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Miscellaneous Forums => Archive => Topic started by: pyrozen on 2010-07-01 00:21:12

Title: [WIP] New Save Crystal
Post by: pyrozen on 2010-07-01 00:21:12
(http://img.photobucket.com/albums/v220/pyrozen/khbkh-2.jpg)

just a small WIP shot. Mendelevium made the model and i UV mapped it and textured. This is still very preliminary so alot is likely to change. Also, I'm hoping that we can animate the crystal to spin as well.

lee
Title: Re: [WIP] New Save Crystal
Post by: Mendelevium on 2010-07-01 03:11:13
I got the model into Kimera:
(http://i880.photobucket.com/albums/ac4/Mendelevium1/Kimera.png)

And here is an in game shot:
(http://i880.photobucket.com/albums/ac4/Mendelevium1/ingameshot.png)
Title: Re: [WIP] New Save Crystal
Post by: sl1982 on 2010-07-01 03:12:03
Don't like it. Now if you were to redo the original one that would be swell.
Title: Re: [WIP] New Save Crystal
Post by: pyrozen on 2010-07-01 04:21:06
its not true to the canon of the original, but i think it's a nice replacement. I needed a little break from the WMRP/TA projects. It felt nice to make something outside of what i have been working on.

Though it looks like the alpha transparency isn't working ingame. Not sure if it's a limitation on the field or something that ca be set in kimera or maya.

lee
Title: Re: [WIP] New Save Crystal
Post by: Mendelevium on 2010-07-01 04:23:58
I used wings to export the model parts as 3DS. :P. So it never entered Maya or any other program. o.o.
Didn't think I was going to use just that program, but oh well. :P
Title: Re: [WIP] New Save Crystal
Post by: jeffdamann on 2010-07-01 04:26:21
IMO I didnt like the question mark feel of the old save point, I've always thought of it as a question mark, although its clearly just a bracket over a small crystal.

It always feels like I should be getting hints or pointers when I run into these, instead of saving, PHS'ing, etc.

I just hate the question mark, anything else is miles better, even just leave the crystal with no bracket, just please, why would you want to save at a ? ?
Title: Re: [WIP] New Save Crystal
Post by: Immortal Damyn on 2010-07-01 05:45:21
Personally I like it more than the question mark, but it could use some work so it doesn't stand out so much in the game. It could be a really cool replacement to the old "crystal". I feel this seems to be more like a Final Fantasy save point than a weird question-mark-like thing that's supposed to be a crystal. Even if it's not quite the original, personally I feel that things change. And keeping every aspect of the game like the original with minor enhancements is faulty. Because while FF7 was a great game, there were a lot of things that could have been changed. Such as the save point. It never really seemed to fit, and the only reason a lot of people dislike the idea of a new one is "that's what i saw first, so I like it better." Trying a new idea for the save point is a good step in a world of change. And let's face it, we're changing the game. We may be trying to keep to the original (some of us), but we're changing it. I'm glad someone came up with this, kudos.
Title: Re: [WIP] New Save Crystal
Post by: nikfrozty on 2010-07-01 11:14:29
Wow you really made the save "crystal". Although I think its missing something because I don't get the relation of that crystal to any part of the game.
Title: Re: [WIP] New Save Crystal
Post by: Krimson Hawk on 2010-07-01 11:22:32
if i may make a suggestion, I think though we want to stick to the original concept of FFVII and not do anything to change the feel of it. I do like the whole moogle idea providing it's the one from the chocobo summon thus preventing the ripping of a moogle from another game, I had a concept drawn for a save point that had a smaller version of the CC buster sword attached to the back of the moogle hovering at the save point lol I thought it was funny.
Title: Re: [WIP] New Save Crystal
Post by: Nightmarish on 2010-07-01 12:57:17
I'm more a fan of the round shaped save point, like the one on FFX but still looks somehow promising.
Title: Re: [WIP] New Save Crystal
Post by: jeffdamann on 2010-07-01 16:15:03
My fav save point is in whichever game(maybe secret of evermore?) where you see a save point that you cant use during tutorial/opening, and then when you find one it says a text like, "Now this is the real mccoy" What game was that, Ive played WAAAYYY too many rpgs during life lol.
Title: Re: [WIP] New Save Crystal
Post by: Immortal Damyn on 2010-07-04 17:51:56
Wow you really made the save "crystal". Although I think its missing something because I don't get the relation of that crystal to any part of the game.
But if you think about it, what relation was the other save point to any other part of the game? It was hardly even considerably a crystal. Which as an item it was called a save crystal.

Side note: I thought it would be kinda neat if we could remove the restriction on the save crystal item from being only useable in the final dungeon to being used anywhere thats not the world map. And give them as certain boss drops or something, or even an ultra rare encounter against a very hard enemy, so that you could in essence create your own save points against bosses you have a hard time with. Would be really cool to implement into a hardcore mod. (This is just me talking about random crap, if this is already done right on. If its already been suggested and denied or deemed not possible, I'm sorry for bringing it up.)[/rambling]
Title: Re: [WIP] New Save Crystal
Post by: Gemini on 2010-07-04 18:31:55
Save Crystals are only usable in the final dungeon because all the maps provide an event to create one. In order to make the same happen everywhere else, you'd have to add such an event to all the maps. In other words, it's not a great idea.
Title: Re: [WIP] New Save Crystal
Post by: sl1982 on 2010-07-04 18:39:16
It might be possible though, the emergency save function can create a save point anywhere. I dont see why it couldnt be implemented everywhere.
Title: Re: [WIP] New Save Crystal
Post by: Aali on 2010-07-04 22:58:45
The emergency save function doesn't really work in field, you just end up where you entered field or where you last saved (you usually keep items/stats/progress though). The problem with saving anywhere is that a lot of field script depends on data that is not saved, if you saved and reloaded in one of those places you would just be stuck and your save would be ruined. Infact, I'm pretty sure you could permanently screw up your save even with the current emergency save feature if it triggers at the right (wrong) moment.