy with the originals for now)
Everything else
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-29 00:35:30
Do you just run the patch again with everything copied over e.g. magic, flevel, menu_us, lgp and unlgp? do you need to run the magic.bat file?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 00:38:46
Do you just run the patch again with everything copied over e.g. magic, flevel, menu_us, lgp and unlgp? do you need to run the magic.bat file?

Patch does all the lgps. magic only does the magic lgp. if you use patch you dont need to use the other one
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-08-29 00:54:56
Hate to criticize or anything but your batch files need some work, sl1982. You should put quotes around directories so that the console doesn't interpret spaces in file or folder names as separate arguments, and (this isn't really a problem, just something that'd be smart to do) add a PAUSE command to the end so it doesn't just close right after finishing. (this makes it easier to check if something went wrong)

EDIT: Also, lgp.exe doesn't support ending a directory with "\" so things like
Code: [Select]
lgp %cd%\magic\ magic.lgp
should be changed to
Code: [Select]
lgp "%cd%\magic" magic.lgp
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-29 01:03:25
I would like to confirm, this does include your menu item redux?  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-29 01:23:54
I would like to confirm, this does include your menu item redux?  :-D
Yes it does, just been using it  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-08-29 01:36:39
(http://img132.imageshack.us/img132/3029/50837872.jpg)
So yeah, this happened after I installed Beta 7. Any idea what might be causing it..?

Oh, and I corrected patch.bat as per what I wrote above, so I guess I'll share it for now:

Patch.bat for beta 7 (http://www.filefront.com/14419835/Patch.bat)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 01:48:41
(http://img132.imageshack.us/img132/3029/50837872.jpg)
So yeah, this happened after I installed Beta 7. Any idea what might be causing it..?

Oh, and I corrected patch.bat as per what I wrote above, so I guess I'll share it for now:

Patch.bat for beta 7 (http://www.filefront.com/14419835/Patch.bat)

Haha whoops. That was in there copied from the original so i could get the coloring right on the new one

Put your modified batch file in
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-08-29 02:54:59
Cool, I look forward to the next release!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 03:04:00
Cool, I look forward to the next release!

Might be a while. Running out of steam lol. Gets boring after a while. Last thing i want is to get sick of it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-29 05:14:26
I know the feeling, couple it with a college workload and you have a recipe for me being around here a lot less... Glad I could help while I was here though... I am still working on a few personal projects unrelated to FF7 if anyone's interested... (They involve TotW:Radiant Mythology, .hack, and an unnamed action-RPG of my own design...) PM me if you care...


Satoh- Out.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 05:21:11
I know the feeling, couple it with a college workload and you have a recipe for me being around here a lot less... Glad I could help while I was here though... I am still working on a few personal projects unrelated to FF7 if anyone's interested... (They involve TotW:Radiant Mythology, .hack, and an unnamed action-RPG of my own design...) PM me if you care...


Satoh- Out.

Does that mean you're out for the count? Or just on sabbatical? I was planning on leaving those item icons for you but if you arent going to have the time ill try to find someone else
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-29 06:50:25
Question, whats with the only texture in the "battle" folder, with the yellow line going through it? added it for testing i assume?

EDIT: dunno if it's suppose to be like this, But the muzzle flash under guns is now green (i don't think it was before) i'd screen shot, but Windows 7 hates it..
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 15:42:26
Question, whats with the only texture in the "battle" folder, with the yellow line going through it? added it for testing i assume?

EDIT: dunno if it's suppose to be like this, But the muzzle flash under guns is now green (i don't think it was before) i'd screen shot, but Windows 7 hates it..

Battle folder can be deleted. Was just an experiment that failed

And yes they are green now, needs to be fixed
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-29 15:46:06
Think i found the issue. Look at hit_1_01.png there is a green burst on it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 15:57:10
Think i found the issue. Look at hit_1_01.png there is a green burst on it

That is tifa's limit break. The problem is with seffect1_03
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-08-29 16:53:18
Cool, I look forward to the next release!

Might be a while. Running out of steam lol. Gets boring after a while. Last thing i want is to get sick of it
Totally understandable. You've been doing a lot lately. 542 posts in about 20 days is a ton of forum activity. I think you've even beat seifer and kudistos in terms of most posts made in a single day. You deserve a break. What I'd do is just focus on bugfixes/optimizations and just take what I have and turn it into a first final release, then pick it up again when I feel motivated to again, or hand the torch to someone else.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 17:50:17
Cool, I look forward to the next release!

Might be a while. Running out of steam lol. Gets boring after a while. Last thing i want is to get sick of it
Totally understandable. You've been doing a lot lately. 542 posts in about 20 days is a ton of forum activity. I think you've even beat seifer and kudistos in terms of most posts made in a single day. You deserve a break. What I'd do is just focus on bugfixes/optimizations and just take what I have and turn it into a first final release, then pick it up again when I feel motivated to again, or hand the torch to someone else.

Lol yeah ive been busy, work is slow right now so thats why i have been able to do so much. I agree with the bugfix thing. Also the next major release is once the item icons are done, but i think i need to find a new artist for those. Satoh has more pressing things in his life right now from what i gather from his last post
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-29 18:37:59
Slightly confused by this, You have the avatars in the avatar folder. But i never see them in game. Are they not enabled by default?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 18:43:38
Slightly confused by this, You have the avatars in the avatar folder. But i never see them in game. Are they not enabled by default?

Must have forgot to include the tex files. my bad
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-29 21:00:15
Slightly confused by this, You have the avatars in the avatar folder. But i never see them in game. Are they not enabled by default?

Must have forgot to include the tex files. my bad

This isn't the first time it hasn't worked

Another thing I noticed now! There was no change in the avatar! Remains unmodified image.

Sorry my bad. Must have missed that

Just use LGP tools, open menu_us.lgp, click on clouds avatar (cloud.tex) then click replace and select the image of the custom avatar
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 21:06:24
Slightly confused by this, You have the avatars in the avatar folder. But i never see them in game. Are they not enabled by default?

Must have forgot to include the tex files. my bad

This isn't the first time it hasn't worked

Another thing I noticed now! There was no change in the avatar! Remains unmodified image.

Sorry my bad. Must have missed that

Just use LGP tools, open menu_us.lgp, click on clouds avatar (cloud.tex) then click replace and select the image of the custom avatar

Good of you to notice. I am doing this for my own enjoyment. Consider yourself lucky i release anything at all with those kind of remarks
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-29 21:10:29
Good of you to notice. I am doing this for my own enjoyment. Consider yourself lucky i release anything at all with those kind of remarks

Excuse me? When In my post did I say anything hateful or disrespectful? What kind of 'Remarks' are you going on about? I was just pointing out to hellbringer616 that the avatars don't seem to work without adding them manually...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 21:12:48
Good of you to notice. I am doing this for my own enjoyment. Consider yourself lucky i release anything at all with those kind of remarks

Excuse me? When In my post did I say anything hateful or disrespectful? What kind of 'Remarks' are you going on about?

"This isn't the first time it hasn't worked"

Im aware of the problem as the other poster had told me. Theres no reason to tell me ive missed it more then once other then to annoy me
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-29 21:14:48
Good of you to notice. I am doing this for my own enjoyment. Consider yourself lucky i release anything at all with those kind of remarks

Excuse me? When In my post did I say anything hateful or disrespectful? What kind of 'Remarks' are you going on about?

"This isn't the first time it hasn't worked"

Im aware of the problem as the other poster had told me. Theres no reason to tell me ive missed it more then once other then to annoy me

Dude, If you've had a bad day, plz don't take it out on me, I wasn't trying to annoy you, and technically hellbringer616 told you that you missed it for the sceond time not me, so why not have a go at him? I didn't post in caps and I didn't put any explanation marks, so I wasn't trying to be critical. Plus I was posting to hellbringer616, and not to you...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-29 21:19:41
Good of you to notice. I am doing this for my own enjoyment. Consider yourself lucky i release anything at all with those kind of remarks

Excuse me? When In my post did I say anything hateful or disrespectful? What kind of 'Remarks' are you going on about?

"This isn't the first time it hasn't worked"

Im aware of the problem as the other poster had told me. Theres no reason to tell me ive missed it more then once other then to annoy me

Dude, If you've had a bad day, plz don't take it out on me, I wasn't trying to annoy you, and technically hellbringer616 told you that you missed it for the sceond time not me, so why not have a go at him?

He asked my why it wasnt working. I told him i forgot to put the files in. You were the one that felt the need to point out that i have missed it more then once. Anyways lets drop it. Im not here to start any feuds
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-08-29 21:31:13
Well to be clear, I wasn't trying to start a feud, you took my post completely the wrong way and got annoyed about nothing  :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Cyber Light on 2009-08-30 02:11:43
Meteria   :-P
http://www.mediafire.com/?ymtfmwwjjdt
(http://i200.photobucket.com/albums/aa301/votinh193/a457231f.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 02:36:06
mike strife, that looks great, though your blue materia is to white.  and your green is a bit to blue.

@Sl1982: Thought that was the issue, no biggy. was just curious as to why.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-30 03:11:23
Apparently materia is the biggest inconsistency in people's taste... It's the only part of the mod I've seen remade more than 3 times...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 03:13:12
I personally use sl1982's but people make their own spin on it it seems. I just like to point out any flaws so they might correct them (if they even want to that is)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-30 03:19:53
Oh, and I'm just not really gonna have much time for FF7 modding... I may submit something randomly here or there if I see anything that strikes my fancy... but I would suggest not counting on me being here every day or anything...

Also, Alex isn't going to model himself...(lazy ass bastard) so... I shall return to my modeling thusly.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 04:05:53
Meteria   :-P
http://www.mediafire.com/?ymtfmwwjjdt
(http://i200.photobucket.com/albums/aa301/votinh193/a457231f.png)

You want these added to the release?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: MilesTailsPrower on 2009-08-30 04:10:08
btw im updateing server now will i have to reupload your mod again now XD
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 04:11:58
Satoh, You use vector graphics right? could you point me to a few places to learn? Might be able to help out while you're busy
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-30 04:25:21
Ummm.... there isn't much to learn really... its more or less just getting used to it...

I use photoshop's pen tool for it...
Clicking creates a hard corner...
clicking and dragging creates a smooth curve...
CTRL Click on a point allows it to be dragged or the smoothness angle changed...
The small dots coming out of the points change the smoothness.
SHIFT+ALT Clicking these dots allows them to be moved independently of eachother (It might be CTRL+ALT... I don't remember... it's more of a physical reflex to me.)
to undo the most recent single point, press the delete key once... (CTRL+ALT+Z does not work properly in this mode)

None of this makes sense until you actually try it while reading the instructions...

sl-kun should be able to help you out a little with that as well, since I think he recently figured out how to use it decently, if I recall.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 04:25:31
I personally use sl1982's but people make their own spin on it it seems. I just like to point out any flaws so they might correct them (if they even want to that is)

They are Satoh's not mine. I dont like taking credit for something i didnt do
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-30 04:34:48
Also I should note that not everything I have done is vectors... the hand and maybe some others were, but mainly I just make things REALLY BIG and uniformly shrink them... until they are the right size...(keeping the large versions just in case) like the Materia... that was an old self-practice exercise I made long ago... I just added Bear-san's materia images from the first page, as a mask on top to give it some more reflection.

The materia slots were just clever use of layer effects (the linked part was a little harder since I had to blend things with the smudge tool without losing definition... I swear I remade that so many times trying to get it just right... which it's pretty close now.)

The timer numbers were...a little different... I started with a font I downloaded... then I converted the text layer to a vector layer and modified the shape of some of the numbers... and added some layer effects to it... eventually getting the glow I liked and metallic reflections... then... well anyway you get the point...



All I really do is blend a bunch of simple tasks into one good looking finished product... if I may be so conceited as to complement my own work.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 04:37:22
Ohh, i see. I was thinking thats what Timu should do with his Avatar's, because the tiny image displayed in the preview looks PERFECT
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 04:51:54
Ohh, i see. I was thinking thats what Timu should do with his Avatar's, because the tiny image displayed in the preview looks PERFECT

ZSo guys am i on the right track with this stuff? Most of the comments ive been getting are this isnt right or that isnt right. I dnno, i think it looks good, but everyones a critic it seems
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 04:56:10
I dunno all of whats yours, But i think everything on here looks fantastic. As are your special effects for your magic (cause i know those are yours)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-30 05:00:04
Word about upgrading things:

You'll generally hear more about the flaws than the successes...

Another note about this type of work:

The fact that you're getting many comments at all is a very good sign that you're going the right way.



Don't be discouraged just because people are saying you can improve things, that just means they support your idea and want to see as much success out of it as possible. I learned that a while ago when I started modding Morrowind for the first time... frankly my first mod was ok, but that's all... it wasn't great... but I got a few comments on how it looked good, and lots more about how it could be improved.



People are interested in this mod. Consider any post of constructive criticism a complement. (Flames, on the other hand, are best ignored altogether.)

I think you're doing well, it takes a lot to get me interested in a project for as long as I have been. Normally I lose the will to contribute in about two days... and even still I'm reading the thread, which I hardly ever do after I slow down in the contributions...

If nothing else, you have my support.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 05:05:03
I support till i can't support anymore. This mod and Aali's driver are MUST haves for FF7
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 05:10:39
I support till i can't support anymore. This mod and Aali's driver are MUST haves for FF7

Word about upgrading things:

You'll generally hear more about the flaws than the successes...

Another note about this type of work:

The fact that you're getting many comments at all is a very good sign that you're going the right way.



Don't be discouraged just because people are saying you can improve things, that just means they support your idea and want to see as much success out of it as possible. I learned that a while ago when I started modding Morrowind for the first time... frankly my first mod was ok, but that's all... it wasn't great... but I got a few comments on how it looked good, and lots more about how it could be improved.



People are interested in this mod. Consider any post of constructive criticism a complement. (Flames, on the other hand, are best ignored altogether.)

I think you're doing well, it takes a lot to get me interested in a project for as long as I have been. Normally I lose the will to contribute in about two days... and even still I'm reading the thread, which I hardly ever do after I slow down in the contributions...

If nothing else, you have my support.

Well i apreciate the support guys. Its just a little disheartening sometimes when all you get is criticism when you have done so much work. I figure i have put at least 100 hours into this so far. I know it may not show but when i started i was a photoshop noob.  Anyways thanks for the support. Its for guys like you that i do this for
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 05:12:08
I'm trying to do barrets gun icon as we speak. It will fail like no other, But if i don't try i can never get better to help you out
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 05:13:14
I'm trying to do barrets gun icon as we speak. It will fail like no other, But if i don't try i can never get better to help you out

Keep at it. Its a team effort we have here. Dont leave it all to me or you will be waiting years  :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 05:15:43
Do you happen to have a color palette in photoshop format i can use so i get proper colors? Or do you wing it?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-30 05:17:56
It can certainly become a dis-gratifying task sometimes... But that's why I make sure to show my support.

Also, that's why I don't like to make a lot of revisions to my work once it's done if I can help it... because it puts more load on you.

After I installed FFVII PC on my own machine, I probably made 30 more revisions on that materia link... I wouldn't have been able to do that if I were relying on you to upload screenshots. It would have been a very mean thing to do...

In the end I didn't even play FF7 other than to mess with the tex's XD; though once everything is done and I figure out how some of these other mods work, I'm very tempted to play it through one more time.

Anyway, that's that... *goes off to work on Alex's armor parts...*


EDIT:
Do you happen to have a color palette in photoshop format i can use so i get proper colors? Or do you wing it?

I use samples from screenshots...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 05:19:11
Do you happen to have a color palette in photoshop format i can use so i get proper colors? Or do you wing it?


Unfortunately no, what i usually do is revert to the originals to get the proper texture colors. As far as i know this is the only way to do it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 05:23:05
i feel like i fail or something.

okay i did everything in the instructions...and well no go.
xD.

The  only difference is that now tifa's avatar is missing.
And that the menu_us is like half the size of the original.
>.>;;
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 05:24:11
i feel like i fail or something.

okay i did everything in the instructions...and well no go.
xD.

The  only difference is that now tifa's avatar is missing.
And that the menu_us is like half the size of the original.
>.>;;

I dont understand what u mean
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 05:28:40
when i try to apply your patch.

I follow the instructions to the letter. And nothing happens when i test it in game.
>.>;;

the only two things that seemed to have changed is the Menu_US.lgp got smaller when i applied your patch,
and tifa's avatar is just a blank blue space now.

>.>
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 05:29:52
Weird, none of the lgp's should change in size.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 05:30:51
the menu_us.lgp
went from like 3.8 MB (or whatever it was)

to 1.7 mb

<.<
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 05:31:46
the menu_us.lgp
went from like 3.8 MB (or whatever it was)

to 1.7 mb

<.<

Did you have any mods to that file?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 05:34:37
nope, its the original.
>.>

but none of the mod is working. no text changes... and it uses the original spell animations as well.
>.>

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 05:35:17
nope, its the original.
>.>

but none of the mod is working. no text changes... and it uses the original spell animations as well.
>.>



Interesting. Since the original menu_us.lgp is only 1.7mg to begin with
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 05:37:58
really? it was a fresh install...and it was like 3.8
O.O???

or maybe i did have a mod?
i will try re-installing it...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-30 05:41:03
really? it was a fresh install...and it was like 3.8
O.O???

or maybe i did have a mod?
i will try re-installing it...

Are you positive you have Aali's driver enabled?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 05:47:33
yes. i am positive.
:P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 05:48:29
Okay! tried, and failed. i think i'm not getting the concept of it is all. I tried adding new lines to "smooth" out battets gun icon using the pen tool. But it ended up looking strange.. How should i go about doing this properly?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sithlord48 on 2009-08-30 05:48:59
i just got a crash on disk 2 in the battle arena
Quote from: app.log
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 614
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
GLITCH: missing external texture: MenuArt/btlcl_07.png
ERROR: unhandled exception
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 05:53:41



same issue, different sizes.
I am going to test it in game, to see if it works.

(edit... removed image....)

basically when i over wrote the menu_us.lgp
the original was 1.62 mb... and the new one was 1.37 mb.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 05:55:24
are you running it from the desktop? sl said that could cause problems
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 05:57:40
i have the GUI folder in my C: drive
>.>

local disc C:

or what ever its called.

i followed the instructions to the letter.. and no changes...



except my loss of the tifa avatar, again.
O.o?

*removed images*
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 05:59:28
disable UAC and try it again
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 06:00:49
heheh...
if i do that.. and turn it back on after.. will it still work?
cause, i am not allowed to disable it.
>.>
grandpa's PC...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 06:01:44
Yes it will work just fine if you re enable it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 06:02:06
alright.
i was talking about the mod.
>.>
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 06:04:35
Thats what i was talking about
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Blood_Crow (Mendelevium) on 2009-08-30 06:04:48
alright. lol.
sorry, a bit out of sorts lately.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-08-30 06:39:42
MODS man not war..sheesh everyone is on a hype here...You guys should really take a rest a bit...Its taking a toll on the main guys creating these magnificent works...
So let them be.... They're also humans who tire out.... If they get enough rest, they will provide. So guys be patient...

TEAM Avalanche!!!..Move forward!!!!!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-30 07:13:07
Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-08-30 07:38:32
eherrrmmm.....

As an upright forum member of Qhimm..and as DEAD serious follower of our great Fuhrer..eh..Moderator...

Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!

Plz. refrain from using $@#$&% in your sentences or you might get disemvoweled...

Thanks you and have good day..TEAM Avalanche..dismissed!

 :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-08-30 11:49:32
GLITCH: missing external texture: MenuArt/btlcl_07.png

Sithlord, just copy btlcl_00.png and rename it to btlcl_07.png, and you'll be just fine.

@Team Avalanche:

I couldn't test the new release yet, but sure'll do later on :) I mean, I can't miss on that, now can I? :D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: DeadManInBlack on 2009-08-30 12:14:49
Impressive work guys who would have thought a few weeks ago this started as just looking at possibly upgrading the in game text.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-08-30 15:31:37
Impressive work guys who would have thought a few weeks ago this started as just looking at possibly upgrading the in game text.

It's quite something :wink:

It's also the second longest thread in the forums now, with over a thousand posts. It might overtake Aali's custom graphics driver thread quite soon.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-30 16:20:26
Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!

Haha i loved that XD
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-08-30 16:20:51
Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!

Nice Raijin/Barret crossover impression, Satoh.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-30 21:24:18
I alraedy seffur from invulantory vewoll mevomnet... so...

Anyway it isn't something I would normally do... but it had to be done in order to uphold the impression...

Just for sake of argument, we should include an option to unbollox Barret's/Cid's text once we get the GUI pretty much squared away... Because it looks utterly retarded in the PC version...

I mean... PSX had shi' and PC has @#$... it really breaks the flow... Personally I think the whole game should be uncensored... if you're old enough to understand the plotline of FF7, you're old enough to hear a few colorful words... or hell, even colourful ones... I mean seriously, I doubt reading a naugh'y word here or there is gonna be half as scarring as watchin' that goody li'l bink Aerith get impaled...

I just had an idea for a joke about that, but I'll spare you this day.

And I do apologize for the sudden outbreak of pseudo-British...

Anyway I think the gray part of the Limit and ATB meters should be darker... they look a bit washed out with the current 50% gray... I'd go with maybe a 25% or so. I would offer to make a new one that looks bitchin'... but hell, they're just rectangles... there's not much room for modification...

*bangs two coconuts together off into the sunset*
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-08-30 21:32:16
You think so? I always thought the censoring was part of the game's charm... I did a little re-translating of my game's dialogue where necessary, I could just as easily provide an uncensored flevel.lgp if anyone desires such.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-30 22:35:00
It was ok in the PSX version... but the PC port removed every single swear... so every time Barret said anything it was just a string of gibberish...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-30 23:14:50
I don't beleive a translation is in the scope of this mod, that should be reserved for a separate topic. As this project is quickly becoming very large, I suggest someone grab a copy of the LGP listings, and post it somewhere, easily editable where it can be noted who is working on what file and which has been completed. (perhaps Halkun will allow us to include this on his spreadsheet).
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-30 23:55:53
I don't beleive a translation is in the scope of this mod, that should be reserved for a separate topic. As this project is quickly becoming very large, I suggest someone grab a copy of the LGP listings, and post it somewhere, easily editable where it can be noted who is working on what file and which has been completed. (perhaps Halkun will allow us to include this on his spreadsheet).

Lol as of this moment it is just us 2 working on it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-31 00:01:32
and satoh parttime, and hellbringer putting practice forward to get stuff done,

its just a good habit to have
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-31 00:28:00
and satoh parttime, and hellbringer putting practice forward to get stuff done,

its just a good habit to have

google docs?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-31 00:29:25
cataloging your work

http://spreadsheets.google.com/ccc?key=0Ai0uOW0FKf4fdDE0dl96YWlpcVh1RWVUTmZtLTlNdWc&hl=en this is the spreadsheet i was talking about
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: The Skillster on 2009-08-31 00:46:15
Looking good so far, some of the text looks a bit misaligned in the battle menus though from the screen a few pages ago.
Also 4x Atk sounds abit naff (not sure that was put in by you or someone else).
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-31 00:49:55
Looking good so far, some of the text looks a bit misaligned in the battle menus though from the screen a few pages ago.
Also 4x Atk sounds abit naff (not sure that was put in by you or someone else).

4x Atk?

edit: nevermind, i know what you are talking about now. and no i didnt add that in. I believe the original was 4x cut was it not?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-31 01:27:31
Well if this is winding down I'd like to put in my thanks now.

This add-on rocks and is a definite essential.

Thanks a ton sl1982 and everyone on Team Avalanche!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-31 01:39:04
Well if this is winding down I'd like to put in my thanks now.

This add-on rocks and is a definite essential.

Thanks a ton sl1982 and everyone on Team Avalanche!

Winding down? Im not done yet
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-31 01:54:33
we'll never be done :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-08-31 02:08:33
 :-D :-D :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-08-31 02:42:18
we'll never be done :P

Unless you plan on adding stuff to the game, we eventually will be.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-31 02:47:03
we'll never be done :P

Unless you plan on adding stuff to the game, we eventually will be.

might as well be never
how many artists did they have on the game
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-08-31 02:56:57
Ah but this is the future and we /have/ the technology!


...anyhow, we dont have to animate, and there are a number of shortcuts we'll be ablt to take for a number of things (field chibis, a lot of different stock npcs will share hands etc, i think similar things apply to a degree in textures doubles etc)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-31 02:58:17
Ah but this is the future and we /have/ the technology!


...anyhow, we dont have to animate, and there are a number of shortcuts we'll be ablt to take for a number of things (field chibis, a lot of different stock npcs will share hands etc, i think similar things apply to a degree in textures doubles etc)

true enough. i have seen some texture duplicates

edit: just fiinished up the sleep and silence over the head thingies
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-31 04:15:46
I was just about to do those because they looked easy haha.. Guess i find something else.

Care to post screenies?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-31 04:21:41
I was just about to do those because they looked easy haha.. Guess i find something else.

Care to post screenies?

When i get a minute. They arent that big of a deal
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-31 04:27:10
Ok trivia question for everyone...

I have some icons here that i have no idea what they are for. Anyone shed some light?

(The B3, etc and the arrows)

(http://img38.imageshack.us/img38/8776/btlah00.th.png) (http://img38.imageshack.us/i/btlah00.png/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-31 04:31:37
Think it's for controller mapping

Could you post an original color music icon? (the one in the screenshot) i am going to try redoing that


10 minutes and this is what i have so far: (http://img340.imageshack.us/img340/6474/capturem.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-08-31 04:42:59
Looking good so far, some of the text looks a bit misaligned in the battle menus though from the screen a few pages ago.
Also 4x Atk sounds abit naff (not sure that was put in by you or someone else).
I'm guessing you looked at my screenshot. That was done by me. It's better than 4x-Cut, considering that it doesn't make sense for Vincent to "4x-cut" somebody with his gun.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-31 04:44:51
Think it's for controller mapping

Could you post an original color music icon? (the one in the screenshot) i am going to try redoing that


10 minutes and this is what i have so far: (http://img340.imageshack.us/img340/6474/capturem.png)

At the moment i am unable to revert back to the originals as i am working with some files. Easiest way for you to do it is just rename the textures folder and the game will use all the regular tex files. then take a screenshot. I think the inside of the speaker needs to be more eliptical though
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-08-31 04:45:54
Working on that, Not sure how to do that though.. i know nothing of photoshop @.@

But a back up of my PC calls. So i will return to my practice later. Good luck all
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-08-31 15:39:48
i forgot who it was but i have the same problem of my characters wont attack or cast magic now. after i select the command they just sit there in their battle stances and to be clear the game doesnt freeze, they just sit there. i dont think its the lgp's cuz i went back to a set that worked and the same thing happened. could it be they [seffect1.tex] causing this?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-08-31 15:44:27
k its not the [seffect1.tex] cuz i tried a fresh one of those 2. if i find out ill post wat it was but if someone else knows plz tell me lol
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-31 15:47:14
k its not the [seffect1.tex] cuz i tried a fresh one of those 2. if i find out ill post wat it was but if someone else knows plz tell me lol

Something happened to magic.lgp. Can you post your app log
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-08-31 16:39:56
i know its the magic now lol, i can attack and stuff i realized. its just after the house like monster uses hell-bomber that the game just hangs. i cant see the attack but my character falls down and gets back up like hes hit and then they just sit there not attacking lol
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-08-31 16:48:24
i know its the magic now lol, i can attack and stuff i realized. its just after the house like monster uses hell-bomber that the game just hangs. i cant see the attack but my character falls down and gets back up like hes hit and then they just sit there not attacking lol

Start with a fresh lgp and redo the patch. See if that works
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-01 04:23:11
Shi' I leave for a few hours an' the whole thread dies!?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-01 04:25:07
we're just taking a nap... on that note aeris is in the works (avatar)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-01 04:33:42
Shi' I leave for a few hours an' the whole thread dies!?

Maybe you should give it a kick start  :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-01 04:37:23
Shi' I leave for a few hours an' the whole thread dies!?

Maybe you should give it a kick start  :-P

YEAH a kick start would be great Satoh
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-01 04:39:59
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...

But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And



MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX  sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-01 04:44:46
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...

But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And



MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX  sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:

Aali's lgp tools http://www.mediafire.com/?zz2adyze5km (http://www.mediafire.com/?zz2adyze5km)

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-01 04:55:24
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...

But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And



MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX  sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:

I wonder if they'd sue me for naming my game dev company "Squeenix"... I mean... it's not like they own that name... but I can fully see them doing it anyway...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-01 04:58:12
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...

But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And



MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX  sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:

I wonder if they'd sue me for naming my game dev company "Squeenix"... I mean... it's not like they own that name... but I can fully see them doing it anyway...

Lol i bet they would try
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-01 05:05:17
Software Quotient Expanding Exponentially iN Its eXcess.

XD


Sort of off topic, but as I am also a modeler and working on and off in the model upgrade project as well... (Remember my Rufus model I made and started converting to APZ style?) anyway what do you think of the texture...? (The pommel is terrible, I know.)

(http://i86.photobucket.com/albums/k99/eremes/bastardsword-1.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-01 05:14:44
Lookin good. What weapon is that?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-01 05:21:46
Thanks Barret!..eh...I mean sl1982..ehehehheh...

ANd Satoh your S_Q_U_E_E_N_I_X...rocks by the way....*shining thumb*



....Team Avalanche Supporter....

         H-A-R-R-U-Z-A-M-E




        *CRYING SOUNDS*




                   :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-01 05:24:46
Fire2

You know you want it  :evil:

http://www.youtube.com/watch?v=bf_sMfeamfk (http://www.youtube.com/watch?v=bf_sMfeamfk)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-01 05:29:00
Well... it looks as good as I can imagine it looking from within the constraints of the game... it is a lousy cylinder effect.... but the texture looks good.

As for the sword, it belongs to Alex, the lead character of one of my games...  but it is the first texture of that type I have done... I used Millenia's tutorial as a rough guide.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-01 05:31:23
Well... it looks as good as I can imagine it looking from within the constraints of the game... it is a lousy cylinder effect.... but the texture looks good.

As for the sword, it belongs to Alex, the lead character of one of my games...  but it is the first texture of that type I have done... I used Millenia's tutorial as a rough guide.

Well im sure the cylinder effect could me modified
But i know nothing about that
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-01 05:33:09
Anything can be modified with time and skill.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-01 05:35:40
Well the spell has a 3d rsd file attached to it so im sure it could be done
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-01 05:38:10
WOW! I am lovin' that Fire2 (Fira). I haven't been keeping up much (college/work), but I will do my best to keep up with this mod. I truly cannot wait for this to be finished. Team AVALANCHE rules!  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: V95 on 2009-09-01 10:38:31
I need help with this! Q.Q I can't seem to see any differences at all (and yes, I'm positive that NOTHING changed).

I think I probably did something wrong. But this is what I do:

1. Downloaded Beta 7 to Desktop
2. Extracted GUI folder to Desktop, moved it to FF7 folder
3. Downloaded and moved lgp & unlgp into GUI folder
4. Moved magic.lgp, menu_us.lgp and flevel.lgp from original folders into GUI folder
5. Ran PATCH.bat (I ran it twice; the second time I did 'run as administrator' just to be safe, but..)
6. I moved back the 3 LGPs in the respective folders (although I did back-up my originals just in case, not sure if theres any differences)
7. Moved seffect1.tex from GUI to data\battle (as always, I back-up the original)
8. Moved textures to FF7 folder (asked me to merge or not, I canceled the option but instead moved the contents inside the folder to my FF7 textures folder)

I guess I did everything as the instructions told, but I couldn't get it to work/nothing changed but still playable like before.

EDIT: Omg, I think I've never been so detailed before, LOL.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-01 11:17:13
Are you sure your using the custom graphics driver, probably a silly question, but if your using vista or windows 7 make sure you run the ff7.exe as an admin

Reading though your post I can't see any steps that look wrong, so??
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: V95 on 2009-09-01 14:09:02
Lol, yea, I did have Aali's custom driver even before I downloaded this.

I always 'run as admin' for ff7. Do I need to set anything in the ff7_opengl.cfg too, like for the textures to work?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-01 14:33:45
No you shouldn't have to, try copying GUI folder into C: Drive, then copy lgp and unlgp, magic, menu and flevel to GUI, then run patch.bat (but NOT as an admin), then delete your texture folder from ff7 directory and copy the beta 7 texture folder to ff7 directory.

Then put the lgp's back in the correct places and see what happens
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sithlord48 on 2009-09-01 15:13:54
where is the link for beta 7? i didn't see it in the list..
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-01 16:35:18
where is the link for beta 7? i didn't see it in the list..

Here (http://www.sexyactionsquad.co.uk/downloads/qhimm_members/sl1982/Team%20Avalanche%20GUI%20beta7.rar)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-01 16:44:41
Did you put Aali's LGP and UnLGP in the same folder as the GUI overhaul? if not, thats you're issue.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-01 17:06:42
ok ive tried making the lpgs from C: like 8 times and every time its the same issue.

First vid shows that the green ring around the character when they cast magic is not there and the bolt animation isnt there either ---> http://www.youtube.com/watch?v=JHAW2suFEpk

the second vid is the problem that makes the game unplayable. The enemy uses an attack and the game just hangs. But you can see its not frozen cuz i could still run and the charaters are moving. ---> http://www.youtube.com/watch?v=BNcarVa-3Ls

the third vid is just for fun. I changed the fire spell a little bit. I darkened it and added more color and i like it alot. Watch in HQ. leave feedback on the fire plz.    
---> http://www.youtube.com/watch?v=YYwLrUJfsSA
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-01 17:11:36
Your Magic.lgp is broken.

Did you manually install using LGPtools? Or Aal's tools? Or did you run the batch file with Aali's tools in the folder?

I did the last one, haven't had a single issue.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-01 17:23:20
i used Aali's tools and the used the patch.bat cuz i thought id never be able to mess it up that way lol im using fresh unmodded lgp's everytime and tried patching them like 8 different times and each time it comes out exactly the same. the menu LGP and flevel LGP come out fine, i just cant figure out where the magic LGP goes wrong.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-01 18:27:00
Ok, if your having problems use this patched batch file Click Here (http://www.filefront.com/14419835/Patch.bat), Put GUI in C: Drive, put magic, menu and flevel in GUI folder, put unlgp and lgp in GUI folder, put the new batch file in the GUI folder and run it (doesn't have to be run as an admin), copy all the lgp files back and put texture file in ff7 directory, put seffect1.tex in the battle folder and replace the old one.

The new Batch File has a pause command, so look through the steps it has done, if anything says failed then report back.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-01 19:16:16
ok, i put unmodified LGP's in and the game works fine except for looking like crap since this mod isnt installed lol
then i take the unmodified LGP's and patch them and i get the same error over again even with the patch with the pause from MXster. Here is the entire log thingy from that patch...maybe you can see something im not.

        1 file(s) copied.
Number of files in archive: 5252
Successfully extracted 5252 file(s) out of 5252 file(s) total.
C:\GUI\MagicTex\bio.tex
C:\GUI\MagicTex\blaver00.tex
C:\GUI\MagicTex\blaver01.tex
C:\GUI\MagicTex\boom_a.tex
C:\GUI\MagicTex\chocob00.tex
C:\GUI\MagicTex\chocob03.tex
C:\GUI\MagicTex\fire00.tex
C:\GUI\MagicTex\fire01.tex
C:\GUI\MagicTex\flame00.tex
C:\GUI\MagicTex\flame01.tex
C:\GUI\MagicTex\hvshot.tex
C:\GUI\MagicTex\jo_b03.tex
C:\GUI\MagicTex\jo_b04.tex
C:\GUI\MagicTex\kyogiri.tex
       14 file(s) copied.
C:\GUI\Thunder\sonic_1.tex
C:\GUI\Thunder\thunde00.tex
C:\GUI\Thunder\thunde01.tex
        3 file(s) copied.
C:\GUI\Limit\hit_1.tex
        1 file(s) copied.
Number of files to add: 5252
Successfully created archive with 5252 file(s) out of 5252 file(s) total.
        1 file(s) copied.
Number of files in archive: 50
Successfully extracted 50 file(s) out of 50 file(s) total.
C:\GUI\MenuTex\btl_win_a_h.tex
C:\GUI\MenuTex\btl_win_a_l.tex
C:\GUI\MenuTex\btl_win_b_h.tex
C:\GUI\MenuTex\btl_win_b_l.tex
C:\GUI\MenuTex\btl_win_c_h.tex
C:\GUI\MenuTex\btl_win_c_l.tex
C:\GUI\MenuTex\btl_win_d_h.tex
C:\GUI\MenuTex\btl_win_d_l.tex
C:\GUI\MenuTex\usfont_a_h.tex
C:\GUI\MenuTex\usfont_a_l.tex
C:\GUI\MenuTex\usfont_b_h.tex
C:\GUI\MenuTex\usfont_b_l.tex
       12 file(s) copied.
Number of files to add: 50
Successfully created archive with 50 file(s) out of 50 file(s) total.
        1 file(s) copied.
Number of files in archive: 729
Successfully extracted 729 file(s) out of 729 file(s) total.
C:\GUI\flevelTex\hand_1.tex
        1 file(s) copied.
Number of files to add: 729
Successfully created archive with 729 file(s) out of 729 file(s) total.
Press any key to continue . . .
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-01 19:34:57
This is coming to mind, are you sure you've got the latest version of lgp.exe and unlgp.exe? if not you should get them here (http://www.mediafire.com/?zz2adyze5km) and try again. BTW... with that patch.bat, it doesn't have to be run from the C: directory.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-01 19:36:09
Well it looks like the patch is working correctly, all the tex files are being copied and the patched lgp's are being recompiled, so im not sure why its not working for u...

Edit: Maybe its your texture folder?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-01 20:06:02
wow im not aggrivated at my comp anymore just at myself. thanks to titeguy3 i downloaded the latest version of the LGP programs which is .5b i think, i had .4 darn it lol. thanks for all the help dudes.

and wat do you think of my fire texture. remember to click HQ but thats not even that good
---> http://www.youtube.com/watch?v=YYwLrUJfsSA
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-01 20:08:14
wow im not aggrivated at my comp anymore just at myself. thanks to titeguy3 i downloaded the latest version of the LGP programs which is .5b i think, i had .4 darn it lol. thanks for all the help dudes.

and wat do you think of my fire texture. remember to click HQ but thats not even that good
---> http://www.youtube.com/watch?v=YYwLrUJfsSA
You're welcome.
I like the fire, btw. Did you do that from scratch or just modify an already redone one?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-01 20:55:55
i edited the texture from the Gui mod texture folder for fire1. Heres a side by side comparison of the 2

(http://img527.imageshack.us/img527/9576/image1stg.jpg)
http://www.youtube.com/watch?v=YYwLrUJfsSA
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-01 20:59:31
i edited the texture from the Gui mod texture folder for fire1. Heres a side by side comparison of the 2

(http://img527.imageshack.us/img527/9576/image1stg.jpg)
http://www.youtube.com/watch?v=YYwLrUJfsSA

Too red... it isn't supposed to be a gasoline fire... try more orange and yellow.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-09-01 21:02:47
romeo14, I like the saturation, but could the colors perhaps be a little lighter?

Nonetheless, I do think it looks very good.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-01 21:06:30
making it lighter would make the effect more opaque, that would be a BAD THING. The lightness is fine. the colors is just too red...

if you post the image itself I can change it easily....
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-01 21:16:29
here are both files, play with it and post wat you come up with dude

here is the orig file
(http://img261.imageshack.us/img261/3108/fire0000.png)

and here is my recolor
(http://img132.imageshack.us/img132/2193/fir0000.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-01 21:40:09
looking at it in pics doesnt do it justice. you gotta watch the vid in HQ...i think it looks awesome
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-01 22:50:25
(http://i86.photobucket.com/albums/k99/eremes/fuaiaa.png)

try that one and see how it looks....
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-01 23:13:00
Satoh that looks perfect, the original was too washed out, and you got a good combination of color saturation and orange vs red
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-01 23:22:29
Satoh shoots and he scores lol. Satoh that texture looks sweet ingame. heres a vid of it in action. remember to click HQ even though it still doesnt do it justice lol ---> http://www.youtube.com/watch?v=GSDBPJjKoy8
P.S. i think that my barret looks out of place with a nice cloud and tifa remodel, i want timu sumisu's and Millenia's barret hahaha
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-01 23:54:22
Just Put new fire in my game, looks better than original, nice one  :-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-01 23:56:49
Satoh that looks perfect, the original was too washed out, and you got a good combination of color saturation and orange vs red

The original is the same colors as the very original one
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-09-02 00:27:06
So the original one in the game was ugly. Accurate colors don't necessarily make a superior final product.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-02 00:34:43
So the original one in the game was ugly. Accurate colors don't necessarily make a superior final product.

Fair enough, but everytime i changed something even slightly a mob formed  :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-02 00:38:21
hence a certain degree of artistic creativity... however a good rule is to use saturated colors. I never used fire in ff7... largely cuz it lookd so laem :P

and about the mobs... they happen, sometime changes work, sometimes they dont
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-02 00:41:38
Oh btw in battle for spells anyways the darker the color is the more transparent it is. Would be wise for people to remember that if you are modifying anything
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-02 03:14:37
(http://img196.imageshack.us/img196/3715/picture95.png)

more avatar progress
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-02 03:22:45
ooOOooo pretty....
kinda makes me wish I had any sense of artistic skill. Curse my left-mindedness!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-09-02 03:27:42
Very very nice. :-D

One thing I did notice while using your avatars is that there is some definite aliasing that occurs since it must be scaled down in game.

Would it be a good idea for me to scale the photo down in photoshop?

Another thing I noticed is that the main characters are getting done before Yuffie and Vincent my permanent party members. 8-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-02 03:31:29
cloud tifa and aeris were on a screenshot i had, so they got done first, i have all the avatars now.. so they will continue to come in a... rather random order... you may even see a bonus one tonight!!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-02 04:39:49
too tired to finish this tonight, srry ppl, but hey... least you get a wip shot :d

(http://img297.imageshack.us/img297/4913/picture96q.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-02 05:21:46
'Tis lookin' really good! Good job Timu.  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-02 06:05:29
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next

and nice job on aeris and that chocobo cant wait to see the finished up models
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sithlord48 on 2009-09-02 14:07:32
that chocobo is looking NICE! ,

thanks for the link to beta 7 (might want to add that to the first post guys ezer to find)

i can't wait to install it when i get home :), that is if i don't spend the rest of my night working on the file reconstruction project :)
btw the beta6 had a .bat installer (i can't run it w/ wine ) so i had to manually add the items to there respective locations , is that still possible with beta7?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Opine on 2009-09-02 14:35:02
Everything on here is amazing.
I just wanted to make sure I voiced how awesome everyone is.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-02 15:59:43
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next

and nice job on aeris and that chocobo cant wait to see the finished up models

Not sure what timu is going to work on but fire3 is my next project
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-02 17:12:39
Fire3

http://www.youtube.com/watch?v=11InEqQCGmE (http://www.youtube.com/watch?v=11InEqQCGmE)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-02 17:15:02
Fire3

http://www.youtube.com/watch?v=11InEqQCGmE (http://www.youtube.com/watch?v=11InEqQCGmE)

It looks good :wink:

It's also pretty authentic
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-02 17:54:14
I see no difference, REMAKE IT REMAKE IT!!! :-D
I mean make something from scratch...

Looks like a higher-res version of the old one to me, which is what it's supposed to look like.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-02 18:05:35
remaking those animations as well as the 3d objects.... put simply would be a very complex, daunting and near impossible task









^_^
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-02 18:08:54
I see no difference, REMAKE IT REMAKE IT!!! :-D
I mean make something from scratch...

That is not the purpose of this mod. If you want to see new stuff you consider making some or continuing with your native american models
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-02 19:25:36
this mod has a purpose and is fulfilling it, making new effects is something else entirely. also... if you cant tell the difference, then great! we're doing our job, given you cant tell its a crappy low rez texture.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: pyrozen on 2009-09-02 19:48:27
i think you guys are doing a great job, and everything you've created so far looks awesome.  I agree with hermoor though that 1024x1024 is a waste of memory , you simply can't tell the difference between 1024x1024 and 512x512 in this game.  At least for the sake of downloading, if you half your image, you half your filesize that others have to download.  And by the time this project is finished it will be a pretty hefty download if every image is 1024x1024.

lee
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-02 19:59:49
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next

and nice job on aeris and that chocobo cant wait to see the finished up models

Not sure what timu is going to work on but fire3 is my next project

wow your work looks great correct me if im wrong but you already completed all the bolts right?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-02 20:09:19
we will probably have a phase of optimization to figure out the optimal file size for each image, because not all of em need to be big, but som do
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-02 21:25:38
I see no difference, which means that the 1024x1024 texture or whatever it is is a waste of memory. Anyway why do I care, I think I'll take a break from this forum...not fun anymore :|

You see no difference, therefore it's a waste? Nice to know. BTW, with your current attitude, it might actually be good for you to take a break. Come back when you're ready to make some useful posts again.

we will probably have a phase of optimization to figure out the optimal file size for each image, because not all of em need to be big, but som do

This. Also, how much of a difference would 1024x1024 images make? Is it a question of stopping the download size becoming unreasonable, or is it a question of making it as small as we can get away with? Unless the magic.lgp becomes hueg (several hundred MB), I don't think that the 1024x1024 images would be a real problem.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: pyrozen on 2009-09-02 21:36:00
well, IMHO, if the images CAN be smaller without any noticable loss of quality then they might as well be smaller :)  I know in this age of 3TB hard disks none of us worry about things like filesize, but ingame it could make a differnce when your loading up 50MB worth of textures that shouldn't be there to begin with.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-02 23:34:07
If there's no loss in quality, then it's OK. I'm just worried about quality being compromised for the sake of space.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-02 23:35:34
well, IMHO, if the images CAN be smaller without any noticable loss of quality then they might as well be smaller :)  I know in this age of 3TB hard disks none of us worry about things like filesize, but ingame it could make a differnce when your loading up 50MB worth of textures that shouldn't be there to begin with.

Ok lets look at things this way. The game was designed for a resolution of 320x240. Alot of people run at 1280x960 which is 4x the size. I increased the texture size 4x. It is going to stay that way.

Hmmm, I mean like instead of just increasing the size of the texture and give it a filter which won't help vey much really. You could give it a new texture. The fireball in the end, looks like just red yellow coloured clouds. You could make that easily in photoshop. And tbh I can't see that it is hi res. I see absolutely no difference between the low res one and the high res. What is the point with replacing the textures if you can't notice the difference without having a before and after image to look at.

Trying to help here..not overkill you lol.  :-P :-D

If you cant see the difference between my new textures and the originals its not my problem. I like the way they look.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-02 23:43:21
Space isn't the issue... Load time is. It takes longer to load 50mb of textures and it would for 25mb... sl's monitor is huge.... more than twice the size of mine(in pixel resolution at least) So my computer actually scales the textures down to about... 60% of the hirez size. I think for his computer, the sizes are adequate, but for mine they are much too large. Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)

Doing that now won't save any work... it's best to wait for all the files to be done...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-02 23:55:06
Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)

Doing that now won't save any work... it's best to wait for all the files to be done...

Are you talking about making them in 512x512 then making them bigger by scaling? Or making them in 1024x1024 and making them smaller? I'd have though that it would be best to have the "master" version in the higher resolution...

BTW, sl1982's screencaps are 1280x800; are they downscaled, or does your monitor have a really low resolution?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-02 23:55:32
Space isn't the issue... Load time is. It takes longer to load 50mb of textures and it would for 25mb... sl's monitor is huge.... more than twice the size of mine(in pixel resolution at least) So my computer actually scales the textures down to about... 60% of the hirez size. I think for his computer, the sizes are adequate, but for mine they are much too large. Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)

Doing that now won't save any work... it's best to wait for all the files to be done...

My monitor is a 42" 1080p plasma. I do all my work on the laptop though which runs at 1280X800
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-03 00:10:42
All the screencaps I've seen were at like 290X x 1XXX...

My monitor is 1280 x 800, and the textures downscale on it.


And I mean finish the 4x sized set, and I'll rescale them to 3x and 2x.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-09-03 00:18:28
Proposal:  Redux/clean up on desktop icons.

Problem:  Can't open the icon in CS4.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-03 00:20:08
What size Icon do you want??

Icon sizes are only 162, 322, 482, and in rarer cases 642...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-03 00:24:49
Proposal:  Redux/clean up on desktop icons.

Problem:  Can't open the icon in CS4.

Can you clarify what you are asking?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-09-03 00:30:55
Well I was hoping to just edit the one that already exists to 32x32, smooth it out, etc.

The image is embedded in the exe and when I try to open the exe in image editing programs it doesn't open anything.
I don't know how to separate the icon from the application.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-03 00:39:39
Of course CS4 won't open an EXE...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-09-03 00:43:44
Haha, I know, but I figured Adobe makes some pretty smart programs so it might work.
Also, I change the ff7music shortcut on my desktop to the exe not by selecting an icon file in the directory, but for selecting the ff7.exe for the icon.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-03 00:49:14
Shouldnt this be in its own thread?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: pyrozen on 2009-09-03 01:04:12
create your own icon, right-click on the exe and change the icon to whatever you've created.  There are tons of programs out there that allow you to make your own icons. 

Sorry sl1982
back on topic everyone!

;ee
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-03 01:05:18
Normally i wouldnt be too strict with this but as this thread is already over 40 pages we need to keep to what is relevant to the subject.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-03 01:27:59
Well, since this has nothing to do with HOW to get to the icon...


I shall just post the icon I just made... add it in however you like, but discuss the how elsewhere...

(http://www.convertico.com/images/1251940862.28/ff7.png) (http://www.convertico.com/images/1251940862.28/ff7.ico)
http://www.convertico.com/images/1251940862.28/ff7.ico

That's the 64x64 version...it should scale just fine to 32x32, but 48x48 may not scale well... 16x16... well... that's too tiny to tell anyway...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-03 04:57:35
Really nice work guys, very good quality.  :-D

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-03 05:29:02
Bolt 2 completed  8-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-03 05:34:42
Bolt2 Released???... :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-03 05:42:51
Bolt2 Released???... :-D

Haha no
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-03 05:49:44
 :-o

Darn.... :cry:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-03 08:24:14
Bolt 2 completed  8-)

Idk if i read it in this thread or another but somone said bolt1 went horizontal instead of vertical did u ever fix that problem
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-03 10:14:58
@Hermoor@

Lost Brother!!..You're so COOL!!! :evil:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-03 12:44:24
First of all hermoor, we are scaling it 4 times, not 10, and thats a big deal. next, we arnt just upscaling them... that would be pointless... and we'd be nearly done everything by now. We are updating, smoothing, and in some cases redrawing the spells by hand. If you cant tell the difference, well i dont know what resolution you play at, (or none i dont think you even have ff7 pc) or if you need to get your eyes checked, because there is obvious improvement. If your not interested fine, feel free to find something more interesting, but your criticism is in no way constructive, and bordering offensive. So either give suggestions or say nothing because saying our project does nothing and is useless is in turn, also useless.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-03 13:30:19
actually i can tell a difference... the colors have quite a big variation, the big one is a lot darker, check his collar :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-03 13:47:30
it looks like you plopped a blur filter of the whole thing. anyhow, this isnt the place for this discussion. if u truly wish to continue, msn me
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-03 14:00:45
here look at this hermoor, maybe after watching this vid you'll go have fun playing with them yourself. looks better than the original to me.
http://www.youtube.com/watch?v=GSDBPJjKoy8
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-03 14:47:05
This whole 'Discussion' started because hermoor didn't see the improvement made to fire3 in the youtube video (youtube isn't know for 'good' resolution in its videos, even at High Quality), he has also stated he hasn't got the pc version installed so how can he know what it's like in game? Who cares if he can't see a difference, I CAN, and alot of other people CAN, that is what matters! The lag that this mod creates is like 1/2 a second on a modern computer, it's not noticeable, so can everyone stop this pointless back and forth posting plz, lets get some more screen shots and videos of the actual mod up!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: destroyedweapon on 2009-09-03 14:50:35
Hello, Im having the same problem romeo14 used to have in page 46, my log file ends exactly like him but all the lgp files end the same. Do I need a extra plugin or software to make LPG+UNLGP work? I have tha latest 0.5b

Thanks  
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-03 14:59:29
Download This (http://www.mediafire.com/?o1f5thjlomt)

Then Download This (http://www.mediafire.com/?zz2adyze5km)

Then Re-download This (http://www.megaupload.com/?d=LHNHSYDT)

Put the new patch.bat, and the new LGP and UNLGP into the GUI folder then put your LGP files into GUI folder and run the patch

p.s. Just a though, we should ask Aali's permission to include his LGP Tool in the download....
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-03 15:33:43
Bolt 2 completed  8-)

Idk if i read it in this thread or another but somone said bolt1 went horizontal instead of vertical did u ever fix that problem

That was never a problem. That person messed up when installing.
Quote
You see no difference, therefore it's a waste? Nice to know.
There is no noticeable difference between the 1024x1024 and the old 112x112? low res texture. No one who would play the original and then install this mod version would even notice that the texture is high res. You know why that is? Because you took the small 112x112 texture and sized it up about 10 times. It will have the same quality but be much bigger and take away a lot of the memory. And I tbh I can't see a lot of difference if you use fractals or whatever it is?? Ask someone that is not working on this mod or is a fan boy of Final Fantasy VII, ask them if they can see the difference. The answer is no they can't...the only way they could notice the difference, is if it said so in the Read Me. Or if it starts lagging a lot...
Quote
well, IMHO, if the images CAN be smaller without any noticable loss of quality then they might as well be smaller
If you are gonna use the original texture, 512x512 is maximum...but again you won't notice the difference if you don't do some real photoshopping to the textures. >_>
Quote
If there's no loss in quality, then it's OK. I'm just worried about quality being compromised for the sake of space.
Lol? quality...it looks like the original.
Quote
BTW, with your current attitude, it might actually be good for you to take a break. Come back when you're ready to make some useful posts again.
Lol? My attitude has just changed, this is getting fun again...because of your replies. And I know it's hard when people criticize your "work", and say how it really is. Just something you have to live with you know...and I don't think my post was such a waste. It actually started a discussion on what this mod is actually improving...lol..

Fine. You dont think it is improving anything? Dont worry, you wont have to see another release.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: destroyedweapon on 2009-09-03 16:12:03
Download This (http://www.filefront.com/14419835/Patch.bat)

Then Download This (http://www.mediafire.com/?zz2adyze5km)

Then Re-download This (http://www.sexyactionsquad.co.uk/downloads/qhimm_members/sl1982/Team%20Avalanche%20GUI%20beta7.rar)

Put the new patch.bat, and the new LGP and UNLGP into the GUI folder then put your LGP files into GUI folder and run the patch

p.s. Just a though, we should ask Aali's permission to include his LGP Tool in the download....


Thanks, i had excatly the same downloads up there, even the new batch you gave last time. Anyway i downloaded all again and still givin same exactly size lgp's  :-(
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-03 16:24:49
i thought SL said that the lgps shouldnt change in size, and you have the mods texture folder in the texture folder of your FF7 game? And do you have the custom driver installed?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-03 16:46:08
Quote
Fine. You dont think it is improving anything? Dont worry, you wont have to see another release.

Please tell me you didn't just quit. That would make my already bad day worse.....
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-03 18:48:26
i thought SL said that the lgps shouldnt change in size

LGP's should be the same size as the originals.
Check your using custom graphics driver correctly, if you are, check that the texture folder from the download is in ff7 directory.

Make sure you are putting the modded lgp's and the seffect1.tex back where they belong and replacing the originals

If you've done all this, then I'm not sure what the problem is  :cry:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-03 19:58:14


Fine. You dont think it is improving anything? Dont worry, you wont have to see another release.

hey guys lets just calm down and quit the criticism sl1982 alot of us see the difference in your work and really appreciate all your hard work. Idk ppl are criticizing if the dont even have the game but just keep up the good work we really appreciate it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-03 20:05:07
There will always be haters... You can make a mod that makes tifa come out of the PC, give you a bj, and swallow, and ppl would still hate.
Best way to deal with it is to either ignore the haters, or make them feel dumb :evil:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-03 20:12:16
There will always be haters... You can make a mod that makes tifa come out of the PC, give you a bj, and swallow, and ppl would still hate.
Best way to deal with it is to either ignore the haters, or make them feel dumb :evil:

LOL helll yeah aint that the truth
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-09-03 20:59:08
I'm not sure if you're aware of this bug but silence seems to have that same weird look as the menu icons before they were redone.
Same with the ZzZ... when asleep in battle.

Obviously for the same reasons the menu items looked strange.
So I know it's on your to-do list and just ignore this post. :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-03 21:41:18
There will always be haters... You can make a mod that makes tifa come out of the PC, give you a bj, and swallow, and ppl would still hate.
Best way to deal with it is to either ignore the haters, or make them feel dumb :evil:

I don't like Tifa

XD


Sorry I had to... (even if it's true)

Anyway, you all can help out a lot with the testing by editing out the problem images one at a time and see which one actually has an effect...

what I mean is, open up the files until you find one with a 'Silence' symbol on it... edit the symbol out of that one image and see if it effects the game... if not, look for another image with the symbol....
 when you find one that makes the symbol change, post the name of that file and we can edit it and release the fix...


I think if you all do this when you have a problem, the troubleshooting may go faster in the long run...


Be sure to back up your modfiles though, on the off chance some other part of the mod stops working.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-03 23:44:26
There will always be haters... You can make a mod that makes tifa come out of the PC, give you a bj, and swallow, and ppl would still hate.
Best way to deal with it is to either ignore the haters, or make them feel dumb :evil:

I don't like Tifa

XD


Sorry I had to... (even if it's true)

Anyway, you all can help out a lot with the testing by editing out the problem images one at a time and see which one actually has an effect...

what I mean is, open up the files until you find one with a 'Silence' symbol on it... edit the symbol out of that one image and see if it effects the game... if not, look for another image with the symbol....
 when you find one that makes the symbol change, post the name of that file and we can edit it and release the fix...


I think if you all do this when you have a problem, the troubleshooting may go faster in the long run...


Be sure to back up your modfiles though, on the off chance some other part of the mod stops working.

Silence and sleep have been fixed and may be in the next release (if i do one). I am doing this for my self foremost and decided it would be good to release to the community. Now im wondering if it is worth the aggrivation.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-03 23:58:00
There will always be haters... You can make a mod that makes tifa come out of the PC, give you a bj, and swallow, and ppl would still hate.
Best way to deal with it is to either ignore the haters, or make them feel dumb :evil:

I don't like Tifa

XD


Sorry I had to... (even if it's true)

Anyway, you all can help out a lot with the testing by editing out the problem images one at a time and see which one actually has an effect...

what I mean is, open up the files until you find one with a 'Silence' symbol on it... edit the symbol out of that one image and see if it effects the game... if not, look for another image with the symbol....
 when you find one that makes the symbol change, post the name of that file and we can edit it and release the fix...


I think if you all do this when you have a problem, the troubleshooting may go faster in the long run...


Be sure to back up your modfiles though, on the off chance some other part of the mod stops working.

Silence and sleep have been fixed and may be in the next release (if i do one). I am doing this for my self foremost and decided it would be good to release to the community. Now im wondering if it is worth the aggrivation.
Honestly, I think it is a good thing that you are working up here (and the rest of Team Avalanche). And the fact that YOU decided to make this public, is even better. titeguy3 is right, there will always be haterz no matter what. If you were to quit now, then you will be doing EXACTLY what the haterz want you to do. Personally, I like to prove people wrong, no, I LOVE to prove people wrong. You should have the same perspective as me because honestly, look, at how many replies/views this thread has got. It's one of the top list of threads to keep an eye out for since... the APZ project. And this thread hasn't been around for more than a month! You should be proud of yourself (and the rest of Team Avalanche).
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-04 00:08:30
dont get all antsy cuz of some troll, besides...

happy chocobo wants to cheer everyone up

(http://img186.imageshack.us/img186/1487/chocoboavatar.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-04 00:10:39
Wow nice work
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 00:31:25
@sl1982 (aka Barret)

Yah!! Don't leave us!! :|


Plz forgive Tseng (my lost Brother!! )..he's just well...angsty(?)


You've worked so hard and everyone here appreciates it. One Turk (hater) wouldn't be a cause for you to let go of Team Avalanche!!!!

We must still bomb every single Sector from Shinra-NIX to make MOD-gar a great place for us!!!....

( Hows that for MOD-roach speech huh?  :-D)


MO-ve forward!!!..TEAM AValanche!!!!!!


don't ever give up!!!....* :cry:tears :oops:*
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: KnifeTheSky77 on 2009-09-04 00:35:15
That is a sexy, sexy chocobo timu.  :mrgreen:

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 00:41:02
Ok I want to post a possible alternative to the much more work intensive process...


(http://i86.photobucket.com/albums/k99/eremes/ava_seph.png)

The first is unfiltered
The second is with a little smoothing
The third is with smoothing and a little contrast added to make the lines less gray
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-04 00:44:05
I cant tell the difference o.o, except the third one is a bit darker (his cheeks seem much redder than the original version... sephi shouldnt blush :P)

Anyhow, given we recently discovered these images, which are the full versions of what was used for the avatars... we may scrap my vectors and just use these.

That or I could start over, tracing these :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 00:45:36
Wow!..He like came from a comic book to anime in real time....

But I liked your "avante-garde" versions better Timu... Keep it up!

TEAM AVALANCHE FAN ( Marlene type )
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 01:05:55
The reason I brought this up, is I could save Timu a lot of trouble by cleaning these up en masse... while it would take him at least an hour if not more to do each avatar individually.

However, Young Cloud and Chocobo are missing from my avatar art files.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-04 01:10:13
Edit: thanks Timu
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 01:13:48
Crap!...It was Satoh's doing.. Stupid me..I thought it was Timu's..sorry man...

Nice rendering there by the way.. if ya could make the same Avante-grade feeling as Timu's works-of-art then I have no further objections.... :-D

Keep it up!You're doin great!... :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-09-04 01:21:06
Not that the words of one user who has contributed next to nothing will sway anyone's decision making but I personally think this is one of the most noticeable and cool mods out there and it would be a damn shame if it had to be seen short for something as petty as acedia.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-04 01:40:14
I think we should be using the cropped original art... here is a nice comparison,

(http://i86.photobucket.com/albums/k99/eremes/tifacompare.png)

point being... mine sux :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 01:42:36
Woah!...rather I would say..wooahh..   It's not like he would mind..but at least I have the guts to put everything in perspective...And it was not even near Insulting or even anything related to it..  I even faced the fact that I created a misunderstanding and asked for his forgiveness...

I even praised his work because I'm so ashamed of my inability to contribute..but nevertheless the ones who will benefit this is of course the MODDERS out there who want to improve....including the ones who PLAY just for the sake of fandom and give respect to those who give this game a damn...(pardon the choice of words).

If you see this as criticsm. Its your opinion... as I remembered someone mentioned this to you.... "There's no helping you.."

Have a good day.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-04 01:44:09
I think we should be using the cropped original art... here is a nice comparison,

(http://i86.photobucket.com/albums/k99/eremes/tifacompare.png)

point being... mine sux :P

I think the ones you've done have there own charm though  :roll:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 01:48:17
While I had planned on using these from the very start (but didn't as I couldn't find them) I do think the vectorized versions were interesting simply by the concept...

I figured the thread would agree that it'd be a waste not to use them...


I shall just say that Timu's vectors have a great deal more effort in them in comparison to my avatars which are literally just photos from an art book with a smart blur filter added to it...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 01:48:20
I think we should be using the cropped original art... here is a nice comparison,

(http://i86.photobucket.com/albums/k99/eremes/tifacompare.png)

point being... mine sux :P

Tmu you're works of art TRULY amazes me..But I noticed Tifa's nose became a bit straighter ( anime-ish )..if you compare it with the orig. you would notice a certain angle from the base of the nose up to the center making her look "Girly"...But as a fellow said...it certainly has its own charm...  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-04 01:49:59
the problem with mine is that for shape, i was working off a veeeeery low rez image, and it had many incorrect colors (dithering and whatnot). What i'm thinking is restarting, doing the same process except with these high quality images as a base. what think ye?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 01:52:00
Do it !!!
For the lOve of the GAMe...Do it!!




(Kinda sounds kinky no? :-D)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 01:52:20
the problem with mine is that for shape, i was working off a veeeeery low rez image, and it had many incorrect colors (dithering and whatnot). What i'm thinking is restarting, doing the same process except with these high quality images as a base. what think ye?

I'm all for it... you should use the vectors you have now but change the colors and reshape them where needed.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 01:53:17
Do it !!!
For the lOve of the GAMe...Do it!!




(Kinda sounds kinky no? :-D)

By the way, you've all just lost the game.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-04 01:53:41
I'd need to restart... there is a huge amount of detail lost from the low rez version.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 01:54:44
Do it !!!
For the lOve of the GAMe...Do it!!




(Kinda sounds kinky no? :-D)

By the way, you've all just lost the game.


Wha?... :? :-o :?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-04 02:00:37
By the way, you've all just lost the game.

FFFFFFFUUUUUUUUUUUUU-
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 02:03:17
Do it !!!
For the lOve of the GAMe...Do it!!




(Kinda sounds kinky no? :-D)

By the way, you've all just lost the game.


Wha?... :? :-o :?

The rules of the game are simple.

As soon as you know about The Game you are playing it, forever more.
As soon as you think of The Game you have lost The Game.
The point of the game is to make other people lose The Game.
You CAN salvage a loss by finding a concept of some type of porn that does not exist and calling it to the player who made you lose The Game.
That player may then search for said nonexistent porn, and if he finds porn of it, you still lose... if not, you then have your lose revoked and the invoking player loses The Game.
Congratulations to everyone reading this thread, you have just lost The Game.

Now, go forth and make others lose!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-04 02:04:02
And by posting that, you have lost the game :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-04 02:05:19
So who wins?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-04 02:07:00
No-one wins. One only loses until the game ends: when the British prime minister announces on TV that he has lost the game :-P

Now, let's get back to talking about textures :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-04 02:08:08
Ok, those few past posts were off-topic-ky, but they added a smile to my face upon reading them.  :-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-04 02:08:25
Woah!...rather I would say..wooahh..   It's not like he would mind..but at least I have the guts to put everything in perspective...And it was not even near Insulting or even anything related to it..  I even faced the fact that I created a misunderstanding and asked for his forgiveness...

I even praised his work because I'm so ashamed of my inability to contribute..but nevertheless the ones who will benefit this is of course the MODDERS out there who want to improve....including the ones who PLAY just for the sake of fandom and give respect to those who give this game a damn...(pardon the choice of words).

If you see this as criticsm. Its your opinion... as I remembered someone mentioned this to you.... "There's no helping you.."

Have a good day.

What?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 02:09:52
Do it !!!
For the lOve of the GAMe...Do it!!




(Kinda sounds kinky no? :-D)

By the way, you've all just lost the game.


Wha?... :? :-o :?

The rules of the game are simple.

As soon as you know about The Game you are playing it, forever more.
As soon as you think of The Game you have lost The Game.
The point of the game is to make other people lose The Game.
You CAN salvage a loss by finding a concept of some type of porn that does not exist and calling it to the player who made you lose The Game.
That player may then search for said nonexistent porn, and if he finds porn of it, you still lose... if not, you then have your lose revoked and the invoking player loses The Game.
Congratulations to everyone reading this thread, you have just lost The Game.

Now, go forth and make others lose!


From that post I'd say..everybody?...

Satoh you're a pretty confusing guy...in a nice kinda way...


...I guess :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-04 02:10:33
Woah!...rather I would say..wooahh..   It's not like he would mind..but at least I have the guts to put everything in perspective...And it was not even near Insulting or even anything related to it..  I even faced the fact that I created a misunderstanding and asked for his forgiveness...

I even praised his work because I'm so ashamed of my inability to contribute..but nevertheless the ones who will benefit this is of course the MODDERS out there who want to improve....including the ones who PLAY just for the sake of fandom and give respect to those who give this game a damn...(pardon the choice of words).

If you see this as criticsm. Its your opinion... as I remembered someone mentioned this to you.... "There's no helping you.."

Have a good day.

What?
I think he was referring to willis.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-09-04 02:11:28
----jibberish----

Have a good day.


What?
YES!  Thank you!  I thought I was the only one.

What's currently being worked on now?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 02:12:14
Woah!...rather I would say..wooahh..   It's not like he would mind..but at least I have the guts to put everything in perspective...And it was not even near Insulting or even anything related to it..  I even faced the fact that I created a misunderstanding and asked for his forgiveness...

I even praised his work because I'm so ashamed of my inability to contribute..but nevertheless the ones who will benefit this is of course the MODDERS out there who want to improve....including the ones who PLAY just for the sake of fandom and give respect to those who give this game a damn...(pardon the choice of words).

If you see this as criticsm. Its your opinion... as I remembered someone mentioned this to you.... "There's no helping you.."

Have a good day.

What?


I stand corrected....
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-04 02:12:23
SL1982, I believe you misunderstood Harruzame's misunderstood reply to willis' post (in which I do believe he was referring to himself).

This thread has quickly become a plethora of confusion...

....But confusion is a symptom of LOSING THE GAME!!!! :-o

EDIT: Textures are cool. Avatars are cool. Next release will be cool. (and more on-topic stuff)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-04 02:13:29
SL1982, I believe you misunderstood Harruzame's misunderstood reply to willis' post (in which I do believe he was referring to himself).

This thread has quickly become a plethora of confusion...

....But confusion is a symptom of LOSING THE GAME!!!! :-o
Hmm, haha! Nice one! KM is going to get mad at ya! :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 02:15:06
Its becoming crazier every second...heck!!!  :-D


Come on guys lets get back on track shall we?


@obesebear

Ya like me doncha?..hehe


 joke only man!!... :lol: Ingat!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 02:15:18
Anyway, I believe it should be obvious that avatars are being worked on... Supposedly someone is trying to do the menu icons as I understand it as well... but I'm not saying that is a fact, only what I've heard.

Magic is being worked on by SL I think... I'm sure someone somewhere is working on new summons... but that is outside the scope of our current project, and of Qhimm at the moment.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-04 02:18:50
bolt3
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-04 02:19:45
Hrm... are we restricting our options to original art only?

I didn't draw the original pic this was based on (as I have no artistic talent), but I *did* photoshop it. I think it'd look good as a barret weapon icon:

(http://img40.imageshack.us/img40/9777/barretwepnew.th.png) (http://img40.imageshack.us/i/barretwepnew.png/)

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-04 02:29:20
summons are doable... but i need to remodel them
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-04 02:32:20
summons are doable... but i need to remodel them

some things are doable right now. like background effects
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Tekkie.X on 2009-09-04 02:32:30
One thing at a time, Barret first then the summons or you'll end up with so much going on that you get nothing done.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-09-04 02:35:08
Regarding the avatars: the originals look as if they were either drawn or painted. Can that look realistically be achieved using vectors, even with those higher res images as a base? It seems to me that paper tracing and scanning would create a more organic look like the originals.

Then again, I certainly don't have the skills to pull this off, and I won't be disappointed if nobody else wants to.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 02:35:31
As I said, beyond the current scope of the project...

I'd like to see what bolt3 looks like... I may have a pretty quick way to do part of it...

Regarding the avatars: the originals look as if they were either drawn or painted. Can that look realistically be achieved using vectors, even with those higher res images as a base? It seems to me that paper tracing and scanning would create a more organic look like the originals.

Then again, I certainly don't have the skills to pull this off, and I won't be disappointed if nobody else wants to.

Not perfectly recreated, no. However, yes repainting the originals WOULD look best... but who the hell has the talent, the hardware, and the time?

How big do they really need to be? I can apply a fractal scale-up to the large version of the originals of it's really necessary.... but there's only so much you can do with an existing image of an existing size.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-04 02:35:58
One thing at a time, Barret first then the summons or you'll end up with so much going on that you get nothing done.

Lol you have no idea
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-04 02:37:06
As I said, beyond the current scope of the project...

I'd like to see what bolt3 looks like... I may have a pretty quick way to do part of it...

Which part? Cause i need someone to redo the texture for the rocks
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-04 02:37:28
Quote from: DragonNinja
you'll end up with so much going on that you get nothing done.

I think that has already happened  :-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-04 02:37:36
One thing at a time, Barret first then the summons or you'll end up with so much going on that you get nothing done.

Lol you have no idea

summons are on the back burner. I'm not really doing any models until barret is released, dont worry
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-09-04 02:39:01
Hrm... are we restricting our options to original art only?

I didn't draw the original pic this was based on (as I have no artistic talent), but I *did* photoshop it. I think it'd look good as a barret weapon icon:

(http://img40.imageshack.us/img40/9777/barretwepnew.th.png) (http://img40.imageshack.us/i/barretwepnew.png/)


You know what, I only just now realized that we could put color images in the place of the weapon/armor/item icons.  

Nothing too ridiculous of course, but some nice detail could be added.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 02:39:41
This thread has reached level 51...


and what rocks O.o? Bolt3 has rocks!?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-04 02:46:59
yea, lil rocks get chucked out of the ground, anyhow as to the menu, we could give it a try, but they're really small to put much detail into
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 02:54:12
I think the menu items should look like the originals...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-04 02:57:20
Lol they do right now
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-04 02:59:32
Lol they do right now
very true.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-04 03:01:20
a friend of mine is gonna give the menu icons a try, he'll work on em this weekend.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 03:10:28
@sl1982

Will your next release fix the issue of the slowdown or lag? Sorry to put this out of the blue but I would really like to know...


I notice when I used the patch.bat  everything likes flashes so fast and evryone here in the forum says it doesn't really change the bytes of the lgps..So Iw as wonderin if this is normal occurence in your MOD...

thanks have a good day!...

TEAM AVALANCHE - Aeris/th Fan
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 03:11:47
@sl1982

Will your next release fix the issue of the slowdown or lag? Sorry to put this out of the blue but I would really like to know...


I notice when I used the patch.bat  everything likes flashes so fast and evryone here in the forum says it doesn't really change the bytes of the lgps..So Iw as wonderin if this is normal occurence in your MOD...

thanks have a good day!...

TEAM AVALANCHE - Aeris/th Fan

No, it will make it unnoticeably worse simply because of how this mod works.

HOWEVER: Once the mod is done, I will release a second and third version that has slightly lower resolutions but should greatly increase the speed.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-04 03:12:38
@sl1982

Will your next release fix the issue of the slowdown or lag? Sorry to put this out of the blue but I would really like to know...


I notice when I used the patch.bat  everything likes flashes so fast and evryone here in the forum says it doesn't really change the bytes of the lgps..So Iw as wonderin if this is normal occurence in your MOD...

thanks have a good day!...

TEAM AVALANCHE - Aeris/th Fan

The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-04 03:14:08
Either that or buying a solid state drive...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-04 03:15:39
Either that or buying a solid state drive...

Im curious if that would totally fix the problem. Anyone have an ssd to test it?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 03:17:45
Either that or buying a solid state drive...

A motherboard mounted one at that... the reason external graphics cards don't work even in theory would be the same as the reason a solid state drive wouldn't help a terrible amount...

That being that electrons, while fast, aren't fast enough to move around that much wire... and not be noticeably slow.


In order to fix it as much as possible, the entire computer would need to be a single chip: Processor, subprocessor, motherboard, graphics processor, AND storage.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-09-04 03:20:12

The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete
Wait... he released a new version and I missed it??
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Satoh on 2009-09-04 03:20:57

The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete
Wait... he released a new version and I missed it??

No, I think he's saying a new one NEEDS to be released that has a precache...

EDIT: "A new release" as opposed to "The new release"
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-04 03:32:53

The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete
Wait... he released a new version and I missed it??

No, I think he's saying a new one NEEDS to be released that has a precache...

EDIT: "A new release" as opposed to "The new release"

This
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-04 07:33:34
Wow...So it will depend whether Aali releases a new custom Graphics Driver that does precaching huh?( Shout Out To Aali  :-o)..

So what would be the requirements for a PC if that would be implemented?
Would you need a Faster PC ?( hellbringer you lucky dog! ) or not?

Enlighten this humble fan...Plz...


But anyway can you plz tell me that I installed your patch right? The uber fast processing is normal?

Thanks again for your Speedy reply!!! TEAM AVALANCHE OWNS this FORUM!!!! *Yeah!!* :evil:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-04 17:04:01
Wow...So it will depend whether Aali releases a new custom Graphics Driver that does precaching huh?( Shout Out To Aali  :-o)..

So what would be the requirements for a PC if that would be implemented?
Would you need a Faster PC ?( hellbringer you lucky dog! ) or not?

Enlighten this humble fan...Plz...


But anyway can you plz tell me that I installed your patch right? The uber fast processing is normal?

Thanks again for your Speedy reply!!! TEAM AVALANCHE OWNS this FORUM!!!! *Yeah!!* :evil:

It should take a little while to run the patch. If it is super fast it is not working right. Open a command prompt and run it from there to see what it is saying

Bolt3 (All enemies version)

http://www.youtube.com/watch?v=28SPV64twyY (http://www.youtube.com/watch?v=28SPV64twyY)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-04 17:49:35
If the patch runs in the blink of an eye, that's because everything's failing. This happens because you put it in a directory with spaces. It'll work properly if you use my fixed patch.bat (http://www.filefront.com/14419835/Patch.bat/).
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-04 20:33:19
Bolt 3 is epically awesome!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-05 00:34:51
Yeah excellent job so far redoing the spell textures
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-05 03:00:45

Would you need a Faster PC ?( hellbringer you lucky dog! )

Shouldn't mention then that i just upgraded my PC to have two 9800 GT's and overclocked my CPU then huh? haha XD.

Really though it's not that great.

On topic: sl have you heard from Aali on if he is goign to make a precache version?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 03:09:37

Would you need a Faster PC ?( hellbringer you lucky dog! )

Shouldn't mention then that i just upgraded my PC to have two 9800 GT's and overclocked my CPU then huh? haha XD.

Really though it's not that great.

On topic: sl have you heard from Aali on if he is goign to make a precache version?

Fire3 (All monsters version)

http://www.youtube.com/watch?v=FAjCsskEMpg (http://www.youtube.com/watch?v=FAjCsskEMpg)
Nope
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-05 04:21:39

Would you need a Faster PC ?( hellbringer you lucky dog! )

Shouldn't mention then that i just upgraded my PC to have two 9800 GT's and overclocked my CPU then huh? haha XD.

Really though it's not that great.

On topic: sl have you heard from Aali on if he is goign to make a precache version?

You'll kill your processor's lifespan if you overclock it too much...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-05 04:29:59
I know all the risks, even using intel burntest only get up to 55C and thats on stock cooling, getting a much better cooler soon
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 04:31:20
I know all the risks, even using intel burntest only get up to 55C and thats on stock cooling, getting a much better cooler soon

Water cooling ftw! Never go above ambient
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-05 04:42:07
I know all the risks, even using intel burntest only get up to 55C and thats on stock cooling, getting a much better cooler soon

Water cooling ftw! Never go above ambient

You have water cooling...? I hate you -.-

well when i get my i7 i'll have Peltier cooling! temps never go about 25C  thats NEGITIVE!!!

Haha nah i'm just playin those things cost WAAYYYY to much...

How much did you water system cost you? I'd like to pick one up
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 04:43:30
I know all the risks, even using intel burntest only get up to 55C and thats on stock cooling, getting a much better cooler soon

Water cooling ftw! Never go above ambient

You have water cooling...? I hate you -.-

well when i get my i7 i'll have Peltier cooling! temps never go about 25C  thats NEGITIVE!!!

Haha nah i'm just playin those things cost WAAYYYY to much...

How much did you water system cost you? I'd like to pick one up

Bout 600
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-05 04:45:26
Fu--! nevermind i can't afford that
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 04:50:42
Fu--! nevermind i can't afford that

you can get prefabbed ones for much cheaper. but they dont perform as well
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 05:39:40
Nothin fancy. Phenom x4 9750, 4gigs of ram, 8800gt

Hooked up to a 42" 1080p plasma
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-05 05:51:05
So long as you don't get a Graphics card block, you can build your own water cooling setup for pretty cheap.

Of course, the #1 cooling method is the MINERAL OIL METHOD.

step 1: remove all fans and case from PC
step 2: place PC in aquarium
step 3: fill aquarium with mineral oil
step 4: set up a fan/radiator/ice pack/whatever to keep the oil cool

Mineral oil doesn't conduct electricity, but does conduct heat. I've seen youtube videos demonstrating this.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 05:54:25
Hey I have the same problem as V95... And I was wondering if this ever got fixed but I don't recall seeing that it did, hmm.  :|
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 05:54:50
Hey I have the same problem as V95... And I was wondering if this ever got fixed but I don't recall seeing that it did, hmm.  :|

What problem?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 05:56:12
I need help with this! Q.Q I can't seem to see any differences at all (and yes, I'm positive that NOTHING changed).

I think I probably did something wrong. But this is what I do:

1. Downloaded Beta 7 to Desktop
2. Extracted GUI folder to Desktop, moved it to FF7 folder
3. Downloaded and moved lgp & unlgp into GUI folder
4. Moved magic.lgp, menu_us.lgp and flevel.lgp from original folders into GUI folder
5. Ran PATCH.bat (I ran it twice; the second time I did 'run as administrator' just to be safe, but..)
6. I moved back the 3 LGPs in the respective folders (although I did back-up my originals just in case, not sure if theres any differences)
7. Moved seffect1.tex from GUI to data\battle (as always, I back-up the original)
8. Moved textures to FF7 folder (asked me to merge or not, I canceled the option but instead moved the contents inside the folder to my FF7 textures folder)

I guess I did everything as the instructions told, but I couldn't get it to work/nothing changed but still playable like before.

EDIT: Omg, I think I've never been so detailed before, LOL.
This problem.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 06:04:16
Have you tried titeguy3's batch file? Works alot better apparently
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-05 07:04:58
Ahh..I see I'll try Tit3guys patch.bat...

I downloaded but it seems to be a "patch.bat.txt" ..should I remove the .txt ?


@hellbringer

Could ya lend me your PC?..hehehe :lol:

 :-D

Post Back! Ayt?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 07:10:56
Ahh..I see I'll try Tit3guys patch.bat...

I downloaded but it seems to be a "patch.bat.txt" ..should I remove the .txt ?


@hellbringer

Could ya lend me your PC?..hehehe :lol:

 :-D

Post Back! Ayt?

Yes, get rid of the .txt or it will not run as a program
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 07:16:32
Ahh..I see I'll try Tit3guys patch.bat...

I downloaded but it seems to be a "patch.bat.txt" ..should I remove the .txt ?


@hellbringer

Could ya lend me your PC?..hehehe :lol:

 :-D

Post Back! Ayt?

Yes, get rid of the .txt or it will not run as a program
Do you happen to know where it is exactly? I seem to have lost it...  :?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 07:18:05
Ahh..I see I'll try Tit3guys patch.bat...

I downloaded but it seems to be a "patch.bat.txt" ..should I remove the .txt ?


@hellbringer

Could ya lend me your PC?..hehehe :lol:

 :-D

Post Back! Ayt?

Yes, get rid of the .txt or it will not run as a program
Do you happen to know where it is exactly? I seem to have lost it...  :?

Buried in the over a thousand posts in this thread lol. Im guessing within the past 10 pages tho
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 07:19:22
Ahh..I see I'll try Tit3guys patch.bat...

I downloaded but it seems to be a "patch.bat.txt" ..should I remove the .txt ?


@hellbringer

Could ya lend me your PC?..hehehe :lol:

 :-D

Post Back! Ayt?

Yes, get rid of the .txt or it will not run as a program
Do you happen to know where it is exactly? I seem to have lost it...  :?

Buried in the over a thousand posts in this thread lol. Im guessing within the past 10 pages tho
Nvm. I found it right before I knew there was a new post. Sorry for that sl1982.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-05 07:24:12
 :lol: ROFL....

Ahemm.... sorry about that...*scurries out*

EDIT:

Right... Sorry man... Its me again DEAD serious
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 07:28:22
:lol: ROFL....

Ahemm.... sorry about that...*scurries out*

Now that was a pointless post. Would you please only post if it is relevant to the topic? There is enough clutter in this thread already.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 07:33:22
Hey... If that is the same file that MXster posted a while back, then it still doesn't work for me. MXster gave me instructions through PM and I couldn't get it to work.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-05 08:55:40
Hey guys, I haven't had any luck getting the textures in game, I try to follow the instructions closely but no use. =x

Anyways, i'm not too worried about getting them in right now, but was wondering if you guys need any more people helping with the textures. Also is there people working on the backgrounds yet, or have something planned for them? Just curious...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 15:36:55
Hey guys, I haven't had any luck getting the textures in game, I try to follow the instructions closely but no use. =x

Anyways, i'm not too worried about getting them in right now, but was wondering if you guys need any more people helping with the textures. Also is there people working on the backgrounds yet, or have something planned for them? Just curious...

Nobody is doing backgrounds at the moment. If you want to whip one up and show it too me we might consider adding you as a texture artist if you want to do it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-05 16:29:04
Download This (http://www.filefront.com/14419835/Patch.bat) (new patch.bat)

Then Download This (http://www.mediafire.com/?zz2adyze5km) (latest lgp tools)

Then Re-download This (http://www.sexyactionsquad.co.uk/downloads/qhimm_members/sl1982/Team%20Avalanche%20GUI%20beta7.rar) (beta 7)

Put the new patch.bat, and the new LGP and UNLGP into the GUI folder then put your LGP files into GUI folder and run the patch

If it's not making new lgp files and the patch.bat is working instantaneously then quitting, you need the new patch.bat.

If it's making lgp files that don't work properly, you might need the latest lgp tools

If it still doesn't work. Post the debug info that the new patch.bat gives you after running it here using the <code> tag.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 19:26:15
Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 19:29:12
Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?

yup

Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 19:32:29
Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?

yup

Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied

So... The one that MXster posted on those list of downloads isn't titeguy3's patch.bat file? Because the one that MXster posted there is the one I used.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 19:37:54
Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?

yup

Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied

So... The one that MXster posted on those list of downloads isn't titeguy3's patch.bat file? Because the one that MXster posted there is the one I used.

Use the one on the page before this
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-05 19:43:32
read the thread due, its all there :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 19:47:06
Haven't you got any screens to show or something, What does the menu system look like now?

Yeah i have alot of screens, but you wouldnt be interested in them
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 19:49:42
Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?

yup

Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied

So... The one that MXster posted on those list of downloads isn't titeguy3's patch.bat file? Because the one that MXster posted there is the one I used.

Use the one on the page before this
I run this new patch.bat and it still quickly escapes upon running it on ADMIN (64-bit Vista). V95 had this problem, but he never posted back to see if he got it to work...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-05 19:50:10
They're all mine...it should work fine...assuming you replaced the old one with it... make sure it's called "patch.bat" and that you're not just putting "patch.bat.txt" in the folder. Sometimes windows cuts off known file extensions so just make sure that you're saving it right. My patch.bat pauses at the end, so if it just closes the prompt window, you're still not using mine.

*Make sure when you download it that you save as "all files" as opposed to "text document"*
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 19:50:18
Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?

yup

Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied

So... The one that MXster posted on those list of downloads isn't titeguy3's patch.bat file? Because the one that MXster posted there is the one I used.

Use the one on the page before this
I run this new patch.bat and it still quickly escapes upon running it on ADMIN (64-bit Vista). V95 had this problem, but he never posted back to see if he got it to work...

open a command prompt and run it and tell me what it says
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 19:59:37
Because when I run the patch.bat, the command prompt shows up fast, and then quits instantaneously... So I would need a new patch.bat for that problem?

yup

Best thing to do is extract the release in a folder like C:\gui and then use the batch file teteguy3 supplied

So... The one that MXster posted on those list of downloads isn't titeguy3's patch.bat file? Because the one that MXster posted there is the one I used.

Use the one on the page before this
I run this new patch.bat and it still quickly escapes upon running it on ADMIN (64-bit Vista). V95 had this problem, but he never posted back to see if he got it to work...

open a command prompt and run it and tell me what it says
I know I sound even more 'newbier' when I say this, but how do you run a program on the command prompt?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-05 20:17:40
to use a program in command prompt, go to run, type in cmd and click enter, which will bring up command prompt if you do not have a direct shortcut to it (been a while since i used vista, not entirely sure if it is the same for it), then change your directory (if you are not in the correct location of your patch.bat) by typing

cd C:\wherever

wherever being the exact directory your file is in (if you copy the location, to paste it in you must right click and choose paste, you cannot use ctrl+v like normal pasting), and once you are in the same location as the patch.bat, just type in patch.bat (or whatever it's exact name is)  then hit enter, and it should run, and will display everything that happened and what could have went wrong.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-05 20:22:05
I know I sound even more 'newbier' when I say this, but how do you run a program on the command prompt?

windowslogo+r (or start...run)
type cmd and press enter (opens the command prompt)
type "[directory of patch.bat]\patch.bat" (be sure to include the quotes)

but before you do all that, delete patch.bat, download mine (http://www.filefront.com/14419835/Patch.bat), confirm that you saved it as a .bat (save as type "all files") file and not as a .txt (save as type "text document") file, because I'm still convinced that you're using the old one.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-05 20:24:36
to use a program in command prompt, go to run, type in cmd and click enter, which will bring up command prompt if you do not have a direct shortcut to it (been a while since i used vista, not entirely sure if it is the same for it), then change your directory (if you are not in the correct location of your patch.bat) by typing

cd C:\wherever

wherever being the exact directory your file is in (if you copy the location, to paste it in you must right click and choose paste, you cannot use ctrl+v like normal pasting), and once you are in the same location as the patch.bat, just type in patch.bat (or whatever it's exact name is)  then hit enter, and it should run, and will display everything that happened and what could have went wrong.

This. And some people say you should always use right click -> "run as admin" when you want to run the command prompt as admin in Vista :-P

Haven't you got any screens to show or something, What does the menu system look like now?

Yeah i have alot of screens, but you wouldnt be interested in them
If you say so...guess this mod isn't going to be as awesome as I imagined :cry:

So have decided not to leave but to do some low-level trolling in this thread instead?

And why are you crying? You wouldn't be able to use the mod anyway :-D

sl1982, do you have any screenies that the rest of us would be interested in?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 20:26:11
to use a program in command prompt, go to run, type in cmd and click enter, which will bring up command prompt if you do not have a direct shortcut to it (been a while since i used vista, not entirely sure if it is the same for it), then change your directory (if you are not in the correct location of your patch.bat) by typing

cd C:\wherever

wherever being the exact directory your file is in (if you copy the location, to paste it in you must right click and choose paste, you cannot use ctrl+v like normal pasting), and once you are in the same location as the patch.bat, just type in patch.bat (or whatever it's exact name is)  then hit enter, and it should run, and will display everything that happened and what could have went wrong.

This. And some people say you should always use right click -> "run as admin" when you want to run the command prompt as admin in Vista :-P

Haven't you got any screens to show or something, What does the menu system look like now?

Yeah i have alot of screens, but you wouldnt be interested in them
If you say so...guess this mod isn't going to be as awesome as I imagined :cry:

So have decided not to leave but to do some low-level trolling in this thread instead?

And why are you crying? You wouldn't be able to use the mod anyway :-D

sl1982, do you have any screenies that the rest of us would be interested in?

Not really, but there a a few new vids up for people if they havnt seen them
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 20:27:13
Well, when I download your patch.bat file, there is no option that says "Save As". I don't think Vista has that option (since I'm using Vista-64 bit). Just shows an option of what program to open it with.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-05 20:28:06
sl1982, do you have any screenies that the rest of us would be interested in?

Not really, but there a a few new vids up for people if they havnt seen them

Ah, those bolt3 and fire3 spells looked good 8-)

BTW, I think people need to trim their quotes :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 20:31:25
sl1982, do you have any screenies that the rest of us would be interested in?

Not really, but there a a few new vids up for people if they havnt seen them

Ah, those bolt3 and fire3 spells looked good 8-)

BTW, I think people need to trim their quotes :wink:
Too lazy, lol.  :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 20:33:56
sl1982, do you have any screenies that the rest of us would be interested in?

Not really, but there a a few new vids up for people if they havnt seen them

Ah, those bolt3 and fire3 spells looked good 8-)

BTW, I think people need to trim their quotes :wink:
Too lazy, lol.  :-P

Whats that?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-05 20:34:39
BTW, I think people need to trim their quotes :wink:
Too lazy, lol.  :-P

Pfft, it's easy; you just use "Insert Quote", and delete the bits you don't want to quote. :-D The thing is, those long strings of quotes can be quite hard to understand.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 20:34:54
sl1982, do you have any screenies that the rest of us would be interested in?

Not really, but there a a few new vids up for people if they havnt seen them

Ah, those bolt3 and fire3 spells looked good 8-)

BTW, I think people need to trim their quotes :wink:
Too lazy, lol.  :-P

Whats that?
I think he means when we quote each other, to shorten it because sometimes we keep on quoting each other and its like a HUGE purple box for just to put one statement, lol. :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-05 20:36:05
sometimes we keep on quoting each other and its like a HUGE purple box for just to put one statement, lol. :-P

A huge purple box just like you made :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 20:36:20
sl1982, do you have any screenies that the rest of us would be interested in?

Not really, but there a a few new vids up for people if they havnt seen them

Ah, those bolt3 and fire3 spells looked good 8-)

BTW, I think people need to trim their quotes :wink:
Too lazy, lol.  :-P

Whats that?
I think he means when we quote each other, to shorten it because sometimes we keep on quoting each other and its like a HUGE purple box for just to put one statement, lol. :-P
Ahh that makes sense  :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-05 20:45:53
Well, when I download your patch.bat file, there is no option that says "Save As". I don't think Vista has that option (since I'm using Vista-64 bit). Just shows an option of what program to open it with.

well what internet browser are you using? a setting may have been changed at some point (or even just installed a bit off, as things tend to do in vista per my experience... vista is full of holes), so check your browser's options and see if you can set everything to the default, or can easily see anything that would prevent saving. having vista doesn't make things very easy to begin with, i will be with xp until they make another half decent OS that doesn't crash more than ffvii pc before the modders got to it  :roll:.

and sl1982, are you doing all of the magic in acquisition order (i.e. the fire/ice/bolt/cure magics, then whichever materia comes next in line), or just at random? it may be easier to just go through the tex files alphabetically rather than chronological game order, because that way you don't accidentally skip a spell or so  :lol:. then again, if you are keeping track of all the magic you do, and what is needed, either way works  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-05 20:49:39
Just go into windows explorer and look at the patch.bat if it says batch file for type you are good. If it says text u need to go into folder options and uncheck hide known extensions. and then delete the .txt from it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-05 20:52:02
Well, when I download your patch.bat file, there is no option that says "Save As". I don't think Vista has that option (since I'm using Vista-64 bit). Just shows an option of what program to open it with.
well what internet browser are you using?

I must second this question :-D

Firefox has right click > save link as, and I think that Internet Explorer has the same

(or even just installed a bit off, as things tend to do in vista per my experience... vista is full of holes), so check your browser's options and see if you can set everything to the default, or can easily see anything that would prevent saving. having vista doesn't make things very easy to begin with, i will be with xp until they make another half decent OS that doesn't crash more than ffvii pc before the modders got to it  :roll:.

Pfft, the only problem I've had with Vista is the UAC (mind you, that's a big problem :roll:)

Vista isn't nearly as bad as the people that don't use Vista say it is :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-05 20:57:36
i have had vista for a year or two, and i hated every second of it (not to mention that ffvii would not work on it, no matter what i tried, and emulation didn't work all that well either, and that is what i spend a lot of my computer time doing   :|), not to mention the very weird bugs i went through, and that i prefer not to talk about  :x. evil vista... and i disabled that uac within five minutes of having it  8-).
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-05 20:58:08
I am on a dif computer right now, but I will dl those files later on today. Thanks for posting that.

Anyone have any background in the default resolution ripped I can try editing? I will try to figure out the programs better soon... >_<
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-05 21:06:03
What kind of backgrounds do you want out of the game the ones in battle or on the field or on the map
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-05 21:09:27
i have had vista for a year or two, and i hated every second of it (not to mention that ffvii would not work on it, no matter what i tried, and emulation didn't work all that well either, and that is what i spend a lot of my computer time doing   :|), not to mention the very weird bugs i went through, and that i prefer not to talk about  :x. evil vista... and i disabled that uac within five minutes of having it  8-).

I often wonder whether there are two different Vistas. Not different editions, but completely different OSs called Windows Vista; one of them has annoying UAC but generally works as well as XP does and is perfectly capable to running FF7, the other can't run anything and crashes every three seconds :lol:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Tekkie.X on 2009-09-05 21:10:28
The version of Vista that works is actually XP  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-05 21:12:00
Windows Vista isn't that bad, I've had it for a while and never had any problems  :-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-05 21:12:13
The version of Vista that works is actually XP  :-D

Then there's something wrong with my XP; it keeps calling itself Vista and looks just like it :-o

Windows Vista isn't that bad, I've had it for a while and never had any problems  :-)

This is what I was talking about :-D

We have the first Vista that I described, secondadvent and DragonNinja used the other one :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-05 21:13:01
Im running vista 64 and ff7 runs perfectly fine on mine :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-05 21:18:33
stay on topic people, this thread has nothing to do with operating systems
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-05 21:20:00
stay on topic people, this thread has nothing to do with operating systems
But they are trying to help me... Since I have this Vista and cannot get this mod to work.
Anyways, I got it to work thanks to sl1982 with the folder options thing. I ran it (ADMIN) but this happened...
(http://i723.photobucket.com/albums/ww236/drfeelgud88/Untitled.jpg)
Don't know if you can see it well, but that's what I got.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-05 21:22:40
stay on topic people, this thread has nothing to do with operating systems

Sorry But timu are you going to draw or redo the map i seen you say something about it in the world texture thread just wondering if the map would be in this mod
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-05 21:29:22
Sorry But timu are you going to draw or redo the map i seen you say something about it in the world texture thread just wondering if the map would be in this mod

i'm not sure if I'll repaint the gorund texture, as pyro has gotten some good results, i'd like to modify thema  bit, make them less noisy, (just a bit, they do need noise) and change the colors a fair bit, but as to it being in this project, we'll see. I'd consider that close to a 3d upgrade (we dont really improve 3d textures, other than magic effects). We'll see where the project goes in the future
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-05 21:33:14
Ok well i wasn't talking about the world textures i was referring to the little mini map that you bring up to see where the towns and continents are the one pyrozen found had the names written on them and a free extra places that is not there on the original game
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-05 21:42:50
oh, yea i dont have the image, if someone were so kind as to supply it to me i'll gladly make an upgrade
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-05 21:43:30
Quote
Anyways, I got it to work thanks to sl1982 with the folder options thing. I ran it (ADMIN) but this happened...
Don't know if you can see it well, but that's what I got.

it looks like it is trying to look for everything in the windows\system32 directory instead of your C:\GUI directory, try doing this in command prompt:

cd "C:\GUI"

then press enter and type:

patch.bat

and hit enter again and see if that works, this is assuming that it is on the C drive and in a folder named GUI, it is hard to see in your pic  :roll:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-05 21:56:07
Hmm, probably field. I could try a battle background too though.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-06 00:23:48
Ok I've made a video Tutorial of how to install this mod, hopefully it will help anyone thats having problems

Link to Part 1 Here (http://www.youtube.com/watch?v=C255AO4s9pM) and Part 2 Here (http://www.youtube.com/watch?v=XZLCBvoLl48)

These are the files you'll need

Download This (http://www.mediafire.com/?o1f5thjlomt) modified patch.bat

Then Download Aali's Lgp Tools (http://www.mediafire.com/?zz2adyze5km)

Then Re-download the GUI Beta 7 (http://www.megaupload.com/?d=LHNHSYDT)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-06 00:28:59
Wow i didnt think it was so complex as to require a video tutorial
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-06 00:32:34
Wow i didnt think it was so complex as to require a video tutorial

Neither did I, but I don't have a problem installing it, so I can't really comment...

Sometimes its better to 'see' how to do it, rather than follow instructions in text...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-06 03:23:53
@drfeelgud88

Quote
Could Not Find C:\Windows\System32\magic\magic.lgp

Okay...it's not finding a magic.lgp... or lgp.exe or unlgp.exe according to that screenshot...(which is a screenshot and not a copy/paste)

Did you put lgptools and all three necessary lgp files in the folder so it can patch them? Because it doesn't look like it.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-06 03:24:54
@drfeelgud88

Quote
Could Not Find C:\Windows\System32\magic\magic.lgp

Okay...it's not finding a magic.lgp... or lgp.exe or unlgp.exe according to that screenshot...(which is a screenshot and not a copy/paste)

Did you put lgptools and all three necessary lgp files in the folder so it can patch them? Because it doesn't look like it.

plus he is in his system folder. dont run the patch as an admin
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-06 04:25:03
I'll try that instruction vid later... I'm cleaning my PC as we speak so I haven't installed this MOD yet.

@sl1982

What happened to this MOD? :? Is that really hard to install?..I'm feeling nauseous right now.. :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-06 04:28:02
I'll try that instruction vid later... I'm cleaning my PC as we speak so I haven't installed this MOD yet.

@sl1982

What happened to this MOD? :? Is that really hard to install?..I'm feeling nauseous right now.. :-P

I never thought so. But apparently some people have problems
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-06 05:50:06
Thanks for the video tutorial. I was trying to use the LGP and LGP uncompiler thing instead of the patch.bat... idk why, probably just started getting things mixed up.
Visuals help me I guess, lol.

It's on now anyways, looks good. =)



Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: The Seer of Shadows on 2009-09-06 08:25:13
Sorry to go slightly off-topic...

This thread is now officially the longest.  Or rather, it has got the most replies.  It recently surpassed Aali's Custom Graphics Driver thread, which has 1,335 replies as of the time this is posted.

Just thought I'd bring that up.  Congrats.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-06 08:32:59
I'll try that instruction vid later... I'm cleaning my PC as we speak so I haven't installed this MOD yet.

@sl1982

What happened to this MOD? :? Is that really hard to install?..I'm feeling nauseous right now.. :-P

I never thought so. But apparently some people have problems
I'm really sorry I'm causing all this trouble for you guys. :oops:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-06 08:34:56
don't blame yourself, blame vista  :lol:.

anyway, i will have to try this mod out, since i am starting my own projects back up again, i might as well make everything look better to boot  8-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-06 08:41:16
Wow. I got it to work! I followed that video from MXster. Thanks you guys, and again; sorry for all the hassle I put you guys through.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-06 12:53:06
Wow. I got it to work! I followed that video from MXster. Thanks you guys, and again; sorry for all the hassle I put you guys through.

I'm glad I could help, and honestly, it was no hassle  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-06 19:09:03
Ultima

http://www.youtube.com/watch?v=lSI-NUyjhVc (http://www.youtube.com/watch?v=lSI-NUyjhVc)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-09-06 20:31:54
*drools
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kusuku18 on 2009-09-06 23:22:08
Ultima

http://www.youtube.com/watch?v=lSI-NUyjhVc (http://www.youtube.com/watch?v=lSI-NUyjhVc)

Nice Ùltima! Your'e improving fast FFVII spells.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-07 00:43:34
Ultima

http://www.youtube.com/watch?v=lSI-NUyjhVc (http://www.youtube.com/watch?v=lSI-NUyjhVc)
WOW! Now that is truly awesome damn!  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-07 02:10:27
Shield

http://www.youtube.com/watch?v=78QBrFi3Gv8 (http://www.youtube.com/watch?v=78QBrFi3Gv8)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-07 02:14:51
I must say that your recent spells have all been very good; kudos to you :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-07 02:38:31
Amazing spells man. Though i have just one question.

HOW did you get the barret model working?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-07 03:49:35
Shield

http://www.youtube.com/watch?v=78QBrFi3Gv8 (http://www.youtube.com/watch?v=78QBrFi3Gv8)
Wow. That is truly nice. And I'm still lovin' that Barret model damn!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-07 03:56:03
Only 33 more spells to do...

32 now.

Flare. You want it bad http://www.youtube.com/watch?v=Si7PabgPJDg (http://www.youtube.com/watch?v=Si7PabgPJDg)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: BrokenCrowe (Mendelevium) on 2009-09-07 05:23:26
ahh... its not so good.  :-o

what the f**K am i saying. its bloody amazing. this entire project is.
:D. And thanks for not quitting on us. I can understand how you would want to quit though. People don't show enough appreciation for what they are getting. If they want better tell them to do it themselves. I bet you 4 out of 5 of them can't.  :wink:

And again, thanks.
Soul_Torn

*off topic*

official lack of sleep (4 hours in the past 3 days.. .WOOT!)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-07 05:47:22
Wow. I got it to work! I followed that video from MXster. Thanks you guys, and again; sorry for all the hassle I put you guys through.

I'm glad I could help, and honestly, it was no hassle  :-D


@mxster

The mediafire links are not working or something must be wrong with my laptop pls. confiirm..Thanks!!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-07 10:51:03
The mediafire links are not working or something must be wrong with my laptop pls. confiirm..Thanks!!

Sometimes Media Fire stops working, but it should work if you try later  :-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: BrokenCrowe (Mendelevium) on 2009-09-07 19:35:37
hey sl1982, which is the earliest aali's drivers for ff7, that this Team Avalanche's 2D Overhaul mod work with. Cause i am having issues with the latest version FF7_opengl-0.7.1bv2.

And thinking of reverting back to the ff7_opengl-0.6.10b, since ff7 fidecula's music won't seem to work for me... and I prefer it over the midis.  :wink:
Finally got aali's to work tho. WOOT! However, fix one problem, a new one arises. -.-
lol.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-08 00:24:41
I have a feeling there may be a suprise today  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: BrokenCrowe (Mendelevium) on 2009-09-08 00:29:32
Surprises are good. xD. sometimes. unless its like the time my little brother broke my FF7 PSX (un-opend.. and brand new) case and discs.... that was bad... i had to spend another 40$ on another FF7.

But some surprises are good. (nods) like more hi-res 2D stuff..  :-D

Good work so far btw, i have started learning 2D stuff. >.>;;
maybe i might start doing some palmer work, would that count as 2D overhaul? xD
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-08 00:31:10
Surprises are good. xD. sometimes. unless its like the time my little brother broke my FF7 PSX (un-opend.. and brand new) case and discs.... that was bad... i had to spend another 40$ on another FF7

 :cry:

I have a feeling there may be a suprise today  :-D

I wonder what that will be? :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-08 00:33:07
Good work so far btw, i have started learning 2D stuff. >.>;;
maybe i might start doing some palmer work, would that count as 2D overhaul? xD

if you can get stuff working with that then most probably.


I have a feeling there may be a suprise today  :-D

I wonder what that will be? :-P


You'll see ;)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-08 01:23:57
Tornado

http://www.youtube.com/watch?v=Gda1bGl9xOQ (http://www.youtube.com/watch?v=Gda1bGl9xOQ)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-08 04:31:29
Tornado

http://www.youtube.com/watch?v=Gda1bGl9xOQ (http://www.youtube.com/watch?v=Gda1bGl9xOQ)

Awesome dude!!

Was the circling lights your idea?....

Though I would like to make it upside down tornado..heheh
But nonetheless.. masssive work of ART!!!! *thumbs up*
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-08 04:36:24
working on a 2d/3d upgrade of ice2

(http://img188.imageshack.us/img188/1460/icek.jpg)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-08 04:40:19
Tornado

http://www.youtube.com/watch?v=Gda1bGl9xOQ (http://www.youtube.com/watch?v=Gda1bGl9xOQ)

Awesome dude!!

Was the circling lights your idea?....

Though I would like to make it upside down tornado..heheh
But nonetheless.. masssive work of ART!!!! *thumbs up*

It was designed to look like the original spell, just upgraded for hi res
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-08 04:44:41
Tornado

http://www.youtube.com/watch?v=Gda1bGl9xOQ (http://www.youtube.com/watch?v=Gda1bGl9xOQ)

Awesome dude!!

Was the circling lights your idea?....

Though I would like to make it upside down tornado..heheh
But nonetheless.. masssive work of ART!!!! *thumbs up*

It was designed to look like the original spell, just upgraded for hi res


Oh!...I see it looks more "windy " than the usual.


working on a 2d/3d upgrade of ice2

(http://img188.imageshack.us/img188/1460/icek.jpg)

That's the most wicked looking ICE2 man..hope it'll be released soon...So how will these be added to the game?..

Will it use another new patch.bat? or added in textures folder?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-08 04:45:42

That's the most wicked looking ICE2 man..hope it'll be released soon...So how will these be added to the game?..

Will it use another new patch.bat? or added in textures folder?

Yes
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-08 17:39:15
Beta 8

Now with 25% moar spells free in every download!

http://www.megaupload.com/?d=TSLN5HAV (http://www.megaupload.com/?d=TSLN5HAV)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-08 18:41:36
Awesome, loving Beta 8!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-09-08 20:10:45
Wow,
this is a hugely awesome massive update.

Incredible work.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-09-08 20:40:31
Decided to download this Beta8 and I noticed something peculiar..

After flea_5.tex is finished, I get a message saying "the system cannot find the path specified"  (this is using the patch.bat)

The process continues patching everything else no problem, but I am curious what path it couldn't find?  And ultimately.. what file(s) I am missing.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-08 20:46:53
Decided to download this Beta8 and I noticed something peculiar..

After flea_5.tex is finished, I get a message saying "the system cannot find the path specified"  (this is using the patch.bat)

The process continues patching everything else no problem, but I am curious what path it couldn't find?  And ultimately.. what file(s) I am missing.

Whoops, i put a folder in wrong. If you edit the bat remove magictex from before limit then it should work
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-09-08 21:02:10
Thank you kindly.  I probably should've inspected the .bat before posting.. but meh  :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-08 22:41:57
Say I have, beta 7 and I want this new one... I have to do the whole process again right?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-08 22:52:03
Just follow the instructions again. But you don't really need a new magic.lgp or so.

Copy the flevel.lgp, magic.lgp and menu_us.lgp to the folder and execute the batch file.

Important: You should edit the batch file. Find

Code: [Select]
copy "%cd%\MagicTex\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y
and change it to

Code: [Select]
copy "%cd%\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y
then you are all set :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-08 23:26:29
Important: You should edit the batch file. Find

Code: [Select]
copy "%cd%\MagicTex\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y
and change it to

Code: [Select]
copy "%cd%\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y
then you are all set :)

Alternatively, just put the limit folder into the magic tex folder  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: drfeelgud88 on 2009-09-08 23:33:53
Do I use that batch that the Beta 8 has? Because I don't have my GUI folder anymore lol.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-08 23:45:02
Do I use that batch that the Beta 8 has? Because I don't have my GUI folder anymore lol.

Yes use the beta 8 patch.bat
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-08 23:44:41
25% more free spells!?!?!? awesome! are you trying to beat out your competitor (Taem Avilanch) with those prices? XD

on topic, awesome work :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-09 00:00:34
Ok, I have a little bit of criticism  :roll:, the Limit and Time Bars are now a lot brighter, I had to put the dark ones back in, cos I don't think the light ones are as good.

what does everyone else think?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-09 00:02:20
Ok, I have a little bit of criticism  :roll:, the Limit and Time Bars are now a lot brighter, I had to put the dark ones back in, cos I don't think the light ones are as good.

what does everyone else think?

I was just about to say the same thing..
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-09 00:36:45
Yeah i cant seem to find a happy medium on those. Before they were too dark, now they are too light. I never really notice them because im not really playing the game only testing. Someone want to fix those for me?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-09 00:56:58
the originals were to light i thought, But i didn't think they were to bad. these new ones are pretty white though.. I'd love to help but i've no photoshoping skills.. Just know i'm not saying anything to be mean or anything. Just trying to help :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-09 00:59:56
the originals were to light i thought, But i didn't think they were to bad. these new ones are pretty white though.. I'd love to help but i've no photoshoping skills.. Just know i'm not saying anything to be mean or anything. Just trying to help :-D

I know. I just cant remember how they looked so i dont know how dark it needs to be
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-09 01:03:27
two random screens to see

http://firsthour.net/screenshots/final-fantasy-7/final-fantasy-7-menu-screen-cloud-barret-tifa.jpg

http://www.geocities.com/TimesSquare/Arena/8461/final-fantasy-7.jpg
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-09 04:01:58
Ok guys i fixed the limit and experience bars. Here they are, just copy over the ones that are in there.

http://www.megaupload.com/?d=WZOP2RMQ (http://www.megaupload.com/?d=WZOP2RMQ)

It uses the same color as the one in the screenshot hellbringer616 gave me so it should be pretty damn close
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: BrokenCrowe (Mendelevium) on 2009-09-09 04:32:41
Sh** Ice 2 is epic man. lol.
i am loving this mod. Soon i am going to do some palmer work, and some battle background work. I just got my photoshop working again.
:D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-09 05:00:07
Sh** Ice 2 is epic man. lol.
i am loving this mod. Soon i am going to do some palmer work, and some battle background work. I just got my photoshop working again.
:D

Thats not even the final version in the mod. Just wait until you see timu's. Oh by the way field backgrounds are 2d *hint*  :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: BrokenCrowe (Mendelevium) on 2009-09-09 05:03:53
yeah... if i can figure palmer out... and get into it. I will join this project, if you will let me. lol.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-09 05:07:04
yeah... if i can figure palmer out... and get into it. I will join this project, if you will let me. lol.

No guarantees, would have to see some examples of work first
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-09 07:12:41
@sl1982

Does this MOD in anyway affects FFVIImusic MOD?

If you would kindly give me some or slightest possible way ( scenario if you will )  it could...would be much appreciated...
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-09-09 15:45:03
There is absolutely no way this mod could affect FF7Music. This only modifies data files (and notably NOT midi.lgp or ff7.exe), whereas FF7Music relies upon the exe itself, and Aali's driver if you have it installed.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-09 15:46:33
There is absolutely no way this mod could affect FF7Music. This only modifies data files (and notably NOT midi.lgp or ff7.exe), whereas FF7Music relies upon the exe itself, and Aali's driver if you have it installed.

You are correct. There is absolutely no reason why this mod would affect FF7Music. So i suggest everyone enjoy both  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-10 04:32:31
um... i know you were using pyrozen's external texture thing to find the unknown textures... and it seems that you forgot to take it out of beta 8, because KotR has a nice spiraling external texture effect at the start of the summon's animation  :roll:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 04:39:16
um... i know you were using pyrozen's external texture thing to find the unknown textures... and it seems that you forgot to take it out of beta 8, because KotR has a nice spiraling external texture effect at the start of the summon's animation  :roll:

Can i see a screen? Does it look cool? lol

edit: delete tube_1 from the magictex folder and rerun the patch.bat with a fresh magic.lgp
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-10 04:49:34
here is a screenie (dont mind my massive amount of stuff on my task bar  :roll:):

(http://img22.imageshack.us/img22/1937/picture030.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 04:53:23
here is a screenie (dont mind my massive amount of stuff on my task bar  :roll:):

(http://img22.imageshack.us/img22/1937/picture030.png)

LOL

Thats the way i designed it. Dont you like it?  :roll:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-10 04:58:17
i was surprised when i first saw it... i was wondering what was going on, because the normal texture wasn't there (and at the start i didn't see what it said, until i got this view of it), and then it hit me :-P. it's no biggie... pretty funny actually... i think i will keep it in for now  :lol:.

at least you know what the texture is now  :roll:. and i may be mistaken, but it seems like the big shot texture is used for one of the parts of the animation KotR uses, it seems to be full of other textures from everywhere else if it doesn't have it's own (i will see if i can get a screenie of what looks like big-shot... hafta get my trigger finger ready  8-))

hmm... maybe not then, big shot looks better, it may have it's own texture then or uses a part of the fire spells.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 05:17:43
i was surprised when i first saw it... i was wondering what was going on, because the normal texture wasn't there (and at the start i didn't see what it said, until i got this view of it), and then it hit me :-P. it's no biggie... pretty funny actually... i think i will keep it in for now  :lol:.

at least you know what the texture is now  :roll:. and i may be mistaken, but it seems like the big shot texture is used for one of the parts of the animation KotR uses, it seems to be full of other textures from everywhere else if it doesn't have it's own (i will see if i can get a screenie of what looks like big-shot... hafta get my trigger finger ready  8-))

hmm... maybe not then, big shot looks better, it may have it's own texture then or uses a part of the fire spells.

Dont worry about it. I just spent a day and a half replacing and hex editing 650 or so textures from the game so now i can figure out exactly what textures are used for each spell
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-10 05:22:43
what, did you do something along the lines of the external texture, but pointed everything to textures that just say the name of the tex file it is referenced from or something along those lines?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 05:24:33
what, did you do something along the lines of the external texture, but pointed everything to textures that just say the name of the tex file it is referenced from or something along those lines?

Thats exactly what i did
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-10 05:30:00
nice  :lol:. do you have them all already identified, or do you need some help finding some of them? some of the smaller textures are likely going to be a pain to be able to see though, depending on how the game renders the texture. if you want any help in just finding which file is which (i am not a good texturer  :oops:), i can help if you want/need me to.

help by do mass in-game texture searches i mean  :wink:. i bet there are plenty of enemy attacks that will be harder to identify right away, that are out of reach of materia, and i don't really have too much else to do right now (making an enemy leveling mod, to make the enemies level up with you, but that will take a while to complete anyway... and english class is easy but boring, and is the only class i have right now :roll:)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 05:56:21
nice  :lol:. do you have them all already identified, or do you need some help finding some of them? some of the smaller textures are likely going to be a pain to be able to see though, depending on how the game renders the texture. if you want any help in just finding which file is which (i am not a good texturer  :oops:), i can help if you want/need me to.

help by do mass in-game texture searches i mean  :wink:. i bet there are plenty of enemy attacks that will be harder to identify right away, that are out of reach of materia, and i don't really have too much else to do right now (making an enemy leveling mod, to make the enemies level up with you, but that will take a while to complete anyway... and english class is easy but boring, and is the only class i have right now :roll:)

Well the nice thing about what i did was any texture the game tries to find it wont be able to and it makes a note of it in the app.log. So its pretty easy to figure out now
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-09-10 06:01:03
ah, so you did it like what i said, minus the textures themselves? guess it does make it pretty easy then  :lol:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: darkvadd7 on 2009-09-10 08:26:05
That's a great patch !
But how make it works with the french version please ?

Thanks !
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: albertopsp on 2009-09-10 11:08:44
Hello!!

Querria that you were teaching me is necessary to make modify my FF7, to help and by that I am very interested in learning.

Or say to me that you programme usais...


plz!!

PD: spectacular work!!!!
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 16:44:37
That's a great patch !
But how make it works with the french version please ?

Thanks !
I dont know the difference between the english and french versions of the game so i cannot help you. If you could give me a list of the files in your menu lgp i may be able to help
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-10 17:07:12
As the german version (I'm not playing the german version on PC but I have played it) has ä,ö,ü so will the french version have the accents, I guess...?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 17:23:57
Right, but there may also be a difference in filenames in the lgp. eg: the unglish version has usfont_a_h. Is it called something else in the french version? I dunno
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-10 17:28:54
About patching non-English versions of the game...

If the files are the same and only have different names, could one patch them by changing their names to what they are in the English version, applying the patch, and then changing the names back to what they are in the French/German/Spanish/whatever game? Or is it not that easy? :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 17:35:55
About patching non-English versions of the game...

If the files are the same and only have different names, could one patch them by changing their names to what they are in the English version, applying the patch, and then changing the names back to what they are in the French/German/Spanish/whatever game? Or is it not that easy? :-P

It should be, but i dont know if the textures themselves are different to account for different characters. Would be worth a try though
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-10 17:51:28
I'm currently in battle square and whenever there is this green thing that makes this stone stare to petrify you, the game crashes. I don't know if it has something to do with this mod, as it worked when I was in the gongaga region (where those appear as well).
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 17:54:45
I'm currently in battle square and whenever there is this green thing that makes this stone stare to petrify you, the game crashes. I don't know if it has something to do with this mod, as it worked when I was in the gongaga region (where those appear as well).
What does app.log say?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-10 18:11:23
Code: [Select]
ERROR: couldn't open file d:\games\final fantasy vii\/textures/Spells/seffect/seffect1_06.png for reading: No such file or directory
GLITCH: missing external texture: Spells/seffect/seffect1_06.png

That's what it is saying.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 18:15:52
Code: [Select]
ERROR: couldn't open file d:\games\final fantasy vii\/textures/Spells/seffect/seffect1_06.png for reading: No such file or directory
GLITCH: missing external texture: Spells/seffect/seffect1_06.png

That's what it is saying.

copy one of the other seffect png's and rename it to the missing file
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: pyrozen on 2009-09-10 19:40:44
here is a screenie (dont mind my massive amount of stuff on my task bar  :roll:):

(http://img22.imageshack.us/img22/1937/picture030.png)

i guess those dummy textures are working pretty well for you sl1982 ;)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Eslava on 2009-09-10 19:49:33
About patching non-English versions of the game...

If the files are the same and only have different names, could one patch them by changing their names to what they are in the English version, applying the patch, and then changing the names back to what they are in the French/German/Spanish/whatever game? Or is it not that easy? :-P

It should be, but i dont know if the textures themselves are different to account for different characters. Would be worth a try though

If there is no text involved in the texture then the filename is the same, if not, then the filename changes, usually adding a letter at the beggining like sflevel for flevel in the spanish version. If the file already had a language tag like _us then it should be _sp again for the spanish version.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-10 20:40:52
here is a screenie (dont mind my massive amount of stuff on my task bar  :roll:):

(http://img22.imageshack.us/img22/1937/picture030.png)

i guess those dummy textures are working pretty well for you sl1982 ;)

lol yeah. you should see kotr with no textures at all. its funny as hell
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-10 21:30:11
Upload a Video then :D

Don't want to miss that kind of fun :D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-11 04:39:53
off topic, Damn sl you're catching up in posts with me.

On topic: I noticed you have the avatar folder, but only the default avatars, any reason you removed Timu's?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-11 04:43:16
off topic, Damn sl you're catching up in posts with me.

On topic: I noticed you have the avatar folder, but only the default avatars, any reason you removed Timu's?

They arent default. Well sort of. They are from high res versions of the artwork. Me and timu decided they looked better
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-11 04:44:59
ohhhh, probably why they still look pretty good in the game haha. Alright thanks.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-11 04:46:44
ohhhh, probably why they still look pretty good in the game haha. Alright thanks.

No probs. And don't worry, im sure i will surpass your posts soon enough. Ive only been here just a little over a month
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-11 06:26:25
@sl1982

Can I ask you a question?

What is the resolution size you're using right now?

And after 800x600 what is the next best Resolution size to go?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-11 06:58:31
Are you talking about the resolution FF VII is in?
If so, that would be 640x480 or multiples of it.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: titeguy3 on 2009-09-11 07:00:26
@sl1982

Can I ask you a question?

What is the resolution size you're using right now?

And after 800x600 what is the next best Resolution size to go?

Who ever said 800x600 was the best?
Your setup's max resolution is the best. In my laptop's case, it's 1280x800
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-11 07:11:59
That is, though, if you are going in full screen. :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-11 07:26:28
alright, it's still in the works (very in the works....) BUT! here's what i have so far on the first fights textures for the floor. trying to find the right brushes, as well as a way to make vertical bricks over horizontal.

(http://img190.imageshack.us/img190/7729/opac.th.png) (http://img190.imageshack.us/i/opac.png/)

Needs ALOT of work, but i think it's okay for a newbie
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-11 07:34:40
@sl1982

Can I ask you a question?

What is the resolution size you're using right now?

And after 800x600 what is the next best Resolution size to go?

Who ever said 800x600 was the best?
Your setup's max resolution is the best. In my laptop's case, it's 1280x800


No no...what I'm trying to say is what is the next best resolution after 800x600 or lets say after or before 1280x800 size? I wanted to try different resolutions first to find out a certain glitch in my FFVII music MOD..

@titeguy

I just reached your no. of posts now I'm a bit above yours..heheh
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-11 07:37:13
What does the resolution have to do with FF7 Music? :?

Anyway, as 640x480*2 equals 1280x960, you should go with that.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-11 07:47:37
Last post as i'm heading off to bed, Whats everyone think?

I know the bricks suck... But i think the rest is pretty good

(http://img12.imageshack.us/img12/7729/opac.th.png) (http://img12.imageshack.us/i/opac.png/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-09-11 08:06:09
Why don't you try using real bricks fro a texture dump website and mess with the hue/saturation?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-11 09:48:19
Last post as I'm heading off to bed, Whats everyone think?

I know the bricks suck... But i think the rest is pretty good

(http://img12.imageshack.us/img12/7729/opac.th.png) (http://img12.imageshack.us/i/opac.png/)

Why are your bricks green? and if your using a texture in photo shop to make the bricks flip it 90 degrees first then do and flip it back
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-11 15:41:14
i am trying to get close to the original color. like i said i know it's bad.

But i've no idea how to do that halkun, But i'll work on it after i get home from work today.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-11 15:46:27
Last post as i'm heading off to bed, Whats everyone think?

I know the bricks suck... But i think the rest is pretty good

(http://img12.imageshack.us/img12/7729/opac.th.png) (http://img12.imageshack.us/i/opac.png/)

It reminds me of super mario bros for some reason.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-11 15:49:08
cause the bricks aren't damaged and they are lame looking haha
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-11 16:34:27
if you look at the original, the bricks are quite long, so if you are going to find a source image, keep that in mind, if you do the texture filter in photoshop, do lots of brushwork on top of it to dirty it up.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-11 16:47:13
I did that with the dirt. But i'm not to happy with it. I think i'll redo it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-11 16:50:00
photosourcing rarely works well in 3d, and you've reaaaally gotta know what your doing, plus photorealistic textures just... wont fit in ff7 :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-11 16:57:24
if you wanna do that go for it, but our 2d overhaul is by in large original content, if not created by us, then the exception is created by square (artwork avatars). Filters can be helpful, but are not a be all answer to making nice images.

Here is the ground i made for our test:

(http://img22.imageshack.us/img22/1810/opacredonecopy.png)

the issues with photosourcing, they usually dont til well, and you'll need a lot of tiles for this many bricks :P also... yes the ground has bricks on it.. its not a wall though! cobblestone, ever heard of it? its not the same. anyhow, most of the work that'll make an image more real is in the grunge. adding a brick pattern doesnt do much on its own other than make it look fake. you need to put a personal touch on your art otherwise it looks like stock images, and for all the work we do on ff7, i'm not gonna lower our standard to stock.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-12 03:50:20
Alright, took a whack at making this texture, and with timu's help, this is what i came up with

(http://img14.imageshack.us/img14/7729/opac.th.png) (http://img14.imageshack.us/i/opac.png/)

Needs some work i know. But so far i'm liking it. opinions on the curb please. as i made that entire brick section myself :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: KnifeTheSky77 on 2009-09-12 04:15:40
That is THE BEST THE BEST THE BEST etc etc
I think that the curb should show some elevation against where it meets the brick
or maybe a small division between the two

also 1920x1080 res please
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-12 04:16:29
agreed, it doesn't seem to look right. i'll add some shadowing
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-12 04:17:59
the curb is a bit too high (up down on the texture) other than that its nice, is that downscaled? or did u make it at 600/600 :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-12 04:20:22
I made it myself, i painstakingly made a brickish style picture. then saved it as a texture for texturizer cheats way i know. But it worked :-D

Also it's downscaled haha
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-12 08:13:15
I made it myself, i painstakingly made a brickish style picture. then saved it as a texture for texturizer cheats way i know. But it worked :-D

Also it's downscaled haha

Well this is what i got so far in the first battle nothin too fancy i would like to hear some thoughts about it. Exspecially out of you sl1982 you ain't afraid to say whats wrong with it and thats what in need to fix it right

http://www.youtube.com/watch?v=7UBubewWBv4
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: halkun on 2009-09-12 09:22:23
the bricks need to be longer
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: albertopsp on 2009-09-12 10:05:52
I made it myself, i painstakingly made a brickish style picture. then saved it as a texture for texturizer cheats way i know. But it worked :-D

Also it's downscaled haha

Well this is what i got so far in the first battle nothin too fancy i would like to hear some thoughts about it. Exspecially out of you sl1982 you ain't afraid to say whats wrong with it and thats what in need to fix it right

http://www.youtube.com/watch?v=7UBubewWBv4

WOW!!!  :-o :-o Incredible!! Good work. ;-)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-12 10:48:08
I think the bricks look too deep inbetween... Maybe too low res too idk, something just look weird bout it. =/

Anyways, started working on a background texture. So much work for these...

(http://i31.photobucket.com/albums/c356/CoolGuitar/orig.jpg)

(http://i31.photobucket.com/albums/c356/CoolGuitar/orig1.jpg)


Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-12 15:49:57
I made it myself, i painstakingly made a brickish style picture. then saved it as a texture for texturizer cheats way i know. But it worked :-D

Also it's downscaled haha

Well this is what i got so far in the first battle nothin too fancy i would like to hear some thoughts about it. Exspecially out of you sl1982 you ain't afraid to say whats wrong with it and thats what in need to fix it right

http://www.youtube.com/watch?v=7UBubewWBv4

Good first attempt but those bricks stand out way too much, Dirty them up, fade the color, and try to make the lines between bricks less noticable

edit: So i just finished up bahamut zero and i must say it is pure awesomness
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-12 17:09:33
the change you made to the background is very nice. How did you do it?

S: did you get a chance to look over how that texture looks in game yet?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-12 17:14:32
the change you made to the background is very nice. How did you do it?

S: did you get a chance to look over how that texture looks in game yet?

Not yet, i figured you were going to send me the new updated one you were talking about in pm.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-09-12 17:20:40
(http://i31.photobucket.com/albums/c356/CoolGuitar/orig1.jpg)
This is incredible!

aaronlite, if you successfully replace 2D backgrounds in this game, I promise you that people will treat you as a god amongst men. That's basically the holy grail of FF7PC hacking.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-12 17:25:37
aaronlite, if you successfully replace 2D backgrounds in this game, I promise you that people will treat you as a god amongst men. That's basically the holy grail of FF7PC hacking.

This. I'd say that higher resolution, true-to-the-original backgrounds are now on top of my list of most wanted mods for FF7.

Now then, have you tested these backgrounds in the actual game, aaronlite? I remember that Seifer tried upscaling them with photoshop a while ago and the tiles didn't fit together any more. That was an awfully big shame :cry:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-09-12 18:55:31
Aaronlite and Hellbringer,

Maybe ya'll should create your own threads about your work?
Kinda like how Pyrozen has his own world map retexture thread.  It would be easier to follow everyone's work if it wasn't all jumbled into a single thread.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-12 21:52:43
I just use photoshop to do the background. Extracted it with Palmer http://forums.qhimm.com/index.php?topic=8450.0 (http://forums.qhimm.com/index.php?topic=8450.0)
so seifer tried to insert higher res background and it doesn't work? Has anyone else tried and can confirm it works? I haven't tested in game. Not sure how yet, haven't tried...

Can anyone confirm if higher res backgrounds work or not? ;o

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-12 22:02:12
what was the original resolution, and what did you redo it at?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-12 22:06:10
Original is 640x480 and now its 1280x960
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-12 23:23:33
the change you made to the background is very nice. How did you do it?

I just took the image and worked hard on redoing it and put it in like sl1982 told me too. Even though it was a hastle at first but I seem to not be real good with the brightness things are a little too bright. Just hope i can change it right and also dirty up the bricks a little like sl1982 said.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-13 02:23:21
I just use photoshop to do the background. Extracted it with Palmer http://forums.qhimm.com/index.php?topic=8450.0 (http://forums.qhimm.com/index.php?topic=8450.0)
so seifer tried to insert higher res background and it doesn't work? Has anyone else tried and can confirm it works? I haven't tested in game. Not sure how yet, haven't tried...

Can anyone confirm if higher res backgrounds work or not? ;o



Gimme those images and i will see if i can get them working in the game

edit: after much tweaking and messing around got the images into the game and it works flawlessly
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-13 16:55:44
edit: after much tweaking and messing around got the images into the game and it works flawlessly

What, so we can finally use more detailed backgrounds in the game?

If so, w00t! :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: willis936 on 2009-09-13 17:01:51
Eyes.

Popped.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-09-13 18:02:50
Pics or it didn't happen.

But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-13 18:08:36
Pics or it didn't happen.

But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.

Yeah because I go around making shit up all the time.

(http://img5.imageshack.us/img5/5050/test2hk.th.jpg) (http://img5.imageshack.us/i/test2hk.jpg/)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Covarr on 2009-09-13 18:21:34
Pics or it didn't happen.

But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.

Yeah because I go around making sh*t up all the time.

(http://img5.imageshack.us/img5/5050/test2hk.th.jpg) (http://img5.imageshack.us/i/test2hk.jpg/)
Hey, hey, I was only kidding, I completely believed you. Were my first sentence serious, I wouldn't have followed it with "but seriously". Nonetheless, there's a certain magic to seeing a pic of it in action. :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-13 18:22:48
Pics or it didn't happen.

But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.

Yeah because I go around making sh*t up all the time.

(http://img5.imageshack.us/img5/5050/test2hk.th.jpg) (http://img5.imageshack.us/i/test2hk.jpg/)
Hey, hey, I was only kidding, I completely believed you. Were my first sentence serious, I wouldn't have followed it with "but seriously". Nonetheless, there's a certain magic to seeing a pic of it in action. :)

 :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-13 18:29:40
I think I can see a potential problem here.

A lot of people already have modded flevel files (those using gjoerulv's hardcore mod are an example), and in the PC version the backgrounds are in the same file as the script. What will you do about compatibility? Is there some other way of patching the already patched files, or will we have to replace the backgrounds one by one?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-13 18:44:44
I think I can see a potential problem here.

A lot of people already have modded flevel files (those using gjoerulv's hardcore mod are an example), and in the PC version the backgrounds are in the same file as the script. What will you do about compatibility? Is there some other way of patching the already patched files, or will we have to replace the backgrounds one by one?

I dont know what you mean about scripts.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-13 18:45:32
Field scripts and dialogue. Making models appear and move around; that kind of stuff.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-13 18:50:24
Hmm then it would probably mess with the hardcore patch
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-13 18:57:32
Hmm then it would probably mess with the hardcore patch

Do you know of any way to get around this, or to use palmer to extract and replace lots of backgrounds at the same time?

Obviously, we could all download the background mod and use it replace the backgrounds in the hardcore modded flevel.lgp one-at-a-time (both of the mods are worth the effort :-P), but it would be nice if there were a quicker way :wink:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-13 19:08:23
Hmm then it would probably mess with the hardcore patch

Do you know of any way to get around this, or to use palmer to extract and replace lots of backgrounds at the same time?

Obviously, we could all download the background mod and use it replace the backgrounds in the hardcore modded flevel.lgp one-at-a-time (both of the mods are worth the effort :-P), but it would be nice if there were a quicker way :wink:

I dont think any type of batching is possible right now
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Tsetra on 2009-09-13 21:03:56
Damn, that's true. I'm still working on my restoration project behind the scenes (away from the C&Ding eyes of Square) and that'd definitely conflict seeing how just about every field file is being changed in some way.

But with permission, authors could probably create a second patch that includes both their own work and the new backgrounds, no? Would you be cool with the idea once finished, sl1982? The releases would basically be like " 'SO and SO' patch merged with 'Team Avalanche's 2D Overhaul' ", providing immediate, obvious credit where due and alleviating any confusion.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Aali on 2009-09-13 21:09:17
It would be fairly easy to make a patcher that just inserts the external texture references. (Since the textures themselves don't need to be modified)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-13 22:13:35
It would be fairly easy to make a patcher that just inserts the external texture references. (Since the textures themselves don't need to be modified)

Isnt that what palmer does right now? Well i know it redoes all the tiling.

Damn, that's true. I'm still working on my restoration project behind the scenes (away from the C&Ding eyes of Square) and that'd definitely conflict seeing how just about every field file is being changed in some way.

But with permission, authors could probably create a second patch that includes both their own work and the new backgrounds, no? Would you be cool with the idea once finished, sl1982? The releases would basically be like " 'SO and SO' patch merged with 'Team Avalanche's 2D Overhaul' ", providing immediate, obvious credit where due and alleviating any confusion.

I dont have any problems with it. Just dont want people calling our work their own.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-13 22:15:27
Aali, is it possible to get palmer working with larger images?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Aali on 2009-09-13 22:26:28
Well, palmer does that, and a lot more and as you say you can't batch it.
Instead of adding a batch function to palmer it would be much easier to create a separate tool.

I have no idea why palmer isn't working with very large images, it shouldn't be a problem.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-13 22:59:31
Well, palmer does that, and a lot more and as you say you can't batch it.
Instead of adding a batch function to palmer it would be much easier to create a separate tool.

I have no idea why palmer isn't working with very large images, it shouldn't be a problem.

Im not sure why it does either, but i can replicate it every time. 1280x960 works. 1920x1440 doesnt
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-15 01:40:48
So sl1982 need yo criticism again what you think. I had to divide it into 2 diff videos had to find the right spell to switch the camera angle right to see the whole battle scene.

Part 1:
http://www.youtube.com/watch?v=_C1pqrw1vdk

Part 2:
http://www.youtube.com/watch?v=P5ghV9urbcQ
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-15 03:52:06
So sl1982 need yo criticism again what you think. I had to divide it into 2 diff videos had to find the right spell to switch the camera angle right to see the whole battle scene.

Part 1:
http://www.youtube.com/watch?v=_C1pqrw1vdk

Part 2:
http://www.youtube.com/watch?v=P5ghV9urbcQ

Textures in the background are way too bright. Try to keep to the original color scheme
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: romeo14 on 2009-09-15 10:34:40
just a little to bright but good job dude
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: hotdog963al on 2009-09-15 10:43:45
Yeah, contrast is far too high.
Bloody good job though, keep it up!!  :-o
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-16 00:18:18
K thanks for the input
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: darkvadd7 on 2009-09-16 09:17:15
I've success to use the patch in the french version, but I have two questions :

- why we must change tex files in menu.lgp, magic.lgp and flevel.lgp ? Because there are no differences between the original textures and those in the patch.

- where did you find the name of textures for the menu ? Because I don't find this names in lgp files.

I will probably make text textures for french version.

Thanks !
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-16 14:56:08
I've success to use the patch in the french version, but I have two questions :

- why we must change tex files in menu.lgp, magic.lgp and flevel.lgp ? Because there are no differences between the original textures and those in the patch.

- where did you find the name of textures for the menu ? Because I don't find this names in lgp files.

I will probably make text textures for french version.

Thanks !

Yes the tex files must be changed. Even if they look like the originals.

The names for the french version of the textures in menu lgp are most likely different then the us version. You will have to figure out which one corresponds to your file and rename it to that
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-16 15:15:10
To further his question. Why do they have to change. I'm just curious :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-16 15:17:49
To further his question. Why do they have to change. I'm just curious :)

Good question. Ask square
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: d33eniz on 2009-09-16 16:00:07
I didn't tried it yet- but will this work on the german version?

If not, I'll make it work :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-16 16:24:00
with the exception of the fonts, yes it will.
I guess, the fonts you ahve to edit manually. (I don't know how those files look like as there are ä, ö and ü)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-17 03:37:15
To further his question. Why do they have to change. I'm just curious :)

Good question. Ask square

Ha Ha!  :lol:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-17 08:03:09
SL, did you change anything in those .tex files? Or are they really 100% the same files, that are used in FF7? *I'm still curious about this matter.. hehe*
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Klaid Liadon on 2009-09-17 10:15:18
Is it normal that the game runs a little solwer on modern hardware (T8100, ati 3470, 4gb ram, 64bit OS)?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-17 11:04:55
Is it normal that the game runs a little solwer on modern hardware (T8100, ati 3470, 4gb ram, 64bit OS)?

Ask in the other forum thread pls.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Matt2Tees on 2009-09-17 14:02:50
Is it normal that the game runs a little solwer on modern hardware (T8100, ati 3470, 4gb ram, 64bit OS)?

If you have this mod installed then yes, the game runs a little bit slower, but it should only happen when the game is loading one of the PNG images from your texture folder, most noticeably when you open the menu, or cast a magic etc.

Post any other problems you may have with this mod in this thread http://forums.qhimm.com/index.php?topic=8963.0 (http://forums.qhimm.com/index.php?topic=8963.0)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-17 23:33:42
SL, did you change anything in those .tex files? Or are they really 100% the same files, that are used in FF7? *I'm still curious about this matter.. hehe*

No they are modified to add a call that tells aali's driver to load an external texture
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-19 00:31:27
Sorry for the double post but I thought i should inform everyone that I will be away next week for school. So dont think the project is dead if you dont hear from me for a while. Although I am hoping that I can access some internet from somewhere.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Qudeid on 2009-09-19 20:13:00
Sure.. take your time.... School turly is soooo important to let us all wait... really, that is not nice. :p

No, seriously. Don'T overwork yourself :)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Hellbringer616 on 2009-09-20 02:22:00
i will await you're return patiently sl, enjoy your time away from the project  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-22 00:55:22
Hey guys, i've just decided im going to drop doing backgrounds... They take way too much time, and theres way too many of them. Sorry guys. =x
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-22 00:58:27
s'okay, and understandable, its a very daunting task. Im sure sometime we'll figure out a good way to deal with it.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-22 01:16:34
aww boo. can i have what u did on that one background so far?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-22 03:36:45
Aw Shucks!.... :|


Off topic:

How's School SL?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-22 23:29:53
sl, you want the psd then? It's messy lol xD

Oh and heres a pic of how much I got done only. Didn't even finish the ground on the bottom right and the colors aren't all proper. ;p

-before- http://i31.photobucket.com/albums/c356/CoolGuitar/ffbckground2.jpg

-after- http://i31.photobucket.com/albums/c356/CoolGuitar/ffbckground.jpg
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Kudistos Megistos on 2009-09-22 23:43:39
One of the lights went missing! :lol:

And the lights that are there don't illuminate the wall behind them; are you going to get around to that later?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-22 23:45:22
One of the lights went missing! :lol:

And the lights that are there don't illuminate the wall behind them; are you going to get around to that later?

Well the one on the left does. And this is on hold until someone that can complete it wants to do it
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-22 23:53:26
hermoor, you dont really bake lights in 2d images, its a 3d technique that renders only a portion of a scene, be it lights, shadows, normals, etc
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-23 00:59:09
But now there is no stairs
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-23 01:04:00
not bad on the brick floor, you just rendered out the floor model/texture and blended it in ps? you didnt light it though, which was kind of the point. render it with lights in the correct places, eg from the doors leading in an the ladder, compare yours to the original, and note the lighting on the ground, you have a slight light in the center, but nothing else.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Harruzame on 2009-09-23 01:09:59
AIyah!...That's way too many hours on retouching backgrounds.... I'll pray fervently to help!...  :oops:
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-23 01:10:22
er... rendering doesnt take long, least not on my box, but nehow, it still needs lights. and there are more like one or two thousand backgrounds, not counting layers and animated layers, which many have. nehow, it would be interesting to have a tutorial point by point of what you did to acheive this effect.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-23 01:36:50
i knwo there are at least 1000, its somewhere around there, but there are honestly a ton. and we dont have 20 men :P. not saying it cant be done. anyhow, the other problem is that many backgrounds have their own sets of problems, what i mean is we'll have to figure out how to deal with the particular shape or texture of objects in the scene.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-23 02:19:37
Hm, the floor isn't even on the right angle. I mean, you can just slap on stuff fast, but it probaby would ruin the feel of the original. Making it similar to the original will take longer than 2 hrs =/

I think you're right about the only using photoshop is a bad idea though.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-23 02:21:51
none the less, thus far its a fairly promissing method of dealing with backgrounds, cuz SL n i messed with fractals, but it didnt work at all (it upscaled, but ended up just looking blurry ingame). What we want to acheive is adding more texture to the original images. They provide the color, and i dont think we really need to change the colors much, maybe slight touch ups in the odd place. if we can blend angle'd textures from 3d and use the details on the original textures we could probably get good results.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-23 02:37:42
I wouldn't say perfect, but maybe im wrong... Are you going to attempt one fully anytime soon? curious to see what the results will look like :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-23 03:04:25
have fun

(http://img84.imageshack.us/img84/9522/nmkin000000000.png)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-23 03:34:31
no thats the original background, try pumpin up the resolution to 4x. (2048 i think) I didnt incluse the layer on top (what covers the red) and the glow is the base, there is an animated smoke effect that covers it.  and as to retouches well, it has to look good at 4x the resolution. try messing with the brick wall in the back or the beams.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-23 04:05:18
trust me, they look like shit ingame.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-23 04:09:39
The point of boosting the res is to add more detail... so yes the res matters if you're adding texture. You could boost it up to 4x and shrink it down to half that after though prolly. I think only 1280 res textures worked anyways...

Here's a texture, only other one I ripped... http://i31.photobucket.com/albums/c356/CoolGuitar/yougan2_0_00000000.png
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-23 04:17:41
Yes, yes it is. : )
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-09-23 08:39:45
Interesting work maybe you should put out a tutorial and build a team. That going to probably be the only way to get it done.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-23 21:23:33
My technique is to warp the texture to go at the same angles as the original. I also use match color, go over dark lines so matches the original, dodge and burn, also clone tool... Takes quite a bit of work, that's why I gave up on it. It's just not an easy project at all in anyway.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-09-23 21:27:46
could u make a tutorial?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-23 21:43:53
Hm, I sort of just wing it. Don't think I could make a tutorial. Try to experiment with the things I said if you don't use them already.
After you warp a texture to fit... For the stuff that stands out on the original texture, just make outlines of it in black and then blend it with low opacity eraser. use dodge tool (midtones and highlights). use really low opacity and just go over the area a lot. I make backups of the layers before I use dodge or anything else thats on the texture directly.

Also, warping takes a little to get it matching properly, but it works ok.

for the colors - hue/saturation, exposure, match color, brightness/contrast. I just mess around with all those...

I think I was working on one of the easier textures, a lot of them will be more more difficult. =/

Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-23 22:03:52
Here, i'm just gonna upload my psd of the background I was working on. It's a little messy... All the layers that are disabled you don't need, but I left them there.

http://www.megaupload.com/?d=M9HWGXK3

Maybe that will help
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-25 02:35:30
But the original texture doesn't look like that at all, the lighting is dif and its not all flat.  ._.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: aaronlite on 2009-09-25 03:13:05
Yeah, the light sources are a bit hard to deal with. Also agree with you bout the metal stuff, walls and floors/ organic things is best to work on.



Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: darkvadd7 on 2009-09-25 09:23:38
I'm testing to replace french textures (menu_fr.lgp) but, with the original names it doesn't work. Where can I find the names to use for this ?

Thanks !
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-25 22:44:43
I'm testing to replace french textures (menu_fr.lgp) but, with the original names it doesn't work. Where can I find the names to use for this ?

Thanks !

wont work unless you know how to hex edit
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: darkvadd7 on 2009-09-26 08:14:39
I have an hex editor, and I've open the menu_fr.lgp file, I think I can modify file's names or values between them no ?

Thanks !
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-26 14:02:30
I have an hex editor, and I've open the menu_fr.lgp file, I think I can modify file's names or values between them no ?

Thanks !

Ok if you are comfortable with hex editing just open the tex files of the ones you want to replace and find the place in the file with the start of the pixel data. Put in EXT then the name of the file you want to open externally. Alternatively you could try to figure out which files correspond to the french files and rename them to that.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: darkvadd7 on 2009-09-26 21:51:07
Sorry but I tried to replace the hex data in the .lgp file with the one I've modified, and it doesn't work.
Please can you give me, if you have the time, the process step by step to do this ?

Thanks  :wink:

Edit : Sorry I've found where to change the names of output files to use, but how do you now the number at the end of the file's name to correspond to each colors ?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-09-26 22:48:31
Sorry but I tried to replace the hex data in the .lgp file with the one I've modified, and it doesn't work.
Please can you give me, if you have the time, the process step by step to do this ?

Thanks  :wink:

Edit : Sorry I've found where to change the names of output files to use, but how do you now the number at the end of the file's name to correspond to each colors ?

Aali's driver does this automatically. You can find out the numbers from the name of the png files and look what color they are.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-10-05 19:01:28
Just a status update so people don't think the project is dead. I have been working on summons lately. Here is what is done and what is not

Deathblow - Done (already released)
Fat Chocobo - Still need to find textures
Diamond Dust - Work in progress
Hellfire - Complete
Judgement Bolt - Complete for the most part (missing 1 texture)
Anger of the Land - Complete
Steel Bladed Sword - Work in progress
Gunge Lance - Still need to find textures
Tetra Disaster - Not done
Black Cauldron - Not done
Tera Flare - Complete
Disintegration - Not done
Ultimate End - Not done

So dont worry people!  :-D
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Timu Sumisu on 2009-10-05 19:04:24
you didnt list mega flare and giga flare :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: obesebear on 2009-10-05 19:05:49
You know, it's great to see the commitment you, pyrozen, and squallff8 have to your respective projects.  It almost makes me feel bad for being so fickle.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-10-05 19:12:33
Soory

Mega Flare - Completed
Giga Flare - Not Done

edit: finally found some of the textures that i was missing
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-10-09 00:37:48
Sl1982 any clue on the next release?
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-10-09 01:05:32
Sl1982 any clue on the next release?

When its ready :P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-10-09 10:32:39
Sl1982 any clue on the next release?

When its ready :P

Ah how careless of me to not think of that. Should of knew it would be when its ready... pull it together man lol   :-P
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-10-13 15:39:03
Sorry for being quiet for so long guys. For the past while I have been working on something I think you all may enjoy.

So I present to you Team Avalanche's Summon Addon

(http://img96.imageshack.us/img96/4844/ff72009092619453380.th.jpg) (http://img96.imageshack.us/i/ff72009092619453380.jpg/)

(http://img63.imageshack.us/img63/5333/ff72009100319265811.th.jpg) (http://img63.imageshack.us/i/ff72009100319265811.jpg/)

(http://img395.imageshack.us/img395/6605/ff72009100723265656.th.jpg) (http://img395.imageshack.us/i/ff72009100723265656.jpg/)

Enjoy!

http://www.megaupload.com/?d=TXD8O4N0 (http://www.megaupload.com/?d=TXD8O4N0)
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-10-13 16:09:39
edit2: you know what? i just had a retarded moment... i didn't move the textures to the textures folder t_t...

and now that i can actually see the textures... they look very, very good... they are making the summons themselves look bad because the 2d is outdoing the 3d XD.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: Costa07 on 2009-10-13 16:27:57
and now that i can actually see the textures... they look very, very good... they are making the summons themselves look bad because the 2d is outdoing the 3d XD.

That means your doing a great job sl1982. I  bet someone will get to those sooner or later.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: secondadvent on 2009-10-13 16:31:31
ok, now i know you missed a texture this time, since my textures are in the right folder now :P. leviathan is missing one of the textures, during the little bit of time before he appears. so far though, all of the summons look so much better (sans titan, who hasn't really changed much. you'd have to redo all of the battle textures in the game to make him better, since he uses them in his animation, unless i am mistaken XD), so i think it is worth it to stay up a bit longer to play with all of the summons :3.

i think that KotR is missing an ice texture in there as well (just black, no external texture either), but i have to say... all of the new textures make the summons look hawt :3. i had to restart to fill back up my 999 mp so i could finish seeing the rest though XD.
Title: Re: [REL] Team Avalanche's 2D Overhaul
Post by: sl1982 on 2009-10-13 17:48:16
ok, now i know you missed a texture this time, since my textures are in the right folder now :P. leviathan is missing one of the textures, during the little bit of time before he appears. so far though, all of the summons look so much better (sans titan, who hasn't really changed much. you'd have to redo all of the battle textures in the game to make him better, since he uses them in his animation, unless i am mistaken XD), so i think it is worth it to stay up a bit longer to play with all of the summons :3.

i think that KotR is missing an ice texture in there as well (just black, no external texture either), but i have to say... all of the new textures make the summons look hawt :3. i had to restart to fill back up my 999 mp so i could finish seeing the rest though XD.

what does the leviathan texture look like? and ill look into the kotor one


and now that i can actually see the textures... they look very, very good... they are making the summons themselves look bad because the 2d is outdoing the 3d XD.

That means your doing a great job sl1982. I  bet someone will get to those sooner or later.

Don't worry. They are on the list of things to do.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-10-14 04:42:27
Fix for the kotr summon. Copy this into the magixtex folder and redo the patch.

http://www.megaupload.com/?d=3NLRJLAY (http://www.megaupload.com/?d=3NLRJLAY)
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Matt2Tees on 2009-10-14 21:33:11
Awesome stuff, looks much better compared to the original 2d effects  :-D
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-10-17 00:35:14
Good news guys!

I harrassed Satoh enough that he agreed to redo the item icons for the team. They are looking great so far  :-D

(http://img27.imageshack.us/img27/5461/ff72009101620130195.th.jpg) (http://img27.imageshack.us/i/ff72009101620130195.jpg/)
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: KnifeTheSky77 on 2009-10-17 00:43:44
Muy bonito!

Satoh, you are a beast
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-10-17 01:04:34
Ok guys its time to put all of you to work. We need opinions on 2 different styles for the icons

Without shading:

(http://img27.imageshack.us/img27/5461/ff72009101620130195.th.jpg) (http://img27.imageshack.us/i/ff72009101620130195.jpg/)

With shading:

(http://img39.imageshack.us/img39/168/ff72009101620564936.th.jpg) (http://img39.imageshack.us/i/ff72009101620564936.jpg/)

Comments are also welcome!
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Costa07 on 2009-10-17 01:19:20
Looks good i got to say that the one with shading give it more detail.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: obesebear on 2009-10-17 01:35:36
without plz
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Covarr on 2009-10-17 01:38:26
The ones with look too dark and rather unnatural. Without is fantastic and better.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-10-17 02:01:13
I would say the screenshot with the shading looks better. Ones without shading looks too 'white'.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: KnifeTheSky77 on 2009-10-17 02:30:46
Without shading for the love of god
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-10-17 02:39:21
They both look good, Way better then anything i can do, But i myself like the one without shading
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: obesebear on 2009-10-17 02:55:43
The problem on the one with shading is it seems to draw attention to itself.  I'd rather be focused on the words instead of the picture.  To each his own I reckon
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Covarr on 2009-10-17 03:02:47
However, these screenshots are quite lossy JPGs, it might not be an entirely accurate representation of how they'll look in-game.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-10-17 03:06:05
However, these screenshots are quite lossy JPGs, it might not be an entirely accurate representation of how they'll look in-game.

Its pretty accurate. The jpeg's arent that much different
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: secondadvent on 2009-10-17 03:11:42
hmm... is it only me, or can anyone else NOT see the pictures in this thread?

*looks through page source, as usual*

well, i think the non-shaded icons look better, but it also depends on what kind of background the person is going to be using in-game. i usually go for a darker background, and so something being shaded would be harder to see, so i would go for the unshaded versions. for someone with a brighter scheme, they may want to go for a darker icon, because light on light, as with dark on dark, is harder to see, so i vote for having both in the installation, but the default being the unshaded icons (a separate folder outside of the textures folder, which can just be c/p'ed into the textures folder if they want those instead).


p.s. could you link to the image itself, and not the image gallery, so that i can see them? i would be very happy if you did  :-D
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Otokoshi on 2009-10-17 03:43:07
I prefer the icons without shading.  They look fantastic.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-10-17 04:36:11
hmm... is it only me, or can anyone else NOT see the pictures in this thread?
well, i think the non-shaded icons look better, but it also depends on what kind of background the person is going to be using in-game. i usually go for a darker background, and so something being shaded would be harder to see, so i would go for the unshaded versions. for someone with a brighter scheme, they may want to go for a darker icon, because light on light, as with dark on dark, is harder to see, so i vote for having both in the installation, but the default being the unshaded icons (a separate folder outside of the textures folder, which can just be c/p'ed into the textures folder if they want those instead).
Wow. I never thought of it that way! Well then, without-shading it is then! Because I use a sort of a 'dark blue' background.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-10-17 04:45:18
Well I am voting for non shaded myself. And my vote is pretty important  :lol:
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Costa07 on 2009-10-17 05:00:55
So non shaded it is. I actually didn't think of all the downs of the shaded one like how they stick out too much or about your background colors till they were mentioned.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-10-17 05:41:26
Yeah, that is the reason why I ended up changing my vote. Thanks secondadvent. So I guess it's been declared that it shall be non-shaded. Woo!!  :-D
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: secondadvent on 2009-10-17 05:59:36
yeah, the shaded would only look good in a brighter background, and i doubt that many people actually use a bright background in ffvii :P.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Tekkie.X on 2009-10-17 11:45:26
Both, options are a good thing, in cases like this, I quite like the shaded ones though.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-10-17 18:09:57
Perhaps once should test them. Someone should pick out a bright background color and then compare the shaded ones with non-shaded and see the results. Also, do the same with a dark background.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Satoh on 2009-10-17 18:58:57
The final version of the Icons is now done. Pester sl for pics.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-10-17 19:04:10
*pesters SL* PS. i think this would warrant a new beta :-D
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-10-17 19:05:15
The final version of the Icons is now done. Pester sl for pics.

 :-P

http://www.megaupload.com/?d=URA2SXF0 (http://www.megaupload.com/?d=URA2SXF0)

This is just the textures. Copy them into textures/MenuArt
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Marc on 2009-10-18 15:32:29
Hey

I went through this thread quickly and didn't find an answer to this question :

Is this compatible with apz's cloud and the prp ?  If so, is there a special order this must be installed in ?
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Tekkie.X on 2009-10-18 15:37:04
Shouldn't interfere, I use APZ's could model and it's fine.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Kudistos Megistos on 2009-10-18 16:12:53
Hey

I went through this thread quickly and didn't find an answer to this question :

Is this compatible with apz's cloud and the prp ?  If so, is there a special order this must be installed in ?

I can't comment on whether it will work with the PRP, nor whether it will work with Apz's Cloud installed first.

However, it will almost certainly work if you install Apz's Cloud after this patch.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Grimmy on 2009-10-18 16:42:12
This mod is completely compatible with both the PRP and APZ Cloud. The PRP changes the char and world_us the overhaul leaves these alone. APZ Cloud changes the battle.lgp and the Overhaul changes the magic.lgp, so no conflict there. Even if you where to mod the summon models in the magic.lgp the 2D Overhaul wouldn't interfere with those models.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: pyrozen on 2009-10-18 16:54:44
i installed the PRP and APZ cloud model prior to installing the 2D Overhaul, and i have no issues at all.  Asl ong as you correctly follow the install directions you should be just fine.

lee
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-10-18 17:22:12
Yeah, I did too. I installed this mod last and my game works just fine. Like lee said, just be sure to follow the instructions thoroughly.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-10-18 17:32:57
There should be no problem with the order you install the mods. Either way will work as my mod unpacks the lgp's you have, inserts what it needs to, then repacks them.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Marc on 2009-10-18 18:23:13
6 replies whithin 2 hours.

Who ever said this community wasn't helpful was most definately full of of himself!

I'll apply the patches and post back if any issues arise.

Thanks.

edit : Tried it out.  Here are the patches I've applied :

- yamp 9999 limit
- WMRP
- this one (beta 8 + summon)
- apzcloud
- new spell patch (to have curaga, firaga, etc.)
- yamp mdef patch
- hay's reasonable mod
- PRP
- ff7music
- aali's ogl driver
- 1.02

Works great so far.  The only comment I would have is that I find some of the  limit bars a bit too birght which makes them hard to read.  Apart from that, awesome job.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Cyber Light on 2009-10-19 11:44:00
Some Avatar   :-)  :|
(http://i200.photobucket.com/albums/aa301/votinh193/ec05998f.png)
(http://i200.photobucket.com/albums/aa301/votinh193/24e8126c.png)
(http://i200.photobucket.com/albums/aa301/votinh193/08efc588.png)
(http://i200.photobucket.com/albums/aa301/votinh193/c9001add.png)
(http://i200.photobucket.com/albums/aa301/votinh193/9a61f061.png)
(http://i200.photobucket.com/albums/aa301/votinh193/fe758919.png)
(http://i200.photobucket.com/albums/aa301/votinh193/74ab5aed.png)
(http://i200.photobucket.com/albums/aa301/votinh193/3725a1ae.png)
(http://i200.photobucket.com/albums/aa301/votinh193/b7f1e0d8.png)
(http://i200.photobucket.com/albums/aa301/votinh193/214e5013.png)
(http://i200.photobucket.com/albums/aa301/votinh193/1628ad4a.png)
(http://i200.photobucket.com/albums/aa301/votinh193/cda0266d.png)
(http://i200.photobucket.com/albums/aa301/votinh193/1a55ed49.png)
(http://i200.photobucket.com/albums/aa301/votinh193/195deb3c.png)
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-10-19 15:12:12
@Marc
Yo. There is a fix on here that someone brought up about the limit bars. It was a few pages back. And sl1982 posted the correct textures to those limit bars. They aren't on the first page though, so you will have to search a few pages back to find them.

EDIT: Nvm man, I found them for you. You can thank me later :P

http://forums.qhimm.com/index.php?topic=8831.1350
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: romeo14 on 2009-10-19 21:58:21
im changing the item icons for myself and if some people want them ill upload when im finished
keep in mind there still WIPs and the screen shots arent that great but watever
(http://img26.imageshack.us/img26/4099/image1aw.jpg)
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-10-19 22:19:41
im changing the item icons for myself and if some people want them ill upload when im finished
keep in mind there still WIPs and the screen shots arent that great but watever
(http://img26.imageshack.us/img26/4099/image1aw.jpg)

Looks good, but moving away from the original a bit too much. Ill include it in a seperate addon for people that want colored icons if that is what people wish.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: pyrozen on 2009-10-19 22:21:48
Wow, i'm liking the colored icons alot.  It is definitly be a good idea to include them seperately, but wow!

lee
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: romeo14 on 2009-10-19 22:23:54
thats what i love about you starting this project dude, different people can have very different looking games if they want to.
ill post a pic and the texures when im finished dude, prob like tomorrow.
keep up the good work :mrgreen:
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Kudistos Megistos on 2009-10-19 22:27:53
I'm sceptical about how good coloured icons would look in game. They may look good when they are on their own, but having lots of small coloured icons on a solid blue background with light grey/white text looks messy. They might just work on a grey background.

They should definitely be a separate mod.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-10-20 02:52:42
Not going to lie, it does look colorful, but I would stick back to the ol' gray ones, hehe.  :-)
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Satoh on 2009-10-20 05:52:38
Personally, my opinion is that adding color seems to detract from the overall serious tone of the game, as well as the cold, gritty, technopunk aesthetic.

Final Fantasy IX was less serious, and overall more vibrant in aesthetic and tone, so colored icons worked there. FF's VII and VIII just don't have the right mood for it; My opinion.


The contrast and such may be tweaked and may even produce better looks afterward, but I made the icons as close to the originals (without pixeling each by hand) as possible.




On another note, the coloring doesn't look bad from a technical standpoint. In fact the color choice on a few of them is impeccable, and rivals such that I would use if I were to color them.

Essentially, your work isn't bad, I just feel it doesn't fit.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: titeguy3 on 2009-10-20 10:57:32
ooOOooo looks like team avalanche has got it's own project page. I think those icons are hit and miss... the accessory icon looks nice, however i feel as though the barret weapon icon is kind of... incomplete looking.

I think colored icons can be a good idea so long as it's done well.
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: halkun on 2009-10-20 12:59:30
Man, they just let *anyone* be a mod now :P
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-10-20 17:11:32
Man, they just let *anyone* be a mod now :P

Anyone?  :? I didnt ask for mod powers, just a project sub forum  :-P
Title: Re: [REL] Team Avalanche's Graphical Overhaul
Post by: Jari on 2009-10-20 18:07:14
I think halkun was joking. :-)

But yeah, I gave him the mod rights while I created the forum, and on his request to timu sumisu as well. It's pretty much in line with the policy on the other project forums.

As for the forum, Qhimm himself would have added it, but moar important business he has, right nao.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-11-05 17:34:31
Just wondering how progress is going sl, i am FINALLY getting around to playing so i should have some reviews and hopefully no bug reports  :-D
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-11-05 18:03:26
Just wondering how progress is going sl, i am FINALLY getting around to playing so i should have some reviews and hopefully no bug reports  :-D

Progress is slow at the moment. Working on all the final art for the menu_us.lgp.

Also working on a decent installer that will hopefully get rid of all the problems the batch file had

(http://img402.imageshack.us/img402/5900/installv.png)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-11-05 18:27:27
Wow thats lookin pretty good. Yeah with a GUI i know a lot more people will use it, Simply because it looks prettier.

You also might want to have it make automatic back ups of the original files if possible. That would also help with upgrading as i know it's always best to use fresh lgp's when modifying them.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-11-05 18:30:45
Wow thats lookin pretty good. Yeah with a GUI i know a lot more people will use it, Simply because it looks prettier.

You also might want to have it make automatic back ups of the original files if possible. That would also help with upgrading as i know it's always best to use fresh lgp's when modifying them.

Way ahead of you  :-P
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-11-05 21:22:26
That is looking pretty good my friend! More user-friendly. And since this upgrade-set could be quite lengthy... Lol.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2009-11-05 21:27:35
Wow.
This mod has turned into quite the behemoth.

Could this start to become an all inclusive mod?  Maybe a joint effort with PRP?
I also saw a bike minigame mod redux that looks great.  I'm already using it but for the sake of simplicity to the user would expanding this project's boundaries be a good option?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2009-11-05 21:31:27
The goal of this project is to upgrade, while staying in style with the original game. If it meets our standards, its fine... prp is kind of against the ff7 style, so I'm not sure about that one.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-11-05 22:18:48
The goal of this project is to upgrade, while staying in style with the original game. If it meets our standards, its fine... prp is kind of against the ff7 style, so I'm not sure about that one.

I agree with timu's assesment of prp. While good in its own right, I do not believe it fits with the style we are going for.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-11-05 23:05:51
Chibi reconstruction project was have worked perfectly with this, Though i believe it was debunked
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-11-05 23:29:28
Chibi reconstruction project was have worked perfectly with this, Though i believe it was debunked
What ever happened to that thread?  :?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2009-11-05 23:29:42
Field models will probably be the last thing we touch. As battle models can likely be retextured, Field models need to be rebuilt frmo scratch.

On the note of remaking field models, i have considered building up a collection of part (hand, torso, etc) as models in ff7 are made. From this template, one could pick the appropriate parts and only need to texture them. this accounts for a majority of npcs, but heads/hair will usually need cusotm models.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2009-11-05 23:41:33
Well I mean threads like this (http://forums.qhimm.com/index.php?topic=8886.0) and this (http://forums.qhimm.com/index.php?topic=9132.0) would make great additions to the project imo.  I kow sl already posted in the highwind thread about this but the motorbike redux seems like it follows the same style and the hardedge version doesn't change any details.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-11-06 00:00:03
Bad news.. we have new bugs from Aali's driver.

Empty Materia slots (http://i36.tinypic.com/2craezp.png)

And sometimes the Text (http://i38.tinypic.com/inwped.png)

Also, the very beginning flash in braver is the normal low res one.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-11-06 00:17:57
Bad news.. we have new bugs from Aali's driver.

Empty Materia slots (http://i36.tinypic.com/2craezp.png)

And sometimes the Text (http://i38.tinypic.com/inwped.png)

Also, the very beginning flash in braver is the normal low res one.

Thanks for the info on the text. Ill have to look into that. The materia slots have been caught and fixed already. You will have to deal with it for now but it will be fixed in the next release.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-11-06 00:19:49
Not game breaking so it's all good. The text wasn't like that in the last release of Aali's driver. I think the new thing about transparency does it.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-11-06 00:45:44
Not game breaking so it's all good. The text wasn't like that in the last release of Aali's driver. I think the new thing about transparency does it.

Indeed. Might have to do with the double transparency of the background and the font. Maybe mention it in the driver thread? See if its intentional or if i have to rework the fonts
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Covarr on 2009-11-06 00:54:36
With the newest version of the driver, will we see antialiased fonts in the future?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-11-06 00:58:35
With the newest version of the driver, will we see antialiased fonts in the future?

I hope so. But not a huge priority right now
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sithlord48 on 2009-11-06 15:52:35
will this project still be availble with out a windows based installer? as in i can still hand patch the needed files, i am afraid that depending on how you create this installer wine wont run it.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-11-06 17:16:28
will this project still be availble with out a windows based installer? as in i can still hand patch the needed files, i am afraid that depending on how you create this installer wine wont run it.

I may be able to make up a non installer based patch comparable to the last one assuming that there is enough demand and that the installer does not work with wine.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2009-11-09 03:36:48
That one texture that didnt make it into the release, this is from hades...

(http://img691.imageshack.us/img691/2183/magica.png)

Not one of the better ones, but I'm sufficiently satisfied.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: V95 on 2009-11-15 17:12:27
Sorry for being a retard but may I know how can I get the 'Summon Pack Addon' to work, there's no guide or instruction there T.T

sorry sorry, sorry sorry~ xD

EDIT EDIT: Damn, still confused :l
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2009-11-15 17:53:31
Ok, Here's what you do:
1. Check the Beta Test thread
2. Win
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-11-15 18:15:47
lol yeah i guess that would be the best way to get it done right now
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: V95 on 2009-11-16 05:56:21
Seriously? xD So the 'Beta Test' is an installer only for the Overhaul or wuut? Does it include all of Team Avalanche's work? 'cause I like them all! T.T
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-11-16 12:13:31
Seriously? xD So the 'Beta Test' is an installer only for the Overhaul or wuut? Does it include all of Team Avalanche's work? 'cause I like them all! T.T

So far it installs everything, But there could be bugs, hence why it's a beta test. So far so good, But you never know, the first release will also probably be an actual update to the TA overhaul
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-11-16 16:30:07
I've yet to test this installer out, but I'm still waiting for a few more comments. I know, it's Beta, but my files are all cluttered, so I would need to re-install the game, then apply this installer, but I find myself lacking the time.  :|
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: ff7rules on 2009-11-16 17:26:56
just tried installer all is working great so far!

EDIT: its crashing everytime on the world map not loading the textures according to the APP.log
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-11-18 20:29:36
just tried installer all is working great so far!

EDIT: its crashing everytime on the world map not loading the textures according to the APP.log

The only thing i can think of is take a look at what files are missing (directory path as well) and compare them to the files in the textures folder and see if there are any discrepancies. Let me know what you find.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Tekkie.X on 2009-12-15 14:56:53
Three more contributions unless they've already been done.

I'll be testing them in game later

From the Chocobo minigame.

ba
(http://img696.imageshack.us/img696/1651/bznew.png)


ca
(http://img196.imageshack.us/img196/4637/canew.png)


bu
(http://img8.imageshack.us/img8/1950/bunew.png)


I have the .psd files here if you'd like anything changed.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-12-15 20:25:59
Right on, looks good. Keep it up  :-D
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2009-12-15 21:26:58
awesome stuff dragonninja, hope to see more. (such as the chocobo heads, easy color swapping for them)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-12-15 23:21:52
nice dragon ninja
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-12-16 01:17:40
That looks very sharp and nice!

Off-topic: BTW hellbringer616, you have no life!! Like myself! (Post count  :wink:)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-12-21 11:28:51
Haha, i took a screen shot of that at exactly 1000 :-D

now, on topic: Is there a chance we've amassed enough for a new release SL? Or are you waiting on Pyro to finish his world map textures? (which is looking like it's pretty soon)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: pyrozen on 2009-12-21 19:04:54
even if i were to release the WMRP in it's current state, there are veyr few missing textures at this point.  I'm waiting on alp to finish the rivers/oceans and then i'm ready if sl1982 is.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-12-21 22:25:55
Well my idea was to wait for all the main GUI stuff to be completed before another release but I havnt had much time to work on it. So I am not too sure, I might release something when pyrozen is done. We'll see.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: pyrozen on 2009-12-21 23:13:51
however you wanna work it is fine by me.  I'm still waiting for a few people to submit things to me, but once i recieve finished copies i will only have about 20 textures or so to finish up.  I can always use the extra time for fine tuning ;)

Lee
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-12-21 23:16:46
Well I will leave it alone for now until you have something ready for release. I dont really have much to warrant a release. It didnt help that I lost a bunch of stuff I finished.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: pyrozen on 2009-12-21 23:23:09
It didnt help that I lost a bunch of stuff I finished.

uh oh.... hope it wasn't a large portion of material. I've gotten in a seriously anal habit of ZIPing my entire FF7 folder every week or so.  I probably have 10 copies of the game on my HD.  I hope it wasn't a disheartening amount :)

As for what i'm waiting for:
grimmy is finishing up all of the towns exteriors. He ripped the textures from the FMVs and field backgrounds, and they look great. Albert is nearly done with the rivers/oceans, though i haven't heard from him in a few days, so hopefully he didn't bail! Once i get these in and squared away, i'll let you know.

Another thing i wanted to run past you, would it be possible to include one of the various "hard" modes into the installer? I've been playing with one lately and it actually has me interested in PLAYING the game again, and not simply modding it.  I hadn't actually played FF7 in months!

Lee
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-12-21 23:35:35
I lost enough that it pissed me off enough that I didnt work on it for a while. My own stupidity though. Didnt back up the folder and was using old stuff to test the installer and accidentally installed it over my ff7 folder. As for the hard mod I am not sure exactly what that involves and what needs to be installed but I am sure it could be worked out assuming you can get permission to have it included.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-12-24 01:59:12
SSD seems to reduce the lag from the limit break text by quite a bit. So anyone that doesnt like the lagging better get an SSD  :-P
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-12-24 04:27:54
you have a SDD? I envy you!!! i have no lag though
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-12-24 13:59:57
you have a SDD? I envy you!!! i have no lag though

Just got it, merry christmas to me lol. And the lag only seems to happen when loading certain things, like the flashing limit break text and the summon animation. But they are much reduced now.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Aali on 2009-12-24 14:10:22
Next version of the OpenGL driver supports hardware-accelerated texture compression and can save and reuse the compressed textures after loading the .png once so any lag should be completely gone with 0.7.4b. This will cause a slight, almost unnoticeable reduction in quality but everything will be so much faster it should be worth it. The feature can be turned off if you do happen to have an SSD drive and a superfast CPU.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Lilmookman on 2009-12-24 19:58:42
Wow...can't wait til that. Mines almost always pause for a hot second while reaching a limit break or casting lightning.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2009-12-24 21:17:36
God i want an SDD now, how nice do they run as far as speed goes?

On topic (kinda) awesome Aali, just when i think your driver can't get better you pop up with new things :-D
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: drfeelgud88 on 2009-12-24 21:21:11
Sorry to sound like a kid but what's SDD?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BrokenCrowe (Mendelevium) on 2009-12-24 21:23:12
http://en.wikipedia.org/wiki/Solid-state_drive

 :-P
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-12-24 23:19:13
God i want an SDD now, how nice do they run as far as speed goes?

On topic (kinda) awesome Aali, just when i think your driver can't get better you pop up with new things :-D

Not quite so sure on read and write speeds as I havnt ran any benches. Im limited by sata150 interface as well. But photoshop cs4 loaded up in 3 seconds on an old core duo 1.6ghz (not core2)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: JEREMIAH84 on 2009-12-29 00:31:16
Muy buenas desde España, mi inglés no es muy bueno, por lo que ruego que quien pueda traducir esto lo traduzca para que lo arreglen:

Hay un problema con las texturas de las fuentes en nuestro idioma al aplicar vuestro parche: GUI 8 beta, y es que nosotros utilizamos la letra " ñ " " Ñ ", así como las tildes: á, Á, é, É, í, Í, ó, Ó, ú, Ú. Esto no se encuentro en el alfabeto inglés.

El problema se traduce en que al aplicar vuestro parche de texturas ciertas frases quedan incompletas, por ejemplo:

- Cosmo Canyon ---> Cañón Cosmo ----> Ca  n Cosmo (no se visualiza en el juego las letras " ñó " de Cañon.

Si no podéis arreglarlo, desafortunadamente tendremos que jugar con los caracteres en baja resolución, lo cual es una pena por que esta quedando magnífico.

Por cierto, ¿Existe ya algún pack de escenarios pre-renderizados así como en 3D para las batallas en alta resolución?

Un saludo, y enhorabuena por el trabajo que estáis realizando: es simplemente alucinante. No os imagináis el número de fans españoles que tiene este juego.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: KnifeTheSky77 on 2009-12-29 00:46:13
Very good from Spain, my English is not very good, so please translate this who can translate it to fix it:

There is a problem with the textures of the sources in our language to apply your patch: GUI 8 beta, which is that we use the letter "ñ" "Ñ" as well as accent marks: A, A, E, e, t, í, ó, Ó, ú, Ú. This is not in the English alphabet.

The problem means that your patch to apply certain textures are incomplete sentences, for example:

- Cosmo Canyon ---> ----> Ca n Cosmo Canyon Cosmo (not displayed in the game letters "no" from Canon.

If you can not fix it, unfortunately we have to play with the characters in low resolution, which is a shame that this magnificent being.

By the way, there is already a pack of pre-rendered scenes and 3D for battles in HD?

Regards, and congratulations on the work you are doing it is simply amazing. Do not you imagine the number of Spanish fans who have this game.

fix'd, lol i dont know man
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: JEREMIAH84 on 2009-12-29 01:24:34
And, how can I install the png files that are in spanish text.rar in beta GUI 8??? Do i need a program to do that? Or renaming the .png ext to .tex ext?

THX!!!!!!!!!
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-12-29 06:03:44
And, how can I install the png files that are in spanish text.rar in beta GUI 8??? Do i need a program to do that? Or renaming the .png ext to .tex ext?

THX!!!!!!!!!

Just unzip them and copy over the png's with the same name in the textures folder.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-12-31 16:25:21
Sorry for the double post but it seems that my ff7 is not working for me any more. Fails at the sound initilization, gunna have to figure some of this stuff out before I can work on anything.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Aali on 2009-12-31 16:29:34
Run FF7Config, then rerun the custom driver .reg file.

FF7 puts absolute trust in the sound settings from FF7Config, FF7 does not try anything else so if the settings are no longer valid for whatever reason, it will simply fail.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2009-12-31 16:42:49
Run FF7Config, then rerun the custom driver .reg file.

FF7 puts absolute trust in the sound settings from FF7Config, FF7 does not try anything else so if the settings are no longer valid for whatever reason, it will simply fail.

Thanks Aali. That worked, must have changed my sound driver or something.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: titeguy3 on 2010-02-26 15:34:06
I noticed something off with the battle text--The colons ( : ) are all solid gray. Originally, the colons were white, and they would flash between white and gray in the menu. The game takes the white colon from btldh07.png and the gray one from btldh00.png. I've modified these files so as to make the flashing work:

http://img25.imageshack.us/img25/7420/btldh00.png
http://img19.imageshack.us/img19/1521/btldh07.png
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Cloud187 on 2010-03-12 05:35:48
great work with the project guys someone should consider doing the honey bee in beta that was not used. It would be a cool addition to the game but then again you guys are trying to keep the game as original as possible, a shame this was not used in the game i think it looks better than the normal lobby :P

http://www.youtube.com/watch?v=1DA5RrgIFPw
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-03-12 13:54:38
I'm afraid that is not within the scope of this project. We're upgrading the looks. Thats about it. If you wanna change how the game plays, ask around in game tweaking.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Mako on 2010-03-19 03:22:10
Not sure if this is the best place to ask but does anybody know were the field battle files are located just looking for the background data alone THANKS.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Kudistos Megistos on 2010-03-19 03:26:09
Not sure if this is the best place to ask but does anybody know were the field battle files are located just looking for the background data alone THANKS.

The backgrounds from the battle scenes?

IIRC they're in battle.lgp along with the battle models
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Mako on 2010-03-19 03:31:27
Hmmm I've got the battle unpacked but I cant seem to find any know were one might be?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: obesebear on 2010-03-19 03:32:57
Battle scenes are OGAA - RRAA in the battle.lgp

☼The More You Know☼
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Mako on 2010-03-19 04:00:29
Thanks I hate to be a pain but what tool is used to view these as I have tried bitrun,kimera,palmer,img2tex????

Sorry for being such a pain just trying to help.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: obesebear on 2010-03-19 04:13:35
Kimera can view them, but Borde hasn't implemented his export feature yet.... So you'll have to use Biturn to extract them.  If that is what you are trying to do.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-03-26 23:46:09
started reworking the font, so its not well... whatever it is now, and matches the original font better.

(http://img547.imageshack.us/img547/2254/picture286.png)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: titeguy3 on 2010-03-27 02:30:21
What font is that? Or is it a custom font?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-03-27 02:31:49
i traced it over the original ^^ still needs tweaking, but im quite happy with it.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-03-27 02:32:54
What font is that? Or is it a custom font?

Something timu said he was going to do half a year ago  :-P
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: titeguy3 on 2010-03-27 02:45:36
i traced it over the original ^^ still needs tweaking, but im quite happy with it.
nice! Always in favor of staying true to the original. the lowercase 'y' looks kind of trippy, though.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Covarr on 2010-03-27 15:45:26
i traced it over the original ^^ still needs tweaking, but im quite happy with it.
nice! Always in favor of staying true to the original. the lowercase 'y' looks kind of trippy, though.
That's because it's too exact a trace. The original lowercase 'y' looked like that too, but only because the developers were limited in what they could adequately fit in a low-resolution bitmap font. I suggest taking liberties with the original in cases like this, where it's obviously better to not follow it too exactly.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Kudistos Megistos on 2010-03-27 16:28:29
Hmmm, I'm not sure exactly how to put this...

This font seems to be very "rectangular", whereas the original was more "hexagonal"; the corners are a little too sharp. Also, I think the letters are a bit too tall for their width, which might be what's giving the impression of them being rectangular. Of course, we'll have to see them in the game; it might be that I think the look weird because they're in an unusual context.

In any case, it's nice to see a "classic" font ;D
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-03-28 11:31:58
Wow, look what i just found while looking through my photobucket!
http://i182.photobucket.com/albums/x74/beefpwnage/FF7FONT-2.jpg

Comparing the two, however, I much prefer yours :D
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-03-29 22:45:19
Here's an update, thoughts? i'm gonna start on teh second sheet, should happen faster.
(http://img706.imageshack.us/img706/103/textv.png)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: titeguy3 on 2010-03-29 23:16:31
Here's an update, thoughts? i'm gonna start on teh second sheet, should happen faster.
(img)
Hrm, the {} curly braces should probably be pointier in the middle, they look like they've been cut off.

This part is probably inconsequential and can be ignored since the texture sheet's probably only gonna work on the English version anyways but the tilda's aren't very consistent in shape, and I think the accents shouldn't touch the letters.

Other than that, though everything looks great that I can see.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-03-29 23:28:43
yea i'm not sure if i'll do other language versions. as to the accents, they are how they are in the original in regards to contact :P the ~ were scaled form letter to letter to match, but have the same basic shape.

EDIT:

dunno if i really need to do all these blasted symbols.. the ones i havent done are most jagedy and darker...


(http://img440.imageshack.us/img440/9882/picture287.png)

EDITEDIT:

(http://img532.imageshack.us/img532/7396/picture289.png)

Not overlayed so you can see it betturz.


MOAR EDITS:

sithlord got what i have sofar ingame, to give an idea. still some tweaks to be done, and to AA the font, and make a dropshadow.

(http://dopplereffect.shacknet.nu/shot7.png)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sithlord48 on 2010-03-30 02:50:36
 :o that screen looks firmilar.. nice work !

edit: you can barely tell the window is slighty transparent SL , next time i throw it in full screen mode  that way no transparency.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Prince Lex on 2010-03-30 06:01:57
I have to say, I really like that.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2010-04-12 01:03:37
Hey sl1982 I got my first laptop (Lenovo Ideapad Y550p) and it kicks ass 9 ways to Sunday and I plan on making an FFVII install using the GUI overhaul as one of many mods but I'm tied on which version I should use.  My screen resolution is 1366x768.  A conventionally uncommon resolution and 16:9 at that.  I think this falls under your category of "low-res" but I wanted to make sure before I committed a download and install and also for future reference.  So what say you?  Low-res and preserve the aspect ratio in the settings?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-04-12 01:05:48
Yeah that would most likely be the better choice.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2010-04-12 01:47:55
Hey sl1982 I got my first laptop (Lenovo Ideapad Y550p) and it kicks ass 9 ways to Sunday and I plan on making an FFVII install using the GUI overhaul as one of many mods but I'm tied on which version I should use.  My screen resolution is 1366x768.  A conventionally uncommon resolution and 16:9 at that.  I think this falls under your category of "low-res" but I wanted to make sure before I committed a download and install and also for future reference.  So what say you?  Low-res and preserve the aspect ratio in the settings?
I tested it, Anything 1280x960 and lower low res looks best
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Prince Lex on 2010-04-12 23:47:50
Timu, I can't wait to use that font. It's much closer to the original (obviously) and looks great ingame from what you've posted so far. Will the numbers be changed too? Or just the letter-text?

This may sound strange, but it actually looks like the font used in the menus in Crisis Core. I'm definitely a fan of squareness over roundness.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-04-13 17:05:44
i havnt played crisis core in ages, but neat! I'll probably be gettin back to it soon, I've been quite busy with life n stuff. Numbers are done, but the ones actually used everywhere for stats n stuff are another sheet i think, so need to find that one.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-04-16 19:16:08
Don't know where to post this, so I'll post it here.
Would like opinions on this. (http://i182.photobucket.com/albums/x74/beefpwnage/BUSTER-1.jpg) (Here's the original for comparison.)
 (http://img13.imageshack.us/img13/197/busterj.png)
I'm gonna do it from scratch anyway, since the angle of the sword isn't quite right, says Timu. But would you guys use this? I'm not very confident in my shopping skillz :p
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Prince Lex on 2010-04-16 19:18:06
I'd definitely use it, it's great in that it's very similar to the original but looks much better ^_^
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-04-16 19:28:57
i like yer use of overlaying the colors. Needs to be applied to mroe than the blade though, but keep it up! its awesomesauce.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Nightmarish on 2010-04-16 21:38:12
Reminds me a bit of HandelGotDLig font.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: pyrozen on 2010-04-16 22:31:50
it would definitly be a good replacement for hardcore canon fans. I prefer many of the alternate start sceens that have sprung up, but i wouldn't mind having this one around as well. Maybe Aali could work some kind of random start screen chooser into the driver ;) jk

also, you dont need to place the image in the upper left anymore. Aali's driver now accepts normal centered images and fits them into the start screen.

lee
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-04-16 23:18:34
you dont need to place the image in the upper left anymore. Aali's driver now accepts normal centered images and fits them into the start screen.
Yeah, but for the purposes of effortless comparing, as well as easily adding it into the game without hex editing the .tex file, I thought it'd be better just to make it a bigger .tex and sticking it straight in the LGP.

But yeah, I'm definately for sticking to the original as much as possible :D But Artistic license is cool with me also.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: obesebear on 2010-04-17 00:54:26
Yeah, but for the purposes of effortless comparing, as well as easily adding it into the game without hex editing the .tex file, I thought it'd be better just to make it a bigger .tex and sticking it straight in the LGP.
I'm pretty sure I read that .7.7 doesn't require the .tex files to be edited.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-04-17 12:24:21
Can't use 0.7.7b yet, I don't have any saves, let alone a full set of them. It just crashes.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-04-17 14:46:26
Can't use 0.7.7b yet, I don't have any saves, let alone a full set of them. It just crashes.

If you have 1 save you can just copy and rename them.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-04-17 17:18:09
I know, But I've got none. I don't plan on actually playing FF7 until this whole project is done (I know, lol)

Anyway, did the image again. This better? (http://i182.photobucket.com/albums/x74/beefpwnage/BUSTER-2.jpg)

EDIT: Lens Flare? (http://i182.photobucket.com/albums/x74/beefpwnage/BUSTERFLARE.jpg)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: ZL325 on 2010-04-17 17:37:18
dude sweet NCS that rocks
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-04-17 18:21:23
Just Gave it a small tweak, Should look pretty much perfect now:
http://i182.photobucket.com/albums/x74/beefpwnage/BUSTER-3.jpg
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2010-04-17 18:37:01
The blade looks damn near bloody perfect! :-o
I would love everything except :-X the handle has a mist around it.  I personally don't like it.  It doesn't seem very flowing with the picture as a whole more just an extension of the sword.  It's also too bright and blue.  I think it would look better without it.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-04-17 18:56:59
yeah, I've fixed the handle now. It's a blue-ish reflection in the original, but because the texture on millenia's sword is much different to the original smooth handle, just adding a colour overlay doesn't work very well.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Satoh on 2010-04-17 20:02:42
The creases need to be darkened. Looks good though.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2010-04-17 20:19:27
The change you made from last page makes the blade look better but the wrist guard and handle in the newer one feels less soft.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-04-17 20:53:54
Better or worse?
http://i182.photobucket.com/albums/x74/beefpwnage/BUSTER-4.jpg
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Prince Lex on 2010-04-17 21:04:42
I think "BUSTER-3" is my favourite, just without the glow on the handle and it would be perfect.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-04-17 21:17:29
Well....How's this?
http://i182.photobucket.com/albums/x74/beefpwnage/BUSTER-5.jpg
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2010-04-17 22:08:45
liking buster 5
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2010-04-17 23:30:11
liking buster 5
Agreed!
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Prince Lex on 2010-04-18 00:06:03
liking buster 5
Agreed!

I third this!
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Nightmarish on 2010-04-18 00:30:31
Always found it weird how it just hang in the air :P
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-04-18 00:49:31
Having a bit of trouble getting it ingame. (http://content.screencast.com/users/NeoCS/folders/Jing/media/b1d7404f-43a8-4139-8ff4-09096efd80b2/NewGame.png)
It's not that I cant get it in, but it just looks weird. Is it because I'm replacing the .tex file straight? Would it look better if i was using PNG?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-04-18 02:04:57
Having a bit of trouble getting it ingame. (http://content.screencast.com/users/NeoCS/folders/Jing/media/b1d7404f-43a8-4139-8ff4-09096efd80b2/NewGame.png)
It's not that I cant get it in, but it just looks weird. Is it because I'm replacing the .tex file straight? Would it look better if i was using PNG?

Can we see a screen?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Prince Lex on 2010-04-18 02:20:55
It looks OK to me?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: darkken on 2010-04-18 03:32:33
Looks like color loss to me. Don't TEX files have some kind of color limit? At least using lgptools would require a 256-color BMP.

In other words I'd suspect the PNG to look better.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-04-18 03:35:15
img2tex can handle 24bit textures
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-04-18 13:49:48
Actualy, the colour's fine, I think. I'm just talking about how it's all jaggedy and stuff. Don't you think?
Also, SL, I did post a screen. Click on the link?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-04-18 15:22:53
Actualy, the colour's fine, I think. I'm just talking about how it's all jaggedy and stuff. Don't you think?
Also, SL, I did post a screen. Click on the link?

Might have to do with scaling
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2010-04-18 16:14:09
It doesn't look like there should be much, if any.  Can you use a higher res original?  Sometimes scaling down larger images looks cleaner.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-04-18 16:46:35
the only problem i see is the hilt/crossguard thing. Its way too flat, put back some lighting and gradient on it.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: refoopseman on 2010-04-25 16:39:04
Hello

You guys are doing great job! This is good stuff. I am looking forward to the upcoming release.

Keep up the great work.  :)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2010-04-25 20:31:34
The Beta 9 low res link in the release thread doesn't work can anyone upload it please?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-04-25 20:36:57
Works fine for me
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2010-04-25 20:42:08
The link says "The file you are trying to access is temporarily unavailable".
I assumed this meant it expired, still doesn't work for me.  Are there any other mirrors?

THE PROBLEM RESOLVED ITSELF
sorry about that lol
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: The Seer of Shadows on 2010-04-25 23:04:20
Your avatar cursed you :P
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Furzball on 2010-04-26 01:20:45
My only side comment is I perfer the Crisis Core version of the buster sword. Could we edit it to look like that? Otherwise really well done.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-04-26 01:56:58
My only side comment is I perfer the Crisis Core version of the buster sword. Could we edit it to look like that? Otherwise really well done.

Use APZ's if you like :P
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Furzball on 2010-04-26 18:11:47
Use APZ's if you like :P

Oh I didn't know APZ did the gameover scene... oh wait you mean the in game weapon graphic. Sorry for the confusion. But yeah, I meant the game over scene done to look more like the Crisis Core Buster would be nice.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2010-04-26 18:37:20
Hey.  I got everything running on my new laptop perfectly.  A few strange things:  the volume in the cfg for ff7music had to be turned down from 125 to 50 to match the sound effects (an issue I've never had before), there's now a gray line with the videos (though I'm fairly certain that's aali's game), and there are artifacts over the damage numbers in battle.  Very very strange indeed.  I'm using aali's .7.7b and haven't tried rolling back.  Another thing is that some of the colors in the field models seem off.

I'm not really sure if any of this has to do with the beta 9 but I doubt it does.  The only one I think might be related is the numbers but that could just be a texture injection issue.  Everything looks so amazing right now honestly it's a completely new game thank you all.  The bombing mission mission (lol) looks like a great challenge.  You seem to be in dire need of texture artists.  I'll see if I can start to help though I have zero texture experience.  Does anyone know of some good threads or guides for beginner texture artists?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-04-26 18:42:13
the game over scene has the buster sword in it? wouldn't know, I don't lose.

Anyhow, read up on our goals. Making stuff look like crisis core etc isnt one of them.

@ willis, that all seems like graphic driver stuff, and i dont think we've had much of an update for quite some time, so take it up with aali :P
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Furzball on 2010-04-26 19:18:47
ugh... my mistake the gamemenu (newgame/continue) scene.

Where is the list of your goals again. I tried your OP and links in it, not there. Mind pointing out a page or link it's on?

I wasn't saying the full game looking like crisis core. That's my department with the Zack Survived Mod. So sorry I made a suggestion. Old Sword Looks Old, New Sword looks Sweet! :P Since it's being used in most FF7 compilation I'd think it would be in a graphic overhaul.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2010-04-26 19:21:44
Maybe try the thread call "Project Goals". It's stickied too.

http://forums.qhimm.com/index.php?topic=9195.0

the first post here is a bit more specific, and covers our points.

http://forums.qhimm.com/index.php?topic=9688.msg134565#msg134565

TA's Look is sticking to the original.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: DLPB_ on 2010-05-18 15:09:42
Information needed

1.  Can I borrow and edit your Chocobo minigame images for the retranslation project?  The only real difference is the Japanese reads Automatic and Manual and not sequence or operation.

I would be very grateful :)


2.  What resolution is best to use with FF7 with High Quality in mind

3.  Do I substitute these in the same way as before, using mod path?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-05-18 15:11:32
Information needed

1.  Can I borrow and edit your Chocobo minigame images for the retranslation project?  The only real difference is the Japanese reads Automatic and Manual and not sequence or operation.

I would be very grateful :)


2.  What resolution is best to use with FF7 with High Quality in mind

3.  Do I substitute these in the same way as before, using mod path?

1. I have no problem with it. They have not been used in avalanche yet anyways.
2. Larger then 1280x960. 1440x1080 is a good one
3. Yes
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: DLPB_ on 2010-05-18 15:15:47
Thanks :)  I will of course credit tekkie.x and this project.

How do you know which to use from the beginning....I mean, some will be a certain size as default.  Is there a general rule like "4X bigger"?

edit:

I meant resolution of the image :)


edit 2:

ahh looks to be 4X as a rule.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-05-18 15:50:47
That is what I have been using. 4x, you can use whatever you wish though. it should be an even multiple to work the best.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: DLPB_ on 2010-05-18 16:21:38
Yeah maybe 4X is a little overkill.

I can't see the field graphics like towns and villages ever being that good?  And so 2X is probably a nice trade-off...
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sithlord48 on 2010-05-18 16:27:19
in my test for battle locations i have found that a floor of 2048^2048 is the pefect mix of looks good and not over kill (the 4096^ version really didn't look any better).orringal being 256^256 using a scale up of 8x. so for somethings i can see scaling greater then 4x or 2x being a good thing. besides we can always make the picture smaller with out losing detail , but any time when u scale up you lose detail.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: DLPB_ on 2010-05-18 16:31:18
True, but larger pictures are greater in size and thus this has an effect on loading time?

But I am not the expert here, if you say 4X is the best then it is :)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: DLPB_ on 2010-05-18 18:05:43
(http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/CA_00.png)

(http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/BZ_00.png)

Looks pretty good in game.  Thank you :)

No Idea why the game chops off the right side though?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2010-05-18 18:49:27
Probably because it crops the image to maintain the aspect of the original image without stretching the new one, since you have just basically cut off a chunk from the bottom.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: DLPB_ on 2010-05-18 21:22:25
No the original image/texture has its Right side cut too....which is strange.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-05-18 21:30:13
No the original image/texture has its Right side cut too....which is strange.

Not really, there are a pile of graphical bugs in the game. They become especially apparent when making high res remakes.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: DLPB_ on 2010-05-18 21:33:44
Why is the right side cut through, what decides the actual dimensions inside the game?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-05-18 21:37:54
I am assuming the engine itself. Like some texture sheets that have the animations on them. It must be in the exe what part of the image it grabs at what time.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Takeru on 2010-05-21 19:46:15
Any way to use Graphical Overhaul without Aali's Custom Driver?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2010-05-21 19:59:50
No
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: nikfrozty on 2010-05-23 13:59:18
Any way to use Graphical Overhaul without Aali's Custom Driver?
Why won't you use Aali's Custom Driver anyway?? It makes the game look much better. :)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: therage800 on 2010-05-24 04:24:03
Any way to use Graphical Overhaul without Aali's Custom Driver?
Why won't you use Aali's Custom Driver anyway?? It makes the game look much better. :)

Hello everyone here!
I just installed this awesome Custom Driver, but when I open ff7.exe (v1.02 official) it doesn't leaves me play and appears this message...
"No-CD patches are not supported, please use the official version."
My ff7.exe file is the official one 1.02 English version... Running on Windows 7 Ultimate x86 Platform
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: willis936 on 2010-05-24 11:18:04
-__-
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: alaman on 2011-03-05 09:06:34
hi guys I've been trying to get this patch to work for me for a long time but to no avail. I have downloaded all the prerequisites and it all works fine but when I install this (I'm using the version that's currently on finalfantasy7pc.com) mod the game crashes when the main menu tries to load. The APP.LOG shows this:


START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: unhandled exception

Please help as I am desperate to play with this awesome
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Future^Bacon on 2012-03-04 06:16:10
So I tried to get the files from megaupload but it seems that the FBI has put the clamps on... Is there another location?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: UGerstl on 2012-03-04 14:05:28
Hi Future^Bacon,

you should go to this topic: Team Avalanche Releases  (http://forums.qhimm.com/index.php?topic=9151.0)

I have send you a PM with further informations.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2012-03-23 00:25:16
mesh nearly done, going for some higher rez fun. credit on legs/skirt goes to xenobond.

(http://img100.imageshack.us/img100/8343/tifademo.png)

along with a very scientific breakdown of how them breasts are made.

(http://img163.imageshack.us/img163/3183/analsis.png)

Mesh otta be done in another day or so
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: ZL325 on 2012-03-23 12:30:54
Nice, Timu! So far she looks amazing!
On a side note, it seems like you've changed your style of modeling characters? o.O
Still great work, keep it up!
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2012-03-23 12:35:34
If by changing styles you mean, using more polies... then yes!
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: ZL325 on 2012-03-23 14:33:58
I don't know why, but she just looks different to me from all the other models you've created.
Well either way, still looking good. ;P lol
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2012-03-23 16:46:39
mesh's done... will continue tweaking for a bit before i UV it

(http://img513.imageshack.us/img513/7194/meshdone.png)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BlitzNCS on 2012-03-23 16:54:12
This pleases me greatly. In many ways.

Spot on man  ;)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: ZL325 on 2012-03-23 17:44:45
Fantastic, she's a beaut. I can't wait to see her finished.  ;)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2012-03-23 17:54:45
I approve of this model. We should be redoing the other ones in high poly.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: obesebear on 2012-03-23 17:57:01
Obesebear likes this
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2012-03-23 21:13:05
Obesebear likes this

you better! you'll be importing it in a couple weeks
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Millenia on 2012-03-23 21:15:09
:D
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Tekkie.X on 2012-03-23 23:52:41
:D

IT LIVES!
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BloodShot on 2012-03-25 04:27:51
Holy shit. That model is amazing. Since you are doing Tifa which is beyond the bombing mission, does this mean the BM demo is nearing release?   ;D
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: MADDOGG on 2012-03-25 11:05:17
MILLENIA.....By the gods, He has returned!!
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2012-03-25 14:13:03
Holy shit. That model is amazing. Since you are doing Tifa which is beyond the bombing mission, does this mean the BM demo is nearing release?   ;D

Not really. But there may be some changes coming up in the future. Stay tuned.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2012-03-28 15:32:40
have some materials.

(http://img171.imageshack.us/img171/2027/tifamaterials.png)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Tekkie.X on 2012-03-28 16:08:14
I approve of the above message.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Hellbringer616 on 2012-03-28 16:27:15
-drools-

Also, i want it noted that that looks identical to the normal Tifa, just ultra high poly :D
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: ZL325 on 2012-03-28 17:25:02
Such beauty.  :o
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Nightmarish on 2012-03-28 21:26:53
Not really. But there may be some changes coming up in the future. Stay tuned.

Maybe a playable character pack being released?  ::)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: BloodShot on 2012-03-28 23:03:34
That would be awesome, and it would go well with the hd battle scene retextures that have come out.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: KnifeTheSky77 on 2012-03-29 16:50:45
Great job on the Tifa model, there are only a few main characters left now 8)
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: LeonhartGR on 2012-03-29 17:37:21
have some materials.

(http://img171.imageshack.us/img171/2027/tifamaterials.png)

In this way we get passed the "illegal" Zerox Tifa model hehe Will this be a field model too? I'd love that! And I wish there could be created a Technical demo like Cloud. Awesome!
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Mendelevium on 2012-04-24 04:46:47
I for some reason am amused by where you placed most of the polygons, Timu ;).
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: archerxtreme on 2012-04-30 18:33:38
I've been meaning to ask this for a while. Even though i've used the Team Avalanche patch before again and again whenever i wanted to reinstall and play FF7 again on my pc, i still am not sure of this: of the components you can choose and install, the description of the new magic is simply given as Grimmy's or Grimmy's textures. Is this the same Grimmy's upscaled textures that is also there as a separate download in this forum, or are they different/one is newer? Same question applied for the diamond weapon within the patch.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: PitBrat on 2012-04-30 19:07:11
TAO contains an old version of Grimmy's magic textures.  The separate upscaled magic mod is updated to work with Aali's newer OpenGL driver and with additional textures.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Mendelevium on 2012-04-30 21:16:45
Personally, I think the models that have been "textured" with materials look like they'd fit right into the original Final Fantasy VII. More so than the high resolution textures do as of now. I wonder how the game will look once it's all been redone. Perhaps it'll all fit together better ^__^.

I like the Tifa model, I am jealous of whomever made the boots, I can't quite get that level of detail when I make models. </3.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: archerxtreme on 2012-05-01 10:55:51
hmmm....well that answers my question. It's a pity, cuz i wonder if an LGP archive of the textures instead of the data folders would help solve that problem i mentioned earlier......i cant update my graphics drivers anymore to see if it solves it cuz of the integrated nature of my laptop....it's updated as far as the latest update released by the Acer support...

not like it's a huge problem but it's somewhat disappointing even with just a few textures loading but remaining "invisible" except on fraps vid.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: sl1982 on 2012-05-01 10:57:28
TAO contains an old version of Grimmy's magic textures.  The separate upscaled magic mod is updated to work with Aali's newer OpenGL driver and with additional textures.

The magic textures in TA:O were done by me not grimmy. Many of them are hand drawn, not just upscaled. I believe grimmy included these in his texture pack though.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Timu Sumisu on 2012-05-01 13:42:14
The boots in partciular were modeled by xenobond, with a few additions by me :P
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Cyberman on 2012-05-01 21:53:11
The magic textures in TA:O were done by me not grimmy. Many of them are hand drawn, not just upscaled. I believe grimmy included these in his texture pack though.

You know I was thinking about the fact that textures are difficult to scale and then I remembered something. SVG format (http://www.w3.org/TR/SVG/) is a vector format that has a specific size (dimensions to be precise) by is scalable. Most of the Icons on my Gnome (nuts) desktop are SVG format and look fine at 128 or 16 pixel size irregardless of my screen size basically.  Ink-scape (http://inkscape.org/) works fairly well for drawing things. Right what I am babbling about is that one of the reasons FF7 characters didn't look like total crap when scaled up is that they used coloured vertices instead of textures for the vast majority of the colour. The textures that were used were to enhance the vertex Gouraud shading which made the PS1 the characters look pretty good at 960 by 720 resolutions.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Mendelevium on 2012-05-03 04:09:45
The whole model is well done. I wonder what the model would look like in game as it is now. God, I feel out of the loop. Haha. I haven't been around for almost a year now it feels like.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: KaidenJames on 2012-05-03 07:21:19
I wonder what the model would look like in game as it is now.

I honestly can't wait to see ANY of TA's models in the game! Especially the chibi Cloud! It's soooo sexy!
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Nightmarish on 2012-05-03 09:47:11
Let's hope for a model release soon :p

I've been around for some time and the only "mod" i ever used was remix by titeguy. I always find myself thinking "just a bit longer to see if something is released to expand the satisfaction" and almost a year has passed with that thought in mind. I'll probably just start a new run soon with the current "FF7 Unified Model Installer".
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: archerxtreme on 2012-05-04 15:32:37
I'd look forward to that too. especially after the vincent and barret model releases. Wow, those are awesome.
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Travis on 2012-05-08 15:46:23
So is there a list somewhere of what you guys have "checked off" and "not checked off" as to being done with stuff yet?
Title: Re: [WIP] Team Avalanche's Graphical Overhaul
Post by: Starboard on 2012-06-06 20:07:26
Where can I download the releases? The links in that sticky thread do not work, claims the files are no longer available and what not.