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Not sure what the best forum for this is...

I remember using a bunch for the original PC release, like some utility that let you mod GFs, a mod that gave you max GF boost all the time and a mod that let you draw the max amount in one go. Im guessing those dont work for the remaster anymore, unless someone has made new ones to be compatible with the remaster?

Also, is there any working speedhack for the remaster other than the built in 3x boost? I find 3x too fast and 1x too slow. Using cheat engine's speed hack doesnt seem to do anything for some reason.

2
Up till the Shinra Headquarters, monster damage is actually decent and a potential threat to the party. Soldier 3rd class was hitting me for about 80 damage per flying sickle which is pretty significant given that your characters have about 500 hp at the time.

Right after leaving Midgar though, monster damage drops dramatically to the point where they dont pose any threat at all to your party barring some special encounters like the Midgar Zolom. Mandragora do less than 20 damage to chaacters in the front row for example, and your defense hasn't increased much since the Shinra HQ portion of the game (plus, defense only reduces damage via a % so a few points of defense doesnt matter much anyway).

Part of the problem seems to be that some monsters have suspiciously low levels for that portion of the game (kalm fangs and mandragora are both level 10, while the other monsters are about level 14 and the party is probably at least level 15 by now). But it seems like a rather strange decision to have monsters so much weaker after the early portion of the game, rather than the reverse.

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Gameplay / [FF7 and FF8] Modding questions
« on: 2016-10-15 09:57:01 »
Is there a way to change what items are available in shops? Mainly for FF7.

For FF8, how do you edit GFs so that they have certain abilities on their to-learn list? I know how to edit the ALREADY LEARNT abilities using the Quezacotl editor, but that doesnt let me edit what abilities are grayed out and available to learn. The hyne editor lets me see the grayed out abilities, but any other ability that i add to the list is set to "learnt" status and i cannot change it to 0 ap.

So for example, Quezacotl can learn HP-J by default (grayed out, have to spend AP to learn), but neither editor lets me set Shiva to have the same thing, Hyne only lets me add it to Shiva as an already learnt ability and I cannot edit the AP for it to set it to 0 ap. Is there a way to do this?

4
Its a huge plot point that the only humans who can use magic are sorceress and people who have junctioned GFs which allow them to use para-magic, and the only people who do that are SEEDs.

Yet every Galbadian soldier clearly can use para-magic as well even without any GFs equipped.

This reminds me of when i was playing FF6 and at one point in the game, your party members freak out over the main girl using magic because "omg nobody can use magic", but the weird thing is, for the entire game up till that point, you have been using magic in battle and nobody cared...

5
I remember the game being a LOT harder when I was a kid, then again i wasnt optimizing everything at that time.

This time round, i started using enemy skill materia and it basically makes lots of magic and summons obsolete. For example, there is no reason whatsoever to use the Ifrit summon when you can get the beta enemy skill as early as right after you obtain the buggy (this assumes you dont grind like crazy to survive the midgar zolom right after leaving midgar). All you have to do is use big guard, laser it twice, and wait till he uses the skill, then kill him with one spell or summon after. It costs 35 MP and does more than twice the damage of the Ifrit summon. It also does either the same or more damage as a single target fire 3 spell.

Since most enemies have no elemental resistances/weaknesses, you can easily use beta to one shot almost any non-boss formation until the end of the whirlwind maze.

Trine has the same issue, for 20 mp it outdamages all other sources of lightning damage and allows you to one shot almost any non-boss formation till the end of the whirlwind maze.

The big guard skill also makes your party pretty much unkillable for obvious reasons (at least, for a large portion of the game), and invalidates three different support spells.

One thing i have to say though, its amazing how much more powerful magic is in general, especially if you are using the weaker double growth weapons to level up materia, since magic power isnt dependant on your weapon's attack power.

6
If you enable the skip cutscenes option and skip the mandatory gondola cutscene during the gold saucer date, the outside of the gondola will be black. After saying a few lines, your date will then sit there and do nothing. Cloud will be completely unable to move or do anything and you will need to restart. You can skip the non-mandatory cutscenes if you wish though (the ones that you view when looking out of the window). The mandatory one has Cloud automatically look out of the window even if you dont touch the controls.

The save anywhere feature also breaks certain scenes where the party splits up. This can range from minor (e.g. after arriving in costa del sol, the party splits up and you can talk to them in town, if you use the PBS to put them in your party again, they all vanish from town and you miss the chance to talk to them) to game breaking (first time in gold saucer, when barret leaves and the rest are in the terminal, if you put the party members back in your party and talk to one of them, the other party members can get stuck on the stationery party member when exiting cloud's body).

Also, when you are rescueing Aeris from the Shinra building and need to sneak ast the soldiers guarding one of the floors, if you save during the "sneak past the guards" segment, cloud will be visible but tifa and barret will not be visible. They are still there and you can still get them to sneak past the guards, but since they are invisible its difficult to time their movements and signal them. They can still get caught by the guards in which case it will trigger a battle like normal.

Saving in the middle of the nibelheim flashback also causes you to get what is probably a corrupted save as the only party member listed will be cid and the save's location will be displayed as gibberish.

(not due to the game tweaks mod, but just thought i would put this here just in case)

If you use a save game editor or glitch to have Aeris in your party after the temple of the ancients, certain scenes will break because the game tries to play a scene for each party member, but doesnt know what to do when it finds Aeris. After the fight with JENOVA-LIFE, if you have Aeris in your party, she wont be visible as a party member, it will just be Cloud and your 3rd party member standing there. The scene then breaks because each party member is supposed to have a unique reaction at this point but the game doesnt know what to do with the Aeris party member. You will be frozen and unable to do anything except reload and replace Aeris with someone else for this battle.

7
At the sector 5 reactor, president shinra recognises cloud, which should be impossible given that cloud was never in SOLDIER and was just a nameless infantryman. And nothing in the game suggests that Cloud had specifically let Shinra know he was ex-soldier and joined up with avalanche.

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7th Heaven / Some issues...
« on: 2016-09-28 01:07:26 »
Just found this sub forum, hopefully someone here can help with a few issues :

Model glitch : For some reason, some field main character models keep getting glitched. Like right after the sector 7 reno boss fight, barret was suddenly missing his head and had empty spots in his model.

http://imgur.com/a/GlLNp

Ive tried deactivating/reactivating the mod and deleting all the .p files in the FF7 folder (which i think are the texture cache files, not sure, the installation guide doesnt say what the texture cache files are exactly) and restarting the game but it has made no difference. I only have the field main character mod from the 7th heaven program on default settings, nothing else touchs the models.

The 7th heaven settings and opengl settings are all correct and not all main character field models are affected...

Black bar at the bottom of screen : Ive found a few posts on the net suggesting that this is due to incorrect internal resolution settings (http://reshade.me/forum/troubleshooting/856-solved-final-fantasy-vii-opengl#6997). The problem is, the installation guide makes no mention whatsoever of what the correct settings are and 2X * 320 is extremely ambigious. What exactly is the "X" value here? The defaults are 3840 x 2160, how is this value derived?

This post says the default values are wrong but doesnt explain what the correct values are : http://forums.qhimm.com/index.php?topic=14490.msg215515#msg215515

Large downloads keep freezing : This is apparently a problem that has been reported for years, large downloads like the part 2 field textures have a strong tedency to just hang and never complete, ever. Is there an alternative way to download the mods other than through 7th heaven? If yes, can that be mentioned in the FAQ since it is a common issue?

Name select screen always uses default key config : For some reason the default key config seems to use only numpad keys which is very odd...the issue is that even after rebinding the keys, and having it work perfectly, in the naming screen itself (the part where you choose a name for a new party member), your key config always seems to default to the default numpad key config. The moment you exit the naming screen, you can use your normal key config again.

I also ran into some issues that i managed to work around, can someone add the following to the FAQ please?

Access denied error : This occured even though i had UAC turned off, was on the administrator account and had the blank ISO AND HDD drive name changed. The only way i could work around it was to open the .exe with winrar, extract all the files, edit the .bat file with notepad ++, and comment out the code that checks for administrator access. The .bat file then patched everything with no error messages. Im guessing that part of the code is buggy...

Please insert the CD
: This happened everytime i clicked on launch game, I eventually figured out that the converter had set the game to look at the HDD for the FFVIIDISC1 part, but i had renamed the HDD and was using the blank ISO at that point. The game was not smart enough to check if there was an alternative source for the FFVIIDISC1 thing before throwing out the error.

Models/Textures not updating
: Found some posts here suggesting that textures are cached and never updates unless the cache is deleted, the problem is there is no mention of exactly which files are the cache...the default game installation has a cache sub folder in documents\squaresoft which was full of .p files, so i deleted those in the game's folder and that seems to have worked. Deactivating texture mods does absolutely nothing unless you also delete the texture cache apparently.

Vanilla saves/config not accessible after running converter
: Simple fix, go into documents\squaresoft and copy over your save/config file to the FF7 directory. The config file goes into the main directory and the save goes into your save sub folder.

Title music and sounds play, but not background music : I had VGM sound selected and a proper sound device selected, and the music tracks were in the correct VGM sub folde, but they simply would not play ingame. I had to manually install the aali driver mod, then run the converter again, before i could get music playing. The converted did install the vgm plugin and all the music was in the correct sub folder, but it simply would not play till i manually installed the aali driver.

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