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Messages - KojiroTakenashi

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51
General Discussion / FF7 PSP?
« on: 2005-06-16 02:49:04 »
No, I mean the love story was the focus.

Also, it wasn't just about Rinoa and Squall, it was also about Laguna and...what'sherface.

52
General Discussion / FF7 PSP?
« on: 2005-06-15 21:50:54 »
FF8 is the most unique out of all the FFs because it focuses the most on romance. It's a love story, as opposed to the typical 'Spiritual Epic' tag the series usually carries.

53
It's called eBay.

54
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-06-13 03:38:59 »
You shouldn't have to worry about Zack's eyes, since they went through the same thing and thus (according to the backstory about SOLDIERs) should look the same.

55
General Discussion / FF7 PSP?
« on: 2005-06-12 02:55:44 »
It definately will, if you know anything about the game at all.

Ivalice actually started in FF Tactics, which was also produced by Hironobu like the other games. It's as much Final Fantasy as the other ones...

This Ivalice seems to be a mesh of the original Tactics one, and the one used in FFTA. All in all, I think it's a wonderful, adventurous setting. Fresh air from the last few games *cough*.

56
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-06-12 02:53:48 »
Ah, it just didn't look like she had any...

I'd take the breasts from maybe Aeris' model...those just don't look modeled as smoothly as the other femmes do.

57
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-06-12 00:36:22 »
Bigger arms, smaller hands, and she needs some sign of breasts.

58
General Discussion / FF7 PSP?
« on: 2005-06-11 18:29:50 »
Again, there IS no Final Fantasy without Hironobu...so I'm really hoping the next one won't TOTALLY suck...

I don't think he retired, I say they fired him.

59
General Discussion / FF7 PSP?
« on: 2005-06-11 03:27:15 »
Well, Hironobu's 'retirement' really seems to be what hurt them the most...

60
Archive / New to Forum and need help getting ffvii to work
« on: 2005-06-09 19:12:47 »
No, they're going to be blocky. It's just it didn't seem so bad back in the day.

61
You know, it was never crash-prone for me.

62
FF8 does bilinear, as well as a blurring effect so it kind of boosts depth a bit.

63
Explain. I've heard that it can make some objects pudgy...but a Truform'd link maintains his edges...his sword hilt was kind of pudgy, though.

64
Archive / ff7 movie enhancement?
« on: 2005-06-09 03:08:17 »
IDCT helps clarity quite a bit. IMO, Integer looks best across the board.

The filtering won't save it from the bad stretching, but it will make it tolerable, for sure. Post Processing should fix any blockyness, IDCT should improve that by a small margin and enhance the motion, and X-Sharpen should clear it up and get rid of any noise.

65
Well, actually resizing the backgrounds should probally be possible, right?

66
I don't think you should use HQ scalers, honestly. Those are optimized for things that are less detailed and with more contrast between colours, such as an SNES sprite game, or something really anime-ish. For the backgrounds I'd have to recommend 2xSaI, but I suppose you could always try HQ4X...even though, IMO, 2X looks better.

67
Archive / ff7 movie enhancement?
« on: 2005-06-08 23:05:04 »
Why don't you use FFDShow's processing to fix it up?

Set post processing to 100% or so, IDCT to integer or reference...use the x-sharpen filter...

68
Wow, err...I had taken for granted how old they are.

Still...does that completely discount the use of Truform/N-patches or...?

69
I don't suppose anyone could bother to check, could they? One of my CD's got broken by a very large orange cat >_>;

Coulda sworn it was DX7. Or could be DX6...definately NOT DX5 though. I'm pretty damn sure FF8 used DX8, though.

70
No, considering ATI currently does Truform in software via its drivers anyway.

There's a software Truform that's being developed for N64 graphics emulation, as well.

One of the software sources for ATI's Truform is available here:

http://www.ati.com/developer/sdk/Npatch/npatchresource.html

The "exporter and viewer".

Using DXTweaker it's possible for "Force N-Patches". Truform is ATI's little marketing name for N-Patches. I use it because it's just easier to type.

However, you can only force N-Patches on DXTweaker on hardware that supports it, which isn't nVidia cards since they want to be anticompetitive (the cards now can do it just fine). However, using DXTweaker one *should* be able to write a plugin for the Software Truform, making it run on any system.

Anyone with 3DsMax (which isn't me) should be able to export an FF7 model into the Truform viewer for a more accurate view of what a Truformed model might look like.

71
Shouldn't some kind of wrapper be easy enough? This prog could really speed up making enhancements for FF7...Even FF8

I mean think of it! Truform! On any system with a good enough CPU to counter the overhead!

72
Really? I could've sworn FF7 was DX7, and FF8 was DX8...

73
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-06-08 04:39:25 »
Couldn't you just suck out the Zack model out of Ergheiz?

74
Is Fice still around? If so...I've found somethin'

I remember a while back wondering if there was any kind of filter like SuperEagle that could be added to spiffy up the backgrounds...With the work that's being done on things being at Higher Res...this seems more important.

He said it would be very difficult because it would involve intercepting DX Calls and stuff...

Well, there's this program called DXTweaker that does just that, uses a plugin system.

Also...I had an idea that would apply for all games, but REALLY spiffy up the classics like FF7. Using DXTweaker...shouldn't it be possible to take ATI's software-based source code for Truform and make a DXTweaker plugin for it? Think about the possibilities!

Edit: HERE http://forums.qhimm.com/viewtopic.php?t=312 Dag mentions months of work to interface with DirectX, wouldn't DXTweaker also take care of that?

Here is the link for DXTweaker: http://www.nonatainment.de/portal/DesktopDefault.aspx?tabindex=7&tabid=19

75
Archive / FF7 - ugly fonts in hardware mode
« on: 2003-10-14 01:28:03 »
I might want to try it with 32 bit patch...

On my Ti 4200, I've run 12x AA and 8x AF, and let me tell you, FF7 hasn't looked better...

Still can't completely save it, though :\ someone needs to find a way to increase the resolution to at LEAST 800x600

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